mirror of
https://github.com/libretro/scummvm.git
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356 lines
11 KiB
C++
356 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "dcgf.h"
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#include "AdTalkHolder.h"
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#include "BDynBuffer.h"
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#include "engines/wintermute/scriptables/ScValue.h"
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#include "engines/wintermute/scriptables/ScScript.h"
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#include "engines/wintermute/scriptables/ScStack.h"
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#include "BGame.h"
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#include "BSprite.h"
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#include "PlatformSDL.h"
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#include "common/str.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(CAdTalkHolder, false)
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//////////////////////////////////////////////////////////////////////////
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CAdTalkHolder::CAdTalkHolder(CBGame *inGame): CAdObject(inGame) {
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_sprite = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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CAdTalkHolder::~CAdTalkHolder() {
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delete _sprite;
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_sprite = NULL;
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int i;
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for (i = 0; i < _talkSprites.GetSize(); i++) delete _talkSprites[i];
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_talkSprites.RemoveAll();
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for (i = 0; i < _talkSpritesEx.GetSize(); i++) delete _talkSpritesEx[i];
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_talkSpritesEx.RemoveAll();
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}
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//////////////////////////////////////////////////////////////////////////
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CBSprite *CAdTalkHolder::GetTalkStance(const char *Stance) {
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CBSprite *ret = NULL;
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// forced stance?
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if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
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_forcedTalkAnimUsed = true;
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delete _animSprite;
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_animSprite = new CBSprite(Game, this);
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if (_animSprite) {
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HRESULT res = _animSprite->LoadFile(_forcedTalkAnimName);
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if (FAILED(res)) {
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Game->LOG(res, "CAdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", _name, _forcedTalkAnimName);
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delete _animSprite;
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_animSprite = NULL;
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} else return _animSprite;
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}
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}
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if (Stance != NULL) {
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// search special talk stances
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for (int i = 0; i < _talkSpritesEx.GetSize(); i++) {
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if (scumm_stricmp(_talkSpritesEx[i]->_name, Stance) == 0) {
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ret = _talkSpritesEx[i];
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break;
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}
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}
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if (ret == NULL) {
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// serach generic talk stances
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for (int i = 0; i < _talkSprites.GetSize(); i++) {
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if (scumm_stricmp(_talkSprites[i]->_name, Stance) == 0) {
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ret = _talkSprites[i];
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break;
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}
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}
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}
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}
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// not a valid stance? get a random one
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if (ret == NULL) {
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if (_talkSprites.GetSize() < 1) ret = _sprite;
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else {
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// TODO: remember last
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int rnd = rand() % _talkSprites.GetSize();
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ret = _talkSprites[rnd];
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}
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}
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return ret;
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}
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//////////////////////////////////////////////////////////////////////////
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// high level scripting interface
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdTalkHolder::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
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//////////////////////////////////////////////////////////////////////////
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// SetSprite
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(Name, "SetSprite") == 0) {
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Stack->CorrectParams(1);
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CScValue *Val = Stack->Pop();
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bool SetCurrent = false;
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if (_currentSprite && _currentSprite == _sprite) SetCurrent = true;
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delete _sprite;
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_sprite = NULL;
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if (Val->IsNULL()) {
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_sprite = NULL;
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if (SetCurrent) _currentSprite = NULL;
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Stack->PushBool(true);
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} else {
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const char *Filename = Val->GetString();
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CBSprite *spr = new CBSprite(Game, this);
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if (!spr || FAILED(spr->LoadFile(Filename))) {
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Script->RuntimeError("SetSprite method failed for file '%s'", Filename);
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Stack->PushBool(false);
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} else {
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_sprite = spr;
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if (SetCurrent) _currentSprite = _sprite;
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Stack->PushBool(true);
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}
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// GetSprite
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "GetSprite") == 0) {
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Stack->CorrectParams(0);
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if (!_sprite || !_sprite->_filename) Stack->PushNULL();
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else Stack->PushString(_sprite->_filename);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// GetSpriteObject
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "GetSpriteObject") == 0) {
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Stack->CorrectParams(0);
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if (!_sprite) Stack->PushNULL();
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else Stack->PushNative(_sprite, true);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// AddTalkSprite
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "AddTalkSprite") == 0) {
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Stack->CorrectParams(2);
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const char *Filename = Stack->Pop()->GetString();
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bool Ex = Stack->Pop()->GetBool();
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CBSprite *spr = new CBSprite(Game, this);
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if (!spr || FAILED(spr->LoadFile(Filename))) {
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Stack->PushBool(false);
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Script->RuntimeError("AddTalkSprite method failed for file '%s'", Filename);
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} else {
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if (Ex) _talkSpritesEx.Add(spr);
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else _talkSprites.Add(spr);
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Stack->PushBool(true);
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// RemoveTalkSprite
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "RemoveTalkSprite") == 0) {
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Stack->CorrectParams(2);
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const char *Filename = Stack->Pop()->GetString();
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bool Ex = Stack->Pop()->GetBool();
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int i;
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bool SetCurrent = false;
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bool SetTemp2 = false;
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if (Ex) {
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for (i = 0; i < _talkSpritesEx.GetSize(); i++) {
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if (scumm_stricmp(_talkSpritesEx[i]->_filename, Filename) == 0) {
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if (_currentSprite == _talkSpritesEx[i]) SetCurrent = true;
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if (_tempSprite2 == _talkSpritesEx[i]) SetTemp2 = true;
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delete _talkSpritesEx[i];
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_talkSpritesEx.RemoveAt(i);
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break;
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}
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}
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} else {
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for (i = 0; i < _talkSprites.GetSize(); i++) {
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if (scumm_stricmp(_talkSprites[i]->_filename, Filename) == 0) {
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if (_currentSprite == _talkSprites[i]) SetCurrent = true;
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if (_tempSprite2 == _talkSprites[i]) SetTemp2 = true;
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delete _talkSprites[i];
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_talkSprites.RemoveAt(i);
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break;
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}
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}
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}
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Stack->PushBool(true);
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if (SetCurrent) _currentSprite = _sprite;
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if (SetTemp2) _tempSprite2 = _sprite;
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// SetTalkSprite
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(Name, "SetTalkSprite") == 0) {
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Stack->CorrectParams(2);
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const char *Filename = Stack->Pop()->GetString();
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bool Ex = Stack->Pop()->GetBool();
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bool SetCurrent = false;
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bool SetTemp2 = false;
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CBSprite *spr = new CBSprite(Game, this);
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if (!spr || FAILED(spr->LoadFile(Filename))) {
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Stack->PushBool(false);
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Script->RuntimeError("SetTalkSprite method failed for file '%s'", Filename);
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} else {
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// delete current
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int i;
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if (Ex) {
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for (i = 0; i < _talkSpritesEx.GetSize(); i++) {
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if (_talkSpritesEx[i] == _currentSprite) SetCurrent = true;
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if (_talkSpritesEx[i] == _tempSprite2) SetTemp2 = true;
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delete _talkSpritesEx[i];
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}
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_talkSpritesEx.RemoveAll();
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} else {
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for (i = 0; i < _talkSprites.GetSize(); i++) {
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if (_talkSprites[i] == _currentSprite) SetCurrent = true;
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if (_talkSprites[i] == _tempSprite2) SetTemp2 = true;
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delete _talkSprites[i];
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}
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_talkSprites.RemoveAll();
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}
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// set new
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if (Ex) _talkSpritesEx.Add(spr);
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else _talkSprites.Add(spr);
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Stack->PushBool(true);
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if (SetCurrent) _currentSprite = spr;
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if (SetTemp2) _tempSprite2 = spr;
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}
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return S_OK;
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}
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else return CAdObject::ScCallMethod(Script, Stack, ThisStack, Name);
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}
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//////////////////////////////////////////////////////////////////////////
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CScValue *CAdTalkHolder::ScGetProperty(const char *Name) {
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_scValue->SetNULL();
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//////////////////////////////////////////////////////////////////////////
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// Type (RO)
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(Name, "Type") == 0) {
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_scValue->SetString("talk-holder");
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return _scValue;
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}
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else return CAdObject::ScGetProperty(Name);
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdTalkHolder::ScSetProperty(const char *Name, CScValue *Value) {
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/*
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//////////////////////////////////////////////////////////////////////////
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// Item
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//////////////////////////////////////////////////////////////////////////
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if(strcmp(Name, "Item")==0){
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SetItem(Value->GetString());
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return S_OK;
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}
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else*/ return CAdObject::ScSetProperty(Name, Value);
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}
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//////////////////////////////////////////////////////////////////////////
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char *CAdTalkHolder::ScToString() {
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return "[talk-holder object]";
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdTalkHolder::SaveAsText(CBDynBuffer *Buffer, int Indent) {
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int i;
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for (i = 0; i < _talkSprites.GetSize(); i++) {
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if (_talkSprites[i]->_filename)
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Buffer->PutTextIndent(Indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->_filename);
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}
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for (i = 0; i < _talkSpritesEx.GetSize(); i++) {
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if (_talkSpritesEx[i]->_filename)
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Buffer->PutTextIndent(Indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->_filename);
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdTalkHolder::Persist(CBPersistMgr *PersistMgr) {
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CAdObject::Persist(PersistMgr);
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PersistMgr->Transfer(TMEMBER(_sprite));
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_talkSprites.Persist(PersistMgr);
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_talkSpritesEx.Persist(PersistMgr);
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return S_OK;
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}
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} // end of namespace WinterMute
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