scummvm/engines/gob/init.cpp
Sven Hesse 42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00

238 lines
6.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/dataio.h"
#include "gob/global.h"
#include "gob/init.h"
#include "gob/video.h"
#include "gob/sound.h"
#include "gob/timer.h"
#include "gob/sound.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/util.h"
#include "gob/cdrom.h"
namespace Gob {
void game_start(void);
const char *Init::_fontNames[] = { "jeulet1.let", "jeulet2.let", "jeucar1.let", "jeumath.let" };
Init::Init(GobEngine *vm) : _vm(vm) {
_palDesc = 0;
}
void Init::findBestCfg(void) {
_vm->_global->_videoMode = VIDMODE_VGA;
_vm->_global->_useMouse = _vm->_global->_mousePresent;
if (_vm->_global->_presentSound & BLASTER_FLAG)
_vm->_global->_soundFlags = BLASTER_FLAG | SPEAKER_FLAG | MIDI_FLAG;
else if (_vm->_global->_presentSound & PROAUDIO_FLAG)
_vm->_global->_soundFlags = PROAUDIO_FLAG | SPEAKER_FLAG | MIDI_FLAG;
else if (_vm->_global->_presentSound & ADLIB_FLAG)
_vm->_global->_soundFlags = ADLIB_FLAG | SPEAKER_FLAG | MIDI_FLAG;
else if (_vm->_global->_presentSound & INTERSOUND_FLAG)
_vm->_global->_soundFlags = INTERSOUND_FLAG | SPEAKER_FLAG;
else if (_vm->_global->_presentSound & SPEAKER_FLAG)
_vm->_global->_soundFlags = SPEAKER_FLAG;
else
_vm->_global->_soundFlags = 0;
}
void Init::cleanup(void) {
if (_vm->_global->_debugFlag == 0)
_vm->_gtimer->disableTimer();
_vm->_video->freeDriver();
_vm->_video->freeSurfDesc(_vm->_global->_pPrimarySurfDesc);
_vm->_global->_pPrimarySurfDesc = 0;
if (_vm->_snd->_cleanupFunc != 0 && _vm->_snd->_playingSound != 0) {
(*_vm->_snd->_cleanupFunc) (0);
_vm->_snd->_cleanupFunc = 0;
}
_vm->_snd->speakerOff();
_vm->_dataio->closeDataFile();
if (_vm->_global->_sprAllocated != 0)
error("cleanup: Error! Allocated sprites left: %d",
_vm->_global->_sprAllocated);
_vm->_snd->stopSound(0);
_vm->_util->keyboard_release();
g_system->quit();
}
void Init::initGame(char *totName) {
int16 handle2;
int16 i;
int16 handle;
char *infBuf;
char *infPtr;
char *infEnd;
int16 j;
char buffer[20];
int32 varsCount;
/*
src = byte ptr -2Eh
var_1A = word ptr -1Ah
var_18 = word ptr -18h
var_16 = dword ptr -16h
var_12 = word ptr -12h
var_10 = word ptr -10h
handle2 = word ptr -0Eh
fileHandle = word ptr -0Ch
numFromTot = word ptr -0Ah
memAvail = dword ptr -6
memBlocks = word ptr -2*/
_vm->_global->_disableVideoCfg = 0x11;
_vm->_global->_disableMouseCfg = 0x15;
soundVideo(1000, 1);
handle2 = _vm->_dataio->openData("intro.stk");
if (handle2 >= 0) {
_vm->_dataio->closeData(handle2);
_vm->_dataio->openDataFile("intro.stk");
}
_vm->_util->initInput();
_vm->_video->setHandlers();
_vm->_video->initPrimary(_vm->_global->_videoMode);
_vm->_global->_mouseXShift = 1;
_vm->_global->_mouseYShift = 1;
_vm->_game->_totTextData = 0;
_vm->_game->_totFileData = 0;
_vm->_game->_totResourceTable = 0;
_vm->_global->_inter_variables = 0;
_palDesc = new Video::PalDesc;
if (_vm->_global->_videoMode != 0x13)
error("initGame: Only 0x13 video mode is supported!");
_palDesc->vgaPal = _vm->_draw->_vgaPalette;
_palDesc->unused1 = _vm->_draw->_unusedPalette1;
_palDesc->unused2 = _vm->_draw->_unusedPalette2;
_vm->_video->setFullPalette(_palDesc);
for (i = 0; i < 8; i++)
_vm->_draw->_fonts[i] = 0;
handle = _vm->_dataio->openData("intro.inf");
if (handle < 0) {
for (i = 0; i < 4; i++) {
handle2 = _vm->_dataio->openData(_fontNames[i]);
if (handle2 >= 0) {
_vm->_dataio->closeData(handle2);
_vm->_draw->_fonts[i] =
_vm->_util->loadFont(_fontNames[i]);
}
}
} else {
_vm->_dataio->closeData(handle);
infPtr = _vm->_dataio->getData("intro.inf");
infBuf = infPtr;
infEnd = infBuf + _vm->_dataio->getDataSize("intro.inf");
for (i = 0; i < 4; i++, infPtr++) {
for (j = 0; infPtr < infEnd && *infPtr >= ' ';
j++, infPtr++)
buffer[j] = *infPtr;
buffer[j] = 0;
strcat(buffer, ".let");
handle2 = _vm->_dataio->openData(buffer);
if (handle2 >= 0) {
_vm->_dataio->closeData(handle2);
_vm->_draw->_fonts[i] = _vm->_util->loadFont(buffer);
}
if (infPtr == infEnd)
break;
infPtr++;
if (infPtr == infEnd)
break;
}
delete[] infBuf;
}
if (totName != 0) {
strcpy(buffer, totName);
strcat(buffer, ".tot");
} else {
strcpy(buffer, "intro.tot");
}
handle = _vm->_dataio->openData(buffer);
if (handle >= 0) {
// Get variables count
_vm->_dataio->seekData(handle, 0x2c, SEEK_SET);
_vm->_dataio->readData(handle, (char *)&varsCount, 4);
varsCount = FROM_LE_32(varsCount);
_vm->_dataio->closeData(handle);
_vm->_global->_inter_variables = new char[varsCount * 4];
memset(_vm->_global->_inter_variables, 0, varsCount * 4);
strcpy(_vm->_game->_curTotFile, buffer);
_vm->_cdrom->testCD(1, "GOB");
_vm->_cdrom->readLIC("gob.lic");
_vm->_game->start();
_vm->_cdrom->stopPlaying();
_vm->_cdrom->freeLICbuffer();
delete[] _vm->_global->_inter_variables;
delete[] _vm->_game->_totFileData;
delete[] _vm->_game->_totTextData;
delete[] _vm->_game->_totResourceTable;
}
for (i = 0; i < 4; i++) {
if (_vm->_draw->_fonts[i] != 0)
_vm->_util->freeFont(_vm->_draw->_fonts[i]);
}
delete _palDesc;
_vm->_dataio->closeDataFile();
_vm->_video->initPrimary(-1);
cleanup();
}
} // End of namespace Gob