mirror of
https://github.com/libretro/scummvm.git
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1912 lines
36 KiB
C++
1912 lines
36 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "queen/sound.h"
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namespace Queen {
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const SongData Sound::_songDemo[] = {
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/* 1 - Hotel Gangsters */
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{ { 1, 0 }, 128, 128, 128, 1, 0 },
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/* 2 - Hotel General */
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{ { 2, 0 }, 128, 128, 128, 1, 0 },
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/* 3 - Jungle */
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{ { 3, 4, 5, 6, 0 }, 128, 128, 128, 1, 0 },
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/* 4 - Waterfall On */
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{ { 7, 0 }, 128, 128, 128, 0, 0 },
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/* 5 - Vnormal */
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{ { 8, 0 }, 128, 128, 128, 2, 0 },
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/* 6 - Trader Bob */
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{ { 9, 0 }, 120, 128, 128, 1, 0 },
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/* 7 - Jetty Music */
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{ { 10, 0 }, 128, 128, 128, 1, 0 },
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/* 8 - Ferry Music */
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{ { 11, 0 }, 128, 128, 128, 1, 0 },
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/* 9 - Temple Upstairs */
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{ { 12, 0 }, 128, 128, 128, 1, 0 },
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/* 10 - Temple Downstairs */
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{ { 13, 0 }, 128, 128, 128, 1, 0 },
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/* 11 - Temple Maze */
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{ { 14, 0 }, 128, 128, 128, 1, 0 },
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/* 12 - Temple Skull */
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{ { 15, 0 }, 128, 128, 128, 1, 0 },
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/* 13 - Johns Theme (Love Story) */
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{ { 16, 0 }, 128, 128, 128, 1, 0 },
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/* 14 - Vmedium */
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{ { 17, 0 }, 128, 128, 0, 2, 0 },
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/* 15 - Vsoft */
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{ { 18, 0 }, 128, 128, 0, 2, 0 },
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/* 16 - Floda Upstairs */
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{ { 19, 0 }, 128, 128, 0, 1, 0 },
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/* 17 - Floda General */
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{ { 20, 0 }, 128, 128, 128, 1, 0 },
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/* 18 - Klunks Room */
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{ { 21, 0 }, 110, 128, 128, 1, 0 },
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/* 19 - Hotel Lola */
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{ { 22, 0 }, 120, 18128, 128, 1, 0 },
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/* 20 - Hotel Escape 1 */
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{ { 23, 0 }, 128, 18128, 128, 1, 0 },
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/* 21 - Amazon Fortress */
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{ { 24, 0 }, 128, 128, 128, 1, 0 },
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/* 22 - Waterfall Off */
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{ { 25, 0 }, 128, 128, 128, 0, 0 },
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/* 23 - Wave Torch */
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{ { 26, 0 }, 128, 128, 128, 0, 1 },
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/* 24 - Zombies Rez Out */
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{ { 27, 0 }, 128, 128, 128, 0, 1 },
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/* 25 - Open Door (standard) */
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{ { 28, 0 }, 128, 128, 128, 0, 1 },
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/* 26 - Close Door (standard) */
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{ { 29, 0 }, 128, 128, 128, 0, 1 },
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/* 27 - Cloth Unrolls */
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{ { 30, 0 }, 128, 128, 128, 0, 1 },
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/* 28 - Snake Slithers Off */
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{ { 31, 0 }, 128, 128, 128, 0, 1 },
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/* 29 - Hotel Fanfare 2 */
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{ { 32, 0 }, 128, 128, 128, 1, 1 },
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/* 30 - Floda Secret */
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{ { 33, 0 }, 120, 128, 128, 1, 0 },
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/* 31 - Temple Fanfare 1 */
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{ { 34, 0 }, 128, 128, 128, 1, 1 },
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};
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const SongData Sound::_song[] = {
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/* 1 - Hotel Gangsters */
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{ { 1, 0 }, 128, 180, 0, 1, 0 },
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/* 2 - Hotel General */
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{ { 2, 0 }, 128, 180, 0, 1, 0 },
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/* 3 - Jungle */
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{ { 3, 4, 5, 6, 0 }, 128, 0, 0, 1, 0 },
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/* 4 - Waterfall On */
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{ { 7, 0 }, 128, 0, 0, 0, 0 },
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/* 5 - Vnormal */
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{ { 8, 0 }, 128, 0, 0, 2, 0 },
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/* 6 - Trader Bob */
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{ { 9, 0 }, 120, 0, 0, 1, 0 },
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/* 7 - Jetty Music */
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{ { 10, 0 }, 128, 0, 0, 1, 0 },
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/* 8 - Ferry Music */
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{ { 11, 0 }, 128, 0, 0, 1, 0 },
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/* 9 - Temple Upstairs */
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{ { 12, 0 }, 128, 0, 0, 1, 0 },
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/* 10 - Temple Downstairs */
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{ { 13, 0 }, 128, 0, 0, 1, 0 },
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/* 11 - Temple Maze */
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{ { 14, 0 }, 128, 0, 0, 1, 0 },
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/* 12 - Temple Skull */
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{ { 15, 0 }, 128, 0, 0, 1, 0 },
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/* 13 - Johns Theme (Love Story) */
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{ { 16, 0 }, 128, 0, 0, 1, 0 },
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/* 14 - Vmedium */
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{ { 17, 0 }, 120, 0, 0, 2, 0 },
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/* 15 - Vsoft */
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{ { 18, 0 }, 110, 0, 0, 2, 0 },
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/* 16 - Floda Upstairs */
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{ { 19, 0 }, 110, 0, 0, 1, 0 },
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/* 17 - Floda General */
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{ { 20, 0 }, 128, 0, 0, 1, 0 },
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/* 18 - Klunks Room */
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{ { 21, 0 }, 128, 0, 0, 1, 0 },
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/* 19 - Hotel Lola */
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{ { 22, 0 }, 120, 180, 0, 1, 0 },
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/* 20 - Hotel Escape 1 */
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{ { 23, 0 }, 128, 180, 0, 1, 0 },
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/* 21 - Amazon Fortress */
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{ { 24, 0 }, 128, 0, 0, 1, 0 },
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/* 22 - Waterfall Off */
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{ { 25, 0 }, 128, 0, 0, 0, 0 },
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/* 23 - Wave Torch */
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{ { 26, 0 }, 128, 0, 0, 0, 1 },
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/* 24 - Zombies Rez Out */
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{ { 27, 0 }, 128, 0, 0, 0, 1 },
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/* 25 - Open Door (standard) */
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{ { 28, 0 }, 128, 0, 0, 0, 1 },
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/* 26 - Close Door (standard) */
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{ { 29, 0 }, 128, 0, 0, 0, 1 },
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/* 27 - Cloth Unrolls */
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{ { 30, 0 }, 128, 0, 0, 0, 1 },
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/* 28 - Snake Slithers Off */
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{ { 31, 0 }, 128, 0, 0, 0, 1 },
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/* 29 - Hotel Fanfare 2 */
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{ { 32, 0 }, 128, 0, 0, 1, 1 },
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/* 30 - Floda Secret */
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{ { 33, 0 }, 128, 0, 0, 1, 0 },
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/* 31 - Temple Fanfare 1 */
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{ { 34, 0 }, 128, 0, 0, 1, 1 },
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/* 32 - Commander Rocket 1 */
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{ { 35, 0 }, 128, 0, 0, 1, 0 },
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/* 33 - Hotel Escape 2 */
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{ { 36, 0 }, 128, 180, 0, 1, 0 },
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/* 34 - Back of Truck */
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{ { 37, 0 }, 128, 180, 0, 1, 0 },
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/* 35 - Hotel Fanfare 1 */
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{ { 38, 0 }, 128, 0, 0, 1, 1 },
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/* 36 - Truck Fanfare */
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{ { 39, 0 }, 128, 0, 0, 1, 1 },
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/* 37 - Airport */
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{ { 40, 0 }, 128, 0, 0, 1, 0 },
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/* 38 - Plane Leaves */
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{ { 41, 0 }, 128, 0, 0, 1, 1 },
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/* 39 - Arrive Hotel */
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{ { 42, 0 }, 128, 0, 0, 1, 0 },
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/* 40 - Jungle Fanfare */
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{ { 43, 0 }, 128, 0, 0, 1, 1 },
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/* 41 - General Fanfare */
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{ { 44, 0 }, 128, 0, 0, 1, 1 },
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/* 42 - Johns Room */
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{ { 45, 0 }, 128, 0, 0, 1, 0 },
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/* 43 - Floda Lab */
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{ { 46, 0 }, 128, 0, 0, 1, 0 },
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/* 44 - Azura's Theme */
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{ { 47, 0 }, 128, 0, 0, 1, 0 },
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/* 45 - Use Record */
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{ { 48, 0 }, 128, 0, 0, 1, 1 },
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/* 46 - Franks Theme */
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{ { 49, 0 }, 128, 0, 0, 1, 0 },
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/* 47 - Anderson Doubts */
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{ { 50, 0 }, 128, 0, 0, 1, 0 },
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/* 48 - Bud and Lou Theme */
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{ { 51, 0 }, 128, 0, 0, 1, 1 },
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/* 49 - Gorilla Theme */
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{ { 52, 0 }, 128, 0, 0, 1, 1 },
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/* 50 - Missionaries Theme */
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{ { 53, 0 }, 128, 0, 0, 1, 1 },
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/* 51 - Sloth Theme */
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{ { 54, 0 }, 128, 0, 0, 1, 1 },
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/* 52 - Amazon Dungeon */
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{ { 55, 0 }, 128, 0, 0, 1, 0 },
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/* 53 - Throne Room */
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{ { 56, 0 }, 128, 0, 0, 1, 0 },
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/* 54 - Temple Puzzle */
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{ { 57, 0 }, 128, 0, 0, 1, 0 },
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/* 55 - Temple Fountain Room */
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{ { 58, 0 }, 128, 0, 0, 1, 0 },
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/* 56 - Light Switch */
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{ { 59, 0 }, 128, 0, 0, 0, 1 },
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/* 57 - Hydraulic Open */
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{ { 60, 0 }, 128, 0, 0, 0, 1 },
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/* 58 - Hydraulic Close */
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{ { 61, 0 }, 128, 0, 0, 0, 1 },
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/* 59 - Close Door (metal) */
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{ { 62, 0 }, 128, 0, 0, 0, 1 },
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/* 60 - Small Hatch Close */
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{ { 63, 0 }, 128, 0, 0, 0, 1 },
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/* 61 - Scissors Snip */
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{ { 64, 0 }, 128, 0, 0, 0, 1 },
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/* 62 - Pick up Sticky */
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{ { 65, 0 }, 128, 0, 0, 0, 1 },
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/* 63 - Oracle Rezzes In */
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{ { 66, 0 }, 128, 0, 0, 0, 1 },
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/* 64 - Sparkle SFX */
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{ { 67, 0 }, 128, 0, 0, 0, 1 },
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/* 65 - Splorch! */
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{ { 68, 0 }, 128, 0, 0, 0, 1 },
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/* 66 - Pour Liquid */
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{ { 69, 0 }, 128, 0, 0, 0, 1 },
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/* 67 - End Credit Medley */
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{ { 70, 0 }, 128, 0, 0, 1, 0 },
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/* 68 - Dino Ray */
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{ { 71, 0 }, 128, 0, 0, 0, 1 },
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/* 69 - Squish! */
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{ { 72, 0 }, 128, 0, 0, 0, 1 },
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/* 70 - Robot Laser */
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{ { 73, 0 }, 128, 0, 0, 0, 1 },
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/* 71 - Thud wood light */
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{ { 74, 0 }, 128, 0, 0, 0, 1 },
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/* 72 - Thud wood deep */
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{ { 75, 0 }, 128, 0, 0, 0, 1 },
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/* 73 - Thud metallic */
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{ { 76, 0 }, 128, 0, 0, 0, 1 },
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/* 74 - Cut Coconut */
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{ { 77, 0 }, 128, 0, 0, 0, 1 },
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/* 75 - Thud Stone */
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{ { 78, 0 }, 128, 0, 0, 0, 1 },
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/* 76 - Cloth Slide 1 */
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{ { 79, 0 }, 128, 0, 0, 0, 1 },
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/* 77 - Open Chest */
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{ { 80, 0 }, 128, 0, 0, 0, 1 },
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/* 78 - Close Chest */
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{ { 81, 0 }, 128, 0, 0, 0, 1 },
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/* 79 - Open Drawer */
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{ { 82, 0 }, 128, 0, 0, 0, 1 },
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/* 80 - Truck door closes */
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{ { 83, 0 }, 128, 0, 0, 0, 1 },
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/* 81 - Truck Starts */
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{ { 84, 0 }, 128, 0, 0, 0, 1 },
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/* 82 - Truck Drives Off */
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{ { 85, 0 }, 128, 0, 0, 0, 1 },
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/* 83 - Fish Splash */
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{ { 86, 0 }, 128, 0, 0, 0, 1 },
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/* 84 - Close Drawer/Push Ladder */
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{ { 87, 0 }, 128, 0, 0, 0, 1 },
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/* 85 - Agression Enhancer */
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{ { 88, 0 }, 128, 0, 0, 0, 1 },
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/* 86 - Stone Door Grind 1 */
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{ { 89, 0 }, 128, 0, 0, 0, 1 },
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/* 87 - Prequel 1 */
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{ { 90, 0 }, 128, 0, 0, 1, 0 },
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/* 88 - Intro Credits */
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{ { 91, 0 }, 128, 0, 0, 1, 0 },
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/* 89 - Valley 1 */
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{ { 92, 0 }, 128, 0, 0, 1, 0 },
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/* 90 - Valley 3 */
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{ { 93, 0 }, 128, 0, 0, 1, 0 },
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/* 91 - Fight Music */
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{ { 94, 0 }, 128, 0, 0, 1, 0 },
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/* 92 - Confrontation 1 */
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{ { 95, 0 }, 128, 0, 0, 1, 0 },
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/* 93 - Confrontation 2 */
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{ { 96, 0 }, 128, 0, 0, 1, 0 },
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/* 94 - Plane Hatch Open */
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{ { 97, 0 }, 128, 128, 128, 0, 1 },
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/* 95 - Plane Hatch Close */
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{ { 98, 0 }, 128, 128, 128, 0, 1 },
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/* 96 - Tie Vines */
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{ { 99, 0 }, 128, 128, 128, 0, 1 },
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/* 97 - Pterodactyl */
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{ { 100, 0 }, 128, 128, 128, 0, 1 },
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/* 98 - Beef Jerky Splash */
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{ { 101, 0 }, 128, 128, 128, 0, 1 },
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/* 99 - Piranha Burp */
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{ { 102, 0 }, 128, 128, 128, 0, 1 },
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/* 100 - Falling Vine */
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{ { 103, 0 }, 128, 128, 128, 0, 1 },
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/* 101 - Stone Door Grind 2 */
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{ { 104, 0 }, 128, 128, 128, 0, 1 },
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/* 102 - Stone Grind (light) */
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{ { 105, 0 }, 128, 128, 128, 0, 1 },
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/* 103 - Ape Takes Off Mask */
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{ { 106, 0 }, 128, 128, 128, 0, 1 },
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/* 104 - Bark Breaks */
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{ { 107, 0 }, 128, 128, 128, 0, 1 },
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/* 105 - Stone Click */
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{ { 108, 0 }, 128, 128, 128, 0, 1 },
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/* 106 - Sproing! */
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{ { 109, 0 }, 128, 128, 128, 0, 1 },
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/* 107 - Cash Register */
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{ { 110, 0 }, 128, 128, 128, 0, 1 },
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/* 108 - Squeaky Toy */
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{ { 111, 0 }, 128, 128, 128, 0, 1 },
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/* 109 - Falling Chains */
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{ { 112, 0 }, 128, 128, 128, 0, 1 },
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/* 110 - Open Locker Door */
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{ { 113, 0 }, 128, 128, 128, 0, 1 },
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/* 111 - Close Locker Door */
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{ { 114, 0 }, 128, 128, 128, 0, 1 },
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/* 112 - Rub Pencil */
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{ { 115, 0 }, 128, 128, 128, 0, 1 },
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/* 113 - Open Safe */
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{ { 116, 0 }, 128, 128, 128, 0, 1 },
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/* 114 - Close Safe */
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{ { 117, 0 }, 128, 128, 128, 0, 1 },
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/* 115 - Push Chair */
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{ { 118, 0 }, 128, 128, 128, 0, 1 },
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/* 116 - Snake Hiss */
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{ { 119, 0 }, 128, 128, 128, 0, 1 },
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/* 117 - Oracle Rezzes Out */
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{ { 120, 0 }, 128, 128, 128, 0, 1 },
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/* 118 - Wall Crumbles */
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{ { 121, 0 }, 128, 128, 128, 0, 1 },
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/* 119 - Crypt Crumbles */
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{ { 122, 0 }, 128, 128, 128, 0, 1 },
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/* 120 - Joe Sucked Up */
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{ { 123, 0 }, 128, 128, 128, 0, 1 },
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/* 121 - Rocket Pack Zoom */
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{ { 124, 0 }, 128, 128, 128, 0, 1 },
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/* 122 - Piranha Splash */
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{ { 125, 0 }, 128, 128, 128, 0, 1 },
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/* 123 - Snap Branch */
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{ { 126, 0 }, 128, 128, 128, 0, 1 },
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/* 124 - Dino Horn */
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{ { 127, 0 }, 128, 128, 128, 0, 1 },
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/* 125 - Tire Screech */
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{ { 128, 0 }, 128, 128, 128, 0, 1 },
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/* 126 - Oil Splat */
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{ { 129, 0 }, 128, 128, 128, 0, 1 },
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/* 127 - Punch */
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{ { 130, 0 }, 128, 128, 128, 0, 1 },
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/* 128 - Body Hits Ground */
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{ { 131, 0 }, 128, 128, 128, 0, 1 },
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/* 129 - Chicken */
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{ { 132, 0 }, 128, 128, 128, 0, 1 },
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/* 130 - Open Sarcophagus */
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{ { 133, 0 }, 128, 128, 128, 0, 1 },
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/* 131 - Close Sarcophagus */
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{ { 134, 0 }, 128, 128, 128, 0, 1 },
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/* 132 - Creaking Stick */
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{ { 135, 0 }, 128, 128, 128, 0, 1 },
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/* 133 - Pick Hits Stone */
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{ { 136, 0 }, 128, 128, 128, 0, 1 },
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/* 134 - Stalactite Crumbles */
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{ { 137, 0 }, 128, 128, 128, 0, 1 },
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/* 135 - Tic-Toc */
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{ { 138, 0 }, 128, 128, 128, 0, 1 },
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/* 136 - Stone Grind (heavy) */
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{ { 139, 0 }, 128, 128, 128, 0, 1 },
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/* 137 - Explosion */
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{ { 140, 0 }, 128, 128, 128, 0, 1 },
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|
|
/* 138 - Cloth Slide 2 */
|
|
{ { 141, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 139 - Temple Laser */
|
|
{ { 142, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 140 - Dino Transformation */
|
|
{ { 143, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 141 - Experimental Laser */
|
|
{ { 144, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 142 - Stone Grind (medium) */
|
|
{ { 145, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 143 - Weeping God Grind */
|
|
{ { 146, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 144 - Alien Hum */
|
|
{ { 147, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 145 - Alien Puzzle */
|
|
{ { 148, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 146 - Vacuum On */
|
|
{ { 149, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 147 - Vacuum Off */
|
|
{ { 150, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 148 - Elevator Starts */
|
|
{ { 151, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 149 - Mummy Crumbles */
|
|
{ { 152, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 150 - Temple Green Circle */
|
|
{ { 153, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 151 - Rattle Bars */
|
|
{ { 154, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 152 - Door Dissolves */
|
|
{ { 155, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 153 - Altar Slides */
|
|
{ { 156, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 154 - Light Torch */
|
|
{ { 157, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 155 - Stamp Sound */
|
|
{ { 158, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 156 - Plaster Loud */
|
|
{ { 159, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 157 - Sparky Bathtub */
|
|
{ { 160, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 158 - Ape Rezzes Out */
|
|
{ { 161, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 159 - Song 159 */
|
|
{ { 162, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 160 - Song 160 */
|
|
{ { 163, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 161 - Song 161 */
|
|
{ { 164, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 162 - Piranhas Swim */
|
|
{ { 165, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 163 - Prison/Dungeon Door */
|
|
{ { 166, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 164 - Fight Explosion */
|
|
{ { 167, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 165 - Press Button */
|
|
{ { 168, 0 }, 128, 128, 128, 2, 1 },
|
|
|
|
/* 166 - Pull Lever */
|
|
{ { 169, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 167 - Wrong Code */
|
|
{ { 170, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 168 - Correct Code */
|
|
{ { 171, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 169 - Sizzle */
|
|
{ { 172, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 170 - Money In Slot */
|
|
{ { 173, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 171 - Lightning Crack */
|
|
{ { 174, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 172 - Machine Gun Fire */
|
|
{ { 175, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 173 - Cage Descends */
|
|
{ { 176, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 174 - Chair Activates */
|
|
{ { 177, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 175 - Robot Powers On */
|
|
{ { 178, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 176 - Grow Big */
|
|
{ { 179, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 177 - Eat Food */
|
|
{ { 180, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 178 - Head Shrink */
|
|
{ { 181, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 179 - Grinding Gears */
|
|
{ { 182, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 180 - Chair Splash */
|
|
{ { 183, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 181 - Deflect Laser */
|
|
{ { 184, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 182 - Zap Frank */
|
|
{ { 185, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 183 - Frank Transforms */
|
|
{ { 186, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 184 - Alarm Clock */
|
|
{ { 187, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 185 - Slide Chute */
|
|
{ { 188, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 186 - Puff */
|
|
{ { 189, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 187 - Bite */
|
|
{ { 190, 0 }, 128, 128, 128, 0, 0 },
|
|
|
|
/* 188 - Stone Door Grind 2 */
|
|
{ { 191, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 189 - Prequel 2 */
|
|
{ { 192, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 190 - Prequel 3 */
|
|
{ { 193, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 191 - Prequel 4 */
|
|
{ { 194, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 192 - Stop Music */
|
|
{ { 195, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 193 - Plane Flyby */
|
|
{ { 196, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 194 - Commander Rocket 2 */
|
|
{ { 197, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 195 - Commander Rocket 3 */
|
|
{ { 198, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 196 - Rescue */
|
|
{ { 199, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 197 - Slow Fanfare */
|
|
{ { 200, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 198 - Plane Crash */
|
|
{ { 201, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 199 - Plane Engine 1 */
|
|
{ { 202, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 200 - Plane Engine 2 */
|
|
{ { 203, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 201 - Boat In */
|
|
{ { 204, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 202 - Boat Out */
|
|
{ { 205, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 203 - Final Fanfare! */
|
|
{ { 206, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 204 - Frank Destroyed */
|
|
{ { 207, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 205 - Jaspar Eats */
|
|
{ { 208, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 206 - Compy Scream 1 */
|
|
{ { 209, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 207 - Compy Scream 2 */
|
|
{ { 210, 0 }, 128, 128, 128, 0, 1 },
|
|
|
|
/* 208 - Punch Klunk Fanfare */
|
|
{ { 211, 0 }, 128, 128, 128, 1, 0 },
|
|
|
|
/* 209 - Talk Frank */
|
|
{ { 212, 0 }, 128, 128, 128, 1, 0 }
|
|
};
|
|
|
|
const TuneData Sound::_tuneDemo[] = {
|
|
/* 1 - Hotel Gangsters */
|
|
{ { 32, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 2 - Hotel General */
|
|
{ { 26, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 3 - Jungle */
|
|
{ { 15, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 4 - Jungle */
|
|
{ { 17, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 5 - Jungle */
|
|
{ { 18, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 6 - Jungle */
|
|
{ { 7, 8, 9, 10, 11, 12, 13, 14, 0 }, { 0, 0 }, 0, 0 },
|
|
|
|
/* 7 - Waterfall On */
|
|
{ { 3, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 8 - Vnormal */
|
|
{ { 1, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 9 - Trader Bob */
|
|
{ { 1, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 10 - Jetty Music */
|
|
{ { 37, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 11 - Ferry Music */
|
|
{ { 38, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 12 - Temple Upstairs */
|
|
{ { 30, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 13 - Temple Downstairs */
|
|
{ { 34, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 14 - Temple Maze */
|
|
{ { 35, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 15 - Temple Skull */
|
|
{ { 36, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 16 - Johns Theme (Love Story) */
|
|
{ { 43, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 17 - Vmedium */
|
|
{ { 28, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 18 - Vsoft */
|
|
{ { 28, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 19 - Floda Upstairs */
|
|
{ { 28, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 20 - Floda General */
|
|
{ { 29, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 21 - Klunks Room */
|
|
{ { 39, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 22 - Hotel Lola */
|
|
{ { 31, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 23 - Hotel Escape 1 */
|
|
{ { 33, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 24 - Amazon Fortress */
|
|
{ { 40, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 25 - Waterfall Off */
|
|
{ { -3, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 26 - Wave Torch */
|
|
{ { 22, 0 }, { 121, 0 }, 2, 0 },
|
|
|
|
/* 27 - Zombies Rez Out */
|
|
{ { 25, 0 }, { 20, 0 }, 2, 0 },
|
|
|
|
/* 28 - Open Door (standard) */
|
|
{ { 20, 0 }, { 1, 0 }, 2, 0 },
|
|
|
|
/* 29 - Close Door (standard) */
|
|
{ { 21, 0 }, { 2, 0 }, 2, 0 },
|
|
|
|
/* 30 - Cloth Unrolls */
|
|
{ { 23, 0 }, { 51, 0 }, 2, 0 },
|
|
|
|
/* 31 - Snake Slithers Off */
|
|
{ { 24, 0 }, { 122, 0 }, 2, 0 },
|
|
|
|
/* 32 - Hotel Fanfare 2 */
|
|
{ { 69, 1003, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 33 - Floda Secret */
|
|
{ { 28, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 34 - Temple Fanfare 1 */
|
|
{ { 60, 162, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 35 - Commander Rocket 1 */
|
|
{ { 46, 0 }, { 0, 0 }, 1, 0 },
|
|
};
|
|
|
|
const TuneData Sound::_tune[] = {
|
|
/* 1 - Hotel Gangsters */
|
|
{ { 32, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 2 - Hotel General */
|
|
{ { 41, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 3 - Jungle */
|
|
{ { 15, 16, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 4 - Jungle */
|
|
{ { 17, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 5 - Jungle */
|
|
{ { 18, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 6 - Jungle */
|
|
{ { 7, 8, 9, 10, 11, 12, 13, 14, 0 }, { 0, 0 }, 0, -10 },
|
|
|
|
/* 7 - Waterfall On */
|
|
{ { 3, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 8 - Vnormal */
|
|
{ { 23, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 9 - Trader Bob */
|
|
{ { 23, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 10 - Jetty Music */
|
|
{ { 37, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 11 - Ferry Music */
|
|
{ { 38, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 12 - Temple Upstairs */
|
|
{ { 30, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 13 - Temple Downstairs */
|
|
{ { 34, 36, 56, 0 }, { 0, 0 }, 0, 0 },
|
|
|
|
/* 14 - Temple Maze */
|
|
{ { 87, 35, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 15 - Temple Skull */
|
|
{ { 76, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 16 - Johns Theme (Love Story) */
|
|
{ { 44, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 17 - Vmedium */
|
|
{ { 28, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 18 - Vsoft */
|
|
{ { 28, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 19 - Floda Upstairs */
|
|
{ { 28, 39, 0 }, { 0, 0 }, 0, 0 },
|
|
|
|
/* 20 - Floda General */
|
|
{ { 89, 63, 64, 65, 0 }, { 0, 0 }, 0, 0 },
|
|
|
|
/* 21 - Klunks Room */
|
|
{ { 43, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 22 - Hotel Lola */
|
|
{ { 31, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 23 - Hotel Escape 1 */
|
|
{ { 52, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 24 - Amazon Fortress */
|
|
{ { 40, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 25 - Waterfall Off */
|
|
{ {-3, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 26 - Wave Torch */
|
|
{ { 0, 0 }, { 121, 0 }, 2, 0 },
|
|
|
|
/* 27 - Zombies Rez Out */
|
|
{ { 0, 0 }, { 20, 0 }, 2, 0 },
|
|
|
|
/* 28 - Open Door (standard) */
|
|
{ { 0, 0 }, { 1, 0 }, 2, 0 },
|
|
|
|
/* 29 - Close Door (standard) */
|
|
{ { 0, 0 }, { 2, 0 }, 2, 0 },
|
|
|
|
/* 30 - Cloth Unrolls */
|
|
{ { 0, 0 }, { 51, 0 }, 2, 0 },
|
|
|
|
/* 31 - Snake Slithers Off */
|
|
{ { 0, 0 }, { 122, 0 }, 2, 0 },
|
|
|
|
/* 32 - Hotel Fanfare 2 */
|
|
{ { 69, 2000, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 33 - Floda Secret */
|
|
{ { 29, 42, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 34 - Temple Fanfare 1 */
|
|
{ { 70, 2000, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 35 - Commander Rocket 1 */
|
|
{ { 45, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 36 - Hotel Escape 2 */
|
|
{ { 52, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 37 - Back of Truck */
|
|
{ { 51, 48, 33, 54, 52, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 38 - Hotel Fanfare 1 */
|
|
{ { 67, 2000, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 39 - Truck Fanfare */
|
|
{ { 67, 177, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 40 - Airport */
|
|
{ { 81, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 41 - Plane Leaves */
|
|
{ { 68, 1198, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 42 - Arrive Hotel */
|
|
{ { 26, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 43 - Jungle Fanfare */
|
|
{ { 68, 2000, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 44 - General Fanfare */
|
|
{ { 57, 2000, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 45 - Johns Room */
|
|
{ { 90, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 46 - Floda Lab */
|
|
{ { 92, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 47 - Azura's Theme */
|
|
{ { 80, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 48 - Use Record */
|
|
{ { 91, 2000, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 49 - Franks Theme */
|
|
{ { 77, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 50 - Anderson Doubts */
|
|
{ { 75, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 51 - Bud and Lou Theme */
|
|
{ { 94, 1003, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 52 - Gorilla Theme */
|
|
{ { 97, 1003, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 53 - Missionaries Theme */
|
|
{ { 98, 1003, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 54 - Sloth Theme */
|
|
{ { 100, 1003, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 55 - Amazon Dungeon */
|
|
{ { 96, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 56 - Throne Room */
|
|
{ { 78, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 57 - Temple Puzzle */
|
|
{ { 88, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 58 - Temple Fountain Room */
|
|
{ { 55, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 59 - Light Switch */
|
|
{ { 0, 0 }, { 4, 0 }, 2, 0 },
|
|
|
|
/* 60 - Hydraulic Open */
|
|
{ { 0, 0 }, { 7, 0 }, 2, 0 },
|
|
|
|
/* 61 - Hydraulic Close */
|
|
{ { 0, 0 }, { 8, 0 }, 2, 0 },
|
|
|
|
/* 62 - Close Door (metal) */
|
|
{ { 0, 0 }, { 9, 0 }, 2, 0 },
|
|
|
|
/* 63 - Small Hatch Close */
|
|
{ { 0, 0 }, { 10, 0 }, 2, 0 },
|
|
|
|
/* 64 - Scissors Snip */
|
|
{ { 0, 0 }, { 5, 0 }, 2, 0 },
|
|
|
|
/* 65 - Pick up Sticky */
|
|
{ { 0, 0 }, { 6, 0 }, 2, 0 },
|
|
|
|
/* 66 - Oracle Rezzes In */
|
|
{ { 0, 0 }, { 11, 0 }, 2, 0 },
|
|
|
|
/* 67 - Sparkle SFX */
|
|
{ { 0, 0 }, { 12, 0 }, 2, 0 },
|
|
|
|
/* 68 - Splorch! */
|
|
{ { 0, 0 }, { 13, 0 }, 2, 0 },
|
|
|
|
/* 69 - Pour Liquid */
|
|
{ { 0, 0 }, { 3, 0 }, 2, 0 },
|
|
|
|
/* 70 - End Credit Medley */
|
|
{ { 95, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 71 - Dino Ray */
|
|
{ { 0, 0 }, { 14, 0 }, 2, 0 },
|
|
|
|
/* 72 - Squish! */
|
|
{ { 0, 0 }, { 15, 0 }, 2, 0 },
|
|
|
|
/* 73 - Robot Laser */
|
|
{ { 0, 0 }, { 16, 0 }, 2, 0 },
|
|
|
|
/* 74 - Thud wood light */
|
|
{ { 0, 0 }, { 17, 0 }, 2, 0 },
|
|
|
|
/* 75 - Thud wood deep */
|
|
{ { 0, 0 }, { 18, 0 }, 2, 0 },
|
|
|
|
/* 76 - Thud metallic */
|
|
{ { 0, 0 }, { 19, 0 }, 2, 0 },
|
|
|
|
/* 77 - Cut Coconut */
|
|
{ { 0, 0 }, { 22, 0 }, 2, 0 },
|
|
|
|
/* 78 - Thud Stone */
|
|
{ { 0, 0 }, { 23, 0 }, 2, 0 },
|
|
|
|
/* 79 - Cloth Slide 1 */
|
|
{ { 0, 0 }, { 24, 0 }, 2, 0 },
|
|
|
|
/* 80 - Open Chest */
|
|
{ { 0, 0 }, { 25, 0 }, 2, 0 },
|
|
|
|
/* 81 - Close Chest */
|
|
{ { 0, 0 }, { 26, 0 }, 2, 0 },
|
|
|
|
/* 82 - Open Drawer */
|
|
{ { 0, 0 }, { 27, 0 }, 2, 0 },
|
|
|
|
/* 83 - Truck door closes */
|
|
{ { 0, 0 }, { 28, 0 }, 2, 0 },
|
|
|
|
/* 84 - Truck Starts */
|
|
{ { 0, 0 }, { 29, 0 }, 2, 0 },
|
|
|
|
/* 85 - Truck Drives Off */
|
|
{ { 0, 0 }, { 30, 0 }, 2, 0 },
|
|
|
|
/* 86 - Fish Splash */
|
|
{ { 0, 0 }, { 31, 0 }, 2, 0 },
|
|
|
|
/* 87 - Close Drawer/Push Ladder */
|
|
{ { 0, 0 }, { 33, 0 }, 2, 0 },
|
|
|
|
/* 88 - Agression Enhancer */
|
|
{ { 0, 0 }, { 32, 0 }, 2, 0 },
|
|
|
|
/* 89 - Stone Door Grind 1 */
|
|
{ { 0, 0 }, { 78, 0 }, 2, 0 },
|
|
|
|
/* 90 - Prequel 1 */
|
|
{ { 20, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 91 - Intro Credits */
|
|
{ { 21, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 92 - Valley 1 */
|
|
{ { 71, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 93 - Valley 3 */
|
|
{ { 73, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 94 - Fight Music */
|
|
{ { 72, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 95 - Confrontation 1 */
|
|
{ { 93, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 96 - Confrontation 2 */
|
|
{ { 74, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 97 - Plane Hatch Open */
|
|
{ { 0, 0 }, { 35, 0 }, 2, 0 },
|
|
|
|
/* 98 - Plane Hatch Close */
|
|
{ { 0, 0 }, { 36, 0 }, 2, 0 },
|
|
|
|
/* 99 - Tie Vines */
|
|
{ { 0, 0 }, { 37, 0 }, 2, 0 },
|
|
|
|
/* 100 - Pterodactyl */
|
|
{ { 0, 0 }, { 38, 0 }, 2, 0 },
|
|
|
|
/* 101 - Beef Jerky Splash */
|
|
{ { 0, 0 }, { 39, 0 }, 2, 0 },
|
|
|
|
/* 102 - Piranha Burp */
|
|
{ { 0, 0 }, { 40, 0 }, 2, 0 },
|
|
|
|
/* 103 - Falling Vine */
|
|
{ { 0, 0 }, { 41, 0 }, 2, 0 },
|
|
|
|
/* 104 - Stone Door Grind 2 */
|
|
{ { 0, 0 }, { 79, 0 }, 2, 0 },
|
|
|
|
/* 105 - Stone Grind (light) */
|
|
{ { 0, 0 }, { 82, 0 }, 2, 0 },
|
|
|
|
/* 106 - Ape Takes Off Mask */
|
|
{ { 0, 0 }, { 44, 0 }, 2, 0 },
|
|
|
|
/* 107 - Bark Breaks */
|
|
{ { 0, 0 }, { 45, 0 }, 2, 0 },
|
|
|
|
/* 108 - Stone Click */
|
|
{ { 0, 0 }, { 46, 0 }, 2, 0 },
|
|
|
|
/* 109 - Sproing! */
|
|
{ { 0, 0 }, { 42, 0 }, 2, 0 },
|
|
|
|
/* 110 - Cash Register */
|
|
{ { 0, 0 }, { 48, 0 }, 2, 0 },
|
|
|
|
/* 111 - Squeaky Toy */
|
|
{ { 0, 0 }, { 49, 0 }, 2, 0 },
|
|
|
|
/* 112 - Falling Chains */
|
|
{ { 0, 0 }, { 50, 0 }, 2, 0 },
|
|
|
|
/* 113 - Open Locker Door */
|
|
{ { 0, 0 }, { 52, 0 }, 2, 0 },
|
|
|
|
/* 114 - Close Locker Door */
|
|
{ { 0, 0 }, { 53, 0 }, 2, 0 },
|
|
|
|
/* 115 - Rub Pencil */
|
|
{ { 0, 0 }, { 54, 0 }, 2, 0 },
|
|
|
|
/* 116 - Open Safe */
|
|
{ { 0, 0 }, { 55, 0 }, 2, 0 },
|
|
|
|
/* 117 - Close Safe */
|
|
{ { 0, 0 }, { 56, 0 }, 2, 0 },
|
|
|
|
/* 118 - Push Chair */
|
|
{ { 0, 0 }, { 57, 0 }, 2, 0 },
|
|
|
|
/* 119 - Snake Hiss */
|
|
{ { 0, 0 }, { 58, 0 }, 2, 0 },
|
|
|
|
/* 120 - Oracle Rezzes Out */
|
|
{ { 0, 0 }, { 59, 0 }, 2, 0 },
|
|
|
|
/* 121 - Wall Crumbles */
|
|
{ { 0, 0 }, { 60, 0 }, 2, 0 },
|
|
|
|
/* 122 - Crypt Crumbles */
|
|
{ { 0, 0 }, { 61, 0 }, 2, 0 },
|
|
|
|
/* 123 - Joe Sucked Up */
|
|
{ { 0, 0 }, { 63, 0 }, 2, 0 },
|
|
|
|
/* 124 - Rocket Pack Zoom */
|
|
{ { 0, 0 }, { 47, 0 }, 2, 0 },
|
|
|
|
/* 125 - Piranha Splash */
|
|
{ { 0, 0 }, { 83, 0 }, 2, 0 },
|
|
|
|
/* 126 - Snap Branch */
|
|
{ { 0, 0 }, { 66, 0 }, 2, 0 },
|
|
|
|
/* 127 - Dino Horn */
|
|
{ { 0, 0 }, { 67, 0 }, 2, 0 },
|
|
|
|
/* 128 - Tire Screech */
|
|
{ { 0, 0 }, { 68, 0 }, 2, 0 },
|
|
|
|
/* 129 - Oil Splat */
|
|
{ { 0, 0 }, { 70, 0 }, 2, 0 },
|
|
|
|
/* 130 - Punch */
|
|
{ { 0, 0 }, { 71, 0 }, 2, 0 },
|
|
|
|
/* 131 - Body Hits Ground */
|
|
{ { 0, 0 }, { 72, 0 }, 2, 0 },
|
|
|
|
/* 132 - Chicken */
|
|
{ { 0, 0 }, { 69, 0 }, 2, 0 },
|
|
|
|
/* 133 - Open Sarcophagus */
|
|
{ { 0, 0 }, { 21, 0 }, 2, 0 },
|
|
|
|
/* 134 - Close Sarcophagus */
|
|
{ { 0, 0 }, { 21, 0 }, 2, 0 },
|
|
|
|
/* 135 - Creaking Stick */
|
|
{ { 0, 0 }, { 62, 0 }, 2, 0 },
|
|
|
|
/* 136 - Pick Hits Stone */
|
|
{ { 0, 0 }, { 73, 0 }, 2, 0 },
|
|
|
|
/* 137 - Stalactite Crumbles */
|
|
{ { 0, 0 }, { 74, 0 }, 2, 0 },
|
|
|
|
/* 138 - Tic-Toc */
|
|
{ { 0, 0 }, { 76, 0 }, 2, 0 },
|
|
|
|
/* 139 - Stone Grind (heavy) */
|
|
{ { 0, 0 }, { 81, 0 }, 2, 0 },
|
|
|
|
/* 140 - Explosion */
|
|
{ { 0, 0 }, { 77, 0 }, 2, 0 },
|
|
|
|
/* 141 - Cloth Slide 2 */
|
|
{ { 0, 0 }, { 84, 0 }, 2, 0 },
|
|
|
|
/* 142 - Temple Laser */
|
|
{ { 0, 0 }, { 85, 0 }, 2, 0 },
|
|
|
|
/* 143 - Dino Transformation */
|
|
{ { 0, 0 }, { 86, 0 }, 2, 0 },
|
|
|
|
/* 144 - Experimental Laser */
|
|
{ { 0, 0 }, { 87, 0 }, 2, 0 },
|
|
|
|
/* 145 - Stone Grind (medium) */
|
|
{ { 0, 0 }, { 88, 0 }, 2, 0 },
|
|
|
|
/* 146 - Weeping God Grind */
|
|
{ { 0, 0 }, { 89, 0 }, 2, 0 },
|
|
|
|
/* 147 - Alien Hum */
|
|
{ { 0, 0 }, { 90, 0 }, 2, 0 },
|
|
|
|
/* 148 - Alien Puzzle */
|
|
{ { 0, 0 }, { 91, 0 }, 2, 0 },
|
|
|
|
/* 149 - Vacuum On */
|
|
{ { 0, 0 }, { 92, 0 }, 2, 0 },
|
|
|
|
/* 150 - Vacuum Off */
|
|
{ { 0, 0 }, { 93, 0 }, 2, 0 },
|
|
|
|
/* 151 - Elevator Starts */
|
|
{ { 0, 0 }, { 94, 0 }, 2, 0 },
|
|
|
|
/* 152 - Mummy Crumbles */
|
|
{ { 0, 0 }, { 95, 0 }, 2, 0 },
|
|
|
|
/* 153 - Temple Green Circle */
|
|
{ { 0, 0 }, { 96, 0 }, 2, 0 },
|
|
|
|
/* 154 - Rattle Bars */
|
|
{ { 0, 0 }, { 97, 0 }, 2, 0 },
|
|
|
|
/* 155 - Door Dissolves */
|
|
{ { 0, 0 }, { 98, 0 }, 2, 0 },
|
|
|
|
/* 156 - Altar Slides */
|
|
{ { 0, 0 }, { 99, 0 }, 2, 0 },
|
|
|
|
/* 157 - Light Torch */
|
|
{ { 0, 0 }, { 100, 0 }, 2, 0 },
|
|
|
|
/* 158 - Stamp Sound */
|
|
{ { 0, 0 }, { 34, 0 }, 2, 0 },
|
|
|
|
/* 159 - Plaster Loud */
|
|
{ { 0, 0 }, { 102, 0 }, 2, 0 },
|
|
|
|
/* 160 - Sparky Bathtub */
|
|
{ { 0, 0 }, { 103, 0 }, 2, 0 },
|
|
|
|
/* 161 - Ape Rezzes Out */
|
|
{ { 0, 0 }, { 104, 0 }, 2, 0 },
|
|
|
|
/* 162 - Song 159 */
|
|
{ { 0, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 163 - Song 160 */
|
|
{ { 0, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 164 - Song 161 */
|
|
{ { 0, 0 }, { 0, 0 }, 2, 0 },
|
|
|
|
/* 165 - Piranhas Swim */
|
|
{ { 0, 0 }, { 105, 0 }, 2, 0 },
|
|
|
|
/* 166 - Prison/Dungeon Door */
|
|
{ { 0, 0 }, { 43, 0 }, 2, 0 },
|
|
|
|
/* 167 - Fight Explosion */
|
|
{ { 0, 0 }, { 80, 0 }, 2, 0 },
|
|
|
|
/* 168 - Press Button */
|
|
{ { 0, 0 }, { 65, 0 }, 2, 0 },
|
|
|
|
/* 169 - Pull Lever */
|
|
{ { 0, 0 }, { 107, 0 }, 2, 0 },
|
|
|
|
/* 170 - Wrong Code */
|
|
{ { 0, 0 }, { 108, 0 }, 2, 0 },
|
|
|
|
/* 171 - Correct Code */
|
|
{ { 0, 0 }, { 109, 0 }, 2, 0 },
|
|
|
|
/* 172 - Sizzle */
|
|
{ { 0, 0 }, { 110, 0 }, 2, 0 },
|
|
|
|
/* 173 - Money In Slot */
|
|
{ { 0, 0 }, { 111, 0 }, 2, 0 },
|
|
|
|
/* 174 - Lightning Crack */
|
|
{ { 0, 0 }, { 112, 0 }, 2, 0 },
|
|
|
|
/* 175 - Machine Gun Fire */
|
|
{ { 0, 0 }, { 113, 0 }, 2, 0 },
|
|
|
|
/* 176 - Cage Descends */
|
|
{ { 0, 0 }, { 114, 0 }, 2, 0 },
|
|
|
|
/* 177 - Chair Activates */
|
|
{ { 0, 0 }, { 115, 0 }, 2, 0 },
|
|
|
|
/* 178 - Robot Powers On */
|
|
{ { 0, 0 }, { 116, 0 }, 2, 0 },
|
|
|
|
/* 179 - Grow Big */
|
|
{ { 0, 0 }, { 117, 0 }, 2, 0 },
|
|
|
|
/* 180 - Eat Food */
|
|
{ { 0, 0 }, { 118, 0 }, 2, 0 },
|
|
|
|
/* 181 - Head Shrink */
|
|
{ { 0, 0 }, { 119, 0 }, 2, 0 },
|
|
|
|
/* 182 - Grinding Gears */
|
|
{ { 0, 0 }, { 120, 0 }, 2, 0 },
|
|
|
|
/* 183 - Chair Splash */
|
|
{ { 0, 0 }, { 123, 0 }, 2, 0 },
|
|
|
|
/* 184 - Deflect Laser */
|
|
{ { 0, 0 }, { 124, 0 }, 2, 0 },
|
|
|
|
/* 185 - Zap Frank */
|
|
{ { 0, 0 }, { 125, 0 }, 2, 0 },
|
|
|
|
/* 186 - Frank Transforms */
|
|
{ { 0, 0 }, { 126, 0 }, 2, 0 },
|
|
|
|
/* 187 - Alarm Clock */
|
|
{ { 0, 0 }, { 127, 0 }, 2, 0 },
|
|
|
|
/* 188 - Slide Chute */
|
|
{ { 0, 0 }, { 64, 0 }, 2, 0 },
|
|
|
|
/* 189 - Puff */
|
|
{ { 0, 0 }, { 128, 0 }, 2, 0 },
|
|
|
|
/* 190 - Bite */
|
|
{ { 0, 0 }, { 129, 0 }, 2, 0 },
|
|
|
|
/* 191 - Stone Door Grind 2 */
|
|
{ { 0, 0 }, { 79, 0 }, 2, 0 },
|
|
|
|
/* 192 - Prequel 2 */
|
|
{ { 22, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 193 - Prequel 3 */
|
|
{ { 24, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 194 - Prequel 4 */
|
|
{ { 25, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 195 - Stop Music */
|
|
{ { 1, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 196 - Plane Flyby */
|
|
{ { 0, 0 }, { 101, 0 }, 2, 0 },
|
|
|
|
/* 197 - Commander Rocket 2 */
|
|
{ { 46, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 198 - Commander Rocket 3 */
|
|
{ { 47, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 199 - Rescue */
|
|
{ { 99, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 200 - Slow Fanfare */
|
|
{ { 0, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 201 - Plane Crash */
|
|
{ { 93, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 202 - Plane Engine 1 */
|
|
{ { 0, 0 }, { 130, 0 }, 2, 0 },
|
|
|
|
/* 203 - Plane Engine 2 */
|
|
{ { 0, 0 }, { 131, 0 }, 2, 0 },
|
|
|
|
/* 204 - Boat In */
|
|
{ { 0, 0 }, { 132, 0 }, 2, 0 },
|
|
|
|
/* 205 - Boat Out */
|
|
{ { 0, 0 }, { 133, 0 }, 2, 0 },
|
|
|
|
/* 206 - Final Fanfare! */
|
|
{ { 21, 95, 21, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 207 - Frank Destroyed */
|
|
{ { 25, 1044, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
|
|
/* 208 - Jaspar Eats */
|
|
{ { 0, 0 }, { 134, 0 }, 2, 0 },
|
|
|
|
/* 209 - Compy Scream 1 */
|
|
{ { 0, 0 }, { 135, 0 }, 2, 0 },
|
|
|
|
/* 210 - Compy Scream 2 */
|
|
{ { 0, 0 }, { 136, 0 }, 2, 0 },
|
|
|
|
/* 211 - Punch Klunk Fanfare */
|
|
{ { 69, 1017, 0 }, { 0, 0 }, 1, 0 },
|
|
|
|
/* 212 - Talk Frank */
|
|
{ { 77, 1017, 0 }, { 0, 0 }, 1, 0 }
|
|
};
|
|
|
|
const char *const Sound::_sfxName[] = {
|
|
/* 1 - Door Open (standard) */
|
|
"116Bssss",
|
|
|
|
/* 2 - Door Close (standard) */
|
|
"105assss",
|
|
|
|
/* 3 - Pour Liquid */
|
|
"133sssss",
|
|
|
|
/* 4 - Light Switch */
|
|
"27ssssss",
|
|
|
|
/* 5 - Scissor Snip */
|
|
"15ssssss",
|
|
|
|
/* 6 - Pick up Sticky */
|
|
"79ssssss",
|
|
|
|
/* 7 - Hydraulic Doors Open */
|
|
"96ssssss",
|
|
|
|
/* 8 - Hydraulic Doors Close */
|
|
"97ssssss",
|
|
|
|
/* 9 - Metallic Door Slams */
|
|
"105sssss",
|
|
|
|
/* 10 - Small Hatch Close */
|
|
"106sssss",
|
|
|
|
/* 11 - Oracle Rezzes In */
|
|
"132sssss",
|
|
|
|
/* 12 - Polish Sparkle */
|
|
"132Cssss",
|
|
|
|
/* 13 - Splorch! */
|
|
"137Bssss",
|
|
|
|
/* 14 - Dino Ray Gun */
|
|
"138sssss",
|
|
|
|
/* 15 - Squish! */
|
|
"137Assss",
|
|
|
|
/* 16 - Robot Laser */
|
|
"61ssssss",
|
|
|
|
/* 17 - Thud wood light */
|
|
"109sssss",
|
|
|
|
/* 18 - Thud wood deep */
|
|
"110sssss",
|
|
|
|
/* 19 - Thud metallic */
|
|
"111sssss",
|
|
|
|
/* 20 - Zombies Rez Out */
|
|
"77ssssss",
|
|
|
|
/* 21 - Sarc Door Closes */
|
|
"58ssssss",
|
|
|
|
/* 22 - Thud breadboard fruit/Coconut */
|
|
"131Assss",
|
|
|
|
/* 23 - Thud stone */
|
|
"75ssssss",
|
|
|
|
/* 24 - Cloth Slide 1 */
|
|
"135sssss",
|
|
|
|
/* 25 - Open Chest */
|
|
"112sssss",
|
|
|
|
/* 26 - Close Chest */
|
|
"121sssss",
|
|
|
|
/* 27 - Open Drawer */
|
|
"120sssss",
|
|
|
|
/* 28 - Truck door closes */
|
|
"122sssss",
|
|
|
|
/* 29 - Truck Starts */
|
|
"123Assss",
|
|
|
|
/* 30 - Truck Drives Off */
|
|
"123Bssss",
|
|
|
|
/* 31 - Fish Splash */
|
|
"18ssssss",
|
|
|
|
/* 32 - Agression Enhancer */
|
|
"138Bssss",
|
|
|
|
/* 33 - Close Drawer/Push Ladder */
|
|
"113sssss",
|
|
|
|
/* 34 - *Stamp Sound */
|
|
"40ssssss",
|
|
|
|
/* 35 - plane hatch open */
|
|
"3sssssss",
|
|
|
|
/* 36 - plane hatch close */
|
|
"4sssssss",
|
|
|
|
/* 37 - tie vines */
|
|
"11ssssss",
|
|
|
|
/* 38 - Pterodactyl */
|
|
"10ssssss",
|
|
|
|
/* 39 - Beef Jerky Splash */
|
|
"6sssssss",
|
|
|
|
/* 40 - Piranha Burp */
|
|
"7sssssss",
|
|
|
|
/* 41 - Falling Vine */
|
|
"13ssssss",
|
|
|
|
/* 42 - Sproing! */
|
|
"29ssssss",
|
|
|
|
/* 43 - Prison/Dungeon Door */
|
|
"33ssssss",
|
|
|
|
/* 44 - Ape takes off mask */
|
|
"24ssssss",
|
|
|
|
/* 45 - Bark breaks */
|
|
"25ssssss",
|
|
|
|
/* 46 - Stone Click */
|
|
"136sssss",
|
|
|
|
/* 47 - Rocket Pack Zoom */
|
|
"1006ssss",
|
|
|
|
/* 48 - Cash Register */
|
|
"36ssssss",
|
|
|
|
/* 49 - Squeaky Toy */
|
|
"37ssssss",
|
|
|
|
/* 50 - Falling Chains */
|
|
"38ssssss",
|
|
|
|
/* 51 - Cloth Unravels */
|
|
"64ssssss",
|
|
|
|
/* 52 - Open Locker Door */
|
|
"48ssssss",
|
|
|
|
/* 53 - Close Locker Door */
|
|
"49ssssss",
|
|
|
|
/* 54 - Rub Pencil on Pad */
|
|
"50ssssss",
|
|
|
|
/* 55 - Open Safe */
|
|
"51ssssss",
|
|
|
|
/* 56 - Close Safe */
|
|
"52ssssss",
|
|
|
|
/* 57 - Push Chair */
|
|
"59ssssss",
|
|
|
|
/* 58 - Snake Hiss */
|
|
"83ssssss",
|
|
|
|
/* 59 - Oracle Rezzes Out */
|
|
"70ssssss",
|
|
|
|
/* 60 - Wall Crumbles */
|
|
"73Asssss",
|
|
|
|
/* 61 - Crypt Crumbles */
|
|
"76ssssss",
|
|
|
|
/* 62 - Creaking Stick */
|
|
"74Asssss",
|
|
|
|
/* 63 - Joe Sucked Up */
|
|
"80ssssss",
|
|
|
|
/* 64 - Slide Chute */
|
|
"114assss",
|
|
|
|
/* 65 - Press Button */
|
|
"1007ssss",
|
|
|
|
/* 66 - Snap Branch */
|
|
"101sssss",
|
|
|
|
/* 67 - Dino Horn */
|
|
"103sssss",
|
|
|
|
/* 68 - Tire Screech */
|
|
"125sssss",
|
|
|
|
/* 69 - Chicken */
|
|
"126sssss",
|
|
|
|
/* 70 - Oil Splat */
|
|
"127sssss",
|
|
|
|
/* 71 - Punch */
|
|
"128sssss",
|
|
|
|
/* 72 - Body Hits Ground */
|
|
"129sssss",
|
|
|
|
/* 73 - Pick Hits Stone */
|
|
"71ssssss",
|
|
|
|
/* 74 - Stalactite Crumbles */
|
|
"119sssss",
|
|
|
|
/* 75 - *Drip */
|
|
"93ssssss",
|
|
|
|
/* 76 - Tic-Toc */
|
|
"42Bsssss",
|
|
|
|
/* 77 - Explosion */
|
|
"88ssssss",
|
|
|
|
/* 78 - Stone Door Grind 1 */
|
|
"1001ssss",
|
|
|
|
/* 79 - Stone Door Grind 2 */
|
|
"1002ssss",
|
|
|
|
/* 80 - *Fight Explosion */
|
|
"1000ssss",
|
|
|
|
/* 81 - Stone Grind (heavy) */
|
|
"1003ssss",
|
|
|
|
/* 82 - Stone Grind (light) */
|
|
"89ssssss",
|
|
|
|
/* 83 - Piranha Splash */
|
|
"5sssssss",
|
|
|
|
/* 84 - Cloth Slide 2 */
|
|
"1005ssss",
|
|
|
|
/* 85 - Temple Laser */
|
|
"87ssssss",
|
|
|
|
/* 86 - Dino Transformation */
|
|
"55Bsssss",
|
|
|
|
/* 87 - Experimental Laser */
|
|
"55ssssss",
|
|
|
|
/* 88 - Stone Grind (medium) */
|
|
"134sssss",
|
|
|
|
/* 89 - Weeping God Grind */
|
|
"94ssssss",
|
|
|
|
/* 90 - Alien Hum */
|
|
"95ssssss",
|
|
|
|
/* 91 - Alien Puzzle */
|
|
"103Assss",
|
|
|
|
/* 92 - Vacuum On */
|
|
"21ssssss",
|
|
|
|
/* 93 - Vacuum Off */
|
|
"21Csssss",
|
|
|
|
/* 94 - Elevator Starts */
|
|
"44ssssss",
|
|
|
|
/* 95 - Mummy Crumbles */
|
|
"68ssssss",
|
|
|
|
/* 96 - Temple Green Circle */
|
|
"60Bsssss",
|
|
|
|
/* 97 - Rattle Bars */
|
|
"115sssss",
|
|
|
|
/* 98 - Door Dissolves */
|
|
"56ssssss",
|
|
|
|
/* 99 - Altar Slides */
|
|
"85ssssss",
|
|
|
|
/* 100 - Light Torch */
|
|
"81ssssss",
|
|
|
|
/* 101 - Plane Flyby */
|
|
"1027ssss",
|
|
|
|
/* 102 - Plaster Loud */
|
|
"41Bsssss",
|
|
|
|
/* 103 - Sparky Bathtub */
|
|
"73ssssss",
|
|
|
|
/* 104 - Ape Rezzes Out */
|
|
"14ssssss",
|
|
|
|
/* 105 - Piranhas Swim */
|
|
"17ssssss",
|
|
|
|
/* 106 - *Gun Shot */
|
|
"1004ssss",
|
|
|
|
/* 107 - Pull Lever */
|
|
"1008ssss",
|
|
|
|
/* 108 - Wrong Code */
|
|
"1009ssss",
|
|
|
|
/* 109 - Correct Code */
|
|
"1010ssss",
|
|
|
|
/* 110 - Sizzle */
|
|
"1011ssss",
|
|
|
|
/* 111 - Money In Slot */
|
|
"1012ssss",
|
|
|
|
/* 112 - Lightning */
|
|
"1013ssss",
|
|
|
|
/* 113 - Machine Gun Fire */
|
|
"1014ssss",
|
|
|
|
/* 114 - Cage Descends */
|
|
"1015ssss",
|
|
|
|
/* 115 - Temple Chair Activates */
|
|
"1016ssss",
|
|
|
|
/* 116 - Robot Powers On */
|
|
"1017ssss",
|
|
|
|
/* 117 - Grow Big */
|
|
"1018ssss",
|
|
|
|
/* 118 - Eat Food */
|
|
"1019ssss",
|
|
|
|
/* 119 - Head Shrink */
|
|
"1020ssss",
|
|
|
|
/* 120 - Grinding Gears */
|
|
"84ssssss",
|
|
|
|
/* 121 - Wave Torch */
|
|
"1021ssss",
|
|
|
|
/* 122 - Snake Slithers Off */
|
|
"1022ssss",
|
|
|
|
/* 123 - Chair Splash */
|
|
"26ssssss",
|
|
|
|
/* 124 - Deflect Laser */
|
|
"60ssssss",
|
|
|
|
/* 125 - Zap Frank */
|
|
"1023ssss",
|
|
|
|
/* 126 - Frank Transforms */
|
|
"1024ssss",
|
|
|
|
/* 127 - Alarm Clock */
|
|
"1025ssss",
|
|
|
|
/* 128 - Puff */
|
|
"35ssssss",
|
|
|
|
/* 129 - Bite */
|
|
"1026ssss",
|
|
|
|
/* 130 - Plane Engine 1 */
|
|
"1028ssss",
|
|
|
|
/* 131 - Plane Engine 2 */
|
|
"1029ssss",
|
|
|
|
/* 132 - Boat In */
|
|
"1030ssss",
|
|
|
|
/* 133 - Boat Out */
|
|
"1031ssss",
|
|
|
|
/* 134 - Jaspar Eats */
|
|
"1032ssss",
|
|
|
|
/* 135 - Compy Scream 1 */
|
|
"1033ssss",
|
|
|
|
/* 136 - Compy Scream 2 */
|
|
"1034ssss"
|
|
};
|
|
|
|
const int16 Sound::_jungleList[] = { 15, 16, 17, 18, 7, 8, 9, 10, 11, 12, 13, 14, 0 };
|
|
|
|
|
|
} // End of namespace Queen
|