scummvm/engines/scumm/imuse/instrument.h
Johannes Schickel 0d995c5920 Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)

This commit does not touch "adlib" and "ADLIB" uses!

Also it does not update all the SCUMM detection entries, which still use "Adlib".

svn-id: r47279
2010-01-12 21:07:56 +00:00

90 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SCUMM_IMUSE_INSTRUMENT_H
#define SCUMM_IMUSE_INSTRUMENT_H
#include "common/scummsys.h"
class MidiChannel;
namespace Scumm {
class Serializer;
class Instrument;
class InstrumentInternal {
public:
virtual ~InstrumentInternal() {}
virtual void saveOrLoad(Serializer *s) = 0;
virtual void send(MidiChannel *mc) = 0;
virtual void copy_to(Instrument *dest) = 0;
virtual bool is_valid() = 0;
virtual operator int() { return 255; }
};
class Instrument {
private:
byte _type;
InstrumentInternal *_instrument;
public:
enum {
itNone = 0,
itProgram = 1,
itAdLib = 2,
itRoland = 3
};
Instrument() : _type (0), _instrument (0) { }
~Instrument() { delete _instrument; }
static void nativeMT32(bool native);
static const byte _gmRhythmMap[35];
void clear();
void copy_to(Instrument *dest) {
if (_instrument)
_instrument->copy_to(dest);
else
dest->clear();
}
void program(byte program, bool mt32);
void adlib(const byte *instrument);
void roland(const byte *instrument);
byte getType() { return _type; }
bool isValid() { return (_instrument ? _instrument->is_valid() : false); }
void saveOrLoad(Serializer *s);
void send(MidiChannel *mc) {
if (_instrument)
_instrument->send(mc);
}
};
} // End of namespace Scumm
#endif