mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
48cce58ab5
svn-id: r44285
461 lines
9.5 KiB
C++
461 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
|
|
|
|
#ifdef ENABLE_AGOS2
|
|
|
|
#include "common/system.h"
|
|
|
|
#include "agos/agos.h"
|
|
|
|
namespace AGOS {
|
|
|
|
#define OPCODE(x) _OPCODE(AGOSEngine_PuzzlePack, x)
|
|
|
|
void AGOSEngine_PuzzlePack::setupOpcodes() {
|
|
static const OpcodeEntryPuzzlePack opcodes[] = {
|
|
/* 00 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_at),
|
|
OPCODE(o_notAt),
|
|
OPCODE(o_invalid),
|
|
/* 04 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_carried),
|
|
OPCODE(o_notCarried),
|
|
OPCODE(o_isAt),
|
|
/* 08 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_zero),
|
|
/* 12 */
|
|
OPCODE(o_notZero),
|
|
OPCODE(o_eq),
|
|
OPCODE(o_notEq),
|
|
OPCODE(o_gt),
|
|
/* 16 */
|
|
OPCODE(o_lt),
|
|
OPCODE(o_eqf),
|
|
OPCODE(o_notEqf),
|
|
OPCODE(o_ltf),
|
|
/* 20 */
|
|
OPCODE(o_gtf),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(off_chance),
|
|
/* 24 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_isRoom),
|
|
OPCODE(o_isObject),
|
|
OPCODE(o_state),
|
|
/* 28 */
|
|
OPCODE(o_oflag),
|
|
OPCODE(o_invalid),
|
|
OPCODE(opp_iconifyWindow),
|
|
OPCODE(o_destroy),
|
|
/* 32 */
|
|
OPCODE(opp_restoreOopsPosition),
|
|
OPCODE(o_place),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
/* 36 */
|
|
OPCODE(o_copyff),
|
|
OPCODE(o_invalid),
|
|
OPCODE(opp_loadMouseImage),
|
|
OPCODE(o_invalid),
|
|
/* 40 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_clear),
|
|
OPCODE(o_let),
|
|
OPCODE(o_add),
|
|
/* 44 */
|
|
OPCODE(o_sub),
|
|
OPCODE(o_addf),
|
|
OPCODE(o_subf),
|
|
OPCODE(o_mul),
|
|
/* 48 */
|
|
OPCODE(o_div),
|
|
OPCODE(o_mulf),
|
|
OPCODE(o_divf),
|
|
OPCODE(o_mod),
|
|
/* 52 */
|
|
OPCODE(o_modf),
|
|
OPCODE(o_random),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_goto),
|
|
/* 56 */
|
|
OPCODE(o_oset),
|
|
OPCODE(o_oclear),
|
|
OPCODE(o_putBy),
|
|
OPCODE(o_inc),
|
|
/* 60 */
|
|
OPCODE(o_dec),
|
|
OPCODE(o_setState),
|
|
OPCODE(o_print),
|
|
OPCODE(opp_message),
|
|
/* 64 */
|
|
OPCODE(o_msg),
|
|
OPCODE(off_addTextBox),
|
|
OPCODE(opp_setShortText),
|
|
OPCODE(oww_setLongText),
|
|
/* 68 */
|
|
OPCODE(o_end),
|
|
OPCODE(o_done),
|
|
OPCODE(off_printLongText),
|
|
OPCODE(o_process),
|
|
/* 72 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
/* 76 */
|
|
OPCODE(o_when),
|
|
OPCODE(o_if1),
|
|
OPCODE(o_if2),
|
|
OPCODE(o_isCalled),
|
|
/* 80 */
|
|
OPCODE(o_is),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_debug),
|
|
OPCODE(os2_rescan),
|
|
/* 84 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_comment),
|
|
/* 88 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_getParent),
|
|
OPCODE(o_getNext),
|
|
/* 92 */
|
|
OPCODE(o_getChildren),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
/* 96 */
|
|
OPCODE(o_picture),
|
|
OPCODE(o_loadZone),
|
|
OPCODE(os2_animate),
|
|
OPCODE(os2_stopAnimate),
|
|
/* 100 */
|
|
OPCODE(o_killAnimate),
|
|
OPCODE(o_defWindow),
|
|
OPCODE(o_window),
|
|
OPCODE(o_cls),
|
|
/* 104 */
|
|
OPCODE(o_closeWindow),
|
|
OPCODE(opp_loadHiScores),
|
|
OPCODE(opp_checkHiScores),
|
|
OPCODE(off_addBox),
|
|
/* 108 */
|
|
OPCODE(o_delBox),
|
|
OPCODE(o_enableBox),
|
|
OPCODE(o_disableBox),
|
|
OPCODE(o_moveBox),
|
|
/* 112 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_doIcons),
|
|
OPCODE(o_isClass),
|
|
/* 116 */
|
|
OPCODE(o_setClass),
|
|
OPCODE(o_unsetClass),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_waitSync),
|
|
/* 120 */
|
|
OPCODE(opp_sync),
|
|
OPCODE(o_defObj),
|
|
OPCODE(off_oracleTextDown),
|
|
OPCODE(off_oracleTextUp),
|
|
/* 124 */
|
|
OPCODE(off_ifTime),
|
|
OPCODE(o_here),
|
|
OPCODE(o_doClassIcons),
|
|
OPCODE(o_invalid),
|
|
/* 128 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_setAdjNoun),
|
|
OPCODE(off_setTime),
|
|
/* 132 */
|
|
OPCODE(opp_saveUserGame),
|
|
OPCODE(opp_loadUserGame),
|
|
OPCODE(off_listSaveGames),
|
|
OPCODE(o_invalid),
|
|
/* 136 */
|
|
OPCODE(o_copysf),
|
|
OPCODE(o_restoreIcons),
|
|
OPCODE(o_freezeZones),
|
|
OPCODE(o_placeNoIcons),
|
|
/* 140 */
|
|
OPCODE(o_clearTimers),
|
|
OPCODE(o_setDollar),
|
|
OPCODE(o_isBox),
|
|
OPCODE(oe2_doTable),
|
|
/* 144 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
/* 148 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(oe2_storeItem),
|
|
/* 152 */
|
|
OPCODE(oe2_getItem),
|
|
OPCODE(oe2_bSet),
|
|
OPCODE(oe2_bClear),
|
|
OPCODE(oe2_bZero),
|
|
/* 156 */
|
|
OPCODE(oe2_bNotZero),
|
|
OPCODE(oe2_getOValue),
|
|
OPCODE(oe2_setOValue),
|
|
OPCODE(o_invalid),
|
|
/* 160 */
|
|
OPCODE(oe2_ink),
|
|
OPCODE(off_screenTextBox),
|
|
OPCODE(opp_playTune),
|
|
OPCODE(o_invalid),
|
|
/* 164 */
|
|
OPCODE(oe2_getDollar2),
|
|
OPCODE(off_isAdjNoun),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
/* 168 */
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
OPCODE(off_hyperLinkOn),
|
|
/* 172 */
|
|
OPCODE(off_hyperLinkOff),
|
|
OPCODE(opp_saveOopsPosition),
|
|
OPCODE(o_invalid),
|
|
OPCODE(oww_lockZones),
|
|
/* 176 */
|
|
OPCODE(oww_unlockZones),
|
|
OPCODE(off_screenTextPObj),
|
|
OPCODE(os1_getPathPosn),
|
|
OPCODE(os1_scnTxtLongText),
|
|
/* 180 */
|
|
OPCODE(os1_mouseOn),
|
|
OPCODE(off_mouseOff),
|
|
OPCODE(o_invalid),
|
|
OPCODE(o_invalid),
|
|
/* 184 */
|
|
OPCODE(os1_unloadZone),
|
|
OPCODE(o_invalid),
|
|
OPCODE(os1_unfreezeZones),
|
|
OPCODE(opp_resetGameTime),
|
|
/* 188 */
|
|
OPCODE(os2_isShortText),
|
|
OPCODE(os2_clearMarks),
|
|
OPCODE(os2_waitMark),
|
|
OPCODE(opp_resetPVCount),
|
|
/* 192 */
|
|
OPCODE(opp_setPathValues),
|
|
OPCODE(off_restartClock),
|
|
OPCODE(opp_pauseClock),
|
|
OPCODE(off_setColour),
|
|
};
|
|
|
|
_opcodesPuzzlePack = opcodes;
|
|
_numOpcodes = 196;
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::executeOpcode(int opcode) {
|
|
OpcodeProcPuzzlePack op = _opcodesPuzzlePack[opcode].proc;
|
|
(this->*op) ();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
// Puzzle Pack Opcodes
|
|
// -----------------------------------------------------------------------
|
|
|
|
void AGOSEngine_PuzzlePack::opp_iconifyWindow() {
|
|
// 30
|
|
getNextWord();
|
|
if (_clockStopped != 0)
|
|
_gameTime += getTime() - _clockStopped;
|
|
_clockStopped = 0;
|
|
_system->setFeatureState(OSystem::kFeatureIconifyWindow, true);
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_restoreOopsPosition() {
|
|
// 32: restore oops position
|
|
uint i;
|
|
|
|
getNextWord();
|
|
getNextWord();
|
|
|
|
if (_oopsValid) {
|
|
for (i = 0; i < _numVars; i++) {
|
|
_variableArray[i] = _variableArray2[i];
|
|
}
|
|
i = _variableArray[999] * 100 + 11;
|
|
setWindowImage(4,i);
|
|
_gameTime += 10;
|
|
// Swampy adventures
|
|
if (!getBitFlag(110))
|
|
_gameTime += 20;
|
|
_oopsValid = false;
|
|
}
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_loadMouseImage() {
|
|
// 38: load mouse image
|
|
getNextWord();
|
|
getVarOrByte();
|
|
loadMouseImage();
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_message() {
|
|
// 63: show string nl
|
|
|
|
if (getBitFlag(105)) {
|
|
// Swampy adventures
|
|
getStringPtrByID(getNextStringID());
|
|
// printInfoText(getStringPtrByID(getNextStringID()));
|
|
} else {
|
|
showMessageFormat("%s\n", getStringPtrByID(getNextStringID()));
|
|
}
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_setShortText() {
|
|
// 66: set item name
|
|
uint var = getVarOrByte();
|
|
uint stringId = getNextStringID();
|
|
if (var < _numTextBoxes) {
|
|
_shortText[var] = stringId;
|
|
_shortTextX[var] = getVarOrWord();
|
|
_shortTextY[var] = getVarOrWord();
|
|
}
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_loadHiScores() {
|
|
// 105: load high scores
|
|
getVarOrByte();
|
|
//loadHiScores();
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_checkHiScores() {
|
|
// 106: check high scores
|
|
getVarOrByte();
|
|
getVarOrByte();
|
|
//checkHiScores();
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_sync() {
|
|
// 120: sync
|
|
uint a = getVarOrWord();
|
|
if (a == 8001 || a == 8101 || a == 8201 || a == 8301 || a == 8401) {
|
|
_marks &= ~(1 << 2);
|
|
}
|
|
sendSync(a);
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_saveUserGame() {
|
|
// 132: save game
|
|
if (_clockStopped != 0)
|
|
_gameTime += getTime() - _clockStopped;
|
|
_clockStopped = 0;
|
|
|
|
if (!getBitFlag(110)) {
|
|
// Swampy adventures
|
|
saveGame(1, NULL);
|
|
}
|
|
//saveHiScores()
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_loadUserGame() {
|
|
// 133: load usergame
|
|
|
|
// NoPatience or Jumble
|
|
if (getBitFlag(110)) {
|
|
//getHiScoreName();
|
|
return;
|
|
}
|
|
|
|
// XXX
|
|
loadGame(genSaveName(1));
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_playTune() {
|
|
// 162: play tune
|
|
getVarOrByte();
|
|
getVarOrByte();
|
|
getNextWord();
|
|
|
|
uint16 music = (uint16)getVarOrWord();
|
|
if (music != _lastMusicPlayed) {
|
|
_lastMusicPlayed = music;
|
|
playSpeech(music, 1);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_saveOopsPosition() {
|
|
// 173: save oops position
|
|
if (!isVgaQueueEmpty()) {
|
|
_oopsValid = true;
|
|
for (uint i = 0; i < _numVars; i++) {
|
|
_variableArray2[i] = _variableArray[i];
|
|
}
|
|
} else {
|
|
_oopsValid = false;
|
|
}
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_resetGameTime() {
|
|
// 187: reset game time
|
|
_gameTime = 0;
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_resetPVCount() {
|
|
// 191
|
|
_PVCount = 0;
|
|
_GPVCount = 0;
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_setPathValues() {
|
|
// 192
|
|
_pathValues[_PVCount++] = getVarOrByte();
|
|
_pathValues[_PVCount++] = getVarOrByte();
|
|
_pathValues[_PVCount++] = getVarOrByte();
|
|
_pathValues[_PVCount++] = getVarOrByte();
|
|
}
|
|
|
|
void AGOSEngine_PuzzlePack::opp_pauseClock() {
|
|
// 194: pause clock
|
|
if (_clockStopped == 0)
|
|
_clockStopped = getTime();
|
|
}
|
|
|
|
} // End of namespace AGOS
|
|
|
|
#endif // ENABLE_AGOS2
|