scummvm/backends/gp32/gp-fs.cpp
Eugene Sandulenko b72df416a6 WIP of GP32 port. Now it is more correct port and compiles with current
CVS. Though it has some issues unresolved, one of them is that it crashes
right after splash screen without showing anything. Work in progress :)

svn-id: r17054
2005-03-09 22:21:57 +00:00

185 lines
4.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2004 The ScummVM project
* Copyright (C) 2002 Ph0x - GP32 Backend
* Copyright (C) 2003/2004 DJWillis - GP32 Backend
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#if defined (__GP32__)
#include "stdafx.h"
#include "backends/gp32/gp32.h"
#include "backends/fs/fs.h"
#include <stdio.h>
#include <gpstdio.h>
/*
* Implementation of the ScummVM file system API based on GP32 SMC File Access.
*/
class GP32FilesystemNode : public FilesystemNode {
protected:
Common::String _displayName;
bool _isDirectory;
bool _isValid;
Common::String _path;
public:
GP32FilesystemNode();
GP32FilesystemNode(const Common::String &path);
GP32FilesystemNode(const GP32FilesystemNode *node);
virtual Common::String displayName() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
virtual bool isDirectory() const { return _isDirectory; }
virtual Common::String path() const { return _path; }
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const;
virtual FilesystemNode *parent() const;
virtual FilesystemNode *clone() const { return new GP32FilesystemNode(this); }
};
AbstractFilesystemNode *FilesystemNode::getRoot() {
return new GP32FilesystemNode();
}
GP32FilesystemNode::GP32FilesystemNode() {
_displayName = "gp:\\SCUMMVM\\GAMES\\";
_isValid = true;
_isDirectory = true;
_path = "gp:\\scummvm\\games\\";
}
/*
GP32FilesystemNode::GP32FilesystemNode() {
_displayName = "gp:\\";
_isValid = true;
_isDirectory = true;
_path = "gp:\\";
}
*/
GP32FilesystemNode::GP32FilesystemNode(const Common::String &p) {
// TODO - extract last component from path
_displayName = p;
// TODO - check whether it is a directory, and whether the file actually exists
_isValid = true;
_isDirectory = true;
_path = p;
}
GP32FilesystemNode::GP32FilesystemNode(const GP32FilesystemNode *node) {
_displayName = node->_displayName;
_isValid = node->_isValid;
_isDirectory = node->_isDirectory;
_path = node->_path;
}
AbstractFilesystemNode *FilesystemNode::getNodeForPath(const String &path) {
return new GP32FilesystemNode(path);
}
FSList GP32FilesystemNode::listDir(ListMode mode) const {
assert(_isDirectory);
GPDIRENTRY dp;
ulong read;
FSList myList;
int start=0; // current file
// ... loop over dir entries using readdir
while (GpDirEnumList(_path.c_str(), start++, 1, &dp, &read) == SM_OK) {
if (strcmp(dp.name,".")==0|| strcmp(dp.name,"..")==0) continue;
GP32FilesystemNode entry;
entry._displayName = dp.name;
entry._path = _path;
entry._path += dp.name;
GPFILEATTR attr;
char s[256];
sprintf(s, "%s%s", _path.c_str(), dp.name);
GpFileAttr(s, &attr);
entry._isDirectory = attr.attr & (1<<4);
// Honor the chosen mode
if ((mode == kListFilesOnly && entry._isDirectory) ||
(mode == kListDirectoriesOnly && !entry._isDirectory))
continue;
if (entry._isDirectory)
entry._path += "\\"; //ph0x
myList.push_back(entry);
}
return myList;
}
const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
while (cur > start && *cur != '\\') { //ph0x
--cur;
}
return cur+1;
}
FilesystemNode *GP32FilesystemNode::parent() const {
GP32FilesystemNode *p = new GP32FilesystemNode();
// OLD - REMOVE ON CLEAN COMPILE
// // Root node is its own parent. Still we can't just return this
// // as the GUI code will call delete on the old node.
// if (_path != "gp:\\") { //ph0x
// const char *start = _path.c_str();
// const char *end = lastPathComponent(_path);
//
// p->_path = String(start, end - start);
// p->_isValid = true;
// p->_isDirectory = true;
// p->_displayName = lastPathComponent(p->_path);
// }
// return p;
//}
// Root node is its own parent. Still we can't just return this
// as the GUI code will call delete on the old node.
if (_path != "gp:\\") {
const char *start = _path.c_str();
const char *end = lastPathComponent(_path);
p->_path = Common::String(start, end - start);
p->_displayName = lastPathComponent(p->_path);
} else {
p->_path = _path;
p->_displayName = _displayName;
}
p->_isValid = true;
p->_isDirectory = true;
return p;
}
#endif /* defined(__GP32__) */