mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-01 05:11:09 +00:00
7f594fa21d
svn-id: r36060
150 lines
3.6 KiB
C++
150 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GRAPHICS_VIDEO_FLICPLAYER_H
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#define GRAPHICS_VIDEO_FLICPLAYER_H
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#include "common/scummsys.h"
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#include "common/list.h"
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#include "common/rect.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Graphics {
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struct ChunkHeader {
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uint32 size;
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uint16 type;
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};
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struct FrameTypeChunkHeader {
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ChunkHeader header;
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uint16 numChunks;
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uint16 delay;
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uint16 reserved; // always zero
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uint16 widthOverride;
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uint16 heightOverride;
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};
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class FlicPlayer {
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public:
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FlicPlayer();
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~FlicPlayer();
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/**
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* Returns the width of the video
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* @return the width of the video
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*/
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int getWidth();
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/**
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* Returns the height of the video
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* @return the height of the video
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*/
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int getHeight();
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/**
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* Returns the current frame number of the video
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* @return the current frame number of the video
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*/
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int32 getCurFrame();
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/**
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* Returns the amount of frames in the video
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* @return the amount of frames in the video
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*/
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int32 getFrameCount();
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/**
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* Load a FLIC encoded video file
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* @param filename the filename to load
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*/
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bool loadFile(const char *fileName);
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/**
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* Close a FLIC encoded video file
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*/
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void closeFile();
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/**
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* Decode the next frame
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*/
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void decodeNextFrame();
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bool isLastFrame() const { return _currFrame == _flicInfo.numFrames; }
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uint32 getSpeed() const { return _flicInfo.speed; }
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bool isPaletteDirty() const { return _paletteDirty; }
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const uint8 *getPalette() { _paletteDirty = false; return _palette; }
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const uint8 *getOffscreen() const { return _offscreen; }
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const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
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void clearDirtyRects() { _dirtyRects.clear(); }
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void redraw();
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void reset();
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void copyDirtyRectsToBuffer(uint8 *dst, uint pitch);
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/**
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* Copy current frame into the specified position of the destination
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* buffer.
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* @param dst the buffer
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* @param x the x position of the buffer
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* @param y the y position of the buffer
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* @param pitch the pitch of buffer
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*/
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void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
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private:
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struct FlicHeader {
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uint32 size;
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uint16 type;
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uint16 numFrames;
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uint16 width;
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uint16 height;
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uint32 speed;
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uint16 offsetFrame1;
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uint16 offsetFrame2;
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};
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ChunkHeader readChunkHeader();
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FrameTypeChunkHeader readFrameTypeChunkHeader(ChunkHeader chunkHead);
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void decodeByteRun(uint8 *data);
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void decodeDeltaFLC(uint8 *data);
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void setPalette(uint8 *mem);
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Common::SeekableReadStream *_fileStream;
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bool _paletteDirty;
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uint8 *_offscreen;
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uint8 _palette[256 * 4];
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FlicHeader _flicInfo;
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uint16 _currFrame;
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Common::List<Common::Rect> _dirtyRects;
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};
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} // End of namespace Graphics
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#endif
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