scummvm/po/fr_FR.po
Purple T a06bb79c89 I18N: Update translation (French)
Currently translated at 100.0% (2374 of 2374 strings)
2024-10-01 07:29:53 +00:00

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# French translation for ScummVM.
# Copyright (C) 2010-2017 The ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# Thierry Crozat <criezy@scummvm.org>, 2011.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2024-09-19 19:33+0000\n"
"PO-Revision-Date: 2024-10-01 07:29+0000\n"
"Last-Translator: Purple T <ZEONK@hotmail.com>\n"
"Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
"scummvm/fr/>\n"
"Language: fr_FR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 5.7.2\n"
"X-Language-name: Français\n"
#. I18N: built on <build date> with <compiler>
#: gui/about.cpp:103
#, c-format
msgid "(built on %s with %s)"
msgstr "(compilé le %s avec %s)"
#: gui/about.cpp:110
msgid "Features compiled in:"
msgstr "Options incluses :"
#: gui/about.cpp:118
msgid "not supported"
msgstr "non pris en charge"
#: gui/about.cpp:118
msgid "disabled"
msgstr "désactivé"
#: gui/about.cpp:118
msgid "enabled"
msgstr "activé"
#. I18N: CPU extensions are sets of extra processor instructions used to speed up operations. See Intel AVX2, ARM NEON, etc.
#: gui/about.cpp:142
msgid "CPU extensions support:"
msgstr "Prise en charge des extensions CPU :"
#: gui/about.cpp:155
msgid "Available engines:"
msgstr "Moteurs disponibles :"
#. I18N: Close dialog button
#: gui/about.cpp:523 gui/downloadpacksdialog.cpp:297
#: gui/downloadpacksdialog.cpp:388 gui/integrity-dialog.cpp:276
#: gui/gui-manager.cpp:170 gui/imagealbum-dialog.cpp:133 gui/textviewer.cpp:53
#: gui/unknown-game-dialog.cpp:53 backends/platform/android/options.cpp:492
#: engines/saga/metaengine.cpp:374 engines/scumm/help.cpp:127
#: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167
#: engines/scumm/help.cpp:195 engines/scumm/help.cpp:213
#: engines/twp/metaengine.cpp:179
msgid "Close"
msgstr "Fermer"
#: gui/browser.cpp:74 backends/dialogs/macosx/macosx-dialogs.mm:90
msgid "Show hidden files"
msgstr "Afficher les fichiers cachés"
#: gui/browser.cpp:74
msgid "Show files marked with the hidden attribute"
msgstr "Affiche les fichiers marqués avec l'attribut caché"
#: gui/browser.cpp:78 gui/remotebrowser.cpp:56
msgid "Go up"
msgstr "Remonter"
#: gui/browser.cpp:78 gui/browser.cpp:80 gui/remotebrowser.cpp:56
#: gui/remotebrowser.cpp:58
msgid "Go to previous directory level"
msgstr "Remonte d'un niveau dans l'arborescence de répertoire"
#: gui/browser.cpp:80 gui/remotebrowser.cpp:58
msgctxt "lowres"
msgid "Go up"
msgstr "Remonter"
#: gui/browser.cpp:81 gui/chooser.cpp:45 gui/cloudconnectionwizard.cpp:64
#: gui/downloaddlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:271
#: gui/downloadpacksdialog.cpp:464 gui/editgamedialog.cpp:340
#: gui/editrecorddialog.cpp:66 gui/integrity-dialog.cpp:118
#: gui/integrity-dialog.cpp:169 gui/filebrowser-dialog.cpp:68
#: gui/fluidsynth-dialog.cpp:152 gui/massadd.cpp:93 gui/options.cpp:2363
#: gui/predictivedialog.cpp:68 gui/recorderdialog.cpp:73
#: gui/recorderdialog.cpp:212 gui/remotebrowser.cpp:59
#: gui/saveload-dialog.cpp:64 gui/saveload-dialog.cpp:456
#: gui/saveload-dialog.cpp:540 gui/saveload-dialog.cpp:824
#: gui/saveload-dialog.cpp:1220 gui/shaderbrowser-dialog.cpp:80
#: gui/themebrowser.cpp:54 gui/unknown-game-dialog.cpp:53 base/main.cpp:585
#: dists/android.strings.xml.cpp:46 engines/engine.cpp:764
#: backends/dialogs/gtk/gtk-dialogs.cpp:65
#: backends/events/default/default-events.cpp:193
#: backends/events/default/default-events.cpp:217
#: backends/platform/wii/options.cpp:47 engines/asylum/asylum.cpp:204
#: engines/buried/saveload.cpp:83 engines/cine/saveload.cpp:863
#: engines/director/lingo/xlibs/jitdraw3.cpp:123
#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:84
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/myst_stacks/menu.cpp:318
#: engines/mohawk/riven_stacks/aspit.cpp:349
#: engines/mohawk/riven_stacks/aspit.cpp:371
#: engines/mohawk/riven_stacks/aspit.cpp:455
#: engines/parallaction/saveload.cpp:270
#: engines/scumm/dialog-createsession.cpp:47
#: engines/scumm/dialog-sessionselector.cpp:67
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:138
#: engines/sword1/control.cpp:2813 engines/wintermute/wintermute.cpp:182
msgid "Cancel"
msgstr "Annuler"
#: gui/browser.cpp:82 gui/chooser.cpp:46 gui/filebrowser-dialog.cpp:69
#: gui/remotebrowser.cpp:60 gui/shaderbrowser-dialog.cpp:81
#: gui/themebrowser.cpp:55 backends/dialogs/gtk/gtk-dialogs.cpp:64
#: backends/dialogs/macosx/macosx-dialogs.mm:144
#: backends/dialogs/win32/win32-dialogs.cpp:136
msgid "Choose"
msgstr "Choisir"
#: gui/cloudconnectionwizard.cpp:180
msgid "Cloud Connection Wizard"
msgstr "Assistant de connection au cloud"
#: gui/cloudconnectionwizard.cpp:183
msgid "Quick mode"
msgstr "Mode rapide"
#: gui/cloudconnectionwizard.cpp:184
msgid "Manual mode"
msgstr "Mode manuel"
#: gui/cloudconnectionwizard.cpp:187
msgid "Will ask you to run the Local Webserver"
msgstr "Vous demandera de lancer le Serveur web local"
#: gui/cloudconnectionwizard.cpp:189
msgid "Requires the Local Webserver feature"
msgstr "Récessite la fonction Serveur web local"
#: gui/cloudconnectionwizard.cpp:205
msgid "Quick Mode: Step 1"
msgstr "Mode rapide : Etape 1"
#: gui/cloudconnectionwizard.cpp:210
msgid ""
"In this mode, the Local Webserver must be running,\n"
"so your browser can forward data to ScummVM"
msgstr ""
"Dans ce mode, le serveur web local doit être en cours d'exécution,\n"
"pour que votre navigateur puisse transmettre des données à ScummVM"
#: gui/cloudconnectionwizard.cpp:239 gui/options.cpp:3761
msgid "Stop server"
msgstr "Arrêter serveur"
#: gui/cloudconnectionwizard.cpp:239 gui/options.cpp:2789
msgid "Run server"
msgstr "Démarrer serveur"
#: gui/cloudconnectionwizard.cpp:240 gui/options.cpp:3762
msgid "Stop local webserver"
msgstr "Arrête le serveur web local"
#: gui/cloudconnectionwizard.cpp:240 gui/options.cpp:2789
msgid "Run local webserver"
msgstr "Démarre le serveur web local"
#: gui/cloudconnectionwizard.cpp:248 gui/options.cpp:2790 gui/options.cpp:3769
msgid "Not running"
msgstr "Arrêté"
#: gui/cloudconnectionwizard.cpp:263
msgid "Quick Mode: Step 2"
msgstr "Mode rapide : Etape 2"
#: gui/cloudconnectionwizard.cpp:267
msgid "Now, open this link in your browser:"
msgstr "Maintenant, ouvrez ce lien dans votre navigateur :"
#: gui/cloudconnectionwizard.cpp:268 gui/cloudconnectionwizard.cpp:323
#: gui/message.cpp:246 gui/message.cpp:250
msgid "Open URL"
msgstr "Ouvrir l'URL"
#: gui/cloudconnectionwizard.cpp:270
msgid ""
"It will automatically pass the data to ScummVM,\n"
"and warn you should there be any errors."
msgstr ""
"Les données seront automatiquement transmises à ScummVM,\n"
"et vous serez averti en cas d'erreur."
#: gui/cloudconnectionwizard.cpp:283
msgid "Local Webserver address: "
msgstr "Adresse du Serveur web local : "
#: gui/cloudconnectionwizard.cpp:299
msgid "Quick Mode: Success"
msgstr "Mode rapide : Réussi"
#: gui/cloudconnectionwizard.cpp:303 gui/cloudconnectionwizard.cpp:404
msgid "Your cloud storage has been connected!"
msgstr "Connecté à votre espace de stockage Cloud !"
#: gui/cloudconnectionwizard.cpp:304 gui/cloudconnectionwizard.cpp:405
msgid "Finish"
msgstr "Terminer"
#: gui/cloudconnectionwizard.cpp:317
msgid "Manual Mode: Step 1"
msgstr "Mode manuel : Etape 1"
#: gui/cloudconnectionwizard.cpp:322
msgid "Open this link in your browser:"
msgstr "1. Ouvrir ce lien dans votre navigateur :"
#: gui/cloudconnectionwizard.cpp:325
msgid ""
"When it fails to pass the JSON code to ScummVM,\n"
"find it on the Troubleshooting section of the page,\n"
"and go to the next step here."
msgstr ""
"Si le code JSON n'est pas transmis à ScummVM,\n"
"trouvez-le dans la section Troubleshooting de la page,\n"
"et passez à l'étape suivante ici."
#: gui/cloudconnectionwizard.cpp:354
msgid "Manual Mode: Step 2"
msgstr "Mode manuel : Etape 2"
#: gui/cloudconnectionwizard.cpp:359
msgid "Copy the JSON code from the browser here and press Next:"
msgstr "Copiez ici le code JSON depuis le navigateur et appuyez sur Suivant :"
#: gui/cloudconnectionwizard.cpp:361 gui/gui-manager.cpp:258
#: gui/gui-manager.cpp:273
msgid "Paste"
msgstr "Coller"
#: gui/cloudconnectionwizard.cpp:361
msgid "Paste code from clipboard"
msgstr "Colle le code depuis le presse-papiers"
#: gui/cloudconnectionwizard.cpp:362 gui/launcher.cpp:317
#: engines/dialogs.cpp:94 engines/engine.cpp:932 engines/mm/xeen/saves.cpp:259
#: engines/parallaction/metaengine.cpp:125
#: engines/parallaction/saveload.cpp:193 engines/pegasus/pegasus.cpp:388
#: engines/tinsel/metaengine.cpp:328 engines/trecision/saveload.cpp:253
#: engines/tsage/scenes.cpp:638 engines/wage/saveload.cpp:736
msgid "Load"
msgstr "Charger"
#: gui/cloudconnectionwizard.cpp:362
msgid "Load code from file"
msgstr "Charge le code depuis un fichier"
#: gui/cloudconnectionwizard.cpp:379
msgid "Manual Mode: Something went wrong"
msgstr "Mode manuel : Un problème est survenu"
#: gui/cloudconnectionwizard.cpp:383
msgid "Cloud storage was not connected."
msgstr "Espace de stockage cloud non connecté."
#: gui/cloudconnectionwizard.cpp:384
msgid "Make sure the JSON code was copied correctly and retry."
msgstr "Assurez-vous que le code JSON a été copié correctement et réessayez."
#: gui/cloudconnectionwizard.cpp:385
msgid "If that doesn't work, try again from the beginning."
msgstr "Si cela ne fonctionne pas, recommencez depuis le début."
#: gui/cloudconnectionwizard.cpp:386
msgid "Error message: "
msgstr "Message d'erreur : "
#: gui/cloudconnectionwizard.cpp:400
msgid "Manual Mode: Success"
msgstr "Mode manuel : Réussi"
#: gui/cloudconnectionwizard.cpp:428 gui/dlcsdialog.cpp:59
#: gui/downloaddlcsdialog.cpp:60 engines/crab/input/input.cpp:175
msgid "Back"
msgstr "Précédent"
#: gui/cloudconnectionwizard.cpp:436 gui/imagealbum-dialog.cpp:104
#: gui/saveload-dialog.cpp:825 engines/crab/input/input.cpp:181
msgid "Next"
msgstr "Suivant"
#: gui/cloudconnectionwizard.cpp:499
msgid "Another Storage is working right now. Do you want to interrupt it?"
msgstr ""
"Un autre service de stockage est actuellement actif. Voulez-vous "
"l'interrompre ?"
#: gui/cloudconnectionwizard.cpp:499 gui/downloaddialog.cpp:118
#: gui/downloaddialog.cpp:152 gui/filebrowser-dialog.cpp:135
#: gui/fluidsynth-dialog.cpp:209 gui/launcher.cpp:421 gui/launcher.cpp:450
#: gui/launcher.cpp:502 gui/options.cpp:3463 gui/options.cpp:3846
#: base/main.cpp:585 backends/events/default/default-events.cpp:193
#: engines/buried/buried.cpp:590 engines/director/events.cpp:100
#: engines/director/lingo/xlibs/jitdraw3.cpp:139 engines/grim/grim.cpp:366
#: engines/kyra/gui/saveload_eob.cpp:601 engines/kyra/gui/saveload_eob.cpp:634
#: engines/parallaction/metaengine.cpp:143
#: engines/sci/graphics/controls32.cpp:929 engines/scumm/scumm.cpp:4058
#: engines/toon/toon.cpp:1543
msgid "Yes"
msgstr "Oui"
#: gui/cloudconnectionwizard.cpp:499 gui/downloaddialog.cpp:118
#: gui/downloaddialog.cpp:153 gui/filebrowser-dialog.cpp:135
#: gui/fluidsynth-dialog.cpp:209 gui/launcher.cpp:421 gui/launcher.cpp:450
#: gui/launcher.cpp:502 gui/options.cpp:3463 gui/options.cpp:3846
#: engines/buried/buried.cpp:590 engines/director/events.cpp:100
#: engines/director/lingo/xlibs/jitdraw3.cpp:139 engines/grim/grim.cpp:366
#: engines/kyra/gui/saveload_eob.cpp:601 engines/kyra/gui/saveload_eob.cpp:634
#: engines/parallaction/metaengine.cpp:149
#: engines/sci/graphics/controls32.cpp:929 engines/scumm/scumm.cpp:4058
#: engines/toon/toon.cpp:1543
msgid "No"
msgstr "Non"
#: gui/cloudconnectionwizard.cpp:508
msgid "Wait until current Storage finishes and try again."
msgstr "Attendez que le stockage en cours soit terminé et essayez à nouveau."
#. I18N: JSON is name of the format, this message is displayed if user entered something incorrect to the text field
#: gui/cloudconnectionwizard.cpp:536
msgid "JSON code contents are malformed."
msgstr "Les contenus du code JSON sont malformés."
#: gui/cloudconnectionwizard.cpp:557 gui/downloaddialog.cpp:146
#: gui/editgamedialog.cpp:341 gui/editrecorddialog.cpp:67
#: gui/integrity-dialog.cpp:176 gui/fluidsynth-dialog.cpp:153
#: gui/launcher.cpp:558 gui/launcher.cpp:562 gui/massadd.cpp:90
#: gui/options.cpp:2365 gui/predictivedialog.cpp:69
#: gui/saveload-dialog.cpp:1221 dists/android.strings.xml.cpp:33
#: engines/engine.cpp:567 engines/engine.cpp:590
#: backends/platform/wii/options.cpp:46 engines/agos/animation.cpp:577
#: engines/agos/midi.cpp:320 engines/agos/midi.cpp:378
#: engines/agos/midi.cpp:457 engines/buried/saveload.cpp:83
#: engines/director/lingo/lingo-builtins.cpp:2020
#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:83
#: engines/groovie/script.cpp:665 engines/mtropolis/mtropolis.cpp:114
#: engines/mtropolis/mtropolis.cpp:124 engines/parallaction/saveload.cpp:270
#: engines/saga/music.cpp:102 engines/sci/engine/kgraphics.cpp:76
#: engines/sci/graphics/controls32.cpp:926 engines/scumm/scumm.cpp:1270
#: engines/scumm/scumm.cpp:1643 engines/scumm/scumm.cpp:2131
#: engines/scumm/scumm.cpp:2147 engines/sky/compact.cpp:140
#: engines/sword1/animation.cpp:532 engines/sword1/animation.cpp:563
#: engines/sword1/animation.cpp:571 engines/sword1/control.cpp:2813
#: engines/sword1/logic.cpp:1732 engines/sword2/animation.cpp:426
#: engines/sword2/animation.cpp:456 engines/sword2/animation.cpp:466
#: engines/vcruise/vcruise.cpp:101 engines/vcruise/vcruise.cpp:111
#: engines/zvision/file/save_manager.cpp:225
msgid "OK"
msgstr "OK"
#: gui/cloudconnectionwizard.cpp:558
msgid "Incorrect JSON."
msgstr "JSON incorrect."
#. I18N: error message displayed on 'Manual Mode: Failure' step of 'Cloud Connection Wizard', describing that storage connection process was interrupted
#: gui/cloudconnectionwizard.cpp:565
msgid "Interrupted."
msgstr "Interrompu."
#: gui/cloudconnectionwizard.cpp:615 gui/options.cpp:3454
msgid ""
"Failed to open URL!\n"
"Please navigate to this page manually."
msgstr ""
"Erreur à l'ouverture de l'URL !\n"
"Veuillez naviguer vers cette page manuellement."
#. I18N: JSON is a file format name
#: gui/cloudconnectionwizard.cpp:631
msgid "Select JSON file copied from scummvm.org site"
msgstr "Selectionnez un fichier JSON copié depuis le site scummvm.org"
#. I18N: JSON is a file format name
#: gui/cloudconnectionwizard.cpp:637
msgid "Failed to load JSON file"
msgstr "Le chargement du fichier JSON a échoué"
#: gui/dlcsdialog.cpp:41
msgid "Download Freeware Games and Demos"
msgstr "Téléchargement de jeux gratuits et de démos"
#: gui/dlcsdialog.cpp:52
msgid "Fetching DLCs..."
msgstr "Récupération des DLC..."
#: gui/dlcsdialog.cpp:60
msgid "All Downloads"
msgstr "Tous les téléchargements"
#: gui/dlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:267
msgid "Download"
msgstr "Télécharger"
#: gui/downloaddialog.cpp:48
msgid "Select directory where to download game data"
msgstr "Sélectionner le répertoire de téléchargement des données du jeu"
#: gui/downloaddialog.cpp:49 gui/dump-all-dialogs.cpp:99
#: gui/dump-all-dialogs.cpp:122 gui/editgamedialog.cpp:578 gui/launcher.cpp:314
msgid "Select directory with game data"
msgstr "Sélectionner le répertoire contenant les données du jeu"
#: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:209
msgid "From: "
msgstr "Depuis : "
#: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:210
msgid "To: "
msgstr "Vers : "
#: gui/downloaddialog.cpp:63 gui/downloadpacksdialog.cpp:201
#: gui/downloadpacksdialog.cpp:246 gui/downloadpacksdialog.cpp:256
#: gui/downloadpacksdialog.cpp:278 gui/downloadpacksdialog.cpp:293
msgid "Cancel download"
msgstr "Annuler téléch."
#: gui/downloaddialog.cpp:65
msgctxt "lowres"
msgid "Cancel download"
msgstr "Annuler téléch."
#: gui/downloaddialog.cpp:67 gui/downloadpacksdialog.cpp:202
#: gui/downloadpacksdialog.cpp:282
msgid "Hide"
msgstr "Masquer"
#: gui/downloaddialog.cpp:117
msgid ""
"It looks like your connection is limited. Do you really want to download "
"files with it?"
msgstr ""
"Votre connexion semble limitée. Voulez-vous vraiment télécharger des "
"fichiers ?"
#: gui/downloaddialog.cpp:136 gui/launcher.cpp:662
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM n'a pas pu ouvrir le répertoire sélectionné !"
#: gui/downloaddialog.cpp:146
msgid ""
"Cannot create a directory to download - the specified directory has a file "
"with the same name."
msgstr ""
"Impossible de créer un répertoire de téléchargement - un fichier portant le "
"même nom existe déjà."
#: gui/downloaddialog.cpp:151
#, c-format
msgid ""
"The \"%s\" already exists in the specified directory.\n"
"Do you really want to download files into that directory?"
msgstr ""
"Le répertoire \"%s\" existe déjà localement.\n"
"Êtes-vous sûr de vouloir télécharger dans ce répertoire ?"
#: gui/downloaddialog.cpp:198 gui/downloaddlcsdialog.cpp:70
#: gui/downloadpacksdialog.cpp:368
#, c-format
msgid "Downloaded %s %S / %s %S"
msgstr "Téléchargé %s %S / %s %S"
#: gui/downloaddialog.cpp:204 gui/downloadpacksdialog.cpp:374
#, c-format
msgid "Download speed: %s %S/s"
msgstr "Vitesse de téléchargement : %s %S/s"
#: gui/downloaddlcsdialog.cpp:41
msgid "Currently Downloading Games"
msgstr "Jeux en cours de téléchargement"
#: gui/downloaddlcsdialog.cpp:55
msgid "Pending Downloads"
msgstr "Téléchargements en attente"
#: gui/downloadpacksdialog.cpp:160
#, c-format
msgid "ERROR %d: %s"
msgstr "ERREUR %d: %s"
#. I18N: String like "Downloading icon packs list..."
#: gui/downloadpacksdialog.cpp:189 gui/downloadpacksdialog.cpp:245
#, c-format
msgid "Downloading %S list..."
msgstr "Téléchargement de la liste des %S..."
#: gui/downloadpacksdialog.cpp:203
msgid "Clear Cache"
msgstr "Vider le cache"
#: gui/downloadpacksdialog.cpp:255
#, c-format
msgid "Downloading %S list... %d entries"
msgstr "Téléchargement de la liste des %S... %d entrées"
#: gui/downloadpacksdialog.cpp:265
#, c-format
msgid "Detected %d new packs, %s %S"
msgstr "%d nouveaux packs détectés, %s %S"
#: gui/downloadpacksdialog.cpp:291
#, c-format
msgid "Download complete, downloaded %d packs, %s %S"
msgstr "Téléchargement terminé, %d packs téléchargés, %s %S"
#: gui/downloadpacksdialog.cpp:395 gui/downloadpacksdialog.cpp:440
msgid "ERROR: No icons path set"
msgstr "ERREUR : Chemin d'accès des icônes non défini"
#. I18N: String like "No new icon packs available"
#: gui/downloadpacksdialog.cpp:428
#, c-format
msgid "No new %S available"
msgstr "Pas de nouveaux %S disponibles"
#: gui/downloadpacksdialog.cpp:464
#, c-format
msgid ""
"You are about to remove %s %S of data, deleting all previously downloaded "
"%S. Do you want to proceed?"
msgstr ""
"Vous êtes sur le point d'effacer %s %S de données, supprimant ainsi tout(e)s "
"les %S précédemment téléchargé(e)s. Voulez-vous continuer ?"
#: gui/downloadpacksdialog.cpp:464 gui/updates-dialog.cpp:115
msgid "Proceed"
msgstr "Appliquer"
#: gui/dump-all-dialogs.cpp:103 gui/options.cpp:3298
msgid "icon packs"
msgstr "packs d'icônes"
#: gui/dump-all-dialogs.cpp:107 gui/options.cpp:3309
msgid "shader packs"
msgstr "packs de shaders"
#: gui/dump-all-dialogs.cpp:126 gui/launcher.cpp:713
msgid "Pick the game:"
msgstr "Choisissez le jeu :"
#: gui/editgamedialog.cpp:140 engines/dialogs.cpp:301
msgid "Game"
msgstr "Jeu"
#: gui/editgamedialog.cpp:164 gui/options.cpp:2022 gui/options.cpp:2199
msgid "GFX"
msgstr "GFX"
#: gui/editgamedialog.cpp:164 gui/options.cpp:2022 gui/options.cpp:2199
#: backends/graphics/atari/atari-graphics.cpp:1061
#: backends/graphics/sdl/sdl-graphics.cpp:442
msgid "Graphics"
msgstr "Graphismes"
#: gui/editgamedialog.cpp:170
msgid "Override global graphic settings"
msgstr "Utiliser des réglages graphiques spécifiques à ce jeu"
#: gui/editgamedialog.cpp:172
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Réglages graphiques spécifiques"
#: gui/editgamedialog.cpp:185 gui/options.cpp:2233 engines/dialogs.cpp:346
msgid "Keymaps"
msgstr "Config. Touches"
#: gui/editgamedialog.cpp:197 gui/options.cpp:2245 engines/dialogs.cpp:358
msgid "Backend"
msgstr "Back-end"
#: gui/editgamedialog.cpp:204
msgid "Override global backend settings"
msgstr "Utiliser des réglages back-end spécifiques à ce jeu"
#: gui/editgamedialog.cpp:206
msgctxt "lowres"
msgid "Override global backend settings"
msgstr "Réglages back-end spécifiques"
#: gui/editgamedialog.cpp:220 gui/options.cpp:2263 engines/dialogs.cpp:321
msgid "Audio"
msgstr "Audio"
#: gui/editgamedialog.cpp:223
msgid "Override global audio settings"
msgstr "Utiliser des réglages audio spécifiques à ce jeu"
#: gui/editgamedialog.cpp:225
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Réglages audio spécifiques"
#: gui/editgamedialog.cpp:234 gui/options.cpp:2268
msgid "Volume"
msgstr "Volume"
#: gui/editgamedialog.cpp:236 gui/options.cpp:2270
msgctxt "lowres"
msgid "Volume"
msgstr "Volume"
#: gui/editgamedialog.cpp:239
msgid "Override global volume settings"
msgstr "Utiliser des réglages de volume spécifiques à ce jeu"
#: gui/editgamedialog.cpp:241
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Réglages de volume spécifiques"
#: gui/editgamedialog.cpp:252 gui/options.cpp:2278
msgid "MIDI"
msgstr "MIDI"
#: gui/editgamedialog.cpp:255
msgid "Override global MIDI settings"
msgstr "Utiliser des réglages MIDI spécifiques à ce jeu"
#: gui/editgamedialog.cpp:257
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Réglages MIDI spécifiques"
#: gui/editgamedialog.cpp:267 gui/options.cpp:2284
msgid "MT-32"
msgstr "MT-32"
#: gui/editgamedialog.cpp:270
msgid "Override global MT-32 settings"
msgstr "Utiliser des réglages MT-32 spécifiques à ce jeu"
#: gui/editgamedialog.cpp:272
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Réglages MT-32 spécifiques"
#: gui/editgamedialog.cpp:281 gui/options.cpp:2291
msgid "Paths"
msgstr "Chemins"
#: gui/editgamedialog.cpp:283 gui/options.cpp:2293
msgctxt "lowres"
msgid "Paths"
msgstr "Chemins"
#: gui/editgamedialog.cpp:291
msgid "Check Integrity"
msgstr "Vérifier l'intégrité"
#: gui/editgamedialog.cpp:291
msgid "Perform integrity check for all game files"
msgstr "Vérifie l'intégrité de tous les fichiers de jeu"
#: gui/editgamedialog.cpp:296
msgid "Game Path:"
msgstr "Chemin du jeu :"
#: gui/editgamedialog.cpp:298
msgctxt "lowres"
msgid "Game Path:"
msgstr "Chemin du jeu :"
#: gui/editgamedialog.cpp:303 gui/options.cpp:2502
msgid "Extra Path:"
msgstr "Chemin suppl. :"
#: gui/editgamedialog.cpp:303 gui/editgamedialog.cpp:305
#: gui/editgamedialog.cpp:306
msgid "Specifies path to additional data used by the game"
msgstr ""
"Définit un chemin vers des données supplémentaires utilisées par le jeu"
#: gui/editgamedialog.cpp:305 gui/options.cpp:2504
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Chemin suppl. :"
#: gui/editgamedialog.cpp:306 gui/options.cpp:2477 gui/options.cpp:2505
#: gui/options.cpp:2514 gui/options.cpp:2797
#: backends/platform/libretro/src/libretro-options-widget.cpp:244
msgctxt "path"
msgid "None"
msgstr "Aucun"
#: gui/editgamedialog.cpp:312 gui/options.cpp:2466
msgid "Save Path:"
msgstr "Sauvegardes :"
#: gui/editgamedialog.cpp:312 gui/editgamedialog.cpp:314
#: gui/editgamedialog.cpp:315 gui/options.cpp:2466 gui/options.cpp:2468
msgid "Specifies where your saved games are put"
msgstr "Définit l'emplacement où les fichiers de sauvegarde sont créés"
#: gui/editgamedialog.cpp:314 gui/options.cpp:2468
msgctxt "lowres"
msgid "Save Path:"
msgstr "Sauvegardes :"
#: gui/editgamedialog.cpp:315 gui/options.cpp:1791 gui/options.cpp:2469
#: backends/platform/wii/options.cpp:55
msgid "Default"
msgstr "Défaut"
#: gui/editgamedialog.cpp:326 engines/dialogs.cpp:377
msgid "Achievements"
msgstr "Trophées"
#: gui/editgamedialog.cpp:330 engines/dialogs.cpp:381
msgid "Statistics"
msgstr "Statistiques"
#: gui/editgamedialog.cpp:347
msgid "ID:"
msgstr "ID :"
#: gui/editgamedialog.cpp:347 gui/editgamedialog.cpp:349
#: gui/editgamedialog.cpp:350
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr ""
"ID compact du jeu utilisée pour identifier les sauvegardes et démarrer le "
"jeu depuis la ligne de commande"
#: gui/editgamedialog.cpp:349
msgctxt "lowres"
msgid "ID:"
msgstr "ID :"
#: gui/editgamedialog.cpp:354 gui/editrecorddialog.cpp:58
msgid "Name:"
msgstr "Nom :"
#: gui/editgamedialog.cpp:354 gui/editgamedialog.cpp:356
#: gui/editgamedialog.cpp:357
msgid "Full title of the game"
msgstr "Nom complet du jeu"
#: gui/editgamedialog.cpp:356
msgctxt "lowres"
msgid "Name:"
msgstr "Nom :"
#: gui/editgamedialog.cpp:363 engines/mohawk/dialogs.cpp:158
#: engines/mohawk/dialogs.cpp:377
msgid "Language:"
msgstr "Langue :"
#: gui/editgamedialog.cpp:363 gui/editgamedialog.cpp:364
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
"Langue du jeu. Ceci ne traduira pas automatiquement une version étrangère du "
"jeu"
#: gui/editgamedialog.cpp:365 gui/editgamedialog.cpp:380 gui/options.cpp:1575
#: gui/options.cpp:1590 gui/options.cpp:1607 gui/options.cpp:1621
#: gui/options.cpp:1659 gui/options.cpp:1675 gui/options.cpp:2087
#: gui/options.cpp:2547 gui/options.cpp:2621 gui/options.cpp:2837
#: gui/options.cpp:3341 audio/null.cpp:45
#: backends/platform/android/options.cpp:150
#: backends/platform/android/options.cpp:151
#: backends/platform/android/options.cpp:179
#: backends/platform/ios7/ios7_options.mm:132
#: backends/platform/ios7/ios7_options.mm:133
#: backends/platform/ios7/ios7_options.mm:158 engines/ags/dialogs.cpp:65
msgid "<default>"
msgstr "<défaut>"
#: gui/editgamedialog.cpp:376
msgid "Platform:"
msgstr "Système :"
#: gui/editgamedialog.cpp:376 gui/editgamedialog.cpp:378
#: gui/editgamedialog.cpp:379
msgid "Platform the game was originally designed for"
msgstr "Plateforme pour laquelle le jeu a été conçu"
#: gui/editgamedialog.cpp:378
msgctxt "lowres"
msgid "Platform:"
msgstr "Système :"
#: gui/editgamedialog.cpp:558 gui/options.cpp:3365
msgid "Select SoundFont"
msgstr "Choisir une banque de sons"
#: gui/editgamedialog.cpp:597
msgid "Select additional game directory"
msgstr "Sélectionner un répertoire supplémentaire"
#: gui/editgamedialog.cpp:610 gui/options.cpp:3212
msgid "Select directory for saved games"
msgstr "Sélectionner le répertoire pour les sauvegardes"
#: gui/editgamedialog.cpp:617 gui/options.cpp:3219
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"Le répertoire sélectionné est verrouillé en écriture. Sélectionnez un autre "
"répertoire."
#: gui/editgamedialog.cpp:622
msgid ""
"Saved games sync feature doesn't work with non-default directories. If you "
"want your saved games to sync, use default directory."
msgstr ""
"La fonctionnalité de synchronisation des sauvegardes ne fonctionne qu'avec "
"les répertoires par défaut. Si vous souhaitez synchroniser vos sauvegardes, "
"utilisez le répertoire par défaut."
#: gui/editgamedialog.cpp:656
msgid "This game ID is already taken. Please choose another one."
msgstr ""
"Cet ID est déjà utilisé par un autre jeu. Veuillez en choisir un autre."
#: gui/editrecorddialog.cpp:57
msgid "Author:"
msgstr "Auteur :"
#: gui/editrecorddialog.cpp:59
msgid "Notes:"
msgstr "Notes :"
#: gui/integrity-dialog.cpp:100
msgid ""
"Verifying file integrity may take a long time to complete. Please wait...\n"
msgstr ""
"La vérification de l'intégrité des fichiers peut prendre un certain temps. "
"Veuillez patienter...\n"
#: gui/integrity-dialog.cpp:107 gui/integrity-dialog.cpp:168
msgid "Calculating file checksums..."
msgstr "Calcul des sommes de contrôle des fichiers..."
#: gui/integrity-dialog.cpp:120
msgid "Launch Email Client"
msgstr "Démarrage du client mail"
#: gui/integrity-dialog.cpp:174
msgid "Calculation complete"
msgstr "Calcul terminé"
#: gui/integrity-dialog.cpp:263
#, c-format
msgid "Calculated %s %S / %s %S"
msgstr "Calculé %s %S / %s %S"
#: gui/integrity-dialog.cpp:513
msgid ""
"### Results\n"
"Your set of game files seems to be unknown to us.\n"
"\n"
"If you are sure that this is a valid unknown variant, please send the "
"following e-mail to integrity@scummvm.org"
msgstr ""
"### Résultats\n"
"Votre lot de fichiers de jeu semble nous être inconnu.\n"
"\n"
"Si vous êtes sûr qu'il s'agit d'une variante inconnue valide, merci "
"d'envoyer l'e-mail suivant à integrity@scummvm.org"
#: gui/integrity-dialog.cpp:537
msgid ""
"The game doesn't seem to have any files. Are you sure the path is correct?"
msgstr ""
"Le jeu ne semble pas contenir de fichiers. Êtes-vous sûr que le chemin "
"d'accès est correct ?"
#: gui/integrity-dialog.cpp:542
msgid ""
"The game doesn't seem to have any metadata associated with it, so it is "
"unable to be matched. Please fill in the correct metadata for the game."
msgstr ""
"Le jeu ne semble pas avoir de métadonnées associées, il n'est donc pas "
"possible d'établir une correspondance. Merci de saisir les métadonnées "
"correctes pour le jeu."
#: gui/integrity-dialog.cpp:569
msgid "Files all OK"
msgstr "Tous les fichiers sont OK"
#: gui/filebrowser-dialog.cpp:53
msgid "Choose file for loading"
msgstr "Choisir le fichier à charger"
#: gui/filebrowser-dialog.cpp:53
msgid "Enter filename for saving"
msgstr "Choisir le nom de fichier pour la sauvegarde"
#: gui/filebrowser-dialog.cpp:135
msgid "Do you really want to overwrite the file?"
msgstr "Voulez-vous vraiment remplacer ce fichier ?"
#: gui/fluidsynth-dialog.cpp:68
msgid "Reverb"
msgstr "Réverb"
#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102
msgid "Active"
msgstr "Actif"
#: gui/fluidsynth-dialog.cpp:72
msgid "Room:"
msgstr "Pièce :"
#: gui/fluidsynth-dialog.cpp:79
msgid "Damp:"
msgstr "Atténuation :"
#: gui/fluidsynth-dialog.cpp:86
msgid "Width:"
msgstr "Largeur :"
#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111
msgid "Level:"
msgstr "Niveau :"
#: gui/fluidsynth-dialog.cpp:100
msgid "Chorus"
msgstr "Chorus"
#: gui/fluidsynth-dialog.cpp:104
msgid "N:"
msgstr "N :"
#: gui/fluidsynth-dialog.cpp:118
msgid "Speed:"
msgstr "Vitesse :"
#: gui/fluidsynth-dialog.cpp:125
msgid "Depth:"
msgstr "Profondeur :"
#: gui/fluidsynth-dialog.cpp:132
msgid "Type:"
msgstr "Type :"
#: gui/fluidsynth-dialog.cpp:135
msgid "Sine"
msgstr "Sinus"
#: gui/fluidsynth-dialog.cpp:136 backends/platform/sdl/ps3/ps3.cpp:43
#: backends/platform/sdl/psp2/psp2.cpp:46 engines/dragons/metaengine.cpp:189
msgid "Triangle"
msgstr "Triangle"
#: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:2311
msgid "Misc"
msgstr "Divers"
#: gui/fluidsynth-dialog.cpp:140
msgid "Interpolation:"
msgstr "Interpolation :"
#: gui/fluidsynth-dialog.cpp:143
msgid "None (fastest)"
msgstr "Aucune (plus rapide)"
#: gui/fluidsynth-dialog.cpp:144
msgid "Linear"
msgstr "Linéaire"
#: gui/fluidsynth-dialog.cpp:145
msgid "Fourth-order"
msgstr "Quatrième degré"
#: gui/fluidsynth-dialog.cpp:146
msgid "Seventh-order"
msgstr "Septième degré"
#. I18N: Button to reset keymap mappings to defaults
#: gui/fluidsynth-dialog.cpp:150 backends/keymapper/remap-widget.cpp:327
msgid "Reset"
msgstr "Réinitialiser"
#: gui/fluidsynth-dialog.cpp:150
msgid "Reset all FluidSynth settings to their default values."
msgstr "Remet tous les réglages FluidSynth à leurs valeurs par défaut."
#: gui/fluidsynth-dialog.cpp:209
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr ""
"Voulez-vous vraiment remettre tous les réglages FluidSynth à leurs valeurs "
"par défaut ?"
#: gui/gui-manager.cpp:161 gui/options.cpp:2302
msgid "GUI"
msgstr "Interface"
#. I18N: Action in In Cold Blood
#: gui/gui-manager.cpp:165 engines/hpl1/metaengine.cpp:91
#: engines/icb/icb.cpp:95 engines/icb/icb.cpp:173 engines/mohawk/myst.cpp:572
#: engines/mohawk/riven.cpp:853
msgid "Interact"
msgstr "Interagir"
#: gui/gui-manager.cpp:176 engines/metaengine.cpp:117
#: engines/crab/input/input.cpp:95 engines/crab/input/input.cpp:145
#: engines/dragons/metaengine.cpp:159 engines/freescape/movement.cpp:35
#: engines/griffon/metaengine.cpp:121 engines/grim/grim.cpp:481
#: engines/grim/grim.cpp:562 engines/icb/icb.cpp:68 engines/icb/icb.cpp:152
#: engines/scumm/metaengine.cpp:903 engines/twine/metaengine.cpp:467
#: engines/twine/metaengine.cpp:534 engines/twp/metaengine.cpp:154
#: engines/wintermute/keymapper_tables.h:1290
#: engines/wintermute/keymapper_tables.h:1373
#: engines/wintermute/keymapper_tables.h:1449
#: engines/wintermute/keymapper_tables.h:1920
#: engines/wintermute/keymapper_tables.h:2154
msgid "Up"
msgstr "Haut"
#: gui/gui-manager.cpp:182 engines/metaengine.cpp:123
#: engines/crab/input/input.cpp:101 engines/crab/input/input.cpp:151
#: engines/dragons/metaengine.cpp:165 engines/freescape/movement.cpp:42
#: engines/griffon/metaengine.cpp:127 engines/grim/grim.cpp:486
#: engines/grim/grim.cpp:567 engines/icb/icb.cpp:73 engines/icb/icb.cpp:157
#: engines/scumm/metaengine.cpp:870 engines/twine/metaengine.cpp:474
#: engines/twine/metaengine.cpp:542 engines/twp/metaengine.cpp:155
#: engines/wintermute/keymapper_tables.h:1296
#: engines/wintermute/keymapper_tables.h:1379
#: engines/wintermute/keymapper_tables.h:1456
#: engines/wintermute/keymapper_tables.h:1926
#: engines/wintermute/keymapper_tables.h:2160
msgid "Down"
msgstr "Bas"
#: gui/gui-manager.cpp:188 engines/metaengine.cpp:129
#: engines/crab/input/input.cpp:107 engines/crab/input/input.cpp:157
#: engines/dragons/metaengine.cpp:171 engines/griffon/metaengine.cpp:133
#: engines/grim/grim.cpp:491 engines/grim/grim.cpp:572 engines/icb/icb.cpp:78
#: engines/icb/icb.cpp:162 engines/scumm/metaengine.cpp:883
#: engines/twine/metaengine.cpp:489 engines/twine/metaengine.cpp:557
#: engines/twp/metaengine.cpp:152 engines/wintermute/keymapper_tables.h:320
#: engines/wintermute/keymapper_tables.h:1302
#: engines/wintermute/keymapper_tables.h:1385
#: engines/wintermute/keymapper_tables.h:1908
#: engines/wintermute/keymapper_tables.h:2018
#: engines/wintermute/keymapper_tables.h:2142
msgid "Left"
msgstr "Gauche"
#: gui/gui-manager.cpp:194 engines/metaengine.cpp:135
#: engines/crab/input/input.cpp:113 engines/crab/input/input.cpp:163
#: engines/dragons/metaengine.cpp:177 engines/griffon/metaengine.cpp:139
#: engines/grim/grim.cpp:496 engines/grim/grim.cpp:577 engines/icb/icb.cpp:83
#: engines/icb/icb.cpp:167 engines/scumm/metaengine.cpp:890
#: engines/twine/metaengine.cpp:481 engines/twine/metaengine.cpp:550
#: engines/twp/metaengine.cpp:153 engines/wintermute/keymapper_tables.h:326
#: engines/wintermute/keymapper_tables.h:1308
#: engines/wintermute/keymapper_tables.h:1391
#: engines/wintermute/keymapper_tables.h:1914
#: engines/wintermute/keymapper_tables.h:2026
#: engines/wintermute/keymapper_tables.h:2148
msgid "Right"
msgstr "Droite"
#: gui/gui-manager.cpp:200
msgid "Backspace"
msgstr "Retour arrière"
#: gui/gui-manager.cpp:206
msgid "Delete Character"
msgstr "Supprimer un caractère"
#: gui/gui-manager.cpp:212
msgid "Go to end of line"
msgstr "Aller en fin de ligne"
#: gui/gui-manager.cpp:222
msgid "Select to end of line"
msgstr "Sélectionner jusqu'en fin de ligne"
#: gui/gui-manager.cpp:232
msgid "Select to start of line"
msgstr "Sélectionner jusqu'en début de ligne"
#: gui/gui-manager.cpp:242
msgid "Go to start of line"
msgstr "Aller en début de ligne"
#: gui/gui-manager.cpp:253 gui/gui-manager.cpp:268
msgid "Cut"
msgstr "Couper"
#: gui/gui-manager.cpp:263 gui/gui-manager.cpp:278
msgid "Copy"
msgstr "Copier"
#: gui/gui-manager.cpp:284 engines/pegasus/pegasus.cpp:2819
#: engines/wintermute/keymapper_tables.h:305
#: engines/wintermute/keymapper_tables.h:346
#: engines/wintermute/keymapper_tables.h:381
#: engines/wintermute/keymapper_tables.h:491
#: engines/wintermute/keymapper_tables.h:520
#: engines/wintermute/keymapper_tables.h:624
#: engines/wintermute/keymapper_tables.h:779
#: engines/wintermute/keymapper_tables.h:806
#: engines/wintermute/keymapper_tables.h:846
#: engines/wintermute/keymapper_tables.h:986
#: engines/wintermute/keymapper_tables.h:1194
#: engines/wintermute/keymapper_tables.h:1241
#: engines/wintermute/keymapper_tables.h:1270
#: engines/wintermute/keymapper_tables.h:1397
#: engines/wintermute/keymapper_tables.h:1403
#: engines/wintermute/keymapper_tables.h:1574
#: engines/wintermute/keymapper_tables.h:1784
#: engines/wintermute/keymapper_tables.h:1838
#: engines/wintermute/keymapper_tables.h:1889
#: engines/wintermute/keymapper_tables.h:1944
#: engines/wintermute/keymapper_tables.h:2002
msgid "???"
msgstr "???"
#: gui/helpdialog.cpp:38
msgid "General"
msgstr "Général"
#: gui/helpdialog.cpp:41
msgid ""
"## ScummVM at a Glance\n"
"\n"
"ScummVM is a modern reimplementation of various game engines. Once you "
"transfer the original game data to your device, it endeavors to use it to "
"faithfully recreate the original gaming experience. \n"
"\n"
"ScummVM isn't your typical emulator of DOS, Windows, or some console. Rather "
"than a one-size-fits-all approach, it takes a meticulous route, implementing "
"the precise game logic for each specific title or engine it supports. "
"ScummVM will not work with game engines it does not support.\n"
"\n"
"ScummVM is developed by a team of volunteers and is free software. We lack "
"an extensive testing team, possess only a limited range of devices, and "
"cannot always address every request. We also do not run advertisements or "
"sell you anything. Please be mindful of this when you submit a complaint or "
"a bug report.\n"
"\n"
"## Where to get the games\n"
"\n"
"Visit [our Wiki](https://wiki.scummvm.org/index.php?"
"title=Where_to_get_the_games) for a detailed list of supported games and "
"where to purchase them.\n"
"\n"
"Alternatively, you can download a variety of [freeware games](https://"
"scummvm.org/games) and [demos](https://www.scummvm.org/demos/) directly from "
"our website.\n"
"\n"
"The ScummVM team does not endorse any specific game supplier. However, the "
"project receives a commission from every purchase made on [ZOOM-Platform]"
"(https://www.zoom-platform.com/?"
"affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) through affiliate referral "
"links.\n"
"\n"
"Additionally, games not available on ZOOM-Platform can be found on other "
"suppliers such as GOG.com and Steam.\n"
"\n"
"For other (out-of-print) games, consider checking platforms like Amazon, "
"eBay, Game Trading Zone, or other auction sites. Be cautious of faulty games "
"and illegal game copies.\n"
msgstr ""
"## ScummVM en quelques mots\n"
"\n"
"ScummVM est une réimplémentation moderne de plusieurs moteurs de jeu. Une "
"fois que vous avez transféré les données du jeu original sur votre appareil, "
"il s'efforce de les utiliser pour recréer fidèlement l'expérience de jeu "
"originale. \n"
"\n"
"ScummVM n'est pas un émulateur classique de DOS, de Windows ou d'une console "
"en particulier. Plutôt que d'adopter une approche \"qui-peut-le-plus-peut-le-"
"mois\", il prend un chemin méticuleux, mettant en œuvre la logique précise "
"du jeu pour chaque titre ou moteur spécifique qu'il prend en charge. ScummVM "
"ne fonctionnera pas avec les moteurs de jeu qu'il ne prend pas en charge.\n"
"\n"
"ScummVM est un logiciel libre développé par une équipe de bénévoles. Nous ne "
"disposons pas d'une équipe de test importante, nous ne possédons qu'une "
"gamme limitée d'appareils et nous ne pouvons pas toujours répondre à toutes "
"les demandes. Nous ne faisons pas de publicité et nous ne vendons rien. "
"Merci d'en tenir compte lors de la soumission d'une plainte ou d'un rapport "
"de bogue.\n"
"\n"
"## Où se procurer les jeux\n"
"\n"
"Visitez [notre Wiki](https://wiki.scummvm.org/index.php?"
"title=Where_to_get_the_games) pour consulter une liste détaillée des jeux "
"pris en charge et savoir où les acheter.\n"
"\n"
"Vous pouvez également télécharger une variété de [jeux gratuits](https://"
"scummvm.org/games) et de [démos](https://www.scummvm.org/demos/) directement "
"depuis notre site web. \n"
"\n"
"L'équipe de ScummVM ne recommande aucun distributeur de jeux en particulier."
"Le projet reçoit cependant une commission pour chaque achat effectué sur "
"[ZOOM-Platform](https://www.zoom-platform.com/?"
"affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) via des liens de parrainage "
"affiliés.\n"
"\n"
"Par ailleurs, les jeux non disponibles sur ZOOM-Platform peuvent être "
"trouvés sur d'autre districuteurs tel que GOG.com et Steam.\n"
"\n"
"Pour d'autres jeux (épuisés), pensez à consulter des plateformes comme "
"Amazon, eBay, Game Trading Zone ou d'autres sites de vente aux enchères. "
"Méfiez-vous des jeux défectueux et des copies illégales.\n"
#: gui/helpdialog.cpp:68 gui/options.cpp:2323
msgid "Cloud"
msgstr "Cloud"
#: gui/helpdialog.cpp:71
msgid ""
"## Connecting a cloud service - Quick mode\n"
"\n"
"1. From the Launcher, select **Global Options** and then select the "
"**Cloud** tab.\n"
"\n"
"2. Select your preferred cloud storage service from the **Active storage** "
"dropdown, then select **Connect**.\n"
"\n"
"\t ![Select cloud service](choose_storage.png \"Select cloud service\")"
"{w=70%}\n"
"\n"
"3. Select **Quick mode**.\n"
"\n"
"\t ![Quick mode](quick_mode.png \"Quick mode\"){w=70%}\n"
"\n"
"4. Select **Run server** and then select **Next** \n"
"\n"
"\t ![Run server](run_server.png \"Run server\"){w=70%}\n"
"\n"
" ![Next step](server_next.png \"Next step\"){w=70%}\n"
"\n"
"5. Open the link.\n"
"\n"
"\t ![Open the link](open_link.png \"Open the link\"){w=70%}\n"
"\n"
"6. In the browser window that opens, select the cloud service to connect. \n"
"\n"
"\t ![Choose the cloud service](cloud_browser.png \"Choose the cloud service"
"\"){w=70%}\n"
"\n"
"7. Sign in to the chosen cloud service. Once completed, return to ScummVM.\n"
"\n"
"8. On the success screen, select **Finish** to exit. \n"
"\n"
"\t ![Success](cloud_success.png \"Success\"){w=70%}\n"
"9. Back on the main Cloud tab, select **Enable storage**.\n"
"\n"
"\t ![Enable storage](enable_storage.png \"Enable storage\"){w=70%}\n"
"\n"
"10. You're ready to go! Use the cloud functionality to sync saved games or "
"game files between your devices.\n"
"\n"
"\t ![Cloud functionality](cloud_functions.png \"Cloud functionality\")"
"{w=70%}\n"
"\n"
" For more information, including how to use the manual connection wizard, "
"see our [Cloud documentation](https://docs.scummvm.org/en/latest/use_scummvm/"
"connect_cloud.html) "
msgstr ""
"## Connexion à un service cloud - Mode rapide\n"
"\n"
"1. Dans le lanceur, sélectionnez **Options globales**, puis l'onglet "
"**Cloud**.\n"
"\n"
"2. Sélectionnez votre service de stockage en nuage préféré dans la liste "
"déroulante **Stockage actif**, puis sélectionnez **Se connecter**.\n"
"\n"
"\t ![Sélection d'un service de cloud](choose_storage.png \"Sélection d'un "
"service de cloud\"){w=70%}\n"
"\n"
"3. Sélectionnez **Mode rapide**.\n"
"\n"
"\t ![Mode rapide](quick_mode.png \"Mode rapide\"){w=70%}\n"
"\n"
"4. Sélectionnez **Démarrer serveur** puis **Suivant**. \n"
"\n"
"\t ![Démarrer le serveur](run_server.png \"Démarrer le serveur\"){w=70%}\n"
"\n"
" ![Etape suivante](server_next.png \"Etape suivante\"){w=70%}\n"
"\n"
"5. Ouvrez le lien.\n"
"\n"
"\t ![Ouvrir le lien](open_link.png \"Ouvrir le lien\"){w=70%}\n"
"\n"
"6. Dans la fenêtre du navigateur qui s'ouvre, sélectionnez le service cloud "
"à connecter. \n"
"\n"
"\t ![Choix du service cloud](cloud_browser.png \"Choix du service cloud\")"
"{w=70%}\n"
"\n"
"7. Connectez-vous au service cloud de votre choix. Une fois l'opération "
"terminée, retournez sur ScummVM.\n"
"\n"
"8. Sur l'écran de réussite, sélectionnez **Terminer** pour quitter. \n"
"\n"
"\t ![Réussi](cloud_success.png \"Réussi\"){w=70%}\n"
"9. De retour sur l'onglet principal Cloud, sélectionnez **Activer le service "
"de stockage**.\n"
"\n"
"\t ![Activer le service de stockage](enable_storage.png \"Activer le "
"service de stockage\"){w=70%}\n"
"\n"
"10. Tout est prêt ! Utilisez la fonction cloud pour synchroniser les parties "
"sauvegardées ou les fichiers de jeu entre vos appareils.\n"
"\n"
"\t ![Fonction cloud](cloud_functions.png \"Fonction cloud\"){w=70%}\n"
"\n"
" Pour plus d'informations, notamment sur l'utilisation de l'assistant de "
"connexion manuelle, consultez notre [documentation sur le cloud](https://"
"docs.scummvm.org/en/latest/use_scummvm/connect_cloud.html) "
#: gui/imagealbum-dialog.cpp:103 gui/saveload-dialog.cpp:828
msgid "Prev"
msgstr "Précédent"
#: gui/imagealbum-dialog.cpp:129
msgid "Save Image..."
msgstr "Enregistrer l'image..."
#: gui/imagealbum-dialog.cpp:263
#, c-format
msgid "%u of %u"
msgstr "%u sur %u"
#: gui/imagealbum-dialog.cpp:376
msgid "Save Image"
msgstr "Enregistrer l'image"
#. I18N: Group name for the game list
#: gui/launcher.cpp:106
msgctxt "group"
msgid "None"
msgstr "Aucun"
#. I18N: Group name for the game list, grouped by the first letter of the game title
#: gui/launcher.cpp:108
msgctxt "group"
msgid "First letter"
msgstr "Première lettre"
#: gui/launcher.cpp:108
msgctxt "group"
msgid "Initial"
msgstr "Initiale"
#. I18N: Group name for the game list, grouped by game engine
#: gui/launcher.cpp:110
msgctxt "group"
msgid "Engine"
msgstr "Moteur"
#. I18N: Group name for the game list, grouped by game series
#: gui/launcher.cpp:112
msgctxt "group"
msgid "Series"
msgstr "Séries"
#. I18N: Group name for the game list, grouped by game publisher
#: gui/launcher.cpp:114
msgctxt "group"
msgid "Publisher"
msgstr "Editeur"
#. I18N: Group name for the game list, grouped by language
#: gui/launcher.cpp:116
msgctxt "group"
msgid "Language"
msgstr "Langue"
#. I18N: Group name for the game list, grouped by game platform
#: gui/launcher.cpp:118
msgctxt "group"
msgid "Platform"
msgstr "Plateforme"
#. I18N: Group name for the game list, grouped by year
#: gui/launcher.cpp:120
msgctxt "year"
msgid "Year"
msgstr "Année"
#: gui/launcher.cpp:230
msgid "Select Group by"
msgstr "Sélectionner Grouper par"
#: gui/launcher.cpp:234 gui/launcher.cpp:898
msgid "Group:"
msgstr "Grouper :"
#: gui/launcher.cpp:236
msgid "Select a criteria to group the entries"
msgstr "Sélectionne un critère pour regrouper les entrées"
#: gui/launcher.cpp:263
msgid "Click here to see Help"
msgstr "Cliquez ici pour voir l'Aide"
#. I18N: Button Quit ScummVM program. Q is the shortcut, Ctrl+Q, put it in parens for non-latin (~Q~)
#: gui/launcher.cpp:267 engines/dialogs.cpp:91
msgid "~Q~uit"
msgstr "~Q~uitter"
#: gui/launcher.cpp:267 backends/platform/sdl/macosx/appmenu_osx.mm:302
msgid "Quit ScummVM"
msgstr "Quitter ScummVM"
#. I18N: Button About ScummVM program. b is the shortcut, Ctrl+b, put it in parens for non-latin (~b~)
#: gui/launcher.cpp:271
msgid "A~b~out"
msgstr "À ~P~ropos"
#: gui/launcher.cpp:271 backends/platform/sdl/macosx/appmenu_osx.mm:296
msgid "About ScummVM"
msgstr "À propos de ScummVM"
#. I18N: Button caption. O is the shortcut, Ctrl+O, put it in parens for non-latin (~O~)
#: gui/launcher.cpp:273
msgid "Global ~O~ptions..."
msgstr "~O~ptions Globales..."
#: gui/launcher.cpp:273
msgid "Change global ScummVM options"
msgstr "Change les options globales de ScummVM"
#: gui/launcher.cpp:273
msgctxt "lowres"
msgid "Global ~O~pts..."
msgstr "~O~pts Globales..."
#: gui/launcher.cpp:277
msgid "Download Games"
msgstr "Télécharger des jeux"
#: gui/launcher.cpp:277
msgid "Download freeware games for ScummVM"
msgstr "Télécharge des jeux gratuits pour ScummVM"
#. I18N: Button caption. A is the shortcut, Ctrl+A, put it in parens for non-latin (~A~)
#: gui/launcher.cpp:284
msgid "~A~dd Game..."
msgstr "~A~jouter..."
#: gui/launcher.cpp:284
msgid "Add games to the list"
msgstr "Ajoute des jeux à la liste"
#: gui/launcher.cpp:284
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~A~jouter..."
#. I18N: Button caption. R is the shortcut, Ctrl+R, put it in parens for non-latin (~R~)
#: gui/launcher.cpp:288
msgid "~R~emove Game"
msgstr "~S~upprimer"
#: gui/launcher.cpp:288
msgid "Remove game from the list. The game data files stay intact"
msgstr "Supprime le jeu de la liste. Les fichiers sont conservés"
#: gui/launcher.cpp:288
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~S~upprimer"
#. I18N: Button caption. Mass add games
#: gui/launcher.cpp:291
msgid "Mass Add..."
msgstr "Ajout Massif..."
#. I18N: Button caption for lower resolution GUI. Mass add games
#: gui/launcher.cpp:294
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Ajout Massif..."
#: gui/launcher.cpp:302 gui/launcher.cpp:868 gui/shaderbrowser-dialog.cpp:61
#: gui/shaderbrowser-dialog.cpp:97
msgid "Search in game list"
msgstr "Recherche dans la liste de jeux"
#: gui/launcher.cpp:306 gui/launcher.cpp:889 gui/shaderbrowser-dialog.cpp:65
#: gui/shaderbrowser-dialog.cpp:107
msgid "Search:"
msgstr "Filtre :"
#: gui/launcher.cpp:317 engines/dialogs.cpp:94 engines/engine.cpp:932
#: engines/mm/xeen/saves.cpp:259 engines/pegasus/pegasus.cpp:388
#: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:638
#: engines/wage/saveload.cpp:736
msgid "Load game:"
msgstr "Charger :"
#: gui/launcher.cpp:409
msgid "This directory cannot be used yet, it is being downloaded into!"
msgstr ""
"Ce répertoire est en cours de téléchargement et ne peut pas encore être "
"utilisé !"
#: gui/launcher.cpp:420
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
"Voulez-vous vraiment lancer la détection automatique des jeux ? Cela peut "
"potentiellement ajouter un grand nombre de jeux."
#: gui/launcher.cpp:450
msgid "Do you really want to remove this game configuration?"
msgstr "Voulez-vous vraiment supprimer cette configuration de jeu ?"
#: gui/launcher.cpp:501
msgid "Do you want to load saved game?"
msgstr "Voulez-vous charger la sauvegarde ?"
#: gui/launcher.cpp:558
msgid "This game does not support loading games from the launcher."
msgstr ""
"Le chargement de sauvegarde depuis le lanceur n'est pas pris en charge pour "
"ce jeu."
#: gui/launcher.cpp:562
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM n'a pas pu trouver de moteur pour lancer le jeu sélectionné !"
#: gui/launcher.cpp:665 gui/launcher.cpp:689
msgid ""
"Did you add this directory to the SAF? Press the help button [?] on the top "
"for detailed instructions"
msgstr ""
"Avez-vous ajouté ce répertoire au SAF ? Appuyez sur le bouton d'aide [?] en "
"haut de l'écran pour obtenir des instructions détaillées"
#: gui/launcher.cpp:686
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM n'a pas trouvé de jeu dans le répertoire sélectionné !"
#. I18N: Unknown game variant
#: gui/launcher.cpp:707
msgid "Unknown variant"
msgstr "Variante inconnue"
#: gui/launcher.cpp:938 gui/saveload-dialog.cpp:381
msgid "List view"
msgstr "Vue en liste"
#: gui/launcher.cpp:939 gui/saveload-dialog.cpp:382
msgid "Grid view"
msgstr "Vue en grille"
#: gui/launcher.cpp:1103
msgid "~S~tart"
msgstr "~D~émarrer"
#: gui/launcher.cpp:1103
msgid "Start selected game"
msgstr "Démarre le jeu sélectionné"
#: gui/launcher.cpp:1106
msgid "~L~oad..."
msgstr "~C~harger..."
#: gui/launcher.cpp:1106
msgid "Load saved game for selected game"
msgstr "Charge une sauvegarde pour le jeu sélectionné"
#: gui/launcher.cpp:1108
msgid "Record..."
msgstr "Enregistrer..."
#: gui/launcher.cpp:1114
msgid "~G~ame Options..."
msgstr "Options du ~J~eu..."
#: gui/launcher.cpp:1114
msgid "Change game options"
msgstr "Change les options du jeu"
#: gui/launcher.cpp:1114
msgctxt "lowres"
msgid "~G~ame Opts..."
msgstr "Opts du ~J~eu..."
#. I18N: List grouping when no engine is specified
#. I18N: List grouping when no enginr is specified
#: gui/launcher.cpp:1212 gui/launcher.cpp:1408
msgid "Unknown Engine"
msgstr "Moteur inconnu"
#. I18N: List grouping when no publisher is specified
#. I18N: List group when no publisher is specified
#: gui/launcher.cpp:1229 gui/launcher.cpp:1425
msgid "Unknown Publisher"
msgstr "Editeur inconnu"
#. I18N: List group when no game series is specified
#. I18N: List grouping when no game series is specified
#: gui/launcher.cpp:1246 gui/launcher.cpp:1442
msgid "No Series"
msgstr "Pas de série"
#. I18N: List group when no languageis specified
#. I18N: List group when no language is specified
#: gui/launcher.cpp:1260 gui/launcher.cpp:1456
msgid "Language not detected"
msgstr "Langue non détectée"
#. I18N: List group when no platform is specified
#: gui/launcher.cpp:1274 gui/launcher.cpp:1470
msgid "Platform not detected"
msgstr "Plateforme non détectée"
#. I18N: List group when no year is specified
#: gui/launcher.cpp:1291 gui/launcher.cpp:1487
msgid "Unknown Year"
msgstr "Année inconnue"
#. I18N: Group for All items
#: gui/launcher.cpp:1494 gui/widgets/groupedlist.cpp:81
msgid "All"
msgstr "Tous"
#: gui/launcher.cpp:1649
msgid "Icons per row:"
msgstr "Icônes par ligne :"
#: gui/massadd.cpp:77 gui/massadd.cpp:80
msgid "... progress ..."
msgstr "... en cours ..."
#: gui/massadd.cpp:283
msgid "Scan complete!"
msgstr "Examen terminé !"
#: gui/massadd.cpp:286
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr "%d nouveaux jeux trouvés, %d jeux ignorés (déjà ajoutés précédemment)."
#: gui/massadd.cpp:290
#, c-format
msgid "Scanned %d directories ..."
msgstr "%d répertoires examinés ..."
#: gui/massadd.cpp:293
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr ""
"%d nouveaux jeux trouvés, %d jeux ignorés (déjà ajoutés précédemment) ..."
#: gui/onscreendialog.cpp:95 gui/onscreendialog.cpp:97
msgid "Stop"
msgstr "Arrêter"
#: gui/onscreendialog.cpp:100
msgid "Edit record description"
msgstr "Changer la description de l'enregistrement"
#: gui/onscreendialog.cpp:102
msgid "Switch to Game"
msgstr "Retourner au jeu"
#: gui/onscreendialog.cpp:104
msgid "Fast replay"
msgstr "Rejouer rapidement"
#: gui/options.cpp:150 common/updates.cpp:55
msgid "Never"
msgstr "Jamais"
#: gui/options.cpp:150
msgid "Every 5 mins"
msgstr "Toutes les 5 mins"
#: gui/options.cpp:150
msgid "Every 10 mins"
msgstr "Toutes les 10 mins"
#: gui/options.cpp:150
msgid "Every 15 mins"
msgstr "Toutes les 15 mins"
#: gui/options.cpp:150
msgid "Every 30 mins"
msgstr "Toutes les 30 mins"
#. I18N: Extremely large GUI scale
#: gui/options.cpp:155
#, c-format
msgid "200% - Extremely large"
msgstr "200% - Super grande"
#. I18N: Very very large GUI scale
#: gui/options.cpp:157
msgid "175% - Very large"
msgstr "175% - Très grande"
#. I18N: Very large GUI scale
#: gui/options.cpp:159
#, c-format
msgid "150% - Larger"
msgstr "150% - Plus grande"
#. I18N: Large GUI scale
#: gui/options.cpp:161
#, c-format
msgid "125% - Large"
msgstr "125% - Grande"
#. I18N: Medium GUI scale
#: gui/options.cpp:163
msgid "100% - Medium"
msgstr "100% - Moyenne"
#. I18N: Small GUI scale
#: gui/options.cpp:165
#, c-format
msgid "75% - Small"
msgstr "75% - Réduite"
#. I18N: Smaller GUI scale
#: gui/options.cpp:167
#, c-format
msgid "50% - Smaller"
msgstr "50% - Plus réduite"
#. I18N: Smallest GUI scale
#: gui/options.cpp:169
#, c-format
msgid "25% - Smallest"
msgstr "25% - Très réduite"
#: gui/options.cpp:816
msgid "Failed to apply some of the graphic options changes:"
msgstr "Certaines options graphiques n'ont pu être changées :"
#: gui/options.cpp:828
msgid "the video mode could not be changed"
msgstr "le mode vidéo n'a pu être changé"
#: gui/options.cpp:841
msgid "the stretch mode could not be changed"
msgstr "le mode d'étirement n'a pu être changé"
#: gui/options.cpp:847
msgid "the aspect ratio setting could not be changed"
msgstr "la correction de rapport d'aspect n'a pu être changée"
#: gui/options.cpp:853
msgid "the fullscreen setting could not be changed"
msgstr "le mode plein écran n'a pu être changé"
#: gui/options.cpp:859
msgid "the filtering setting could not be changed"
msgstr "le mode de filtrage n'a pu être changé"
#: gui/options.cpp:865
msgid "the vsync setting could not be changed"
msgstr "le mode vsync n'a pu être changé"
#: gui/options.cpp:879
msgid "the shader could not be changed"
msgstr "le shader n'a pu être changé"
#: gui/options.cpp:1403
msgid "Touchpad mouse mode"
msgstr "Souris en mode Touchpad"
#: gui/options.cpp:1408
msgid "Pointer Speed:"
msgstr "Vitesse du pointeur :"
#: gui/options.cpp:1408 gui/options.cpp:1410 gui/options.cpp:1411
msgid "Speed for keyboard/joystick mouse pointer control"
msgstr ""
"Vitesse du pointeur de souris pour les contrôles par clavier ou joystick"
#: gui/options.cpp:1410
msgctxt "lowres"
msgid "Pointer Speed:"
msgstr "Vitesse du pointeur :"
#: gui/options.cpp:1421
msgid "Joy Deadzone:"
msgstr "Zone inactive du joystick :"
#: gui/options.cpp:1421 gui/options.cpp:1423 gui/options.cpp:1424
msgid "Analog joystick Deadzone"
msgstr "Zone inactive du joystick analogique"
#: gui/options.cpp:1423
msgctxt "lowres"
msgid "Joy Deadzone:"
msgstr "Zone inactive du joystick :"
#: gui/options.cpp:1519
#, c-format
msgid "%d hidden achievements remaining"
msgstr "%d trophées cachés restants"
#: gui/options.cpp:1524
#, c-format
msgid "Achievements unlocked: %d/%d"
msgstr "Trophées débloqués : %d/%d"
#: gui/options.cpp:1570
msgid "Graphics mode:"
msgstr "Mode graphique :"
#: gui/options.cpp:1586
msgid "Render mode:"
msgstr "Mode de rendu :"
#: gui/options.cpp:1586 gui/options.cpp:1589
msgid "Special dithering modes supported by some games"
msgstr "Mode spécial de tramage supporté par certains jeux"
#: gui/options.cpp:1602
msgid "Stretch mode:"
msgstr "Mode d'étirement :"
#: gui/options.cpp:1618
msgid "Scaler:"
msgstr "Scaleur :"
#: gui/options.cpp:1632
msgid "Shader:"
msgstr "Shader :"
#: gui/options.cpp:1632 gui/options.cpp:1634 gui/options.cpp:1635
msgid "Specifies path to the shader used for scaling the game screen"
msgstr ""
"Définit le chemin vers le shader utilisé pour mettre à l'échelle l'écran de "
"jeu"
#: gui/options.cpp:1634
msgctxt "lowres"
msgid "Shader Path:"
msgstr "Shader - Chemin :"
#: gui/options.cpp:1635
msgctxt "shader"
msgid "None"
msgstr "Aucun"
#: gui/options.cpp:1640
msgid "Download Shaders"
msgstr "Télécharger des shaders"
#: gui/options.cpp:1640
msgid "Check on the scummvm.org website for updates of shader packs"
msgstr "Recherche de mises à jour des packs de shaders sur le site scummvm.org"
#: gui/options.cpp:1646 backends/graphics/sdl/sdl-graphics.cpp:433
msgid "Fullscreen mode"
msgstr "Plein écran"
#: gui/options.cpp:1649
msgid "V-Sync"
msgstr "V-Sync"
#: gui/options.cpp:1649
msgid ""
"Wait for the vertical sync to refresh the screen in order to prevent tearing "
"artifacts"
msgstr ""
"Attend la synchronisation verticale pour rafraîchir l'écran afin d'éliminer "
"les déchirures"
#: gui/options.cpp:1654
msgid "Game 3D Renderer:"
msgstr "Rendu 3D des jeux :"
#: gui/options.cpp:1656
msgctxt "lowres"
msgid "Game 3D Renderer:"
msgstr "Moteur de rendu 3D du jeu :"
#: gui/options.cpp:1673
msgid "3D Anti-aliasing:"
msgstr "Anti-crénelage 3D :"
#: gui/options.cpp:1677 engines/mohawk/dialogs.cpp:364
msgid "Disabled"
msgstr "Désactivé"
#: gui/options.cpp:1685
msgid "Filter graphics"
msgstr "Filtrer les graphismes"
#: gui/options.cpp:1685
msgid "Use linear filtering when scaling graphics"
msgstr "Utilise un filtre linéaire lors de mises à l'échelle des graphismes"
#: gui/options.cpp:1689
msgid "Aspect ratio correction"
msgstr "Correction du rapport d'aspect"
#: gui/options.cpp:1689
msgid "Correct aspect ratio for games"
msgstr "Corrige le rapport d'aspect pour les jeux"
#: gui/options.cpp:1706
msgid "Preferred device:"
msgstr "Périph. préféré :"
#: gui/options.cpp:1706
msgid "Music device:"
msgstr "Périph. audio :"
#: gui/options.cpp:1706 gui/options.cpp:1708
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
"Spécifie le périphérique de sortie audio ou l'émulateur de carte audio "
"préféré"
#: gui/options.cpp:1706 gui/options.cpp:1708 gui/options.cpp:1709
msgid "Specifies output sound device or sound card emulator"
msgstr "Spécifie le périphérique de sortie audio ou l'émulateur de carte audio"
#: gui/options.cpp:1708
msgctxt "lowres"
msgid "Preferred dev.:"
msgstr "Périph. préféré :"
#: gui/options.cpp:1708
msgctxt "lowres"
msgid "Music device:"
msgstr "Périph. audio :"
#: gui/options.cpp:1735
msgid "AdLib emulator:"
msgstr "Émulateur AdLib :"
#: gui/options.cpp:1735 gui/options.cpp:1738
msgid "AdLib is used for music in many games"
msgstr "AdLib est utilisé pour la musique dans de nombreux jeux"
#: gui/options.cpp:1751
msgid "GM device:"
msgstr "Périph. GM :"
#: gui/options.cpp:1751
msgid "Specifies default sound device for General MIDI output"
msgstr "Spécifie le périphérique audio par défaut pour la sortie General MIDI"
#: gui/options.cpp:1762
msgid "Don't use General MIDI music"
msgstr "Ne pas utiliser la musique General MIDI"
#: gui/options.cpp:1773 gui/options.cpp:1842
msgid "Use first available device"
msgstr "Utiliser le premier périphérique disponible"
#: gui/options.cpp:1785
msgid "SoundFont:"
msgstr "Banque de sons :"
#: gui/options.cpp:1785 gui/options.cpp:1787 gui/options.cpp:1795
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr ""
"La banque de sons (SoundFont) est utilisée par certaines cartes audio, "
"FluidSynth et Timidity"
#: gui/options.cpp:1787
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont :"
#: gui/options.cpp:1793
msgctxt "soundfont"
msgid "None"
msgstr "Aucune"
#: gui/options.cpp:1800
msgid "Mixed AdLib/MIDI mode"
msgstr "Mode mixte AdLib/MIDI"
#: gui/options.cpp:1800
msgid "Use both MIDI and AdLib sound generation"
msgstr "Utilise à la fois MIDI et AdLib pour générer les sons"
#: gui/options.cpp:1803
msgid "MIDI gain:"
msgstr "Gain MIDI :"
#: gui/options.cpp:1813
msgid "MT-32 Device:"
msgstr "Périph. MT-32 :"
#: gui/options.cpp:1813
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Spécifie le périphérique audio par défaut pour la sortie Roland MT-32/LAPC1/"
"CM32l/CM64"
#: gui/options.cpp:1818
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Roland MT-32 exacte (désactive l'émulation GM)"
#: gui/options.cpp:1818 gui/options.cpp:1820
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
"Utilisez cette option si vous voulez utiliser un périphérique audio "
"compatible Roland connecté à votre ordinateur"
#: gui/options.cpp:1820
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Roland MT-32 exacte (pas d'ému GM)"
#: gui/options.cpp:1823
msgid "Roland GS device (enable MT-32 mappings)"
msgstr "Périph. Roland GS (active le mappage MT-32)"
#: gui/options.cpp:1823
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr ""
"Utilisez cette option si vous voulez activer le mappage à la volée pour une "
"émulation MT-32 sur un appareil Roland GS"
#: gui/options.cpp:1832
msgid "Don't use Roland MT-32 music"
msgstr "Ne pas utiliser la musique Roland MT-32"
#: gui/options.cpp:1859
msgid "Text and speech:"
msgstr "Textes et voix :"
#: gui/options.cpp:1863 gui/options.cpp:1873
msgid "Speech"
msgstr "Voix"
#: gui/options.cpp:1864 gui/options.cpp:1874
msgid "Subtitles"
msgstr "Sous-titres"
#: gui/options.cpp:1865
msgid "Both"
msgstr "Les deux"
#: gui/options.cpp:1867
msgid "Subtitle speed:"
msgstr "Vitesse des ST :"
#: gui/options.cpp:1869
msgctxt "lowres"
msgid "Text and speech:"
msgstr "Textes et voix :"
#: gui/options.cpp:1873
msgid "Spch"
msgstr "Voix"
#: gui/options.cpp:1874
msgid "Subs"
msgstr "ST"
#: gui/options.cpp:1875
msgctxt "lowres"
msgid "Both"
msgstr "V&ST"
#: gui/options.cpp:1875
msgid "Show subtitles and play speech"
msgstr "Affiche les sous-titres et joue les voix"
#: gui/options.cpp:1877
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Vitesse des ST :"
#: gui/options.cpp:1899
msgid "Music volume:"
msgstr "Volume Musique :"
#: gui/options.cpp:1901
msgctxt "lowres"
msgid "Music volume:"
msgstr "Musique :"
#: gui/options.cpp:1910
msgid "Mute all"
msgstr "Silence"
#: gui/options.cpp:1913
msgid "SFX volume:"
msgstr "Volume Bruitage :"
#: gui/options.cpp:1913 gui/options.cpp:1915 gui/options.cpp:1918
msgid "Special sound effects volume"
msgstr "Volume des effets spéciaux sonores"
#: gui/options.cpp:1915
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Bruitage :"
#: gui/options.cpp:1925
msgid "Speech volume:"
msgstr "Volume Voix :"
#: gui/options.cpp:1927
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Volumes Voix :"
#: gui/options.cpp:2211
msgid "Control"
msgstr "Contrôles"
#: gui/options.cpp:2325
msgctxt "lowres"
msgid "Cloud"
msgstr "Cloud"
#: gui/options.cpp:2341
msgid "LAN"
msgstr "LAN"
#: gui/options.cpp:2343
msgctxt "lowres"
msgid "LAN"
msgstr "LAN"
#: gui/options.cpp:2352
msgid "Accessibility"
msgstr "Accessibilité"
#: gui/options.cpp:2354
msgctxt "lowres"
msgid "Accessibility"
msgstr "Accessibilité"
#: gui/options.cpp:2363
msgid "Discard changes and close the dialog"
msgstr "Annule les modifications et ferme la boîte de dialogue"
#: gui/options.cpp:2364
msgid "Apply"
msgstr "Appliquer"
#: gui/options.cpp:2364
msgid "Apply changes without closing the dialog"
msgstr "Applique les modifications sans fermer la boîte de dialogue"
#: gui/options.cpp:2365
msgid "Apply changes and close the dialog"
msgstr "Applique les modifications et ferme la boîte de dialogue"
#: gui/options.cpp:2455
msgid "FluidSynth Settings"
msgstr "Paramètres FluidSynth"
#: gui/options.cpp:2469
msgid ""
"Specifies where your saved games are put. A red coloring indicates the value "
"is temporary and will not get saved"
msgstr ""
"Définit l'emplacement où les sauvegardes sont créés. Une coloration rouge "
"indique que la valeur est temporaire et qu'elle ne sera pas enregistrée"
#: gui/options.cpp:2474
msgid "Theme Path:"
msgstr "Thèmes :"
#: gui/options.cpp:2476
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Thèmes :"
#: gui/options.cpp:2482
msgid "Icon Path:"
msgstr "Icônes :"
#: gui/options.cpp:2484
msgctxt "lowres"
msgid "Icon Path:"
msgstr "Icônes :"
#: gui/options.cpp:2485 gui/options.cpp:2495
msgctxt "path"
msgid "Default"
msgstr "Défaut"
#: gui/options.cpp:2492
msgid "DLC Path:"
msgstr "Chemin des DLC :"
#: gui/options.cpp:2494
msgctxt "lowres"
msgid "DLC Path:"
msgstr "Chemin des DLC :"
#: gui/options.cpp:2502 gui/options.cpp:2504 gui/options.cpp:2505
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Spécifie un chemin vers des données supplémentaires utilisées par tous les "
"jeux ou ScummVM"
#: gui/options.cpp:2511
msgid "Plugins Path:"
msgstr "Plugins :"
#: gui/options.cpp:2513
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Plugins :"
#: gui/options.cpp:2523
msgid "ScummVM config path: "
msgstr "Config. de ScummVM : "
#: gui/options.cpp:2537
msgid "ScummVM log path: "
msgstr "Journaux de ScummVM : "
#: gui/options.cpp:2542
msgid "View"
msgstr "Voir"
#. I18N: Referring to the last path memorized when adding a game
#: gui/options.cpp:2552 gui/options.cpp:3341
msgid "Last browser path: "
msgstr "Dernier chemin utilisé : "
#: gui/options.cpp:2557
msgid "Theme:"
msgstr "Thème :"
#: gui/options.cpp:2562
msgid "GUI scale:"
msgstr "Interface - Echelle :"
#: gui/options.cpp:2579
#, c-format
msgid "%d%% - Custom"
msgstr "%d%% - Personnalisée"
#: gui/options.cpp:2583
msgid "GUI renderer:"
msgstr "Interface - Rendu :"
#: gui/options.cpp:2596
msgid "Return to the launcher when leaving a game"
msgstr "Revenir au lanceur en quittant un jeu"
#: gui/options.cpp:2597
msgid ""
"Return to the launcher when leaving a game instead of closing ScummVM\n"
"(this feature is not supported by all games)."
msgstr ""
"Revient au lanceur en quittant un jeu au lieu de fermer ScummVM\n"
"(cette fonctionnalité n'est pas supportée par tous les jeux)."
#: gui/options.cpp:2604
msgid "Ask for confirmation on exit"
msgstr "Demander la confirmation en quittant"
#: gui/options.cpp:2605
msgid "Ask for permission when closing ScummVM or leaving a game."
msgstr ""
"Demande la permission lorsque vous fermez ScummVM ou lorsque vous quittez un "
"jeu."
#: gui/options.cpp:2611
msgid "Disable fixed font scaling"
msgstr "Désactiver le redimensionnement des polices fixes"
#: gui/options.cpp:2612
msgid ""
"Do not upscale fixed size fonts in the GUI. This reduces artefacts on low "
"resolution screens"
msgstr ""
"N'agrandit pas les polices de largeur fixe dans l'interface graphique. Cela "
"permet de réduire les artefacts sur les écrans à faible résolution"
#: gui/options.cpp:2618
msgid "GUI language:"
msgstr "Langue :"
#: gui/options.cpp:2618
msgid "Language of ScummVM GUI"
msgstr "Langue de l'interface utilisateur de ScummVM"
#: gui/options.cpp:2644
msgid "Switch the ScummVM GUI language to the game language"
msgstr "Adapter la langue de l'interface de ScummVM à celle du jeu"
#: gui/options.cpp:2645
msgid ""
"When starting a game, change the ScummVM GUI language to the game language. "
"That way, if a game uses the ScummVM save and load dialogs, they are in the "
"same language as the game."
msgstr ""
"Au démarrage d'un jeu, remplace la langue de l'interface graphique de "
"ScummVM par celle du jeu. De cette façon, si un jeu utilise les boîtes de "
"dialogue de sauvegarde et de chargement de ScummVM, elles sont dans la même "
"langue que le jeu."
#: gui/options.cpp:2657
msgid "Use native system file browser"
msgstr "Utiliser le navigateur de fichiers du système"
#: gui/options.cpp:2658
msgid ""
"Use the native system file browser instead of the ScummVM one to select a "
"file or directory."
msgstr ""
"Utilise le navigateur de fichiers du système au lieu de celui de ScummVM "
"pour sélectionner des fichiers ou répertoires."
#: gui/options.cpp:2665
msgid "Download Icons"
msgstr "Télécharger des icônes"
#: gui/options.cpp:2665
msgid "Check on the scummvm.org website for updates of icon packs"
msgstr "Recherche de mises à jour des packs d'icônes sur le site scummvm.org"
#: gui/options.cpp:2671
msgid "Autosave:"
msgstr "Sauvegarde auto :"
#: gui/options.cpp:2673
msgctxt "lowres"
msgid "Autosave:"
msgstr "Sauv. auto :"
#: gui/options.cpp:2684
msgid "Random seed:"
msgstr "Graine aléatoire :"
#: gui/options.cpp:2684
msgid "Seed for initializing all random number generators"
msgstr "Graine pour initialiser tous les générateurs de nombres aléatoires"
#: gui/options.cpp:2692
msgid "Debug level:"
msgstr "Niveau de Débogage :"
#. I18N: Debug level -1, no messages
#: gui/options.cpp:2696 gui/options.cpp:2835
msgid "None"
msgstr "Aucun"
#. I18N: Debug level 11, all messages
#: gui/options.cpp:2702
msgid "11 (all)"
msgstr "11 (tout)"
#: gui/options.cpp:2706
msgid "Enable Discord integration"
msgstr "Activer l'intégration de Discord"
#: gui/options.cpp:2707
msgid ""
"Show information about the games you are playing on Discord if the Discord "
"client is running."
msgstr ""
"Affiche des informations sur les jeux auxquels vous jouez sur Discord si le "
"client Discord est lancé."
#: gui/options.cpp:2717 gui/updates-dialog.cpp:85
msgid "Update check:"
msgstr "Rech. mises à jour :"
#: gui/options.cpp:2717
msgid "How often to check ScummVM updates"
msgstr "Fréquence des recherches de mise à jour de ScummVM"
#: gui/options.cpp:2728
msgid "Check now"
msgstr "Chercher maintenant"
#: gui/options.cpp:2736
msgid "Active storage:"
msgstr "Stockage actif :"
#: gui/options.cpp:2736
msgid "Active cloud storage"
msgstr "Stockage cloud actif"
#: gui/options.cpp:2745
msgctxt "lowres"
msgid ""
"Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""
"L'espace de stockage n'est pas encore activé. Vérifiez que le nom "
"d'utilisateur est correct et activez-le :"
#: gui/options.cpp:2747
msgid ""
"Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""
"L'espace de stockage n'est pas encore activé. Vérifiez que le nom "
"d'utilisateur est correct et activez-le :"
#: gui/options.cpp:2748
msgid "Enable storage"
msgstr "Activer le service de stockage"
#: gui/options.cpp:2748
msgid "Confirm you want to use this account for this storage"
msgstr ""
"Confirmez que vous voulez utiliser ce compte pour ce service de stockage"
#: gui/options.cpp:2750 backends/platform/wii/options.cpp:113
msgid "Username:"
msgstr "Nom d'utilisateur :"
#: gui/options.cpp:2750
msgid "Username used by this storage"
msgstr "Nom d'utilisateur pour ce service"
#: gui/options.cpp:2751
msgid "<none>"
msgstr "<aucun>"
#: gui/options.cpp:2753
msgid "Used space:"
msgstr "Espace utilisé :"
#: gui/options.cpp:2753
msgid "Space used by ScummVM's saved games on this storage"
msgstr "Espace utilisé par les sauvegardes de ScummVM sur ce stockage"
#: gui/options.cpp:2756
msgid "Last sync:"
msgstr "Synchronisé :"
#: gui/options.cpp:2756
msgid "When was the last time saved games were synced with this storage"
msgstr "Quand la dernière synchronisation des sauvegardes a eu lieu"
#: gui/options.cpp:2757 gui/options.cpp:3677
msgid "<never>"
msgstr "<jamais>"
#: gui/options.cpp:2759
msgctxt "lowres"
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
"Les sauvegardes sont synchronisées automatiquement au lancement, après avoir "
"sauvegardé ou lors d'un chargement."
#: gui/options.cpp:2761
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""
"Les sauvegardes sont synchronisées automatiquement, après avoir sauvegardé "
"ou lors d'un chargement."
#: gui/options.cpp:2762
msgid "Sync now"
msgstr "Synchroniser"
#: gui/options.cpp:2762
msgid "Start saved games sync"
msgstr "Commence la synchronisation des sauvegardes"
#: gui/options.cpp:2765
msgctxt "lowres"
msgid "You can download game files from your cloud ScummVM folder:"
msgstr ""
"Vous pouvez télécharger des fichiers de jeu à partir de votre dossier cloud "
"ScummVM :"
#: gui/options.cpp:2767
msgid "You can download game files from your cloud ScummVM folder:"
msgstr ""
"Vous pouvez télécharger des fichiers de jeu à partir de votre dossier cloud "
"ScummVM :"
#: gui/options.cpp:2768
msgid "Download game files"
msgstr "Télécharger des fichiers de jeu"
#: gui/options.cpp:2768
msgid "Open downloads manager dialog"
msgstr "Ouvre le gestionnaire de téléchargement"
#: gui/options.cpp:2771
msgctxt "lowres"
msgid "To change account for this storage, disconnect and connect again:"
msgstr "Déconnectez et reconnectez-vous pour choisir un autre compte :"
#: gui/options.cpp:2773
msgid "To change account for this storage, disconnect and connect again:"
msgstr "Déconnectez et reconnectez-vous pour choisir un autre compte :"
#: gui/options.cpp:2774
msgid "Disconnect"
msgstr "Se déconnecter"
#: gui/options.cpp:2774
msgid "Stop using this storage on this device"
msgstr "Cesse d'utiliser cet espace de stockage sur cet appareil"
#: gui/options.cpp:2777
msgctxt "lowres"
msgid "This storage is not connected yet!"
msgstr "Cet espace de stockage n'est pas encore connecté !"
#: gui/options.cpp:2779
msgid "This storage is not connected yet!"
msgstr "Cet espace de stockage n'est pas encore connecté !"
#: gui/options.cpp:2780
msgid "Connect"
msgstr "Se connecter"
#: gui/options.cpp:2780
msgid "Connect your cloud storage account"
msgstr "Se connecte à votre compte de stockage cloud"
#: gui/options.cpp:2794
msgctxt "lowres"
msgid "/root/ Path:"
msgstr "Chemin /racine/ :"
#: gui/options.cpp:2794 gui/options.cpp:2796 gui/options.cpp:2797
msgid "Select which directory will be shown as /root/ in the Files Manager"
msgstr ""
"Sélectionne le répertoire qui sera affiché comme /racine/ dans le "
"gestionnaire de fichiers"
#: gui/options.cpp:2796
msgid "/root/ Path:"
msgstr "Chemin /racine/ :"
#: gui/options.cpp:2802
msgid "Server's port:"
msgstr "Port du serveur :"
#: gui/options.cpp:2802
msgid "Port for server to use"
msgstr "Port à utiliser pour le serveur"
#: gui/options.cpp:2807
msgctxt "lowres"
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
"Démarre le serveur pour gérer les fichiers avec un navigateur (en réseau "
"local)."
#: gui/options.cpp:2808
msgctxt "lowres"
msgid "Closing options dialog will stop the server."
msgstr ""
"La fermeture de la boite de dialogue Options entrainera l'arrêt du serveur."
#: gui/options.cpp:2810
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
"Démarrer le serveur pour gérer les fichiers avec un navigateur (en réseau "
"local)."
#: gui/options.cpp:2811
msgid "Closing options dialog will stop the server."
msgstr ""
"La fermeture de la boite de dialogue Options entrainera l'arrêt du serveur."
#: gui/options.cpp:2822
msgid "Use Text to speech"
msgstr "Utiliser le synthétiseur vocal"
#: gui/options.cpp:2822
msgid "Will read text in gui on mouse over."
msgstr "Lit le texte de l'interface lors d'un survol de la souris."
#: gui/options.cpp:2903
msgid "Ignore"
msgstr "Ignorer"
#: gui/options.cpp:2904
msgid "Disable autosave"
msgstr "Désactiver sauv. auto."
#: gui/options.cpp:2905
msgid ""
"WARNING: Autosave was enabled. Some of your games have existing saved games "
"on the autosave slot. You can either move the existing saves to new slots, "
"disable autosave, or ignore (you will be prompted when autosave is about to "
"overwrite a save).\n"
"List of games:\n"
msgstr ""
"ATTENTION : La sauvegarde automatique était activée. Certains de vos jeux "
"ont des sauvegardes à l'emplacement de la sauvegarde automatique. Vous "
"pouvez déplacer les sauvegardes existantes vers de nouveaux emplacements, "
"désactiver la sauvegarde automatique, ou bien tout ignorer (la question sera "
"posée si la sauvegarde auto. risque d'écraser une sauvegarde).\n"
"Liste des jeux :\n"
#: gui/options.cpp:2914
msgid ""
"\n"
"And more..."
msgstr ""
"\n"
"Voir plus..."
#: gui/options.cpp:2915 engines/engine.cpp:619
msgid "Move"
msgstr "Déplacer"
#: gui/options.cpp:2934
msgid "ERROR: Failed to move the following saved games:\n"
msgstr "ERREUR : Impossible de déplacer les sauvegardes suivantes :\n"
#: gui/options.cpp:3031
msgid "Failed to change cloud storage!"
msgstr "Échec du changement de service de stockage cloud !"
#: gui/options.cpp:3034
msgid "Another cloud storage is already active."
msgstr "Un autre service de stockage cloud est déjà actif."
#: gui/options.cpp:3150
msgid "Theme does not support selected language!"
msgstr "Cette langue ne peut pas être utilisée avec le thème actuel !"
#: gui/options.cpp:3153
msgid "Theme cannot be loaded!"
msgstr "Erreur au chargement du thème !"
#: gui/options.cpp:3156
msgid ""
"\n"
"Misc settings will be restored."
msgstr ""
"\n"
"Les réglages Divers vont être restaurés à leurs valeurs précédentes."
#: gui/options.cpp:3228
msgid "Select directory for GUI themes"
msgstr "Sélectionner le répertoire des thèmes d'interface"
#: gui/options.cpp:3238
msgid "Select directory for GUI launcher thumbnails"
msgstr "Sélectionner le répertoire pour les vignettes du lanceur"
#: gui/options.cpp:3249
msgid "Select directory for DLC downloads"
msgstr "Sélectionner le répertoire pour le téléchargement des DLC"
#: gui/options.cpp:3260
msgid "Select directory for extra files"
msgstr "Sélectionner le répertoire pour les fichiers supplémentaires"
#: gui/options.cpp:3271
msgid "Select directory for plugins"
msgstr "Sélectionner le répertoire des plugins"
#: gui/options.cpp:3284
msgid "Select directory for Files Manager /root/"
msgstr ""
"Sélectionner le répertoire pour la /racine/ du Gestionnaire de Fichiers"
#: gui/options.cpp:3463
msgid "This Storage is working now. Do you want to interrupt it?"
msgstr "Ce service de stockage est actif. Voulez-vous l'interrompre ?"
#: gui/options.cpp:3472
msgid "Wait until current Storage finishes up and try again."
msgstr ""
"Patientez jusqu'à ce que le Stockage actuel soit fermé et essayez de nouveau."
#: gui/options.cpp:3675 backends/cloud/cloudmanager.cpp:157
msgid "<right now>"
msgstr "<maintenant>"
#: gui/options.cpp:3820
msgid ""
"Request failed.\n"
"Check your Internet connection."
msgstr ""
"La demande a échoué.\n"
"Vérifiez votre connexion Internet."
#: gui/options.cpp:3844
msgid ""
"A test pattern should be displayed.\n"
"Do you want to keep these shader scaler settings?"
msgstr ""
"Une mire de test devrait s'afficher.\n"
"Voulez-vous conserver ces paramètres de mise à l'échelle du shader ?"
#: gui/options.cpp:3847
#, c-format
msgid "Reverting automatically in %d seconds"
msgstr "Retour automatique dans %d secondes"
#: gui/predictivedialog.cpp:66
msgid "Enter Text"
msgstr "Entrer texte"
#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:101
msgid "# next"
msgstr "# suivant"
#: gui/predictivedialog.cpp:102
msgid "add"
msgstr "ajouter"
#: gui/predictivedialog.cpp:107 gui/predictivedialog.cpp:183
msgid "Delete char"
msgstr "Supprimer le caractère"
#: gui/predictivedialog.cpp:111 gui/predictivedialog.cpp:186
msgid "<"
msgstr "<"
#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:113 gui/predictivedialog.cpp:597
msgid "* Pre"
msgstr "* Pré"
#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:600
msgid "* Num"
msgstr "* 123"
#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:603
msgid "* Abc"
msgstr "* Abc"
#: gui/recorderdialog.cpp:67
msgid "Recorder or Playback Gameplay"
msgstr "Enregistreur ou Lecteur de Gameplay"
#: gui/recorderdialog.cpp:72 gui/recorderdialog.cpp:212
#: gui/saveload-dialog.cpp:460 gui/saveload-dialog.cpp:540
#: dists/android.strings.xml.cpp:47 engines/engine.cpp:613
msgid "Delete"
msgstr "Supprimer"
#: gui/recorderdialog.cpp:74
msgid "Record"
msgstr "Enregistrer"
#: gui/recorderdialog.cpp:75
msgid "Playback"
msgstr "Lecture"
#: gui/recorderdialog.cpp:77 gui/widgets/grid.cpp:290
msgid "Edit"
msgstr "Editer"
#: gui/recorderdialog.cpp:142 gui/recorderdialog.cpp:301
#: gui/recorderdialog.cpp:308
msgid "Author: "
msgstr "Auteur : "
#: gui/recorderdialog.cpp:144 gui/recorderdialog.cpp:302
#: gui/recorderdialog.cpp:309
msgid "Notes: "
msgstr "Notes : "
#: gui/recorderdialog.cpp:211
msgid "Do you really want to delete this record?"
msgstr "Voulez-vous vraiment supprimer cet enregistrement ?"
#: gui/recorderdialog.cpp:228
msgid "Unknown Author"
msgstr "Auteur inconnu"
#: gui/remotebrowser.cpp:128
msgid "ScummVM could not access the directory!"
msgstr "ScummVM n'a pas pu accéder au répertoire !"
#: gui/saveload-dialog.cpp:56
msgid "Downloading saves..."
msgstr "Téléchargement des sauvegardes en cours..."
#: gui/saveload-dialog.cpp:65
msgid "Run in background"
msgstr "Exécuter en arrière-plan"
#: gui/saveload-dialog.cpp:126
#, c-format
msgid "%s (%s %S / %s %S, %s / %s files)"
msgstr "%s (%s %S / %s %S, %s / %s fichiers)"
#: gui/saveload-dialog.cpp:451 gui/saveload-dialog.cpp:641
msgid "No date saved"
msgstr "Date inconnue"
#: gui/saveload-dialog.cpp:452 gui/saveload-dialog.cpp:642
msgid "No time saved"
msgstr "Heure inconnue"
#: gui/saveload-dialog.cpp:453 gui/saveload-dialog.cpp:643
msgid "No playtime saved"
msgstr "Durée de jeu inconnue"
#: gui/saveload-dialog.cpp:507 gui/saveload-dialog.cpp:764
msgid "Untitled saved game"
msgstr "Sauvegarde sans nom"
#: gui/saveload-dialog.cpp:539
msgid "Do you really want to delete this saved game?"
msgstr "Voulez-vous vraiment supprimer cette sauvegarde ?"
#: gui/saveload-dialog.cpp:664 gui/saveload-dialog.cpp:1169
msgid "Date: "
msgstr "Date : "
#: gui/saveload-dialog.cpp:668 gui/saveload-dialog.cpp:1175
msgid "Time: "
msgstr "Heure : "
#: gui/saveload-dialog.cpp:674 gui/saveload-dialog.cpp:1183
msgid "Playtime: "
msgstr "Durée de jeu : "
#: gui/saveload-dialog.cpp:1029
msgid "New Save"
msgstr "Nouvelle sauvegarde"
#: gui/saveload-dialog.cpp:1029
msgid "Create a new saved game"
msgstr "Crée une nouvelle sauvegarde"
#: gui/saveload-dialog.cpp:1162
msgid "Name: "
msgstr "Nom : "
#: gui/saveload-dialog.cpp:1240
#, c-format
msgid "Enter a description for slot %d:"
msgstr "Entrez une description pour l'emplacement %d :"
#: gui/shaderbrowser-dialog.cpp:52
msgid "Choose shader from the list below (or pick a file instead)"
msgstr ""
"Choisir un shader dans la liste ci-dessous (ou choisir un fichier à la place)"
#: gui/shaderbrowser-dialog.cpp:70
msgid "Pick file instead..."
msgstr "Choisir un fichier..."
#: gui/shaderbrowser-dialog.cpp:70
msgid "Pick shader from file system"
msgstr "Choisir un shader depuis le système de fichiers"
#: gui/shaderbrowser-dialog.cpp:136
msgid "Select shader"
msgstr "Sélectionner un shader"
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Sélectionnez un Thème"
#: gui/ThemeEngine.cpp:270
msgid "Disabled GFX"
msgstr "GFX désactivé"
#: gui/ThemeEngine.cpp:270
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX désactivé"
#: gui/ThemeEngine.cpp:271
msgid "Standard renderer"
msgstr "Rendu standard"
#: gui/ThemeEngine.cpp:271 engines/scumm/dialogs.cpp:1030
msgid "Standard"
msgstr "Normal"
#: gui/ThemeEngine.cpp:273
msgid "Antialiased renderer"
msgstr "Rendu anti-crénelé"
#: gui/ThemeEngine.cpp:273
msgid "Antialiased"
msgstr "Anti-crénelé"
#: gui/unknown-game-dialog.cpp:48
msgid "Add anyway"
msgstr "Ajouter quand même"
#: gui/unknown-game-dialog.cpp:57
msgid "Copy to clipboard"
msgstr "Copier dans le presse-papiers"
#: gui/unknown-game-dialog.cpp:63
msgid "Report game"
msgstr "Signaler le jeu"
#: gui/unknown-game-dialog.cpp:100
msgid ""
"Use the button below to copy the required game information into your "
"clipboard."
msgstr ""
"Utilisez le bouton ci-dessous pour copier les informations requises dans le "
"presse-papiers."
#: gui/unknown-game-dialog.cpp:105
msgid "You can also directly report your game to the Bug Tracker."
msgstr ""
"Vous pouvez également directement signaler votre jeu dans notre Tracker de "
"Bogues."
#: gui/unknown-game-dialog.cpp:155
msgid ""
"All necessary information about your game has been copied into the clipboard"
msgstr ""
"Toutes les informations nécessaires sur votre jeu ont été copiées dans le "
"presse-papiers"
#: gui/unknown-game-dialog.cpp:157
msgid "Copying the game information to the clipboard has failed!"
msgstr "La copie des informations du jeu dans le presse-papiers a échoué !"
#: gui/updates-dialog.cpp:48
msgid ""
"ScummVM now supports automatic check for updates\n"
"which requires access to the Internet. Would you\n"
"like to enable this feature?"
msgstr ""
"ScummVM peut maintenant rechercher les mises à jour\n"
"automatiquement, ce qui nécessite un accès internet.\n"
"Voulez-vous activer cette option ?"
#: gui/updates-dialog.cpp:51
msgid ""
"You can change this setting later in the Misc tab\n"
"in the Options dialog."
msgstr ""
"Vous pouvez changer ce réglage plus tard dans\n"
"l'onglet Divers des options ScummVM."
#: gui/widget.cpp:448 gui/widget.cpp:450 gui/widget.cpp:455 gui/widget.cpp:457
msgid "Clear value"
msgstr "Effacer la valeur"
#: gui/widgets/grid.cpp:284
msgid "Play"
msgstr "Jouer"
#: gui/widgets/grid.cpp:287
msgid "Saves"
msgstr "Sauvegardes"
#: base/main.cpp:585
msgid "Bad config file format. overwrite?"
msgstr "Mauvais format de fichier de configuration. Ecraser ?"
#. I18N: <Add a new folder> must match the translation done in backends/fs/android/android-saf-fs.h
#: base/main.cpp:634
msgid ""
"In this new version of ScummVM for Android, significant changes were made to "
"the file access system to allow support for modern versions of the Android "
"Operating System.\n"
"If you find that your existing added games or custom paths no longer work, "
"please edit those paths:\n"
" 1. From the Launcher, go to **Game Options > Paths**. Select **Game Path** "
"or **Extra Path**, as appropriate. \n"
" 2. Inside the ScummVM file browser, select **Go Up** until you reach the "
"root folder which has the **<Add a new folder>** option.\n"
" 3. Double-tap **<Add a new folder>**. In your device's file browser, "
"navigate to the folder containing all your game folders. For example, **SD "
"Card > ScummVMgames** \n"
" 4. Select **Use this folder**. \n"
" 5. Select **Allow** to give ScummVM permission to access the folder. \n"
" 6. In the ScummVM file browser, double-tap to browse through your added "
"folder. Select the folder containing the game's files, then tap "
"**Choose**. \n"
"\n"
"Repeat steps 1 and 6 for each game."
msgstr ""
"Dans cette nouvelle version de ScummVM pour Android, des modifications "
"importantes ont été apportées au système d'accès aux fichiers afin de "
"permettre la prise en charge des versions récentes du système d'exploitation "
"Android.\n"
"Si vous constatez que vos jeux ajoutés ou que vos chemins personnalisés ne "
"fonctionnent plus, veuillez modifier ces chemins :\n"
" 1. Dans le lanceur, allez dans **Options du jeu > Chemins**. Sélectionnez "
"**Chemin du jeu** ou **Chemin suppl.**, selon le cas.\n"
" 2. A l'intérieur du navigateur de fichiers de ScummVM, selectionnez "
"**Remonter** jusqu'à ce que vous atteigniez le dossier racine qui a l'option "
"\"<Ajouter un nouveau dossier>\".\n"
" 3. Double-tapez sur **<Ajouter un nouveau dossier>**. Dans le navigateur "
"de fichiers de votre appareil, accédez au dossier contenant tous vos "
"dossiers de jeux. Par exemple, **SD Card > ScummVMgames**.\n"
" 4. Selectionnez \"Utiliser ce dossier\".\n"
" 5. Selectionnez \"Autoriser\" pour donner à ScummVM les permissions "
"d'accès au dossier.\n"
" 6. Dans le navigateur de fichiers ScummVM, double-tapez pour parcourir "
"votre dossier ajouté. Sélectionnez le dossier contenant les fichiers du jeu, "
"puis tapez sur **Choisir**.\n"
"\n"
"Répétez les étapes 1 et 6 pour chaque jeu."
#: base/main.cpp:652 base/main.cpp:677
#: engines/director/lingo/lingo-builtins.cpp:1374
#: engines/director/lingo/xlibs/jitdraw3.cpp:123
#: engines/director/lingo/xlibs/jitdraw3.cpp:131
msgid "Ok"
msgstr "Ok"
#. I18N: A button caption to dismiss amessage and read it later
#. I18N: A button caption to dismiss a message and read it later
#: base/main.cpp:654 base/main.cpp:679
msgid "Read Later"
msgstr "Lire plus tard"
#. I18N: <Add a new folder> must match the translation done in backends/fs/android/android-saf-fs.h
#: base/main.cpp:661
msgid ""
"In this new version of ScummVM for Android, significant changes were made to "
"the file access system to allow support for modern versions of the Android "
"Operating System.\n"
"To add a game:\n"
"\n"
" 1. Select **Add Game...** from the launcher. \n"
" 2. Inside the ScummVM file browser, select **Go Up** until you reach the "
"root folder which has the **<Add a new folder>** option.\n"
" 3. Double-tap **<Add a new folder>**. In your device's file browser, "
"navigate to the folder containing all your game folders. For example, **SD "
"Card > ScummVMgames** \n"
" 4. Select **Use this folder**. \n"
" 5. Select **Allow** to give ScummVM permission to access the folder. \n"
" 6. In the ScummVM file browser, double-tap to browse through your added "
"folder. Select the sub-folder containing the game's files, then tap "
"**Choose**.\n"
"Repeat steps 1 and 6 for each game."
msgstr ""
"Dans cette nouvelle version de ScummVM pour Android, des modifications "
"importantes ont été apportées au système d'accès aux fichiers afin de "
"permettre la prise en charge des versions récentes du système d'exploitation "
"Android.\n"
"Pour ajouter un jeu :\n"
"\n"
" 1. Selectionnez \"Ajouter...\" deuis le lanceur.\n"
" 2. Dans le navigateur de fichiers de ScummVM, selectionnez **Remonter** "
"jusqu'à ce que vous atteigniez le dossier racine qui a l'option \"<Ajouter "
"un nouveau dossier>\".\n"
" 3. Double-tapez sur **<Ajouter un nouveau dossier>**. Dans le navigateur "
"de fichiers de votre appareil, accédez au dossier contenant tous vos "
"dossiers de jeux. Par exemple, **SD Card > ScummVMgames**.\n"
" 4. Selectionnez \"Utiliser ce dossier\".\n"
" 5. Selectionnez \"Autoriser\" pour donner à ScummVM les permissions "
"d'accès au dossier.\n"
" 6. Dans le navigateur de fichiers ScummVM, double-tapez pour parcourir "
"votre dossier ajouté. Sélectionnez le dossier contenant les fichiers du jeu, "
"puis tapez sur **Choisir**.\n"
"Répétez les étapes 1 et 6 pour chaque jeu."
#: base/main.cpp:822
msgid "Error running game:"
msgstr "Erreur lors de l'exécution du jeu :"
#: base/main.cpp:871
msgid "Could not find any engine capable of running the selected game"
msgstr "Impossible de trouver un moteur pour exécuter le jeu sélectionné"
#: common/engine_data.cpp:279 engines/ultima/shared/engine/data_archive.cpp:88
#, c-format
msgid "Could not locate engine data %s"
msgstr "Les données %s du moteur n'ont pas pu être trouvées"
#: common/engine_data.cpp:297 engines/ultima/shared/engine/data_archive.cpp:106
#, c-format
msgid "Out of date engine data. Expected %d.%d, but got version %d.%d"
msgstr ""
"Données du moteur périmées. Version attendue : %d.%d ; version trouvée : %d."
"%d"
#: common/error.cpp:37
msgid "No error"
msgstr "Pas d'erreur"
#: common/error.cpp:39
msgid "Game data not found"
msgstr "Données de jeu introuvables"
#: common/error.cpp:41
msgid "Game id not supported"
msgstr "ID de jeu non supporté"
#: common/error.cpp:43
msgid "Unsupported color mode"
msgstr "Mode de couleurs non supporté"
#: common/error.cpp:45
msgid "Audio device initialization failed"
msgstr "Le démarrage du périphérique audio a échoué"
#: common/error.cpp:48
msgid "Read permission denied"
msgstr "Verrouillé en lecture"
#: common/error.cpp:50
msgid "Write permission denied"
msgstr "Verrouillé en écriture"
#: common/error.cpp:53
msgid "Path does not exist"
msgstr "Chemin inexistant"
#: common/error.cpp:55
msgid "Path not a directory"
msgstr "Le chemin n'est pas un répertoire"
#: common/error.cpp:57
msgid "Path not a file"
msgstr "Le chemin n'est pas un fichier"
#: common/error.cpp:60
msgid "Cannot create file"
msgstr "Impossible de créer le fichier"
#: common/error.cpp:62
msgid "Reading data failed"
msgstr "Échec de la lecture"
#: common/error.cpp:64
msgid "Writing data failed"
msgstr "Échec de l'écriture des données"
#: common/error.cpp:67
msgid "Could not find suitable engine plugin"
msgstr "Aucun plugin n'a pu être trouvé pour ce jeu"
#: common/error.cpp:69
msgid "Engine plugin does not support saved games"
msgstr "Ce moteur de jeu ne supporte pas les sauvegardes"
#: common/error.cpp:72
msgid "User canceled"
msgstr "Annulé par l'utilisateur"
#: common/error.cpp:76
msgid "Unknown error"
msgstr "Erreur inconnue"
#. I18N: Hercules is a graphics card name, Green is color
#: common/rendermode.cpp:34
msgid "Hercules Green"
msgstr "Hercules Vert"
#. I18N: Hercules is a graphics card name, Amber is color
#: common/rendermode.cpp:36
msgid "Hercules Amber"
msgstr "Hercules Ambre"
#: common/rendermode.cpp:46
msgid "PC-9821 (256 Colors)"
msgstr "PC-9821 (256 couleurs)"
#: common/rendermode.cpp:47
msgid "PC-9801 (16 Colors)"
msgstr "PC-9801 (16 couleurs)"
#: common/rendermode.cpp:48
msgid "PC-9801 (8 Colors)"
msgstr "PC-9801 (8 couleurs)"
#. I18N: Macintosh black-and-white
#: common/rendermode.cpp:53
msgid "Macintosh b/w"
msgstr "Macintosh n/b"
#: common/rendermode.cpp:57
msgid "VGA Grey Scale"
msgstr "VGA Nuances de gris"
#: common/rendermode.cpp:92
msgctxt "lowres"
msgid "Hercules Green"
msgstr "Hercules Vert"
#: common/rendermode.cpp:93
msgctxt "lowres"
msgid "Hercules Amber"
msgstr "Hercules Ambre"
#: common/updates.cpp:57
msgid "Daily"
msgstr "Une fois par jour"
#: common/updates.cpp:59
msgid "Weekly"
msgstr "Une fois par semaine"
#: common/updates.cpp:61
msgid "Monthly"
msgstr "Une fois par mois"
#: common/updates.cpp:63
msgid "<Bad value>"
msgstr "<Valeur invalide>"
#. I18N: Abbreviation for 'bytes' as data size
#. I18N: Hardware key
#: common/util.cpp:183 backends/platform/3ds/osystem-events.cpp:46
#: backends/platform/ds/osystem_ds.cpp:173
#: backends/platform/sdl/miyoo/miyoo.cpp:61
#: backends/platform/sdl/miyoo/miyoo.cpp:88
#: backends/platform/sdl/opendingux/opendingux.cpp:51
#: backends/platform/sdl/switch/switch.cpp:37
msgid "B"
msgstr "B"
#. I18N: Abbreviation for 'kilobytes' as data size
#: common/util.cpp:189
msgid "KB"
msgstr "ko"
#. I18N: Abbreviation for 'megabytes' as data size
#: common/util.cpp:194
msgid "MB"
msgstr "Mo"
#. I18N: Abbreviation for 'gigabytes' as data size
#: common/util.cpp:200
msgid "GB"
msgstr "Go"
#. I18N: Abbreviation for 'terabytes' as data size
#: common/util.cpp:206
msgid "TB"
msgstr "To"
#: common/formats/formatinfo.cpp:102
msgid "Bitmap Image File"
msgstr "Fichier Image Bitmap"
#: common/formats/formatinfo.cpp:104
msgid "PNG Image File"
msgstr "Fichier Image PNG"
#: common/formats/formatinfo.cpp:106
msgid "JPEG Image File"
msgstr "Fichier Image JPEG"
#: common/formats/formatinfo.cpp:108
msgid "QuickDraw PICT Image File"
msgstr "Fichier Image QuickDraw PICT"
#: common/formats/formatinfo.cpp:111
msgid "Data File"
msgstr "Fichier de données"
#: dists/android.strings.xml.cpp:30
msgid "ScummVM"
msgstr "ScummVM"
#: dists/android.strings.xml.cpp:31
msgid "ScummVM (debug)"
msgstr "ScummVM (debug)"
#: dists/android.strings.xml.cpp:32
msgid "Graphic adventure game engine"
msgstr "Moteur de jeux d'aventure graphiques"
#: dists/android.strings.xml.cpp:34
#: backends/events/default/default-events.cpp:217
#: backends/events/default/default-events.cpp:358
#: engines/adl/metaengine.cpp:338 engines/hdb/metaengine.cpp:275
#: engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454 engines/saga/metaengine.cpp:448
#: engines/scumm/help.cpp:84 engines/scumm/help.cpp:86
#: engines/tinsel/metaengine.cpp:334 engines/zvision/metaengine.cpp:272
#: engines/zvision/metaengine.cpp:290
msgid "Quit"
msgstr "Quitter"
#: dists/android.strings.xml.cpp:35
msgid "Log File Error"
msgstr "Erreur de fichier journal"
#: dists/android.strings.xml.cpp:36
msgid "Unable to read ScummVM log file or create a new one!"
msgstr ""
"Impossible de lire le fichier journal de ScummVM ou d'en créer un nouveau !"
#: dists/android.strings.xml.cpp:37
msgid "Config File Error"
msgstr "Erreur de fichier de configuration"
#: dists/android.strings.xml.cpp:38
msgid "Unable to read ScummVM config file or create a new one!"
msgstr ""
"Impossible de lire le fichier de configuration de ScummVM ou d'en créer un "
"nouveau !"
#: dists/android.strings.xml.cpp:39
msgid "Save Path Error"
msgstr "Erreur de chemin de sauvegarde"
#: dists/android.strings.xml.cpp:40
msgid "Unable to create or access default save path!"
msgstr "Impossible de créer ou d'accéder au chemin de sauvegarde par défaut !"
#: dists/android.strings.xml.cpp:41
msgid "Icons Path Error"
msgstr "Erreur de chemin d'icônes"
#: dists/android.strings.xml.cpp:42
msgid "Unable to create or access default icons and shaders path!"
msgstr ""
"Impossible de créer ou d'accéder au chemin d'icônes et de shadders par "
"défaut !"
#: dists/android.strings.xml.cpp:43
msgid ""
"Unable to access the globally set save path! Please revert to default from "
"ScummVM Options"
msgstr ""
"Impossible d'accéder au chemin de sauvegarde défini globalement ! Veuillez "
"rétablir le chemin par défaut à partir des options de ScummVM"
#: dists/android.strings.xml.cpp:44
msgid "Toggle virtual keyboard"
msgstr "Act./Désact. Clavier virtuel"
#: dists/android.strings.xml.cpp:45 engines/scumm/help.cpp:82
#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:88
#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
#: engines/scumm/help.cpp:104
msgid "Alt"
msgstr "Alt"
#: dists/android.strings.xml.cpp:48
#: backends/platform/libretro/src/libretro-options-widget.cpp:222
msgid "Done"
msgstr "Terminé"
#: dists/android.strings.xml.cpp:49
msgid "Mode change"
msgstr "Changement de mode"
#: dists/android.strings.xml.cpp:50
msgid "Shift"
msgstr "Shift"
#: dists/android.strings.xml.cpp:51 engines/dragons/metaengine.cpp:153
#: engines/scumm/help.cpp:88 engines/scumm/help.cpp:91
msgid "Enter"
msgstr "Entrer"
#: dists/android.strings.xml.cpp:52
msgid "Close popup"
msgstr "Fermer popup"
#: dists/android.strings.xml.cpp:53
msgid ""
"Please select the *root* of your external (physical) SD card. This is "
"required for ScummVM to access this path: "
msgstr ""
"Veuillez sélectionner la *racine* de votre carte SD externe (physique). "
"Cette sélection est nécessaire pour que ScummVM puisse accéder à ce chemin : "
#: dists/android.strings.xml.cpp:54
msgid "Storage Access Framework Permissions for ScummVM were revoked!"
msgstr ""
"Les permissions de Storage Access Framework pour ScummVM ont été révoquées !"
#: dists/android.strings.xml.cpp:55
msgid "Configuration file could not be parsed"
msgstr "Le fichier de configuration n'a pu être analysé"
#: dists/android.strings.xml.cpp:56
msgid "Run a game"
msgstr "Lancer un jeu"
#: dists/android.strings.xml.cpp:57
msgid "Search a game"
msgstr "Chercher un jeu"
#: dists/android.strings.xml.cpp:58
msgid ""
"No games (yet)\n"
"Open ScummVM and add your games here."
msgstr ""
"Aucun jeu (pour le moment)\n"
"Ouvrez ScummVM et ajoutez vos jeux ici."
#: dists/android.strings.xml.cpp:59
msgid "Game icon"
msgstr "Icône du jeu"
#: dists/android.strings.xml.cpp:60
msgid "Shortcut label"
msgstr "Libellé du raccourci"
#: dists/android.strings.xml.cpp:61
msgid "Shortcut icon"
msgstr "Icône du raccourci"
#. I18N: One line summary as shown in *nix distributions
#: dists/org.scummvm.scummvm.metainfo.xml.cpp:32
msgid "Interpreter for numerous adventure games and role-playing games"
msgstr "Interpréteur pour de nombreux jeux d'aventure et jeux de rôle"
#. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions
#: dists/org.scummvm.scummvm.metainfo.xml.cpp:37
msgid ""
"ScummVM is a program which allows you to run a wide variety of classic "
"graphical point-and-click adventure games and role-playing games, provided "
"you already have their data files. The clever part about this: ScummVM just "
"replaces the executables shipped with the game, allowing you to play them on "
"systems for which they were never designed!"
msgstr ""
"ScummVM est un programme qui vous permet d'exécuter une grande variété de "
"jeux d'aventure graphique point-and-click et de jeux de rôle, à condition "
"que vous ayez déjà leurs fichiers de données. Ce qui est génial dans tout "
"ça : ScummVM remplace simplement les exécutables livrés avec les jeux, ce "
"qui vous permet de jouer sur des systèmes pour lesquels ces jeux n'ont "
"jamais été conçus !"
#. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions
#: dists/org.scummvm.scummvm.metainfo.xml.cpp:45
msgid ""
"Currently, ScummVM supports a huge library of adventures with over 4000 "
"games in total. It supports many classics published by legendary studios "
"like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood "
"Studios."
msgstr ""
"Actuellement, ScummVM supporte une énorme collection d'aventures avec plus "
"de 4000 jeux au total. Il prend en charge de nombreux classiques publiés par "
"des studios légendaires comme LucasArts, Sierra On-Line, Revolution "
"Software, Cyan, Inc. et Westwood Studios."
#. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions
#: dists/org.scummvm.scummvm.metainfo.xml.cpp:51
msgid ""
"Next to ground-breaking titles like the Monkey Island series, Broken Sword, "
"Myst, Blade Runner and countless other games you will find some really "
"obscure adventures and truly hidden gems to explore."
msgstr ""
"À côté de titres révolutionnaires comme la série Monkey Island, Broken Sword "
"(Les Chevaliers de Baphomet) , Myst, Blade Runner et d'innombrables autres "
"jeux, vous trouverez des aventures vraiment obscures et des pépites vraiment "
"bien cachées à explorer."
#: engines/achievements.cpp:242
msgid "Achievement unlocked!"
msgstr "Trophée débloqué !"
#: engines/advancedDetector.cpp:237
msgid "Illegitimate game copy detected. We provide no support in such cases"
msgstr ""
"Une copie illicite du jeu a été détectée. Nous ne fournissons aucune "
"assistance dans de tels cas"
#: engines/dialogs.cpp:68
msgid "~R~esume"
msgstr "~R~eprendre"
#: engines/dialogs.cpp:70
msgid "~L~oad"
msgstr "~C~harger"
#: engines/dialogs.cpp:71
msgid "~S~ave"
msgstr "~S~auvegarder"
#: engines/dialogs.cpp:73
msgid "~O~ptions"
msgstr "~O~ptions"
#: engines/dialogs.cpp:78
msgid "~H~elp"
msgstr "~A~ide"
#: engines/dialogs.cpp:82
msgid "~A~bout"
msgstr "À ~P~ropos"
#: engines/dialogs.cpp:85 engines/dialogs.cpp:156
msgid "~R~eturn to Launcher"
msgstr "Retour au ~L~anceur"
#: engines/dialogs.cpp:87 engines/dialogs.cpp:158
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "Retour au ~L~anceur"
#: engines/dialogs.cpp:95 engines/engine.cpp:961 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:859
#: engines/groovie/script.cpp:2247 engines/groovie/script.cpp:2274
#: engines/groovie/script.cpp:2315 engines/hugo/file.cpp:297
#: engines/illusions/menusystem.cpp:702 engines/kingdom/kingdom.cpp:731
#: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:358
#: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76
#: engines/neverhood/menumodule.cpp:923 engines/pegasus/pegasus.cpp:407
#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:746
#: engines/sci/engine/kfile.cpp:1104 engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3813
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:636
#: engines/wage/saveload.cpp:746 engines/zvision/file/save_manager.cpp:48
msgid "Save game:"
msgstr "Sauvegarder :"
#: engines/dialogs.cpp:95 engines/engine.cpp:961 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:854
#: engines/groovie/script.cpp:859 engines/groovie/script.cpp:2247
#: engines/groovie/script.cpp:2274 engines/groovie/script.cpp:2315
#: engines/hugo/file.cpp:297 engines/illusions/menusystem.cpp:702
#: engines/kingdom/kingdom.cpp:731 engines/lab/savegame.cpp:237
#: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:358
#: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76
#: engines/neverhood/menumodule.cpp:923 engines/parallaction/metaengine.cpp:131
#: engines/parallaction/saveload.cpp:208 engines/pegasus/pegasus.cpp:407
#: engines/prince/saveload.cpp:54 engines/saga/metaengine.cpp:468
#: engines/sci/engine/guest_additions.cpp:747 engines/sci/engine/kfile.cpp:1104
#: engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/tinsel/metaengine.cpp:322 engines/toltecs/menu.cpp:302
#: engines/toon/toon.cpp:3813 engines/trecision/saveload.cpp:67
#: engines/tsage/scenes.cpp:636 engines/wage/saveload.cpp:746
#: engines/zvision/file/save_manager.cpp:48 engines/zvision/metaengine.cpp:262
msgid "Save"
msgstr "Sauvegarder"
#: engines/dialogs.cpp:125
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
"Désolé, ce moteur ne fournit actuellement pas d'aide en cours de jeu. Lisez "
"le fichier README pour les informations de base et les instructions pour "
"obtenir de l'aide supplémentaire."
#: engines/dialogs.cpp:193 engines/ags/ags.cpp:349
#: engines/glk/magnetic/magnetic.cpp:197 engines/scumm/saveload.cpp:167
msgid "This game does not support saving from the menu. Use in-game interface"
msgstr ""
"La sauvegarde depuis le menu n'est pas prise en charge pour ce jeu. Utilisez "
"l'interface du jeu"
#: engines/dialogs.cpp:202
msgid "This game cannot be saved at this time. Please try again later"
msgstr ""
"Cette partie ne peut pas être sauvegardée pour le moment. Merci de réessayez "
"ultérieurement"
#: engines/dialogs.cpp:221 engines/pegasus/pegasus.cpp:418
#, c-format
msgid ""
"Failed to save game (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Échec de la sauvegarde (%s) ! Lisez le fichier README pour les informations "
"de base et les instructions pour obtenir de l'aide supplémentaire."
#: engines/dialogs.cpp:234 engines/ags/ags.cpp:334
#: engines/glk/magnetic/magnetic.cpp:187 engines/scumm/saveload.cpp:99
msgid "This game does not support loading from the menu. Use in-game interface"
msgstr ""
"Le chargement de sauvegarde depuis le menu n'est pas pris en charge pour ce "
"jeu. Utilisez l'interface du jeu"
#: engines/dialogs.cpp:243
msgid "This game cannot be loaded at this time. Please try again later"
msgstr ""
"Cette partie ne peut pas être chargée pour le moment. Merci de réessayez "
"ultérieurement"
#: engines/dialogs.cpp:392
msgid "~O~K"
msgstr "~O~K"
#: engines/dialogs.cpp:393
msgid "~C~ancel"
msgstr "~A~nnuler"
#: engines/engine.cpp:383
#, c-format
msgid "Could not switch to resolution '%dx%d'."
msgstr "Impossible de passer à la résolution : '%dx%d'."
#: engines/engine.cpp:392
msgid "Could not initialize color format."
msgstr "Impossible d'initialiser le format des couleurs."
#: engines/engine.cpp:401
#, c-format
msgid "Could not switch to video mode '%s'."
msgstr "Impossible de changer le mode vidéo à : '%s'."
#: engines/engine.cpp:409
#, c-format
msgid "Could not switch to stretch mode '%s'."
msgstr "Impossible de changer le mode d'étirement à : '%s'."
#: engines/engine.cpp:416
msgid "Could not apply aspect ratio setting."
msgstr "Impossible d'appliquer la correction du rapport d'aspect."
#: engines/engine.cpp:421
msgid "Could not apply fullscreen setting."
msgstr "Impossible d'appliquer l'option plein écran."
#: engines/engine.cpp:426
msgid "Could not apply filtering setting."
msgstr "Impossible d'appliquer l'option de filtrage."
#: engines/engine.cpp:500
msgid "Error"
msgstr "Erreur"
#: engines/engine.cpp:563
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the documentation (CD audio) for details."
msgstr ""
"Il semble que vous essayez de jouer directement\n"
"depuis le CD. Cela peut occasionner des problèmes\n"
"et il est donc recommandé de copier les fichiers de\n"
"données du jeu sur votre disque dur. Consultez la\n"
"documentation (CD audio) pour plus de détails."
#: engines/engine.cpp:586
msgid ""
"This game has audio tracks on its CD. These\n"
"tracks need to be ripped from the CD using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the documentation (CD audio) for details."
msgstr ""
"Ce jeu possède des pistes audio sur le CD. Pour\n"
"profiter de la musique, ces pistes doivent être\n"
"extraites du CD et réencodées en utilisant un\n"
"logiciel approprié. Consultez la\n"
"documentation (CD audio) pour plus de détails."
#: engines/engine.cpp:614
msgid "Skip autosave"
msgstr "Ignorer la sauvegarde auto"
#: engines/engine.cpp:616
#, c-format
msgid ""
"WARNING: The autosave slot contains a saved game named %S, and an autosave "
"is pending.\n"
"Please move this saved game to a new slot, or delete it if it's no longer "
"needed.\n"
"Alternatively, you can skip the autosave (will prompt again in 5 minutes)."
msgstr ""
"ATTENTION : L'emplacement de la sauvegarde auto. contient une sauvegarde "
"nommée %S, et une sauvegarde auto. est en attente.\n"
"Veuillez déplacer cette sauvegarde vers un nouvel emplacement ou supprimez-"
"la si vous n'en avez plus besoin.\n"
"Vous pouvez également ignorer la sauvegarde automatique (le système vous le "
"demandera à nouveau dans 5 minutes)."
#: engines/engine.cpp:626
msgid "ERROR: Could not copy the savegame to a new slot"
msgstr "ERREUR : Impossible de copier la sauvegarde vers un nouvel emplacement"
#: engines/engine.cpp:653 engines/savestate.cpp:98
#: backends/platform/ios7/ios7_osys_main.cpp:294 engines/mm/xeen/saves.cpp:293
#: engines/sky/metaengine.cpp:218
msgid "Autosave"
msgstr "Sauvegarde auto"
#: engines/engine.cpp:661
msgid "Error occurred making autosave"
msgstr "Erreur lors de la sauvegarde automatique"
#: engines/engine.cpp:736
#, c-format
msgid ""
"Failed to load saved game (%s)! Please consult the README for basic "
"information, and for instructions on how to obtain further assistance."
msgstr ""
"Échec du chargement de la sauvegarde (%s) ! Lisez le fichier README pour les "
"informations de base et les instructions pour obtenir de l'aide "
"supplémentaire."
#: engines/engine.cpp:760
msgid "WARNING: "
msgstr "ATTENTION : "
#: engines/engine.cpp:760
msgid " Shall we still run the game?"
msgstr " Poursuivre le lancement du jeu ?"
#: engines/engine.cpp:761
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saved game you make "
"might not work in future versions of ScummVM."
msgstr ""
"ATTENTION : le jeu que vous vous apprêtez à lancer n'est pas encore "
"complètement supporté par ScummVM. Il est donc instable et les sauvegardes "
"peuvent ne pas marcher avec une future version de ScummVM."
#: engines/engine.cpp:764 engines/wintermute/wintermute.cpp:182
msgid "Start anyway"
msgstr "Lancer quand même"
#: engines/engine.cpp:782
msgid "This game is not supported."
msgstr "Ce jeu n'est pas supporté."
#: engines/engine.cpp:782
msgid ""
"This game is not supported for the following reason:\n"
"\n"
msgstr ""
"Ce jeu n'est pas supporté pour les raisons suivantes :\n"
"\n"
#: engines/engine.cpp:928
msgid "Loading game is currently unavailable"
msgstr "Chargement actuellement non disponible"
#: engines/engine.cpp:957
msgid "Saving game is currently unavailable"
msgstr "Sauvegarde actuellement non disponible"
#: engines/game.cpp:203
#, c-format
msgid ""
"The game in '%s' seems to be an unknown game variant.\n"
"\n"
"Please report the following data to the ScummVM team at %s along with the "
"name of the game you tried to add and its version, language, etc.:"
msgstr ""
"Le jeu dans '%s' semble être une version inconnue d'un jeu supporté.\n"
"\n"
"Veuillez fournir les informations ci-dessous à l'équipe de ScummVM sur %s "
"ainsi que le nom du jeu que vous avez essayé d'ajouter, sa version, la "
"langue, etc. :"
#: engines/game.cpp:207
#, c-format
msgid "Matched game IDs for the %s engine:"
msgstr "IDs de jeu trouvés pour le moteur %s :"
#: engines/metaengine.cpp:39
msgid "Game not implemented"
msgstr "Jeu non implémenté"
#: engines/metaengine.cpp:58 engines/saga/metaengine.cpp:267
msgid "Default game keymap"
msgstr "Conf. de touches par défaut"
#: engines/metaengine.cpp:62 backends/platform/maemo/maemo.cpp:161
#: engines/asylum/metaengine.cpp:159 engines/hdb/metaengine.cpp:207
#: engines/parallaction/metaengine.cpp:112
#: engines/wintermute/keymapper_tables.h:42 engines/zvision/metaengine.cpp:183
msgid "Left Click"
msgstr "Clic Gauche"
#: engines/metaengine.cpp:68 backends/platform/maemo/maemo.cpp:165
#: engines/wintermute/keymapper_tables.h:256
#: engines/wintermute/keymapper_tables.h:300
#: engines/wintermute/keymapper_tables.h:2166
msgid "Middle Click"
msgstr "Clic Milieu"
#: engines/metaengine.cpp:73 backends/platform/maemo/maemo.cpp:169
#: engines/asylum/metaengine.cpp:165 engines/parallaction/metaengine.cpp:118
#: engines/wintermute/keymapper_tables.h:48 engines/zvision/metaengine.cpp:189
msgid "Right Click"
msgstr "Clic Droit"
#. I18N: Action in In Cold Blood
#: engines/metaengine.cpp:79 engines/agos/metaengine.cpp:252
#: engines/crab/input/input.cpp:261 engines/grim/grim.cpp:549
#: engines/hdb/metaengine.cpp:258 engines/icb/icb.cpp:137
#: engines/icb/icb.cpp:203 engines/mohawk/myst.cpp:595
#: engines/mohawk/riven.cpp:876 engines/sky/metaengine.cpp:126
#: engines/twine/metaengine.cpp:220 engines/wintermute/keymapper_tables.h:1608
msgid "Pause"
msgstr "Pause"
#: engines/metaengine.cpp:85 engines/parallaction/metaengine.cpp:137
msgid "Game menu"
msgstr "Menu du jeu"
#: engines/metaengine.cpp:92 engines/freescape/movement.cpp:82
#: engines/grim/grim.cpp:532 engines/grim/grim.cpp:628
#: engines/made/metaengine.cpp:121 engines/mohawk/myst.cpp:566
#: engines/mohawk/riven.cpp:847 engines/wintermute/keymapper_tables.h:220
#: engines/wintermute/keymapper_tables.h:1092
#: engines/wintermute/keymapper_tables.h:1276
#: engines/wintermute/keymapper_tables.h:1601
#: engines/wintermute/keymapper_tables.h:1716
#: engines/wintermute/keymapper_tables.h:2110
msgid "Skip"
msgstr "Passer"
#: engines/metaengine.cpp:99 engines/sky/metaengine.cpp:121
msgid "Skip line"
msgstr "Passer la phrase"
#: engines/metaengine.cpp:106
msgid "Predictive input dialog"
msgstr "Dialogue de saisie prédictive"
#. I18N: This keymap works within the KIA Save Game screen
#. and allows confirming popup dialogue prompts (eg. for save game deletion or overwriting)
#. and also submitting a new save game name, or choosing an existing save game for overwriting.
#: engines/metaengine.cpp:111 engines/bladerunner/metaengine.cpp:273
#: engines/griffon/metaengine.cpp:115 engines/grim/grim.cpp:538
#: engines/grim/grim.cpp:634 engines/sky/metaengine.cpp:101
#: engines/wintermute/keymapper_tables.h:54
msgid "Confirm"
msgstr "Confirmer"
#: engines/metaengine.cpp:414
msgid "Autosave on"
msgstr "Sauvegarde auto activée"
#: engines/metaengine.cpp:414
msgid "Autosave off"
msgstr "Sauvegarde auto désactivée"
#: graphics/renderer.cpp:33 backends/graphics/opengl/opengl-graphics.cpp:179
msgid "OpenGL"
msgstr "OpenGL"
#: graphics/renderer.cpp:36
msgid "OpenGL with shaders"
msgstr "OpenGL avec shaders"
#: graphics/renderer.cpp:44
msgctxt "lowres"
msgid "OpenGL with shaders"
msgstr "OpenGL avec shaders"
#: audio/adlib.cpp:2301
msgid "AdLib emulator"
msgstr "Émulateur AdLib"
#: audio/fmopl.cpp:82
msgid "MAME OPL emulator"
msgstr "Émulateur MAME OPL"
#: audio/fmopl.cpp:84
msgid "DOSBox OPL emulator"
msgstr "Émulateur DOSBox OPL"
#: audio/fmopl.cpp:87
msgid "Nuked OPL emulator"
msgstr "Émulateur Nuked OPL"
#: audio/fmopl.cpp:90
msgid "ALSA Direct FM"
msgstr "ALSA Direct FM"
#: audio/fmopl.cpp:93
msgid "OPL2LPT"
msgstr "OPL2LPT"
#: audio/fmopl.cpp:94
msgid "OPL3LPT"
msgstr "OPL3LPT"
#: audio/fmopl.cpp:97
msgid "RetroWave OPL3"
msgstr "RetroWave OPL3"
#: audio/mididrv.cpp:225
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Le périphérique audio sélectionné '%s' n'a pas été trouvé (il est peut-être "
"éteint ou débranché)."
#: audio/mididrv.cpp:226 audio/mididrv.cpp:240 audio/mididrv.cpp:277
#: audio/mididrv.cpp:294
msgid "Attempting to fall back to the next available device..."
msgstr "Tentative d'utilisation du prochain périphérique disponible..."
#: audio/mididrv.cpp:239
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Le périphérique audio sélectionné '%s' ne peut pas être utilisé. Voir le "
"fichier de log pour plus de détails."
#: audio/mididrv.cpp:276
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Le périphérique audio préféré '%s' n'a pas été trouvé (il est peut-être "
"éteint ou débranché)."
#: audio/mididrv.cpp:293
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Le périphérique audio préféré '%s' ne peut pas être utilisé. Voir le fichier "
"de log pour plus de détails."
#: audio/mididrv.cpp:461
msgid "Starting MIDI dump"
msgstr "Démarrage du dump MIDI"
#: audio/mods/paula.cpp:314
msgid "Amiga Audio emulator"
msgstr "Émulateur Amiga Audio"
#: audio/null.cpp:27
msgid "No music"
msgstr "Pas de musique"
#: audio/softsynth/appleiigs.cpp:34
msgid "Apple II GS emulator (NOT IMPLEMENTED)"
msgstr "Émulateur Apple II GS (PAS IMPLÉMENTÉ)"
#: audio/softsynth/cms.cpp:372
msgid "Creative Music System emulator"
msgstr "Émulateur Creative Music System"
#: audio/softsynth/fluidsynth.cpp:338
msgid ""
"FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI "
"on MIDI tab. Music is off."
msgstr ""
"Une banque de sons est nécessaire pour utiliser FluidSynth. Veuillez en "
"spécifier une dans l'onglet MIDI des options ScummVM. Musique désactivée."
#: audio/softsynth/fluidsynth.cpp:485
#, c-format
msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off."
msgstr ""
"FluidSynth : Impossible de charger la banque de son personnalisée '%s'. "
"Musique désactivée."
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:31
msgid "FM-Towns Audio"
msgstr "Audio FM Towns"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:56
msgid "PC-98 Audio"
msgstr "Audio PC-98"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:81
msgid "SegaCD Audio"
msgstr "Audio SegaCD"
#: audio/softsynth/mt32.cpp:168
msgid "Initializing MT-32 Emulator"
msgstr "Initialisation de l'Émulateur MT-32"
#: audio/softsynth/mt32.cpp:441
msgid "MT-32 emulator"
msgstr "Émulateur MT-32"
#: audio/softsynth/pcspk.cpp:204
msgid "PC Speaker emulator"
msgstr "Émulateur Haut Parleur PC"
#: audio/softsynth/pcspk.cpp:223
msgid "IBM PCjr emulator"
msgstr "Émulateur IBM PCjr"
#: audio/softsynth/sid.cpp:1435
msgid "C64 Audio emulator"
msgstr "Émulateur C64 Audio"
#: backends/cloud/cloudmanager.cpp:156
msgid "<syncing...>"
msgstr "<synchronisation...>"
#: backends/cloud/storage.cpp:246
msgid "Saved games sync was cancelled."
msgstr "Synchronisation des sauvegardes annulée."
#: backends/cloud/storage.cpp:248
msgid ""
"Saved games sync failed.\n"
"Check your Internet connection."
msgstr ""
"Echec de la synchronisation des sauvegardes.\n"
"Vérifiez votre connexion Internet."
#: backends/cloud/storage.cpp:352
#, c-format
msgid ""
"Download complete.\n"
"Failed to download %u files."
msgstr ""
"Téléchargement terminé.\n"
"%u fichiers n'ont pu être téléchargés."
#: backends/cloud/storage.cpp:354
msgid "Download complete."
msgstr "Téléchargement terminé."
#: backends/cloud/storage.cpp:364
msgid "Download failed."
msgstr "Erreur lors du téléchargement."
#: backends/events/default/default-events.cpp:193
msgid ""
"Do you really want to return to the Launcher?\n"
"Any unsaved progress will be lost."
msgstr ""
"Voulez-vous vraiment revenir au lanceur ?\n"
"Toute progression non sauvegardée sera perdue."
#: backends/events/default/default-events.cpp:217
msgid ""
"Do you really want to quit?\n"
"Any unsaved progress will be lost."
msgstr ""
"Voulez-vous vraiment quitter ?\n"
"Toute progression non sauvegardée sera perdue."
#: backends/events/default/default-events.cpp:332
msgid "Global"
msgstr "Global"
#: backends/events/default/default-events.cpp:335
#: engines/twine/metaengine.cpp:339
msgid "Global Main Menu"
msgstr "Menu Principal"
#: backends/events/default/default-events.cpp:345
msgid "Display keyboard"
msgstr "Afficher le clavier"
#: backends/events/default/default-events.cpp:352
msgid "Toggle mute"
msgstr "Act./Désact. Muet"
#: backends/events/default/default-events.cpp:380
msgid "Open Debugger"
msgstr "Ouvrir Débuggeur"
#: backends/events/maemosdl/maemosdl-events.cpp:100
msgid "Clicking Enabled"
msgstr "Clic Activé"
#: backends/events/maemosdl/maemosdl-events.cpp:100
msgid "Clicking Disabled"
msgstr "Clic Désactivé"
#: backends/events/openpandora/op-events.cpp:156
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Touchscreen 'Tap Mode' - Clic Gauche"
#: backends/events/openpandora/op-events.cpp:158
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Touchscreen 'Tap Mode' - Clic Droit"
#: backends/events/openpandora/op-events.cpp:160
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Touchscreen 'Tap Mode' - Déplacer sans cliquer"
#: backends/events/openpandora/op-events.cpp:162
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr "Touchscreen 'Tap Mode' - Déplacer sans cliquer"
#. I18N: This is displayed in the file browser to let the user choose a new folder for Android Storage Attached Framework
#: backends/fs/android/android-saf-fs.cpp:694
#: backends/fs/android/android-saf-fs.cpp:698
msgid "Add a new folder"
msgstr "Ajouter un nouveau dossier"
#. I18N: This may be displayed in the Android UI used to add a Storage Attach Framework authorization
#: backends/fs/android/android-saf-fs.cpp:810
msgid "Choose a new folder"
msgstr "Choisir un nouveau dossier"
#: backends/graphics/atari/atari-graphics.cpp:1065
#: backends/graphics/sdl/sdl-graphics.cpp:464
msgid "Toggle aspect ratio correction"
msgstr "Act./Désact. correction du rapport d'aspect"
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/ios/ios-graphics3d.cpp:356
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:349
msgid "Center"
msgstr "Centrer"
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/ios/ios-graphics3d.cpp:357
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr "Mise à l'échelle Pixel-perfect"
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics3d/ios/ios-graphics3d.cpp:358
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr "Mise à l'échelle avec pixels réguliers"
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/ios/ios-graphics3d.cpp:359
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr "Adapter à la fenêtre"
#: backends/graphics/opengl/opengl-graphics.cpp:262
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/ios/ios-graphics3d.cpp:360
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr "Étirer pour remplir la fenêtre"
#: backends/graphics/opengl/opengl-graphics.cpp:263
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/ios/ios-graphics3d.cpp:361
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr "Adapter à la fenêtre (4:3)"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:792
#, c-format
msgid "Resolution: %dx%d"
msgstr "Résolution : %dx%d"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:836
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2662
msgid "Active graphics filter:"
msgstr "Filtre graphique actif :"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:857
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2696
msgid "Enabled aspect ratio correction"
msgstr "Correction du rapport d'aspect activée"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:859
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2702
msgid "Disabled aspect ratio correction"
msgstr "Correction du rapport d'aspect désactivée"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:872
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2718
msgid "Filtering enabled"
msgstr "Filtrage activé"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:874
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2720
msgid "Filtering disabled"
msgstr "Filtrage désactivé"
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:900
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2747
msgid "Stretch mode"
msgstr "Mode d'étirement"
#: backends/graphics/riscossdl/riscossdl-graphics.cpp:30
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66
msgid "SDL Surface"
msgstr "SDL Surface"
#: backends/graphics/riscossdl/riscossdl-graphics.cpp:31
msgid "SDL Surface (forced 8bpp mode)"
msgstr "SDL Surface (mode 8bpp forcé)"
#: backends/graphics/sdl/sdl-graphics.cpp:373
#, c-format
msgid "Saved screenshot '%s'"
msgstr "Capture d'écran '%s' sauvegardée"
#: backends/graphics/sdl/sdl-graphics.cpp:388
msgid "Could not save screenshot"
msgstr "Capture d'écran impossible"
#: backends/graphics/sdl/sdl-graphics.cpp:435
msgid "Windowed mode"
msgstr "Mode Fenêtre"
#: backends/graphics/sdl/sdl-graphics.cpp:446 engines/scumm/help.cpp:88
msgid "Toggle fullscreen"
msgstr "Basculer en plein écran"
#: backends/graphics/sdl/sdl-graphics.cpp:453 engines/scumm/help.cpp:101
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr "Capturer/Libérer la souris"
#: backends/graphics/sdl/sdl-graphics.cpp:458 engines/stark/metaengine.cpp:240
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
#: engines/wintermute/keymapper_tables.h:1340
#: engines/wintermute/keymapper_tables.h:1479
#: engines/wintermute/keymapper_tables.h:1639
#: engines/wintermute/keymapper_tables.h:1844
#: engines/wintermute/keymapper_tables.h:1862
#: engines/wintermute/keymapper_tables.h:1895
msgid "Save screenshot"
msgstr "Sauver capture d'écran"
#: backends/graphics/sdl/sdl-graphics.cpp:471
msgid "Toggle linear filtered scaling"
msgstr "Act./Désact. interpolation lors du changement d'échelle"
#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Cycle through stretch modes"
msgstr "Changer le mode d'étirement"
#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Increase the scale factor"
msgstr "Augmenter le facteur d'échelle"
#: backends/graphics/sdl/sdl-graphics.cpp:490
msgid "Decrease the scale factor"
msgstr "Diminuer le facteur d'échelle"
#: backends/graphics/sdl/sdl-graphics.cpp:497
msgid "Switch to the next scaler"
msgstr "Basculer vers le scaleur suivant"
#: backends/graphics/sdl/sdl-graphics.cpp:502
msgid "Switch to the previous scaler"
msgstr "Basculer vers le scaleur précédent"
#: backends/keymapper/hardware-input.cpp:244
msgid "Left Mouse Button"
msgstr "Souris Bouton gauche"
#: backends/keymapper/hardware-input.cpp:245
msgid "Right Mouse Button"
msgstr "Souris Bouton droit"
#: backends/keymapper/hardware-input.cpp:246
msgid "Middle Mouse Button"
msgstr "Souris Bouton du milieu"
#: backends/keymapper/hardware-input.cpp:247
msgid "Mouse Wheel Up"
msgstr "Souris Roulette vers le haut"
#: backends/keymapper/hardware-input.cpp:248
msgid "Mouse Wheel Down"
msgstr "Souris Roulette vers le bas"
#: backends/keymapper/hardware-input.cpp:249
msgid "X1 Mouse Button"
msgstr "Souris Bouton X1"
#: backends/keymapper/hardware-input.cpp:250
msgid "X2 Mouse Button"
msgstr "Souris Bouton X2"
#: backends/keymapper/hardware-input.cpp:255
msgid "Joy A"
msgstr "Joy A"
#: backends/keymapper/hardware-input.cpp:256
msgid "Joy B"
msgstr "Joy B"
#: backends/keymapper/hardware-input.cpp:257
msgid "Joy X"
msgstr "Joy X"
#: backends/keymapper/hardware-input.cpp:258
msgid "Joy Y"
msgstr "Joy Y"
#: backends/keymapper/hardware-input.cpp:259
msgid "Joy Back"
msgstr "Joy Arrière"
#: backends/keymapper/hardware-input.cpp:260
msgid "Joy Guide"
msgstr "Joy Guide"
#: backends/keymapper/hardware-input.cpp:261
msgid "Joy Start"
msgstr "Joy Start"
#: backends/keymapper/hardware-input.cpp:262
msgid "Left Stick"
msgstr "Stick Gauche"
#: backends/keymapper/hardware-input.cpp:263
msgid "Right Stick"
msgstr "Stick Droit"
#: backends/keymapper/hardware-input.cpp:264 engines/dragons/metaengine.cpp:207
msgid "Left Shoulder"
msgstr "Tranche Gauche"
#: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:213
msgid "Right Shoulder"
msgstr "Tranche Droite"
#: backends/keymapper/hardware-input.cpp:266
#: backends/platform/3ds/osystem-events.cpp:55
#: backends/platform/ds/osystem_ds.cpp:180
#: backends/platform/sdl/miyoo/miyoo.cpp:74
#: backends/platform/sdl/miyoo/miyoo.cpp:101
#: backends/platform/sdl/opendingux/opendingux.cpp:64
#: backends/platform/sdl/ps3/ps3.cpp:51 backends/platform/sdl/psp2/psp2.cpp:51
#: backends/platform/sdl/switch/switch.cpp:48
msgid "D-pad Up"
msgstr "Croix Haut"
#: backends/keymapper/hardware-input.cpp:267
#: backends/platform/3ds/osystem-events.cpp:56
#: backends/platform/ds/osystem_ds.cpp:181
#: backends/platform/sdl/miyoo/miyoo.cpp:75
#: backends/platform/sdl/miyoo/miyoo.cpp:102
#: backends/platform/sdl/opendingux/opendingux.cpp:65
#: backends/platform/sdl/ps3/ps3.cpp:52 backends/platform/sdl/psp2/psp2.cpp:52
#: backends/platform/sdl/switch/switch.cpp:49
msgid "D-pad Down"
msgstr "Croix Bas"
#: backends/keymapper/hardware-input.cpp:268
#: backends/platform/3ds/osystem-events.cpp:57
#: backends/platform/ds/osystem_ds.cpp:182
#: backends/platform/sdl/miyoo/miyoo.cpp:76
#: backends/platform/sdl/miyoo/miyoo.cpp:103
#: backends/platform/sdl/opendingux/opendingux.cpp:66
#: backends/platform/sdl/ps3/ps3.cpp:53 backends/platform/sdl/psp2/psp2.cpp:53
#: backends/platform/sdl/switch/switch.cpp:50
msgid "D-pad Left"
msgstr "Croix Gauche"
#: backends/keymapper/hardware-input.cpp:269
#: backends/platform/3ds/osystem-events.cpp:58
#: backends/platform/ds/osystem_ds.cpp:183
#: backends/platform/sdl/miyoo/miyoo.cpp:77
#: backends/platform/sdl/miyoo/miyoo.cpp:104
#: backends/platform/sdl/opendingux/opendingux.cpp:67
#: backends/platform/sdl/ps3/ps3.cpp:54 backends/platform/sdl/psp2/psp2.cpp:54
#: backends/platform/sdl/switch/switch.cpp:51
msgid "D-pad Right"
msgstr "Croix Droite"
#: backends/keymapper/hardware-input.cpp:270
msgid "D-pad Center"
msgstr "Croix Centre"
#: backends/keymapper/hardware-input.cpp:275
msgid "Left Trigger"
msgstr "Gâchette Gauche"
#: backends/keymapper/hardware-input.cpp:276
msgid "Right Trigger"
msgstr "Gâchette Droite"
#: backends/keymapper/hardware-input.cpp:277
#: backends/platform/sdl/opendingux/opendingux.cpp:78
#: backends/platform/sdl/ps3/ps3.cpp:61 backends/platform/sdl/psp2/psp2.cpp:59
#: backends/platform/sdl/switch/switch.cpp:58
msgid "Left Stick X"
msgstr "Stick gauche X"
#: backends/keymapper/hardware-input.cpp:278
#: backends/platform/sdl/opendingux/opendingux.cpp:79
#: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:60
#: backends/platform/sdl/switch/switch.cpp:59
msgid "Left Stick Y"
msgstr "Stick gauche Y"
#: backends/keymapper/hardware-input.cpp:279
#: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:61
#: backends/platform/sdl/switch/switch.cpp:60
msgid "Right Stick X"
msgstr "Stick droit X"
#: backends/keymapper/hardware-input.cpp:280
#: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:62
#: backends/platform/sdl/switch/switch.cpp:61
msgid "Right Stick Y"
msgstr "Stick droit Y"
#: backends/keymapper/hardware-input.cpp:281
msgid "Hat X"
msgstr "Croix Hat X"
#: backends/keymapper/hardware-input.cpp:282
msgid "Hat Y"
msgstr "Croix Hat Y"
#: backends/keymapper/remap-widget.cpp:298
#: backends/keymapper/remap-widget.cpp:328
msgid "Reset to defaults"
msgstr "Rétablir défaut"
#: backends/keymapper/remap-widget.cpp:299
msgid "Clear mapping"
msgstr "Remise à zéro"
#: backends/keymapper/virtual-mouse.cpp:156
msgid "Virtual mouse up"
msgstr "Souris virtuelle Haut"
#: backends/keymapper/virtual-mouse.cpp:161
msgid "Virtual mouse down"
msgstr "Souris virtuelle Bas"
#: backends/keymapper/virtual-mouse.cpp:166
msgid "Virtual mouse left"
msgstr "Souris virtuelle Gauche"
#: backends/keymapper/virtual-mouse.cpp:171
msgid "Virtual mouse right"
msgstr "Souris virtuelle Droite"
#: backends/keymapper/virtual-mouse.cpp:176
msgid "Slow down virtual mouse"
msgstr "Ralentir la souris virtuelle"
#: backends/midi/windows.cpp:168
msgid "Windows MIDI"
msgstr "MIDI Windows"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:58
msgid "Can't create directory here!"
msgstr "Impossible de créer un répertoire ici !"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:64
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:72
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:79
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:41
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:47
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:62
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:41
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:47
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:62
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:133
msgid "Invalid path!"
msgstr "Chemin invalide !"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:83
msgid "Parent directory doesn't exists!"
msgstr "Répertoire parent inexistant !"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:87
msgid "Can't create a directory within a file!"
msgstr "Impossible de créer un répertoire dans un fichier !"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:95
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:137
msgid "There is a file with that name in the parent directory!"
msgstr "Un fichier avec le même nom existe déjà dans le répertoire parent !"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:101
msgid "Failed to create the directory!"
msgstr "Échec de la création du répertoire !"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:108
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:117
msgid "Directory created successfully!"
msgstr "Répertoire créé avec succès !"
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:119
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:200
msgid "Back to parent directory"
msgstr "Retour au répertoire parent"
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:66
msgid "The file doesn't exist!"
msgstr "Ce fichier n'existe pas !"
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:70
msgid "Can't download a directory!"
msgstr "Impossible de télécharger un répertoire !"
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:75
msgid "Failed to read the file!"
msgstr "Échec de la lecture du fichier !"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:58
msgid ""
"The page is not available without the resources. Make sure file wwwroot.zip "
"from ScummVM distribution is available in 'themepath'."
msgstr ""
"La page n'est pas disponible sans les ressources. Assurez-vous que le "
"fichier wwwroot.zip de la distribution ScummVM est disponible dans le "
"'themepath'."
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:66
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:219
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:220
msgid "Create directory"
msgstr "Créer un répertoire"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:223
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:224
msgid "Upload files"
msgstr "Envoyer des fichiers"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:225
msgid "Type new directory name:"
msgstr "Entrez le nom du nouveau répertoire :"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:226
msgid "Select a file to upload:"
msgstr "Sélectionnez un fichier à envoyer :"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:227
msgid "Or select a directory (works in Chrome only):"
msgstr "Ou sélectionnez un répertoire (fonctionne uniquement avec Chrome) :"
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73
msgid "Index of "
msgstr "Index de "
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:75
msgid "Error occurred"
msgstr "Une erreur s'est produite"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:80
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:44
msgid "File system root"
msgstr "Racine du système de fichiers"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:81
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45
msgid "Saved games"
msgstr "Sauvegardes"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:116
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:82
msgid "Parent directory"
msgstr "Répertoire parent"
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:214
msgid "ScummVM couldn't list the directory you specified."
msgstr ""
"ScummVM n'a pas pu lister le contenu du répertoire que vous avez spécifié."
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:228
msgid "Index of"
msgstr "Index de"
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:41
msgid "This is a local webserver index page."
msgstr "Ceci est une page d'index d'un serveur web local."
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42
msgid "Open Files manager"
msgstr "Ouvrir le gestionnaire de fichiers"
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:66
msgid "The parent directory doesn't exist!"
msgstr "Le répertoire parent n'existe pas !"
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:70
msgid "Can't upload into a file!"
msgstr "Impossible d'envoyer vers un fichier !"
#: backends/networking/sdl_net/handlerutils.cpp:204
msgid "Back to the files manager"
msgstr "Retour au gestionnaire de fichiers"
#: backends/networking/sdl_net/localwebserver.cpp:131
msgid ""
"Failed to start local webserver.\n"
"Check whether selected port is not used by another application and try again."
msgstr ""
"Échec du démarrage du serveur web local.\n"
"Vérifiez si le port sélectionné n'est pas utilisé par une autre application "
"et essayez de nouveau."
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:67
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:109
msgid "Invalid request: headers are too long!"
msgstr "Requête invalide : les en-têtes sont trop longs !"
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:151
msgid "Failed to upload the file!"
msgstr "Échec de l'envoi du fichier !"
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:180
msgid "No file was passed!"
msgstr "Aucun fichier n'a été transféré !"
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:198
msgid "Uploaded successfully!"
msgstr "Succès de l'envoi !"
#: backends/platform/3ds/options.cpp:64
msgid "Show mouse cursor"
msgstr "Afficher le curseur de la souris"
#: backends/platform/3ds/options.cpp:65
msgid "Snap to edges"
msgstr "Aligner sur les bords"
#: backends/platform/3ds/options.cpp:66
msgid "Stretch to fit"
msgstr "Étirer pour s'adapter à l'écran"
#: backends/platform/3ds/options.cpp:68
msgid "Use Screen:"
msgstr "Utiliser l'écran :"
#: backends/platform/3ds/options.cpp:70
msgctxt "3ds-screen"
msgid "Top"
msgstr "du haut"
#: backends/platform/3ds/options.cpp:71
msgctxt "3ds-screen"
msgid "Bottom"
msgstr "du bas"
#: backends/platform/3ds/options.cpp:72
msgctxt "3ds-screen"
msgid "Both"
msgstr "les deux"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:45
#: backends/platform/ds/osystem_ds.cpp:172
#: backends/platform/sdl/miyoo/miyoo.cpp:59
#: backends/platform/sdl/miyoo/miyoo.cpp:86
#: backends/platform/sdl/opendingux/opendingux.cpp:49
#: backends/platform/sdl/switch/switch.cpp:38
msgid "A"
msgstr "A"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:47
#: backends/platform/ds/osystem_ds.cpp:174
#: backends/platform/sdl/miyoo/miyoo.cpp:63
#: backends/platform/sdl/miyoo/miyoo.cpp:90
#: backends/platform/sdl/opendingux/opendingux.cpp:53
#: backends/platform/sdl/switch/switch.cpp:40
msgid "X"
msgstr "X"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:48
#: backends/platform/ds/osystem_ds.cpp:175
#: backends/platform/sdl/miyoo/miyoo.cpp:65
#: backends/platform/sdl/miyoo/miyoo.cpp:92
#: backends/platform/sdl/opendingux/opendingux.cpp:55
#: backends/platform/sdl/switch/switch.cpp:39
msgid "Y"
msgstr "Y"
#. I18N: Hardware key
#. I18N: Return key
#. I18N: Select party member command in Might & Magic 1
#: backends/platform/3ds/osystem-events.cpp:49
#: backends/platform/ds/osystem_ds.cpp:176
#: backends/platform/sdl/miyoo/miyoo.cpp:67
#: backends/platform/sdl/miyoo/miyoo.cpp:94
#: backends/platform/sdl/opendingux/opendingux.cpp:57
#: backends/platform/sdl/ps3/ps3.cpp:44 backends/platform/sdl/psp2/psp2.cpp:47
#: engines/mm/mm1/metaengine.cpp:49 engines/mm/mm1/metaengine.cpp:92
msgid "Select"
msgstr "Select"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:50
#: backends/platform/ds/osystem_ds.cpp:177
#: backends/platform/sdl/miyoo/miyoo.cpp:69
#: backends/platform/sdl/miyoo/miyoo.cpp:96
#: backends/platform/sdl/opendingux/opendingux.cpp:59
#: backends/platform/sdl/ps3/ps3.cpp:46 backends/platform/sdl/psp2/psp2.cpp:48
msgid "Start"
msgstr "Start"
#: backends/platform/3ds/osystem-events.cpp:51
#: backends/platform/sdl/switch/switch.cpp:56
msgid "ZL"
msgstr "ZL"
#: backends/platform/3ds/osystem-events.cpp:52
#: backends/platform/sdl/switch/switch.cpp:57
msgid "ZR"
msgstr "ZR"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:53
#: backends/platform/ds/osystem_ds.cpp:178
#: backends/platform/sdl/miyoo/miyoo.cpp:71
#: backends/platform/sdl/miyoo/miyoo.cpp:98
#: backends/platform/sdl/opendingux/opendingux.cpp:61
#: backends/platform/sdl/psp2/psp2.cpp:49
#: backends/platform/sdl/switch/switch.cpp:46
msgid "L"
msgstr "L"
#. I18N: Hardware key
#: backends/platform/3ds/osystem-events.cpp:54
#: backends/platform/ds/osystem_ds.cpp:179
#: backends/platform/sdl/miyoo/miyoo.cpp:73
#: backends/platform/sdl/miyoo/miyoo.cpp:100
#: backends/platform/sdl/opendingux/opendingux.cpp:63
#: backends/platform/sdl/psp2/psp2.cpp:50
#: backends/platform/sdl/switch/switch.cpp:47
msgid "R"
msgstr "R"
#: backends/platform/3ds/osystem-events.cpp:63
msgid "C-Pad X"
msgstr "C-Pad X"
#: backends/platform/3ds/osystem-events.cpp:64
msgid "C-Pad Y"
msgstr "C-Pad Y"
#: backends/platform/3ds/osystem-events.cpp:69
#: backends/platform/ds/osystem_ds.cpp:192
msgid "Touch"
msgstr "Toucher"
#: backends/platform/3ds/osystem-events.cpp:309
msgid "Toggle Drag Mode"
msgstr "Act./Désact. Mode Déplacement"
#: backends/platform/3ds/osystem-events.cpp:314
msgid "Toggle Magnify Mode"
msgstr "Act./Désact. Mode Loupe"
#: backends/platform/3ds/osystem-events.cpp:349
msgid ""
"Magnify Mode Off. Reactivating Drag Mode.\n"
"Returning to Launcher..."
msgstr ""
"Mode Loupe désactivé. Réactivation du mode Déplacement.\n"
"Retour au Lanceur..."
#: backends/platform/3ds/osystem-events.cpp:351
msgid "Magnify Mode Off. Returning to Launcher..."
msgstr "Mode Loupe désactivé. Retour au Lanceur..."
#: backends/platform/3ds/osystem-events.cpp:385
msgid "Hover Mode"
msgstr "Mode Survol"
#: backends/platform/3ds/osystem-events.cpp:389
msgid "Drag Mode"
msgstr "Mode Déplacement"
#: backends/platform/3ds/osystem-events.cpp:391
msgid "Cannot Switch to Drag Mode while Magnify Mode is On"
msgstr ""
"Impossible de passer au Mode Déplacement quand le Mode Loupe est activé"
#: backends/platform/3ds/osystem-events.cpp:398
msgid "Magnify Mode cannot be activated in menus."
msgstr "Le Mode Loupe ne peut pas être activé dans les menus."
#: backends/platform/3ds/osystem-events.cpp:401
msgid ""
"Magnify Mode can only be activated\n"
" when both screens are enabled."
msgstr ""
"Le Mode Loupe ne peut être activé\n"
"que lorsque les deux écrans sont activés."
#: backends/platform/3ds/osystem-events.cpp:403
msgid "In-game resolution too small to magnify."
msgstr "La résolution durant le jeu est trop réduite pour être agrandie."
#: backends/platform/3ds/osystem-events.cpp:409
msgid "Magnify Mode On. Switching to Hover Mode..."
msgstr "Mode Loupe activé. Passage en Mode Survol..."
#: backends/platform/3ds/osystem-events.cpp:411
msgid "Magnify Mode On"
msgstr "Mode Loupe activé"
#: backends/platform/3ds/osystem-events.cpp:418
msgid "Magnify Mode Off. Reactivating Drag Mode..."
msgstr "Mode Loupe désactivé. Réactivation du Mode Déplacement..."
#: backends/platform/3ds/osystem-events.cpp:420
msgid "Magnify Mode Off"
msgstr "Mode Loupe désactivé"
#: backends/platform/android/android.cpp:1055
#: backends/platform/ios7/ios7_osys_misc.mm:249
msgid "Getting help"
msgstr "Obtenir de l'aide"
#: backends/platform/android/android.cpp:1058
msgid ""
"## Help, I'm lost!\n"
"\n"
"First, make sure you have the games and necessary game files ready. Check "
"the **Where to Get the Games** section under the **General** tab. Once "
"obtained, follow the steps outlined in the **Adding Games** tab to finish "
"adding them on this device. Take a moment to review this process carefully, "
"as some users encountered challenges here owing to recent Android changes.\n"
"\n"
"Need more help? Refer to our [online documentation for Android](https://docs."
"scummvm.org/en/latest/other_platforms/android.html). Got questions? Swing by "
"our [support forums](https://forums.scummvm.org/viewforum.php?f=17) or hop "
"on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an "
"[Android support channel](https://discord.com/"
"channels/581224060529148060/1135579923185139862).\n"
"\n"
"Oh, and heads up, many of our supported games are intentionally tricky, "
"sometimes mind-bogglingly so. If you're stuck in a game, think about "
"checking out a game walkthrough. Good luck!\n"
msgstr ""
"## Au secours, je suis perdu !\n"
"\n"
"Tout d'abord, assurez-vous que vous avez les jeux et les fichiers de jeu "
"nécessaires. Consultez la section **Où se procurer les jeux** sous l'onglet "
"**Général**. Une fois les jeux obtenus, suivez les étapes décrites dans "
"l'onglet **Ajouter des jeux** pour finir de les ajouter sur cet appareil. "
"Prenez le temps d'examiner attentivement cette procédure, car certains "
"utilisateurs ont rencontré des difficultés en raison des récents changements "
"apportés à Android.\n"
"\n"
"Besoin d'aide ? Consultez notre [documentation en ligne pour Android]"
"(https://docs.scummvm.org/en/latest/other_platforms/android.html). Vous avez "
"des questions ? Rendez-vous sur nos [forums d'assistance](https://forums."
"scummvm.org/viewforum.php?f=17) ou sur notre [serveur Discord](https://"
"discord.gg/4cDsMNtcpG), qui comprend un [salon d'assistance Android](https://"
"discord.com/channels/581224060529148060/1135579923185139862).\n"
"\n"
"Oh, et attention, beaucoup de nos jeux pris en charge sont "
"intentionnellement difficiles, parfois même incroyablement complexes. Si "
"vous êtes bloqué au cours d'une partie, pensez à consulter un guide de jeu. "
"Bonne chance !\n"
#: backends/platform/android/android.cpp:1067
#: backends/platform/ios7/ios7_osys_misc.mm:261
#: backends/platform/ios7/ios7_osys_misc.mm:357
msgid "Touch Controls"
msgstr "Contrôles tactiles"
#: backends/platform/android/android.cpp:1070
msgid ""
"## Touch control modes\n"
"The touch control mode can be changed by tapping or clicking on the "
"controller icon in the upper right corner\n"
"### Direct mouse \n"
"\n"
"The touch controls are direct. The pointer jumps to where the finger touches "
"the screen (default for menus).\n"
"\n"
" ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n"
"\n"
"### Touchpad emulation \n"
"\n"
"The touch controls are indirect, like on a laptop touchpad.\n"
"\n"
" ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n"
"\n"
"### Gamepad emulation \n"
"\n"
"Fingers must be placed on lower left and right of the screen to emulate a "
"directional pad and action buttons.\n"
"\n"
" ![Gamepad mode](gamepad.png \"Gamepad mode\"){w=10em}\n"
"\n"
"To select the preferred touch mode for menus, 2D games, and 3D games, go to "
"**Global Options > Backend > Choose the preferred touch mode**.\n"
"\n"
"## Touch actions \n"
"\n"
"### Two finger scroll \n"
"\n"
"To scroll, slide two fingers up or down the screen\n"
"### Two finger tap\n"
"\n"
"To do a two finger tap, hold one finger down and then tap with a second "
"finger.\n"
"\n"
"### Three finger tap\n"
"\n"
"To do a three finger tap, start with holding down one finger and "
"progressively touch down the other two fingers, one at a time, while still "
"holding down the previous fingers. Imagine you are impatiently tapping your "
"fingers on a surface, but then slow down that movement so it is rhythmic, "
"but not too slow.\n"
"\n"
"### Immersive Sticky fullscreen mode\n"
"\n"
"Swipe from the edge to reveal the system bars. They remain semi-transparent "
"and disappear after a few seconds unless you interact with them.\n"
"\n"
"### Global Main Menu\n"
"\n"
"To open the Global Main Menu, tap on the menu icon at the top right of the "
"screen.\n"
"\n"
" ![Menu icon](menu.png \"Menu icon\"){w=10em}\n"
"\n"
"## Virtual keyboard\n"
"\n"
"To open the virtual keyboard, long press on the controller icon at the top "
"right of the screen, or tap on any editable text field. To hide the virtual "
"keyboard, tap the controller icon again, or tap outside the text field.\n"
"\n"
"\n"
" ![Keybpard icon](keyboard.png \"Keyboard icon\"){w=10em}\n"
"\n"
msgstr ""
"## Modes de contrôle tactile\n"
"Le mode de contrôle tactile peuvent modifié à tout moment en tapant sur "
"l'icône Manette, à côté de l'icône Menu en haut à droite de l'écran.\n"
"### Souris direct\n"
"\n"
"Les contrôles tactiles sont directs. Le pointeur se place à l'endroit où le "
"doigt touche l'écran (réglage par défaut pour les menus).\n"
"\n"
" ![Mode Souris direct](mouse.png \"Mode Souris direct\"){w=10em}\n"
"\n"
" ### Émulation d'un touchpad\n"
" \n"
" Les commandes tactiles sont indirectes, comme sur un touchpad d'ordinateur "
"portable.\n"
" \n"
" ![Mode Touchpad](touchpad.png \"Mode Touchpad\"){w=10em}\n"
"\n"
"### Emulation d'une manette\n"
"\n"
"Les doigts doivent être placés en bas à gauche et à droite de l'écran et "
"émulent un pad directionnel et des boutons d'action.\n"
"\n"
" ![Mode Manette](gamepad.png \"Mode Manette\"){w=10em}\n"
" \n"
" Pour sélectionner le mode tactile préféré pour les menus, les jeux 2D et "
"les jeux 3D, allez dans **Options générales > Back-end > Choix du mode "
"tactile préféré**\n"
" \n"
" ## Actions tactiles\n"
" \n"
" ### Défilement avec deux doigts\n"
" \n"
"Pour faire défiler l'écran, faites glisser deux doigts vers le haut ou vers "
"le bas.\n"
" \n"
"### Touché à deux doigts\n"
"\n"
"Pour effectuer une touché à deux doigts, maintenez un doigt enfoncé, puis "
"touchez l'écran avec un deuxième doigt.\n"
"### Touché à trois doigts\n"
"\n"
"Pour effectuer un touché à trois doigts, commencez par maintenir un doigt "
"enfoncé et touchez l'écran progressivement les deux autres doigts, un à la "
"fois, tout en maintenant les doigts précédents enfoncés. Imaginez que vous "
"tapotez impatiemment vos doigts sur une surface, mais ralentissez ce "
"mouvement pour qu'il soit rythmé, mais pas trop lent.\n"
"\n"
"### Mode Plein écran Immersive Sticky\n"
"\n"
"Balayez à partir du bord pour faire apparaître les barres du système. Elles "
"restent semi-transparentes et disparaissent au bout de quelques secondes si "
"vous n'interagissez pas avec elles.\n"
"\n"
"### Menu principal\n"
"\n"
"Pour ouvrir le menu principal, appuyez sur l'icône Menu en haut à droite de "
"l'écran.\n"
"\n"
" ![Icône Menu](menu.png \"Icône Menu\"){w=10em}\n"
"\n"
"## Clavier virtuel\n"
"\n"
"Pour ouvrir le clavier virtuel, appuyez longuement sur l'icône Manette en "
"haut à droite de l'écran, ou appuyez sur n'importe quel champ de texte "
"modifiable. Pour masquer le clavier virtuel, appuyez à nouveau sur l'icône "
"Manette, ou appuyez en dehors du champ de texte.\n"
"\n"
"\n"
" ![Icône Clavier](keyboard.png \"Icône Clavier\"){w=10em}\n"
"\n"
#: backends/platform/android/android.cpp:1126
#: backends/platform/ios7/ios7_osys_misc.mm:336
#: backends/platform/ios7/ios7_osys_misc.mm:380
msgid "Adding Games"
msgstr "Ajouter des jeux"
#: backends/platform/android/android.cpp:1129
msgid ""
"## Adding Games \n"
"\n"
"1. Select **Add Game...** from the launcher. \n"
"\n"
"2. Inside the ScummVM file browser, select **Go Up** until you reach the "
"root folder which has the **<Add a new folder>** option. \n"
"\n"
" ![ScummVM file browser root](browser-root.png \"ScummVM file browser root"
"\"){w=70%}\n"
"\n"
"3. Double-tap **<Add a new folder>**. In your device's file browser, "
"navigate to the folder containing all your game folders. For example, **SD "
"Card > ScummVMgames**. \n"
"\n"
"4. Select **Use this folder**. \n"
"\n"
" ![OS selectable folder](fs-folder.png \"OS selectable folder\"){w=70%}\n"
"\n"
"5. Select **ALLOW** to give ScummVM permission to access the folder. \n"
"\n"
" ![OS access permission dialog](fs-permission.png \"OS access permission\")"
"{w=70%}\n"
"\n"
"6. In the ScummVM file browser, double-tap to browse through your added "
"folder. Add a game by selecting the sub-folder containing the game files, "
"then tap **Choose**. \n"
"\n"
" ![SAF folder added](browser-folder-in-list.png \"SAF folder added\")"
"{w=70%}\n"
"\n"
"Step 2 and 3 are done only once. To add more games, repeat Steps 1 and 6. \n"
"\n"
"See our [Android documentation](https://docs.scummvm.org/en/latest/"
"other_platforms/android.html) for more information.\n"
msgstr ""
"## Ajouter des jeux \n"
"\n"
"1. Sélectionnez **Ajouter...** dans le lanceur. \n"
"\n"
"2. A l'intérieur du navigateur de fichiers de ScummVM, selectionnez "
"\"Remonter\" jusqu'à ce que vous atteigniez le dossier racine qui a l'option "
"\"<Ajouter un nouveau dossier>\". \n"
"\n"
" ![Racine dans le navigateur de fichiers ScummVM](browser-root.png \"Racine "
"dans le navigateur de fichiers ScummVM\"){w=70%}\n"
"\n"
"3. Double-tapez sur **<Ajouter un nouveau dossier>**. Dans le navigateur de "
"fichiers de votre appareil, accédez au dossier contenant tous vos dossiers "
"de jeux. Par exemple, **SD Card > ScummVMgames**.\n"
"\n"
"4. Selectionnez \"Utiliser ce dossier\".\n"
"\n"
" ![OS selection du dossier](fs-folder.png \"OS selection du dossier\")"
"{w=70%}\n"
"\n"
"5. Selectionnez \"AUTORISER\" pour donner à ScummVM les permissions d'accès "
"au dossier.\n"
"\n"
" ![OS Permissions d'accès](fs-permission.png \"OS Permissions d'accès\")"
"{w=70%}\n"
"\n"
"6. Dans le navigateur de fichiers ScummVM, double-tapez pour parcourir votre "
"dossier ajouté. Sélectionnez le dossier contenant les fichiers du jeu, puis "
"tapez sur **Choisir**.\n"
"\n"
" ![Dossier SAF ajouté](browser-folder-in-list.png \"Dossier SAF ajouté\")"
"{w=70%}\n"
"\n"
"Les étapes 2 et 3 ne sont effectuées qu'une seule fois. Pour ajouter "
"d'autres jeux, répétez les étapes 1 et 6. \n"
"\n"
"Consultez notre [documentation Android](https://docs.scummvm.org/en/latest/"
"other_platforms/android.html) pour plus d'informations.\n"
#: backends/platform/android/options.cpp:131
#: backends/platform/ios7/ios7_options.mm:165
msgid "Show On-screen control"
msgstr "Afficher les contrôles sur l'écran"
#: backends/platform/android/options.cpp:132
#: backends/platform/ios7/ios7_options.mm:112
msgid "Choose the preferred touch mode:"
msgstr "Choix du mode tactile préféré :"
#: backends/platform/android/options.cpp:134
#: backends/platform/android/options.cpp:165
#: backends/platform/ios7/ios7_options.mm:117
#: backends/platform/ios7/ios7_options.mm:144
msgid "In menus"
msgstr "Dans les menus"
#: backends/platform/android/options.cpp:136
#: backends/platform/android/options.cpp:154
#: backends/platform/android/options.cpp:155
#: backends/platform/ios7/ios7_options.mm:119
#: backends/platform/ios7/ios7_options.mm:136
#: backends/platform/ios7/ios7_options.mm:137
#: backends/platform/ios7/ios7_osys_events.cpp:344
msgid "Touchpad emulation"
msgstr "Emulation d'un touchpad"
#: backends/platform/android/options.cpp:137
#: backends/platform/android/options.cpp:157
#: backends/platform/android/options.cpp:158
#: backends/platform/ios7/ios7_options.mm:120
#: backends/platform/ios7/ios7_options.mm:139
#: backends/platform/ios7/ios7_options.mm:140
#: backends/platform/ios7/ios7_osys_events.cpp:346
msgid "Direct mouse"
msgstr "Souris directe"
#: backends/platform/android/options.cpp:138
#: backends/platform/android/options.cpp:160
#: backends/platform/android/options.cpp:161
msgid "Gamepad emulation"
msgstr "Emulation d'une manette"
#: backends/platform/android/options.cpp:144
#: backends/platform/ios7/ios7_options.mm:126
msgid "In 2D games"
msgstr "Dans les jeux 2D"
#: backends/platform/android/options.cpp:146
#: backends/platform/ios7/ios7_options.mm:128
msgid "In 3D games"
msgstr "Dans les jeux 3D"
#: backends/platform/android/options.cpp:163
#: backends/platform/ios7/ios7_options.mm:142
msgid "Select the orientation:"
msgstr "Choix de l'orientation :"
#: backends/platform/android/options.cpp:167
#: backends/platform/android/options.cpp:182
#: backends/platform/ios7/ios7_options.mm:146
#: backends/platform/ios7/ios7_options.mm:161
msgid "Automatic"
msgstr "Automatique"
#: backends/platform/android/options.cpp:168
#: backends/platform/android/options.cpp:183
#: backends/platform/ios7/ios7_options.mm:147
#: backends/platform/ios7/ios7_options.mm:162
msgid "Portrait"
msgstr "Portrait"
#: backends/platform/android/options.cpp:169
#: backends/platform/android/options.cpp:184
#: backends/platform/ios7/ios7_options.mm:148
#: backends/platform/ios7/ios7_options.mm:163
msgid "Landscape"
msgstr "Paysage"
#: backends/platform/android/options.cpp:175
#: backends/platform/ios7/ios7_options.mm:154
msgid "In games"
msgstr "Dans les jeux"
#. I18N: This button opens a list of all folders added for Android Storage Attached Framework
#: backends/platform/android/options.cpp:189
msgid "Remove folder authorizations..."
msgstr "Supprimer les autorisations des dossiers..."
#: backends/platform/android/options.cpp:493
msgid "Remove"
msgstr "Supprimer"
#: backends/platform/ds/ds-graphics.cpp:281
msgid "Unscaled"
msgstr "Sans mise à l'échelle"
#: backends/platform/ds/ds-graphics.cpp:282
msgid "Hardware scale (fast, but low quality)"
msgstr "Mise à l'échelle matérielle (rapide mais qualité faible)"
#: backends/platform/ds/ds-graphics.cpp:283
msgid "Software scale (good quality, but slower)"
msgstr "Mise à l'échelle logicielle (bonne qualité mais plus lent)"
#: backends/platform/ios7/ios7_options.mm:97
msgid "Show Gamepad Controller (iOS 15 and later)"
msgstr "Afficher la manette de jeu (iOS 15 et supérieur)"
#: backends/platform/ios7/ios7_options.mm:98
#: backends/platform/ios7/ios7_options.mm:99
msgid "Gamepad opacity"
msgstr "Opacité de la manette"
#: backends/platform/ios7/ios7_options.mm:103
msgid "Directional button:"
msgstr "Bouton de direction :"
#: backends/platform/ios7/ios7_options.mm:105
msgid "Thumbstick"
msgstr "Stick analogique"
#: backends/platform/ios7/ios7_options.mm:106
msgid "Dpad"
msgstr "Croix directionnelle"
#: backends/platform/ios7/ios7_options.mm:107
msgid "Use minimal gamepad layout"
msgstr "Utiliser une configuration minimale de manette"
#: backends/platform/ios7/ios7_options.mm:109
msgid "Show keyboard function bar"
msgstr "Afficher la barre de fonctions du clavier"
#: backends/platform/ios7/ios7_osys_misc.mm:252
msgid ""
"## Help, I'm lost!\n"
"\n"
"First, make sure you have the games and necessary game files ready. Check "
"the **Where to Get the Games** section under the **General** tab. Once "
"obtained, follow the steps outlined in the **Adding Games** tab to finish "
"adding them on this device.\n"
"\n"
"Need more help? Refer to our [online documentation for iOS](https://docs."
"scummvm.org/en/latest/other_platforms/ios.html). Got questions? Swing by our "
"[support forums](https://forums.scummvm.org/viewforum.php?f=15) or hop on "
"our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS "
"support channel](https://discord.com/"
"channels/581224060529148060/1149456560922316911).\n"
"\n"
"Oh, and heads up, many of our supported games are intentionally tricky, "
"sometimes mind-bogglingly so. If you're stuck in a game, think about "
"checking out a game walkthrough. Good luck!\n"
msgstr ""
"## Au secours, je suis perdu !\n"
"\n"
"Tout d'abord, assurez-vous que vous avez les jeux et les fichiers de jeu "
"nécessaires. Consultez la section **Où se procurer les jeux** sous l'onglet "
"**Général**. Une fois les jeux obtenus, suivez les étapes décrites dans "
"l'onglet **Ajouter des jeux** pour finir de les ajouter sur cet appareil.\n"
"\n"
"Besoin d'aide ? Consultez notre [documentation en ligne pour iOS](https://"
"docs.scummvm.org/en/latest/other_platforms/ios.html). Vous avez des "
"questions ? Rendez-vous sur nos [forums d'assistance](https://forums.scummvm."
"org/viewforum.php?f=15) ou sur notre [serveur Discord](https://discord."
"gg/4cDsMNtcpG), qui comprend un [salon d'assistance iOS](https://discord.com/"
"channels/581224060529148060/1149456560922316911).\n"
"\n"
"Oh, et attention, beaucoup de nos jeux pris en charge sont "
"intentionnellement difficiles, parfois même incroyablement complexes. Si "
"vous êtes bloqué au cours d'une partie, pensez à consulter un guide de jeu. "
"Bonne chance !\n"
#: backends/platform/ios7/ios7_osys_misc.mm:264
msgid ""
"## Touch control modes\n"
"The touch control mode can be changed by tapping or clicking on the "
"controller icon in the upper right corner, by swiping two fingers from left "
"to right, or in the global settings from the Launcher go to **Global Options "
"> Backend > Choose the preferred touch mode**. It's possible to configure "
"the touch mode for three situations (ScummVM menus, 2D games and 3D games).\n"
"\n"
"### Direct mouse \n"
"\n"
"The touch controls are direct. The pointer jumps to where the finger touches "
"the screen (default for menus).\n"
"\n"
" ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n"
"\n"
"### Touchpad emulation \n"
"\n"
"The touch controls are indirect, like on a laptop touchpad.\n"
"\n"
" ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n"
"\n"
"To select the preferred touch mode for menus, 2D games, and 3D games, go to "
"**Global Options > Backend > Choose the preferred touch mode**.\n"
"\n"
"## Touch actions \n"
"\n"
"| Gesture | Action \n"
"| ------------------|-------------------\n"
"| `One finger tap` | Left mouse click \n"
"| `Two fingers tap` | Right mouse click \n"
"| `Two fingers double tap` | ESC \n"
"| `One finger press & hold for >0.5s` | Left mouse button hold and drag, "
"such as for selection from action wheel in Curse of Monkey Island \n"
"| `Two fingers press & hold for >0.5s` | Right mouse button hold and drag, "
"such as for selection from action wheel in Tony Tough \n"
"| `Two fingers swipe (left to right)` | Toggles between the touch modes \n"
"| `Two fingers swipe (right to left)` | Toggles virtual controller (>iOS "
"15) \n"
"| `Two fingers swipe (top to bottom)` | Access Global Main Menu in games \n"
"| `Pinch (zoom in/out)` | Enables/disables keyboard \n"
"\n"
"### Virtual Gamepad \n"
"\n"
"Devices running iOS 15 or later can connect virtual gamepad controller by "
"swiping two fingers from right to left or through **Global Options > "
"Backend**. The directional button can be configured to either a thumbstick "
"or a dpad.\n"
"**Note** While the virtual controller is connected it is not possible to "
"perform mouse clicks using tap gestures since they are disabled as long as "
"the virtual controller is visible. Left mouse clicks are performed by "
"pressing the A button. Tap gestures are enabled again when virtual "
"controller is disconnected.\n"
"\n"
"### Global Main Menu\n"
"\n"
"To open the Global Main Menu, tap on the menu icon at the top right of the "
"screen or swipe two fingers downwards.\n"
"\n"
" ![Menu icon](menu.png \"Menu icon\"){w=10em}\n"
"\n"
"## Virtual keyboard\n"
"\n"
"To open the virtual keyboard, long press on the controller icon at the top "
"right of the screen, perform a pinch gesture (zoom out) or tap on any "
"editable text field. To hide the virtual keyboard, tap the controller icon "
"again, do an opposite pinch gesture (zoom in) or tap outside the text "
"field.\n"
"\n"
"\n"
" ![Keybpard icon](keyboard.png \"Keyboard icon\"){w=10em}\n"
"\n"
msgstr ""
"## Modes de contrôle tactile\n"
"Le mode de contrôle tactile peuvent modifié à tout moment en tapant sur "
"l'icône Manette en haut à droite de l'écran en faisant glisser deux doigts "
"de gauche à droite ou dans les paramètres globaux. Depuis le lanceur, allez "
"dans **Options générales > Back-end > Choix du mode tactile préféré**. Il "
"est possible de configurer le mode tactile pour trois situations (menus "
"ScummVM, jeux 2D et jeux 3D).\n"
"\n"
"### Souris direct\n"
"\n"
"Les contrôles tactiles sont directs. Le pointeur se place à l'endroit où le "
"doigt touche l'écran (réglage par défaut pour les menus).\n"
"\n"
" ![Mode Souris direct](mouse.png \"Mode Souris direct\"){w=10em}\n"
"\n"
" ### Émulation d'un touchpad\n"
" \n"
" Les commandes tactiles sont indirectes, comme sur un touchpad d'ordinateur "
"portable.\n"
" \n"
" ![Mode Touchpad](touchpad.png \"Mode Touchpad\"){w=10em}\n"
"\n"
" Pour sélectionner le mode tactile préféré pour les menus, les jeux 2D et "
"les jeux 3D, allez dans **Options générales > Back-end > Choix du mode "
"tactile préféré**\n"
" \n"
" ## Actions tactiles\n"
" \n"
"| Geste | Action \n"
"| ------------------|-------------------\n"
"| `Touché à un doigt` | Clic gauche de la souris \n"
"| `Touché à deux doigts` | Clic droit de la souris \n"
"| `Double touché à deux doigts` | ECHAP \n"
"| `Appui à un doigt et Maintien >0.5s` | Maintien-glissement avec le bouton "
"gauche de la souris, comme pour effectuer une sélection à partir de la roue "
"d'action dans Curse of Monkey Island \n"
"| `Appui à deux doigts et Maintien >0.5s` | Maintien-glissement avec le "
"bouton droit de la souris, comme pour effectuer une sélection à partir de la "
"roue d'action dans Tony Tough \n"
"| `Balayage à deux doigts (de gauche à droite)` | Passe d'un mode tactile à "
"l'autre \n"
"| `Balayage à deux doigts (de droite à gauche)` | Act./Désact. le contrôleur "
"virtuel (>iOS 15) \n"
"| `Balayage à deux doigts (de haut en bas)` | Accès au menu principal global "
"en cours de jeu \n"
"| `Pincer (zoom avant/arrière)` | Active/désactive le clavier \n"
" \n"
"### Manette de jeu virtuelle \n"
"\n"
"Les appareils fonctionnant sous iOS 15 ou une version ultérieure peuvent "
"connecter une manette de jeu virtuelle en faisant glisser deux doigts de "
"droite à gauche ou via **Options générales > Back-end**. Le bouton "
"directionnel peut être configuré comme un stick analogique ou une croix "
"directionnel.\n"
"**Remarque** Lorsque le contrôleur virtuel est connecté, il n'est pas "
"possible d'effectuer des clics de souris à l'aide des gestes de touché car "
"ceux-ci sont désactivés tant que le contrôleur virtuel est visible. Les "
"clics de souris gauche sont effectués en appuyant sur le bouton A. Les "
"gestes de touché sont à nouveau activés lorsque le contrôleur virtuel est "
"déconnecté.\n"
"\n"
"### Menu principal global\n"
"\n"
"Pour ouvrir le menu principal, tapez sur l'icône Menu en haut à droite de "
"l'écran ou en faisant glisser deux doigts vers le bas.\n"
"\n"
" ![Icône Menu](menu.png \"Icône Menu\"){w=10em}\n"
"\n"
"## Clavier virtuel\n"
"\n"
"Pour ouvrir le clavier virtuel, faites un appui long sur l'icône Contrôleur "
"en haut à droite de l'écran, effectuez un geste de pincement (zoom arrière) "
"ou touchez un champ de texte modifiable. Pour masquer le clavier virtuel, "
"appuyez à nouveau sur l'icône Contrôleur, effectuez un geste de pincement "
"inverse (zoom avant), ou tapez en dehors du champ de texte.\n"
"\n"
"\n"
" ![Icône Clavier](keyboard.png \"Icône Clavier\"){w=10em}\n"
"\n"
#: backends/platform/ios7/ios7_osys_misc.mm:314
msgid "External keyboard"
msgstr "Clavier externe"
#: backends/platform/ios7/ios7_osys_misc.mm:317
msgid ""
"## Use of keyboard\n"
"External keyboards are supported and from iOS 13.4 most of the special keys, "
"e.g. function keys, Home and End, are mapped. \n"
"For external keyboards missing the special keys, e.g. the Apple Magic "
"Keyboard for iPads, the special keys can be triggered using the following "
"key combinations: \n"
"\n"
"\n"
"| Key combination | Action \n"
"| ------------------|-------------------\n"
"| `CMD + 1` | F1 \n"
"| `CMD + 2` | F2 \n"
"| `...` | ... \n"
"| `CMD + 0` | F10 \n"
"| `CMD + SHIFT + 1` | F11 \n"
"| `CMD + SHIFT + 2` | F12 \n"
"| `CMD + UP` | PAGE UP \n"
"| `CMD + DOWN` | PAGE DOWN \n"
"| `CMD + LEFT` | HOME \n"
"| `CMD + RIGHT` | END \n"
"\n"
msgstr ""
"## Utilisation d'un clavier\n"
"Les claviers externes sont pris en charge et, depuis iOS 13.4, la plupart "
"des touches spéciales, par exemple les touches de fonction, Début et Fin, "
"sont affectées. \n"
"Pour les claviers externes dépourvus de touches spéciales, comme par exemple "
"le Magic Keyboard pour iPads d'Apple, les touches spéciales peuvent être "
"actionnées à l'aide des combinaisons de touches suivantes : \n"
"\n"
"\n"
"| Combinaison de touches | Action \n"
"| -----------------------|--------------\n"
"| `CMD + 1` | F1 \n"
"| `CMD + 2` | F2 \n"
"| `...` | ... \n"
"| `CMD + 0` | F10 \n"
"| `CMD + MAJ + 1` | F11 \n"
"| `CMD + MAJ + 2` | F12 \n"
"| `CMD + HAUT` | PAGE SUIV. \n"
"| `CMD + BAS` | PAGE PREC. \n"
"| `CMD + GAUCHE` | DEBUT \n"
"| `CMD + DROITE` | FIN \n"
"\n"
#: backends/platform/ios7/ios7_osys_misc.mm:339
msgid ""
"## Adding Games \n"
"\n"
"1. Copy the required game files to the ScummVM application. There are "
"several ways to do that, see our [Transferring game files documentation]"
"(https://docs.scummvm.org/en/latest/other_platforms/ios.html#transferring-"
"game-files) for more information.\n"
"\n"
"2. Select **Add Game...** from the launcher. \n"
"\n"
"3. In the ScummVM file browser, double-tap to browse to your added folder. "
"Add a game by selecting the sub-folder containing the game files, then tap "
"**Choose**. \n"
"\n"
"To add more games, repeat the steps above. \n"
"\n"
"See our [iOS documentation](https://docs.scummvm.org/en/latest/"
"other_platforms/ios.html) for more information.\n"
msgstr ""
"## Ajouter des jeux \n"
"\n"
"1. Copiez les fichiers de jeu requis dans l'application ScummVM. Il y a "
"plusieurs façons de le faire, consultez notre [documentation sur le "
"transfert des fichiers de jeu](https://docs.scummvm.org/en/latest/"
"other_platforms/ios.html#transferring-game-files) pour plus d'informations.\n"
"\n"
"2. Sélectionnez **Ajouter...** dans le lanceur. \n"
"\n"
"3. Dans le navigateur de fichiers de ScummVM, double-tapez pour aller "
"jusqu'au dossier que vous avez ajouté. Ajoutez un jeu en sélectionnant le "
"sous-dossier contenant les fichiers du jeu, puis tapez sur **Choisir**. \n"
"\n"
"Pour ajouter d'autres jeux, répétez les étapes ci-dessus. \n"
"\n"
"Consultez notre [documentation iOS](https://docs.scummvm.org/en/latest/"
"other_platforms/ios.html) pour plus d'informations.\n"
#: backends/platform/ios7/ios7_osys_misc.mm:360
msgid ""
"## Touch actions \n"
"\n"
"### Press Touch area \n"
"\n"
"Press Touch area to perform a left mouse click\n"
"### Play/Pause\n"
"\n"
"Press Play/Pause to perform a right mouse click\n"
"\n"
"### Global Main Menu\n"
"\n"
"To open the Global Main Menu, press Back/Menu button.\n"
"\n"
"## Virtual keyboard\n"
"\n"
"To open the virtual keyboard, press and hold the Play/Pause button. To hide "
"the virtual keyboard, press the Back/Menu button.\n"
"\n"
msgstr ""
"## Actions tactiles \n"
"\n"
"### Appui sur la zone tactile \n"
"\n"
"Appuyer sur la zone tactile pour effectuer un clic gauche de la souris\n"
"### Lecture/Pause\n"
"\n"
"Appuyer sur Lecture/Pause pour effectuer un clic droit de la souris\n"
"\n"
"### Menu principal\n"
"\n"
"Pour ouvrir le menu principal, appuyez sur la touche Retour/Menu.\n"
"\n"
"## Clavier virtuel\n"
"\n"
"Pour ouvrir le clavier virtuel, appuyez sur la touche Lecture/Pause et "
"maintenez-la enfoncée. Pour masquer le clavier virtuel, appuyez sur la "
"touche Retour/Menu.\n"
"\n"
#: backends/platform/ios7/ios7_osys_misc.mm:383
msgid ""
"## Adding Games \n"
"\n"
"1. Copy the required game files to the ScummVM application. There are "
"several ways to do that, see our [Transferring game files documentation]"
"(https://docs.scummvm.org/en/latest/other_platforms/tvos.html#transferring-"
"game-files) for more information.\n"
"\n"
"2. Select **Add Game...** from the launcher. \n"
"\n"
"3. In the ScummVM file browser, double-tap to browse to your added folder. "
"Add a game by selecting the sub-folder containing the game files, then tap "
"**Choose**. \n"
"\n"
"To add more games, repeat the steps above. \n"
"\n"
"See our [tvOS documentation](https://docs.scummvm.org/en/latest/"
"other_platforms/tvos.html) for more information.\n"
msgstr ""
"## Ajouter des jeux\n"
"\n"
"1. Copiez les fichiers de jeu requis dans l'application ScummVM. Il y a "
"plusieurs façons de le faire, consultez notre [documentation sur le "
"transfert des fichiers de jeu](https://docs.scummvm.org/en/latest/"
"other_platforms/tvos.html#transferring-game-files) pour plus "
"d'informations.\n"
"\n"
"2. Sélectionnez **Ajouter...** dans le lanceur. \n"
"\n"
"3. Dans le navigateur de fichiers de ScummVM, double-tapez pour aller "
"jusqu'au dossier que vous avez ajouté. Ajoutez un jeu en sélectionnant le "
"sous-dossier contenant les fichiers du jeu, puis tapez sur **Choisir**. \n"
"\n"
"Pour ajouter d'autres jeux, répétez les étapes ci-dessus. \n"
"\n"
"Consultez notre [documentation tvOS](https://docs.scummvm.org/en/latest/"
"other_platforms/tvos.html) pour plus d'informations.\n"
#: backends/platform/libretro/src/libretro-options-widget.cpp:46
msgid "LIBRETRO PLAYLIST GENERATOR"
msgstr "LIBRETRO GENERATEUR DE LISTE DE LECTURE"
#: backends/platform/libretro/src/libretro-options-widget.cpp:47
msgid "(check '? > Libretro playlist' for detailed info)"
msgstr "(voir '? > Liste de lecture Libretro' pour plus d'informations)"
#: backends/platform/libretro/src/libretro-options-widget.cpp:48
msgid "Playlists Path"
msgstr "Chemin d'accès"
#: backends/platform/libretro/src/libretro-options-widget.cpp:49
msgid "Specifies where your playlist will be saved."
msgstr "Définit l'emplacement où les listes de lecture seront sauvegardées."
#: backends/platform/libretro/src/libretro-options-widget.cpp:52
msgid "Playlist format:"
msgstr "Format de liste :"
#: backends/platform/libretro/src/libretro-options-widget.cpp:57
msgid "Hooks location:"
msgstr "Emplacement des accroches :"
#: backends/platform/libretro/src/libretro-options-widget.cpp:59
msgid "All in save folder"
msgstr "Toutes dans le dossier sauvegarde"
#: backends/platform/libretro/src/libretro-options-widget.cpp:60
msgid "One in each game folder"
msgstr "Une dans chaque dossier de jeu"
#: backends/platform/libretro/src/libretro-options-widget.cpp:62
msgid "Clear existing hooks"
msgstr "Effacer les accroches existantes"
#: backends/platform/libretro/src/libretro-options-widget.cpp:64
msgid "Generate playlist"
msgstr "Générer la liste"
#: backends/platform/libretro/src/libretro-options-widget.cpp:66
msgid "Status: "
msgstr "État : "
#: backends/platform/libretro/src/libretro-options-widget.cpp:148
msgid "Failed, can't access playlist file"
msgstr "Échec, impossible d'accéder au fichier de liste de lecture"
#: backends/platform/libretro/src/libretro-options-widget.cpp:224
msgid "cleaning failed"
msgstr "effacement impossible"
#: backends/platform/libretro/src/libretro-options-widget.cpp:226
msgid "Failed, can't create hook files"
msgstr "Échec, impossible de créer des fichiers d'accroche"
#: backends/platform/libretro/src/libretro-options-widget.cpp:236
msgid "Select Playlist directory"
msgstr "Sélectionner un répertoire de listes de lecture"
#: backends/platform/libretro/src/libretro-os-utils.cpp:173
msgid "Libretro playlist"
msgstr "Liste de lecture Libretro"
#: backends/platform/libretro/src/libretro-os-utils.cpp:176
msgid ""
"## Libretro playlists for ScummVM core\n"
"Playlists used in Libretro frontends (e.g. Retroarch) are plain text lists "
"used to directly launch a game with a specific core from the user interface. "
"Those lists are structured to pass to the core the path of a specific "
"content file to be loaded (e.g. ROM).\n"
"\n"
"ScummVM core can accept as content the path to any of the files inside a "
"valid game folder, the detection system will try to autodetect the game from "
"the content file parent folder and run the game with default ScummVM "
"options.\n"
"\n"
"The core also supports dedicated per game **hook** plain text files with **."
msgstr ""
"## Listes de lecture Libretro pour le noyau ScummVM\n"
"Les listes de lecture utilisées dans les interfaces Libretro (par ex. "
"Retroarch) sont des listes de texte brut utilisées pour lancer directement "
"un jeu avec un noyau spécifique à partir de l'interface utilisateur. Ces "
"listes sont structurées de manière à transmettre au noyau le chemin d'un "
"fichier de contenu spécifique à charger (par ex. une ROM).\n"
"\n"
"Le noyau ScummVM peut accepter comme contenu le chemin de n'importe quel "
"fichier à l'intérieur d'un dossier de jeu valide, le système de détection "
"essaiera d'autodétecter le jeu à partir du dossier parent du fichier contenu "
"et de lancer le jeu avec les options par défaut de ScummVM.\n"
"\n"
"Le noyau supporte également les fichiers de texte brut **accroche** dédiés à "
"chaque jeu avec **."
#: backends/platform/maemo/maemo.cpp:157
msgid "Click Mode"
msgstr "Mode Clic"
#: backends/platform/sdl/sdl.cpp:1012
msgid "Keyboard"
msgstr "Clavier"
#: backends/platform/sdl/sdl.cpp:1015
msgid ""
"## Keyboard shortcuts\n"
"\n"
"ScummVM supports various in-game keyboard and mouse shortcuts, and since "
"version 2.2.0 these can be manually configured in the **Keymaps tab**, or in "
"the **configuration file**.\n"
"\n"
"For game-specific controls, see the [wiki entry](https://wiki.scummvm.org/"
"index.php?title=Category:Supported_Games) for the game you are playing.\n"
"\n"
"Default shortcuts are shown in the table.\n"
"\n"
"| Shortcut | Description \n"
"| --------------|------------------\n"
"| `Ctrl+F5` | Displays the Global Main Menu\n"
msgstr ""
"## Raccourcis clavier\n"
"\n"
"ScummVM gère plusieurs raccourcis clavier et souris en cours de jeu, et "
"depuis la version 2.2.0, ceux-ci peuvent être configurés manuellement dans "
"**l'onglet Config. Touches**, ou dans le **fichier de configuration**.\n"
"\n"
"Pour les contrôles spécifiques à un jeu, consultez l'[article wiki] (https://"
"wiki.scummvm.org/index.php?title=Category:Supported_Games) du jeu auquel "
"vous jouez.\n"
"\n"
"Les raccourcis par défaut sont indiqués dans le tableau.\n"
"\n"
"| Raccourci | Description \n"
"| --------------|------------------\n"
"| `Ctrl+F5` | Affiche le menu principal global\n"
#: backends/platform/sdl/sdl.cpp:1027
msgid "| `Cmd+q` | Quit (macOS)\n"
msgstr "| `Cmd+q` | Quitter (macOS)\n"
#: backends/platform/sdl/sdl.cpp:1029
msgid "| `Alt+F4` | Quit (Windows)\n"
msgstr "| `Alt+F4` | Quitter (Windows)\n"
#: backends/platform/sdl/sdl.cpp:1031
msgid "| `Ctrl+q` | Quit (Linux/Unix)\n"
msgstr "| `Ctrl+q` | Quitter (Linux/Unix)\n"
#: backends/platform/sdl/sdl.cpp:1032
msgid "| `Ctrl+z` | Quit (other platforms)\n"
msgstr "| `Ctrl+z` | Quitter (autres plateformes)\n"
#: backends/platform/sdl/sdl.cpp:1035
msgid ""
"| `Ctrl+u` | Mutes all sounds\n"
"| `Ctrl+m` | Toggles mouse capture\n"
"| `Ctrl+Alt` and `9` or `0` | Cycles forwards/backwards between graphics "
"filters\n"
"| `Ctrl+Alt` and `+` or `-` | Increases/decreases the scale factor\n"
"| `Ctrl+Alt+a` | Toggles aspect ratio correction on/off\n"
"| `Ctrl+Alt+f` | Toggles between nearest neighbor and bilinear interpolation "
"(graphics filtering on/off)\n"
"| `Ctrl+Alt+s` | Cycles through stretch modes\n"
"| `Alt+Enter` | Toggles full screen/windowed mode\n"
"| `Alt+s` | Takes a screenshot\n"
"| `Ctrl+F7` | Opens virtual keyboard (if enabled). This can also be "
"opened with a long press of the middle mouse button or wheel.\n"
"| `Ctrl+Alt+d` | Opens the ScummVM debugger\n"
msgstr ""
"| `Ctrl+u` | Coupe tous les sons\n"
"| `Ctrl+m` | Active/Désactive la capture à la souris\n"
"| `Ctrl+Alt` and `9` or `0` | Passe au filtre graphique suivant/précédent\n"
"| `Ctrl+Alt` and `+` or `-` | Augmente/diminue le facteur d'échelle\n"
"| `Ctrl+Alt+a` | Active/désactive la correction du rapport d'aspect\n"
"| `Ctrl+Alt+f` | Bascule entre le plus proche voisin et l'interpolation "
"bilinéaire (filtre graphique activé/désactivé)\n"
"| `Ctrl+Alt+s` | Passe d'un mode d'étirement à l'autre\n"
"| `Alt+Enter` | Bascule entre le mode plein écran et le mode fenêtré\n"
"| `Alt+s` | Prend une capture d'écran\n"
"| `Ctrl+F7` | Ouvre le clavier virtuel (si activé). Il peut également "
"être ouvert par un appui long sur le bouton du milieu de la souris ou sur la "
"molette.\n"
"| `Ctrl+Alt+d` | Ouvre le débogueur ScummVM\n"
#: backends/platform/sdl/macosx/appmenu_osx.mm:298
msgid "Hide ScummVM"
msgstr "Masquer ScummVM"
#: backends/platform/sdl/macosx/appmenu_osx.mm:299
msgid "Hide Others"
msgstr "Masquer les autres"
#: backends/platform/sdl/macosx/appmenu_osx.mm:300
msgid "Show All"
msgstr "Tout afficher"
#: backends/platform/sdl/macosx/appmenu_osx.mm:305
msgid "Window"
msgstr "Fenêtre"
#: backends/platform/sdl/macosx/appmenu_osx.mm:307
msgid "Minimize"
msgstr "Placer dans le Dock"
#. I18N: This keymap opens KIA's HELP tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. ONLINE HELP
#: backends/platform/sdl/macosx/appmenu_osx.mm:312
#: engines/bladerunner/metaengine.cpp:321 engines/zvision/metaengine.cpp:226
msgid "Help"
msgstr "Aide"
#: backends/platform/sdl/macosx/appmenu_osx.mm:317
msgid "User Manual"
msgstr "Mode d'emploi"
#: backends/platform/sdl/macosx/appmenu_osx.mm:319
msgid "General Information"
msgstr "Informations générales"
#: backends/platform/sdl/macosx/appmenu_osx.mm:320
msgid "What's New in ScummVM"
msgstr "Nouveautés de ScummVM"
#: backends/platform/sdl/macosx/appmenu_osx.mm:322
msgid "Credits"
msgstr "Crédits"
#: backends/platform/sdl/macosx/appmenu_osx.mm:323
msgid "GPL License"
msgstr "Licence GPL"
#: backends/platform/sdl/macosx/appmenu_osx.mm:324
msgid "LGPL License"
msgstr "Licence LGPL"
#: backends/platform/sdl/macosx/appmenu_osx.mm:325
msgid "Freefont License"
msgstr "Licence FreeFont"
#: backends/platform/sdl/macosx/appmenu_osx.mm:326
msgid "OFL License"
msgstr "Licence OFL"
#: backends/platform/sdl/macosx/appmenu_osx.mm:327
msgid "BSD License"
msgstr "Licence BSD"
#: backends/platform/sdl/macosx/appmenu_osx.mm:329
msgid "Apache License"
msgstr "Licence Apache"
#: backends/platform/sdl/macosx/appmenu_osx.mm:330
msgid "BSL License"
msgstr "Licence BSL"
#: backends/platform/sdl/macosx/appmenu_osx.mm:331
msgid "GLAD License"
msgstr "Licence GLAD"
#: backends/platform/sdl/macosx/appmenu_osx.mm:332
msgid "ISC License"
msgstr "Licence ISC"
#: backends/platform/sdl/macosx/appmenu_osx.mm:333
msgid "Lua License"
msgstr "Licence Lua"
#: backends/platform/sdl/macosx/appmenu_osx.mm:334
msgid "MIT License"
msgstr "Licence MIT"
#: backends/platform/sdl/macosx/appmenu_osx.mm:335
msgid "MKV License"
msgstr "Licence MKV"
#: backends/platform/sdl/macosx/appmenu_osx.mm:336
msgid "MPL License"
msgstr "Licence MPL"
#: backends/platform/sdl/macosx/appmenu_osx.mm:337
msgid "TinyGL License"
msgstr "Licence TinyGL"
#: backends/platform/sdl/macosx/appmenu_osx.mm:338
msgid "Catharon License"
msgstr "Licence Catharon"
#. I18N: Hardware key
#: backends/platform/sdl/miyoo/miyoo.cpp:79
#: backends/platform/sdl/miyoo/miyoo.cpp:106
#: backends/platform/sdl/ps3/ps3.cpp:59
msgid "L2"
msgstr "L2"
#. I18N: Hardware key
#: backends/platform/sdl/miyoo/miyoo.cpp:81
#: backends/platform/sdl/miyoo/miyoo.cpp:108
#: backends/platform/sdl/ps3/ps3.cpp:60
msgid "R2"
msgstr "R2"
#. I18N: Hardware key
#: backends/platform/sdl/miyoo/miyoo.cpp:83
#: backends/platform/sdl/miyoo/miyoo.cpp:114 engines/grim/grim.cpp:544
#: engines/grim/grim.cpp:640 engines/hdb/metaengine.cpp:264
#: engines/made/metaengine.cpp:156
msgid "Menu"
msgstr "Menu"
#. I18N: Hardware key
#: backends/platform/sdl/miyoo/miyoo.cpp:110
#: backends/platform/sdl/opendingux/opendingux.cpp:73
#: backends/platform/sdl/ps3/ps3.cpp:47
#: backends/platform/sdl/switch/switch.cpp:44
msgid "L3"
msgstr "L3"
#. I18N: Hardware key
#: backends/platform/sdl/miyoo/miyoo.cpp:112
#: backends/platform/sdl/ps3/ps3.cpp:48
#: backends/platform/sdl/switch/switch.cpp:45
msgid "R3"
msgstr "R3"
#: backends/platform/sdl/ps3/ps3.cpp:40 backends/platform/sdl/psp2/psp2.cpp:43
#: engines/dragons/metaengine.cpp:201
msgid "Cross"
msgstr "Croix"
#: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:44
#: engines/dragons/metaengine.cpp:195
msgid "Circle"
msgstr "Rond"
#: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:45
#: engines/dragons/metaengine.cpp:183
msgid "Square"
msgstr "Carré"
#: backends/platform/sdl/ps3/ps3.cpp:45
msgid "PS"
msgstr "PS"
#: backends/platform/sdl/ps3/ps3.cpp:49
msgid "L1"
msgstr "L1"
#: backends/platform/sdl/ps3/ps3.cpp:50
msgid "R1"
msgstr "R1"
#: backends/platform/sdl/switch/switch.cpp:41
msgid "Minus"
msgstr "Moins"
#: backends/platform/sdl/switch/switch.cpp:42
#: backends/platform/sdl/switch/switch.cpp:43
msgid "Plus"
msgstr "Plus"
#: backends/platform/wii/options.cpp:50
msgid "Video"
msgstr "Vidéo"
#: backends/platform/wii/options.cpp:53
msgid "Current video mode:"
msgstr "Mode vidéo actuel :"
#: backends/platform/wii/options.cpp:55
msgid "Double-strike"
msgstr "Coup double"
#: backends/platform/wii/options.cpp:59
msgid "Horizontal underscan:"
msgstr "Underscan horizontal :"
#: backends/platform/wii/options.cpp:65
msgid "Vertical underscan:"
msgstr "Underscan vertical :"
#: backends/platform/wii/options.cpp:70
msgid "Input"
msgstr "Entrée"
#: backends/platform/wii/options.cpp:73
msgid "GC Pad sensitivity:"
msgstr "Sensibilité du pad GC :"
#: backends/platform/wii/options.cpp:79
msgid "GC Pad acceleration:"
msgstr "Accélération du pad GC :"
#: backends/platform/wii/options.cpp:85
msgid "DVD"
msgstr "DVD"
#: backends/platform/wii/options.cpp:88 backends/platform/wii/options.cpp:100
msgid "Status:"
msgstr "État :"
#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Unknown"
msgstr "Inconnue"
#: backends/platform/wii/options.cpp:92
msgid "Mount DVD"
msgstr "Monter le DVD"
#: backends/platform/wii/options.cpp:93
msgid "Unmount DVD"
msgstr "Démonter le DVD"
#: backends/platform/wii/options.cpp:97
msgid "SMB"
msgstr "SMB"
#: backends/platform/wii/options.cpp:105
msgid "Server:"
msgstr "Serveur :"
#: backends/platform/wii/options.cpp:109
msgid "Share:"
msgstr "Disque partagé :"
#: backends/platform/wii/options.cpp:117
msgid "Password:"
msgstr "Mot de passe :"
#: backends/platform/wii/options.cpp:120
msgid "Init network"
msgstr "Initialiser le réseau"
#: backends/platform/wii/options.cpp:122
msgid "Mount SMB"
msgstr "Monter SMB"
#: backends/platform/wii/options.cpp:123
msgid "Unmount SMB"
msgstr "Démonter SMB"
#: backends/platform/wii/options.cpp:142
msgid "DVD Mounted successfully"
msgstr "DVD monté avec succès"
#: backends/platform/wii/options.cpp:145
msgid "Error while mounting the DVD"
msgstr "Échec du montage du DVD"
#: backends/platform/wii/options.cpp:147
msgid "DVD not mounted"
msgstr "DVD non monté"
#: backends/platform/wii/options.cpp:160
msgid "Network up, share mounted"
msgstr "Réseau connecté, disque partagé monté"
#: backends/platform/wii/options.cpp:162
msgid "Network up"
msgstr "Réseau connecté"
#: backends/platform/wii/options.cpp:165
msgid ", error while mounting the share"
msgstr ", échec du montage du disque partagé"
#: backends/platform/wii/options.cpp:167
msgid ", share not mounted"
msgstr ", disque partagé non monté"
#: backends/platform/wii/options.cpp:173
msgid "Network down"
msgstr "Réseau déconnecté"
#: backends/platform/wii/options.cpp:177
msgid "Initializing network"
msgstr "Initialisation du réseau"
#: backends/platform/wii/options.cpp:181
msgid "Timeout while initializing network"
msgstr "Dépassement du délai lors de l'initialisation du réseau"
#: backends/platform/wii/options.cpp:185
#, c-format
msgid "Network not initialized (%d)"
msgstr "Réseau non initialisé (%d)"
#: backends/presence/discord/discord.cpp:46
msgid "Launcher"
msgstr "Lanceur"
#: backends/updates/macosx/macosx-updates.mm:73
msgid "Check for Updates..."
msgstr "Recherche des mises à jour..."
#: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:940
#: engines/hugo/hugo.cpp:427 engines/lure/lure.cpp:57
#: engines/mortevielle/mortevielle.cpp:300 engines/sky/compact.cpp:129
#: engines/supernova/supernova.cpp:463 engines/teenagent/resources.cpp:97
#: engines/tony/tony.cpp:187 engines/toon/toon.cpp:5418
#: engines/ultima/ultima8/ultima8.cpp:187
#, c-format
msgid "Unable to locate the '%s' engine data file."
msgstr "Le fichier de données '%s' n'a pu être trouvé."
#: engines/access/resources.cpp:51 engines/drascula/drascula.cpp:956
#: engines/hugo/hugo.cpp:439 engines/lure/lure.cpp:66
#: engines/mortevielle/mortevielle.cpp:308 engines/supernova/supernova.cpp:468
#: engines/tony/tony.cpp:200 engines/toon/toon.cpp:5431
#, c-format
msgid "The '%s' engine data file is corrupt."
msgstr "Le fichier de données '%s' est corrompu."
#: engines/access/resources.cpp:60 engines/drascula/drascula.cpp:967
#: engines/hugo/hugo.cpp:449 engines/lure/lure.cpp:69
#: engines/mortevielle/mortevielle.cpp:318 engines/tony/tony.cpp:211
#: engines/toon/toon.cpp:5442
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d.%d but got "
"%d.%d."
msgstr ""
"La bonne version du fichier de données '%s' n'a pu être trouvée. Version "
"attendue : %d.%d ; version trouvée : %d.%d."
#: engines/adl/metaengine.cpp:44
msgid "TV emulation"
msgstr "Émulation écran télé"
#: engines/adl/metaengine.cpp:45
msgid "Emulate composite output to an NTSC TV"
msgstr "Émule la sortie composite vers un téléviseur NTSC"
#: engines/adl/metaengine.cpp:56 engines/adl/metaengine.cpp:68
msgid "Color graphics"
msgstr "Graphismes en couleurs"
#: engines/adl/metaengine.cpp:57 engines/adl/metaengine.cpp:69
msgid "Use color graphics instead of monochrome"
msgstr "Utilise les graphismes en couleurs au lieu du noir et blanc"
#: engines/adl/metaengine.cpp:80
msgid "Show scanlines"
msgstr "Afficher le tracé par ligne"
#: engines/adl/metaengine.cpp:81
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr "Noircit une ligne sur deux pour imiter l'aspect d'un tube cathodique"
#: engines/adl/metaengine.cpp:92
msgid "Always use sharp monochrome text"
msgstr "Toujours utiliser du texte noir et blanc net"
#: engines/adl/metaengine.cpp:93
msgid "Do not emulate NTSC artifacts for text"
msgstr "Ne pas émuler les artefacts NTSC pour le texte"
#: engines/adl/metaengine.cpp:104
msgid "Use checkered cursor"
msgstr "Utiliser le curseur à damier"
#: engines/adl/metaengine.cpp:105
msgid "Use the checkered cursor from later Apple II models"
msgstr "Utilise le curseur à damier des modèles Apple II les plus récents"
#: engines/agi/detection_tables.h:261
msgid "Early AGI games for Tandy Color Computer are not yet supported."
msgstr ""
"Les premiers jeux AGI pour Tandy Color Computer ne sont pas encore supportés."
#: engines/agi/font.cpp:680
msgid ""
"Could not open/use file 'hgc_font' for Hercules hires font.\n"
"If you have such file in other AGI (Sierra) game, you can copy it to the "
"game directory"
msgstr ""
"Impossible d'ouvrir/utiliser le fichier 'hgc_font' pour les polices Hercules "
"haute résolution.\n"
"Si vous avez un tel fichier dans un autre jeu AGI (Sierra), vous pouvez le "
"copier dans le répertoire du jeu"
#: engines/agi/metaengine.cpp:111 engines/bagel/metaengine.cpp:50
#: engines/chewy/metaengine.cpp:36 engines/cine/metaengine.cpp:46
#: engines/crab/metaengine.cpp:34 engines/drascula/metaengine.cpp:38
#: engines/dreamweb/metaengine.cpp:48 engines/groovie/metaengine.cpp:53
#: engines/m4/metaengine.cpp:37 engines/neverhood/dialogs.cpp:47
#: engines/sci/detection_options.h:107 engines/sherlock/metaengine.cpp:39
#: engines/toltecs/metaengine.cpp:40 engines/trecision/metaengine.cpp:41
#: engines/ultima/metaengine.cpp:52 engines/zvision/metaengine.cpp:46
msgid "Use original save/load screens"
msgstr "Écrans sauvegarder/charger d'origine"
#: engines/agi/metaengine.cpp:112 engines/bagel/metaengine.cpp:51
#: engines/chewy/metaengine.cpp:37 engines/cine/metaengine.cpp:47
#: engines/crab/metaengine.cpp:35 engines/drascula/metaengine.cpp:39
#: engines/dreamweb/metaengine.cpp:49 engines/groovie/metaengine.cpp:54
#: engines/m4/metaengine.cpp:38 engines/neverhood/dialogs.cpp:48
#: engines/sci/detection_options.h:108 engines/sherlock/metaengine.cpp:40
#: engines/toltecs/metaengine.cpp:41 engines/trecision/metaengine.cpp:42
#: engines/ultima/metaengine.cpp:53 engines/zvision/metaengine.cpp:47
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
"Utilise les écrans de sauvegarde/chargement d'origine plutôt que ceux de "
"ScummVM"
#: engines/agi/metaengine.cpp:123
msgid "Use an alternative palette"
msgstr "Utiliser une palette alternative"
#: engines/agi/metaengine.cpp:124
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""
"Utilise une palette de remplacement commune à tous les jeux Amiga. C'était "
"l'ancien comportement"
#: engines/agi/metaengine.cpp:135
msgid "Mouse support"
msgstr "Support de la souris"
#: engines/agi/metaengine.cpp:136
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"Active le support de la souris. Cela permet d'utiliser la souris pour les "
"mouvements et la navigation dans les menus de jeu."
#: engines/agi/metaengine.cpp:147
msgid "Use Hercules hires font"
msgstr "Utiliser les polices Hercules haute résolution"
#: engines/agi/metaengine.cpp:148
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
"Utilise les polices Hercules haute résolution quand elles sont disponibles."
#: engines/agi/metaengine.cpp:159
msgid "Pause when entering commands"
msgstr "Pause lors de la saisie de commandes"
#: engines/agi/metaengine.cpp:160
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""
"Affiche une fenêtre de saisie de commandes et interrompt le jeu (comme pour "
"les jeux SCI) à la place d'un champ de saisie en temps réel."
#: engines/agi/metaengine.cpp:171
msgid "Add speed menu"
msgstr "Ajouter le menu de vitesse"
#: engines/agi/metaengine.cpp:172
msgid "Add game speed menu (similar to PC version)"
msgstr "Ajoute un menu de vitesse (similaire à celui de la version PC)"
#: engines/agi/metaengine.cpp:183 engines/agos/metaengine.cpp:44
#: engines/dreamweb/metaengine.cpp:36 engines/lure/metaengine.cpp:41
#: engines/mads/metaengine.cpp:51 engines/mm/metaengine.cpp:46
#: engines/saga/metaengine.cpp:52 engines/scumm/dialogs.cpp:1188
#: engines/scumm/metaengine.cpp:755
msgid "Enable copy protection"
msgstr "Activer la protection anti-copie"
#: engines/agi/metaengine.cpp:184 engines/agos/metaengine.cpp:45
#: engines/dreamweb/metaengine.cpp:37 engines/lure/metaengine.cpp:42
#: engines/mads/metaengine.cpp:52 engines/mm/metaengine.cpp:47
#: engines/saga/metaengine.cpp:53 engines/scumm/dialogs.cpp:1189
#: engines/scumm/metaengine.cpp:756
msgid "Enable any copy protection that would otherwise be bypassed by default."
msgstr ""
"Active toute protection contre la copie qui serait autrement neutralisée par "
"défaut."
#: engines/agi/metaengine.cpp:408 engines/asylum/asylum.cpp:655
#: engines/buried/saveload.cpp:53 engines/mohawk/riven.cpp:759
#: engines/petka/saveload.cpp:121
msgid "This game does not support loading"
msgstr "Le chargement de sauvegarde n'est pas pris en charge pour ce jeu"
#: engines/agi/metaengine.cpp:431 engines/asylum/asylum.cpp:666
#: engines/buried/saveload.cpp:64 engines/mohawk/riven.cpp:774
#: engines/petka/saveload.cpp:101
msgid "This game does not support saving"
msgstr "La sauvegarde n'est pas prise en charge pour ce jeu"
#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:271
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:836
#: engines/groovie/script.cpp:871 engines/groovie/script.cpp:2234
#: engines/groovie/script.cpp:2261 engines/groovie/script.cpp:2331
#: engines/hugo/file.cpp:399 engines/illusions/menusystem.cpp:679
#: engines/kingdom/kingdom.cpp:741 engines/lab/savegame.cpp:257
#: engines/mads/nebular/dialogs_nebular.cpp:385
#: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:936
#: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:749
#: engines/sci/engine/kfile.cpp:1246 engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3907
#: engines/zvision/file/save_manager.cpp:61
msgid "Restore game:"
msgstr "Charger le jeu :"
#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:271
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:836
#: engines/groovie/script.cpp:854 engines/groovie/script.cpp:871
#: engines/groovie/script.cpp:2234 engines/groovie/script.cpp:2261
#: engines/groovie/script.cpp:2331 engines/hugo/file.cpp:399
#: engines/illusions/menusystem.cpp:679 engines/kingdom/kingdom.cpp:741
#: engines/lab/savegame.cpp:237 engines/lab/savegame.cpp:257
#: engines/mads/nebular/dialogs_nebular.cpp:385
#: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:936
#: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:750
#: engines/sci/engine/kfile.cpp:1246 engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3907
#: engines/zvision/file/save_manager.cpp:61 engines/zvision/metaengine.cpp:267
msgid "Restore"
msgstr "Charger"
#: engines/agos/saveload.cpp:139
msgid "Quick load or save game isn't supported in this location"
msgstr "Le chargement ou sauvegarde rapide n'est pas possible à cet endroit"
#: engines/agos/saveload.cpp:161 engines/scumm/scumm.cpp:3027
#, c-format
msgid ""
"Failed to load saved game from file:\n"
"\n"
"%s"
msgstr ""
"Échec du chargement de la sauvegarde depuis le fichier :\n"
"\n"
"%s"
#: engines/agos/saveload.cpp:196 engines/scumm/scumm.cpp:3014
#, c-format
msgid ""
"Failed to save game to file:\n"
"\n"
"%s"
msgstr ""
"Échec de l'enregistrement de la sauvegarde dans le fichier :\n"
"\n"
"%s"
#: engines/agos/saveload.cpp:204 engines/scumm/scumm.cpp:3047
#, c-format
msgid ""
"Successfully saved game in file:\n"
"\n"
"%s"
msgstr ""
"Sauvegarde enregistrée avec succès dans le fichier :\n"
"\n"
"%s"
#: engines/agos/animation.cpp:576
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Fichier de séquence '%s' non trouvé !"
#: engines/agos/metaengine.cpp:55
msgid "AdLib OPL3 mode"
msgstr "AdLib mode OPL3"
#: engines/agos/metaengine.cpp:56
msgid ""
"When AdLib is selected, OPL3 features will be used. Depending on the game, "
"this will prevent cut-off notes, add extra notes or instruments and/or add "
"stereo."
msgstr ""
"Lorsque AdLib est sélectionné, les fonctionnalités OPL3 seront utilisées. En "
"fonction du jeu, cela empêchera les notes coupées, ajoutera des notes ou des "
"instruments supplémentaires et/ou ajoutera la stéréo."
#: engines/agos/metaengine.cpp:66 engines/agos/metaengine.cpp:77
msgid "Use DOS version music tempos"
msgstr "Utiliser le tempo des musiques de la version DOS"
#: engines/agos/metaengine.cpp:67 engines/agos/metaengine.cpp:78
msgid ""
"Selecting this option will play the music using the tempos used by the DOS "
"version of the game. Otherwise, the faster tempos of the Windows version "
"will be used."
msgstr ""
"En sélectionnant cette option, les musiques seront jouées en utilisant le "
"tempo utilisé par la version DOS du jeu. Sinon, le tempo plus rapide de la "
"version Windows sera utilisé."
#: engines/agos/metaengine.cpp:88 engines/sci/detection_options.h:95
msgid "Prefer digital sound effects"
msgstr "Préférer les effets sonores digitaux"
#: engines/agos/metaengine.cpp:89 engines/sci/detection_options.h:96
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Préfère les effets sonores digitaux plutôt que ceux synthétisés"
#: engines/agos/metaengine.cpp:99
msgid "Disable fade-out effects"
msgstr "Désactiver les fondus au noir"
#: engines/agos/metaengine.cpp:100
msgid "Don't fade every screen to black when leaving a room."
msgstr "Les fondus au noir sont désactivés en quittant une pièce."
#: engines/agos/metaengine.cpp:179
msgid "AGOS 2 support is not compiled in"
msgstr "La prise en charge de AGOS 2 n'a pas été activée dans cette version"
#. I18N: "AGOS main" refers to the main keymappings for the agos engine.
#. It is never disabled and it is not game specific
#: engines/agos/metaengine.cpp:227
msgid "AGOS main"
msgstr "AGOS principal"
#: engines/agos/metaengine.cpp:228 engines/cine/metaengine.cpp:259
#: engines/hopkins/metaengine.cpp:209 engines/lure/metaengine.cpp:169
#: engines/made/metaengine.cpp:103 engines/mads/metaengine.cpp:275
#: engines/stark/metaengine.cpp:185 engines/tinsel/metaengine.cpp:240
#: engines/trecision/metaengine.cpp:121
msgid "Game keymappings"
msgstr "Conf. des touches du jeu"
#: engines/agos/metaengine.cpp:229
msgid "Yes/No keymapping"
msgstr "Conf. des touches Oui/Non"
#: engines/agos/metaengine.cpp:232 engines/cge/metaengine.cpp:203
#: engines/cge2/metaengine.cpp:216 engines/cine/metaengine.cpp:265
#: engines/groovie/metaengine.cpp:205 engines/hopkins/metaengine.cpp:213
#: engines/lure/metaengine.cpp:177 engines/made/metaengine.cpp:107
#: engines/mads/metaengine.cpp:280 engines/saga/metaengine.cpp:278
#: engines/stark/metaengine.cpp:189 engines/tinsel/metaengine.cpp:245
#: engines/trecision/metaengine.cpp:125
msgid "Left click"
msgstr "Clic gauche"
#: engines/agos/metaengine.cpp:238 engines/cge/metaengine.cpp:209
#: engines/cge2/metaengine.cpp:222 engines/cine/metaengine.cpp:271
#: engines/groovie/metaengine.cpp:211 engines/hopkins/metaengine.cpp:219
#: engines/lure/metaengine.cpp:183 engines/made/metaengine.cpp:114
#: engines/mads/metaengine.cpp:286 engines/saga/metaengine.cpp:289
#: engines/stark/metaengine.cpp:195 engines/tinsel/metaengine.cpp:251
#: engines/trecision/metaengine.cpp:131
msgid "Right click"
msgstr "Clic droit"
#: engines/agos/metaengine.cpp:244
msgid "Exit cutscene"
msgstr "Quitter la séquence"
#: engines/agos/metaengine.cpp:257 engines/vcruise/metaengine.cpp:198
msgid "Music volume down"
msgstr "Baisse du volume de la musique"
#: engines/agos/metaengine.cpp:262 engines/vcruise/metaengine.cpp:203
msgid "Music volume up"
msgstr "Hausse du volume de la musique"
#: engines/agos/metaengine.cpp:268 engines/vcruise/metaengine.cpp:188
msgid "Toggle music on/off"
msgstr "Act./Désact. la musique"
#: engines/agos/metaengine.cpp:273
msgid "Toggle sound effect on/off"
msgstr "Act./Désact. les effets sonores"
#: engines/agos/metaengine.cpp:278
msgid "Toggle fast mode on/off"
msgstr "Act./Désact. le mode rapide"
#: engines/agos/metaengine.cpp:290 engines/wintermute/keymapper_tables.h:149
#: engines/wintermute/keymapper_tables.h:731
#: engines/wintermute/keymapper_tables.h:2116
#: engines/wintermute/keymapper_tables.h:2216
msgid "Walk forward"
msgstr "Marcher en avant"
#: engines/agos/metaengine.cpp:296
msgid "Turn backward"
msgstr "Se retourner"
#: engines/agos/metaengine.cpp:302 engines/mohawk/riven.cpp:901
#: engines/wintermute/keymapper_tables.h:161
#: engines/wintermute/keymapper_tables.h:741
#: engines/wintermute/keymapper_tables.h:2122
#: engines/wintermute/keymapper_tables.h:2223
msgid "Turn left"
msgstr "Tourner vers la Gauche"
#: engines/agos/metaengine.cpp:308 engines/mohawk/riven.cpp:907
#: engines/wintermute/keymapper_tables.h:167
#: engines/wintermute/keymapper_tables.h:746
#: engines/wintermute/keymapper_tables.h:2128
#: engines/wintermute/keymapper_tables.h:2230
msgid "Turn right"
msgstr "Tourner vers la Droite"
#: engines/agos/metaengine.cpp:316
msgid "Text speed - Fast"
msgstr "Vitesse du texte - Rapide"
#: engines/agos/metaengine.cpp:321
msgid "Text speed - Medium"
msgstr "Vitesse du texte - Moyenne"
#: engines/agos/metaengine.cpp:326
msgid "Text speed - Slow"
msgstr "Vitesse du texte - Lente"
#: engines/agos/metaengine.cpp:331
msgid "Show objects to interact"
msgstr "Afficher les objets en interaction"
#: engines/agos/metaengine.cpp:338
msgid "Toggle background sounds on/off"
msgstr "Act./Désact. les effets sonores d'ambiance"
#. I18N: Characters are game actors
#: engines/agos/metaengine.cpp:347
msgid "Switch characters"
msgstr "Changer de personnage"
#: engines/agos/metaengine.cpp:353
msgid "Toggle hitbox names on/off"
msgstr "Act./Désact. les noms des hitbox"
#: engines/agos/metaengine.cpp:360
msgid "Switches between speech only and combined speech and subtitles"
msgstr "Bascule entre voix seule et voix + sous-titres combinés"
#: engines/agos/metaengine.cpp:366
msgid "Switches between subtitles only and combined speech and subtitles"
msgstr "Bascule entre sous-titres seuls et voix + sous-titres combinés"
#: engines/agos/metaengine.cpp:376
msgid "High speed mode on/off in Swampy Adventures"
msgstr "Mode Haute vitesse act./désact. dans Swampy Adventures"
#: engines/agos/metaengine.cpp:382 engines/lure/metaengine.cpp:295
#: engines/trecision/metaengine.cpp:181
msgid "Press \"Yes\" key"
msgstr "Appuyez sur la touche \"Oui\""
#: engines/agos/metaengine.cpp:387 engines/lure/metaengine.cpp:310
msgid "Press \"No\" key"
msgstr "Appuyez sur la touche \"Non\""
#: engines/agos/midi.cpp:187 engines/kyra/sound/sound_pc_midi.cpp:76
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
"Il semble que vous utilisez un périphérique General\n"
"MIDI, mais ce jeu ne supporte que le MIDI Roland MT32.\n"
"Nous essayons d'associer les instruments Roland MT32\n"
"aux instruments General MIDI. Cependant il est possible\n"
"que quelques pistes ne soient pas jouées correctement."
#: engines/agos/midi.cpp:316
#, c-format
msgid ""
"Could not find AdLib instrument definition file\n"
"%s. Without this file,\n"
"the music will not sound the same as the original game."
msgstr ""
"Fichier de définition des instruments AdLib\n"
"%s introuvable. Sans ce fichier,\n"
"la musique ne sonnera pas comme dans le jeu original."
#: engines/agos/midi.cpp:374
#, c-format
msgid ""
"Could not find AdLib instrument definition file\n"
"%s. Without this file,\n"
"the sound effects will not sound the same as the original game."
msgstr ""
"Fichier de définition des instruments AdLib\n"
"%s introuvable. Sans ce fichier,\n"
"les effets sonores ne sonneront pas comme dans le jeu original."
#: engines/agos/midi.cpp:453
#, c-format
msgid ""
"Could not find AdLib instrument definition file\n"
"%s or %s. Without one of these files,\n"
"the music will not sound the same as the original game."
msgstr ""
"Fichier de définition des instruments AdLib\n"
"%s ou %s introuvable. Sans l'un de ces fichiers,\n"
"la musique ne sonnera pas comme dans le jeu original."
#: engines/ags/ags.cpp:152
msgid ""
"The selected game uses a pre-2.5 version of the AGS engine, which is not "
"supported."
msgstr ""
"Le jeu sélectionné utilise une version de AGS antérieur à la version 2.5 et "
"n'est pas supporté."
#: engines/ags/ags.cpp:160
msgid ""
"The selected game has a data file greater than 2Gb, which isn't supported by "
"your version of ScummVM yet."
msgstr ""
"Le jeu sélectionné a un fichier de donnée de plus de 2 Go, ce qui n'est pas "
"encore supporté par votre version de ScummVM."
#: engines/ags/ags.cpp:338
msgid ""
"To preserve the original experience, this game should be loaded using the in-"
"game interface.\n"
"You can, however, override this setting in Game Options."
msgstr ""
"Pour préserver l'expérience originale, cette partie doit être chargée en "
"utilisant l'interface du jeu.\n"
"Vous pouvez toutefois modifier ce paramètre dans les Options du Jeu."
#: engines/ags/ags.cpp:353
msgid ""
"To preserve the original experience, this game should be saved using the in-"
"game interface.\n"
"You can, however, override this setting in Game Options."
msgstr ""
"Pour préserver l'expérience originale, ce jeu doit être sauvegardé en "
"utilisant l'interface du jeu.\n"
"Vous pouvez toutefois modifier ce paramètre dans les Options du Jeu."
#: engines/ags/dialogs.cpp:61
msgid "Game language:"
msgstr "Langue du jeu :"
#: engines/ags/dialogs.cpp:61
msgid "Language to use for multilingual games"
msgstr "Langue à utiliser pour les jeux multilingues"
#: engines/ags/dialogs.cpp:83
msgid "Enable ScummVM save management"
msgstr "Activer la gestion des sauvegardes de ScummVM"
#: engines/ags/dialogs.cpp:83
msgid ""
"Never disable ScummVM save management and autosaves.\n"
"NOTE: This could cause save duplication and other oddities"
msgstr ""
"Ne désactive pas la gestion des sauvegardes de ScummVM pour ce jeu.\n"
"NOTE : Cela peut entraîner la duplication des sauvegardes et d'autres "
"anomalies"
#: engines/ags/dialogs.cpp:88
msgid "Force antialiased text"
msgstr "Forcer l'anti-crénelage des textes"
#: engines/ags/dialogs.cpp:88
msgid "Use antialiasing to draw text even if the game does not ask for it"
msgstr ""
"Utilise l'anti-crénelage pour afficher les textes même si le jeu ne le "
"demande pas"
#: engines/ags/dialogs.cpp:91 engines/grim/metaengine.cpp:48
#: engines/zvision/metaengine.cpp:221
msgid "Show FPS"
msgstr "Afficher les FPS"
#: engines/ags/dialogs.cpp:91 engines/grim/metaengine.cpp:49
msgid "Show the current FPS-rate, while you play."
msgstr "Montre le taux de FPS actuel, pendant que vous jouez."
#: engines/ags/engine/ac/listbox.cpp:78
msgid ""
"The game will now list characters exported from the Sierra games that can be "
"imported:\n"
"1. Save files named qfg1*.sav or qfg1vga*.sav inside ScummVM save directory, "
"or\n"
"2. Any .sav file inside the QfG2 Remake game directory"
msgstr ""
"Le jeu va maintenant lister les personnages exportés des jeux Sierra qui "
"peuvent être importés :\n"
"1. Enregistrez les fichiers nommés qfg1*.sav ou qfg1vga*.sav dans le "
"répertoire de sauvegarde de ScummVM, ou\n"
"2. N'importe quel fichier .sav dans le répertoire du jeu QfG2 Remake"
#: engines/asylum/metaengine.cpp:115
msgid "Show version"
msgstr "Afficher la version"
#: engines/asylum/metaengine.cpp:120 engines/wintermute/keymapper_tables.h:950
msgid "Quick load"
msgstr "Chargement rapide"
#: engines/asylum/metaengine.cpp:125 engines/wintermute/keymapper_tables.h:930
msgid "Quick save"
msgstr "Sauvegarde rapide"
#: engines/asylum/metaengine.cpp:130
msgid "Switch to Sarah"
msgstr "Incarner Sarah"
#: engines/asylum/metaengine.cpp:135
msgid "Switch to Grimwall"
msgstr "Incarner Grimwall"
#: engines/asylum/metaengine.cpp:140
msgid "Switch to Olmec"
msgstr "Incarner Olmec"
#: engines/asylum/metaengine.cpp:145
msgid "Bring up the In-Game Menu"
msgstr "Afficher le menu principal du jeu"
#: engines/asylum/metaengine.cpp:152
msgid "Open character inventory"
msgstr "Ouvrir l'inventaire du personnage"
#. I18N: Move Actor to upwards direction
#: engines/asylum/metaengine.cpp:171 engines/asylum/metaengine.cpp:198
#: engines/cine/metaengine.cpp:365 engines/hdb/metaengine.cpp:213
#: engines/nancy/input.cpp:195 engines/tinsel/metaengine.cpp:262
msgid "Move up"
msgstr "Déplacement haut"
#. I18N: Move Actor to downwards direction
#: engines/asylum/metaengine.cpp:177 engines/asylum/metaengine.cpp:205
#: engines/cine/metaengine.cpp:372 engines/hdb/metaengine.cpp:219
#: engines/nancy/input.cpp:201 engines/tinsel/metaengine.cpp:268
msgid "Move down"
msgstr "Déplacement bas"
#. I18N: Move Actor to left direction
#. I18N: Move actor left during fight
#: engines/asylum/metaengine.cpp:183 engines/asylum/metaengine.cpp:212
#: engines/cine/metaengine.cpp:379 engines/hdb/metaengine.cpp:225
#: engines/lure/metaengine.cpp:218 engines/nancy/input.cpp:207
#: engines/tinsel/metaengine.cpp:274
msgid "Move left"
msgstr "Déplacement gauche"
#. I18N: Move Actor to right direction
#. I18N: Move actor right during fight
#: engines/asylum/metaengine.cpp:189 engines/asylum/metaengine.cpp:219
#: engines/cine/metaengine.cpp:386 engines/hdb/metaengine.cpp:231
#: engines/lure/metaengine.cpp:226 engines/nancy/input.cpp:213
#: engines/tinsel/metaengine.cpp:280
msgid "Move right"
msgstr "Déplacement droite"
#: engines/asylum/metaengine.cpp:226
msgid "Toggle animation on/off"
msgstr "Activer/Désactiver l'animation"
#: engines/asylum/metaengine.cpp:232
msgid "Return to gameplay"
msgstr "Revenir au jeu"
#: engines/asylum/metaengine.cpp:238
msgid "Previous resource"
msgstr "Ressource précédente"
#: engines/asylum/metaengine.cpp:245
msgid "Next resource"
msgstr "Ressource suivante"
#: engines/asylum/metaengine.cpp:252
msgid "Previous palette"
msgstr "Palette précédente"
#: engines/asylum/metaengine.cpp:259
msgid "Next palette"
msgstr "Palette suivante"
#. I18N: Warn user about loading potentially incompatible saved game
#: engines/asylum/asylum.cpp:203
#, c-format
msgid ""
"WARNING: Attempt to load saved game from a previous version: Version %s / "
"Build %d"
msgstr ""
"ATTENTION : Tentative de chargement d'une sauvegarde à partir d'une version "
"précédente : Version %s / Compilation %d"
#: engines/asylum/asylum.cpp:204 engines/cine/saveload.cpp:863
msgid "Load anyway"
msgstr "Charger quand même"
#: engines/bagel/metaengine.cpp:41
msgid "Wait"
msgstr "Attendre"
#: engines/bagel/metaengine.cpp:42
msgid "Soldier 714 Eye Cheat"
msgstr "Triche 'Soldier 714 Eye'"
#: engines/bagel/metaengine.cpp:83
msgid "General Keys"
msgstr "Touches principales"
#: engines/bladerunner/bladerunner.cpp:405
msgid "Failed to initialize resources"
msgstr "Échec de l'initialisation des ressources"
#: engines/bladerunner/bladerunner.cpp:1177
msgid "A required game resource was not found"
msgstr "Une ressource de jeu nécessaire n'a pas été trouvée"
#: engines/bladerunner/bladerunner.cpp:2764
msgid ""
"WARNING: This game was saved in Restored Cut Content mode, but you are "
"playing in Original Content mode. The mode will be adjusted to Restored Cut "
"Content for this session until you completely Quit the game."
msgstr ""
"ATTENTION : Cette partie a été sauvegardée en mode Contenu Montage Restauré, "
"mais vous jouez en mode Contenu Original. Le mode sera réglé sur Contenu "
"Montage Restauré pour cette session jusqu'à ce que vous quittiez "
"complètement le jeu."
#: engines/bladerunner/bladerunner.cpp:2766
msgid ""
"WARNING: This game was saved in Original Content mode, but you are playing "
"in Restored Cut Content mode. The mode will be adjusted to Original Content "
"mode for this session until you completely Quit the game."
msgstr ""
"ATTENTION : Cette partie a été sauvegardée en mode Contenu Original, mais "
"vous jouez en mode Contenu Montage Restauré. Le mode sera ajusté au mode "
"Contenu Original pour cette session jusqu'à ce que vous quittiez "
"complètement le jeu."
#: engines/bladerunner/bladerunner.cpp:2768
msgid "Continue"
msgstr "Continuer"
#: engines/bladerunner/detection_tables.h:90
#: engines/bladerunner/detection_tables.h:101
#: engines/bladerunner/detection_tables.h:205
#: engines/bladerunner/detection_tables.h:216
#: engines/kyra/detection_tables.h:77
msgid ""
"The fan translator does not wish his translation to be incorporated into "
"ScummVM."
msgstr ""
"Le fan ayant fait la traduction ne souhaite pas que celle-ci soit incorporée "
"dans ScummVM."
#. I18N: Blade Runner Enhanced Edition is a trademark, so please keep the capitalization
#. for Enhanced Edition as is.
#: engines/bladerunner/detection_tables.h:137
msgid ""
"Enhanced Edition not supported. Please, use the original files which are "
"part of the release."
msgstr ""
"Blade Runner Enhanced Edition n'est pas pris en charge. Veuillez utiliser "
"les fichiers originaux inclus dans la version."
#: engines/bladerunner/metaengine.cpp:45
msgid "Sitcom mode"
msgstr "Mode Sitcom"
#: engines/bladerunner/metaengine.cpp:46
msgid "Game will add laughter after actor's line or narration"
msgstr "Le jeu ajoute des rires après chaque réplique et narration"
#: engines/bladerunner/metaengine.cpp:56
msgid "Shorty mode"
msgstr "Mode Minus"
#: engines/bladerunner/metaengine.cpp:57
msgid "Game will shrink the actors and make their voices high pitched"
msgstr "Le jeu rétrécit les acteurs et rend leurs voix aiguës"
#: engines/bladerunner/metaengine.cpp:67
msgid "Frame limiter high performance mode"
msgstr "Mode haute performance du limiteur de trame"
#: engines/bladerunner/metaengine.cpp:68
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
msgstr ""
"Ce mode peut entraîner une utilisation intensive du CPU ! Il évite "
"l'utilisation de la fonction delayMillis()."
#: engines/bladerunner/metaengine.cpp:78
msgid "Max frames per second limit"
msgstr "Limite haute d'images par seconde"
#: engines/bladerunner/metaengine.cpp:79
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
msgstr "Ce mode cible un maximum de 120 FPS. Si désactivé, le jeu cible 60 FPS"
#: engines/bladerunner/metaengine.cpp:89
msgid "Disable McCoy's quick stamina drain"
msgstr "Désactiver la perte rapide d'endurance de McCoy"
#: engines/bladerunner/metaengine.cpp:90
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
msgstr ""
"Lorsqu'il court, McCoy ne commencera pas à ralentir dès que le joueur "
"arrêtera de cliquer sur la souris"
#: engines/bladerunner/metaengine.cpp:100
msgid "Show subtitles during text crawl"
msgstr "Affiche les sous-titres pendant le défilement du texte"
#: engines/bladerunner/metaengine.cpp:101
msgid "During the intro cutscene, show subtitles during the text crawl"
msgstr ""
"Pendant la scène d'introduction, montre les sous-titres pendant le "
"défilement du texte"
#: engines/bladerunner/metaengine.cpp:111
msgid "Fix credits for voice actors"
msgstr "Corriger les crédits pour les doubleurs"
#: engines/bladerunner/metaengine.cpp:112
msgid ""
"Updates the end credits with corrected credits for the Spanish voice actors"
msgstr ""
"Met à jour le générique de fin avec des crédits corrigés pour les comédiens "
"de doublage espagnols"
#. I18N: These are keymaps that work in the main gameplay and also when KIA (Knowledge Integration Assistant) is open.
#: engines/bladerunner/metaengine.cpp:199
msgid "common shortcuts"
msgstr "raccourcis communs"
#. I18N: These are keymaps which work only in the main gameplay and not within KIA's (Knowledge Integration Assistant) screens.
#: engines/bladerunner/metaengine.cpp:201
msgid "main game shortcuts"
msgstr "raccourcis jeu principal"
#. I18N: These are keymaps that work only within KIA's (Knowledge Integration Assistant) screens.
#: engines/bladerunner/metaengine.cpp:203
msgid "KIA only shortcuts"
msgstr "raccourcis KIA uniquement"
#. I18N: This keymap is the main way for the user interact with the game.
#. It is used with the game's cursor to select, walk-to, run-to, look-at, talk-to, pick up, use, shoot (combat mode), open KIA (when clicking on McCoy).
#: engines/bladerunner/metaengine.cpp:210
msgid "Walk / Look / Talk / Select / Shoot"
msgstr "Marcher / Regarder / Parler /Selectionner / Tirer"
#. I18N: This keymap toggles McCoy's status between combat mode (drawing his gun) and normal mode (holstering his gun)
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. TOGGLE MCCOY'S COMBAT MODE
#: engines/bladerunner/metaengine.cpp:220
msgid "Toggle Combat"
msgstr "Act./Désact. Combat"
#. I18N: This keymap allows skipping video cutscenes
#: engines/bladerunner/metaengine.cpp:229 engines/scumm/help.cpp:79
#: engines/scumm/metaengine.cpp:929 engines/twp/metaengine.cpp:162
#: engines/zvision/metaengine.cpp:284
msgid "Skip cutscene"
msgstr "Passer la séquence"
#. I18N: This keymap allows skipping the current line of dialogue.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SKIP PAST CURRENT LINE OF DIALOGUE
#: engines/bladerunner/metaengine.cpp:242
msgid "Skip dialogue"
msgstr "Passer les dialogues"
#. I18N: This keymap toggles between opening the KIA in the Game Options tab, and closing the KIA.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. GAME OPTIONS
#: engines/bladerunner/metaengine.cpp:253
msgid "Game Options"
msgstr "Options du Jeu"
#. I18N: This keymap opens the KIA database on one of the investigation tabs,
#. CRIME SCENE DATABASE, SUSPECT DATABASE and CLUES DATABASE.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. ACTIVATE KIA CLUE DATABASE SYSTEM
#: engines/bladerunner/metaengine.cpp:264
msgid "Open KIA Database"
msgstr "Ouvrir Base de données KIA"
#. I18N: This keymap works within the KIA Save Game screen
#. and allows submitting a selected existing save game for deletion.
#: engines/bladerunner/metaengine.cpp:282
msgid "Delete Selected Saved Game"
msgstr "Effacer la sauvegarde sélectionnée"
#. I18N: This keymap allows scrolling texts and lists upwards
#: engines/bladerunner/metaengine.cpp:296
msgid "Scroll Up"
msgstr "Défiler vers le haut"
#. I18N: This keymap allows scrolling texts and lists downwards
#: engines/bladerunner/metaengine.cpp:303
msgid "Scroll Down"
msgstr "Défiler vers le bas"
#. I18N: This keymap allows (in KIA only) for a clue to be set as private or public
#. (only when the KIA is upgraded).
#: engines/bladerunner/metaengine.cpp:311
msgid "Toggle Clue Privacy"
msgstr "Act./Désact. Indice Privé"
#. I18N: This keymap opens KIA's SAVE GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SAVE GAME
#: engines/bladerunner/metaengine.cpp:330
#: engines/freescape/games/dark/dark.cpp:183
#: engines/freescape/games/driller/driller.cpp:121
#: engines/pegasus/pegasus.cpp:2825
msgid "Save Game"
msgstr "Sauvegarder"
#. I18N: This keymap opens KIA's LOAD GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. LOAD GAME
#: engines/bladerunner/metaengine.cpp:339
#: engines/freescape/games/dark/dark.cpp:188
#: engines/freescape/games/driller/driller.cpp:126
#: engines/pegasus/pegasus.cpp:2831
msgid "Load Game"
msgstr "Charger"
#. I18N: This keymap opens KIA's CRIME SCENE DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. CRIME SCENE DATABASE
#: engines/bladerunner/metaengine.cpp:348
msgid "Crime Scene Database"
msgstr "Base de données Scènes de crime"
#. I18N: This keymap opens KIA's SUSPECT DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SUSPECT DATABASE
#: engines/bladerunner/metaengine.cpp:357
msgid "Suspect Database"
msgstr "Base de données Suspects"
#. I18N: This keymap opens KIA's CLUE DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. CLUE DATABASE
#: engines/bladerunner/metaengine.cpp:366
msgid "Clue Database"
msgstr "Base de données Indices"
#. I18N: This keymap opens KIA's QUIT GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. QUIT GAME
#: engines/bladerunner/metaengine.cpp:375 engines/dragons/metaengine.cpp:224
#: engines/freescape/games/dark/dark.cpp:193
#: engines/freescape/games/driller/driller.cpp:131
msgid "Quit Game"
msgstr "Quitter le jeu"
#: engines/buried/buried.cpp:590
msgid "Are you sure you want to quit?"
msgstr "Voulez-vous vraiment quitter ?"
#: engines/buried/buried.cpp:600
msgid "Your game is now Paused. Click OK to continue."
msgstr "Votre jeu est maintenant en pause. Cliquez sur OK pour continuer."
#. I18N: This option allows the user to skip cutscenes.
#. I18N: This option allows the user to skip text and cutscenes.
#: engines/buried/metaengine.cpp:40 engines/kyra/metaengine.cpp:61
msgid "Skip support"
msgstr "Support des interruptions"
#: engines/buried/metaengine.cpp:41
msgid "Allow cutscenes to be skipped"
msgstr "Permet de passer les scènes cinématiques"
#: engines/buried/saveload.cpp:80
msgid ""
"ScummVM found that you have saved games that should be converted from the "
"original saved game format.\n"
"The original saved game format is no longer supported directly, so you will "
"not be able to load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM a trouvé des sauvegardes qui ont besoin d'être converties à partir "
"du format de sauvegarde original.\n"
"Le format de sauvegarde original n'est plus directement supporté, vous ne "
"pourrez donc pas charger les sauvegardes si vous ne les convertissez pas.\n"
"\n"
"Appuyer sur OK pour les convertir maintenant, sinon le même message "
"s'affichera la prochaine fois que vous démarrerez le jeu.\n"
#: engines/buried/saveload.cpp:179 engines/mtropolis/saveload.cpp:158
#: engines/vcruise/vcruise.cpp:367
msgid "Saved game was created with a newer version of ScummVM. Unable to load."
msgstr ""
"Sauvegarde créée avec une version plus récente de ScummVM. Chargement "
"impossible."
#: engines/cge/metaengine.cpp:43 engines/cge2/metaengine.cpp:46
msgid "Color Blind Mode"
msgstr "Mode Daltonien"
#: engines/cge/metaengine.cpp:44 engines/cge2/metaengine.cpp:47
msgid "Enable Color Blind Mode by default"
msgstr "Activer le mode Daltonien par défaut"
#: engines/cge/metaengine.cpp:56 engines/glk/metaengine.cpp:193
#: engines/griffon/metaengine.cpp:40 engines/sci/detection_options.h:223
#: engines/supernova/metaengine.cpp:49
msgid "Enable Text to Speech"
msgstr "Utiliser le synthétiseur vocal"
#: engines/cge/metaengine.cpp:57
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr "Utilise la synthèse vocale pour lire les textes du jeu (si disponible)"
#: engines/cge/metaengine.cpp:199 engines/cge2/metaengine.cpp:212
msgid "Game Keymappings"
msgstr "Conf. des touches du jeu"
#: engines/cge/metaengine.cpp:215 engines/hopkins/metaengine.cpp:225
msgid "Exit/Skip"
msgstr "Sortir/Passer"
#: engines/cge/metaengine.cpp:221 engines/cge2/metaengine.cpp:235
#: engines/hopkins/metaengine.cpp:238 engines/lure/metaengine.cpp:191
#: engines/made/metaengine.cpp:162 engines/mads/metaengine.cpp:305
#: engines/saga/metaengine.cpp:441 engines/stark/metaengine.cpp:208
#: engines/trecision/metaengine.cpp:169 engines/vcruise/metaengine.cpp:162
#: engines/wintermute/keymapper_tables.h:920
msgid "Save game"
msgstr "Sauvegarder"
#: engines/cge/metaengine.cpp:227 engines/cge2/metaengine.cpp:241
#: engines/hopkins/metaengine.cpp:244 engines/made/metaengine.cpp:168
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/riven_stacks/aspit.cpp:349 engines/saga/metaengine.cpp:431
#: engines/stark/metaengine.cpp:213 engines/trecision/metaengine.cpp:175
#: engines/vcruise/metaengine.cpp:167 engines/wintermute/keymapper_tables.h:925
#: engines/wintermute/keymapper_tables.h:1265
msgid "Load game"
msgstr "Charger"
#. I18N: 3-4 dialogs of game version info, (translation) credits, etc.
#: engines/cge/metaengine.cpp:234 engines/cge2/metaengine.cpp:248
msgid "Game Info"
msgstr "Infos du jeu"
#. I18N: This opens a Quit Prompt where you have to choose
#. [Confirm] or [Continue Playing] lines with Left Click.
#: engines/cge/metaengine.cpp:242 engines/cge2/metaengine.cpp:256
msgid "Quit Prompt"
msgstr "Invite pour quitter"
#. I18N: Here ALTered Item refers to the dice that has been altered/changed.
#. In order to escape the dice game loop press Right/Left Alt
#: engines/cge/metaengine.cpp:250
msgid "ALTered Item"
msgstr "Item ALTéré"
#: engines/cge/metaengine.cpp:257
msgid "Inventory Item 1 (Select/Deselect)"
msgstr "Item d'inventaire 1 (Sélect./Désélect.)"
#: engines/cge/metaengine.cpp:262
msgid "Inventory Item 2 (Select/Deselect)"
msgstr "Item d'inventaire 2 (Sélect./Désélect.)"
#: engines/cge/metaengine.cpp:267
msgid "Inventory Item 3 (Select/Deselect)"
msgstr "Item d'inventaire 3 (Sélect./Désélect.)"
#: engines/cge/metaengine.cpp:272
msgid "Inventory Item 4 (Select/Deselect)"
msgstr "Item d'inventaire 4 (Sélect./Désélect.)"
#: engines/cge/metaengine.cpp:277
msgid "Inventory Item 5 (Select/Deselect)"
msgstr "Item d'inventaire 5 (Sélect./Désélect.)"
#: engines/cge/metaengine.cpp:282
msgid "Inventory Item 6 (Select/Deselect)"
msgstr "Item d'inventaire 6 (Sélect./Désélect.)"
#: engines/cge/metaengine.cpp:287
msgid "Inventory Item 7 (Select/Deselect)"
msgstr "Item d'inventaire 7 (Sélect./Désélect.)"
#: engines/cge/metaengine.cpp:292
msgid "Inventory Item 8 (Select/Deselect)"
msgstr "Item d'inventaire 8 (Sélect./Désélect.)"
#. I18N: There are 24 single-room/screen locations in the game.
#. You switch between them from numbered buttons on interface.
#. Sets the current access to only the first Location
#: engines/cge/metaengine.cpp:300
msgid "DEBUG: Access to Location 1"
msgstr "DEBUG : Accès au lieu 1"
#. I18N: Sets the current access to Locations 1 to 8.
#: engines/cge/metaengine.cpp:306
msgid "DEBUG: Access to Locations 1-8"
msgstr "DEBUG : Accès aux lieux 1-8"
#. I18N: Sets the current access to Locations 1 to 16.
#: engines/cge/metaengine.cpp:312
msgid "DEBUG: Access to Locations 1-16"
msgstr "DEBUG : Accès aux lieux 1-16"
#. I18N: Sets the current access to Locations 1 to 23.
#: engines/cge/metaengine.cpp:318
msgid "DEBUG: Access to Locations 1-23"
msgstr "DEBUG : Accès aux lieux 1-23"
#. I18N: Sets the current access to Locations 1 to 24.
#: engines/cge/metaengine.cpp:324
msgid "DEBUG: Access to Locations 1-24"
msgstr "DEBUG : Accès aux lieux 1-24"
#: engines/cge2/metaengine.cpp:59
msgid "Enable Text to Speech for Objects and Options"
msgstr "Activer la synthèse vocale pour les objets et les options"
#: engines/cge2/metaengine.cpp:60 engines/dreamweb/metaengine.cpp:74
#: engines/griffon/metaengine.cpp:41 engines/lure/metaengine.cpp:54
#: engines/mads/metaengine.cpp:125 engines/sci/detection_options.h:224
#: engines/sherlock/metaengine.cpp:113 engines/supernova/metaengine.cpp:50
#: engines/twine/metaengine.cpp:146
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr "Utilise la synthèse vocale pour lire les descriptions (si disponible)"
#: engines/cge2/metaengine.cpp:71 engines/dreamweb/metaengine.cpp:85
msgid "Enable Text to Speech for Subtitles"
msgstr "Activer la synthèse vocale pour les sous-titres"
#: engines/cge2/metaengine.cpp:72 engines/dreamweb/metaengine.cpp:86
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr "Utilise la synthèse vocale pour lire les sous-titres (si disponible)"
#. I18N: This closes the Dialogue/text box.
#: engines/cge2/metaengine.cpp:229
msgid "Close the Dialogue box"
msgstr "Fermer la boîte de dialogues"
#: engines/cine/metaengine.cpp:57
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr "Utiliser des dialogues transparents dans les scènes 16 couleurs"
#: engines/cine/metaengine.cpp:58
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
msgstr ""
"Utilise des boîtes de dialogues transparentes dans les scènes 16 couleurs "
"même si le jeu original ne les supportait pas"
#: engines/cine/metaengine.cpp:164
msgid "Unnamed autosave"
msgstr "Sauvegarde auto sans nom"
#: engines/cine/metaengine.cpp:166 engines/cine/metaengine.cpp:238
msgid "Unnamed savegame"
msgstr "Sauvegarde sans nom"
#: engines/cine/metaengine.cpp:183 engines/cine/metaengine.cpp:246
msgid "Empty autosave"
msgstr "Sauvegarde auto vide"
#: engines/cine/metaengine.cpp:258 engines/hopkins/metaengine.cpp:208
#: engines/lure/metaengine.cpp:168 engines/made/metaengine.cpp:102
#: engines/mads/metaengine.cpp:274 engines/tinsel/metaengine.cpp:239
#: engines/trecision/metaengine.cpp:120
msgid "Default keymappings"
msgstr "Touches par défaut"
#: engines/cine/metaengine.cpp:260
msgid "Key to mouse keymappings"
msgstr "Conf. des touches de souris"
#: engines/cine/metaengine.cpp:261
msgid "Exit screen keymappings"
msgstr "Conf. des touches Ecran de sortie"
#: engines/cine/metaengine.cpp:277
msgid "Exit Sony intro screen"
msgstr "Quitter l'écran d'intro Sony"
#: engines/cine/metaengine.cpp:283
msgid "Select option / Click in game"
msgstr "Choisir une option / Clic en jeu"
#: engines/cine/metaengine.cpp:290
msgid "Open action menu / Close menu"
msgstr "Ouvrir le menu action / Fermer le menu"
#: engines/cine/metaengine.cpp:295
msgid "Default game speed"
msgstr "Vitesse du jeu par défaut"
#: engines/cine/metaengine.cpp:300
msgid "Slower game speed"
msgstr "Vitesse du jeu plus lente"
#: engines/cine/metaengine.cpp:307
msgid "Faster game speed"
msgstr "Vitesse du jeu plus rapide"
#: engines/cine/metaengine.cpp:315 engines/grim/grim.cpp:506
#: engines/hpl1/metaengine.cpp:90 engines/scumm/help.cpp:243
#: engines/scumm/help.cpp:251
msgid "Examine"
msgstr "Examiner"
#: engines/cine/metaengine.cpp:320 engines/saga/metaengine.cpp:394
msgid "Take"
msgstr "Prendre"
#. I18N: Action in In Cold Blood
#: engines/cine/metaengine.cpp:325 engines/crab/input/input.cpp:251
#: engines/dragons/metaengine.cpp:148 engines/griffon/metaengine.cpp:152
#: engines/grim/grim.cpp:521 engines/grim/grim.cpp:617
#: engines/hdb/metaengine.cpp:251 engines/hpl1/metaengine.cpp:94
#: engines/icb/icb.cpp:101 engines/icb/icb.cpp:179 engines/scumm/help.cpp:229
#: engines/scumm/help.cpp:238 engines/scumm/help.cpp:245
#: engines/scumm/help.cpp:253 engines/stark/metaengine.cpp:267
#: engines/tinsel/metaengine.cpp:312 engines/twine/metaengine.cpp:407
#: engines/zvision/metaengine.cpp:232
msgid "Inventory"
msgstr "Inventaire"
#. I18N: Combat command in Might & Magic 1
#: engines/cine/metaengine.cpp:330 engines/hdb/metaengine.cpp:237
#: engines/mm/mm1/metaengine.cpp:81 engines/saga/metaengine.cpp:379
#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:154
#: engines/scumm/help.cpp:172 engines/scumm/help.cpp:202
#: engines/scumm/help.cpp:217 engines/scumm/help.cpp:228
#: engines/scumm/help.cpp:254 engines/sky/metaengine.cpp:95
#: engines/twp/metaengine.cpp:186 engines/wintermute/keymapper_tables.h:140
#: engines/wintermute/keymapper_tables.h:1552
msgid "Use"
msgstr "Utiliser"
#: engines/cine/metaengine.cpp:335
msgid "Activate"
msgstr "Activer"
#: engines/cine/metaengine.cpp:340
msgid "Speak"
msgstr "Parler"
#: engines/cine/metaengine.cpp:345
msgid "Action menu"
msgstr "Menu Action"
#: engines/cine/metaengine.cpp:351
msgid "System menu"
msgstr "Menu Système"
#. I18N: Opens collision map of where the actor can freely move
#: engines/cine/metaengine.cpp:358
msgid "Show collisions"
msgstr "Afficher les collisions"
#. I18N: Move Actor to top-left direction
#: engines/cine/metaengine.cpp:393
msgid "Move up-left"
msgstr "Déplacement haut-gauche"
#. I18N: Move Actor to top-right direction
#: engines/cine/metaengine.cpp:399
msgid "Move up-right"
msgstr "Déplacement haut-droite"
#. I18N: Move Actor to bottom-left direction
#: engines/cine/metaengine.cpp:405
msgid "Move down-left"
msgstr "Déplacement bas-gauche"
#. I18N: Move Actor to bottom-right direction
#: engines/cine/metaengine.cpp:411
msgid "Move down-right"
msgstr "Déplacement bas-droite"
#: engines/cine/metaengine.cpp:416
msgid "Menu option up"
msgstr "Option du menu haut"
#: engines/cine/metaengine.cpp:421
msgid "Menu option down"
msgstr "Option du menu bas"
#: engines/cine/saveload.cpp:860
msgid ""
"WARNING: The savegame you are loading is using a temporary broken format. "
"Things will be broken. Please consider starting Operation Stealth from "
"beginning using new savegames."
msgstr ""
"ATTENTION : La sauvegarde que vous chargez utilise un format temporaire "
"défectueux. Certaines choses ne fonctionneront pas. Veuillez envisager de "
"démarrer Operation Stealth depuis le début en utilisant de nouvelles "
"sauvegardes."
#: engines/crab/input/input.cpp:119
msgid "Talk/Interact"
msgstr "Parler/Interagir"
#. I18N: Combat command in Might & Magic 1
#: engines/crab/input/input.cpp:125 engines/griffon/metaengine.cpp:145
#: engines/mm/mm1/metaengine.cpp:65 engines/scumm/metaengine.cpp:916
msgid "Attack"
msgstr "Attaque"
#. I18N: Combat command in Might & Magic 1
#: engines/crab/input/input.cpp:130 engines/mm/mm1/metaengine.cpp:67
msgid "Block"
msgstr "Parer"
#: engines/crab/input/input.cpp:169 engines/twine/metaengine.cpp:451
msgid "Accept"
msgstr "Accepter"
#: engines/crab/input/input.cpp:186
msgid "Previous"
msgstr "Précédent"
#: engines/crab/input/input.cpp:191
msgid "Reply 1"
msgstr "Réponse 1"
#: engines/crab/input/input.cpp:196
msgid "Reply 2"
msgstr "Réponse 2"
#: engines/crab/input/input.cpp:201
msgid "Reply 3"
msgstr "Réponse 3"
#: engines/crab/input/input.cpp:206
msgid "Reply 4"
msgstr "Réponse 4"
#: engines/crab/input/input.cpp:211
msgid "Reply 5"
msgstr "Réponse 5"
#: engines/crab/input/input.cpp:216
msgid "Reply 6"
msgstr "Réponse 6"
#: engines/crab/input/input.cpp:221 engines/twine/metaengine.cpp:497
msgid "Next Page"
msgstr "Page suivante"
#: engines/crab/input/input.cpp:226
msgid "Previous Page"
msgstr "Page précédente"
#: engines/crab/input/input.cpp:241
msgid "Map"
msgstr "Affecter"
#: engines/crab/input/input.cpp:246
msgid "Journal"
msgstr "Journal"
#: engines/crab/input/input.cpp:256
msgid "Traits"
msgstr "Traits"
#: engines/crab/input/input.cpp:266
msgid "Quick Save"
msgstr "Sauvegarde rapide"
#: engines/crab/input/input.cpp:271
msgid "Quick Load"
msgstr "Chargement rapide"
#: engines/cryomni3d/metaengine.cpp:143
msgid "Versailles 1685 support is not compiled in"
msgstr ""
"La prise en charge de Versailles 1685 n'a pas été activée dans cette version"
#: engines/director/events.cpp:99
msgid ""
"The game prevents quitting at this moment. Are you sure you want to quit "
"anyway?"
msgstr ""
"Le jeu interdit de quitter à ce moment-là. Êtes-vous sûr de vouloir quitter "
"malgré tout ?"
#: engines/dragons/dragons.cpp:1884
#, c-format
msgid ""
"Error: The file '%s' hasn't been extracted properly.\n"
"Please refer to the wiki page\n"
"%s for details on how to properly extract the DTSPEECH.XA and *.STR files "
"from your game disc."
msgstr ""
"Erreur : Le fichier '%s' n'a pas été correctement extrait.\n"
"Veuillez consulter la page wiki\n"
"%s pour savoir comment extraire correctement les fichiers DTSPEECH.XA et *."
"STR de votre disque de jeu."
#: engines/dragons/metaengine.cpp:121
#, c-format
msgid ""
"Error: It appears that the game data files were extracted incorrectly.\n"
"\n"
"You should only extract STR and XA files using the special method. The rest "
"should be copied normally from your game CD.\n"
"\n"
" See %s"
msgstr ""
"Erreur : il semble que les fichiers de données du jeu ont été extraits de "
"manière incorrecte.\n"
"\n"
"Seuls les fichiers STR et XA sont à extraire en utilisant la méthode "
"spéciale. Les autres fichiers doivent être copiés normalement depuis le CD "
"du jeu.\n"
"\n"
"Voir %s"
#. I18N: Perform action on object where cursor points
#: engines/dragons/metaengine.cpp:136 engines/tinsel/metaengine.cpp:293
#: engines/twp/metaengine.cpp:150
msgid "Action"
msgstr "Action"
#: engines/dragons/metaengine.cpp:142
msgid "Change Command"
msgstr "Changer de commande"
#: engines/dragons/metaengine.cpp:219
msgid "Debug Graphics"
msgstr "Deboguer les Graphismes"
#: engines/drascula/saveload.cpp:46
msgid ""
"ScummVM found that you have old saved games for Drascula that should be "
"converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM a trouvé des anciennes sauvegardes pour Drascula qui ont besoin "
"d'être converties.\n"
"L'ancien format de sauvegarde n'est plus supporté, vous ne pourrez donc pas "
"les charger si vous ne les convertissez pas.\n"
"\n"
"Appuyer sur OK pour les convertir maintenant, sinon le même message "
"s'affichera la prochaine fois que vous démarrerez le jeu.\n"
#: engines/dreamweb/metaengine.cpp:60
msgid "Use bright palette mode"
msgstr "Utiliser le mode palette lumineuse"
#: engines/dreamweb/metaengine.cpp:61
msgid "Display graphics using the game's bright palette"
msgstr "Utilise la palette lumineuse du jeu pour les graphismes"
#: engines/dreamweb/metaengine.cpp:73
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
"Activer la synthèse vocale pour les objets, les options et la citation de la "
"Bible"
#: engines/freescape/metaengine.cpp:42
msgid "Prerecorded sounds"
msgstr "Sons préenregistrés"
#: engines/freescape/metaengine.cpp:43
msgid "Use high-quality pre-recorded sounds instead of pc speaker emulation"
msgstr ""
"Utilise des sons préenregistrés de haute qualité à la place de l'émulation "
"du PC Speaker"
#: engines/freescape/metaengine.cpp:53
msgid "Extended timer"
msgstr "Minuteur rallongé"
#: engines/freescape/metaengine.cpp:54
msgid "Start the game timer at 99:59:59"
msgstr "Démarre le minuteur du jeu à 99:59:59"
#: engines/freescape/metaengine.cpp:64
msgid "Automatic drilling"
msgstr "Forage automatique"
#: engines/freescape/metaengine.cpp:65
msgid "Allow to succefully drill in any part of the area in Driller"
msgstr ""
"Dans Driller, permet de forer avec succès à n'importe quel endroit de la zone"
#: engines/freescape/metaengine.cpp:75
msgid "Disable demo mode"
msgstr "Désactiver le mode démo"
#: engines/freescape/metaengine.cpp:76
msgid "Never activate demo mode"
msgstr "N'active jamais le mode démo"
#: engines/freescape/metaengine.cpp:86
msgid "Disable sensors"
msgstr "Désactiver les détecteurs"
#: engines/freescape/metaengine.cpp:87
msgid "Sensors will not shoot the player"
msgstr "Les détecteurs ne tireront pas sur le joueur"
#: engines/freescape/metaengine.cpp:97
msgid "Disable falling"
msgstr "Désactiver les chutes"
#: engines/freescape/metaengine.cpp:98
msgid "Player cannot fall over edges"
msgstr "Le joueur ne peut plus chuter par dessus les bords"
#: engines/freescape/metaengine.cpp:108
msgid "Invert Y-axis on mouse"
msgstr "Inverser l'axe Y de la souris"
#: engines/freescape/metaengine.cpp:109
msgid "Use alternative camera controls"
msgstr "Utilise des contrôles de caméra alternatifs"
#: engines/freescape/metaengine.cpp:119
msgid "Authentic graphics"
msgstr "Graphismes fidèles"
#: engines/freescape/metaengine.cpp:120
msgid "Keep graphics as close as possible to the original"
msgstr "Conserve les graphismes aussi proches que possible de l'original"
#: engines/freescape/metaengine.cpp:130
msgid "Enable rock travel"
msgstr "Activer le rock travel"
#: engines/freescape/metaengine.cpp:131
msgid "Enable traveling using a rock shoot at start"
msgstr "Permet le déplacement à l'aide d'un rocher tiré au départ"
#: engines/freescape/movement.cpp:49 engines/hpl1/metaengine.cpp:78
#: engines/mm/mm1/metaengine.cpp:99
msgid "Strafe Left"
msgstr "Esquive Gauche"
#: engines/freescape/movement.cpp:56 engines/hpl1/metaengine.cpp:79
#: engines/mm/mm1/metaengine.cpp:100
msgid "Strafe Right"
msgstr "Esquive Droite"
#. I18N: Combat command in Might & Magic 1
#: engines/freescape/movement.cpp:63 engines/mm/mm1/metaengine.cpp:79
msgid "Shoot"
msgstr "Tirer"
#: engines/freescape/movement.cpp:72
msgid "Rotate up"
msgstr "Pivoter haut"
#: engines/freescape/movement.cpp:77
msgid "Rotate down"
msgstr "Pivoter bas"
#. I18N: Toggles between cursor lock modes, switching between free cursor movement and camera/head movement.
#: engines/freescape/movement.cpp:90
msgid "Change mode"
msgstr "Changer de mode"
#. I18N: ESC key
#: engines/freescape/movement.cpp:96 engines/lure/metaengine.cpp:209
#: engines/mads/metaengine.cpp:292 engines/mm/mm1/metaengine.cpp:41
#: engines/mm/mm1/metaengine.cpp:47 engines/saga/metaengine.cpp:328
#: engines/tinsel/metaengine.cpp:257 engines/twine/metaengine.cpp:425
#: engines/wintermute/keymapper_tables.h:60
msgid "Escape"
msgstr "S'échapper"
#: engines/freescape/movement.cpp:101
msgid "Info Menu"
msgstr "Menu d'information"
#: engines/freescape/games/dark/dark.cpp:203
#: engines/freescape/games/driller/driller.cpp:139
msgid "Toggle Sound"
msgstr "Act./Désact. Son"
#: engines/freescape/games/dark/dark.cpp:209
#: engines/freescape/games/driller/driller.cpp:145
msgid "Rotate Left"
msgstr "Tourner à Gauche"
#: engines/freescape/games/dark/dark.cpp:214
#: engines/freescape/games/driller/driller.cpp:150
msgid "Rotate Right"
msgstr "Tourner à Droite"
#. I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs))
#: engines/freescape/games/dark/dark.cpp:220
#: engines/freescape/games/driller/driller.cpp:156
msgid "Increase Step Size"
msgstr "Augmenter la taille des pas"
#. I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs))
#: engines/freescape/games/dark/dark.cpp:226
#: engines/freescape/games/driller/driller.cpp:162
msgid "Decrease Step Size"
msgstr "Diminuer la taille des pas"
#: engines/freescape/games/dark/dark.cpp:231
#: engines/freescape/games/driller/driller.cpp:167
msgid "Rise/Fly up"
msgstr "Monter/Voler vers le haut"
#: engines/freescape/games/dark/dark.cpp:237
#: engines/freescape/games/driller/driller.cpp:173
msgid "Lower/Fly down"
msgstr "Descendre/Voler vers le bas"
#: engines/freescape/games/dark/dark.cpp:243
msgid "Enable/Disable Jetpack"
msgstr "Jetpack activé/désactivé"
#. I18N: drilling rig is an in game item
#: engines/freescape/games/driller/driller.cpp:180
msgid "Deploy drilling rig"
msgstr "Déployer la plateforme de forage"
#. I18N: drilling rig is an in game item
#: engines/freescape/games/driller/driller.cpp:187
msgid "Collect drilling rig"
msgstr "Ramener la plateforme de forage"
#: engines/glk/glk_api.cpp:62
msgid "[ press any key to exit ]"
msgstr "[ appuyez sur une touche pour sortir ]"
#: engines/glk/quetzal.cpp:147 engines/glk/quetzal.cpp:156
msgid "Untitled Savegame"
msgstr "Sauvegarde sans nom"
#: engines/glk/metaengine.cpp:194
msgid "Use TTS to read the text"
msgstr "Utilise le synthétiseur vocal pour lire le texte"
#: engines/glk/metaengine.cpp:201
msgid "Also read input text"
msgstr "Lire également le texte de saisie"
#: engines/glk/metaengine.cpp:202
msgid "Use TTS to read the input text"
msgstr "Utilise le synthétiseur vocal pour lire le texte de saisie"
#: engines/glk/adrift/os_glk.cpp:2815
msgid "Loading game...\n"
msgstr "Chargement en cours...\n"
#: engines/glk/advsys/advsys.cpp:34
msgid "Could not start AdvSys game"
msgstr "Impossible de lancer le jeu AdvSys"
#: engines/glk/advsys/advsys.cpp:47 engines/glk/advsys/vm.cpp:319
msgid "Sorry, the savegame couldn't be restored"
msgstr "Désolé, la sauvegarde n'a pas pu être chargée"
#: engines/glk/advsys/vm.cpp:314
msgid "Sorry, the savegame couldn't be created"
msgstr "Désolé, la sauvegarde n'a pas pu être créée"
#: engines/glk/advsys/vm.cpp:560
msgid "Speak up! I can't hear you!\n"
msgstr "Plus fort! Je ne vous entends pas!\n"
#: engines/glk/advsys/vm.cpp:596
#, c-format
msgid "I don't know the word \"%s\".\n"
msgstr "Je ne connais pas le mot \"%s\".\n"
#: engines/glk/advsys/vm.cpp:682
msgid "I don't understand.\n"
msgstr "Je ne comprends pas.\n"
#: engines/glk/alan2/alan2.cpp:75
msgid "This is too short to be a valid Alan2 file."
msgstr "C'est trop court pour être un fichier Alan2 valide."
#: engines/glk/alan2/alan2.cpp:81
msgid "This is not a valid Alan2 file."
msgstr "Ce n'est pas un fichier Alan2 valide."
#: engines/glk/comprehend/game.cpp:321
msgid "Savegame"
msgstr "Sauvegarde"
#: engines/glk/comprehend/game.cpp:860
msgid "Picture window toggled\n"
msgstr "Fenêtre d'image basculée\n"
#: engines/glk/glulx/glulx.cpp:81
msgid "This is too short to be a valid Glulx file."
msgstr "C'est trop court pour être un fichier Glulx valide."
#: engines/glk/glulx/glulx.cpp:86
msgid "This is not a valid Glulx file."
msgstr "Ce n'est pas un fichier Glulx valide."
#: engines/glk/glulx/glulx.cpp:93
msgid "This Glulx file is too old a version to execute."
msgstr "Ce fichier Glulx est une version trop ancienne pour être exécutée."
#: engines/glk/glulx/glulx.cpp:97
msgid "This Glulx file is too new a version to execute."
msgstr "Ce fichier Glulx est une version trop récente pour être exécutée."
#: engines/glk/quest/quest.cpp:44
msgid "Could not start Quest game"
msgstr "Impossible de lancer le jeu Quest"
#: engines/glk/scott/scott.cpp:681
msgid "Saved.\n"
msgstr "Sauvegarder.\n"
#: engines/glk/zcode/zcode.cpp:144
msgid "Error writing save file\n"
msgstr "Erreur lors de l'écriture de la sauvegarde\n"
#: engines/glk/hugo/hugo.cpp:182
msgid "Incorrect rs file."
msgstr "Fichier rs incorrect."
#: engines/glk/hugo/hugo.cpp:189
msgid "Save file created by different version."
msgstr "Fichier de sauvegarde créé par une version différente."
#: engines/gob/inter_geisha.cpp:237 engines/gob/inter_playtoons.cpp:265
#: engines/gob/inter_v2.cpp:1512 engines/tinsel/saveload.cpp:590
msgid "Failed to load saved game from file."
msgstr "Échec du chargement de la sauvegarde depuis un fichier."
#: engines/gob/inter_geisha.cpp:268 engines/gob/inter_v2.cpp:1582
#: engines/gob/inter_v7.cpp:1411 engines/tinsel/saveload.cpp:603
msgid "Failed to save game to file."
msgstr "Échec de l'enregistrement de la sauvegarde vers un fichier."
#: engines/gob/inter_v5.cpp:112
msgid "Failed to delete file."
msgstr "Échec de la suppression du fichier."
#: engines/griffon/metaengine.cpp:109
msgid "Menu / Skip"
msgstr "Menu / Passer"
#: engines/griffon/metaengine.cpp:159
msgid "Speed Up Cutscene"
msgstr "Accélérer la séquence vidéo"
#: engines/grim/grim.cpp:361
#, c-format
msgid ""
"ScummVM found some problems with your game data files.\n"
"Running ScummVM nevertheless may cause game bugs or even crashes.\n"
"Do you still want to run %s?"
msgstr ""
"ScummVM a rencontré des problèmes avec vos fichiers de donnée de jeu.\n"
"Exécuter ScummVM malgré tout peut provoquer des bogues dans le jeu, ou même "
"des plantages.\n"
"Voulez-vous quand même lancer %s ?"
#. I18N: Action in In Cold Blood
#: engines/grim/grim.cpp:501 engines/grim/grim.cpp:592
#: engines/hpl1/metaengine.cpp:82 engines/icb/icb.cpp:131
#: engines/icb/icb.cpp:197
msgid "Run"
msgstr "Courir"
#: engines/grim/grim.cpp:511 engines/grim/grim.cpp:607
msgid "Use/Talk"
msgstr "Utiliser/Parler"
#: engines/grim/grim.cpp:516 engines/grim/grim.cpp:612
msgid "Pick up/Put away"
msgstr "Prendre/Déposer"
#: engines/grim/grim.cpp:526 engines/grim/grim.cpp:622
msgid "Skip dialog lines"
msgstr "Passer les dialogues"
#: engines/grim/grim.cpp:582
msgid "Cycle Objects Up"
msgstr "Objet suivant"
#: engines/grim/grim.cpp:587
msgid "Cycle Objects Down"
msgstr "Objet précédent"
#: engines/grim/grim.cpp:597
msgid "Quick Room Exit"
msgstr "Sortie rapide d'une pièce"
#: engines/grim/grim.cpp:602
msgid "Examine/Look"
msgstr "Examiner/Regarder"
#: engines/grim/grim.cpp:1378
msgid "Error: the game could not be saved."
msgstr "Erreur : la partie n'a pas été sauvegardée."
#: engines/grim/inputdialog.cpp:79
msgid "Input text"
msgstr "Texte saisi"
#: engines/grim/md5check.cpp:604
#, c-format
msgid ""
"The game data file %s may be corrupted.\n"
"If you are sure it is not please provide the ScummVM team the following "
"code, along with the file name, the language and a description of your game "
"version (i.e. dvd-box or jewelcase):\n"
"%s"
msgstr ""
"Le fichier de données de jeu %s est peut-être corrompu.\n"
"Si vous êtes sûr que ce n'est pas le cas, veuillez fournir à l'équipe "
"ScummVM le code suivant, ainsi que le nom du fichier, la langue et une "
"description de votre version du jeu (par exemple version CD ou DVD) :\n"
"%s"
#: engines/grim/md5check.cpp:613
#, c-format
msgid ""
"Could not open the file %s for checking.\n"
"It may be missing or you may not have the rights to open it.\n"
"Go to %s to see a list of the needed files."
msgstr ""
"Impossible d'ouvrir le fichier %s pour vérification.\n"
"Il peut être manquant ou vous n'avez pas les droits pour l'ouvrir.\n"
"Consultez la page %s pour voir la liste des fichiers nécessaires."
#: engines/grim/md5checkdialog.cpp:41
msgid ""
"ScummVM will now verify the game data files, to make sure you have the best "
"gaming experience.\n"
"This may take a while, please wait.\n"
"Successive runs will not check them again."
msgstr ""
"ScummVM va maintenant vérifier les fichiers de données du jeu, pour "
"s'assurer que vous avez la meilleure expérience de jeu possible.\n"
"Cela peut prendre un certain temps, veuillez patienter.\n"
"Les lancements suivants ne les vérifieront plus."
#: engines/grim/metaengine.cpp:37
msgid "Load user patch (unsupported)"
msgstr "Charger un patch utilisateur (non-supporté)"
#: engines/grim/metaengine.cpp:38
msgid ""
"Load an user patch. Please note that the ScummVM team doesn't provide "
"support for using such patches."
msgstr ""
"Charge un patch utilisateur. Veuillez noter que l'équipe de ScummVM ne "
"fournit pas de support pour l'utilisation de ces patchs."
#: engines/grim/metaengine.cpp:87
msgid "Escape from Monkey Island support is not compiled in"
msgstr ""
"La prise en charge de Escape from Monkey Island n'a pas été activée dans "
"cette version"
#: engines/grim/resource.cpp:102
#, c-format
msgid ""
"The original patch of Grim Fandango\n"
"is missing. Please download it from\n"
"%s\n"
"and put it in the game data files directory"
msgstr ""
"Le patch original de Grim Fandango\n"
"est manquant. Veuillez le télécharger à cette adresse\n"
"%s\n"
"et le placer dans le répertoire des fichiers de données du jeu"
#: engines/grim/resource.cpp:107
#, c-format
msgid ""
"The original patch of Escape from Monkey Island is missing. \n"
"Please download it from %s\n"
"and put it in the game data files directory.\n"
"Pay attention to download the correct version according to the game's "
"language!"
msgstr ""
"Le patch original de \"Escape from Monkey Island\" est manquant. \n"
"Veuillez le télécharger à cette adresse : %s\n"
"et le placer dans le répertoire des fichiers de données de jeu.\n"
"Assurez-vous de télécharger la bonne version en fonction de la langue du "
"jeu !"
#: engines/grim/emi/sound/emisound.cpp:655
msgid ""
"ERROR: Not enough music tracks found!\n"
"Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n"
"you need to copy both files from both CDs to Textures/, and rename\n"
"them as follows to get music-support in-game: \n"
"CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
"CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
"\n"
"Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt"
msgstr ""
"ERREUR : Pas assez de pistes musicales trouvées !\n"
"Escape from Monkey Island dispose d'un fichier FullMonkeyMap.imt\n"
"sur chaque CD, que vous devez copier dans Textures/ en les\n"
"renommant comme suit pour que la musique fonctionne :\n"
"CD 1 : \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
"CD 2 : \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
"\n"
"Les versions Steam et GOG permettent aussi d'obtenir un fichier\n"
"FullMonkeyMap.imt combiné"
#: engines/groovie/metaengine.cpp:41
msgid "Fast movie speed"
msgstr "Vidéo rapide"
#: engines/groovie/metaengine.cpp:42
msgid "Play movies at an increased speed"
msgstr "Joue les vidéos plus rapidement"
#: engines/groovie/metaengine.cpp:65 engines/groovie/metaengine.cpp:77
msgid "Easier AI"
msgstr "IA plus facile"
#: engines/groovie/metaengine.cpp:66 engines/groovie/metaengine.cpp:78
msgid "Decrease the difficulty of AI puzzles"
msgstr ""
"Réduit la performance de l'intelligence artificielle, rendant ainsi la "
"résolution des énigmes plus facile"
#: engines/groovie/metaengine.cpp:89
msgid "Updated Credits Music"
msgstr "Musique de générique alternative"
#: engines/groovie/metaengine.cpp:90
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
"Joue la chanson The Final Hour pendant le générique au lieu de réutiliser "
"des musiques MIDI"
#: engines/groovie/metaengine.cpp:101
msgid "Slim Left/Right Hotspots"
msgstr "Amincir les zones réactives gauches/droite"
#: engines/groovie/metaengine.cpp:102
msgid "Shrinks the hotspots on the left and right sides for exiting puzzles"
msgstr ""
"Réduit les zones réactives sur les côtés gauche et droit pour sortir des "
"puzzles"
#: engines/groovie/metaengine.cpp:113
msgid "Speedrun Mode"
msgstr "Mode Speedrun"
#: engines/groovie/metaengine.cpp:114
msgid "Affects the controls for fast forwarding the game"
msgstr "Modifie les contrôles pour accélérer le jeu"
#: engines/groovie/metaengine.cpp:150
msgid "GroovieV2 support is not compiled in"
msgstr "La prise en charge de GroovieV2 n'a pas été activée dans cette version"
#: engines/groovie/metaengine.cpp:201
msgid "Groovie engine"
msgstr "Moteur Groovie"
#: engines/groovie/metaengine.cpp:217
msgid "Skip or fast forward scene"
msgstr "Passer ou avance rapide d'une scène"
#: engines/groovie/saveload.cpp:52
msgid "Reserved"
msgstr "Réservé"
#: engines/groovie/script.cpp:665
msgid "Failed to save game"
msgstr "Échec de la sauvegarde"
#: engines/groovie/script.cpp:854 engines/lab/savegame.cpp:237
msgid "Would you like to save or restore a game?"
msgstr "Voulez-vous sauvegarder ou charger une partie ?"
#: engines/hadesch/rooms/daedalus.cpp:213
msgid "The Minotaur minigame is not supported yet. Skipping"
msgstr ""
"Le mini-jeu Minotaure n'est pas encore supporté et sera ignoré pour le "
"moment."
#: engines/hadesch/rooms/medisle.cpp:647
msgid "The Medusa minigame is not supported yet. Skipping"
msgstr ""
"Le mini-jeu Méduse n'est pas encore supporté et sera ignoré pour le moment."
#: engines/hadesch/rooms/troy.cpp:505
msgid "The Troy minigame is not supported yet. Skipping"
msgstr ""
"Le mini-jeu Troie n'est pas encore supporté et sera ignoré pour le moment."
#: engines/hdb/metaengine.cpp:44
msgid "Enable cheat mode"
msgstr "Activer le mode Triche"
#: engines/hdb/metaengine.cpp:45
msgid "Debug info and level selection becomes available"
msgstr ""
"Les informations de débogage et la sélection des niveaux deviennent "
"disponibles"
#: engines/hdb/metaengine.cpp:244
msgid "Clear waypoints"
msgstr "Effacer les points de passage"
#: engines/hdb/metaengine.cpp:270
msgid "Debug"
msgstr "Déboguer"
#: engines/hopkins/metaengine.cpp:47 engines/hopkins/metaengine.cpp:59
msgid "Gore Mode"
msgstr "Mode Sanglant"
#: engines/hopkins/metaengine.cpp:48 engines/hopkins/metaengine.cpp:60
msgid "Enable Gore Mode when available"
msgstr "Active le Mode Sanglant quand il est disponible"
#: engines/hopkins/metaengine.cpp:231
msgid "Open inventory"
msgstr "Ouvrir l'inventaire"
#: engines/hopkins/metaengine.cpp:250
msgid "Option dialog"
msgstr "Fenêtre Options"
#: engines/hpl1/metaengine.cpp:76
msgid "Forward"
msgstr "Avancer"
#: engines/hpl1/metaengine.cpp:77
msgid "Backward"
msgstr "Reculer"
#: engines/hpl1/metaengine.cpp:80
msgid "Lean Left"
msgstr "Se pencher Gauche"
#: engines/hpl1/metaengine.cpp:81
msgid "Lean Right"
msgstr "Se pencher Droite"
#: engines/hpl1/metaengine.cpp:83
msgid "Jump"
msgstr "Sauter"
#. I18N: Action in In Cold Blood
#: engines/hpl1/metaengine.cpp:84 engines/icb/icb.cpp:119
#: engines/icb/icb.cpp:185
msgid "Crouch"
msgstr "S'accroupir"
#: engines/hpl1/metaengine.cpp:87
msgid "Interact Mode"
msgstr "Mode Interagir"
#: engines/hpl1/metaengine.cpp:88
msgid "Look Mode"
msgstr "Mode Regarder"
#: engines/hpl1/metaengine.cpp:89
msgid "Holster"
msgstr "Etui"
#: engines/hpl1/metaengine.cpp:95 engines/tinsel/metaengine.cpp:317
msgid "Notebook"
msgstr "Carnet de notes"
#: engines/hpl1/metaengine.cpp:96
msgid "Personal Notes"
msgstr "Notes personnelles"
#: engines/hpl1/metaengine.cpp:97
msgid "Flashlight"
msgstr "Lampe de poche"
#: engines/hpl1/metaengine.cpp:98
msgid "Glowstick"
msgstr "Bâton lumineux"
#: engines/hypno/metaengine.cpp:33
msgid "Enable original cheats"
msgstr "Activer les cheats originaux"
#: engines/hypno/metaengine.cpp:34
msgid "Allow cheats using the C key."
msgstr "Permet les triches (ou cheats) en utilisant la touche C."
#: engines/hypno/metaengine.cpp:44
msgid "Enable infinite health cheat"
msgstr "Activer le cheat Santé infinie"
#: engines/hypno/metaengine.cpp:45
msgid "Player health will never decrease (except for game over scenes)."
msgstr ""
"La santé du joueur ne baissera jamais (sauf lors des scènes de game over)."
#: engines/hypno/metaengine.cpp:55
msgid "Enable infinite ammo cheat"
msgstr "Activer le cheat Munitions infinies"
#: engines/hypno/metaengine.cpp:56
msgid "Player ammo will never decrease."
msgstr "La quantité de munitions ne baissera jamais."
#: engines/hypno/metaengine.cpp:66
msgid "Unlock all levels"
msgstr "Débloquer tous les niveaux"
#: engines/hypno/metaengine.cpp:67
msgid "All levels will be available to play."
msgstr "Tous les niveaux seront disponibles."
#: engines/hypno/metaengine.cpp:77
msgid "Enable restored content"
msgstr "Activer le contenu restauré"
#: engines/hypno/metaengine.cpp:78
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
"Ajoute le contenu additionnel qui n'est pas activé dans l'implémentation "
"originale."
#. I18N: Action in In Cold Blood
#: engines/icb/icb.cpp:89
msgid "Fire"
msgstr "Tirer"
#. I18N: Action in In Cold Blood
#: engines/icb/icb.cpp:107
msgid "Arm"
msgstr "Dégainer"
#. I18N: Action in In Cold Blood
#: engines/icb/icb.cpp:113
msgid "Remora"
msgstr "Remora"
#. I18N: Action in In Cold Blood
#: engines/icb/icb.cpp:125 engines/icb/icb.cpp:191
msgid "Side Step"
msgstr "Pas de côté"
#: engines/kyra/detection_tables.h:75
msgid "Missing language specific game code and/or resources."
msgstr "Code et/ou ressources de jeu spécifiques à la langue manquants."
#: engines/kyra/detection_tables.h:76
msgid ""
"Missing language specific game code and/or resources for this fan "
"translation."
msgstr ""
"Code et/ou ressources de jeu spécifiques à la langue manquants pour cette "
"traduction de fan."
#: engines/kyra/detection_tables.h:78
msgid "Demo plays simple animations without using Westwood's Engine."
msgstr ""
"La démo joue des animations simples sans utiliser le moteur de Westwood."
#: engines/kyra/detection_tables.h:1369
msgid "You added the game incorrectly. Please add the root folder of the game."
msgstr ""
"Le jeu a été ajouté de façon incorrecte. Veuillez ajouter le dossier racine "
"du jeu."
#. I18N: The file in the game directory needs to be extracted
#: engines/kyra/detection_tables.h:1385
msgid ""
"You added the game incorrectly. The GAME.DAT file is an ISO image and you "
"need to extract the game data files from it."
msgstr ""
"Le jeu a été ajouté de façon incorrecte. Le fichier GAME.DAT est une image "
"ISO, les fichiers de données du jeu doivent être extraits à partir de celui-"
"ci."
#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/metaengine.cpp:48
msgid "Studio audience"
msgstr "Public en studio"
#: engines/kyra/metaengine.cpp:49
msgid "Enable studio audience"
msgstr "Active le public en studio"
#: engines/kyra/metaengine.cpp:62
msgid "Allow text and cutscenes to be skipped"
msgstr "Permet de passer les textes et scènes cinématiques"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/metaengine.cpp:74
msgid "Helium mode"
msgstr "Mode Hélium"
#: engines/kyra/metaengine.cpp:75
msgid "Enable helium mode"
msgstr "Active le mode hélium"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/metaengine.cpp:90
msgid "Smooth scrolling"
msgstr "Défilement fluide"
#: engines/kyra/metaengine.cpp:91
msgid "Enable smooth scrolling when walking"
msgstr "Active le défilement fluide en marchant"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/metaengine.cpp:105
msgid "Floating cursors"
msgstr "Curseurs flottants"
#: engines/kyra/metaengine.cpp:106
msgid "Enable floating cursors"
msgstr "Active les curseurs flottants"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
#: engines/kyra/metaengine.cpp:119
msgid "Suggest save names"
msgstr "Suggérer des noms pour les sauvegardes"
#: engines/kyra/metaengine.cpp:120
msgid "Autogenerated naming suggestions for savegames"
msgstr "Génère automatiquement une suggestion de nom pour les sauvegardes"
#. I18N: HP stands for Hit Points
#: engines/kyra/metaengine.cpp:134
msgid "HP bar graphs"
msgstr "Barres HP"
#: engines/kyra/metaengine.cpp:135
msgid "Enable hit point bar graphs"
msgstr "Active les barres de points de vie (Hit Point)"
#. I18N: L/R stands for Left/Right
#: engines/kyra/metaengine.cpp:147
msgid "Fight Button L/R Swap"
msgstr "Bouton Combat - Permuter G/D"
#: engines/kyra/metaengine.cpp:148
msgid "Left button to attack, right button to pick up items"
msgstr "Bouton Gauche pour attaquer, bouton Droite pour ramasser les objets"
#: engines/kyra/metaengine.cpp:159
msgid "Faithful AD&D rules"
msgstr "Règles AD&D fidèles"
#: engines/kyra/metaengine.cpp:160
msgid ""
"Make implementation of AD&D rules more compliant with the AD&D 2nd edition "
"handbook"
msgstr ""
"Rend l'implémentation des règles AD&D plus conforme au manuel AD&D 2ème "
"édition"
#: engines/kyra/metaengine.cpp:251
msgid "Lands of Lore support is not compiled in"
msgstr ""
"La prise en charge de Lands of Lore n'a pas été activée dans cette version"
#: engines/kyra/metaengine.cpp:261
msgid ""
"EOB II FM-TOWNS requires support of 16bit color modes which has not been "
"activated in your ScummVM build"
msgstr ""
"La version FM-TOWNS de EOB II nécessite la prise en charge du mode de "
"couleurs 16 bits, mais celle-ci n'a pas été activée dans cette version de "
"ScummVM"
#: engines/kyra/metaengine.cpp:267
msgid "Eye of Beholder support is not compiled in"
msgstr ""
"La prise en charge de Eye Of Beholder n'a pas été activée dans cette version"
#: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:502
#: engines/ultima/ultima4/metaengine.cpp:224
#: engines/ultima/nuvie/metaengine.cpp:217
#: engines/ultima/ultima8/metaengine.cpp:145
msgid "Interact via Left Click"
msgstr "Interagir via Clic Gauche"
#: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:503
#: engines/ultima/ultima4/metaengine.cpp:230
#: engines/ultima/nuvie/metaengine.cpp:223
#: engines/ultima/ultima8/metaengine.cpp:151
msgid "Interact via Right Click"
msgstr "Interagir via Clic Droit"
#: engines/kyra/engine/eobcommon.cpp:371 engines/kyra/engine/lol.cpp:510
#: engines/twine/metaengine.cpp:369
msgid "Move Forward"
msgstr "Avancer"
#: engines/kyra/engine/eobcommon.cpp:372 engines/kyra/engine/lol.cpp:511
msgid "Move Back"
msgstr "Reculer"
#: engines/kyra/engine/eobcommon.cpp:373
msgid "Move Left"
msgstr "Aller vers la Gauche"
#: engines/kyra/engine/eobcommon.cpp:374
msgid "Move Right"
msgstr "Aller vers la Droite"
#: engines/kyra/engine/eobcommon.cpp:375 engines/kyra/engine/lol.cpp:514
#: engines/mm/mm1/metaengine.cpp:97 engines/pegasus/pegasus.cpp:2740
#: engines/twine/metaengine.cpp:390 engines/zvision/metaengine.cpp:209
msgid "Turn Left"
msgstr "Tourner vers la Gauche"
#: engines/kyra/engine/eobcommon.cpp:376 engines/kyra/engine/lol.cpp:515
#: engines/mm/mm1/metaengine.cpp:98 engines/pegasus/pegasus.cpp:2747
#: engines/twine/metaengine.cpp:383 engines/zvision/metaengine.cpp:215
msgid "Turn Right"
msgstr "Tourner vers la Droite"
#: engines/kyra/engine/eobcommon.cpp:377
msgid "Open/Close Inventory"
msgstr "Ouvrir/Fermer l'inventaire"
#: engines/kyra/engine/eobcommon.cpp:378
msgid "Switch Inventory/Character screen"
msgstr "Inventaire/Écran de personnage"
#: engines/kyra/engine/eobcommon.cpp:379
msgid "Camp"
msgstr "Campement"
#: engines/kyra/engine/eobcommon.cpp:380 engines/mm/mm1/metaengine.cpp:102
msgid "Cast Spell"
msgstr "Lancer un Sort"
#: engines/kyra/engine/eobcommon.cpp:383
msgid "Spell Level 1"
msgstr "Sort Niveau 1"
#: engines/kyra/engine/eobcommon.cpp:384
msgid "Spell Level 2"
msgstr "Sort Niveau 2"
#: engines/kyra/engine/eobcommon.cpp:385
msgid "Spell Level 3"
msgstr "Sort Niveau 3"
#: engines/kyra/engine/eobcommon.cpp:386
msgid "Spell Level 4"
msgstr "Sort Niveau 4"
#: engines/kyra/engine/eobcommon.cpp:387
msgid "Spell Level 5"
msgstr "Sort Niveau 5"
#: engines/kyra/engine/eobcommon.cpp:389
msgid "Spell Level 6"
msgstr "Sort Niveau 6"
#: engines/kyra/engine/lol.cpp:506
msgid "Attack 1"
msgstr "Attaque 1"
#: engines/kyra/engine/lol.cpp:507
msgid "Attack 2"
msgstr "Attaque 2"
#: engines/kyra/engine/lol.cpp:508
msgid "Attack 3"
msgstr "Attaque 3"
#: engines/kyra/engine/lol.cpp:509 engines/mm/mm1/metaengine.cpp:103
msgid "Show Map"
msgstr "Afficher la Carte"
#: engines/kyra/engine/lol.cpp:512
msgid "Slide Left"
msgstr "Faire un pas vers la Gauche"
#: engines/kyra/engine/lol.cpp:513
msgid "Slide Right"
msgstr "Faire un pas vers la Droite"
#. I18N: Action of hero party in Might & Magic 1
#: engines/kyra/engine/lol.cpp:516 engines/mm/mm1/metaengine.cpp:109
msgid "Rest"
msgstr "Se Reposer"
#: engines/kyra/engine/lol.cpp:517
msgid "Options"
msgstr "Options"
#: engines/kyra/engine/lol.cpp:518
msgid "Choose Spell"
msgstr "Choisir un Sort"
#: engines/kyra/gui/saveload_eob.cpp:601
#, c-format
msgid ""
"The following original saved game file has been found in your game path:\n"
"\n"
"%s %S\n"
"\n"
"Do you wish to use this saved game file with ScummVM?\n"
"\n"
msgstr ""
"Le fichier de sauvegarde original suivant a été trouvé dans le répertoire du "
"jeu :\n"
"\n"
"%s %S\n"
"\n"
"Voulez-vous utiliser cette sauvegarde avec ScummVM ?\n"
"\n"
#: engines/kyra/gui/saveload_eob.cpp:634
#, c-format
msgid ""
"A saved game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""
"Une sauvegarde existe déjà dans l'emplacement %d. Écraser ?\n"
"\n"
#: engines/kyra/gui/saveload_eob.cpp:667
#, c-format
msgid ""
"%d original saved games have been successfully imported into\n"
"ScummVM. If you want to manually import original saved game later you will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr ""
"%d sauvegardes originales ont été importées avec succès dans\n"
"ScummVM. Si vous voulez importer d'autres sauvegardes originales plus tard, "
"vous devrez\n"
"ouvrir la console de debug de ScummVM et utiliser la commande "
"'import_savefile'.\n"
"\n"
#: engines/kyra/graphics/screen_eob_amiga.cpp:279
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"If you used the original installer for the installation these files\n"
"should be located in the AmigaDOS system 'Fonts/' folder.\n"
"Please copy them into the EOB game data directory.\n"
msgstr ""
"Cette version AMIGA nécessite les fichiers de polices de caractères "
"suivants :\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"Si vous avez utilisé le programme d'installation d'origine pour "
"l'installation,\n"
"ces fichiers doivent se trouver dans le dossier 'Fonts/' du système "
"AmigaDOS.\n"
"Veuillez les copier dans le répertoire de données de jeu de EOB.\n"
#: engines/kyra/graphics/screen_eob_amiga.cpp:287
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"This is a localized (non-English) version of EOB II which uses language "
"specific characters\n"
"contained only in the specific font files that came with your game. You "
"cannot use the font\n"
"files from the English version or from any EOB I game which seems to be what "
"you are doing.\n"
"\n"
"The game will continue, but the language specific characters will not be "
"displayed.\n"
"Please copy the correct font files into your EOB II game data directory.\n"
"\n"
msgstr ""
"Cette version AMIGA nécessite les fichiers de polices de caractères "
"suivants :\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"Il s'agit d'une version localisée (non anglaise) de EOB II qui utilise des "
"caractères spécifiques à la langue\n"
"contenus uniquement dans les fichiers de polices spécifiques fournis avec "
"votre jeu. Vous ne pouvez pas utiliser\n"
"la police de la version anglaise ou de n'importe quel jeu EOB I, ce qui "
"semble être ce que vous faites.\n"
"\n"
"Le jeu va continuer, mais les caractères spécifiques à la langue ne "
"s'afficheront pas.\n"
"Veuillez copier les fichiers de polices corrects dans le répertoire de "
"données de jeu de EOB II.\n"
"\n"
#: engines/lab/engine.cpp:124
msgid ""
"This is a trial Windows version of the game. To play the full version, you "
"will need to use the original interpreter and purchase a key from Wyrmkeep"
msgstr ""
"Ce jeu est une version d'essai pour Windows. Pour jouer à la version "
"complète, il est nécessaire d'utiliser l'interpréteur original ainsi que "
"d'acquérir une clé auprès de Wyrmkeep"
#: engines/lab/processroom.cpp:329
msgid ""
"This is the end of the trial version. You can play the full game using the "
"original interpreter from Wyrmkeep"
msgstr ""
"C'est la fin de la version d'essai. Le jeu complet est jouable en vous "
"procurant l'interpréteur original auprès de Wyrmkeep"
#: engines/lab/speciallocks.cpp:148
msgid "This puzzle is not available in the trial version of the game"
msgstr "Cette énigme n'est pas disponible dans la version d'essai"
#: engines/lure/metaengine.cpp:53 engines/mads/metaengine.cpp:124
#: engines/sherlock/metaengine.cpp:112 engines/twine/metaengine.cpp:145
msgid "TTS Narrator"
msgstr "Synthèse vocale"
#: engines/lure/metaengine.cpp:170
msgid "Fight sequence keymappings"
msgstr "Conf. des touches Séquences de combat"
#: engines/lure/metaengine.cpp:171
msgid "Index keymappings"
msgstr "Conf. des touches Index"
#: engines/lure/metaengine.cpp:172
msgid "Yes/No keymappings"
msgstr "Conf. des touches Oui/Non"
#: engines/lure/metaengine.cpp:197 engines/mads/metaengine.cpp:311
msgid "Restore game"
msgstr "Restaurer"
#: engines/lure/metaengine.cpp:203
msgid "Restart game"
msgstr "Redémarrer"
#. I18N: Shift Cursor during fight to top left
#: engines/lure/metaengine.cpp:233
msgid "Shift Cursor - Top left"
msgstr "Déplacer curseur - Haut gauche"
#. I18N: Shift Cursor during fight to middle left
#: engines/lure/metaengine.cpp:239
msgid "Shift Cursor - Middle left"
msgstr "Déplacer curseur - Milieu gauche"
#. I18N: Shift Cursor during fight to bottom left
#: engines/lure/metaengine.cpp:245
msgid "Shift Cursor - Bottom left"
msgstr "Déplacer curseur - Bas gauche"
#. I18N: Shift Cursor during fight to top right
#: engines/lure/metaengine.cpp:251
msgid "Shift Cursor - Top right"
msgstr "Déplacer curseur - Haut droite"
#. I18N: Shift Cursor during fight to middle right
#: engines/lure/metaengine.cpp:257
msgid "Shift Cursor - Middle right"
msgstr "Déplacer curseur - Milieu droite"
#. I18N: Shift Cursor during fight to bottom right
#: engines/lure/metaengine.cpp:263
msgid "Shift Cursor - Bottom right"
msgstr "Déplacer curseur - Bas droite"
#: engines/lure/metaengine.cpp:270
msgid "Go to next index"
msgstr "Index suivant"
#: engines/lure/metaengine.cpp:277
msgid "Go to previous index"
msgstr "Index précédent"
#: engines/lure/metaengine.cpp:284
msgid "Select index"
msgstr "Sélectionner un index"
#: engines/made/detection_tables.h:445 engines/made/detection_tables.h:462
msgid "The game is using unsupported engine"
msgstr "Le jeu utilise un moteur non pris en charge"
#: engines/made/metaengine.cpp:38
msgid "Play a digital soundtrack during the opening movie"
msgstr "Jouer une bande-son numérique pendant la séquence d'ouverture"
#: engines/made/metaengine.cpp:39
msgid ""
"If selected, the game will use a digital soundtrack during the introduction. "
"Otherwise, it will play MIDI music."
msgstr ""
"Si cette option est sélectionnée, le jeu utilisera une bande-son numérique "
"pendant l'introduction. Sinon, il jouera de la musique MIDI."
#: engines/made/metaengine.cpp:128
msgid "Cursor up"
msgstr "Curseur haut"
#: engines/made/metaengine.cpp:135
msgid "Cursor down"
msgstr "Curseur bas"
#: engines/made/metaengine.cpp:142
msgid "Cursor left"
msgstr "Curseur gauche"
#: engines/made/metaengine.cpp:149
msgid "Cursor right"
msgstr "Curseur droit"
#: engines/made/metaengine.cpp:174
msgid "Repeat last message"
msgstr "Répéter le dernier message"
#: engines/mads/metaengine.cpp:63
msgid "Easy mouse interface"
msgstr "Interface souris simple"
#: engines/mads/metaengine.cpp:64
msgid "Shows object names when hovering the mouse over them"
msgstr "Affiche le nom des objets lors de passage du pointeur"
#: engines/mads/metaengine.cpp:75 engines/mads/metaengine.cpp:76
msgid "Animated inventory items"
msgstr "Éléments d'inventaire animés"
#: engines/mads/metaengine.cpp:87 engines/mads/metaengine.cpp:88
msgid "Animated game interface"
msgstr "Interface du jeu animée"
#: engines/mads/metaengine.cpp:99 engines/mads/metaengine.cpp:100
msgid "Naughty game mode"
msgstr "Mode coquin"
#: engines/mads/metaengine.cpp:276
msgid "Start menu keymappings"
msgstr "Conf. des touches Menu Démarrage"
#: engines/mads/metaengine.cpp:299
msgid "Open game menu"
msgstr "Ouvrir le menu du jeu"
#: engines/mads/metaengine.cpp:317
msgid "Scroll bar up"
msgstr "Barre de défilement haut"
#: engines/mads/metaengine.cpp:323
msgid "Scroll bar down"
msgstr "Barre de défilement bas"
#: engines/mads/metaengine.cpp:331
msgid "Start game"
msgstr "Démarrer une partie"
#: engines/mads/metaengine.cpp:337
msgid "Resume game"
msgstr "Reprendre la partie"
#: engines/mads/metaengine.cpp:343
msgid "Show intro"
msgstr "Afficher l'introduction"
#: engines/mads/metaengine.cpp:349
msgid "Show credits"
msgstr "Afficher les crédits"
#: engines/mads/metaengine.cpp:355
msgid "Show quotes"
msgstr "Afficher les citations"
#: engines/mads/metaengine.cpp:361 engines/stark/metaengine.cpp:280
msgid "Exit game"
msgstr "Sortir du jeu"
#: engines/mads/metaengine.cpp:368
msgid "Restart animation"
msgstr "Redémarrer l'animation"
#: engines/mm/metaengine.cpp:57
msgid "Show item costs in standard inventory mode"
msgstr "Afficher le prix des objets dans l'inventaire en mode standard"
#: engines/mm/metaengine.cpp:58
msgid ""
"Shows item costs in standard inventory mode, allowing the value of items to "
"be compared"
msgstr ""
"Affiche le prix des objets dans l'inventaire en mode standard, ce qui permet "
"de comparer la valeur des objets"
#: engines/mm/metaengine.cpp:68
msgid "More durable armor"
msgstr "Armure plus durable"
#: engines/mm/metaengine.cpp:69
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
"L'armure ne se brisera pas avant que le personnage ne soit à -80 HP, au lieu "
"de seulement -10 HP"
#: engines/mm/metaengine.cpp:79
msgid "Hitpoint bars"
msgstr "Barres de points de vie (Hit Point)"
#: engines/mm/metaengine.cpp:80
msgid "Replace a colored gem with bars for hit points and spell points."
msgstr ""
"Remplace une gemme de couleur par des barres de points de vie et de points "
"de sort."
#: engines/mm/mm1/metaengine.cpp:54
msgid "View Party Member 1"
msgstr "Voir Membre 1 du groupe"
#: engines/mm/mm1/metaengine.cpp:55
msgid "View Party Member 2"
msgstr "Voir Membre 2 du groupe"
#: engines/mm/mm1/metaengine.cpp:56
msgid "View Party Member 3"
msgstr "Voir Membre 3 du groupe"
#: engines/mm/mm1/metaengine.cpp:57
msgid "View Party Member 4"
msgstr "Voir Membre 4 du groupe"
#: engines/mm/mm1/metaengine.cpp:58
msgid "View Party Member 5"
msgstr "Voir Membre 5 du groupe"
#: engines/mm/mm1/metaengine.cpp:59
msgid "View Party Member 6"
msgstr "Voir Membre 6 du groupe"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:69
msgid "Cast"
msgstr "Lancer"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:71
msgid "Exchange"
msgstr "Permuter"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:73
msgid "Fight"
msgstr "Combattre"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:75 engines/mm/mm1/metaengine.cpp:116
msgid "Quick Reference"
msgstr "Référence Rapide"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:77
msgid "Retreat"
msgstr "Retraite"
#. I18N: Combat command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:84
msgid "Delay"
msgstr "Durée"
#. I18N: Combat command in Might & Magic 1
#. I18N: Action of hero party in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:86 engines/mm/mm1/metaengine.cpp:107
msgid "Protect"
msgstr "Protection"
#. I18N: Party arrangement command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:94
msgid "Forwards"
msgstr "Avancer"
#. I18N: Party arrangement command in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:96
msgid "Backwards"
msgstr "Reculer"
#: engines/mm/mm1/metaengine.cpp:104
msgid "Toggle Minimap"
msgstr "Act./Désact. Minicarte"
#: engines/mm/mm1/metaengine.cpp:105
msgid "Reorder Party"
msgstr "Réorganiser Groupe"
#. I18N: Action of hero party in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:111
msgid "Search"
msgstr "Rechercher"
#. I18N: Action of hero party in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:113
msgid "Bash"
msgstr "Enfoncer"
#. I18N: Action of hero party in Might & Magic 1
#: engines/mm/mm1/metaengine.cpp:115 engines/scumm/help.cpp:148
msgid "Unlock"
msgstr "Déverrouiller"
#: engines/mm/mm1/metaengine.cpp:122
msgid "Goto location"
msgstr "Aller vers lieu"
#: engines/mm/mm1/metaengine.cpp:133 engines/mm/mm1/metaengine.cpp:143
msgid "Might and Magic 1 - Menus"
msgstr "Might and Magic 1 - Menus"
#: engines/mm/mm1/metaengine.cpp:138
msgid "Might and Magic 1 - Minimal Keys"
msgstr "Might and Magic 1 - Touches réduites"
#: engines/mm/mm1/metaengine.cpp:144 engines/mm/mm1/metaengine.cpp:150
#: engines/mm/mm1/metaengine.cpp:156
msgid "Might and Magic 1 - Party"
msgstr "Might and Magic 1 - Groupe"
#: engines/mm/mm1/metaengine.cpp:149
msgid "Might and Magic 1 - Combat"
msgstr "Might and Magic 1 - Combat"
#: engines/mm/mm1/metaengine.cpp:155
msgid "Might and Magic 1"
msgstr "Might and Magic 1"
#: engines/mm/mm1/metaengine.cpp:157
msgid "Might and Magic 1 - Cheats"
msgstr "Might and Magic 1 - Triches"
#: engines/mm/mm1/mm1.cpp:56
msgid ""
"You cannot run the game directly from the Graphics Overhaul Mod. Instead, it "
"will automatically be available if you detect the original game and select "
"Enhanced mode."
msgstr ""
"Vous ne pouvez pas lancer le jeu directement à partir du Graphics Overhaul "
"Mod. En revanche, il sera automatiquement disponible si vous détectez le jeu "
"original et sélectionnez le mode Amélioré."
#: engines/mm/mm1/mm1.cpp:108
msgid ""
"In order to run in Enhanced mode, please copy xeen.cc from a copy of World "
"of Xeen\n"
"or Clouds of Xeen to your Might and Magic 1 game folder"
msgstr ""
"Pour pouvoir utiliser le mode Amélioré, copiez xeen.cc à partir d'une copie "
"de World of Xeen\n"
"ou de Clouds of Xeen dans votre dossier du jeu Might and Magic 1"
#: engines/mm/xeen/saves.cpp:294
msgid "Failed to autosave"
msgstr "Échec lors de la sauvegarde automatique"
#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:112 engines/mohawk/dialogs.cpp:357
msgid "~Z~ip Mode Activated"
msgstr "Mode ~Z~ip Activé"
#: engines/mohawk/dialogs.cpp:113 engines/mohawk/dialogs.cpp:357
msgid ""
"When activated, clicking on an item or area with the lightning bolt cursor "
"takes you directly there, skipping intermediate screens. You can only 'Zip' "
"to a precise area you've already been."
msgstr ""
"Activez cette option pour transformer le pointeur en un éclair lorqu'il se "
"trouve sur certains objets ou certains endroits et, en cliquant dessus, vous "
"transporter rapidement à ces endroits. Cette option n'est disponible que "
"pour les endroits où vous êtes déjà allé."
#: engines/mohawk/dialogs.cpp:116
msgid "~T~ransitions Enabled"
msgstr "T~r~ansitions activées"
#: engines/mohawk/dialogs.cpp:117
msgid ""
"Toggle screen transitions on or off. Turning off screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""
"Active ou désactive la transition entre écrans. Désactiver les transitions "
"vous permet de naviguer dans le jeu plus rapidement."
#: engines/mohawk/dialogs.cpp:120
msgid "Play the Myst fly by movie"
msgstr "Jouer la vidéo du survol de Myst"
#: engines/mohawk/dialogs.cpp:121
msgid "The Myst fly by movie was not played by the original engine."
msgstr "La vidéo du survol de Myst n'était pas jouée par le moteur originel."
#. I18N:
#. This Option is for hard-of-hearing.
#. It makes it easier to solve the spaceship puzzle.
#. Normally game uses strict binary logic here.
#. We change it to use fuzzy logic.
#. By default the option is off.
#.
#: engines/mohawk/dialogs.cpp:133
msgid "Improve Selenitic Age puzzle ~a~ccessibility"
msgstr "Améliorer l'accessibilité des puzzles de l'Age Sélénique"
#: engines/mohawk/dialogs.cpp:134
msgid "Allow solving Selenitic Age audio puzzles with more error margin."
msgstr ""
"Permet de résoudre les énigmes audio de l'Age Sélénique avec une plus grande "
"marge d'erreur."
#: engines/mohawk/dialogs.cpp:137
msgid "Simulate loading times of old CD drives"
msgstr "Simuler le temps de chargement des vieux lecteurs CD"
#: engines/mohawk/dialogs.cpp:138
msgid ""
"Simulate loading times of old CD-ROM drives by adding a random delay during "
"scene transitions."
msgstr ""
"Simule le temps de chargement des vieux lecteurs CD-ROM en ajoutant un "
"retard aléatoire lors des transitions entre scènes."
#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:145
msgid "~D~rop Page"
msgstr "~L~acher la Page"
#: engines/mohawk/dialogs.cpp:149
msgid "Show ~M~ap"
msgstr "Afficher la ~C~arte"
#: engines/mohawk/dialogs.cpp:154
msgid "Main Men~u~"
msgstr "~M~enu Principal"
#: engines/mohawk/dialogs.cpp:286
msgid "The new language will be applied after restarting the game."
msgstr "La nouvelle langue sera activée après le redémarrage du jeu."
#: engines/mohawk/dialogs.cpp:358
msgid "~W~ater Effect Enabled"
msgstr "~E~ffets de l'Eau Activés"
#: engines/mohawk/dialogs.cpp:358
msgid ""
"Toggles the use of QuickTime videos for visual effects related to water "
"surfaces (ripples, waves, etc.)."
msgstr ""
"Utilise des vidéos QuickTime pour les effets visuels liés aux étendues d'eau "
"(ondulations, vagues, etc.)."
#: engines/mohawk/dialogs.cpp:360
msgid "Transitions:"
msgstr "Transitions :"
#: engines/mohawk/dialogs.cpp:360
msgid ""
"Adjusts the speed of screen transitions. Disabling screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""
"Règle la vitesse des transitions entre écrans. Désactiver les transitions "
"vous permet de naviguer dans le jeu plus rapidement."
#: engines/mohawk/dialogs.cpp:365
msgid "Fastest"
msgstr "Rapide"
#: engines/mohawk/dialogs.cpp:366
msgid "Normal"
msgstr "Normal"
#: engines/mohawk/dialogs.cpp:367 engines/scumm/dialogs.cpp:1484
msgid "Best"
msgstr "Meilleur"
#: engines/mohawk/metaengine.cpp:290
msgid "Myst ME support not compiled in"
msgstr "La prise en charge de Myst ME n'a pas été activée dans cette version"
#: engines/mohawk/metaengine.cpp:295
msgid "Myst support not compiled in"
msgstr "La prise en charge de Myst n'a pas été activée dans cette version"
#: engines/mohawk/metaengine.cpp:302
msgid "Riven support not compiled in"
msgstr "La prise en charge de Riven n'a pas été activée dans cette version"
#: engines/mohawk/metaengine.cpp:316
msgid "CSTime support not compiled in"
msgstr "La prise en charge de CSTime n'a pas été activée dans cette version"
#: engines/mohawk/mohawk.cpp:51
msgid "The game is paused. Press any key to continue."
msgstr "Jeu en pause. Appuyer sur une touche pour reprendre."
#: engines/mohawk/myst.cpp:554 engines/mohawk/riven.cpp:835
#: engines/nancy/input.cpp:225
msgid "Open main menu"
msgstr "Ouvrir le menu principal"
#: engines/mohawk/myst.cpp:578 engines/mohawk/riven.cpp:859
msgid "Load game state"
msgstr "Charger la position du jeu"
#: engines/mohawk/myst.cpp:583 engines/mohawk/riven.cpp:864
msgid "Save game state"
msgstr "Sauvegarder la position du jeu"
#: engines/mohawk/myst.cpp:588 engines/mohawk/riven.cpp:869
msgid "Show options menu"
msgstr "Afficher le menu des options"
#: engines/mohawk/myst.cpp:600
msgid "Drop page"
msgstr "Lâcher la Page"
#: engines/mohawk/myst.cpp:606 engines/wintermute/keymapper_tables.h:1526
#: engines/wintermute/keymapper_tables.h:1673
#: engines/wintermute/keymapper_tables.h:1722
#: engines/wintermute/keymapper_tables.h:1745
#: engines/wintermute/keymapper_tables.h:1764
#: engines/wintermute/keymapper_tables.h:1797
msgid "Show map"
msgstr "Afficher la carte"
#: engines/mohawk/myst_stacks/menu.cpp:282
#: engines/mohawk/riven_stacks/aspit.cpp:348
msgid ""
"Are you sure you want to load a saved game? All unsaved progress will be "
"lost."
msgstr ""
"Voulez-vous vraiment charger une sauvegarde ? Tous les progrès non "
"sauvegardés seront perdus."
#: engines/mohawk/myst_stacks/menu.cpp:299
#: engines/mohawk/riven_stacks/aspit.cpp:370
msgid ""
"Are you sure you want to start a new game? All unsaved progress will be lost."
msgstr ""
"Voulez-vous vraiment commencer une nouvelle partie ? Tous les progrès non "
"sauvegardés seront perdus."
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/riven_stacks/aspit.cpp:371
msgid "New game"
msgstr "Nouvelle partie"
#: engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454
msgid "Are you sure you want to quit? All unsaved progress will be lost."
msgstr ""
"Voulez-vous vraiment quitter ? Les progrès non sauvegardés seront perdus."
#: engines/mohawk/myst_stacks/preview.cpp:89
msgid "You can't leave the library in the demo."
msgstr "Vous ne pouvez pas quitter la bibliothèque dans la démo."
#: engines/mohawk/riven.cpp:155
msgid ""
"You're missing a Riven executable. The Windows executable is 'riven.exe' or "
"'rivendmo.exe'. "
msgstr ""
"Il vous manque l'exécutable de Riven. L'exécutable pour Windows se nomme "
"'rivent.exe' ou 'rivendmo.exe'. "
#: engines/mohawk/riven.cpp:156
msgid ""
"Using the 'arcriven.z' installer file also works. In addition, you can use "
"the Mac 'Riven' executable."
msgstr ""
"Utiliser le fichier archive 'arcriven.z' fonctionne également. Vous pouvez "
"aussi utiliser l'exécutable pour Mac qui se nomme 'Riven'."
#: engines/mohawk/riven.cpp:168
msgid ""
"You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also "
"works."
msgstr ""
"Il vous manque le fichier 'extras.mhk'. Utiliser le fichier archive "
"'arcriven.z' fonctionne également."
#: engines/mohawk/riven.cpp:509
msgid "You are missing the following required Riven data files:\n"
msgstr ""
"Il vous manque les fichiers de données obligatoires suivants pour Riven :\n"
#: engines/mohawk/riven.cpp:881
msgid "Move forward"
msgstr "Bouger en avant"
#: engines/mohawk/riven.cpp:887
msgid "Move forward left"
msgstr "Bouger en avant gauche"
#: engines/mohawk/riven.cpp:891
msgid "Move forward right"
msgstr "Bouger en avant droite"
#: engines/mohawk/riven.cpp:895
msgid "Move backwards"
msgstr "Bouger en arrière"
#: engines/mohawk/riven.cpp:913
msgid "Look up"
msgstr "Regarder en haut"
#: engines/mohawk/riven.cpp:918
msgid "Look down"
msgstr "Regarder en bas"
#: engines/mohawk/riven.cpp:924
msgid "Play intro videos"
msgstr "Jouer les vidéos d'intro"
#: engines/mohawk/riven_stack.cpp:203
msgid ""
"Exploration beyond this point available only within the full version of\n"
"the game."
msgstr ""
"L'exploration au-delà de ce point nécessite d'avoir\n"
"le jeu complet."
#: engines/mohawk/riven_stacks/aspit.cpp:428
msgid ""
"At this point, the Riven Demo would\n"
"ask if you would like to open a web browser\n"
"to bring you to the Red Orb store to buy\n"
"the game. ScummVM cannot do that and\n"
"the site no longer exists."
msgstr ""
"Ici, la démo de Riven devrait vous demander\n"
"si vous voulez ouvrir un navigateur web\n"
"pour vous amener sur la page de Red Orb et\n"
"acheter le jeu. ScummVM ne peut pas faire ça \n"
"et le site web n'existe plus."
#: engines/mtropolis/metaengine.cpp:52
msgid "16:9 widescreen mod"
msgstr "mode 16:9 écran large"
#: engines/mtropolis/metaengine.cpp:53
msgid ""
"Removes letterboxing and moves some display elements, improving coverage on "
"widescreen displays"
msgstr ""
"Supprime le format Letterbox et déplace certains éléments affichés, "
"améliorant ainsi la couverture sur les écrans larges"
#: engines/mtropolis/metaengine.cpp:63
msgid "Improved music mixing"
msgstr "Amélioration du mixage des musiques"
#: engines/mtropolis/metaengine.cpp:64
msgid ""
"Enables dynamic MIDI mixer, improving quality, but behaving less like "
"mTropolis Player."
msgstr ""
"Active le mélangeur MIDI dynamique, améliorant la qualité, mais se "
"comportant moins comme le lecteur mTropolis."
#: engines/mtropolis/metaengine.cpp:74
msgid "Autosave at progress points"
msgstr "Sauvegarde auto aux stades de progression"
#: engines/mtropolis/metaengine.cpp:75
msgid "Automatically saves the game after completing puzzles and chapters."
msgstr ""
"Sauvegarde automatiquement la partie après avoir terminé les énigmes et les "
"chapitres."
#: engines/mtropolis/metaengine.cpp:85
msgid "Enable short transitions"
msgstr "Activer les transitions courtes"
#: engines/mtropolis/metaengine.cpp:86
msgid ""
"Enables transitions that are set to maximum rate instead of skipping them."
msgstr ""
"Active les transitions qui sont réglées sur le rythme maximum au lieu de les "
"ignorer."
#: engines/mtropolis/metaengine.cpp:96
msgid "Enable subtitles for important sound effects"
msgstr "Activer les sous-titres pour les effets sonores importants"
#: engines/mtropolis/metaengine.cpp:97
msgid ""
"Enables subtitles for important sound effects. This may reduce the "
"difficulty of sound recognition puzzles and minigames."
msgstr ""
"Active les sous-titres pour les effets sonores importants. Cela peut "
"réduire la difficulté des puzzles et mini-jeux basés sur la reconnaissance "
"des sons."
#: engines/mtropolis/metaengine.cpp:107 engines/vcruise/metaengine.cpp:64
msgid "Start with debugger"
msgstr "Démarrer avec le débogueur"
#: engines/mtropolis/metaengine.cpp:108 engines/vcruise/metaengine.cpp:65
msgid "Starts with the debugger dashboard active."
msgstr "Démarre avec le panneau de débogage activé."
#: engines/mtropolis/metaengine.cpp:160
msgid "Toggle debug overlay"
msgstr "Act./Désact. l'overlay de débogage"
#: engines/mtropolis/metaengine.cpp:165
msgid "Force any playing movies to end"
msgstr "Forcer l'arrêt des films en cours de lecture"
#: engines/mtropolis/saveload.cpp:142
msgid "Failed to read version information from save file"
msgstr ""
"Impossible de lire les informations de version du fichier de sauvegarde"
#: engines/mtropolis/saveload.cpp:150 engines/vcruise/vcruise.cpp:362
msgid ""
"Failed to load save, the save file doesn't contain valid version information."
msgstr ""
"Impossible de lire la sauvegarde, le fichier de sauvegarde ne contient pas "
"d'information de version valide."
#: engines/mtropolis/saveload.cpp:166 engines/vcruise/vcruise.cpp:372
msgid ""
"Saved game was created with an earlier, incompatible version of ScummVM. "
"Unable to load."
msgstr ""
"Sauvegarde créée avec une version antérieure et incompatible de ScummVM. "
"Chargement impossible."
#: engines/mtropolis/saveload.cpp:174
msgid "Failed to load save, an error occurred when reading the save game data."
msgstr ""
"Impossible de charger la sauvegarde, une erreur s'est produite lors de la "
"lecture des données de la sauvegarde."
#: engines/mtropolis/saveload.cpp:234
msgid "An internal error occurred while attempting to write save game data"
msgstr ""
"Une erreur interne s'est produite lors de l'écriture des données de "
"sauvegarde"
#: engines/mtropolis/saveload.cpp:242
msgid "An error occurred while writing the save game"
msgstr "Une erreur s'est produite lors de l'écriture de la sauvegarde"
#: engines/mtropolis/mtropolis.cpp:111
msgid ""
"This game requires MPEG video support for some\n"
"content but MPEG video support was not compiled in.\n"
"The game will still play, but MPEG videos will not work."
msgstr ""
"Ce jeu nécessite la prise en charge des vidéos MPEG pour\n"
"certains contenus qui n'est pas incluse dans la compilation.\n"
"Le jeu continuera de tourner, mais sans les vidéos MPEG."
#: engines/mtropolis/mtropolis.cpp:121
msgid ""
"This game requires MPEG audio support for some\n"
"content but MPEG audio support was not compiled in.\n"
"The game will still play, but some audio will not work."
msgstr ""
"Ce jeu nécessite la prise en charge de l'audio MPEG pour\n"
"certains contenus qui n'est pas incluse dans la compilation.\n"
"Le jeu continuera de tourner, mais sans quelques plages audio."
#: engines/mutationofjb/util.cpp:32
#, c-format
msgid "Unable to locate the '%s' engine data file"
msgstr "Impossible de trouver le fichier de données du moteur '%s'"
#: engines/myst3/detection.cpp:181 engines/myst3/detection.cpp:195
msgid "PS2 version is not yet supported"
msgstr "La version PS2 n'est pas encore prise en charge"
#: engines/myst3/metaengine.cpp:40
msgid "Widescreen mod"
msgstr "Mode Ecran large"
#: engines/myst3/metaengine.cpp:41
msgid "Enable widescreen rendering in fullscreen mode."
msgstr "Active le rendu écran large en mode plein écran."
#: engines/myst3/myst3.cpp:363
#, c-format
msgid ""
"This version of Myst III has not been updated with the latest official "
"patch.\n"
"Please install the official update corresponding to your game's language.\n"
"The updates can be downloaded from:\n"
"%s"
msgstr ""
"Cette version de Myst III n'a pas été mise à jour avec le dernier patch "
"officiel.\n"
"Veuillez installer la mise à jour officielle correspondant à la langue de "
"votre jeu.\n"
"Les mises à jour peuvent être téléchargées à cette adresse :\n"
"%s"
#: engines/myst3/myst3.cpp:1591 engines/pegasus/pegasus.cpp:749
msgid "Invalid file name for saving"
msgstr "Nom de fichier invalide pour la sauvegarde"
#: engines/nancy/input.cpp:178
msgid "Nancy Drew"
msgstr "Nancy Drew"
#: engines/nancy/input.cpp:181
msgid "Left Click Interact"
msgstr "Interaction Clic gauche"
#: engines/nancy/input.cpp:188
msgid "Right Click Interact"
msgstr "Interaction Clic droit"
#: engines/nancy/input.cpp:219
msgid "Fast move modifier"
msgstr "Modificateur Mouvement rapide"
#: engines/nancy/input.cpp:234
msgid "Nancy Drew - Maze"
msgstr "Nancy Drew - Labyrinth"
#: engines/nancy/input.cpp:236
msgid "Show/hide maze map"
msgstr "Afficher/Cacher le plan du labyrinthe"
#: engines/nancy/metaengine.cpp:38
msgid "Player Speech"
msgstr "Voix Joueur"
#: engines/nancy/metaengine.cpp:39
msgid ""
"Enable player speech. Only works if speech is enabled in the Audio settings."
msgstr ""
"Active les voix du joueur. Ne fonctionne que si les voix sont activées dans "
"les paramètres Audio."
#: engines/nancy/metaengine.cpp:49
msgid "Character Speech"
msgstr "Voix Personnages"
#: engines/nancy/metaengine.cpp:50
msgid ""
"Enable NPC speech. Only works if speech is enabled in the Audio settings."
msgstr ""
"Active les voix des personnages non-joueurs. Ne fonctionne que si les voix "
"sont activées dans les paramètres Audio."
#: engines/nancy/metaengine.cpp:60
msgid "Auto Move"
msgstr "Mouvement auto"
#: engines/nancy/metaengine.cpp:61
msgid "Automatically rotate the viewport when the mouse reaches an edge."
msgstr "Tourne automatiquement la vue lorsque la souris atteint un bord."
#: engines/nancy/metaengine.cpp:71
msgid "Fix softlocks"
msgstr "Corriger les softlocks"
#: engines/nancy/metaengine.cpp:72
msgid ""
"Fix instances where missing something earlier in the game blocks you from "
"progressing any further."
msgstr ""
"Corrige les situations où le fait d'avoir manqué quelque chose au début du "
"jeu vous empêche de poursuivre votre progression."
#: engines/nancy/metaengine.cpp:82
msgid "Fix annoyances"
msgstr "Corriger les désagréments"
#: engines/nancy/metaengine.cpp:83
msgid "Fix various minor annoyances."
msgstr "Corrige divers désagréments mineurs."
#: engines/nancy/metaengine.cpp:93
msgid "Extend endgame timer"
msgstr "Prolonger le minuteur en fin de partie"
#: engines/nancy/metaengine.cpp:94
msgid ""
"Get a little more time before failing the final puzzle. This is an official "
"patch by HeR Interactive."
msgstr ""
"Accorde un peu plus de temps avant d'échouer au puzzle final. Il s'agit d'un "
"patch officiel de HeR Interactive."
#: engines/neverhood/dialogs.cpp:52
msgid "Skip the Hall of Records storyboard scenes"
msgstr "Passer les scènes storyboard de la Salle des Archives"
#: engines/neverhood/dialogs.cpp:53
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
"Permet au joueur de passer les scènes de storyboard de la Salle des Archives"
#: engines/neverhood/dialogs.cpp:57
msgid "Scale the making of videos to full screen"
msgstr "Afficher les vidéos du 'making of' en plein écran"
#: engines/neverhood/dialogs.cpp:58
msgid "Scale the making of videos, so that they use the whole screen"
msgstr ""
"Redimensionne les vidéos du 'making of' pour qu'elles s'affichent en plein "
"écran"
#: engines/neverhood/dialogs.cpp:62
msgid "Repeat useful Willie's hint"
msgstr "Répéter l'astuce utile de Willie"
#: engines/neverhood/dialogs.cpp:63
msgid "Repeat actual useful hint by Willie"
msgstr "Répète l'astuce utile en cours de Willie"
#. I18N: NHC is a file extension
#: engines/neverhood/dialogs.cpp:89
msgid "NHC replacement:"
msgstr "Remplacement du NHC :"
#: engines/neverhood/dialogs.cpp:95
msgid "<original>"
msgstr "<original>"
#: engines/parallaction/saveload.cpp:129
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
"Erreur lors de la sauvegarde dans l'emplacement %i\n"
"\n"
#: engines/parallaction/saveload.cpp:193
msgid "Load file"
msgstr "Charger une partie"
#: engines/parallaction/saveload.cpp:200
msgid "Loading game..."
msgstr "Chargement..."
#: engines/parallaction/saveload.cpp:208
msgid "Save file"
msgstr "Sauver une partie"
#: engines/parallaction/saveload.cpp:215
msgid "Saving game..."
msgstr "Sauvegarde..."
#: engines/parallaction/saveload.cpp:268
msgid ""
"ScummVM found that you have old saved games for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
"ScummVM a trouvé des anciens fichiers de sauvegarde pour Nippon Safes qui "
"ont besoin d'être convertis.\n"
"L'ancien format de sauvegarde n'est plus supporté, vous ne pourrez donc pas "
"les charger si vous ne les convertissez pas.\n"
"\n"
"Appuyer sur OK pour les convertir maintenant, sinon le même message "
"s'affichera la prochaine fois que vous démarrerez le jeu.\n"
#: engines/parallaction/saveload.cpp:315
msgid "ScummVM successfully converted all your saved games."
msgstr "ScummVM a converti avec succès vos anciennes sauvegardes."
#: engines/parallaction/saveload.cpp:317
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
"ScummVM a affiché des messages d'avertissements dans votre fenêtre de "
"console et ne peut pas garantir que tous les fichiers ont été convertis.\n"
"\n"
"Merci de le signaler à l'équipe ScummVM."
#: engines/pegasus/pegasus.cpp:2724
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr "Haut/Zoom/Avancer/Ouvrir Portes"
#: engines/pegasus/pegasus.cpp:2732
msgid "Down/Zoom Out"
msgstr "Bas/Dézoom"
#: engines/pegasus/pegasus.cpp:2754
msgid "Action/Select"
msgstr "Action/Sélection"
#: engines/pegasus/pegasus.cpp:2774
msgid "Display/Hide Inventory Tray"
msgstr "Montrer/Cacher l'Inventaire"
#: engines/pegasus/pegasus.cpp:2781
msgid "Display/Hide Biochip Tray"
msgstr "Montrer/Cacher le Biochip"
#: engines/pegasus/pegasus.cpp:2789
msgid "Toggle Center Data Display"
msgstr "Basculer l'Affichage Central"
#: engines/pegasus/pegasus.cpp:2796
msgid "Display/Hide Info Screen"
msgstr "Montrer/Cacher l'Écran d'Info"
#: engines/pegasus/pegasus.cpp:2803
msgid "Display/Hide Pause Menu"
msgstr "Montrer/Cacher le Menu de Pause"
#: engines/pegasus/pegasus.cpp:2810
msgid "Toggle Chatty AI"
msgstr "Act./Désact. IA bavarde"
#: engines/pink/gui.cpp:291
msgid "This menu item is not yet implemented"
msgstr "Cette fonction du menu n'est pas encore implémentée"
#. I18N: Plumbers is the title of the game. 3DO is the name of platform
#: engines/plumbers/metaengine.cpp:51
msgid "3DO Plumbers requires RGB support."
msgstr "Plumbers 3DO nécessite le support du RGB."
#: engines/queen/metaengine.cpp:36
msgid "Alternative intro"
msgstr "Intro alternative"
#: engines/queen/metaengine.cpp:37
msgid "Use an alternative game intro (CD version only)"
msgstr "Utilise une intro alternative (version CD uniquement)"
#: engines/queen/metaengine.cpp:47
msgid "Improved font"
msgstr "Police améliorée"
#: engines/queen/metaengine.cpp:48
msgid "Use an easier to read custom font"
msgstr "Utilise une police de caractères personnalisée plus facile à lire"
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:875
msgid "Windows Trial version is not supported"
msgstr "La version d'essai Windows n'est pas prise en charge"
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:902
msgid "macOS Trial version is not supported"
msgstr "La version d'essai macOS n'est pas prise en charge"
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:928
msgid "Pocket PC Trial version is not supported"
msgstr "La version d'essai Pocket PC n'est pas prise en charge"
#: engines/saga/metaengine.cpp:137
msgid "I Have No Mouth support not compiled in"
msgstr ""
"La prise en charge de I Have No Mouth n'a pas été activée dans cette version"
#: engines/saga/metaengine.cpp:268
msgid "Game keymapping"
msgstr "Conf. des touches du jeu"
#: engines/saga/metaengine.cpp:269
msgid "Option panel keymapping"
msgstr "Conf. des touches du panneau Options"
#: engines/saga/metaengine.cpp:270
msgid "Save panel keymapping"
msgstr "Conf. des touches du panneau Sauvegarder"
#: engines/saga/metaengine.cpp:271
msgid "Load panel keymapping"
msgstr "Conf. des touches du panneau Charger"
#: engines/saga/metaengine.cpp:272
msgid "Quit panel keymapping"
msgstr "Conf. des touches du panneau Quitter"
#: engines/saga/metaengine.cpp:273
msgid "Converse panel keymapping"
msgstr "Conf. des touches du panneau Dialoguer"
#: engines/saga/metaengine.cpp:284
msgid "Middle click"
msgstr "Clic Milieu"
#. I18N: the boss key is a feature,
#. that allows players to quickly switch to a fake screen that looks like a business application,
#. typically to avoid detection if someone, like a boss, walks by while they are playing.
#: engines/saga/metaengine.cpp:298
msgid "Boss key"
msgstr "Boss key"
#: engines/saga/metaengine.cpp:303
msgid "Show options"
msgstr "Afficher les options"
#: engines/saga/metaengine.cpp:311
msgid "Exit conversation"
msgstr "Quitter la conversation"
#: engines/saga/metaengine.cpp:316
msgid "Conversation position - Up"
msgstr "Position de la conversation - Haut"
#: engines/saga/metaengine.cpp:321
msgid "Conversation position - Down"
msgstr "Position de la conversation - Bas"
#: engines/saga/metaengine.cpp:333 engines/scumm/help.cpp:80
#: engines/stark/metaengine.cpp:286 engines/trecision/metaengine.cpp:150
#: engines/vcruise/metaengine.cpp:182
msgid "Pause game"
msgstr "Mettre en pause"
#: engines/saga/metaengine.cpp:339
msgid "Abort speech"
msgstr "Abandonner le dialogue"
#: engines/saga/metaengine.cpp:344
msgid "Show dialogue"
msgstr "Afficher le dialogue"
#. I18N: Walk to where cursor points
#: engines/saga/metaengine.cpp:349 engines/scumm/help.cpp:144
#: engines/scumm/help.cpp:169 engines/scumm/help.cpp:198
#: engines/tinsel/metaengine.cpp:287 engines/wintermute/keymapper_tables.h:1540
msgid "Walk to"
msgstr "Aller"
#: engines/saga/metaengine.cpp:354 engines/scumm/help.cpp:203
#: engines/scumm/help.cpp:215 engines/twp/metaengine.cpp:182
#: engines/wintermute/keymapper_tables.h:122
#: engines/wintermute/keymapper_tables.h:1534
msgid "Look at"
msgstr "Regarder"
#: engines/saga/metaengine.cpp:359
msgid "Pickup"
msgstr "Ramasser"
#: engines/saga/metaengine.cpp:364 engines/scumm/help.cpp:200
#: engines/scumm/help.cpp:216 engines/scumm/help.cpp:252
#: engines/twp/metaengine.cpp:183 engines/wintermute/keymapper_tables.h:128
#: engines/wintermute/keymapper_tables.h:1558
msgid "Talk to"
msgstr "Parler à"
#: engines/saga/metaengine.cpp:369 engines/scumm/help.cpp:126
#: engines/scumm/help.cpp:141 engines/scumm/help.cpp:166
#: engines/scumm/help.cpp:194 engines/scumm/help.cpp:212
#: engines/twp/metaengine.cpp:178
msgid "Open"
msgstr "Ouvrir"
#: engines/saga/metaengine.cpp:384 engines/scumm/help.cpp:125
#: engines/scumm/help.cpp:140 engines/scumm/help.cpp:165
#: engines/scumm/help.cpp:201 engines/scumm/help.cpp:211
#: engines/twp/metaengine.cpp:180
msgid "Give"
msgstr "Donner"
#: engines/saga/metaengine.cpp:389 engines/scumm/help.cpp:123
#: engines/scumm/help.cpp:138 engines/scumm/help.cpp:163
#: engines/twp/metaengine.cpp:184
msgid "Push"
msgstr "Pousser"
#: engines/saga/metaengine.cpp:399
msgid "Swallow"
msgstr "Avaler"
#: engines/saga/metaengine.cpp:406
msgid "Reading speed"
msgstr "Vitesse de lecture"
#: engines/saga/metaengine.cpp:411
msgid "Change music"
msgstr "Changer la musique"
#: engines/saga/metaengine.cpp:416
msgid "Change sound"
msgstr "Changer les sons"
#: engines/saga/metaengine.cpp:421
msgid "Change voices"
msgstr "Changer les voix"
#: engines/saga/metaengine.cpp:426
msgid "Continue game"
msgstr "Continuer la partie"
#: engines/saga/metaengine.cpp:436 engines/trecision/metaengine.cpp:156
#: engines/vcruise/metaengine.cpp:177
msgid "Quit game"
msgstr "Quitter le jeu"
#: engines/saga/metaengine.cpp:453
msgid "Cancel quit"
msgstr "Annuler Quitter"
#: engines/saga/metaengine.cpp:458
msgid "Okay"
msgstr "Okay"
#: engines/saga/metaengine.cpp:463
msgid "Cancel load"
msgstr "Annuler Charger"
#: engines/saga/metaengine.cpp:473
msgid "Cancel save"
msgstr "Annuler Sauvegarder"
#: engines/saga/music.cpp:98
#, c-format
msgid ""
"Could not find AdLib instrument definition files\n"
"%s and %s. Without these files,\n"
"the music will not sound the same as the original game."
msgstr ""
"Fichiers de définition des instruments AdLib\n"
"%s et %s introuvables. Sans ces\n"
"fichiers, la musique ne sonnera pas comme dans le jeu original."
#: engines/saga/saga.cpp:404
msgid "Error loading game resources."
msgstr "Erreur lors de la lecture des ressources du jeu."
#: engines/sci/detection_options.h:33
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Passer l'étape de tramage EGA (fonds de couleurs pleines)"
#: engines/sci/detection_options.h:34
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Passe l'étape de tramage dans les jeux EGA ; les graphismes utilisent des "
"couleurs pleines"
#: engines/sci/detection_options.h:45
msgid "Enable high resolution graphics"
msgstr "Activer les graphismes haute résolution"
#: engines/sci/detection_options.h:46
msgid "Enable high resolution graphics/content"
msgstr "Active les graphismes et le contenu haute résolution"
#: engines/sci/detection_options.h:57
msgid "Enable black-lined video"
msgstr "Activer les vidéos avec traits noirs"
#: engines/sci/detection_options.h:58
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Affiche des lignes noires sur les vidéos pour les rendre plus nettes"
#: engines/sci/detection_options.h:70
msgid "Use high-quality video scaling"
msgstr "Utiliser une mise à l'échelle vidéo haute qualité"
#: engines/sci/detection_options.h:71
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Utilise une interpolation linéaire lors de l'agrandissement des vidéos, si "
"possible"
#: engines/sci/detection_options.h:83
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Utiliser \"LarryScale\" (mise à l'échelle Cartoon haute qualité)"
#: engines/sci/detection_options.h:84
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Utilise un scaleur spécial cartoon pour dessiner les sprites de personnages"
#: engines/sci/detection_options.h:119
msgid "Use CD audio"
msgstr "Utiliser la musique du CD"
#: engines/sci/detection_options.h:120
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"Utilise la musique du CD quand elle est disponible au lieu de la musique "
"intégrée"
#: engines/sci/detection_options.h:132
msgid "Use Windows cursors"
msgstr "Utiliser les curseurs Windows"
#: engines/sci/detection_options.h:133
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utilise les curseurs Windows (plus petits et monochromes) au lieu des "
"curseurs DOS"
#: engines/sci/detection_options.h:145
msgid "Use silver cursors"
msgstr "Utiliser les curseurs argentés"
#: engines/sci/detection_options.h:146
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Utilise les curseurs argentés au lieu des curseurs normaux dorés"
#: engines/sci/detection_options.h:158
msgid "Enable content censoring"
msgstr "Censurer le contenu"
#: engines/sci/detection_options.h:159
msgid "Enable the game's built-in optional content censoring"
msgstr "Active l'option de censure intégrée au jeu"
#: engines/sci/detection_options.h:171
msgid "Upscale videos"
msgstr "Upscaler les vidéos"
#: engines/sci/detection_options.h:172
msgid "Upscale videos to double their size"
msgstr "Augmente la résolution des vidéos pour doubler leur taille"
#: engines/sci/detection_options.h:184
msgid "Use RGB rendering"
msgstr "Utiliser le rendu RGB"
#: engines/sci/detection_options.h:185
msgid "Use RGB rendering to improve screen transitions"
msgstr "Utilise le rendu RGB pour améliorer les transitions entre écrans"
#: engines/sci/detection_options.h:197
msgid "Use per-resource modified palettes"
msgstr "Utiliser des palettes modifiées par ressource"
#: engines/sci/detection_options.h:198
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Utilise des palettes personnalisées par ressource pour améliorer les visuels"
#: engines/sci/detection_options.h:210
msgid "Enable bearded musicians"
msgstr "Activer les musiciens barbus"
#: engines/sci/detection_options.h:211
msgid "Enable graphics that were disabled for legal reasons"
msgstr ""
"Active des graphismes qui ont été désactivés pour des raisons juridiques"
#: engines/sci/detection_options.h:239
msgid "MIDI mode:"
msgstr "Mode MIDI :"
#: engines/sci/detection_options.h:240
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
"Si vous utilisez des appareils MIDI externes (par ex. via USB-MIDI), "
"sélectionnez votre appareil ici"
#: engines/sci/detection_options.h:245
msgid "Standard (GM / MT-32)"
msgstr "Standard (GM / MT-32)"
#: engines/sci/detection_options.h:249
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection_options.h:253
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
#: engines/sci/detection_options.h:257
msgid "Casio MT-540"
msgstr "Casio MT-540"
#: engines/sci/detection_options.h:261
msgid "Casio CT-460 / CSM-1"
msgstr "Casio CT-460 / CSM-1"
#: engines/sci/detection_tables.h:1419 engines/sci/detection_tables.h:1430
msgid "Game does not contain menu resources"
msgstr "Le jeu ne contient pas les ressources de menu"
#: engines/sci/detection_tables.h:4594
msgid "This demo uses an unimplemented version of Robot videos"
msgstr "Cette démo utilise une version non-implémentée des vidéos de Robot"
#: engines/sci/detection_tables.h:4649
msgid "Incomplete game detected. You have to copy data from all the CDs."
msgstr "Jeu incomplet détecté. Vous devez copier les données de tous les CD."
#: engines/sci/engine/kfile.cpp:491 engines/sci/metaengine.cpp:283
msgid "(Autosave)"
msgstr "(Sauvegarde automatique)"
#: engines/sci/engine/kgraphics32.cpp:361
#, c-format
msgid "Please use an external viewer to open the game's help file: %s"
msgstr ""
"Veuillez utiliser une application externe pour ouvrir le fichier d'aide du "
"jeu : %s"
#: engines/sci/engine/kmisc.cpp:894
msgid ""
"The Poker logic is hardcoded in an external DLL, and is not implemented yet. "
"There exists some dummy logic for now, where opponent actions are chosen "
"randomly"
msgstr ""
"La logique du jeu de poker est codée en dur dans une DLL externe et n'est "
"pas encore implémentée. Il existe pour l'instant une logique factice, dans "
"laquelle les actions de l'adversaire sont choisies au hasard"
#: engines/sci/engine/savegame.cpp:1455
msgid "The format of this saved game is obsolete, unable to load it"
msgstr ""
"Le format de cette sauvegarde est obsolète, elle ne peut pas être chargée"
#: engines/sci/engine/savegame.cpp:1457
#, c-format
msgid "Savegame version is %d, maximum supported is %0d"
msgstr ""
"La version du fichier de sauvegarde est %d, mais la version maximum "
"supportée est %0d"
#: engines/sci/engine/savegame.cpp:1469
msgid ""
"This saved game was created with a different version of the game, unable to "
"load it"
msgstr ""
"Cette sauvegarde a été créée avec une version différente du jeu, elle ne "
"peut pas être chargée"
#: engines/sci/graphics/video32.cpp:68
#, c-format
msgid ""
"Cannot play back %dbpp video on a system with maximum color depth of 8bpp"
msgstr ""
"Impossible de lire une vidéo %d bpp sur un système avec une profondeur de "
"couleur maximale de 8 bpp"
#: engines/sci/metaengine.cpp:212
msgid "SCI32 support not compiled in"
msgstr ""
"La prise en charge des jeux SCI32 n'a pas été activée dans cette version"
#: engines/sci/resource/resource.cpp:858
msgid ""
"Missing or corrupt game resources have been detected. Some game features may "
"not work properly. Please check the console for more information, and verify "
"that your game files are valid."
msgstr ""
"Des fichiers de ressources du jeu sont manquants ou corrompus. Certaines "
"fonctionnalités peuvent ne pas marcher correctement. Consultez la console "
"pour plus d'information et assurez-vous que vos fichiers de jeu sont valides."
#: engines/sci/sci.cpp:424
msgid ""
"Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and "
"disabled in the release version of the game. ScummVM allows the subtitles to "
"be re-enabled, but because they were removed from the original game, they do "
"not always render properly or reflect the actual game speech. This is not a "
"ScummVM bug -- it is a problem with the game's assets."
msgstr ""
"Les sous-titres sont activés, mais les sous-titres de King Quest 7 sont "
"incomplets et étaient désactivés dans le jeu original. ScummVM permet aux "
"sous-titres d'être activés, mais ils ne sont pas toujours affichés "
"correctement ou ne correspondent pas toujours à ce qui est dit. Ce n'est pas "
"un bogue dans ScummVM, mais un problème avec les données du jeu."
#: engines/sci/sci.cpp:448
msgid ""
"You have selected General MIDI as a sound device. Sierra has provided after-"
"market support for General MIDI for this game in their \"General MIDI Utility"
"\". Please, apply this patch in order to enjoy MIDI music with this game. "
"Once you have obtained it, you can unpack all of the included *.PAT files in "
"your ScummVM extras folder and ScummVM will add the appropriate patch "
"automatically. Alternatively, you can follow the instructions in the READ.ME "
"file included in the patch and rename the associated *.PAT file to 4.PAT and "
"place it in the game folder. Without this patch, General MIDI music for this "
"game will sound badly distorted."
msgstr ""
"Vous avez sélectionné le son General MIDI. Sierra a ajouté le support pour "
"General MIDI après la mise sur le marché de ce jeu par le biais de leur "
"\"General MIDI Utility\". Veuillez appliquer ce correctif pour pouvoir "
"utiliser la musique MIDI avec ce jeu. Une fois que vous avez obtenu le "
"correctif, vous pouvez extraire tous les fichiers *.PAT dans le répertoire "
"Extra de ScummVM. Vous pouvez également suivre les instructions du fichier "
"READ.ME du correctif, renommer le fichier *.PAT correspondant en 4.PAT et le "
"placer dans le répertoire contenant les fichiers de données du jeu. En "
"l'absence de ce patch, la musique General MIDI pour ce jeu est fortement "
"déformée."
#: engines/sci/sci.cpp:540
msgid "Download patch"
msgstr "Télécharger le patch"
#: engines/sci/sci.cpp:541
msgid ""
"(or click 'Download patch' button. But note - it only downloads, you will "
"have to continue from there)\n"
msgstr ""
"(ou cliquer sur le bouton 'Télécharger le patch'. Nota : Il ne sera que "
"téléchargé, vous devrez continuer depuis ici)\n"
#: engines/sci/sci.cpp:548
msgid ""
"GK2 has a fan made subtitles, available thanks to the good persons at "
"SierraHelp.\n"
"\n"
"Installation:\n"
"- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/"
"GK2Subtitles.zip\n"
msgstr ""
"GK2 possède des sous-titres faits par un fan, disponibles grâce aux "
"personnes dévouées de SierraHelp.\n"
"\n"
"Installation :\n"
"- télécharger http://www.sierrahelp.com/Files/Patches/GabrielKnight/"
"GK2Subtitles.zip\n"
#: engines/sci/sci.cpp:981
msgid ""
"Characters saved inside ScummVM are shown automatically. Character files "
"saved in the original interpreter need to be put inside ScummVM's saved "
"games directory and a prefix needs to be added depending on which game it "
"was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. "
"Example: 'qfg2-thief.sav'."
msgstr ""
"Les personnages sauvegardés depuis ScummVM sont listés automatiquement. Les "
"fichiers de personages sauvegardés avec l'exécutable d'origine doivent être "
"déplacés dans le répertoire des sauvegardes de ScummVM et renommés avec un "
"préfix indiquant le jeu à partir duquel ils ont été sauvegardés : 'qfg1' "
"pour Quest for Glory 1, 'qfg2' for Quest for Glory 2. Par exemple : 'qfg2-"
"thief.sav'."
#: engines/sci/sound/music.cpp:173
msgid ""
"The selected audio driver requires the following file(s):\n"
"\n"
msgstr ""
"Le pilote audio sélectionné nécessite le/les fichier(s) suivant(s) :\n"
"\n"
#: engines/sci/sound/music.cpp:176
msgid ""
"\n"
"\n"
"Some audio drivers (at least for some games) were made\n"
"available by Sierra as aftermarket patches and thus might not\n"
"have been installed as part of the original game setup.\n"
"\n"
"Please copy these file(s) into your game data directory.\n"
"\n"
"However, please note that the file(s) might not be available\n"
"separately but only as content of (patched) resource bundles.\n"
"In that case you may need to apply the original Sierra patch.\n"
"\n"
msgstr ""
"\n"
"\n"
"Certains pilotes audio (du moins pour certains jeux) ont été mis\n"
"à disposition par Sierra en tant que correctifs après-vente et n'ont donc\n"
"peut-être pas été installés lors de la configuration originale du jeu.\n"
"\n"
"Veuillez copier ce(s) fichier(s) dans votre répertoire de données de jeu.\n"
"\n"
"Toutefois, veuillez noter que les fichiers peuvent ne pas être disponibles\n"
"séparément, mais seulement sous forme de ressources groupées. Dans\n"
"ce cas, vous devrez peut-être appliquer le patch Sierra original.\n"
"\n"
#: engines/scumm/detection_internal.h:384
msgid ""
"This version of Monkey Island can't be played, because Limited Run Games "
"provided corrupted DISK03.LEC, DISK04.LEC and 903.LFL files.\n"
"\n"
"Please contact their technical support for replacement files, or look online "
"for some guides which can help you recover valid files from the KryoFlux "
"dumps that Limited Run Games also provided."
msgstr ""
"Il n'est pas possible de jouer à cette version de Monkey Island, car les "
"fichiers DISK03.LEC, DISK04.LEC et 903.LFL fournis par Limited Run Games "
"sont corrompus.\n"
"\n"
"Veuillez contacter leur support technique afin d'obtenir des fichiers non "
"corrompus, ou bien suivez certains guides en ligne décrivant comment "
"restaurer des fichiers valides depuis les ressources KryoFlux également "
"fournies par Limited Run Games."
#. I18N: Creates new online session for multiplayer
#: engines/scumm/dialog-createsession.cpp:37
msgid "Create a new game session"
msgstr "Créer une nouvelle session"
#. I18N: Name of the online game session
#: engines/scumm/dialog-createsession.cpp:40
msgid "Game Name:"
msgstr "Nom de la partie :"
#. I18N: The user's name for online
#: engines/scumm/dialog-createsession.cpp:44
#: engines/scumm/dialog-sessionselector.cpp:60
msgid "Your Name:"
msgstr "Votre nom :"
#. I18N: Button, start hosting online multiplayer game
#: engines/scumm/dialog-createsession.cpp:49 engines/scumm/scumm.cpp:4064
msgid "Host"
msgstr "Héberger"
#. I18N: Retrieving list of online multiplayer games
#: engines/scumm/dialog-sessionselector.cpp:51
msgid "Querying games..."
msgstr "Recherche de parties..."
#. I18N: Join online multiplayer game
#: engines/scumm/dialog-sessionselector.cpp:64 engines/scumm/scumm.cpp:4064
msgid "Join"
msgstr "Rejoindre"
#. I18N: Online multiplayer games were found
#: engines/scumm/dialog-sessionselector.cpp:118
#, c-format
msgid "Found %d available games."
msgstr "%d parties disponibles trouvées."
#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:285
msgid "~P~revious"
msgstr "~P~récédent"
#. I18N: Next page button
#: engines/scumm/dialogs.cpp:287
msgid "~N~ext"
msgstr "~S~uivant"
#: engines/scumm/dialogs.cpp:288
msgid "~C~lose"
msgstr "~F~ermer"
#: engines/scumm/dialogs.cpp:969
msgid "Speech Only"
msgstr "Voix uniquement"
#: engines/scumm/dialogs.cpp:970
msgid "Speech and Subtitles"
msgstr "Voix et Sous-titres"
#: engines/scumm/dialogs.cpp:971
msgid "Subtitles Only"
msgstr "Sous-titres uniquement"
#: engines/scumm/dialogs.cpp:979
msgctxt "lowres"
msgid "Speech & Subs"
msgstr "Voix & ST"
#: engines/scumm/dialogs.cpp:1025
msgid "Select a Proficiency Level."
msgstr "Sélectionnez un niveau de compétence."
#: engines/scumm/dialogs.cpp:1027
msgid "Refer to your Loom(TM) manual for help."
msgstr "Reportez-vous à votre manuel d'instruction."
#: engines/scumm/dialogs.cpp:1031
msgid "Practice"
msgstr "Essai"
#: engines/scumm/dialogs.cpp:1032
msgid "Expert"
msgstr "Expert"
#: engines/scumm/dialogs.cpp:1139
msgid "Enhancements:"
msgstr "Améliorations :"
#: engines/scumm/dialogs.cpp:1144
msgid "Fix original bugs"
msgstr "Corriger les bugs d'origine"
#: engines/scumm/dialogs.cpp:1145
msgid ""
"Fixes bugs which were present in the original release, and noticeable "
"graphical/audio glitches."
msgstr ""
"Corrige des bugs présents dans la version d'origine, ainsi que des anomalies "
"graphiques/audio notables."
#: engines/scumm/dialogs.cpp:1148
msgid "Audio-visual improvements"
msgstr "Améliorations audio-visuelles"
#: engines/scumm/dialogs.cpp:1149
msgid ""
"Makes adjustments not related to bugs for certain audio and graphics "
"elements (e.g. version consistency changes)."
msgstr ""
"Effectue des ajustements non liés à des bugs pour certains éléments audio et "
"graphiques (par exemple, changements dans la cohérence des versions)."
#: engines/scumm/dialogs.cpp:1152
msgid "Restored content"
msgstr "Contenu rétabli"
#: engines/scumm/dialogs.cpp:1153
msgid ""
"Restores dialogs, graphics, and audio elements which were originally cut in "
"the original release."
msgstr ""
"Rétablit des dialogues, des graphismes et des éléments audio qui étaient "
"initialement coupés dans la version d'origine."
#: engines/scumm/dialogs.cpp:1156
msgid "Modern UI/UX adjustments"
msgstr "Ajustements d'UI/UX modernes"
#: engines/scumm/dialogs.cpp:1157
msgid ""
"Activates some modern comforts; e.g it removes the fake sound loading screen "
"in Sam&Max, and makes early save menus snappier."
msgstr ""
"Active certains éléments de confort modernes ; par exemple, il supprime le "
"faux écran de chargement sonore dans Sam&Max, et rend les premiers menus de "
"sauvegarde plus dynamiques."
#: engines/scumm/dialogs.cpp:1181 engines/scumm/metaengine.cpp:725
msgid "Enable the original GUI and Menu"
msgstr "Activer le menu et l'interface d'origine"
#: engines/scumm/dialogs.cpp:1182
msgid ""
"Allow the game to use the in-engine graphical interface and the original "
"save/load menu. Use it together with the \"Ask for confirmation on exit\" "
"for a more complete experience."
msgstr ""
"Permet au jeu d'utiliser l'interface graphique du moteur et le menu "
"sauvegarder/charger d'origine. A activer avec l'option \"Demander la "
"confirmation en quittant\" pour une expérience plus fidèle."
#: engines/scumm/dialogs.cpp:1300
msgid "Overture Timing:"
msgstr "Timing de l'ouverture :"
#: engines/scumm/dialogs.cpp:1304
msgid ""
"When using replacement music, this adjusts the time when the Overture "
"changes to the scene with the Lucasfilm and Loom logotypes."
msgstr ""
"Lorsque des musiques de remplacement sont utilisées, ajuste le moment où "
"l'ouverture passe à la scène avec les logos Lucasfilm et Loom."
#: engines/scumm/dialogs.cpp:1391
msgid "Music Quality:"
msgstr "Qualité des musiques :"
#: engines/scumm/dialogs.cpp:1395
msgid ""
"Select music quality. The original lets you choose this from the Game menu."
msgstr ""
"Sélectionne la qualité des musiques. L'original vous permet de choisir cette "
"qualité dans le menu du jeu."
#: engines/scumm/dialogs.cpp:1396
msgid ""
"Select music quality. The original determines the basic setup by hardware "
"detection and speed tests, but also allows changes through the Game menu to "
"some degree."
msgstr ""
"Sélectionne la qualité des musiques. L'original détermine les paramètres de "
"base par détection du matériel et des tests de vitesse, mais permet aussi "
"certains changements via le menu du jeu."
#: engines/scumm/dialogs.cpp:1483 engines/scumm/dialogs.cpp:1484
msgid "auto"
msgstr "auto"
#: engines/scumm/dialogs.cpp:1483
msgid "Low"
msgstr "Basse"
#: engines/scumm/dialogs.cpp:1483
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:75
msgid "Medium"
msgstr "Moyenne"
#: engines/scumm/dialogs.cpp:1483
msgid "High"
msgstr "Elevée"
#: engines/scumm/dialogs.cpp:1484
msgid "Good"
msgstr "Bonne"
#: engines/scumm/dialogs.cpp:1484
msgid "Better"
msgstr "Meilleure"
#: engines/scumm/dialogs.cpp:1485
#, c-format
msgid "Hardware Rating: %s - "
msgstr "Note Matériel : %s - "
#: engines/scumm/dialogs.cpp:1485
#, c-format
msgid "Quality Selection: %s"
msgstr "Sélection de la qualité : %s"
#: engines/scumm/dialogs.cpp:1499
msgid "Playback Adjust:"
msgstr "Ajustement du son :"
#: engines/scumm/dialogs.cpp:1503
msgid ""
"When playing sound from the CD audio track, adjust the start position of the "
"sound by this much. Use this if you often hear bits of the wrong sound."
msgstr ""
"Lorsqu'un son est lu à partir d'une piste audio CD, ajuste la position de "
"départ du son de cette valeur. Utilisez cette option si vous entendez "
"souvent des parties de sons incorrects."
#: engines/scumm/dialogs.cpp:1583
msgid "Intro Adjust:"
msgstr "Ajustement de l'Intro :"
#: engines/scumm/dialogs.cpp:1587
msgid ""
"When playing the intro track, play from this point in it. Use this if the "
"music gets cut off prematurely, or if you are unhappy with the way the music "
"syncs up with the intro."
msgstr ""
"Lorsque la piste audio d'intro est jouée, joue la piste à partir de ce "
"point. Utilisez cette fonction si la musique est coupée prématurément, ou si "
"vous n'êtes pas satisfait de la façon dont la musique se synchronise avec "
"l'intro."
#: engines/scumm/dialogs.cpp:1596
msgid "Outlook Adjust:"
msgstr "Ajustement de l'accompagnement :"
#: engines/scumm/dialogs.cpp:1600
msgid ""
"The outlook music is part of the intro track. Adjust the position in the "
"track at which it starts playing. Use this if the music is cut off, or if "
"you hear part of the previous music."
msgstr ""
"La musique d'accompagnement fait partie de la piste d'introduction. Règle la "
"position dans la piste à laquelle elle commence à être jouée. Utilisez cette "
"fonction si la musique est coupée, ou si vous entendez une partie de la "
"musique précédente."
#: engines/scumm/dialogs.cpp:1702 engines/scumm/metaengine.cpp:716
msgid "Load modded audio"
msgstr "Charger de l'audio modifié"
#: engines/scumm/dialogs.cpp:1702 engines/scumm/metaengine.cpp:717
msgid ""
"Replace music, sound effects, and speech clips with modded audio files, if "
"available."
msgstr ""
"Remplace la musique, les effets sonores et les clips vocaux par des fichiers "
"audio modifiés, s'ils sont disponibles."
#: engines/scumm/dialogs.cpp:1704
msgid "Multiplayer Server:"
msgstr "Serveur Multijoueur :"
#: engines/scumm/dialogs.cpp:1710
msgid "Online Server:"
msgstr "Serveur en ligne :"
#: engines/scumm/dialogs.cpp:1711
msgid ""
"Address of the server to connect to for online play. It must start with "
"either \"https://\" or \"http://\" schemas."
msgstr ""
"Adresse du serveur auquel se connecter pour jouer en ligne. Celle-ci doit "
"commencer par les termes \"https://\" ou \"http://\"."
#: engines/scumm/dialogs.cpp:1713
msgid "Enable online competitive mods"
msgstr "Activer les mods en ligne compétitifs"
#: engines/scumm/dialogs.cpp:1713
msgid "Enables custom-made modifications intended for online competitive play."
msgstr ""
"Active les modifications personnalisées destinées au jeu en ligne compétitif."
#: engines/scumm/dialogs.cpp:1717
msgid "Enable connection to Multiplayer Server"
msgstr "Activer la connexion au Serveur Multijoueur"
#: engines/scumm/dialogs.cpp:1717
msgid ""
"Toggles the connection to the server that allows hosting and joining online "
"multiplayer games over the Internet."
msgstr ""
"Active la connexion au serveur qui permet d'héberger et de rejoindre des "
"parties multijoueurs en ligne sur Internet."
#: engines/scumm/dialogs.cpp:1718
msgid "Host games over LAN"
msgstr "Héberger des jeux en LAN"
#: engines/scumm/dialogs.cpp:1718
msgid "Allows the game sessions to be discovered over your local area network."
msgstr "Permet aux sessions d'être découvertes sur votre réseau local."
#: engines/scumm/dialogs.cpp:1721
msgid "Generate random maps"
msgstr "Générer des cartes aléatoires"
#: engines/scumm/dialogs.cpp:1721
msgid "Allow random map generation (Based from Moonbase Console)."
msgstr ""
"Permet la génération de cartes aléatoires (basée depuis la console de la "
"base lunaire)."
#: engines/scumm/dialogs.cpp:1723
msgid ""
"Address of the server to connect to for hosting and joining online game "
"sessions."
msgstr ""
"Adresse du serveur auquel se connecter pour héberger et rejoindre des "
"parties en ligne."
#: engines/scumm/help.cpp:72
msgid "Common keyboard commands:"
msgstr "Commandes clavier communes :"
#: engines/scumm/help.cpp:73
msgid "Save / Load dialog"
msgstr "Écran de Sauvegarde/Chargement"
#: engines/scumm/help.cpp:77
msgid "Selection screen"
msgstr "Ecran de sélection"
#: engines/scumm/help.cpp:78
msgid "Skip line of text"
msgstr "Passer la phrase"
#: engines/scumm/help.cpp:79
msgid "Esc"
msgstr "Esc"
#: engines/scumm/help.cpp:80 engines/wintermute/keymapper_tables.h:2136
msgid "Space"
msgstr "Espace"
#. I18N: Drafts is set of notes in Loom to invoke spells
#: engines/scumm/help.cpp:81 engines/scumm/help.cpp:86
#: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98
#: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100
#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102
#: engines/scumm/help.cpp:103 engines/scumm/help.cpp:104
#: engines/scumm/help.cpp:190
msgid "Ctrl"
msgstr "Ctrl"
#: engines/scumm/help.cpp:81
msgid "Load saved game 1-10"
msgstr "Charger sauvegarde 1-10"
#: engines/scumm/help.cpp:82
msgid "Save game 1-10"
msgstr "Écrire sauvegarde 1-10"
#: engines/scumm/help.cpp:89
msgid "Music volume up / down"
msgstr "Augmenter / Diminuer volume musique"
#: engines/scumm/help.cpp:90
msgid "Text speed slower / faster"
msgstr "Diminuer/Augmenter vitesse du texte"
#: engines/scumm/help.cpp:91
msgid "Simulate left mouse button"
msgstr "Simuler bouton gauche de la souris"
#: engines/scumm/help.cpp:92 engines/wintermute/keymapper_tables.h:2191
msgid "Tab"
msgstr "Tab"
#: engines/scumm/help.cpp:92
msgid "Simulate right mouse button"
msgstr "Simuler bouton droit de la souris"
#: engines/scumm/help.cpp:95
msgid "Special keyboard commands:"
msgstr "Commandes clavier spéciales :"
#: engines/scumm/help.cpp:96
msgid "Show / Hide console"
msgstr "Afficher/Cacher la console"
#: engines/scumm/help.cpp:97
msgid "Start the debugger"
msgstr "Ouvrir le débugger"
#: engines/scumm/help.cpp:98
msgid "Show memory consumption"
msgstr "Afficher la consommation de mémoire"
#: engines/scumm/help.cpp:99
msgid "Run in fast mode (*)"
msgstr "Jouer en mode rapide (*)"
#: engines/scumm/help.cpp:100
msgid "Run in really fast mode (*)"
msgstr "Jouer en mode très rapide (*)"
#: engines/scumm/help.cpp:102
msgid "Switch between graphics filters"
msgstr "Passer d'un filtre graphique à l'autre"
#: engines/scumm/help.cpp:103
msgid "Increase / Decrease scale factor"
msgstr "Augmenter/Diminuer le facteur d'échelle"
#: engines/scumm/help.cpp:104
msgid "Toggle aspect-ratio correction"
msgstr "Changer correction du rapport d'aspect"
#: engines/scumm/help.cpp:109
msgid "* Note that using ctrl-f and"
msgstr "* Notez que l'utilisation de Ctrl-f et"
#: engines/scumm/help.cpp:110
msgid " ctrl-g are not recommended"
msgstr " Ctrl-g n'est pas recommandée, car"
#: engines/scumm/help.cpp:111
msgid " since they may cause crashes"
msgstr " elle peut causer des plantages"
#: engines/scumm/help.cpp:112
msgid " or incorrect game behavior."
msgstr " ou un comportement incorrect du jeu."
#: engines/scumm/help.cpp:116
msgid "Spinning drafts on the keyboard:"
msgstr "Filage au clavier :"
#: engines/scumm/help.cpp:118
msgid "Main game controls:"
msgstr "Contrôles principaux du jeu :"
#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
#: engines/scumm/help.cpp:164 engines/twp/metaengine.cpp:185
msgid "Pull"
msgstr "Tirer"
#: engines/scumm/help.cpp:128
msgid "Go to"
msgstr "Aller"
#: engines/scumm/help.cpp:129
msgid "Get"
msgstr "Prendre"
#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:143
msgid "Read"
msgstr "Lire"
#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:149
msgid "New kid"
msgstr "Changer"
#: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155
#: engines/scumm/help.cpp:173
msgid "Turn on"
msgstr "Allumer"
#: engines/scumm/help.cpp:134 engines/scumm/help.cpp:156
#: engines/scumm/help.cpp:174
msgid "Turn off"
msgstr "Éteindre"
#: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170
#: engines/scumm/help.cpp:199 engines/scumm/help.cpp:214
#: engines/scumm/help.cpp:231 engines/twp/metaengine.cpp:181
#: engines/wintermute/keymapper_tables.h:134
#: engines/wintermute/keymapper_tables.h:1546
msgid "Pick up"
msgstr "Prendre"
#: engines/scumm/help.cpp:146 engines/scumm/help.cpp:171
msgid "What is"
msgstr "Qu'est-ce"
#: engines/scumm/help.cpp:151
msgid "Put on"
msgstr "Mettre"
#: engines/scumm/help.cpp:152
msgid "Take off"
msgstr "Enlever"
#: engines/scumm/help.cpp:158
msgid "Fix"
msgstr "Réparer"
#: engines/scumm/help.cpp:160
msgid "Switch"
msgstr "Commuter"
#: engines/scumm/help.cpp:168 engines/scumm/help.cpp:232
#: engines/tinsel/metaengine.cpp:299
msgid "Look"
msgstr "Regarder"
#: engines/scumm/help.cpp:175 engines/scumm/help.cpp:227
msgid "Talk"
msgstr "Parler"
#: engines/scumm/help.cpp:176
msgid "Travel"
msgstr "Voyager"
#: engines/scumm/help.cpp:177
msgid "To Henry / To Indy"
msgstr "Henry / Indy"
#. I18N: These are different musical notes
#: engines/scumm/help.cpp:181
msgid "play C minor on distaff"
msgstr "jouer Do mineur sur la quenouille"
#: engines/scumm/help.cpp:182
msgid "play D on distaff"
msgstr "jouer Ré sur la quenouille"
#: engines/scumm/help.cpp:183
msgid "play E on distaff"
msgstr "jouer Mi sur la quenouille"
#: engines/scumm/help.cpp:184
msgid "play F on distaff"
msgstr "jouer Fa sur la quenouille"
#: engines/scumm/help.cpp:185
msgid "play G on distaff"
msgstr "jouer Sol sur la quenouille"
#: engines/scumm/help.cpp:186
msgid "play A on distaff"
msgstr "jouer La sur la quenouille"
#: engines/scumm/help.cpp:187
msgid "play B on distaff"
msgstr "jouer Si sur la quenouille"
#: engines/scumm/help.cpp:188
msgid "play C major on distaff"
msgstr "jouer Do Majeur sur la quenouille"
#: engines/scumm/help.cpp:190
msgid "Shows the drafts inventory"
msgstr "Affiche l'inventaire des trames"
#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:218
msgid "puSh"
msgstr "Pousser"
#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:219
msgid "pull (Yank)"
msgstr "Tirer"
#: engines/scumm/help.cpp:204
msgid "turn oN"
msgstr "Allumer"
#: engines/scumm/help.cpp:205
msgid "turn oFf"
msgstr "Éteindre"
#: engines/scumm/help.cpp:221
msgid "KeyUp"
msgstr "Touche Haut"
#: engines/scumm/help.cpp:221
msgid "Highlight prev dialogue"
msgstr "Sélectionner le dialogue précédent"
#: engines/scumm/help.cpp:222
msgid "KeyDown"
msgstr "Touche Bas"
#: engines/scumm/help.cpp:222
msgid "Highlight next dialogue"
msgstr "Sélectionner le dialogue suivant"
#: engines/scumm/help.cpp:226
msgid "Walk"
msgstr "Marcher"
#: engines/scumm/help.cpp:230
msgid "Object"
msgstr "Objet"
#: engines/scumm/help.cpp:233
msgid "Black and White / Color"
msgstr "Noir et Blanc / Couleur"
#: engines/scumm/help.cpp:236
msgid "Eyes"
msgstr "Yeux"
#: engines/scumm/help.cpp:237
msgid "Tongue"
msgstr "Langue"
#: engines/scumm/help.cpp:239
msgid "Punch"
msgstr "Frapper"
#: engines/scumm/help.cpp:240
msgid "Kick"
msgstr "Coup de pied"
#: engines/scumm/help.cpp:244
msgid "Regular cursor"
msgstr "Curseur normal"
#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:247
msgid "Comm"
msgstr "Comm"
#: engines/scumm/help.cpp:250
msgid "Save / Load / Options"
msgstr "Sauvegarder / Charger / Options"
#: engines/scumm/help.cpp:261
msgid "Other game controls:"
msgstr "Autres contrôles du jeu :"
#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:273
msgid "Inventory:"
msgstr "Inventaire :"
#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:280
msgid "Scroll list up"
msgstr "Faire défiler vers le haut"
#: engines/scumm/help.cpp:265 engines/scumm/help.cpp:281
msgid "Scroll list down"
msgstr "Faire défiler vers le bas"
#: engines/scumm/help.cpp:266 engines/scumm/help.cpp:274
msgid "Upper left item"
msgstr "Élément en haut à gauche"
#: engines/scumm/help.cpp:267 engines/scumm/help.cpp:276
msgid "Lower left item"
msgstr "Élément en bas à gauche"
#: engines/scumm/help.cpp:268 engines/scumm/help.cpp:277
msgid "Upper right item"
msgstr "Élément en haut à droite"
#: engines/scumm/help.cpp:269 engines/scumm/help.cpp:279
msgid "Lower right item"
msgstr "Élément en bas à droite"
#: engines/scumm/help.cpp:275
msgid "Middle left item"
msgstr "Élément au milieu à gauche"
#: engines/scumm/help.cpp:278
msgid "Middle right item"
msgstr "Élément au milieu à droite"
#: engines/scumm/help.cpp:285 engines/scumm/help.cpp:290
msgid "Switching characters:"
msgstr "Changer de personnage :"
#: engines/scumm/help.cpp:287
msgid "Second kid"
msgstr "Second enfant"
#: engines/scumm/help.cpp:288
msgid "Third kid"
msgstr "Troisième enfant"
#: engines/scumm/help.cpp:297
msgid "Toggle Inventory/IQ Points display"
msgstr "Basculer entre Inventaire/Points QI"
#: engines/scumm/help.cpp:298
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr "Basculer entre Clavier et Souris pour les combats (*)"
#: engines/scumm/help.cpp:300
msgid "* Keyboard Fighting is always on,"
msgstr "* Le clavier peut toujours être utilisé pour les combats,"
#: engines/scumm/help.cpp:301
msgid " so despite the in-game message this"
msgstr " donc malgré le message dans le jeu cela"
#: engines/scumm/help.cpp:302
msgid " actually toggles Mouse Fighting Off/On"
msgstr " active/désactive le combat à la souris"
#: engines/scumm/help.cpp:309
msgid "Fighting controls (numpad):"
msgstr "Contrôles de combat (pavé numérique) :"
#: engines/scumm/help.cpp:310 engines/scumm/help.cpp:311
#: engines/scumm/help.cpp:312
msgid "Step back"
msgstr "Pas en arrière"
#: engines/scumm/help.cpp:313
msgid "Block high"
msgstr "Bloquer haut"
#: engines/scumm/help.cpp:314
msgid "Block middle"
msgstr "Bloquer milieu"
#: engines/scumm/help.cpp:315
msgid "Block low"
msgstr "Bloquer bas"
#: engines/scumm/help.cpp:316
msgid "Punch high"
msgstr "Frapper haut"
#: engines/scumm/help.cpp:317
msgid "Punch middle"
msgstr "Frapper milieu"
#: engines/scumm/help.cpp:318
msgid "Punch low"
msgstr "Frapper bas"
#: engines/scumm/help.cpp:320
msgid "Sucker punch"
msgstr "Sucker punch"
#: engines/scumm/help.cpp:323
msgid "These are for Indy on left."
msgstr "Correct quand Indy est à gauche."
#: engines/scumm/help.cpp:324
msgid "When Indy is on the right,"
msgstr "Quand Indy est à droite, 7, 4 et 1"
#: engines/scumm/help.cpp:325
msgid "7, 4, and 1 are switched with"
msgstr "sont interverties avec 9, 6 et 3"
#: engines/scumm/help.cpp:326
msgid "9, 6, and 3, respectively."
msgstr "respectivement."
#: engines/scumm/help.cpp:335
msgid "Biplane controls (numpad):"
msgstr "Contrôles du biplan (pavé numérique) :"
#: engines/scumm/help.cpp:336
msgid "Fly to upper left"
msgstr "Voler vers le haut à gauche"
#: engines/scumm/help.cpp:337
msgid "Fly to left"
msgstr "Voler vers la gauche"
#: engines/scumm/help.cpp:338
msgid "Fly to lower left"
msgstr "Voler vers le bas à gauche"
#: engines/scumm/help.cpp:339
msgid "Fly upwards"
msgstr "Voler vers le haut"
#: engines/scumm/help.cpp:340
msgid "Fly straight"
msgstr "Voler tout droit"
#: engines/scumm/help.cpp:341
msgid "Fly down"
msgstr "Voler vers le bas"
#: engines/scumm/help.cpp:342
msgid "Fly to upper right"
msgstr "Voler vers le haut à droite"
#: engines/scumm/help.cpp:343
msgid "Fly to right"
msgstr "Voler vers la droite"
#: engines/scumm/help.cpp:344
msgid "Fly to lower right"
msgstr "Voler vers la bas à droite"
#: engines/scumm/input.cpp:1366
msgid "Snap scroll on"
msgstr "Défilement par à-coups"
#: engines/scumm/input.cpp:1368
msgid "Snap scroll off"
msgstr "Défilement régulier"
#: engines/scumm/input.cpp:1381
msgid "Music volume: "
msgstr "Volume Musique : "
#: engines/scumm/input.cpp:1398
msgid "Subtitle speed: "
msgstr "Vitesse des ST : "
#: engines/scumm/metaengine.cpp:376
msgid ""
"The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid "
"piracy.\n"
"The full version is available for purchase from the iTunes Store."
msgstr ""
"La version Lite iOS de Putt-Putt Saves the Zoo n'est pas supportée pour "
"éviter le piratage.\n"
"La version complète peut être achetée sur l'iTunes Store."
#: engines/scumm/metaengine.cpp:475
msgid "HE v71+ support is not compiled in"
msgstr "La prise en charge de HE V71+ n'a pas été activée dans cette version"
#: engines/scumm/metaengine.cpp:499
msgid "SCUMM v7-8 support is not compiled in"
msgstr ""
"La prise en charge de SCUMM V7-8 n'a pas été activée dans cette version"
#: engines/scumm/metaengine.cpp:645
msgid "Show Object Line"
msgstr "Afficher la barre d'objets"
#: engines/scumm/metaengine.cpp:646
msgid "Show the names of objects at the bottom of the screen"
msgstr "Afficher le nom des objets en bas de l'écran"
#: engines/scumm/metaengine.cpp:654
msgid "Use NES Classic Palette"
msgstr "Utiliser la palette NES Classique"
#: engines/scumm/metaengine.cpp:655
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Utilise une palette de couleurs plus neutre qui reproduit au plus près la "
"NES Classique"
#: engines/scumm/metaengine.cpp:663
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Rogner la hauteur des jeux FM-TOWNS à 200 pixels"
#: engines/scumm/metaengine.cpp:664
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""
"Coupe les 40 pixels supplémentaires en bas de l'écran, pour obtenir une "
"hauteur standard de 200 pixels, ce qui permet d'utiliser la \"correction du "
"rapport d'aspect\""
#: engines/scumm/metaengine.cpp:672
msgid "Run in original 640 x 480 resolution"
msgstr "Exécuter en résolution 640 x 480 d'origine"
#: engines/scumm/metaengine.cpp:673
msgid ""
"This allows more accurate pause/restart banners, but might impact "
"performance or shader/scaler usage."
msgstr ""
"Les bannières de pause/redémarrage sont ainsi plus précises, mais cela peut "
"impacter les performances ou l'utilisation des shaders/scaleurs."
#: engines/scumm/metaengine.cpp:680
msgid "Play simplified music"
msgstr "Jouer la musique simplifiée"
#: engines/scumm/metaengine.cpp:681
msgid "This music was intended for low-end Macs, and uses only one channel."
msgstr ""
"Cette musique était destinée aux Macs bas de gamme, et n'utilise qu'un seul "
"canal."
#: engines/scumm/metaengine.cpp:689
msgid "Enable smooth scrolling"
msgstr "Activer le défilement fluide"
#: engines/scumm/metaengine.cpp:690
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr "(au lieu du défilement normal par pas de 8 pixels)"
#: engines/scumm/metaengine.cpp:698
msgid "Allow semi-smooth scrolling"
msgstr "Permettre un défilement semi-fluide"
#: engines/scumm/metaengine.cpp:699
msgid ""
"Allow scrolling to be less smooth during the fast camera movement in the "
"intro."
msgstr ""
"Permet au défilement d'être moins fluide pendant le mouvement rapide de la "
"caméra pendant l'intro."
#: engines/scumm/metaengine.cpp:726
msgid ""
"Allow the game to use the in-engine graphical interface and the original "
"save/load menu. \t\tUse it together with the \"Ask for confirmation on exit"
"\" for a more complete experience."
msgstr ""
"Permet au jeu d'utiliser l'interface graphique du moteur et le menu "
"sauvegarder/charger d'origine. \t\tA activer avec l'option \"Demander la "
"confirmation en quittant\" pour une expérience plus fidèle."
#: engines/scumm/metaengine.cpp:735
msgid "Enable low latency audio mode"
msgstr "Activer le mode audio à faible latence"
#: engines/scumm/metaengine.cpp:736
msgid ""
"Allows the game to use low latency audio, at the cost of sound accuracy. \t"
"\tIt is recommended to enable this feature only if you incur in audio "
"latency issues during normal gameplay."
msgstr ""
"Permet au jeu d'utiliser une latence audio faible, au détriment de la "
"précision du son. \t\tIl est recommandé d'activer cette fonctionnalité "
"uniquement si vous rencontrez des problèmes de latence audio pendant une "
"partie normale."
#: engines/scumm/metaengine.cpp:745
msgid "Enable the \"A Pirate I Was Meant To Be\" song"
msgstr "Activer la chanson \"A Pirate I Was Meant To Be\""
#: engines/scumm/metaengine.cpp:746
msgid ""
"Enable the song at the beginning of Part 3 of the game, \"A Pirate I Was "
"Meant To Be\", \t\twhich was cut in international releases. Beware though: "
"subtitles may not be fully translated."
msgstr ""
"Active la chanson au début de la partie 3 du jeu, \"A Pirate I Was Meant To "
"Be\", \t\tqui a été coupée dans les versions internationales. Attention "
"cependant : les sous-titres peuvent ne pas avoir été entièrement traduits."
#: engines/scumm/metaengine.cpp:764
msgid "Enable demo/kiosk mode"
msgstr "Activer le mode demo/kiosk"
#: engines/scumm/metaengine.cpp:765
msgid "Enable demo/kiosk mode in the full retail version of Maniac Mansion."
msgstr ""
"Active le mode demo/kiosk dans la version commerciale complète de Maniac "
"Mansion."
#: engines/scumm/metaengine.cpp:864
msgid "Down Left"
msgstr "Bas Gauche"
#: engines/scumm/metaengine.cpp:877
msgid "Down Right"
msgstr "Bas Droite"
#: engines/scumm/metaengine.cpp:897
msgid "Up Left"
msgstr "Haut Gauche"
#: engines/scumm/metaengine.cpp:910
msgid "Up Right"
msgstr "Haut Droite"
#: engines/scumm/metaengine.cpp:922
msgid "Switch weapon"
msgstr "Changer d'arme"
#. I18N: Lets one skip the bike/car fight sequences in Full Throttle
#: engines/scumm/metaengine.cpp:936
msgid "Win the bike fight cheat"
msgstr "Gagner les bagarres en bécane (cheat)"
#: engines/scumm/saveload.cpp:1970
#, c-format
msgid ""
"Warning: incompatible sound settings detected between the current "
"configuration and this saved game.\n"
"\n"
"Current music device: %s (id %d)\n"
"Save file music device: %s (id %d)\n"
"\n"
"Loading will be attempted, but the game may behave incorrectly or crash.\n"
"Please change the audio configuration accordingly in order to properly load "
"this save file."
msgstr ""
"Attention : incompatibilité des paramètres sonores détectée entre la "
"configuration actuelle et cette sauvegarde.\n"
"\n"
"Périphérique musical actuel : %s (id %d)\n"
"Périphérique musical de la sauvegarde : %s (id %d)\n"
"\n"
"Le chargement va être tenté, mais le jeu peut se comporter de manière "
"incorrecte ou planter.\n"
"Veuillez modifier la configuration audio en conséquence afin de charger "
"correctement cette sauvegarde."
#: engines/scumm/scumm.cpp:293
msgid ""
"You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural "
"resolution is 320x240, which doesn't allow aspect ratio correction.\n"
"Aspect ratio correction can be achieved by trimming the resolution to "
"320x200, under 'engine' tab."
msgstr ""
"Vous avez activé la fonction \"correction du rapport d'aspect\". Cependant, "
"la résolution naturelle du FM-TOWNS est de 320x240, ce qui ne permet pas de "
"corriger le rapport d'aspect.\n"
"La correction du rapport d'aspect peut être obtenue en rognant la résolution "
"à 320x200, sous l'onglet \"moteur\"."
#: engines/scumm/scumm.cpp:1224
msgid "This game requires the 'Indy' Macintosh executable for its fonts."
msgstr ""
"Ce jeu a besoin de l'exécutable 'Indy' Macintosh pour ses polices de "
"caractères."
#: engines/scumm/scumm.cpp:1249
msgid ""
"This game requires the 'Loom' Macintosh executable for its music and fonts."
msgstr ""
"Ce jeu a besoin de l'exécutable 'Loom' Macintosh pour sa musique et ses "
"polices de caractères."
#: engines/scumm/scumm.cpp:1269
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
"L'exécutable Macintosh de 'Monkey Island' n'a pas été trouvé pour\n"
"y lire les instruments. La musique sera désactivée."
#: engines/scumm/scumm.cpp:1277
#, c-format
msgid "Could not open Macintosh resource file %s"
msgstr "Impossible d'ouvrir le fichier de ressources Macintosh %s"
#: engines/scumm/scumm.cpp:1280
#, c-format
msgid "Could not find resource fork in Macintosh resource file %s"
msgstr ""
"Impossible de trouver le fork de ressources dans le fichier de ressources "
"Macintosh %s"
#: engines/scumm/scumm.cpp:1640
msgid ""
"Audio files compressed with ScummVM Tools were detected; *.BUN/*.SOU\n"
"compression is not supported anymore for this game, audio will be disabled.\n"
"Please copy the game from the original media without compression."
msgstr ""
"Des fichiers audio compressés avec ScummVM Tools ont été détectés ; la "
"compression\n"
"des fichiers *.BUN/*.SOU n'est plus supportée pour ce jeu, l'audio sera "
"désactivé.\n"
"Veuillez copier le jeu à partir du support original sans compression."
#: engines/scumm/scumm.cpp:2129
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
"Le support MIDI natif requiert la mise à jour Roland de LucasArts,\n"
"mais %s est manquant. AdLib sera utilisé."
#: engines/scumm/scumm.cpp:2145
msgid ""
"This particular version of Monkey Island 1 is known to miss some\n"
"required resources for MT-32. Using AdLib instead."
msgstr ""
"Cette version de Monkey Island 1 n'a pas été produite avec toutes\n"
"les ressources nécessaires pour le MT-32. AdLib sera utilisé."
#: engines/scumm/scumm.cpp:3953
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""
"Normalement, Maniac Mansion devrait maintenant démarrer. Mais pour que cela "
"fonctionne, il faut que les fichiers du jeu Maniac Mansion soient dans le "
"répertoire 'Maniac' à l'intérieur du répertoire du jeu Day of the Tentacle, "
"et le jeu doit être ajouté à ScummVM."
#: engines/scumm/scumm.cpp:4064
msgid "Would you like to host or join a network play session?"
msgstr "Voulez-vous héberger ou rejoindre une partie de jeu en réseau ?"
#. I18N: Random map generator for Moonbase Commander
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:55
msgid "Random Map Options"
msgstr "Options de cartes aléatoires"
#. I18N: Map generator algorthims
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:59
msgid "Algorithm"
msgstr "Algorithme"
#. I18N: Spiff algorthim
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:63
msgid "Spiff"
msgstr "Spiff"
#. I18N: Katton algorthim
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:65
msgid "Katton"
msgstr "Katton"
#. I18N: Random algorthim
#. I18N: Random map size
#. I18N: Random tileset
#. I18N: Random percentage of energy pools
#. I18N: Random percentage of terrain
#. I18N: Random percentage of water
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:67
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:82
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:99
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:112
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:124
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:136
msgid "Random"
msgstr "Aléatoire"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:67
msgid "Picks the map algorithm randomly."
msgstr "Choisit un algorithme de carte au hasard."
#. I18N: Map sizes
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:70
msgid "Size"
msgstr "Taille"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:74
msgid "Small"
msgstr "Petite"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:76
msgid "Large"
msgstr "Grande"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:77
msgid "Huge"
msgstr "Enorme"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:78
msgid "SAI"
msgstr "SAI"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:79
msgid "Ridiculous"
msgstr "Ridicule"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:80
msgid "Max"
msgstr "Max"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:82
msgid "Picks the map size randomly."
msgstr "Choisit une taille de carte au hasard."
#. I18N: Map tilesets
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:85
msgid "Tileset"
msgstr "Style de tuiles"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:99
msgid "Picks the map tileset randomly."
msgstr "Choisit un style de tuiles de carte au hasard."
#. I18N: Percentage of energy pools
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:102
msgid "Energy"
msgstr "Energie"
#. I18N: Energy slider label
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:107
msgid "Scarce - Lots"
msgstr "Rare - Fréquente"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:112
msgid "Picks the random amount of energy pools."
msgstr "Choisit la quantité de réserves d'énergie au hasard."
#. I18N: Percentage of terrain
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:115
msgid "Terrain"
msgstr "Terrain"
#. I18N: Terrain slider label
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:120
msgid "Barren - Rough"
msgstr "Stérile - Accidenté"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:124
msgid "Picks the random amount of terrain level."
msgstr "Choisit la quantité de niveau de terrain au hasard."
#. I18N: Percentage of water
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:127
msgid "Water"
msgstr "Eau"
#. I18N: Water slider label
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:132
msgid "Driest - Wettest"
msgstr "Sec - Humide"
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:136
msgid "Picks the random amount of water."
msgstr "Choisit la quantité d'eau au hasard."
#. I18N: Generate new map
#: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:140
msgid "Generate"
msgstr "Générer"
#: engines/scumm/he/sound_he.cpp:1555
msgid ""
"Unimplemented development codepath encountered within the sound engine,\n"
"please file a ticket at https://bugs.scummvm.org."
msgstr ""
"Chemin de code de développement non implémenté rencontré dans le moteur "
"sonore,\n"
"merci de créer un ticket à l'adresse suivante : https://bugs.scummvm.org."
#: engines/scumm/imuse/drivers/amiga.cpp:660
msgid ""
"This AMIGA version is missing (at least) the following file(s):\n"
"\n"
msgstr ""
"Pour cette version AMIGA, il manque (au moins) le(s) fichier(s) "
"suivant(s) :\n"
"\n"
#: engines/scumm/imuse/drivers/amiga.cpp:665
msgid ""
"\n"
"Please copy these file(s) into the game data directory.\n"
"\n"
msgstr ""
"\n"
"Veuillez copier ce(s) fichier(s) dans le répertoire de données du jeu.\n"
"\n"
#: engines/sherlock/metaengine.cpp:51
msgid "Pixellated scene transitions"
msgstr "Transitions de scènes pixélisées"
#: engines/sherlock/metaengine.cpp:52
msgid "When changing scenes, a randomized pixel transition is done"
msgstr ""
"Lors du changement de scène, une transition avec des pixels aléatoires est "
"utilisée"
#: engines/sherlock/metaengine.cpp:63
msgid "Don't show hotspots when moving mouse"
msgstr "Ne pas afficher les zones actives lors du déplacement de la souris"
#: engines/sherlock/metaengine.cpp:64
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
"Afficher le nom des zones actives uniquement après avoir cliqué sur la zone "
"ou le bouton d'action"
#: engines/sherlock/metaengine.cpp:75
msgid "Show character portraits"
msgstr "Afficher le portrait des personnages"
#: engines/sherlock/metaengine.cpp:76
msgid "Show portraits for the characters when conversing"
msgstr "Afficher le portrait des personnages lors des conversations"
#: engines/sherlock/metaengine.cpp:87
msgid "Slide dialogs into view"
msgstr "Utiliser une transition pour les dialogues"
#: engines/sherlock/metaengine.cpp:88
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""
"Utiliser une transition pour faire apparaître les dialogues au lieu de les "
"afficher immédiatement"
#: engines/sherlock/metaengine.cpp:99
msgid "Transparent windows"
msgstr "Fenêtres transparentes"
#: engines/sherlock/metaengine.cpp:100
msgid "Show windows with a partially transparent background"
msgstr "Afficher les fenêtres avec un fond partiellement transparent"
#: engines/sky/compact.cpp:140
msgid "The \"sky.cpt\" engine data file has an incorrect size."
msgstr "Le fichier de données 'sky.cpt' n'a pas la taille attendue."
#: engines/sky/metaengine.cpp:89
msgid "Walk / Look / Talk"
msgstr "Marcher / Regarder / Parler"
#: engines/sky/metaengine.cpp:107
msgid "Skip / Close"
msgstr "Passer / Fermer"
#: engines/sky/metaengine.cpp:115
msgid "Open control panel"
msgstr "Ouvrir le panneau de contrôle"
#: engines/sky/metaengine.cpp:131
msgid "Toggle fast mode"
msgstr "Act./Désact. mode rapide"
#: engines/sky/metaengine.cpp:136
msgid "Toggle really fast mode"
msgstr "Act./Désact. mode très rapide"
#: engines/sky/metaengine.cpp:156
msgid "Floppy intro"
msgstr "Intro disquette"
#: engines/sky/metaengine.cpp:157
msgid "Use the floppy version's intro (CD version only)"
msgstr "Utiliser l'intro de la version disquette (version CD uniquement)"
#: engines/sky/metaengine.cpp:235
msgid "WARNING: Deleting the autosave slot is not supported by this engine"
msgstr ""
"ATTENTION : Ce moteur ne prend pas en charge la suppression de la sauvegarde "
"auto"
#: engines/stark/metaengine.cpp:41
msgid "Load modded assets"
msgstr "Charger des ressources modifiées"
#: engines/stark/metaengine.cpp:42
msgid "Enable loading of external replacement assets."
msgstr ""
"Permet le chargement de ressources (ou \"assets\") de remplacement externes."
#: engines/stark/metaengine.cpp:52
msgid "Enable linear filtering of the backgrounds images"
msgstr "Activer le filtrage linéaire des images d'arrière-plan"
#: engines/stark/metaengine.cpp:53
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
"Lorsque le filtrage linéaire est activé, les graphismes d'arrière-plan sont "
"plus lisses en mode plein écran, au prix de certains détails."
#: engines/stark/metaengine.cpp:63 engines/ultima/metaengine.cpp:140
msgid "Enable font anti-aliasing"
msgstr "Activer l'anti-crénelage des polices"
#: engines/stark/metaengine.cpp:64 engines/ultima/metaengine.cpp:141
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
"Quand l'anti-crénelage des polices est activé, les textes affichés sont plus "
"lisses."
#: engines/stark/metaengine.cpp:184
msgid "Default keymapppings"
msgstr "Touches par défaut"
#. I18N: Opens in-game Diary
#: engines/stark/metaengine.cpp:202
msgid "Diary menu"
msgstr "Menu Journal"
#. I18N: Opens in-game conversation log
#: engines/stark/metaengine.cpp:219
msgid "Conversation log"
msgstr "Journal des conversations"
#. I18N: Opens in-game Diary
#: engines/stark/metaengine.cpp:225
msgid "April's diary (initially disabled)"
msgstr "Journal d'April (désactivé par défaut)"
#: engines/stark/metaengine.cpp:230
msgid "Video replay"
msgstr "Revisionner"
#: engines/stark/metaengine.cpp:235
msgid "Game settings"
msgstr "Réglages du jeu"
#: engines/stark/metaengine.cpp:245 engines/wintermute/keymapper_tables.h:1345
msgid "Toggle subtitles"
msgstr "Act./Désact. les sous-titres"
#: engines/stark/metaengine.cpp:250
msgid "Quit to menu"
msgstr "Quitter vers le menu"
#: engines/stark/metaengine.cpp:255
msgid "Cycle back through inventory cursor items"
msgstr "Faire défiler les objets de l'inventaire du bas vers le haut"
#: engines/stark/metaengine.cpp:261
msgid "Cycle forward through inventory cursor items"
msgstr "Faire défiler les objets de l'inventaire du haut vers le bas"
#. I18N: A popup on screen shows shows the exits
#: engines/stark/metaengine.cpp:274
msgid "Display all exits on current location"
msgstr "Afficher toutes les sorties dans la scène en cours"
#: engines/stark/metaengine.cpp:292
msgid "Scroll up in inventory"
msgstr "Faire défiler l'inventaire vers le haut"
#: engines/stark/metaengine.cpp:299
msgid "Scroll down in inventory"
msgstr "Faire défiler l'inventaire vers le bas"
#: engines/stark/metaengine.cpp:306
msgid "Scroll up in your dialogues"
msgstr "Faire défiler les dialogues vers le haut"
#: engines/stark/metaengine.cpp:312
msgid "Scroll down in your dialogues"
msgstr "Faire défiler les dialogues vers le bas"
#: engines/stark/metaengine.cpp:318
msgid "go to next dialogue"
msgstr "Réplique suivante"
#: engines/stark/metaengine.cpp:323
msgid "go to previous dialogues"
msgstr "Réplique précédente"
#: engines/stark/metaengine.cpp:328
msgid "Select dialogue"
msgstr "Selectionner la réplique"
#: engines/stark/metaengine.cpp:335
msgid "Skip video sequence or dialogue"
msgstr "Passer la séquence vidéo ou la réplique"
#: engines/stark/stark.cpp:106
msgid "Software renderer does not support modded assets"
msgstr ""
"Le moteur de rendu logiciel ne prend pas en charge les ressources modifiées"
#: engines/stark/stark.cpp:292
msgid "You are missing recommended data files:"
msgstr "Il vous manque des fichiers de données recommandés :"
#: engines/stark/stark.cpp:306
msgid ""
"The 'fonts' folder is required to experience the text style as it was "
"designed. The Steam release is known to be missing it. You can get the fonts "
"from the demo version of the game."
msgstr ""
"Le dossier de polices 'fonts' est nécessaire pour que le style du texte soit "
"conforme à sa conception. La version Steam est connue pour ne pas comporter "
"ce dossier. Vous pouvez récupérer les polices depuis la version démo du jeu."
#: engines/stark/stark.cpp:313
msgid ""
"'gui.ini' is recommended to get proper font settings for the game "
"localization."
msgstr ""
"'gui.ini' est recommandé pour obtenir les paramètres de police appropriés à "
"la traduction du jeu."
#: engines/stark/stark.cpp:319
msgid "'language.ini' is recommended to get localized confirmation dialogs."
msgstr ""
"'language.ini' est recommandé pour obtenir des boites de dialogues de "
"confirmation traduites."
#: engines/stark/stark.cpp:325
msgid "'game.exe' is recommended to get styled confirmation dialogs."
msgstr ""
"'game.exe' est recommandé pour obtenir des boites de dialogues de "
"confirmation stylisés."
#: engines/supernova/supernova.cpp:191
#, c-format
msgid "Unable to locate the text for %s language in engine data file."
msgstr ""
"Impossible de trouver les données pour la langue %s dans le fichier de "
"donnée."
#: engines/supernova/supernova.cpp:475
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d but got %d."
msgstr ""
"La bonne version du fichier de données '%s' n'a pu être trouvée. Version "
"attendue : %d ; version trouvée : %d."
#: engines/supernova/supernova.cpp:485
#, c-format
msgid "Unable to find block for part %d"
msgstr "Impossible de trouver le bloc de données pour l'épisode %d"
#: engines/supernova/supernova.cpp:528
#, c-format
msgid "Unable to find '%s' in game folder or the engine data file."
msgstr ""
"'%s' introuvable dans le dossier du jeu ou le fichier de donnée du moteur."
#: engines/supernova/supernova.cpp:832
msgid ""
"Failed to save temporary game state. Make sure your save game directory is "
"set in ScummVM and that you can write to it."
msgstr ""
"Échec de l'enregistrement de la position du jeu temporaire. Assurez-vous que "
"votre répertoire de sauvegarde est configuré dans ScummVM et que vous y avez "
"les droits d'écriture."
#: engines/supernova/supernova.cpp:833
msgid "Failed to load temporary game state."
msgstr "Échec du chargement de la position du jeu temporaire."
#: engines/supernova/metaengine.cpp:37
msgid "Improved mode"
msgstr "Mode jeu amélioré"
#: engines/supernova/metaengine.cpp:38
msgid ""
"Removes some repetitive actions, adds possibility to change verbs by keyboard"
msgstr ""
"Supprime certaines actions répétitives, ajoute la possibilité de "
"sélectionner les verbes au clavier"
#: engines/sword1/animation.cpp:532
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
"La scène cinématique PSX '%s' ne peut pas être lue avec 256 couleurs ou moins"
#: engines/sword1/animation.cpp:563 engines/sword2/animation.cpp:456
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""
"Cinématiques MPEG-2 détectées mais ScummVM a été compilé sans le support du "
"MPEG-2"
#: engines/sword1/animation.cpp:570 engines/sword2/animation.cpp:465
#, c-format
msgid "Cutscene '%s' not found"
msgstr "Séquence '%s' non trouvée"
#: engines/sword1/control.cpp:2811
msgid ""
"ScummVM found that you have old saved games for Broken Sword 1 that should "
"be converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM a trouvé des anciennes sauvegardes pour Broken Sword 1 qui ont "
"besoin d'être converties.\n"
"L'ancien format de sauvegarde n'est plus supporté, vous ne pourrez donc pas "
"les charger si vous ne les convertissez pas.\n"
"\n"
"Appuyer sur OK pour les convertir maintenant, sinon le même message "
"s'affichera la prochaine fois que vous démarrerez le jeu.\n"
#: engines/sword1/control.cpp:2997
#, c-format
msgid ""
"Target new saved game already exists!\n"
"Would you like to keep the old saved game (%s) or the new one (%s)?\n"
msgstr ""
"La sauvegarde cible existe déjà !\n"
"Voulez-vous conserver l'ancienne sauvegarde (%s) ou la nouvelle (%s) ?\n"
#: engines/sword1/control.cpp:3000
msgid "Keep the old one"
msgstr "Garde l'ancienne"
#: engines/sword1/control.cpp:3000
msgid "Keep the new one"
msgstr "Garder la nouvelle"
#: engines/sword1/logic.cpp:1732
msgid "This is the end of the Broken Sword 1 Demo"
msgstr "C'est la fin de la démo des Chevaliers de Baphomet"
#: engines/sword2/animation.cpp:426
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
"Scènes cinématiques PSX détectées mais ScummVM a été compilé sans le support "
"des couleurs RGB et ne peut donc les afficher"
#: engines/sword2/metaengine.cpp:43
msgid "Show object labels"
msgstr "Afficher la description des objets"
#: engines/sword2/metaengine.cpp:44
msgid "Show labels for objects on mouse hover"
msgstr "Afficher la description des objets lors de passage du pointeur"
#: engines/sword25/metaengine.cpp:35
msgid "Use English speech"
msgstr "Utiliser les voix anglaises"
#: engines/sword25/metaengine.cpp:36
msgid ""
"Use English speech instead of German for every language other than German"
msgstr ""
"Utilise les voix anglaises au lieu des voix allemandes pour toutes les "
"autres langues"
#: engines/tetraedge/metaengine.cpp:32
msgid "Correct movie aspect ratio"
msgstr "Corriger le rapport d'aspect des cinématiques"
#: engines/tetraedge/metaengine.cpp:33
msgid "Play Syberia cutscenes in 16:9, rather than stretching to full screen"
msgstr ""
"Joue les cinématiques de Syberia en 16:9, plutôt que de les étirer en plein "
"écran"
#: engines/tetraedge/metaengine.cpp:43
msgid "Restore missing scenes"
msgstr "Réintégrer les scènes manquantes"
#: engines/tetraedge/metaengine.cpp:44
msgid "Restore some scenes originally in the Windows edition"
msgstr ""
"Réintègre certaines scènes présentes à l'origine dans l'édition Windows"
#: engines/tinsel/detection_tables.h:481
msgid "Saturn CD version is not yet supported"
msgstr "La version CD Saturn n'est pas encore prise en charge"
#: engines/tinsel/metaengine.cpp:43
msgid "Remove Black Bars"
msgstr "Retirer les barres noires"
#: engines/tinsel/metaengine.cpp:44
msgid ""
"The game originally renders at 640x432 which is then presented letterboxed "
"at 640x480. Enabling this option removes the forced letterbox effect, so "
"that the game fits better on screens with an aspect ratio wider than 4:3."
msgstr ""
"Le jeu est au départ rendu en 640x432, puis affiché en format letterbox en "
"640x480. L'activation de cette option supprime l'effet letterbox forcé, afin "
"que le jeu s'adapte mieux aux écrans dont le rapport d'aspect est supérieur "
"à 4:3."
#: engines/tinsel/metaengine.cpp:241
msgid "Save/Load keymappings"
msgstr "Conf. des touches Sauvegarder/Charger"
#: engines/tinsel/metaengine.cpp:306
msgid "Options Dialog"
msgstr "Fenêtre Options"
#: engines/tinsel/metaengine.cpp:340
msgid "Page Up in save/load menu"
msgstr "Page sup. dans le menu sauvegarder/charger"
#: engines/tinsel/metaengine.cpp:346
msgid "Page down in save/load menu"
msgstr "Page inf. dans le menu sauvegarder/charger"
#: engines/tinsel/metaengine.cpp:352
msgid "Go to start of save/load menu"
msgstr "Début dans le menu sauvegarder/charger"
#: engines/tinsel/metaengine.cpp:358
msgid "Go to end of save/load menu"
msgstr "Fin dans le menu sauvegarder/charger"
#: engines/tony/tony.cpp:248
#, c-format
msgid "Font variant not present in '%s' engine data file."
msgstr ""
"Variante de police de caractères non trouvée dans le fichier de données '%s'."
#: engines/toon/toon.cpp:273
#, c-format
msgid "Saved game in slot #%d "
msgstr "Jeu sauvé dans l'emplacement #%d "
#: engines/toon/toon.cpp:277
#, c-format
msgid "Could not quick save into slot #%d"
msgstr "Erreur de la sauvegarde rapide dans l'emplacement #%d"
#: engines/toon/toon.cpp:290
#, c-format
msgid "Saved game #%d quick loaded"
msgstr "Chargement rapide depuis l'emplacement #%d"
#: engines/toon/toon.cpp:294
#, c-format
msgid "Could not quick load the saved game #%d"
msgstr "Erreur lors du chargement rapide depuis l'emplacement #%d"
#: engines/toon/toon.cpp:1543
msgid "Are you sure you want to exit?"
msgstr "Etes-vous sûr de vouloir sortir ?"
#: engines/toon/toon.cpp:1953
#, c-format
msgid "Unable to locate the '%s' data file."
msgstr "Le fichier de données '%s' n'a pu être trouvé."
#: engines/trecision/metaengine.cpp:137
msgid "Skip video"
msgstr "Passer les vidéos"
#. I18N: Toggles walking speed of actor
#: engines/trecision/metaengine.cpp:144
msgid "Toggle fast walk"
msgstr "Act./Désact. la marche rapide"
#: engines/trecision/metaengine.cpp:163
msgid "Open system menu"
msgstr "Ouvrir le menu système"
#: engines/twine/detection.cpp:175
msgid "This version requires Giflib which was not compiled into ScummVM"
msgstr ""
"Cette version nécessite Giflib qui n'a pas été inclus dans la compilation"
#: engines/twine/metaengine.cpp:44
msgid "Enable wall collisions"
msgstr "Activer les collisions contre les murs"
#: engines/twine/metaengine.cpp:45
msgid "Enable the original wall collision damage"
msgstr "Active les dommages de collisions contre les murs d'origine"
#: engines/twine/metaengine.cpp:56
msgid "Disable save menu"
msgstr "Désactiver le menu sauvegarde"
#: engines/twine/metaengine.cpp:57
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
"Le jeu d'origine n'utilisait que des sauvegardes automatiques. Ceci vous "
"permet de sauvegarder quand vous voulez."
#: engines/twine/metaengine.cpp:67
msgid "Enable debug mode"
msgstr "Activer le debug mode"
#: engines/twine/metaengine.cpp:68
msgid "Enable the debug mode"
msgstr "Active le mode de débogage"
#: engines/twine/metaengine.cpp:78
msgid "Enable sound"
msgstr "Activer les sons"
#: engines/twine/metaengine.cpp:79
msgid "Enable the sound for the game"
msgstr "Active les sons du jeu"
#: engines/twine/metaengine.cpp:89
msgid "Enable text"
msgstr "Activer les textes"
#: engines/twine/metaengine.cpp:90
msgid "Enable the text for the game"
msgstr "Active les textes du jeu"
#: engines/twine/metaengine.cpp:100
msgid "Enable movies"
msgstr "Activer les films"
#: engines/twine/metaengine.cpp:101
msgid "Enable the cutscenes for the game"
msgstr "Active les scènes cinématiques du jeu"
#: engines/twine/metaengine.cpp:111
msgid "Enable mouse"
msgstr "Activer la souris"
#: engines/twine/metaengine.cpp:112
msgid "Enable the mouse for the UI"
msgstr "Active la souris dans l'interface utilisateur"
#: engines/twine/metaengine.cpp:122
msgid "Use the USA version"
msgstr "Jeu en version américaine"
#: engines/twine/metaengine.cpp:123
msgid "Enable the USA specific version flags"
msgstr "Active les indicateurs spécifiques de la version américaine"
#: engines/twine/metaengine.cpp:133 engines/ultima/metaengine.cpp:96
msgid "Enable high resolution"
msgstr "Activer la haute résolution"
#: engines/twine/metaengine.cpp:134 engines/ultima/metaengine.cpp:97
msgid "Enable a higher resolution for the game"
msgstr "Active la haute résolution dans le jeu"
#: engines/twine/metaengine.cpp:225
msgid "Debug Next Room"
msgstr "Debug Salle Suivante"
#: engines/twine/metaengine.cpp:230
msgid "Debug Previous Room"
msgstr "Debug Salle Précédente"
#: engines/twine/metaengine.cpp:235
msgid "Debug Apply Celling Grid"
msgstr "Debug Appliquer la grille de cases"
#: engines/twine/metaengine.cpp:240
msgid "Debug Increase Celling Grid Index"
msgstr "Debug Augmenter l'index de la grille de cases"
#: engines/twine/metaengine.cpp:245
msgid "Debug Decrease Celling Grid Index"
msgstr "Debug Diminuer l'index de la grille de cases"
#: engines/twine/metaengine.cpp:250
msgid "Debug Grid Camera Up"
msgstr "Debug Camera de grille Haut"
#: engines/twine/metaengine.cpp:255
msgid "Debug Grid Camera Down"
msgstr "Debug Camera de grille Bas"
#: engines/twine/metaengine.cpp:260
msgid "Debug Grid Camera Left"
msgstr "Debug Camera de grille Gauche"
#: engines/twine/metaengine.cpp:266
msgid "Debug Grid Camera Right"
msgstr "Debug Camera de grille Droite"
#: engines/twine/metaengine.cpp:271
msgid "Place actor at center of screen"
msgstr "Placer l'acteur au centre de l'écran"
#: engines/twine/metaengine.cpp:276
msgid "Debug Menu"
msgstr "Debug Menu"
#: engines/twine/metaengine.cpp:281
msgid "Debug Menu Execute"
msgstr "Debug Menu Exécuter"
#: engines/twine/metaengine.cpp:286 engines/twine/metaengine.cpp:306
msgid "Normal Behaviour"
msgstr "Comportement normal"
#: engines/twine/metaengine.cpp:291 engines/twine/metaengine.cpp:311
msgid "Athletic Behaviour"
msgstr "Comportement sportif"
#: engines/twine/metaengine.cpp:296 engines/twine/metaengine.cpp:316
msgid "Aggressive Behaviour"
msgstr "Comportement agressif"
#: engines/twine/metaengine.cpp:301 engines/twine/metaengine.cpp:321
msgid "Discreet Behaviour"
msgstr "Comportement discret"
#: engines/twine/metaengine.cpp:326
msgid "Behaviour Action"
msgstr "Action de comportement"
#: engines/twine/metaengine.cpp:332
msgid "Change Behaviour"
msgstr "Changer le comportement"
#: engines/twine/metaengine.cpp:344
msgid "Options Menu"
msgstr "Menu Options"
#: engines/twine/metaengine.cpp:356
msgid "Use Selected Object"
msgstr "Utiliser l'objet sélectionné"
#: engines/twine/metaengine.cpp:362
msgid "Throw Magic Ball"
msgstr "Lancer la balle magique"
#: engines/twine/metaengine.cpp:376
msgid "Move Backward"
msgstr "Reculer"
#: engines/twine/metaengine.cpp:397
msgid "Use Protopack"
msgstr "Utiliser le Proto-Pack"
#: engines/twine/metaengine.cpp:402
msgid "Open Holomap"
msgstr "Ouvrir l'Holomap"
#: engines/twine/metaengine.cpp:415
msgid "Special Action"
msgstr "Action spéciale"
#: engines/twine/metaengine.cpp:421
msgid "Scenery Zoom"
msgstr "Zoom scénariques"
#: engines/twine/metaengine.cpp:459 engines/twine/metaengine.cpp:511
#: engines/twine/metaengine.cpp:527
msgid "Abort"
msgstr "Abandonner"
#: engines/twine/metaengine.cpp:564
msgid "Previous location"
msgstr "Lieu précédent"
#: engines/twine/metaengine.cpp:569
msgid "Next location"
msgstr "Lieu suivant"
#: engines/twine/parser/text.cpp:34
msgctxt "Options menu"
msgid "High resolution on"
msgstr "Haute résolution activée"
#: engines/twine/parser/text.cpp:35
msgctxt "Options menu"
msgid "High resolution off"
msgstr "Haute résolution désactivée"
#: engines/twine/parser/text.cpp:36
msgctxt "Options menu"
msgid "Wall collision on"
msgstr "Collisions contre les murs activées"
#: engines/twine/parser/text.cpp:37
msgctxt "Options menu"
msgid "Wall collision off"
msgstr "Collisions contre les murs désactivées"
#: engines/twine/parser/text.cpp:38
msgctxt "Options menu"
msgid "Language selection"
msgstr "Sélection de la langue"
#: engines/twine/parser/text.cpp:39
msgctxt "Options menu"
msgid "Voices: None"
msgstr "Voix : Aucune"
#: engines/twine/parser/text.cpp:40
msgctxt "Options menu"
msgid "Voices: English"
msgstr "Voix : Anglais"
#: engines/twine/parser/text.cpp:41
msgctxt "Options menu"
msgid "Voices: French"
msgstr "Voix : Français"
#: engines/twine/parser/text.cpp:42
msgctxt "Options menu"
msgid "Voices: German"
msgstr "Voix : Allemand"
#: engines/twp/dialogs.cpp:32
msgid "Video:"
msgstr "Vidéo :"
#. I18N: Setting to switch toiled paper to be shown as "over".
#: engines/twp/dialogs.cpp:37
msgid "Toilet paper over"
msgstr "Papier toilette dessus"
#: engines/twp/dialogs.cpp:38
msgid ""
"The toilet paper in some toilets will be shown \"over\".\n"
"It's a joke option that has no effects on the gameplay."
msgstr ""
"Le papier toilette dans certains toilettes apparaitrons comme « au-"
"dessus ».\n"
"Cette option est une blague qui n'a aucun effet sur le gameplay."
#. I18N: Setting to enable or disable additional jokes in the game.
#: engines/twp/dialogs.cpp:41
msgid "Annoying in-jokes"
msgstr "Blagues ennuyeuses"
#: engines/twp/dialogs.cpp:42
msgid ""
"The game will include in-jokes and references to past adventure games, in "
"the form of both dialogues and objects.\n"
"There is a game achievement that can be obtained only if the in-jokes option "
"is switched on."
msgstr ""
"Le jeu comprendra des blagues et des références à d'anciens jeux d'aventure, "
"sous la forme de conversations et d'objets.\n"
"Il existe un succès de jeu qui ne peut être obtenu que si l'option \"blagues"
"\" est activée."
#: engines/twp/dialogs.cpp:44
msgid "Controls:"
msgstr "Contrôles :"
#. I18N: Setting to invert verb colors or keep the original verb colors.
#: engines/twp/dialogs.cpp:48
msgid "Invert verb colors"
msgstr "Inverser les couleurs des verbes"
#. I18N: Setting to use retro or modern fonts.
#: engines/twp/dialogs.cpp:50
msgid "Retro Fonts"
msgstr "Polices retro"
#. I18N: Setting to use retro or modern verbs.
#: engines/twp/dialogs.cpp:52
msgid "Retro Verbs"
msgstr "Verbes retro"
#. I18N: Setting to use classic sentence or modern sentence.
#: engines/twp/dialogs.cpp:54
msgid "Classic Sentence"
msgstr "Phrases classiques"
#. I18N: Settings to enable or disable Ransome unbeeped DLC.
#: engines/twp/dialogs.cpp:57
msgid "Ransome *unbeeped* (DLC)"
msgstr "Ransome *sans bip* (DLC)"
#: engines/twp/metaengine.cpp:151
msgid "Select highlighted verb"
msgstr "Sélectionner le verbe surligné"
#: engines/twp/metaengine.cpp:156
msgid "Go to previous object"
msgstr "Objet précédent"
#: engines/twp/metaengine.cpp:157
msgid "Go to next object"
msgstr "Objet suivant"
#: engines/twp/metaengine.cpp:158
msgid "Select verb/item Left"
msgstr "Sélectionner Verbe/Elément Gauche"
#: engines/twp/metaengine.cpp:159
msgid "Select verb/item Right"
msgstr "Sélectionner Verbe/Elément Droite"
#: engines/twp/metaengine.cpp:160
msgid "Select verb/item Up"
msgstr "Sélectionner Verbe/Elément Haut"
#: engines/twp/metaengine.cpp:161
msgid "Select verb/item Down"
msgstr "Sélectionner Verbe/Elément Bas"
#: engines/twp/metaengine.cpp:163
msgid "Select Actor 1"
msgstr "Sélectionner Acteur 1"
#: engines/twp/metaengine.cpp:164
msgid "Select Actor 2"
msgstr "Sélectionner Acteur 2"
#: engines/twp/metaengine.cpp:165
msgid "Select Actor 3"
msgstr "Sélectionner Acteur 3"
#: engines/twp/metaengine.cpp:166
msgid "Select Actor 4"
msgstr "Sélectionner Acteur 4"
#: engines/twp/metaengine.cpp:167
msgid "Select Actor 5"
msgstr "Sélectionner Acteur 5"
#: engines/twp/metaengine.cpp:168
msgid "Select Choice 1"
msgstr "Sélectionner Choix 1"
#: engines/twp/metaengine.cpp:169
msgid "Select Choice 2"
msgstr "Sélectionner Choix 2"
#: engines/twp/metaengine.cpp:170
msgid "Select Choice 3"
msgstr "Sélectionner Choix 3"
#: engines/twp/metaengine.cpp:171
msgid "Select Choice 4"
msgstr "Sélectionner Choix 4"
#: engines/twp/metaengine.cpp:172
msgid "Select Choice 5"
msgstr "Sélectionner Choix 5"
#: engines/twp/metaengine.cpp:173
msgid "Select Choice 6"
msgstr "Sélectionner Choix 6"
#: engines/twp/metaengine.cpp:174
msgid "Select Next Actor"
msgstr "Sélectionner Acteur suivant"
#: engines/twp/metaengine.cpp:175
msgid "Select Previous Actor"
msgstr "Sélectionner Acteur précédent"
#: engines/twp/metaengine.cpp:176
msgid "Skip Text"
msgstr "Passer le texte"
#: engines/twp/metaengine.cpp:177
msgid "Show hotspots"
msgstr "Afficher les points sensibles"
#: engines/twp/twp.cpp:829
msgid ""
"You selected Ransome *unbeeped* (DLC) but the DLC has not been detected!"
msgstr ""
"Vous avez sélectionné Ransome *sans bip* (DLC) mais le DLC n'a pas été "
"détecté !"
#: engines/ultima/metaengine.cpp:63
msgid "Enable frame skipping"
msgstr "Activer le saut de frames"
#: engines/ultima/metaengine.cpp:64
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
"Permet au jeu de sauter des frames d'animation lorsque celui-ci tourne trop "
"lentement."
#: engines/ultima/metaengine.cpp:74
msgid "Enable frame limiting"
msgstr "Activer la limitation des frames"
#: engines/ultima/metaengine.cpp:75
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
"Limite la vitesse du jeu pour éviter que celui-ci ne tourne trop rapidement."
#: engines/ultima/metaengine.cpp:85
msgid "Enable cheats"
msgstr "Activer les tricheries"
#: engines/ultima/metaengine.cpp:86
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
"Autorise les tricheries via des commandes et un menu lorsque l'on clique sur "
"le joueur."
#: engines/ultima/metaengine.cpp:107
msgid "Play foot step sounds"
msgstr "Jouer les bruits de pas"
#: engines/ultima/metaengine.cpp:108
msgid "Plays sound when the player moves."
msgstr "Le son est joué lorsque le joueur se déplace."
#: engines/ultima/metaengine.cpp:118
msgid "Enable jump to mouse position"
msgstr "Activer le saut sur la position de la souris"
#: engines/ultima/metaengine.cpp:119
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
"Permet de sauter instantanément à la position du curseur de la souris sans "
"se déplacer à l'aide des directions."
#: engines/ultima/metaengine.cpp:129
msgid "Enable font replacement"
msgstr "Activer le remplacement des polices"
#: engines/ultima/metaengine.cpp:130
msgid "Replaces game fonts with rendered fonts"
msgstr "Remplace les polices du jeu par des polices de rendu"
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
#: engines/ultima/metaengine.cpp:152
msgid "Camera moves with Silencer"
msgstr "La caméra se déplace avec le Silencer"
#: engines/ultima/metaengine.cpp:153
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
"La caméra suit le mouvement du joueur plutôt que de se placer à des "
"positions définies."
#: engines/ultima/metaengine.cpp:163
msgid "Always enable Christmas easter-egg"
msgstr "Toujours activer l'easter-egg de Noël"
#: engines/ultima/metaengine.cpp:164
msgid "Enable the Christmas music at any time of year."
msgstr "Active la musique de Noël à tout moment de l'année."
#: engines/ultima/shared/early/ultima_early.cpp:70
msgid "Could not find correct ultima.dat datafile"
msgstr "Le fichier de données ultima.dat correct n'a pas été trouvé"
#: engines/ultima/nuvie/nuvie.cpp:375
#, c-format
msgid "loading quick save %d"
msgstr "chargement de la sauvegarde rapide %d"
#: engines/ultima/nuvie/nuvie.cpp:380
#, c-format
msgid "saving quick save %d"
msgstr "sauvegarde rapide %d en cours"
#: engines/ultima/nuvie/metaengine.cpp:41
msgid "Original Save"
msgstr "Sauvegarde Originale"
#: engines/ultima/nuvie/metaengine.cpp:206
msgid "Ultima VI"
msgstr "Ultima VI"
#: engines/ultima/nuvie/metaengine.cpp:208
msgid "Martian Dreams"
msgstr "Martian Dreams"
#: engines/ultima/nuvie/metaengine.cpp:210
msgid "The Savage Empire"
msgstr "The Savage Empire"
#: engines/ultima/nuvie/save/save_game.cpp:207
msgid "Transfer Character"
msgstr "Transfert de personnage"
#: engines/ultima/ultima8/metaengine.cpp:138
msgid "Ultima VIII"
msgstr "Ultima VIII"
#: engines/ultima/ultima8/metaengine.cpp:138
msgid "Crusader"
msgstr "Crusader"
#: engines/ultima/ultima8/metaengine.cpp:181
msgid "Ultima VIII Cheats"
msgstr "Triches pour Ultima VIII"
#: engines/ultima/ultima8/metaengine.cpp:196
msgid "Ultima VIII Debug"
msgstr "Débogage pour Ultima VIII"
#: engines/ultima/ultima8/games/cru_game.cpp:164
msgid ""
"Crusader intro movie file missing - check that the FLICS and SOUND "
"directories have been copied from the CD. More instructions are on the "
"wiki: https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse."
msgstr ""
"Le fichier de la cinématique d'introduction de Crusader est manquant - "
"vérifiez que les dossier FLICS et SOUND ont bien été copiés depuis le CD. "
"Des instructions supplémentaires sont disponibles sur le wiki : https://wiki."
"scummvm.org/index.php?title=Crusader:_No_Remorse."
#: engines/vcruise/metaengine.cpp:42
msgid "Improved click sensitivity"
msgstr "Sensibilité des clics améliorée"
#: engines/vcruise/metaengine.cpp:43
msgid ""
"Allows the mouse to be moved a short distance without cancelling click "
"interactions. If this is off, any mouse movement while the mouse button is "
"held cancels a click interaction."
msgstr ""
"Permet de déplacer la souris sur une courte distance sans annuler les "
"interactions de clic. Si ceci est désactivé, tout mouvement de la souris "
"alors que le bouton de la souris est maintenu annule une interaction de clic."
#: engines/vcruise/metaengine.cpp:53
msgid "Faster animations"
msgstr "Animations plus rapides"
#: engines/vcruise/metaengine.cpp:54
msgid "Speeds up animations."
msgstr "Accélère les animations."
#: engines/vcruise/metaengine.cpp:75
msgid "Skip main menu"
msgstr "Passer le menu principal"
#: engines/vcruise/metaengine.cpp:76
msgid "Starts a new game upon launching instead of going to the main menu."
msgstr ""
"Commence une nouvelle partie au lancement au lieu d'aller au menu principal."
#: engines/vcruise/metaengine.cpp:86
msgid "Use 16-color graphics"
msgstr "Graphismes 16 couleurs"
#: engines/vcruise/metaengine.cpp:87
msgid "Uses 16-color graphics."
msgstr "Utilise des graphismes 16 couleurs."
#: engines/vcruise/metaengine.cpp:97
msgid "Preload sounds"
msgstr "Précharger les sons"
#: engines/vcruise/metaengine.cpp:98
msgid "Preload sounds. May improve performance on slow hard drives."
msgstr ""
"Les sons sont préchargés. Cela peut améliorer les performances sur des "
"disques durs lents."
#: engines/vcruise/metaengine.cpp:108
msgid "Faster video decoder (lower quality)"
msgstr "Décodeur vidéo rapide (qualité inférieure)"
#: engines/vcruise/metaengine.cpp:109
msgid "Reduce video decoding CPU usage at the cost of quality."
msgstr ""
"Réduit l'utilisation du processeur affectée au décodage vidéo au détriment "
"de la qualité."
#: engines/vcruise/metaengine.cpp:157
msgid "Display help screen"
msgstr "Afficher l'écran d'aide"
#: engines/vcruise/metaengine.cpp:172
msgid "Open sound settings"
msgstr "Ouvrir les paramètres sonores"
#: engines/vcruise/metaengine.cpp:193
msgid "Toggle sound effects on/off"
msgstr "Activer/Désactiver les effets sonores"
#: engines/vcruise/metaengine.cpp:208
msgid "Sound effect volume down"
msgstr "Baisse du volume des effets sonores"
#: engines/vcruise/metaengine.cpp:213
msgid "Sound effect volume up"
msgstr "Hausse du volume des effets sonores"
#: engines/vcruise/metaengine.cpp:218
msgid "Skip current animation"
msgstr "Passer l'animation en cours"
#: engines/vcruise/metaengine.cpp:222
msgid "Cycle item in scene (debug cheat)"
msgstr "Faire défiler un objet dans un décor (cheat de débogage)"
#: engines/vcruise/vcruise.cpp:92
msgid "This game requires JPEG support, which was not compiled in."
msgstr ""
"Ce jeu nécessite la prise en charge du JPEG qui n'est pas inclus dans la "
"compilation."
#: engines/vcruise/vcruise.cpp:99
msgid ""
"Music for this game requires Ogg Vorbis support, which was not compiled in.\n"
"The game will still play, but will not have any music."
msgstr ""
"Ce jeu nécessite la prise en charge de Ogg Vorbis qui n'est pas inclus dans "
"la compilation.\n"
"Le jeu continuera de tourner, mais sans aucune musique."
#: engines/vcruise/vcruise.cpp:109
msgid ""
"Music for this game requires MP3 support, which was not compiled in.\n"
"The game will still play, but will not have any music."
msgstr ""
"Ce jeu nécessite la prise en charge de MP3 qui n'est pas inclus dans la "
"compilation.\n"
"Le jeu continuera de tourner, mais sans aucune musique."
#: engines/vcruise/vcruise.cpp:352
msgid "Failed to load save, the save data appears to be damaged."
msgstr ""
"Impossible de charger la sauvegarde, les données de la sauvegarde semblent "
"être endommagées."
#: engines/vcruise/vcruise.cpp:357
msgid "Failed to read version information from save file."
msgstr ""
"Impossible de lire les informations de version du fichier de sauvegarde."
#: engines/vcruise/vcruise.cpp:377
msgid "An unknown error occurred while attempting to load the saved game."
msgstr ""
"Une erreur inconnue s'est produite lors du chargement de la sauvegarde."
#: engines/wintermute/metaengine.cpp:42
msgid "Show FPS-counter"
msgstr "Afficher le compteur FPS"
#: engines/wintermute/metaengine.cpp:43
msgid "Show the current number of frames per second in the upper left corner"
msgstr ""
"Affiche le nombre d'images par seconde (FPS) dans le coin supérieur gauche"
#: engines/wintermute/metaengine.cpp:54
msgid "Sprite bilinear filtering (SLOW)"
msgstr "Filtrage bilinéaire des images-objets (LENT)"
#: engines/wintermute/metaengine.cpp:55
msgid "Apply bilinear filtering to individual sprites"
msgstr "Applique un filtrage bilinéaire à chaque image-objet"
#: engines/wintermute/metaengine.cpp:67
msgid "Force to use 2D renderer (2D games only)"
msgstr "Forcer l'utilisation du moteur de rendu 2D (jeux 2D uniquement)"
#: engines/wintermute/metaengine.cpp:68
msgid "This setting forces ScummVM to use 2D renderer while running 2D games"
msgstr ""
"Ce paramètre oblige ScummVM à utiliser le moteur de rendu 2D lors de "
"l'exécution de jeux 2D"
#: engines/wintermute/metaengine.cpp:110
msgid "FoxTail support is not compiled in"
msgstr "La prise en charge de FoxTail n'a pas été activée dans cette version"
#: engines/wintermute/metaengine.cpp:116
msgid "Hero Craft support is not compiled in"
msgstr ""
"La prise en charge de Hero Craft n'a pas été activée dans cette version"
#: engines/wintermute/metaengine.cpp:122
msgid "Wintermute3D support is not compiled in"
msgstr ""
"La prise en charge de Wintermute3D n'a pas été activée dans cette version"
#: engines/wintermute/wintermute.cpp:148
msgid "This game requires PNG, JPEG and Vorbis support."
msgstr "Ce jeu nécessite le support des formats PNG, JPEG et Vorbis."
#: engines/wintermute/wintermute.cpp:159
msgid "This game requires the FoxTail subengine, which is not compiled in."
msgstr ""
"Ce jeu nécessite le sous-moteur FoxTail qui n'est pas inclus dans la "
"compilation."
#: engines/wintermute/wintermute.cpp:170
msgid "This game requires the HeroCraft subengine, which is not compiled in."
msgstr ""
"Ce jeu nécessite le sous-moteur HeroCraft qui n'est pas inclus dans la "
"compilation."
#: engines/wintermute/wintermute.cpp:181
msgid ""
"This game requires 3D capabilities, which is not compiled in. As such, it is "
"likely to be unplayable totally or partially."
msgstr ""
"Ce jeu nécessite des fonctionnalités 3D qui ne sont pas intégrées. En "
"conséquence, il est probable qu'il soit totalement ou partiellement "
"injouable."
#: engines/wintermute/keymapper_tables.h:155
#: engines/wintermute/keymapper_tables.h:736
#: engines/wintermute/keymapper_tables.h:2238
msgid "Walk backward"
msgstr "Marcher en arrière"
#. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc
#: engines/wintermute/keymapper_tables.h:174
#: engines/wintermute/keymapper_tables.h:685
#: engines/wintermute/keymapper_tables.h:1855
msgid "Show scene geometry"
msgstr "Afficher la géométrie du décor"
#: engines/wintermute/keymapper_tables.h:183
#: engines/wintermute/keymapper_tables.h:199
#: engines/wintermute/keymapper_tables.h:630
#: engines/wintermute/keymapper_tables.h:906
#: engines/wintermute/keymapper_tables.h:1103
#: engines/wintermute/keymapper_tables.h:1231
#: engines/wintermute/keymapper_tables.h:1255
msgid "Previous page"
msgstr "Page précédente"
#: engines/wintermute/keymapper_tables.h:190
#: engines/wintermute/keymapper_tables.h:207
#: engines/wintermute/keymapper_tables.h:638
#: engines/wintermute/keymapper_tables.h:913
#: engines/wintermute/keymapper_tables.h:1110
#: engines/wintermute/keymapper_tables.h:1236
#: engines/wintermute/keymapper_tables.h:1260
msgid "Next page"
msgstr "Page suivante"
#: engines/wintermute/keymapper_tables.h:239
#: engines/wintermute/keymapper_tables.h:262
#: engines/wintermute/keymapper_tables.h:313
#: engines/wintermute/keymapper_tables.h:352
#: engines/wintermute/keymapper_tables.h:389
#: engines/wintermute/keymapper_tables.h:499
#: engines/wintermute/keymapper_tables.h:526
#: engines/wintermute/keymapper_tables.h:651
#: engines/wintermute/keymapper_tables.h:785
#: engines/wintermute/keymapper_tables.h:812
#: engines/wintermute/keymapper_tables.h:833
#: engines/wintermute/keymapper_tables.h:858
#: engines/wintermute/keymapper_tables.h:885
#: engines/wintermute/keymapper_tables.h:1045
#: engines/wintermute/keymapper_tables.h:1248
#: engines/wintermute/keymapper_tables.h:1319
#: engines/wintermute/keymapper_tables.h:1415
#: engines/wintermute/keymapper_tables.h:1472
#: engines/wintermute/keymapper_tables.h:1498
#: engines/wintermute/keymapper_tables.h:1660
#: engines/wintermute/keymapper_tables.h:1709
#: engines/wintermute/keymapper_tables.h:1757
#: engines/wintermute/keymapper_tables.h:1790
#: engines/wintermute/keymapper_tables.h:1983
#: engines/wintermute/keymapper_tables.h:2103
msgid "Show hints"
msgstr "Afficher les indices"
#: engines/wintermute/keymapper_tables.h:249
#: engines/wintermute/keymapper_tables.h:396
#: engines/wintermute/keymapper_tables.h:658
#: engines/wintermute/keymapper_tables.h:864
#: engines/wintermute/keymapper_tables.h:1442
#: engines/wintermute/keymapper_tables.h:1519
#: engines/wintermute/keymapper_tables.h:1667
#: engines/wintermute/keymapper_tables.h:1679
#: engines/wintermute/keymapper_tables.h:1688
#: engines/wintermute/keymapper_tables.h:1950
msgid "Show inventory"
msgstr "Afficher l'inventaire"
#: engines/wintermute/keymapper_tables.h:269
#: engines/wintermute/keymapper_tables.h:332
#: engines/wintermute/keymapper_tables.h:367
#: engines/wintermute/keymapper_tables.h:402
#: engines/wintermute/keymapper_tables.h:506
#: engines/wintermute/keymapper_tables.h:533
#: engines/wintermute/keymapper_tables.h:1932
#: engines/wintermute/keymapper_tables.h:1990
msgid "GUI variant A"
msgstr "Interface variante A"
#: engines/wintermute/keymapper_tables.h:276
#: engines/wintermute/keymapper_tables.h:339
#: engines/wintermute/keymapper_tables.h:374
#: engines/wintermute/keymapper_tables.h:408
#: engines/wintermute/keymapper_tables.h:513
#: engines/wintermute/keymapper_tables.h:540
#: engines/wintermute/keymapper_tables.h:1938
#: engines/wintermute/keymapper_tables.h:1996
msgid "GUI variant B"
msgstr "Interface variante B"
#: engines/wintermute/keymapper_tables.h:283
#: engines/wintermute/keymapper_tables.h:414
#: engines/wintermute/keymapper_tables.h:547
#: engines/wintermute/keymapper_tables.h:1117
msgid "Phone cancel button"
msgstr "Téléphone bouton Annuler"
#: engines/wintermute/keymapper_tables.h:288
#: engines/wintermute/keymapper_tables.h:419
#: engines/wintermute/keymapper_tables.h:552
#: engines/wintermute/keymapper_tables.h:1122
msgid "Phone up button"
msgstr "Téléphone bouton Haut"
#: engines/wintermute/keymapper_tables.h:294
#: engines/wintermute/keymapper_tables.h:425
#: engines/wintermute/keymapper_tables.h:558
#: engines/wintermute/keymapper_tables.h:1128
msgid "Phone down button"
msgstr "Téléphone bouton Bas"
#. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used
#. It may result in actor saying different text or item being decomposed to it's parts
#: engines/wintermute/keymapper_tables.h:360
msgid "Alternative action"
msgstr "Action alternative"
#: engines/wintermute/keymapper_tables.h:431
#: engines/wintermute/keymapper_tables.h:564
#: engines/wintermute/keymapper_tables.h:1134
msgid "Phone 0 button"
msgstr "Téléphone bouton 0"
#: engines/wintermute/keymapper_tables.h:436
#: engines/wintermute/keymapper_tables.h:569
#: engines/wintermute/keymapper_tables.h:1139
#: engines/wintermute/keymapper_tables.h:1817
msgid "Phone 1 button"
msgstr "Téléphone bouton 1"
#: engines/wintermute/keymapper_tables.h:441
#: engines/wintermute/keymapper_tables.h:574
#: engines/wintermute/keymapper_tables.h:1144
#: engines/wintermute/keymapper_tables.h:1822
msgid "Phone 2 button"
msgstr "Téléphone bouton 2"
#: engines/wintermute/keymapper_tables.h:446
#: engines/wintermute/keymapper_tables.h:579
#: engines/wintermute/keymapper_tables.h:1149
#: engines/wintermute/keymapper_tables.h:1827
msgid "Phone 3 button"
msgstr "Téléphone bouton 3"
#: engines/wintermute/keymapper_tables.h:451
#: engines/wintermute/keymapper_tables.h:584
#: engines/wintermute/keymapper_tables.h:1154
msgid "Phone 4 button"
msgstr "Téléphone bouton 4"
#: engines/wintermute/keymapper_tables.h:456
#: engines/wintermute/keymapper_tables.h:589
#: engines/wintermute/keymapper_tables.h:1159
msgid "Phone 5 button"
msgstr "Téléphone bouton 5"
#: engines/wintermute/keymapper_tables.h:461
#: engines/wintermute/keymapper_tables.h:594
#: engines/wintermute/keymapper_tables.h:1164
msgid "Phone 6 button"
msgstr "Téléphone bouton 6"
#: engines/wintermute/keymapper_tables.h:466
#: engines/wintermute/keymapper_tables.h:599
#: engines/wintermute/keymapper_tables.h:1169
msgid "Phone 7 button"
msgstr "Téléphone bouton 7"
#: engines/wintermute/keymapper_tables.h:471
#: engines/wintermute/keymapper_tables.h:604
#: engines/wintermute/keymapper_tables.h:1174
msgid "Phone 8 button"
msgstr "Téléphone bouton 8"
#: engines/wintermute/keymapper_tables.h:476
#: engines/wintermute/keymapper_tables.h:609
#: engines/wintermute/keymapper_tables.h:1179
msgid "Phone 9 button"
msgstr "Téléphone bouton 9"
#: engines/wintermute/keymapper_tables.h:481
#: engines/wintermute/keymapper_tables.h:614
#: engines/wintermute/keymapper_tables.h:1184
msgid "Phone * button"
msgstr "Téléphone bouton *"
#: engines/wintermute/keymapper_tables.h:486
#: engines/wintermute/keymapper_tables.h:619
#: engines/wintermute/keymapper_tables.h:1189
msgid "Phone # button"
msgstr "Téléphone bouton #"
#: engines/wintermute/keymapper_tables.h:664
#: engines/wintermute/keymapper_tables.h:1366
#: engines/wintermute/keymapper_tables.h:1422
msgid "Show help"
msgstr "Afficher l'aide"
#: engines/wintermute/keymapper_tables.h:670
#: engines/wintermute/keymapper_tables.h:871
#: engines/wintermute/keymapper_tables.h:892
#: engines/wintermute/keymapper_tables.h:1326
#: engines/wintermute/keymapper_tables.h:1352
#: engines/wintermute/keymapper_tables.h:1428
#: engines/wintermute/keymapper_tables.h:1484
#: engines/wintermute/keymapper_tables.h:1505
#: engines/wintermute/keymapper_tables.h:1695
#: engines/wintermute/keymapper_tables.h:1969
#: engines/wintermute/keymapper_tables.h:2171
msgid "Scroll up"
msgstr "Défiler vers le haut"
#: engines/wintermute/keymapper_tables.h:677
#: engines/wintermute/keymapper_tables.h:878
#: engines/wintermute/keymapper_tables.h:899
#: engines/wintermute/keymapper_tables.h:1333
#: engines/wintermute/keymapper_tables.h:1359
#: engines/wintermute/keymapper_tables.h:1435
#: engines/wintermute/keymapper_tables.h:1491
#: engines/wintermute/keymapper_tables.h:1512
#: engines/wintermute/keymapper_tables.h:1702
#: engines/wintermute/keymapper_tables.h:1976
#: engines/wintermute/keymapper_tables.h:2176
msgid "Scroll down"
msgstr "Défiler vers le bas"
#: engines/wintermute/keymapper_tables.h:690
msgid "Change shadow type"
msgstr "Modifier le type d'ombre"
#: engines/wintermute/keymapper_tables.h:700
#: engines/wintermute/keymapper_tables.h:819
msgid "Volume max"
msgstr "Volume max"
#. I18N: Displays a debug interface with a CLI for various features
#: engines/wintermute/keymapper_tables.h:706
msgid "Show debug parser"
msgstr "Afficher l'analyseur de débogage"
#. I18N: Displays a debug text message
#: engines/wintermute/keymapper_tables.h:714
#: engines/wintermute/keymapper_tables.h:853
#: engines/wintermute/keymapper_tables.h:1581
#: engines/wintermute/keymapper_tables.h:1833
#: engines/wintermute/keymapper_tables.h:1878
msgid "Debug print"
msgstr "Imprimer le débogage"
#. I18N: Exits the game
#: engines/wintermute/keymapper_tables.h:720
#: engines/wintermute/keymapper_tables.h:1849
msgid "Exit"
msgstr "Sortir"
#. I18N: Displays a debug interface that changes light settings
#: engines/wintermute/keymapper_tables.h:726
msgid "Light helper window"
msgstr "Fenêtre de l'assistant d'éclairage"
#: engines/wintermute/keymapper_tables.h:751
msgid "Run forward"
msgstr "Courir en avant"
#: engines/wintermute/keymapper_tables.h:756
msgid "Run backward"
msgstr "Courir en arrière"
#: engines/wintermute/keymapper_tables.h:761
msgid "Turn left fast"
msgstr "Tourner rapidement vers la Gauche"
#: engines/wintermute/keymapper_tables.h:766
msgid "Turn right fast"
msgstr "Tourner rapidement vers la Droite"
#. I18N: Displays a blueprint with robot parts
#: engines/wintermute/keymapper_tables.h:772
msgid "Show blueprint"
msgstr "Afficher le plan"
#: engines/wintermute/keymapper_tables.h:792
#: engines/wintermute/keymapper_tables.h:1587
#: engines/wintermute/keymapper_tables.h:1770
#: engines/wintermute/keymapper_tables.h:1803
#: engines/wintermute/keymapper_tables.h:2089
msgid "Next action"
msgstr "Action suivante"
#: engines/wintermute/keymapper_tables.h:799
#: engines/wintermute/keymapper_tables.h:1595
#: engines/wintermute/keymapper_tables.h:1777
#: engines/wintermute/keymapper_tables.h:1810
#: engines/wintermute/keymapper_tables.h:2097
msgid "Previous action"
msgstr "Action précédente"
#: engines/wintermute/keymapper_tables.h:826
msgid "Volume off"
msgstr "Volume éteint"
#: engines/wintermute/keymapper_tables.h:840
msgid "Change font size"
msgstr "Changer la taille de caractère"
#: engines/wintermute/keymapper_tables.h:935
msgid "Walking speed: Low"
msgstr "Vitesse de marche : Lente"
#: engines/wintermute/keymapper_tables.h:940
msgid "Walking speed: Medium"
msgstr "Vitesse de marche : Moyenne"
#: engines/wintermute/keymapper_tables.h:945
msgid "Walking speed: High"
msgstr "Vitesse de marche : Rapide"
#: engines/wintermute/keymapper_tables.h:955
#: engines/wintermute/keymapper_tables.h:1314
#: engines/wintermute/keymapper_tables.h:1872
msgid "Cancel waiting"
msgstr "Annuler l'attente"
#: engines/wintermute/keymapper_tables.h:965
msgid "First page"
msgstr "Première page"
#: engines/wintermute/keymapper_tables.h:970
msgid "Last page"
msgstr "Dernière page"
#. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed
#: engines/wintermute/keymapper_tables.h:978
msgid "Walking speed: Ultra Super Mega Fast"
msgstr "Vitesse de marche : Ultra Super Méga Rapide"
#: engines/wintermute/keymapper_tables.h:994
msgid "Show game credits"
msgstr "Afficher les crédits du jeu"
#: engines/wintermute/keymapper_tables.h:999
msgid "Play selected music record"
msgstr "Jouer l'enregistrement musical sélectionné"
#: engines/wintermute/keymapper_tables.h:1004
msgid "Select next music record"
msgstr "Sélectionner l'enregistrement musical suivant"
#: engines/wintermute/keymapper_tables.h:1009
msgid "Play note 1: A"
msgstr "Jouer la note 1 : La"
#: engines/wintermute/keymapper_tables.h:1014
msgid "Play note 2: F#"
msgstr "Jouer la note 2 : Fa#"
#: engines/wintermute/keymapper_tables.h:1019
msgid "Play note 3: D#"
msgstr "Jouer la note 3 : Ré#"
#: engines/wintermute/keymapper_tables.h:1024
msgid "Play note 4: C#"
msgstr "Jouer la note 4 : Do#"
#: engines/wintermute/keymapper_tables.h:1029
msgid "Play note 5: E"
msgstr "Jouer la note 5 : Mi"
#: engines/wintermute/keymapper_tables.h:1034
msgid "Play note 6: G#"
msgstr "Jouer la note 6 : Sol#"
#: engines/wintermute/keymapper_tables.h:1039
msgid "Play note 7: B"
msgstr "Jouer la note 7 : Si"
#: engines/wintermute/keymapper_tables.h:1052
msgid "Ability: Telekinesis"
msgstr "Compétence : Télékinésie"
#: engines/wintermute/keymapper_tables.h:1057
msgid "Ability: Push"
msgstr "Compétence : Pousser"
#: engines/wintermute/keymapper_tables.h:1062
msgid "Ability: Lightning"
msgstr "Compétence : Foudre"
#: engines/wintermute/keymapper_tables.h:1067
msgid "Ability: Light"
msgstr "Compétence : Lumière"
#: engines/wintermute/keymapper_tables.h:1072
msgid "Ability: Wind"
msgstr "Compétence : Vent"
#: engines/wintermute/keymapper_tables.h:1077
msgid "Ability: Sound"
msgstr "Compétence : Son"
#: engines/wintermute/keymapper_tables.h:1082
msgid "Ability: Esence"
msgstr "Compétence : Essence"
#: engines/wintermute/keymapper_tables.h:1087
msgid "Ability: Exorcist"
msgstr "Compétence : Exorciste"
#: engines/wintermute/keymapper_tables.h:1200
msgid "Show hints / Dance move"
msgstr "Montrer les indices / Mouvement de danse"
#: engines/wintermute/keymapper_tables.h:1207
msgid "Dance move up"
msgstr "Mouvement de danse Haut"
#: engines/wintermute/keymapper_tables.h:1213
msgid "Dance move down"
msgstr "Mouvement de danse Bas"
#: engines/wintermute/keymapper_tables.h:1219
msgid "Dance move left"
msgstr "Mouvement de danse Gauche"
#: engines/wintermute/keymapper_tables.h:1225
msgid "Dance move right"
msgstr "Mouvement de danse Droite"
#: engines/wintermute/keymapper_tables.h:1283
msgid "Cancel input"
msgstr "Annuler la saisie"
#: engines/wintermute/keymapper_tables.h:1409
msgid "Hide hints"
msgstr "Masquer les indices"
#. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key
#: engines/wintermute/keymapper_tables.h:1464
msgid "Shift key"
msgstr "Touche Majuscule"
#. I18N: Chapayev is the name of game character, Vasily Chapayev
#. This action makes Chapayev interact with item instead of Petka
#: engines/wintermute/keymapper_tables.h:1566
msgid "Chapayev's action"
msgstr "Action de Chapayev"
#: engines/wintermute/keymapper_tables.h:1614
#: engines/wintermute/keymapper_tables.h:1867
#: engines/wintermute/keymapper_tables.h:1963
msgid "Settings"
msgstr "Réglages"
#: engines/wintermute/keymapper_tables.h:1619
msgid "Dialogue answer 1"
msgstr "Dialogue réponse 1"
#: engines/wintermute/keymapper_tables.h:1624
msgid "Dialogue answer 2"
msgstr "Dialogue réponse 2"
#: engines/wintermute/keymapper_tables.h:1629
msgid "Dialogue answer 3"
msgstr "Dialogue réponse 3"
#: engines/wintermute/keymapper_tables.h:1634
msgid "Dialogue answer 4"
msgstr "Dialogue réponse 4"
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1645
msgid "Spin wheel slower"
msgstr "Tourner la roue plus lentement"
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1653
msgid "Spin wheel faster"
msgstr "Tourner la roue plus rapidement"
#: engines/wintermute/keymapper_tables.h:1731
msgid "Zoom out"
msgstr "Dézoomer"
#: engines/wintermute/keymapper_tables.h:1738
msgid "Zoom in"
msgstr "Zoomer"
#: engines/wintermute/keymapper_tables.h:1751
#: engines/wintermute/keymapper_tables.h:1957
msgid "Show journal"
msgstr "Afficher le journal"
#. I18N: Displays a debug interface with Bezier curves
#: engines/wintermute/keymapper_tables.h:1884
msgid "Bezier window"
msgstr "Fenêtre de Bézier"
#. I18N: Use droid to perform an action
#: engines/wintermute/keymapper_tables.h:1901
msgid "Droid's action"
msgstr "Action du droïde"
#. I18N: It's a Tetris game clone, this action rotates current tetris item
#: engines/wintermute/keymapper_tables.h:2009
msgid "Rotate"
msgstr "Pivoter"
#. I18N: It's a Tetris game clone, this action drops current tetris item
#: engines/wintermute/keymapper_tables.h:2035
msgid "Drop"
msgstr "Lâcher"
#: engines/wintermute/keymapper_tables.h:2043
msgid "Player 1: Up"
msgstr "Joueur 1 : Haut"
#: engines/wintermute/keymapper_tables.h:2048
msgid "Player 1: Left"
msgstr "Joueur 1 : Gauche"
#: engines/wintermute/keymapper_tables.h:2053
msgid "Player 1: Down"
msgstr "Joueur 1 : Bas"
#: engines/wintermute/keymapper_tables.h:2058
msgid "Player 1: Right"
msgstr "Joueur 1 : Droite"
#: engines/wintermute/keymapper_tables.h:2063
msgid "Player 2: Up"
msgstr "Joueur 2 : Haut"
#: engines/wintermute/keymapper_tables.h:2068
msgid "Player 2: Left"
msgstr "Joueur 2 : Gauche"
#: engines/wintermute/keymapper_tables.h:2073
msgid "Player 2: Down"
msgstr "Joueur 2 : Bas"
#: engines/wintermute/keymapper_tables.h:2078
msgid "Player 2: Right"
msgstr "Joueur 2 : Droite"
#. I18N: Displays a debug FPS counter
#: engines/wintermute/keymapper_tables.h:2084
msgid "Debug FPS"
msgstr "Déboguer les FPS"
#: engines/wintermute/keymapper_tables.h:2181
msgid "F1"
msgstr "F1"
#: engines/wintermute/keymapper_tables.h:2186
msgid "Key i"
msgstr "Touche i"
#: engines/zvision/file/save_manager.cpp:221
#, c-format
msgid ""
"This saved game uses version %u, but this engine only supports up to version "
"%d. You will need an updated version of the engine to use this saved game."
msgstr ""
"Cette sauvegarde est en version %u, mais ce moteur ne supporte que les "
"versions %d ou inférieures. Une version plus récente du moteur est "
"nécessaire pour utiliser cette sauvegarde."
#: engines/zvision/metaengine.cpp:58
msgid "Double FPS"
msgstr "Doubler les FPS"
#: engines/zvision/metaengine.cpp:59
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Augmente de 30 à 60 le nombre d'images par seconde"
#: engines/zvision/metaengine.cpp:70
msgid "Enable Venus"
msgstr "Activer Venus"
#: engines/zvision/metaengine.cpp:71
msgid "Enable the Venus help system"
msgstr "Active le système d'aide Venus"
#: engines/zvision/metaengine.cpp:82
msgid "Disable animation while turning"
msgstr "Désactiver les animations en tournant"
#: engines/zvision/metaengine.cpp:83
msgid "Disable animation while turning in panorama mode"
msgstr "Désactiver les animations en tournant dans le mode panorama"
#: engines/zvision/metaengine.cpp:94
msgid "Use high resolution MPEG video"
msgstr "Utiliser les vidéos MPEG haute résolution"
#: engines/zvision/metaengine.cpp:95
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
"Utilise les vidéos MPEG du DVD à la place des vidéos AVI de plus basse "
"résolution"
#: engines/zvision/metaengine.cpp:197
msgid "Look Up"
msgstr "Regarder en haut"
#: engines/zvision/metaengine.cpp:203
msgid "Look Down"
msgstr "Regarder en bas"
#: engines/zvision/metaengine.cpp:238
msgid "Spellbook"
msgstr "Livre de sorts"
#: engines/zvision/metaengine.cpp:244
msgid "Score"
msgstr "Score"
#: engines/zvision/metaengine.cpp:250
msgid "Put away object"
msgstr "Ranger l'objet"
#: engines/zvision/metaengine.cpp:256
msgid "Extract coin"
msgstr "Extraire une pièce"
#: engines/zvision/metaengine.cpp:277
msgid "Preferences"
msgstr "Préférences"
#: engines/zvision/zvision.cpp:309
msgid ""
"Before playing this game, you'll need to copy the required fonts into "
"ScummVM's extras directory, or into the game directory. On Windows, you'll "
"need the following font files from the Windows font directory: Times New "
"Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, "
"you can download the Liberation Fonts or the GNU FreeFont package. You'll "
"need all the fonts from the font package you choose, i.e., LiberationMono, "
"LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif "
"respectively."
msgstr ""
"Avant de jouer à ce jeu, vous devez copier les polices de caractères "
"requises dans le répertoire des extras de ScummVM, ou dans le répertoire du "
"jeu. Sous Windows, vous aurez besoin des fichiers de police suivants du "
"répertoire des polices de Windows : Times New Roman, Century Schoolbook, "
"Garamond, Courier New et Arial. Vous pouvez également télécharger les "
"polices Liberation ou le paquet GNU FreeFont. Vous aurez besoin de toutes "
"les polices du paquet de polices que vous avez choisi, c'est-à-dire "
"LiberationMono, LiberationSans et LiberationSerif, ou FreeMono, FreeSans et "
"FreeSerif respectivement."
#~ msgid ""
#~ "Allow the game to use the in-engine graphical interface and the original "
#~ "save/load menu. \t\tUse it together with the \"Ask for confirmation on "
#~ "exit\" for a more complete experience. \t\tAutosaving is disabled when "
#~ "this mode is active."
#~ msgstr ""
#~ "Permet au jeu d'utiliser l'interface graphique du moteur et le menu "
#~ "sauvegarder/charger d'origine. \t\tA utiliser avec l'option \"Demander la "
#~ "confirmation en quittant\" pour une expérience plus fidèle.\t\tLa "
#~ "sauvegarde auto. est désactivée lorsque ce mode est actif."
#~ msgid "Enable audio CD"
#~ msgstr "Activer le CD audio"
#~ msgid "Enable the original audio cd track"
#~ msgstr "Active la lecture des pistes audio CD d'origine"
#~ msgid "Image Viewer"
#~ msgstr "Visionneuse d'images"
#~ msgid "Missing game code"
#~ msgstr "Code de jeu manquant"
#~ msgid "Toggle Music on/off"
#~ msgstr "Act./Désact. la musique"
#~ msgid "Toggle Sound effect on/off"
#~ msgstr "Act./Désact. les effets sonores"
#~ msgid "Pause Game"
#~ msgstr "Mettre en pause"
#~ msgid "okay"
#~ msgstr "ok"
#, fuzzy
#~| msgid "The game in '%s' seems to be unknown."
#~ msgid "Your set of game files seems to be unknown to us."
#~ msgstr "Le jeu dans '%s' n'est pas reconnu."
#~ msgid "Maximum Volume"
#~ msgstr "Volume Maximum"
#~ msgid "Increasing Volume"
#~ msgstr "Augmentation Volume"
#~ msgid "Minimal Volume"
#~ msgstr "Volume Minimum"
#~ msgid "Decreasing Volume"
#~ msgstr "Diminution Volume"
#~ msgid "Select Actor 6"
#~ msgstr "Sélectionner Acteur 6"
#, fuzzy
#~| msgid "Next action"
#~ msgid "Open action"
#~ msgstr "Action suivante"
#, fuzzy
#~| msgid "Next action"
#~ msgid "Close action"
#~ msgstr "Action suivante"
#, fuzzy
#~| msgid "Next action"
#~ msgid "Give action"
#~ msgstr "Action suivante"
#, fuzzy
#~| msgid "Previous action"
#~ msgid "Pick up action"
#~ msgstr "Action précédente"
#, fuzzy
#~| msgid "Look at"
#~ msgid "Look at action"
#~ msgstr "Regarder"
#, fuzzy
#~| msgid "Talk to"
#~ msgid "Talk to action"
#~ msgstr "Parler à"
#, fuzzy
#~| msgid "Previous action"
#~ msgid "Push action"
#~ msgstr "Action précédente"
#, fuzzy
#~| msgid "Previous action"
#~ msgid "Pull action"
#~ msgstr "Action précédente"
#, fuzzy
#~| msgid "Next action"
#~ msgid "Use action"
#~ msgstr "Action suivante"
#~ msgid "Open 3DS Settings"
#~ msgstr "Ouvrir les réglages 3DS"
#, fuzzy
#~| msgid "Very large"
#~ msgid "Very very large"
#~ msgstr "Très grande"
#~ msgid ""
#~ "Your game is patched with a fan made script patch. Such patches have been "
#~ "reported to cause issues, as they modify game scripts extensively. The "
#~ "issues that these patches fix do not occur in ScummVM, so you are advised "
#~ "to remove this patch from your game folder in order to avoid having "
#~ "unexpected errors and/or issues later on."
#~ msgstr ""
#~ "Votre jeu contient un correctif de script fait par des fans. Ces "
#~ "correctifs peuvent modifier les scripts du jeu en profondeur et sont "
#~ "connus pour introduire des problèmes. De plus, les problèmes corrigés par "
#~ "ces correctifs sont déjà corrigés par ScummVM, nous recommandons donc "
#~ "d'enlever ces correctifs de votre répertoire contenant les données du jeu "
#~ "pour éviter tout problème."
#~ msgid "Update Shaders"
#~ msgstr "Mettre à jour les shaders"
#~ msgid "Update Icons"
#~ msgstr "Rech. icônes"
#~ msgid "Enable game-specific enhancements"
#~ msgstr "Activer les améliorations spécifiques au jeu"
#~ msgid ""
#~ "Allow ScummVM to make small enhancements to the game, usually based on "
#~ "other versions of the same game."
#~ msgstr ""
#~ "Permet à ScummVM d'apporter de petites améliorations au jeu, généralement "
#~ "basées sur d'autres versions du même jeu."
#~ msgid "New Line"
#~ msgstr "Nouvelle ligne"
#~ msgid "Move cursor left"
#~ msgstr "Déplacer le curseur à gauche"
#~ msgid "Move cursor right"
#~ msgstr "Déplacer le curseur à droite"
#~ msgid ""
#~ "Could not find the 'Indy' Macintosh executable. High-resolution fonts "
#~ "will\n"
#~ "be disabled."
#~ msgstr ""
#~ "L'exécutable Macintosh de 'Indy' n'a pas été trouvé. Les polices haute\n"
#~ "résolution seront désactivées."
#~ msgid ""
#~ "Could not find the 'Loom' Macintosh executable. Music and high-"
#~ "resolution\n"
#~ "versions of font and cursor will be disabled."
#~ msgstr ""
#~ "L'exécutable Macintosh de 'Loom' n'a pas été trouvé. La musique ainsi "
#~ "que\n"
#~ "les versions haute résolution des polices et du curseur seront "
#~ "désactivées."
#~ msgid ""
#~ "## Keyboard shortcuts\n"
#~ "\n"
#~ "ScummVM supports various in-game keyboard and mouse shortcuts, and since "
#~ "version 2.2.0 these can be manually configured in the **Keymaps tab**, or "
#~ "in the **configuration file**.\n"
#~ "\n"
#~ "For game-specific controls, see the [wiki entry](https://wiki.scummvm.org/"
#~ "index.php?title=Category:Supported_Games) for the game you are playing.\n"
#~ "\n"
#~ "Default shortcuts are shown in the table.\n"
#~ "\n"
#~ "| Shortcut | Description\n"
#~ "| --------------------------------\n"
#~ "| `Ctrl+F5` -- Displays the Global Main Menu\n"
#~ msgstr ""
#~ "## Raccourcis clavier\n"
#~ "\n"
#~ "ScummVM gère plusieurs raccourcis clavier et souris en cours de jeu, et "
#~ "depuis la version 2.2.0, ceux-ci peuvent être configurés manuellement "
#~ "dans **l'onglet Config. Touches**, ou dans le **fichier de "
#~ "configuration**.\n"
#~ "\n"
#~ "Pour les contrôles spécifiques à un jeu, consultez l'[article wiki] "
#~ "(https://wiki.scummvm.org/index.php?title=Category:Supported_Games) du "
#~ "jeu auquel vous jouez.\n"
#~ "\n"
#~ "Les raccourcis par défaut sont indiqués dans le tableau.\n"
#~ "\n"
#~ "| Raccourci | Description\n"
#~ "| --------------------------------\n"
#~ "| `Ctrl+F5` -- Affiche le menu principal global\n"
#~ msgid "| `Cmd+q` -- Quit (macOS)\n"
#~ msgstr "| `Cmd+q` -- Quitter (macOS)\n"
#~ msgid "| `Alt+F4` -- Quit (Windows)\n"
#~ msgstr "| `Alt+F4` -- Quitter (Windows)\n"
#~ msgid "| `Ctrl+q` -- Quit (Linux/Unix)\n"
#~ msgstr "| `Ctrl+q` -- Quitter (Linux/Unix)\n"
#~ msgid "| `Ctrl+z` -- Quit (other platforms)\n"
#~ msgstr "| `Ctrl+z` -- Quitter (autres plateformes)\n"
#~ msgid ""
#~ "| `Ctrl+u` -- Mutes all sounds\n"
#~ "| `Ctrl+m` -- Toggles mouse capture\n"
#~ "| `Ctrl+Alt` and `9` or `0` -- Cycles forwards/backwards between graphics "
#~ "filters\n"
#~ "| `Ctrl+Alt` and `+` or `-` -- Increases/decreases the scale factor\n"
#~ "| `Ctrl+Alt+a` -- Toggles aspect ratio correction on/off\n"
#~ "| `Ctrl+Alt+f` -- Toggles between nearest neighbor and bilinear "
#~ "interpolation (graphics filtering on/off)\n"
#~ "| `Ctrl+Alt+s` -- Cycles through stretch modes\n"
#~ "| `Alt+Enter` -- Toggles full screen/windowed mode\n"
#~ "| `Alt+s` -- Takes a screenshot\n"
#~ "| `Ctrl+F7` -- Opens virtual keyboard (if enabled). This can also "
#~ "be opened with a long press of the middle mouse button or wheel.\n"
#~ "| `Ctrl+Alt+d` -- Opens the ScummVM debugger\n"
#~ msgstr ""
#~ "| `Ctrl+u` -- Coupe tous les sons\n"
#~ "| `Ctrl+m` -- Active/Désactive la capture à la souris\n"
#~ "| `Ctrl+Alt` and `9` or `0` -- Passe au filtre graphique suivant/"
#~ "précédent\n"
#~ "| `Ctrl+Alt` and `+` or `-` -- Augmente/diminue le facteur d'échelle\n"
#~ "| `Ctrl+Alt+a` -- Active/désactive la correction du rapport d'aspect\n"
#~ "| `Ctrl+Alt+f` -- Bascule entre le plus proche voisin et l'interpolation "
#~ "bilinéaire (filtre graphique activé/désactivé)\n"
#~ "| `Ctrl+Alt+s` -- Passe d'un mode d'étirement à l'autre\n"
#~ "| `Alt+Enter` -- Bascule entre le mode plein écran et le mode fenêtré\n"
#~ "| `Alt+s` -- Prend une capture d'écran\n"
#~ "| `Ctrl+F7` -- Ouvre le clavier virtuel (si activé). Il peut "
#~ "également être ouvert par un appui long sur le bouton du milieu de la "
#~ "souris ou sur la molette.\n"
#~ "| `Ctrl+Alt+d` -- Ouvre le débogueur ScummVM\n"
#~ msgid "Controls Help"
#~ msgstr "Aide Contrôles"
#~ msgid ""
#~ "Gestures and controls:\n"
#~ "\n"
#~ "One finger tap: Left mouse click\n"
#~ "Two finger tap: Right mouse click\n"
#~ "Two finger double tap: ESC\n"
#~ "Two finger swipe (left to right): Toggles between touch direct mode and "
#~ "touchpad mode\n"
#~ "Two finger swipe (right to left): Shows/hides on-screen controls\n"
#~ "Two finger swipe (top to bottom): Global Main Menu\n"
#~ "Three finger swipe: Arrow keys\n"
#~ "Pinch gesture: Enables/disables keyboard\n"
#~ "Keyboard spacebar: Pause"
#~ msgstr ""
#~ "Gestes et commandes :\n"
#~ "\n"
#~ "Touché avec un doigt : Clic gauche de la souris\n"
#~ "Touché avec deux doigts : Clic droit de la souris\n"
#~ "Double touché avec deux doigts : ECHAP\n"
#~ "Balayage avec deux doigts (de gauche à droite) : Bascule entre mode "
#~ "tactile direct et mode touchpad\n"
#~ "Balayage avec deux doigts (de droite à gauche) : Affiche/masque les "
#~ "commandes à l'écran\n"
#~ "Balayage avec deux doigts (de haut en bas) : Menu Principal\n"
#~ "Balayage avec trois doigts : Touches fléchées\n"
#~ "Geste de pincement : Active/désactive le clavier\n"
#~ "Barre Espace du clavier : Pause"
#~ msgid ""
#~ "Using the Apple TV remote control:\n"
#~ "\n"
#~ "Press Touch area: Left mouse click\n"
#~ "Press Play/Pause button: Right mouse click\n"
#~ "Press Back/Menu button in game: Global Main menu\n"
#~ "Press Back/Menu button in launcher: Apple TV Home\n"
#~ "Press and hold Play/Pause button: Show keyboard with extra keys\n"
#~ "Touch (not press) on top of Touch area: Up arrow key\n"
#~ "Touch (not press) on left of Touch area: Left arrow key\n"
#~ "Touch (not press) on right of Touch area: Right arrow key\n"
#~ "Touch (not press) on bottom of Touch area: Down arrow key\n"
#~ "Keyboard spacebar: Pause"
#~ msgstr ""
#~ "Utilisation de la télécommande de l'Apple TV :\n"
#~ "\n"
#~ "Appui Zone tactile : Clic gauche de la souris\n"
#~ "Appui Bouton Lecture/Pause : Clic droit de la souris\n"
#~ "Appui Bouton Retour/Menu en cours de jeu : Menu Principal\n"
#~ "Appui Bouton Retour/Menu dans le lanceur : Accueil Apple TV\n"
#~ "Appui maintenu Bouton Lecture/Pause : Affiche le clavier avec touches "
#~ "additionnelles\n"
#~ "Toucher (sans appui) en haut de la zone tactile : Touche Flèche haut\n"
#~ "Toucher (sans appui) à gauche de la zone tactile : Touche Flèche gauche\n"
#~ "Toucher (sans appui) à droite de la zone tactile : Touche Flèche droite\n"
#~ "Toucher (sans appui) en bas de la zone tactile : Touche Flèche bas\n"
#~ "Barre Espace du clavier : Pause"
#~ msgid "Mouse-click-and-drag mode"
#~ msgstr "Mode clic-souris-et-déplacer"
#~ msgid "Mouse-click-and-drag mode enabled."
#~ msgstr "Mode clic-souris-et-déplacer activé."
#~ msgid "Mouse-click-and-drag mode disabled."
#~ msgstr "Mode clic-souris-et-déplacer désactivé."
#~ msgid "Touchpad mode enabled."
#~ msgstr "Mode touchpad activé."
#~ msgid "Touchpad mode disabled."
#~ msgstr "Mode touchpad désactivé."
#~ msgid "Control opacity"
#~ msgstr "Opacité des contrôles"
#~ msgid ""
#~ "## Adding SAF paths to ScummVM directory list\n"
#~ "\n"
#~ "Starting with version 2.7.0 of ScummVM for Android, significant changes "
#~ "were made to the file access system to allow support for modern versions "
#~ "of the Android Operating System.\n"
#~ "\n"
#~ "If you find that your existing added games or custom paths no longer "
#~ "work, please edit those paths and this time use the SAF system to browse "
#~ "to the desired locations.\n"
#~ "\n"
#~ "To do that:\n"
#~ "\n"
#~ " 1. For each game whose data is not found, go to the \"Paths\" tab in "
#~ "the \"Game Options\" and change the \"Game path\"\n"
#~ "\n"
#~ " 2. Inside the ScummVM file browser, use \"Go Up\" until you reach the "
#~ "\"root\" folder where you will see the \"<Add a new folder>\" option.\n"
#~ "\n"
#~ " ![File browser](browser-root.png \"Android browser\")\n"
#~ "\n"
#~ " File Browser root with <Add a new folder> item\n"
#~ "\n"
#~ " 3. Choose that, then browse and select the \"parent\" folder for your "
#~ "games subfolders, e.g. \"SD Card > ScummVMgames\". Click on \"Use this "
#~ "folder\".\n"
#~ "\n"
#~ " ![OS file browser root](fs-root.png \"OS file browser root\")\n"
#~ "\n"
#~ " OS file browser root\n"
#~ "\n"
#~ " ![OS selectable folder](fs-folder.png \"OS selectable folder\")\n"
#~ "\n"
#~ " OS file browser selectable folder with \"Use this folder\" button\n"
#~ "\n"
#~ " ![OS access permission dialog](fs-permission.png \"OS access permission"
#~ "\")\n"
#~ "\n"
#~ " OS file browser ask to grant ScummVM directory access permission\n"
#~ "\n"
#~ " 4. Then, a new folder \"ScummVMgames\" will appear on the \"root\" "
#~ "folder of the ScummVM browser.\n"
#~ "\n"
#~ " ![SAF folder added](browser-folder-in-list.png \"SAF folder added\")\n"
#~ "\n"
#~ " File browser with added SAF folder in root\n"
#~ "\n"
#~ " 5. Browse through this folder to your game data.\n"
#~ "\n"
#~ "Steps 2 and 3 need to be done only once for all of your games.\n"
#~ "\n"
#~ "\n"
#~ "## Removing SAF path authorizations\n"
#~ "\n"
#~ "In case you would like to revoke any of the granted SAF authorizations, "
#~ "there is an option for this in the \"Global Options > Backend\" tab as "
#~ "shown on the screenshot below:\n"
#~ "\n"
#~ "![\"Remove folder authorizations...\" button](gui-remove-permissions.png "
#~ "\"'Remove folder authorizations...' button\")\n"
#~ "\n"
#~ " GUI tab with \"Remove folder authorizations...\" button\n"
#~ "\n"
#~ "![List of authorizations to revoked](gui-remove-list.png \"List of "
#~ "authorizations to revoke\")\n"
#~ "\n"
#~ " GUI dialog with list of authorizations to revoke\n"
#~ "\n"
#~ "In case you revoke authorization to a path, still used for specific games/"
#~ "titles, please follow the procedure of fixing them outlined in the "
#~ "previous subheading.\n"
#~ msgstr ""
#~ "## Ajout des chemins SAF à la liste des répertoires de ScummVM\n"
#~ "\n"
#~ "A partir de la version 2.7.0 de ScummVM pour Android, des changements "
#~ "significatifs ont été apportés au système d'accès aux fichiers pour "
#~ "permettre la prise en charge des versions les plus récentes du système "
#~ "d'exploitation Android.\n"
#~ "\n"
#~ "Si vous constatez que vos jeux ajoutés ou vos chemins personnalisés ne "
#~ "fonctionnent plus, veuillez éditer ces chemins et utiliser cette fois le "
#~ "système SAF pour naviguer vers les emplacements souhaités.\n"
#~ "\n"
#~ "Pour ce faire, procédez comme suit\n"
#~ "\n"
#~ " 1. Pour chaque jeu dont les données ne sont pas trouvées, allez dans "
#~ "l'onglet \"Chemins\" dans les \"Options du jeu\" et modifiez le \"Chemin "
#~ "du jeu\"\n"
#~ "\n"
#~ " 2. Dans le navigateur de fichiers de ScummVM, utilisez \"Remonter\" "
#~ "jusqu'à ce que vous atteigniez le dossier \"racine (ou \"root\") où vous "
#~ "verrez l'option \"<Ajouter un nouveau dossier>\".\n"
#~ "\n"
#~ " ![Navigateur de fichiers](browser-root.png \"Navigateur Android\")\n"
#~ "\n"
#~ " Racine du navigateur de fichiers avec l'option <Ajouter un nouveau "
#~ "dossier>.\n"
#~ "\n"
#~ " 3. Choisissez cette option, puis parcourez et sélectionnez le dossier "
#~ "\"parent\" pour vos sous-dossiers de jeux, par exemple \"SD Card > "
#~ "ScummVMgames\". Cliquez sur \"Utiliser ce dossier\".\n"
#~ "\n"
#~ " ![Racine du navigateur de fichiers du système d'exploitation](fs-root."
#~ "png \"Racine du navigateur de fichiers du système d'exploitation\")\n"
#~ "\n"
#~ " Racine du navigateur de fichiers du système d'exploitation\n"
#~ "\n"
#~ " ![Dossier sélectionnable du système d'exploitation](fs-folder.png "
#~ "\"Dossier sélectionnable du système d'exploitation\")\n"
#~ "\n"
#~ " Dossier sélectionnable dans le navigateur de fichiers du système "
#~ "d'exploitation avec le bouton \"Utiliser ce dossier\".\n"
#~ "\n"
#~ " ![Boîte de dialogue de permission d'accès au système d'exploitation](fs-"
#~ "permission.png \"Permission d'accès au système d'exploitation\")\n"
#~ "\n"
#~ " Le navigateur de fichiers du système d'exploitation demande "
#~ "l'autorisation d'accès au répertoire de ScummVM.\n"
#~ "\n"
#~ " 4. Ensuite, un nouveau dossier \"ScummVMgames\" apparaîtra dans le "
#~ "dossier \"racine\" (ou \"root\") du navigateur ScummVM.\n"
#~ "\n"
#~ " ![Dossier SAF ajouté](browser-folder-in-list.png \"Dossier SAF ajouté"
#~ "\")\n"
#~ "\n"
#~ " Navigateur de fichiers avec le dossier SAF ajouté à la racine\n"
#~ "\n"
#~ " 5. Parcourez ce dossier jusqu'à vos données de jeu.\n"
#~ "\n"
#~ "Les étapes 2 et 3 ne doivent être effectuées qu'une seule fois pour tous "
#~ "vos jeux.\n"
#~ "\n"
#~ "\n"
#~ "## Suppression des autorisations des chemins SAF\n"
#~ "\n"
#~ "Au cas où vous souhaiteriez révoquer l'une des autorisations SAF "
#~ "accordées, il existe une option pour cela dans l'onglet \"Options > Back-"
#~ "end\", comme le montre la capture d'écran ci-dessous :\n"
#~ "\n"
#~ "![\" Supprimer les autorisations des dossiers... \"](gui-remove-"
#~ "permissions.png \"Bouton 'Supprimer les autorisations des dossiers..'\")\n"
#~ "\n"
#~ " Onglet de l'interface graphique avec le bouton \" Supprimer les "
#~ "autorisations des dossiers... \"\n"
#~ "\n"
#~ "![Liste des autorisations à révoquer](gui-remove-list.png \"Liste des "
#~ "autorisations à révoquer\")\n"
#~ "\n"
#~ " Boîte de dialogue avec la liste des autorisations à révoquer\n"
#~ "\n"
#~ "Si vous révoquez l'autorisation d'un chemin d'accès encore utilisé pour "
#~ "des jeux/titres spécifiques, veuillez suivre la procédure de correction "
#~ "décrite dans la sous-rubrique précédente.\n"
#~ msgid ""
#~ "The teenagent.dat file is compressed and zlib hasn't been included in "
#~ "this executable. Please decompress it"
#~ msgstr ""
#~ "Le fichier teenagent.dat est compressé et cet exécutable n'inclut pas "
#~ "zlib. Veuillez le décompresser"
#~ msgid "You cloud storage has been connected!"
#~ msgstr "Connecté à votre espace de stockage Cloud !"
#~ msgid "so your browser could forward data to ScummVM"
#~ msgstr "pour que votre naviguateur transmette les données vers ScummVM"
#~ msgid "and warn you should there be any errors."
#~ msgstr "et vous serez averti en cas d'erreur."
#~ msgid "When it fails to pass JSON code to ScummVM,"
#~ msgstr "Si le code JSON n'est pas transmis à ScummVM,"
#~ msgid "find it on Troubleshooting section of the page,"
#~ msgstr "cherchez-le dans la rubrique \"Troubleshooting\" de la page,"
#~ msgid "and go to the next step here."
#~ msgstr "et passez à l'étape suivante ici."
#~ msgctxt "lowres"
#~ msgid "2. Get the code and enter it here:"
#~ msgstr "2. Récupérer le code et l'entrer ici:"
#~ msgid "2. Get the code and enter it here:"
#~ msgstr "2. Récupérer le code et l'entrer ici:"
#~ msgid "Connecting..."
#~ msgstr "Connexion en cours..."
#~ msgid "Failed to connect storage."
#~ msgstr "Échec de la connexion au service de stockage."
#~ msgid "Failed to connect storage: "
#~ msgstr "Échec de la connexion au service de stockage : "
#~ msgid "Enable voices"
#~ msgstr "Activer les voix"
#~ msgid "Enable the voices for the game"
#~ msgstr "Active les voix du jeu"
#~ msgid "Toggle fast conversation mode"
#~ msgstr "Act./Désact. mode conversation rapide"
#~ msgid "Toggle end conversation mode"
#~ msgstr "Act./Désact. mode fin de conversation"
#~ msgid "Go to main menu"
#~ msgstr "Vers le menu principal"
#~ msgid "Go to map screen"
#~ msgstr "Vers l'écran carte"
#~ msgid ""
#~ "Use the original engine's main, save/load, and setup menus. ScummVM's "
#~ "Global Main Menu can still be accessed through its keymap."
#~ msgstr ""
#~ "Utilise les menus principaux, de sauvegarde/chargement et de "
#~ "configuration du moteur original. Le menu principal global de ScummVM est "
#~ "toujours accessible via son raccourci clavier."
#~ msgid "Enable Second Chance"
#~ msgstr "Activer la Seconde Chance"
#~ msgid ""
#~ "Enable the Second Chance feature, which automatically saves at specific "
#~ "scenes. Enabling this disables timed autosaves."
#~ msgstr ""
#~ "Active la fonction Seconde Chance, qui sauvegarde automatiquement lors de "
#~ "scènes spécifiques. Activer cette fonction désactive les sauvegardes auto "
#~ "programmées."
#~ msgid "Engine Options"
#~ msgstr "Options Moteur"
#~ msgid "Overwrite"
#~ msgstr "Ecraser"
#~ msgid "Open general cheat menu"
#~ msgstr "Ouvrir le menu triches principal"
#~ msgid "Open event flags cheat menu"
#~ msgstr "Ouvrir le menu triches - marqueurs d'évènements"
#~ msgid "Scene Data"
#~ msgstr "Données de la scène"
#~ msgid "Restart the Scene"
#~ msgstr "Redémarrer la scène"
#~ msgid "Scene Number"
#~ msgstr "Numéro de la scène"
#~ msgid "Frame Number"
#~ msgstr "Numéro de l'image"
#~ msgid "Background Top (Y)"
#~ msgstr "Position haute (Y) de l'arrière-plan"
#~ msgid "Hints Remaining"
#~ msgstr "Indices restants"
#~ msgid "Easy"
#~ msgstr "Facile"
#~ msgid "Hard"
#~ msgstr "Difficile"
#~ msgid "Player Data"
#~ msgstr "Données du joueur"
#~ msgid "Player Time:"
#~ msgstr "Temps du joueur :"
#~ msgid "Days"
#~ msgstr "Jours"
#~ msgid "Hours"
#~ msgstr "Heures"
#~ msgid "Minutes"
#~ msgstr "Minutes"
#~ msgid "Player Difficulty Level"
#~ msgstr "Niveau du difficulté"
#~ msgid "Software Timer"
#~ msgstr "Timer logiciel"
#~ msgid "Timer On"
#~ msgstr "Timer activé"
#~ msgid "Seconds"
#~ msgstr "Secondes"
#~ msgid "Invalid Scene ID!"
#~ msgstr "ID de la scène invalide !"
#~ msgid "Show SAF revoke permissions overlay button"
#~ msgstr "Afficher le bouton de révocation des autorisations SAF"
#~ msgid ""
#~ "Allows the game to use low latency audio, at the cost of sound accuracy."
#~ msgstr ""
#~ "Permet au jeu d'utiliser une latence audio faible, au détriment de la "
#~ "précision du son."
#~ msgctxt "lowres"
#~ msgid "Misc"
#~ msgstr "Divers"
#~ msgid ""
#~ "Compressed game detected. Please uncompress it as specified in the game "
#~ "description on our Wiki"
#~ msgstr ""
#~ "Jeu compressé détecté. Veuillez le décompresser comme spécifié dans la "
#~ "description du jeu sur notre Wiki"
#~ msgid "Group by: "
#~ msgstr "Regrouper par : "
#~ msgid "[corrupt]"
#~ msgstr "[corrompu]"
#~ msgid "[outdated]"
#~ msgstr "[périmé]"
#~ msgid "[too modern]"
#~ msgstr "[trop récent]"
#~ msgid "DXA cutscenes found but ScummVM has been built without zlib"
#~ msgstr ""
#~ "Scènes cinématiques DXA détectées mais ScummVM a été compilé sans le "
#~ "support zlib et ne peut donc les afficher"
#~ msgid "Fight cheat"
#~ msgstr "Passer les combats"
#~ msgid "Override global shader settings"
#~ msgstr "Utiliser des shaders spécifiques à ce jeu"
#~ msgctxt "lowres"
#~ msgid "Override global shader settings"
#~ msgstr "Shaders spécifiques"
#~ msgid "HW Shader:"
#~ msgstr "Shader matériel :"
#~ msgid "Different hardware shaders give different visual effects"
#~ msgstr ""
#~ "Des shaders matériels différents créent des effets visuels différents"
#~ msgctxt "lowres"
#~ msgid "HW Shader:"
#~ msgstr "Shader matériel :"
#~ msgid "Different shaders give different visual effects"
#~ msgstr "Des shaders différents créent des effets visuels différents"
#~ msgid "Insert Disk %c and Press Button to Continue."
#~ msgstr "Insérer le Disque %c et appuyer sur le Bouton pour Continuer."
#~ msgid "Unable to Find %s, (%c%d) Press Button."
#~ msgstr "Impossible de trouver %s, (%c%d) Appuyer sur le Bouton."
#~ msgid "Error reading disk %c, (%c%d) Press Button."
#~ msgstr ""
#~ "Erreur lors de la lecture du disque %c, (%c%d). Appuyer sur le Bouton."
#~ msgid "Game Paused. Press SPACE to Continue."
#~ msgstr "Jeu en pause. Appuyer sur Espace pour Reprendre."
#~ msgid "Are you sure you want to restart? (Y/N)Y"
#~ msgstr "Voulez-vous vraiment recommencer ? (O/N)O"
#~ msgid "Are you sure you want to quit? (Y/N)Y"
#~ msgstr "Voulez-vous vraiment quitter ? (O/N)O"
#~ msgid "Insert save/load game disk"
#~ msgstr "Insérer le disque de sauvegarde/chargement"
#~ msgid "You must enter a name"
#~ msgstr "Vous devez entrer un nom"
#~ msgid "The game was NOT saved (disk full?)"
#~ msgstr "Le jeu n'a pu être sauvé (disque plein ?)"
#~ msgid "The game was NOT loaded"
#~ msgstr "Le jeu n'a pu être chargé"
#~ msgid "Saving '%s'"
#~ msgstr "Sauvegarde de '%s'"
#~ msgid "Loading '%s'"
#~ msgstr "Chargement de '%s'"
#~ msgid "Name your SAVE game"
#~ msgstr "Donnez un nom à votre sauvegarde"
#~ msgid "Select a game to LOAD"
#~ msgstr "Sélectionnez un jeu à charger"
#~ msgid "Game title)"
#~ msgstr "Nom du jeu)"
#~ msgid "Start debugging immediately"
#~ msgstr "Commencez à déboguer immédiatement"
#~ msgid "Halts progress and stops at the debugger immediately"
#~ msgstr "Interrompt la progression et s'arrête immédiatement au débogueur"
#~ msgid "Save progress automatically"
#~ msgstr "Sauvegarder la progression automatiquement"
#~ msgid "Progress Saved"
#~ msgstr "Progression sauvegardée"
#~ msgid ""
#~ "Failed to load save, the save file was created by a newer version of "
#~ "ScummVM."
#~ msgstr ""
#~ "Impossible de charger la sauvegarde, le fichier de sauvegarde a été créé "
#~ "par une version plus récente de ScummVM."
#~ msgid ""
#~ "WARNING: Existing save has longer gameplay duration than the current "
#~ "state. Are you sure you want to overwrite it?"
#~ msgstr ""
#~ "ATTENTION: La sauvegarde existante a un temps de jeu plus important que "
#~ "la partie en cours. Etes-vous sûr de vouloir l'écraser?"
#~ msgid "I don't understand your command. "
#~ msgstr "Je ne comprends pas votre ordre. "
#~ msgid "I can't do that yet. "
#~ msgstr "Je ne peux pas encore faire ça. "
#~ msgid "Light has run out! "
#~ msgstr "Il n'y a plus de lumière ! "
#~ msgid "Your light has run out. "
#~ msgstr "Votre lumière s'est éteinte. "
#~ msgid "Light runs out in "
#~ msgstr "La lumière s'éteint dans "
#~ msgid " turns. "
#~ msgstr " tours. "
#~ msgid "Your light is growing dim. "
#~ msgstr "Votre lumière s'assombrit. "
#~ msgid "North"
#~ msgstr "Nord"
#~ msgid "South"
#~ msgstr "Sud"
#~ msgid "East"
#~ msgstr "Est"
#~ msgid "West"
#~ msgstr "Ouest"
#~ msgid "You can't see. It is too dark!\n"
#~ msgstr "Vous ne pouvez pas voir. Il fait trop sombre !\n"
#~ msgid "I can't see. It is too dark!\n"
#~ msgstr "Je ne peux pas voir. Il fait trop sombre !\n"
#~ msgid "You are in a %s\n"
#~ msgstr "Vous êtes dans un %s\n"
#~ msgid "I'm in a %s\n"
#~ msgstr "Je suis dans un %s\n"
#~ msgid ""
#~ "\n"
#~ "Obvious exits: "
#~ msgstr ""
#~ "\n"
#~ "Sorties évidentes : "
#~ msgid "none"
#~ msgstr "aucun"
#~ msgid ""
#~ "\n"
#~ "You can also see: "
#~ msgstr ""
#~ "\n"
#~ "Vous pouvez aussi voir : "
#~ msgid ""
#~ "\n"
#~ "I can also see: "
#~ msgstr ""
#~ "\n"
#~ "Je peux aussi voir : "
#~ msgid "You use word(s) I don't know! "
#~ msgstr "Vous utilisez des mots que je ne connais pas ! "
#~ msgid "You are carrying too much. "
#~ msgstr "Vous portez trop de choses. "
#~ msgid "I've too much to carry! "
#~ msgstr "J'ai trop de choses à porter ! "
#~ msgid "You are dead.\n"
#~ msgstr "Vous êtes mort.\n"
#~ msgid "I am dead.\n"
#~ msgstr "Je suis mort.\n"
#~ msgid "The game is now over.\n"
#~ msgstr "Le jeu est maintenant terminé.\n"
#~ msgid "You have stored "
#~ msgstr "Vous avez conservé "
#~ msgid "I've stored "
#~ msgstr "J'ai conservé "
#~ msgid " treasures. On a scale of 0 to 100, that rates "
#~ msgstr " trésors. Sur une échelle de 0 à 100 cela donne "
#~ msgid "Well done.\n"
#~ msgstr "Bien joué.\n"
#~ msgid "You are carrying:\n"
#~ msgstr "Vous transportez :\n"
#~ msgid "I'm carrying:\n"
#~ msgstr "Je transporte :\n"
#~ msgid "Nothing"
#~ msgstr "Rien"
#~ msgid "Give me a direction too."
#~ msgstr "Donnez-moi aussi une direction."
#~ msgid "Dangerous to move in the dark! "
#~ msgstr "Dangereux de se déplacer dans le noir ! "
#~ msgid "You fell down and broke your neck. "
#~ msgstr "Vous êtes tombé et vous vous êtes cassé le cou. "
#~ msgid "I fell down and broke my neck. "
#~ msgstr "Je suis tombé et je me suis cassé le cou. "
#~ msgid "You can't go in that direction. "
#~ msgstr "Vous ne pouvez pas aller dans cette direction. "
#~ msgid "I can't go in that direction. "
#~ msgstr "Je ne peux pas aller dans cette direction. "
#~ msgid "It is dark.\n"
#~ msgstr "Il fait noir.\n"
#~ msgid "I've too much to carry. "
#~ msgstr "J'ai trop de choses à porter. "
#~ msgid ": O.K.\n"
#~ msgstr ": O.K.\n"
#~ msgid "Nothing taken."
#~ msgstr "Rien n'a été pris."
#~ msgid "What ? "
#~ msgstr "Quoi ? "
#~ msgid "It is beyond your power to do that. "
#~ msgstr "Vous n'avez pas le pouvoir de le faire. "
#~ msgid "It's beyond my power to do that. "
#~ msgstr "Je n'ai pas le pouvoir de faire ça. "
#~ msgid "O.K. "
#~ msgstr "O.K. "
#~ msgid "Nothing dropped.\n"
#~ msgstr "Rien de déposé.\n"
#~ msgid "It's beyond your power to do that.\n"
#~ msgstr "Vous n'avez pas le pouvoir de faire ça.\n"
#~ msgid "It's beyond my power to do that.\n"
#~ msgstr "Je n'ai pas le pouvoir de faire ça.\n"
#~ msgid "Use correct font spacing"
#~ msgstr "Utiliser un interlettrage correct"
#~ msgid ""
#~ "Draw text with correct font spacing. This arguably looks better, but "
#~ "doesn't match the original behavior."
#~ msgstr ""
#~ "Dessine les textes avec un espacement correct entre les caractères. Cette "
#~ "solution est plus esthétique, mais elle ne correspond pas au comportement "
#~ "d'origine."
#~ msgid "~E~dit Game..."
#~ msgstr "~E~diter..."
#~ msgctxt "lowres"
#~ msgid "~E~dit Game..."
#~ msgstr "~E~diter..."
#~ msgid ""
#~ "Adjusts the timing of the EGA Loom Overture when using enhanced music. "
#~ "The lower the value, the earlier the Lucasfilm logo appears."
#~ msgstr ""
#~ "Règle le timing de l'ouverture de Loom (EGA) lors de l'utilisation des "
#~ "musiques améliorées. Plus la valeur est faible, plus le logo Lucasfilm "
#~ "apparaît tôt."
#~ msgid "Swap Menu and Back buttons"
#~ msgstr "Inverser les boutons Menu et Retour"
#~ msgid "Invalid save file name"
#~ msgstr "Nom de sauvegarde invalide"
#~ msgid "Enable cross fade"
#~ msgstr "Activer le fondu enchaîné"
#~ msgid "Enable cross fading of images and scenes"
#~ msgstr "Active le fondu enchaîné des images et des scènes"
#~ msgid "Auto"
#~ msgstr "Auto"
#~ msgid "~F~uzzy Logic in SpaceShip Active"
#~ msgstr "Logique ~F~loue dans la fusée activée"
#~ msgid "SAGA2 support not compiled in"
#~ msgstr "La prise en charge de SAGA2 n'est pas incluse"
#~ msgid "Alt use item"
#~ msgstr "Utiliser objet (alternatif)"
#~ msgid "Skip minigame"
#~ msgstr "Passer le mini-jeu"
#~ msgid "Use Chapayev"
#~ msgstr "Utiliser Chapayev"
#~ msgid "Music menu"
#~ msgstr "Menu Musique"
#~ msgctxt "lowres"
#~ msgid "Normal (no scaling)"
#~ msgstr "Normal"
#~ msgid "%s: %s"
#~ msgstr "%s : %s"
#~ msgid ""
#~ "You added the game incorrectly. The game data is in ISO image GAME.DAT."
#~ msgstr ""
#~ "Le jeu a été ajouté de façon incorrecte. Les données du jeu sont dans "
#~ "l'image ISO GAME.DAT."
#~ msgid "Select an action and click 'Map'"
#~ msgstr "Sélectionnez une action et cliquez sur 'Affecter'"
#~ msgid "Associated key : %s"
#~ msgstr "Touche associée : %s"
#~ msgid "Associated key : none"
#~ msgstr "Touche associée : aucune"
#~ msgid "Please select an action"
#~ msgstr "Sélectionnez une action"
#~ msgid "Press the key to associate"
#~ msgstr "Appuyez sur la touche à associer"
#~ msgid "Choose an action to map"
#~ msgstr "Sélectionnez une action à affecter"
#~ msgid "Keys"
#~ msgstr "Touches"
#~ msgid "~K~eys"
#~ msgstr "~T~ouches"
#~ msgid "Do you want to quit ?"
#~ msgstr "Voulez-vous quitter ?"
#~ msgid "Zone"
#~ msgstr "Zone"
#~ msgid "Multi Function"
#~ msgstr "Fonction Multiple"
#~ msgid "Swap character"
#~ msgstr "Changement de personnage"
#~ msgid "Debugger"
#~ msgstr "Debugger"
#~ msgid "Global menu"
#~ msgstr "Menu global"
#~ msgid "Key mapper"
#~ msgstr "Affectation des touches"
#, fuzzy
#~| msgid "General"
#~ msgid "Cheat.General"
#~ msgstr "Général"
#, fuzzy
#~| msgid "Inventory"
#~ msgid "Cheat.Inventory"
#~ msgstr "Inventaire"
#~ msgid "Normal (no scaling)"
#~ msgstr "Normal (échelle d'origine)"
#~ msgid "Switch to AdvMame 2x/3x scaling"
#~ msgstr "Basculer vers l'échelle AdvMame 2x/3x"
#~ msgid "Switch to HQ 2x/3x scaling"
#~ msgstr "Basculer vers l'échelle HQ 2x/3x"
#~ msgid "Switch to 2xSai scaling"
#~ msgstr "Basculer vers l'échelle 2xSai"
#~ msgid "Switch to Super2xSai scaling"
#~ msgstr "Basculer vers l'échelle Super2xSai"
#~ msgid "Switch to SuperEagle scaling"
#~ msgstr "Basculer vers l'échelle SuperEagle"
#~ msgid "Switch to DotMatrix scaling"
#~ msgstr "Basculer vers l'échelle DotMatrix"
#~ msgid "ScummVM Main Menu"
#~ msgstr "Menu Principal ScummVM"
#~ msgid "~L~eft handed mode"
#~ msgstr "Mode ~G~aucher"
#~ msgid "~I~ndy fight controls"
#~ msgstr "Contrôle des combats d'~I~ndy"
#~ msgid "Touch X Offset"
#~ msgstr "Décalage X du toucher"
#~ msgid "Touch Y Offset"
#~ msgstr "Décalage Y du toucher"
#~ msgid "Use laptop trackpad-style cursor control"
#~ msgstr "Activer le contrôle du curseur de type trackpad"
#~ msgid "Tap for left click, double tap right click"
#~ msgstr "Toucher pour un clic gauche, toucher deux fois pour un clic droit"
#~ msgid "Sensitivity"
#~ msgstr "Sensibilité"
#~ msgid "Initial top screen scale:"
#~ msgstr "Échelle initiale de l'écran du haut :"
#~ msgid "Main screen scaling:"
#~ msgstr "Échelle de l'écran principal :"
#~ msgid "Unscaled (you must scroll left and right)"
#~ msgstr "Sans changement d'échelle (vous devez faire défiler l'écran)"
#~ msgid "Brightness:"
#~ msgstr "Luminosité :"
#~ msgid "High quality audio (slower) (reboot)"
#~ msgstr "Audio haute qualité (plus lent) (redémarrer)"
#~ msgid "Disable power off"
#~ msgstr "Désactiver l'extinction"
#~ msgid "DS Controls (right handed):"
#~ msgstr "Contrôles DS (droitier) :"
#~ msgid "Left mouse button"
#~ msgstr "Bouton gauche de la souris"
#~ msgid "Right mouse button"
#~ msgstr "Bouton droit de la souris"
#~ msgid "Pad Up"
#~ msgstr "Pad haut"
#~ msgid "Mouse hover mode (no click)"
#~ msgstr "Mode de survol de la souris (pas de clic)"
#~ msgid "Pad Down"
#~ msgstr "Pad bas"
#~ msgid "Skip dialog line (some games)"
#~ msgstr "Passer la ligne de dialogue (certains jeux)"
#~ msgid "DS Options menu"
#~ msgstr "Menu des options DS"
#~ msgid "Skip cutscenes"
#~ msgstr "Passer les séquences vidéo"
#~ msgid "Show/hide debug console"
#~ msgstr "Afficher/Cacher la console"
#~ msgid "Scroll current touch screen view"
#~ msgstr "Défilement de la vue de l'écran tactile"
#~ msgid "Zoom in/out"
#~ msgstr "Zoom avant/arrière"
#~ msgid "DS Controls (left handed):"
#~ msgstr "Contrôles DS (gaucher) :"
#~ msgid "Indiana Jones Fight controls:"
#~ msgstr "Contrôle des combats d'Indiana Jones :"
#~ msgid "High guard"
#~ msgstr "Garde haute"
#~ msgid "Guard down"
#~ msgstr "Garde basse"
#~ msgid "Guard middle"
#~ msgstr "Garde milieu"
#~ msgid ""
#~ "The Russian version of Pajama Sam 2 is not supported yet due to "
#~ "incomplete code."
#~ msgstr ""
#~ "La version russe de Pajama Sam 2 n'est pas encore supportée en raison "
#~ "d'un code incomplet."
#~ msgid "Do you really want to return to the Launcher?"
#~ msgstr "Voulez-vous vraiment retourner au Lanceur ?"
#~ msgid "Do you really want to quit?"
#~ msgstr "Voulez-vous vraiment quitter ?"
#~ msgid "Normal Behaviour UI"
#~ msgstr "Interface Comportement normal"
#~ msgid "Athletic Behaviour UI"
#~ msgstr "Interface Comportement sportif"
#~ msgid "Aggressive Behaviour UI"
#~ msgstr "Interface Comportement agressif"
#~ msgid "Discreet Behaviour UI"
#~ msgstr "Interface Comportement discret"
#~ msgid "Look At"
#~ msgstr "Regarder"
#, fuzzy
#~ msgid "Invetory"
#~ msgstr "Inventaire"
#~ msgid "Engine does not support debug level '%s'"
#~ msgstr "Le niveau de debug '%s' n'est pas supporté par ce moteur de jeu"
#~ msgid ""
#~ "Your game version appears to be unknown. If this is *NOT* a fan-modified\n"
#~ "version (in particular, not a fan-made translation), please, report the\n"
#~ "following data to the ScummVM team along with the name of the game you "
#~ "tried\n"
#~ "to add and its version, language, etc.:\n"
#~ msgstr ""
#~ "Votre version du jeu n'est pas reconnue. Si ce n'est pas une version\n"
#~ "modifiée (par exemple traduite par des fans), veuillez reporter les "
#~ "informations\n"
#~ "ci-dessous à l'équipe de ScummVM ainsi que le nom du jeu que vous avez\n"
#~ "essayé d'ajouter, sa version, la langue, etc... :\n"
#~ msgid ""
#~ "\n"
#~ "Game Saved\n"
#~ "\n"
#~ msgstr ""
#~ "\n"
#~ "Partie sauvegardée\n"
#~ "\n"
#~ msgid "Quicksave %03d"
#~ msgstr "Sauvegarde rapide %03d"
#~ msgid "Use IMF/Yamaha FB-01 for MIDI output"
#~ msgstr "Utiliser IMF/Yamaha FB-01 pour la sortie MIDI"
#~ msgid ""
#~ "Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
#~ "output"
#~ msgstr ""
#~ "Utiliser une carte IBM Music Feature ou un module Yamaha FB-01 FM pour la "
#~ "sortie MIDI"
#~ msgid "Interact via Left Click)"
#~ msgstr "Interagir via Clic Gauche)"
#~ msgid "Interact via Right Click)"
#~ msgstr "Interagir via Clic Droit)"
#~ msgid "Trackpad mode is now"
#~ msgstr "Le mode touchpad est maintenant"
#~ msgid "ON"
#~ msgstr "activé"
#~ msgid "OFF"
#~ msgstr "désactivé"
#~ msgid "Swipe two fingers to the right to toggle."
#~ msgstr "Glissez deux doigts vers la droite pour changer de mode."
#~ msgid "Auto-drag mode is now"
#~ msgstr "Le mode glisser-auto est maintenant"
#~ msgid "Swipe three fingers to the right to toggle."
#~ msgstr "Glissez trois doigts vers la droite pour changer de mode."
#~ msgid "Move Only"
#~ msgstr "Déplacer Uniquement"
#~ msgid "Escape Key"
#~ msgstr "Touche d'échappement"
#~ msgid "Show Keypad"
#~ msgstr "Afficher le clavier"
#~ msgid "[ Data ]"
#~ msgstr "[ Données ]"
#~ msgid "[ SDCard ]"
#~ msgstr "[ Carte SD ]"
#~ msgid "[ Media ]"
#~ msgstr "[ Média ]"
#~ msgid "[ Shared ]"
#~ msgstr "[ Partagé ]"
#~ msgid ""
#~ "This game requires 3D characters support, which is out of ScummVM's scope."
#~ msgstr ""
#~ "Ce jeu nécessite le support des personnages en 3D, ce qui est en dehors "
#~ "du périmètre de ScummVM."
#~ msgid "C-Pad Sensitivity:"
#~ msgstr "Sensibilité du C-Pad :"
#~ msgid "Mouse click"
#~ msgstr "Clic de souris"
#~ msgid "Remap keys"
#~ msgstr "Changer l'affectation des touches"
#~ msgid " (Effective)"
#~ msgstr " (Effectif)"
#~ msgid " (Active)"
#~ msgstr " (Actif)"
#~ msgid " (Blocked)"
#~ msgstr " (Bloqué)"
#~ msgid "Hold Shift for Mass Add"
#~ msgstr ""
#~ "Ajoute un jeu à la Liste. Maintenez Shift enfoncée pour un Ajout Massif"
#~ msgid "Hide Toolbar"
#~ msgstr "Cacher la barre d'outils"
#~ msgid "Sound on/off"
#~ msgstr "Audio marche/arrêt"
#~ msgid "Free look"
#~ msgstr "Regarder autour"
#~ msgid "Bind Keys"
#~ msgstr "Affecter les touches"
#~ msgid "Using SDL driver "
#~ msgstr "Utilise le pilote SDL "
#~ msgid "Display "
#~ msgstr "Affichage "
#~ msgid "Do you want to perform an automatic scan ?"
#~ msgstr "Voulez-vous exécuter une recherche automatique ?"
#~ msgid "Map right click action"
#~ msgstr "Affecter l'action 'Clic Droit'"
#~ msgid "You must map a key to the 'Right Click' action to play this game"
#~ msgstr ""
#~ "Vous devez affecter une touche à l'action de 'Clic Droit' pour pouvoir "
#~ "jouer à ce jeu"
#~ msgid "Map hide toolbar action"
#~ msgstr "Affecter l'action 'Cacher Barre d'Outils'"
#~ msgid "You must map a key to the 'Hide toolbar' action to play this game"
#~ msgstr ""
#~ "Vous devez affecter une touche à l'action 'Cacher Barre d'Outils' pour "
#~ "pouvoir jouer à ce jeu"
#~ msgid "Map Zoom Up action (optional)"
#~ msgstr "Affecter l'action 'Dézoomer' (optionnelle)"
#~ msgid "Map Zoom Down action (optional)"
#~ msgstr "Affecter l'action 'Zoomer' (optionnelle)"
#~ msgid ""
#~ "Don't forget to map a key to 'Hide Toolbar' action to see the whole "
#~ "inventory"
#~ msgstr ""
#~ "N'oubliez pas d'affecter une touche à l'action 'Cacher Barre d'Outils' "
#~ "pour pouvoir voir entièrement l'inventaire"
#~ msgid "Saved games sync complete."
#~ msgstr "Synchronisation des sauvegardes terminée."
#~ msgid "Loading..."
#~ msgstr "Chargement..."
#~ msgid "Index of %s"
#~ msgstr "Index de %s"
#~ msgid "Scanlines"
#~ msgstr "Tracé par ligne"
#~ msgid "Storage:"
#~ msgstr "Stockage :"
#~ msgid "Refresh"
#~ msgstr "Rafraîchir"
#~ msgid "Refresh current cloud storage information (username and usage)"
#~ msgstr ""
#~ "Rafraîchir les informations (nom d'utilisateur et espace utilisé) pour le "
#~ "service de stockage actif"
#~ msgid ""
#~ "Which port is used by the server\n"
#~ "Auth with server is not available with non-default port"
#~ msgstr ""
#~ "Port utilisé par le serveur\n"
#~ "Authentification avec le serveur n'est disponible qu'avec le port par "
#~ "défaut"
#~ msgid "%llu bytes"
#~ msgstr "%llu octets"
#~ msgid "Navigate to the following URL:"
#~ msgstr "Accédez à l'URL ci-dessous :"
#~ msgid "Obtain the code from the storage, enter it"
#~ msgstr "Obtenez le code du service de stockage, entrez le"
#~ msgid "in the following field and press 'Connect':"
#~ msgstr "ci-dessous et cliquez sur 'Se connecter' :"
#~ msgid "Pastes clipboard contents into fields"
#~ msgstr "Colle le contenu du presse-papier dans les champs de texte"
#~ msgid "You will be directed to ScummVM's page where"
#~ msgstr "Vous serez redirigé vers la page de ScummVM où"
#~ msgid "you should allow it to access your storage."
#~ msgstr "vous devrez l'autoriser à accéder à votre stockage."
#~ msgid "Field %s has a mistake in it."
#~ msgstr "Il y a une erreur dans le champ %s."
#~ msgid "Fields %s have mistakes in them."
#~ msgstr "Il y a des erreurs dans les champs %s."
#~ msgid "All OK!"
#~ msgstr "Tous OK !"
#~ msgid ""
#~ "A known buggy game script has been detected, which could prevent you from "
#~ "progressing later on in the game, during the sequence with the Green "
#~ "Man's riddles. Please, apply the latest patch for this game by Sierra to "
#~ "avoid possible problems."
#~ msgstr ""
#~ "Un script connu pour être buggé a été détecté, ce qui pourrait vous "
#~ "bloquer plus tard dans le jeu pendant la séquence avec les énigmes du "
#~ "\"Green Man\". Il est recommandé d'appliquer les derniers correctifs de "
#~ "Sierra pour ce jeu pour éviter tout problème."
#~ msgctxt "lowres"
#~ msgid "Music Device:"
#~ msgstr "Sortie Audio :"
#~ msgctxt "lowres"
#~ msgid "Text and Speech:"
#~ msgstr "Dialogue :"
#~ msgid "AdLib Emulator"
#~ msgstr "Émulateur AdLib"
#~ msgid "Use the original save/load screens instead of the ScummVM interface"
#~ msgstr ""
#~ "Utiliser les dialogues sauvegarde/chargement d'origine plutôt que ceux de "
#~ "ScummVM"
#~ msgid "(You can always enable it in the options dialog on the Misc tab)"
#~ msgstr ""
#~ "(Vous pouvez aussi activer cette option dans le tab 'Divers'\n"
#~ "du dialogue d'options)"
#~ msgid "8 kHz"
#~ msgstr "8 kHz"
#~ msgid "11 kHz"
#~ msgstr "11 kHz"
#~ msgid "22 kHz"
#~ msgstr "22 kHz"
#~ msgid "44 kHz"
#~ msgstr "44 kHz"
#~ msgid "48 kHz"
#~ msgstr "48 kHz"
#~ msgid "Output rate:"
#~ msgstr "Fréquence :"
#~ msgid ""
#~ "Higher value specifies better sound quality but may be not supported by "
#~ "your soundcard"
#~ msgstr ""
#~ "Une valeur plus élevée donne une meilleure qualité audio mais peut ne pas "
#~ "être supportée par votre carte son"
#~ msgid ""
#~ "The theme you selected does not support your current language. If you "
#~ "want to use this theme you need to switch to another language first."
#~ msgstr ""
#~ "Le thème que vous avez sélectionné ne support pas la langue française. Si "
#~ "vous voulez l'utiliser vous devez d'abord changer de langue."
#, fuzzy
#~ msgid "Speed multiplier for mouse emulation"
#~ msgstr "Simuler bouton gauche de la souris"
#~ msgid ""
#~ "Unable to find \"sky.cpt\" file!\n"
#~ "Please download it from www.scummvm.org"
#~ msgstr ""
#~ "Fichier \"sky.cpt\" manquant\n"
#~ "Vous pouvez le télécharger sur www.scummvm.org"
#~ msgid ""
#~ "The \"sky.cpt\" file has an incorrect size.\n"
#~ "Please (re)download it from www.scummvm.org"
#~ msgstr ""
#~ "Le fichier \"sky.cpt\" a une taille incorrecte.\n"
#~ "Vous pouvez le (re)télécharger sur www.scummvm.org"
#~ msgid ""
#~ "You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
#~ msgstr ""
#~ "Il vous manque le fichier 'teenagent.dat'. Téléchargez le depuis le site "
#~ "web de ScummVM."
#~ msgid "You're missing the 'toon.dat' file. Get it from the ScummVM website"
#~ msgstr ""
#~ "Il vous manque le fichier 'toon.dat'. Téléchargez le depuis le site web "
#~ "de ScummVM."
#~ msgid "File 'toon.dat' is corrupt. Get it from the ScummVM website"
#~ msgstr ""
#~ "Le fichier 'toon.dat' est corrompu. Téléchargez le depuis le site web de "
#~ "ScummVM."
#~ msgid ""
#~ "File 'toon.dat' is wrong version. Expected %d.%d but got %d.%d. Get it "
#~ "from the ScummVM website"
#~ msgstr ""
#~ "La version du fichier 'toon.dat' est incorrect. Version attendue : %d.%d, "
#~ "version trouvée : %d.%d. Télécharger le fichier depuis le site web de "
#~ "ScummVM."
#~ msgid "Use original savegame dialog"
#~ msgstr "Utiliser le dialogue de sauvegarde d'origine"
#~ msgid ""
#~ "Files button in-game shows original savegame dialog rather than the "
#~ "ScummVM menu"
#~ msgstr ""
#~ "Le bouton Fichiers du jeu ouvre le dialogue de sauvegarde d'origine au "
#~ "lieu d'ouvrir celui de ScummVM"
#~ msgid ""
#~ "Please, report the following data to the ScummVM team along with name"
#~ msgstr ""
#~ "Veuillez reporter les informations suivantes à l'équipe ScummVM ainsi que "
#~ "le nom"
#~ msgid "of the game you tried to add and its version/language/etc.:"
#~ msgstr ""
#~ "du jeu que vous avez essayé d'ajouter, sa version, le langage, etc..."
#~ msgid "You have to restart ScummVM before your changes will take effect."
#~ msgstr ""
#~ "Vous devez relancer ScummVM pour que le changement soit pris en compte."
#~ msgid "OpenGL (No filtering)"
#~ msgstr "OpenGL (sans filtre)"
#, fuzzy
#~ msgid "Specifies where Files Manager can access to"
#~ msgstr "Définie l'emplacement où les fichiers de sauvegarde sont créés"
#~ msgid "When this storage did saves sync last time"
#~ msgstr ""
#~ "Date de la dernières synchronisation des sauvegardes avec ce stockage"
#~ msgid "EGA undithering"
#~ msgstr "Détramage EGA"
#~ msgid "Enable undithering in EGA games"
#~ msgstr "Activer le détramage dans les jeux EGA"
#~ msgid "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2"
#~ msgstr ""
#~ "Scènes cinématiques MPEG-2 détectées mais ScummVM a été compilé sans le "
#~ "support du MPEG-2"
#~ msgid ""
#~ "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
#~ msgstr "Désactiver la conversion des pistes MT-32 en General MIDI"
#~ msgid "Standard (16bpp)"
#~ msgstr "Standard (16bpp)"
#~ msgid "MPEG2 cutscenes are no longer supported"
#~ msgstr "Les séquences MPEG2 ne sont plus supportées"
#~ msgid "OpenGL Conserve"
#~ msgstr "OpenGL Préserve"
#~ msgid "OpenGL Original"
#~ msgstr "OpenGL Originel"
#~ msgid "Current display mode"
#~ msgstr "Mode vidéo actuel"
#~ msgid "Current scale"
#~ msgstr "Échelle actuelle"
#~ msgid "Active filter mode: Linear"
#~ msgstr "Filtre actif: Linéaire"
#~ msgid "Active filter mode: Nearest"
#~ msgstr "Filtre actif: Plus proche"
#~ msgid "Discovered %d new games."
#~ msgstr "%d nouveaux jeux trouvés."
#~ msgid "Command line argument not processed"
#~ msgstr "Argument de ligne de commande non traité"