mirror of
https://github.com/libretro/scummvm.git
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90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "avalanche/avalanche.h"
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#include "avalanche/sound.h"
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#include "audio/audiostream.h"
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#include "common/config-manager.h"
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namespace Avalanche {
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SoundHandler::SoundHandler(AvalancheEngine *vm) : _vm(vm) {
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_soundFl = true;
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_speakerStream = new Audio::PCSpeaker(_vm->_mixer->getOutputRate());
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_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle,
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_speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, true);
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}
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SoundHandler::~SoundHandler() {
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_vm->_mixer->stopHandle(_speakerHandle);
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}
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/**
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* Stop any sound that might be playing
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*/
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void SoundHandler::stopSound() {
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_vm->_mixer->stopAll();
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}
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/**
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* Turn digitized sound on and off
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*/
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void SoundHandler::toggleSound() {
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_soundFl = !_soundFl;
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_vm->_graphics->drawSoundLight(_soundFl);
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}
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void SoundHandler::syncVolume() {
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int soundVolume;
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if (ConfMan.getBool("sfx_mute") || ConfMan.getBool("mute"))
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soundVolume = -1;
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else
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soundVolume = MIN(255, ConfMan.getInt("sfx_volume"));
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_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume);
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}
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void SoundHandler::playNote(int freq, int length) {
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// Does the user not want any sound?
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if (!_soundFl || !_vm->_mixer->isReady())
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return;
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// Start a note playing (we will stop it when the timer expires).
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_speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, freq, length);
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}
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void SoundHandler::click() {
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_vm->_mixer->stopAll();
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playNote(7177, 1);
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}
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void SoundHandler::blip() {
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_vm->_mixer->stopAll();
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playNote(177, 77);
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}
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} // End of namespace Avalanche
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