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c5b92bcb2e
* The list of candidates now includes unknown variants. When an unknown variant is selected, the unknown game dialog is shown. * On the unknown game dialog, users are given the choice to add the game when that is possible, or to cancel. The goal of those changes is to make the unknown game dialog less confusing for users, especially when both known and unknown games variants are found.
239 lines
8.6 KiB
C++
239 lines
8.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gui/unknown-game-dialog.h"
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#include "common/translation.h"
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#include "common/str-array.h"
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#include "common/system.h"
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#include "gui/gui-manager.h"
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#include "gui/message.h"
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#include "gui/ThemeEval.h"
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#include "gui/widgets/popup.h"
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#include "gui/widgets/scrollcontainer.h"
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namespace GUI {
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enum {
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kCopyToClipboard = 'cpcl',
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kOpenBugtrackerURL = 'ourl',
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kClose = 'clse',
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kAddAnyway = 'adda',
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kScrollContainerReflow = 'SCRf'
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};
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UnknownGameDialog::UnknownGameDialog(const DetectedGame &detectedGame) :
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Dialog(30, 20, 260, 124),
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_detectedGame(detectedGame) {
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// For now place the buttons with a default place and size. They will be resized and moved when rebuild() is called.
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_closeButton = new ButtonWidget(this, 0, 0, 0, 0, detectedGame.canBeAdded ? _("Cancel") : _("Close"), 0, kClose);
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if (detectedGame.canBeAdded) {
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_addAnywayButton = new ButtonWidget(this, 0, 0, 0, 0, _("Add anyway"), 0, kAddAnyway);
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} else {
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_addAnywayButton = nullptr;
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}
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//Check if we have clipboard functionality
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if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
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_copyToClipboardButton = new ButtonWidget(this, 0, 0, 0, 0, _("Copy to clipboard"), 0, kCopyToClipboard);
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} else
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_copyToClipboardButton = nullptr;
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//Check if we have support for opening URLs
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if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
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_openBugTrackerUrlButton = new ButtonWidget(this, 0, 0, 0, 0, _("Report game"), 0, kOpenBugtrackerURL);
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} else
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_openBugTrackerUrlButton = nullptr;
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// Use a ScrollContainer for the report in case we have a lot of lines.
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_textContainer = new ScrollContainerWidget(this, 0, 0, 0, 0, kScrollContainerReflow);
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_textContainer->setTarget(this);
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rebuild();
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}
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void UnknownGameDialog::handleMouseWheel(int x, int y, int direction) {
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_textContainer->handleMouseWheel(x, y, direction);
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}
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void UnknownGameDialog::reflowLayout() {
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rebuild();
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Dialog::reflowLayout();
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}
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void UnknownGameDialog::rebuild() {
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// TODO: Use a theme layout dialog definition
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// First remove the old text widgets
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for (uint i = 0; i < _textWidgets.size() ; i++) {
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_textContainer->removeWidget(_textWidgets[i]);
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delete _textWidgets[i];
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}
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_textWidgets.clear();
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// Work out dialog size and position of the various elements in the dialog.
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// Limit the width of the dialog to 600 - 2 * 10 pixels.
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const int screenW = MIN((int)g_system->getOverlayWidth(), 600);
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const int screenH = g_system->getOverlayHeight();
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int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
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int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
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Common::String reportTranslated = generateUnknownGameReport(_detectedGame, true, true);
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// Check if we have clipboard functionality and expand the reportTranslated message if needed...
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if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
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reportTranslated += "\n";
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reportTranslated += _("Use the button below to copy the required game information into your clipboard.");
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}
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// Check if we have support for opening URLs and expand the reportTranslated message if needed...
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if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
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reportTranslated += "\n";
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reportTranslated += _("You can also directly report your game to the Bug Tracker.");
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}
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// We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border,
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// the scrollbar, and 2 * 10 margin for the text in the container.
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// We also keep 2 * 10 pixels between the screen border and the dialog.
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int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
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Common::Array<Common::String> lines;
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int maxlineWidth = g_gui.getFont().wordWrapText(reportTranslated, screenW - 2 * 20 - 16 - scrollbarWidth, lines);
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int lineCount = lines.size() + 1;
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_h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24);
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int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_closeButton->getLabel()) + 10);
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int copyToClipboardButtonWidth = 0, openBugtrackerURLButtonWidth = 0, addAnywayButtonWidth = 0;
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int totalButtonWidth = closeButtonWidth;
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if (_copyToClipboardButton) {
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copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_copyToClipboardButton->getLabel()) + 10);
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totalButtonWidth += copyToClipboardButtonWidth + 10;
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}
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if (_openBugTrackerUrlButton) {
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openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_openBugTrackerUrlButton->getLabel()) + 10);
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totalButtonWidth += openBugtrackerURLButtonWidth + 10;
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}
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if (_addAnywayButton) {
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addAnywayButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_addAnywayButton->getLabel()) + 10);
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totalButtonWidth += addAnywayButtonWidth + 10;
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}
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_w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20;
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// Center the dialog on the screen
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_x = (g_system->getOverlayWidth() - _w) / 2;
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_y = (g_system->getOverlayHeight() - _h) / 2;
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// Now move the buttons and text container to their proper place
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int buttonPos = _w - 10;
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if (_addAnywayButton) {
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buttonPos -= addAnywayButtonWidth + 5;
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_addAnywayButton->resize(buttonPos, _h - buttonHeight - 8, addAnywayButtonWidth, buttonHeight);
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}
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buttonPos -= closeButtonWidth + 5;
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_closeButton->resize(buttonPos, _h - buttonHeight - 8, closeButtonWidth, buttonHeight);
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if (_copyToClipboardButton) {
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buttonPos -= copyToClipboardButtonWidth + 5;
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_copyToClipboardButton->resize(buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight);
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}
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if (_openBugTrackerUrlButton) {
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buttonPos -= openBugtrackerURLButtonWidth + 5;
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_openBugTrackerUrlButton->resize(buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight);
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}
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int containerHeight = _h - kLineHeight - buttonHeight - 16;
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_textContainer->resize(8, 8, _w - 16, containerHeight);
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// And create text widgets
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uint y = 8;
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for (uint i = 0; i < lines.size() ; i++) {
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StaticTextWidget *widget = new StaticTextWidget(_textContainer, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
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_textWidgets.push_back(widget);
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y += kLineHeight;
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}
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}
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Common::String UnknownGameDialog::encodeUrlString(const Common::String &string) {
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Common::String encoded;
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for (uint i = 0 ; i < string.size() ; ++i) {
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char c = string[i];
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if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') ||
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c == '~' || c == '-' || c == '.' || c == '_')
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encoded += c;
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else
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encoded += Common::String::format("%%%02X", c);
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}
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return encoded;
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}
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Common::String UnknownGameDialog::generateBugtrackerURL() {
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Common::String report = generateUnknownGameReport(_detectedGame, false, false);
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report = encodeUrlString(report);
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Common::String engineName = encodeUrlString(_detectedGame.engineName);
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return Common::String::format(
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"https://www.scummvm.org/unknowngame?"
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"engine=%s"
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"&description=%s",
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engineName.c_str(),
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report.c_str());
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}
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void UnknownGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch(cmd) {
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case kCopyToClipboard: {
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Common::String report = generateUnknownGameReport(_detectedGame, false, false);
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if (g_system->setTextInClipboard(report)) {
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g_system->displayMessageOnOSD(
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_("All necessary information about your game has been copied into the clipboard"));
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} else {
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g_system->displayMessageOnOSD(_("Copying the game information to the clipboard has failed!"));
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}
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break;
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}
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case kClose:
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// The user cancelled adding the game
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setResult(-1);
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close();
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break;
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case kAddAnyway:
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// When the detection entry comes from the fallback detector, the game can be added / launched anyways.
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close();
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break;
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case kOpenBugtrackerURL:
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g_system->openUrl(generateBugtrackerURL());
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break;
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case kScrollContainerReflow:
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for (uint i = 0; i < _textWidgets.size() ; i++)
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_textWidgets[i]->setVisible(true);
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break;
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}
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}
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} // End of namespace GUI
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