mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
410 lines
10 KiB
C++
410 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/util.h"
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#include "common/translation.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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namespace Common {
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//
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// Print hexdump of the data passed in
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//
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void hexdump(const byte *data, int len, int bytesPerLine, int startOffset) {
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assert(1 <= bytesPerLine && bytesPerLine <= 32);
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int i;
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byte c;
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int offset = startOffset;
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while (len >= bytesPerLine) {
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debugN("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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debugN("%02x ", data[i]);
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if (i % 4 == 3)
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debugN(" ");
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}
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debugN(" |");
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for (i = 0; i < bytesPerLine; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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debugN("%c", c);
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}
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debugN("|\n");
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data += bytesPerLine;
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len -= bytesPerLine;
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offset += bytesPerLine;
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}
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if (len <= 0)
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return;
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debugN("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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if (i < len)
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debugN("%02x ", data[i]);
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else
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debugN(" ");
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if (i % 4 == 3)
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debugN(" ");
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}
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debugN(" |");
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for (i = 0; i < len; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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debugN("%c", c);
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}
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for (; i < bytesPerLine; i++)
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debugN(" ");
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debugN("|\n");
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}
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#pragma mark -
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bool parseBool(const String &val, bool &valAsBool) {
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if (val.equalsIgnoreCase("true") ||
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val.equalsIgnoreCase("yes") ||
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val.equals("1")) {
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valAsBool = true;
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return true;
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}
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if (val.equalsIgnoreCase("false") ||
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val.equalsIgnoreCase("no") ||
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val.equals("0")) {
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valAsBool = false;
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return true;
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}
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return false;
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}
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#pragma mark -
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const LanguageDescription g_languages[] = {
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{ "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
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{ "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
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{ "cz", "cs_CZ", "Czech", CZ_CZE },
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{ "nl", "nl_NL", "Dutch", NL_NLD },
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{ "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
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{ "gb", "en_GB", "English (GB)", EN_GRB },
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{ "us", "en_US", "English (US)", EN_USA },
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{ "fr", "fr_FR", "French", FR_FRA },
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{ "de", "de_DE", "German", DE_DEU },
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{ "gr", "el_GR", "Greek", GR_GRE },
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{ "he", "he_IL", "Hebrew", HE_ISR },
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{ "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated
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{ "hr", "hr_HR", "Croatian", HR_HRV },
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{ "hu", "hu_HU", "Hungarian", HU_HUN },
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{ "it", "it_IT", "Italian", IT_ITA },
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{ "jp", "ja_JP", "Japanese", JA_JPN },
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{ "kr", "ko_KR", "Korean", KO_KOR },
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{ "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale
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{ "pl", "pl_PL", "Polish", PL_POL },
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{ "br", "pt_BR", "Portuguese", PT_BRA },
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{ "ru", "ru_RU", "Russian", RU_RUS },
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{ "es", "es_ES", "Spanish", ES_ESP },
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{ "se", "sv_SE", "Swedish", SE_SWE },
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{ 0, 0, 0, UNK_LANG }
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};
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Language parseLanguage(const String &str) {
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if (str.empty())
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return UNK_LANG;
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (str.equalsIgnoreCase(l->code))
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return l->id;
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}
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return UNK_LANG;
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}
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Language parseLanguageFromLocale(const char *locale) {
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if (!locale || !*locale)
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return UNK_LANG;
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (!strcmp(l->unixLocale, locale))
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return l->id;
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}
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return UNK_LANG;
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}
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const char *getLanguageCode(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getLanguageLocale(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->unixLocale;
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}
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return 0;
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}
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const char *getLanguageDescription(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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#pragma mark -
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const PlatformDescription g_platforms[] = {
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{ "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS },
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{ "3do", "3do", "3do", "3DO", kPlatform3DO },
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{ "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn },
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{ "amiga", "ami", "amiga", "Amiga", kPlatformAmiga },
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{ "atari", "atari-st", "st", "Atari ST", kPlatformAtariST },
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{ "c64", "c64", "c64", "Commodore 64", kPlatformC64 },
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{ "pc", "dos", "ibm", "DOS", kPlatformPC },
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{ "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 },
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{ "wii", "wii", "wii", "Nintendo Wii", kPlatformWii },
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{ "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 },
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// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
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// However, on the net many variations can be seen, like "FMTOWNS",
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// "FM TOWNS", "FmTowns", etc.
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{ "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns },
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{ "linux", "linux", "linux", "Linux", kPlatformLinux },
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{ "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh },
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{ "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine },
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{ "nes", "nes", "nes", "NES", kPlatformNES },
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{ "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD },
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{ "windows", "win", "win", "Windows", kPlatformWindows },
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{ "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX },
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{ "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi },
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{ "ios", "ios", "ios", "Apple iOS", kPlatformIOS },
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{ 0, 0, 0, "Default", kPlatformUnknown }
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};
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Platform parsePlatform(const String &str) {
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if (str.empty())
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return kPlatformUnknown;
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// Handle some special case separately, for compatibility with old config
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// files.
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if (str == "1")
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return kPlatformAmiga;
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else if (str == "2")
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return kPlatformAtariST;
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else if (str == "3")
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return kPlatformMacintosh;
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev))
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return l->id;
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}
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return kPlatformUnknown;
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}
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const char *getPlatformCode(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getPlatformAbbrev(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->abbrev;
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}
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return 0;
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}
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const char *getPlatformDescription(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return l->description;
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}
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#pragma mark -
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const RenderModeDescription g_renderModes[] = {
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// I18N: Hercules is graphics card name
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{ "hercGreen", _s("Hercules Green"), kRenderHercG },
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{ "hercAmber", _s("Hercules Amber"), kRenderHercA },
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{ "cga", "CGA", kRenderCGA },
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{ "ega", "EGA", kRenderEGA },
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{ "amiga", "Amiga", kRenderAmiga },
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{0, 0, kRenderDefault}
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};
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DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Hercules Green", "lowres")
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DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Hercules Amber", "lowres")
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RenderMode parseRenderMode(const String &str) {
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if (str.empty())
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return kRenderDefault;
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (str.equalsIgnoreCase(l->code))
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return l->id;
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}
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return kRenderDefault;
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}
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const char *getRenderModeCode(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getRenderModeDescription(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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const struct GameOpt {
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const char *option;
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const char *desc;
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} g_gameOptions[] = {
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{ GUIO_NOSUBTITLES, "sndNoSubs" },
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{ GUIO_NOMUSIC, "sndNoMusic" },
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{ GUIO_NOSPEECH, "sndNoSpeech" },
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{ GUIO_NOSFX, "sndNoSFX" },
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{ GUIO_NOMIDI, "sndNoMIDI" },
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{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
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{ GUIO_MIDIPCSPK, "midiPCSpk" },
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{ GUIO_MIDICMS, "midiCMS" },
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{ GUIO_MIDIPCJR, "midiPCJr" },
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{ GUIO_MIDIADLIB, "midiAdLib" },
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{ GUIO_MIDIC64, "midiC64" },
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{ GUIO_MIDIAMIGA, "midiAmiga" },
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{ GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" },
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{ GUIO_MIDITOWNS, "midiTowns" },
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{ GUIO_MIDIPC98, "midiPC98" },
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{ GUIO_MIDIMT32, "midiMt32" },
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{ GUIO_MIDIGM, "midiGM" },
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{ GUIO_NOASPECT, "noAspect" },
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{ GUIO_EGAUNDITHER, "egaUndither" },
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{ GUIO_NONE, 0 }
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};
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bool checkGameGUIOption(const String &option, const String &str) {
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for (int i = 0; g_gameOptions[i].desc; i++) {
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if (option.contains(g_gameOptions[i].option)) {
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if (str.contains(g_gameOptions[i].desc))
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return true;
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else
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return false;
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}
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}
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return false;
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}
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bool checkGameGUIOptionLanguage(Language lang, const String &str) {
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if (!str.contains("lang_")) // If no languages are specified
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return true;
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if (str.contains(getGameGUIOptionsDescriptionLanguage(lang)))
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return true;
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return false;
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}
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const String getGameGUIOptionsDescriptionLanguage(Language lang) {
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if (lang == UNK_LANG)
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return "";
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return String(String("lang_") + getLanguageDescription(lang));
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}
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String parseGameGUIOptions(const String &str) {
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Common::String res;
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for (int i = 0; g_gameOptions[i].desc; i++)
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if (str.contains(g_gameOptions[i].desc))
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res += g_gameOptions[i].option;
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return res;
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}
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const String getGameGUIOptionsDescription(const String &options) {
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String res;
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for (int i = 0; g_gameOptions[i].desc; i++)
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if (options.contains(g_gameOptions[i].option[0]))
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res += String(g_gameOptions[i].desc) + " ";
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res.trim();
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return res;
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}
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void updateGameGUIOptions(const String &options, const String &langOption) {
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const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption;
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if ((!options.empty() && !ConfMan.hasKey("guioptions")) ||
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(ConfMan.hasKey("guioptions") && ConfMan.get("guioptions") != newOptionString)) {
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ConfMan.set("guioptions", newOptionString);
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ConfMan.flushToDisk();
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}
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}
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} // End of namespace Common
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