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632 lines
18 KiB
C++
632 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "dcgf.h"
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#include "AdGame.h"
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#include "AdResponseBox.h"
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#include "BParser.h"
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#include "BSurfaceStorage.h"
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#include "UIButton.h"
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#include "UIWindow.h"
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#include "BDynBuffer.h"
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#include "BFontStorage.h"
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#include "BFont.h"
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#include "AdResponse.h"
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#include "engines/wintermute/scriptables/ScScript.h"
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#include "engines/wintermute/scriptables/ScStack.h"
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#include "BSprite.h"
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#include "BFileManager.h"
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#include "utils.h"
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#include "PlatformSDL.h"
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#include "common/str.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(CAdResponseBox, false)
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//////////////////////////////////////////////////////////////////////////
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CAdResponseBox::CAdResponseBox(CBGame *inGame): CBObject(inGame) {
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_font = _fontHover = NULL;
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_window = NULL;
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_shieldWindow = new CUIWindow(Game);
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_horizontal = false;
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CBPlatform::SetRectEmpty(&_responseArea);
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_scrollOffset = 0;
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_spacing = 0;
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_waitingScript = NULL;
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_lastResponseText = NULL;
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_lastResponseTextOrig = NULL;
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_verticalAlign = VAL_BOTTOM;
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_align = TAL_LEFT;
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}
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//////////////////////////////////////////////////////////////////////////
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CAdResponseBox::~CAdResponseBox() {
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SAFE_DELETE(_window);
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SAFE_DELETE(_shieldWindow);
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SAFE_DELETE_ARRAY(_lastResponseText);
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SAFE_DELETE_ARRAY(_lastResponseTextOrig);
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if (_font) Game->_fontStorage->RemoveFont(_font);
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if (_fontHover) Game->_fontStorage->RemoveFont(_fontHover);
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ClearResponses();
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ClearButtons();
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_waitingScript = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdResponseBox::ClearResponses() {
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for (int i = 0; i < _responses.GetSize(); i++) {
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delete _responses[i];
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}
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_responses.RemoveAll();
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdResponseBox::ClearButtons() {
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for (int i = 0; i < _respButtons.GetSize(); i++) {
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delete _respButtons[i];
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}
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_respButtons.RemoveAll();
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponseBox::InvalidateButtons() {
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for (int i = 0; i < _respButtons.GetSize(); i++) {
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_respButtons[i]->_image = NULL;
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_respButtons[i]->_cursor = NULL;
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_respButtons[i]->_font = NULL;
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_respButtons[i]->_fontHover = NULL;
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_respButtons[i]->_fontPress = NULL;
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_respButtons[i]->SetText("");
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponseBox::CreateButtons() {
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ClearButtons();
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_scrollOffset = 0;
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for (int i = 0; i < _responses.GetSize(); i++) {
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CUIButton *btn = new CUIButton(Game);
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if (btn) {
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btn->_parent = _window;
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btn->_sharedFonts = btn->_sharedImages = true;
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btn->_sharedCursors = true;
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// iconic
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if (_responses[i]->_icon) {
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btn->_image = _responses[i]->_icon;
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if (_responses[i]->_iconHover) btn->_imageHover = _responses[i]->_iconHover;
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if (_responses[i]->_iconPressed) btn->_imagePress = _responses[i]->_iconPressed;
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btn->SetCaption(_responses[i]->_text);
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if (_cursor) btn->_cursor = _cursor;
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else if (Game->_activeCursor) btn->_cursor = Game->_activeCursor;
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}
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// textual
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else {
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btn->SetText(_responses[i]->_text);
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btn->_font = (_font == NULL) ? Game->_systemFont : _font;
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btn->_fontHover = (_fontHover == NULL) ? Game->_systemFont : _fontHover;
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btn->_fontPress = btn->_fontHover;
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btn->_align = _align;
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if (Game->_touchInterface)
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btn->_fontHover = btn->_font;
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if (_responses[i]->_font) btn->_font = _responses[i]->_font;
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btn->_width = _responseArea.right - _responseArea.left;
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if (btn->_width <= 0) btn->_width = Game->_renderer->_width;
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}
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btn->SetName("response");
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btn->CorrectSize();
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// make the responses touchable
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if (Game->_touchInterface)
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btn->_height = std::max(btn->_height, 50);
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//btn->SetListener(this, btn, _responses[i]->_iD);
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btn->SetListener(this, btn, i);
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btn->_visible = false;
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_respButtons.Add(btn);
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if (_responseArea.bottom - _responseArea.top < btn->_height) {
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Game->LOG(0, "Warning: Response '%s' is too high to be displayed within response box. Correcting.", _responses[i]->_text);
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_responseArea.bottom += (btn->_height - (_responseArea.bottom - _responseArea.top));
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}
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}
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}
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_ready = false;
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponseBox::LoadFile(const char *Filename) {
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byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
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if (Buffer == NULL) {
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Game->LOG(0, "CAdResponseBox::LoadFile failed for file '%s'", Filename);
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return E_FAIL;
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}
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HRESULT ret;
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_filename = new char [strlen(Filename) + 1];
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strcpy(_filename, Filename);
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if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing RESPONSE_BOX file '%s'", Filename);
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delete [] Buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(RESPONSE_BOX)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(FONT_HOVER)
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TOKEN_DEF(FONT)
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TOKEN_DEF(AREA)
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TOKEN_DEF(HORIZONTAL)
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TOKEN_DEF(SPACING)
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TOKEN_DEF(WINDOW)
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TOKEN_DEF(CURSOR)
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TOKEN_DEF(TEXT_ALIGN)
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TOKEN_DEF(VERTICAL_ALIGN)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponseBox::LoadBuffer(byte *Buffer, bool Complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(RESPONSE_BOX)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(FONT_HOVER)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(AREA)
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TOKEN_TABLE(HORIZONTAL)
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TOKEN_TABLE(SPACING)
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TOKEN_TABLE(WINDOW)
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TOKEN_TABLE(CURSOR)
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TOKEN_TABLE(TEXT_ALIGN)
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TOKEN_TABLE(VERTICAL_ALIGN)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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byte *params;
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int cmd;
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CBParser parser(Game);
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if (Complete) {
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if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_RESPONSE_BOX) {
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Game->LOG(0, "'RESPONSE_BOX' keyword expected.");
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return E_FAIL;
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}
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Buffer = params;
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}
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while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_WINDOW:
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SAFE_DELETE(_window);
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_window = new CUIWindow(Game);
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if (!_window || FAILED(_window->LoadBuffer(params, false))) {
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SAFE_DELETE(_window);
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cmd = PARSERR_GENERIC;
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} else if (_shieldWindow) _shieldWindow->_parent = _window;
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break;
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case TOKEN_FONT:
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if (_font) Game->_fontStorage->RemoveFont(_font);
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_font = Game->_fontStorage->AddFont((char *)params);
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if (!_font) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_FONT_HOVER:
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if (_fontHover) Game->_fontStorage->RemoveFont(_fontHover);
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_fontHover = Game->_fontStorage->AddFont((char *)params);
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if (!_fontHover) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_AREA:
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parser.ScanStr((char *)params, "%d,%d,%d,%d", &_responseArea.left, &_responseArea.top, &_responseArea.right, &_responseArea.bottom);
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break;
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case TOKEN_HORIZONTAL:
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parser.ScanStr((char *)params, "%b", &_horizontal);
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break;
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case TOKEN_TEXT_ALIGN:
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if (scumm_stricmp((char *)params, "center") == 0) _align = TAL_CENTER;
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else if (scumm_stricmp((char *)params, "right") == 0) _align = TAL_RIGHT;
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else _align = TAL_LEFT;
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break;
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case TOKEN_VERTICAL_ALIGN:
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if (scumm_stricmp((char *)params, "top") == 0) _verticalAlign = VAL_TOP;
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else if (scumm_stricmp((char *)params, "center") == 0) _verticalAlign = VAL_CENTER;
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else _verticalAlign = VAL_BOTTOM;
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break;
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case TOKEN_SPACING:
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parser.ScanStr((char *)params, "%d", &_spacing);
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break;
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case TOKEN_EDITOR_PROPERTY:
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ParseEditorProperty(params, false);
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break;
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case TOKEN_CURSOR:
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SAFE_DELETE(_cursor);
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_cursor = new CBSprite(Game);
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if (!_cursor || FAILED(_cursor->LoadFile((char *)params))) {
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SAFE_DELETE(_cursor);
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cmd = PARSERR_GENERIC;
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}
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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Game->LOG(0, "Syntax error in RESPONSE_BOX definition");
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return E_FAIL;
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}
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if (_window) {
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for (int i = 0; i < _window->_widgets.GetSize(); i++) {
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if (!_window->_widgets[i]->_listenerObject)
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_window->_widgets[i]->SetListener(this, _window->_widgets[i], 0);
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}
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponseBox::SaveAsText(CBDynBuffer *Buffer, int Indent) {
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Buffer->PutTextIndent(Indent, "RESPONSE_BOX\n");
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Buffer->PutTextIndent(Indent, "{\n");
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Buffer->PutTextIndent(Indent + 2, "AREA { %d, %d, %d, %d }\n", _responseArea.left, _responseArea.top, _responseArea.right, _responseArea.bottom);
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if (_font && _font->_filename)
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Buffer->PutTextIndent(Indent + 2, "FONT=\"%s\"\n", _font->_filename);
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if (_fontHover && _fontHover->_filename)
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Buffer->PutTextIndent(Indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->_filename);
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if (_cursor && _cursor->_filename)
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Buffer->PutTextIndent(Indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
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Buffer->PutTextIndent(Indent + 2, "HORIZONTAL=%s\n", _horizontal ? "TRUE" : "FALSE");
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switch (_align) {
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case TAL_LEFT:
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Buffer->PutTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
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break;
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case TAL_RIGHT:
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Buffer->PutTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
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break;
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case TAL_CENTER:
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Buffer->PutTextIndent(Indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
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break;
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}
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switch (_verticalAlign) {
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case VAL_TOP:
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Buffer->PutTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
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break;
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case VAL_BOTTOM:
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Buffer->PutTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
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break;
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case VAL_CENTER:
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Buffer->PutTextIndent(Indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
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break;
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}
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Buffer->PutTextIndent(Indent + 2, "SPACING=%d\n", _spacing);
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Buffer->PutTextIndent(Indent + 2, "\n");
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// window
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if (_window) _window->SaveAsText(Buffer, Indent + 2);
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Buffer->PutTextIndent(Indent + 2, "\n");
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// editor properties
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CBBase::SaveAsText(Buffer, Indent + 2);
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Buffer->PutTextIndent(Indent, "}\n");
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponseBox::Display() {
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RECT rect = _responseArea;
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if (_window) {
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CBPlatform::OffsetRect(&rect, _window->_posX, _window->_posY);
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//_window->Display();
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}
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int xxx, yyy, i;
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xxx = rect.left;
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yyy = rect.top;
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// shift down if needed
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if (!_horizontal) {
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int total_height = 0;
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for (i = 0; i < _respButtons.GetSize(); i++) total_height += (_respButtons[i]->_height + _spacing);
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total_height -= _spacing;
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switch (_verticalAlign) {
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case VAL_BOTTOM:
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if (yyy + total_height < rect.bottom)
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yyy = rect.bottom - total_height;
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break;
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case VAL_CENTER:
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if (yyy + total_height < rect.bottom)
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yyy += ((rect.bottom - rect.top) - total_height) / 2;
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break;
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case VAL_TOP:
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// do nothing
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break;
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}
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}
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// prepare response buttons
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bool scroll_needed = false;
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for (i = _scrollOffset; i < _respButtons.GetSize(); i++) {
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if ((_horizontal && xxx + _respButtons[i]->_width > rect.right)
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|| (!_horizontal && yyy + _respButtons[i]->_height > rect.bottom)) {
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scroll_needed = true;
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_respButtons[i]->_visible = false;
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break;
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}
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_respButtons[i]->_visible = true;
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_respButtons[i]->_posX = xxx;
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_respButtons[i]->_posY = yyy;
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if (_horizontal) {
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xxx += (_respButtons[i]->_width + _spacing);
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} else {
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yyy += (_respButtons[i]->_height + _spacing);
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}
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}
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// show appropriate scroll buttons
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if (_window) {
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_window->ShowWidget("prev", _scrollOffset > 0);
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_window->ShowWidget("next", scroll_needed);
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}
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// go exclusive
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if (_shieldWindow) {
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_shieldWindow->_posX = _shieldWindow->_posY = 0;
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_shieldWindow->_width = Game->_renderer->_width;
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_shieldWindow->_height = Game->_renderer->_height;
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_shieldWindow->Display();
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}
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// display window
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if (_window) _window->Display();
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// display response buttons
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for (i = _scrollOffset; i < _respButtons.GetSize(); i++) {
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_respButtons[i]->Display();
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponseBox::Listen(CBScriptHolder *param1, uint32 param2) {
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CUIObject *obj = (CUIObject *)param1;
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switch (obj->_type) {
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case UI_BUTTON:
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if (scumm_stricmp(obj->_name, "prev") == 0) {
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_scrollOffset--;
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} else if (scumm_stricmp(obj->_name, "next") == 0) {
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_scrollOffset++;
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} else if (scumm_stricmp(obj->_name, "response") == 0) {
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if (_waitingScript) _waitingScript->_stack->PushInt(_responses[param2]->_iD);
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HandleResponse(_responses[param2]);
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_waitingScript = NULL;
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Game->_state = GAME_RUNNING;
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((CAdGame *)Game)->_stateEx = GAME_NORMAL;
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_ready = true;
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InvalidateButtons();
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ClearResponses();
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} else return CBObject::Listen(param1, param2);
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break;
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdResponseBox::Persist(CBPersistMgr *PersistMgr) {
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CBObject::Persist(PersistMgr);
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PersistMgr->Transfer(TMEMBER(_font));
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PersistMgr->Transfer(TMEMBER(_fontHover));
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PersistMgr->Transfer(TMEMBER(_horizontal));
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PersistMgr->Transfer(TMEMBER(_lastResponseText));
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PersistMgr->Transfer(TMEMBER(_lastResponseTextOrig));
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_respButtons.Persist(PersistMgr);
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PersistMgr->Transfer(TMEMBER(_responseArea));
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_responses.Persist(PersistMgr);
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PersistMgr->Transfer(TMEMBER(_scrollOffset));
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PersistMgr->Transfer(TMEMBER(_shieldWindow));
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PersistMgr->Transfer(TMEMBER(_spacing));
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|
PersistMgr->Transfer(TMEMBER(_waitingScript));
|
|
PersistMgr->Transfer(TMEMBER(_window));
|
|
|
|
PersistMgr->Transfer(TMEMBER_INT(_verticalAlign));
|
|
PersistMgr->Transfer(TMEMBER_INT(_align));
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CAdResponseBox::WeedResponses() {
|
|
CAdGame *AdGame = (CAdGame *)Game;
|
|
|
|
for (int i = 0; i < _responses.GetSize(); i++) {
|
|
switch (_responses[i]->_responseType) {
|
|
case RESPONSE_ONCE:
|
|
if (AdGame->BranchResponseUsed(_responses[i]->_iD)) {
|
|
delete _responses[i];
|
|
_responses.RemoveAt(i);
|
|
i--;
|
|
}
|
|
break;
|
|
|
|
case RESPONSE_ONCE_GAME:
|
|
if (AdGame->GameResponseUsed(_responses[i]->_iD)) {
|
|
delete _responses[i];
|
|
_responses.RemoveAt(i);
|
|
i--;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CAdResponseBox::SetLastResponseText(const char *Text, const char *TextOrig) {
|
|
CBUtils::SetString(&_lastResponseText, Text);
|
|
CBUtils::SetString(&_lastResponseTextOrig, TextOrig);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CAdResponseBox::HandleResponse(CAdResponse *Response) {
|
|
SetLastResponseText(Response->_text, Response->_textOrig);
|
|
|
|
CAdGame *AdGame = (CAdGame *)Game;
|
|
|
|
switch (Response->_responseType) {
|
|
case RESPONSE_ONCE:
|
|
AdGame->AddBranchResponse(Response->_iD);
|
|
break;
|
|
|
|
case RESPONSE_ONCE_GAME:
|
|
AdGame->AddGameResponse(Response->_iD);
|
|
break;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CBObject *CAdResponseBox::GetNextAccessObject(CBObject *CurrObject) {
|
|
CBArray<CUIObject *, CUIObject *> Objects;
|
|
GetObjects(Objects, true);
|
|
|
|
if (Objects.GetSize() == 0) return NULL;
|
|
else {
|
|
if (CurrObject != NULL) {
|
|
for (int i = 0; i < Objects.GetSize(); i++) {
|
|
if (Objects[i] == CurrObject) {
|
|
if (i < Objects.GetSize() - 1) return Objects[i + 1];
|
|
else break;
|
|
}
|
|
}
|
|
}
|
|
return Objects[0];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CBObject *CAdResponseBox::GetPrevAccessObject(CBObject *CurrObject) {
|
|
CBArray<CUIObject *, CUIObject *> Objects;
|
|
GetObjects(Objects, true);
|
|
|
|
if (Objects.GetSize() == 0) return NULL;
|
|
else {
|
|
if (CurrObject != NULL) {
|
|
for (int i = Objects.GetSize() - 1; i >= 0; i--) {
|
|
if (Objects[i] == CurrObject) {
|
|
if (i > 0) return Objects[i - 1];
|
|
else break;
|
|
}
|
|
}
|
|
}
|
|
return Objects[Objects.GetSize() - 1];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CAdResponseBox::GetObjects(CBArray<CUIObject *, CUIObject *> &Objects, bool InteractiveOnly) {
|
|
for (int i = 0; i < _respButtons.GetSize(); i++) {
|
|
Objects.Add(_respButtons[i]);
|
|
}
|
|
if (_window) _window->GetWindowObjects(Objects, InteractiveOnly);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
} // end of namespace WinterMute
|