scummvm/engines/wintermute/AdTalkHolder.cpp
2012-06-02 13:01:15 +02:00

356 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "AdTalkHolder.h"
#include "BDynBuffer.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "engines/wintermute/scriptables/ScScript.h"
#include "engines/wintermute/scriptables/ScStack.h"
#include "BGame.h"
#include "BSprite.h"
#include "PlatformSDL.h"
#include "common/str.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdTalkHolder, false)
//////////////////////////////////////////////////////////////////////////
CAdTalkHolder::CAdTalkHolder(CBGame *inGame): CAdObject(inGame) {
_sprite = NULL;
}
//////////////////////////////////////////////////////////////////////////
CAdTalkHolder::~CAdTalkHolder() {
delete _sprite;
_sprite = NULL;
int i;
for (i = 0; i < _talkSprites.GetSize(); i++) delete _talkSprites[i];
_talkSprites.RemoveAll();
for (i = 0; i < _talkSpritesEx.GetSize(); i++) delete _talkSpritesEx[i];
_talkSpritesEx.RemoveAll();
}
//////////////////////////////////////////////////////////////////////////
CBSprite *CAdTalkHolder::GetTalkStance(const char *Stance) {
CBSprite *ret = NULL;
// forced stance?
if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
_forcedTalkAnimUsed = true;
delete _animSprite;
_animSprite = new CBSprite(Game, this);
if (_animSprite) {
HRESULT res = _animSprite->LoadFile(_forcedTalkAnimName);
if (FAILED(res)) {
Game->LOG(res, "CAdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", _name, _forcedTalkAnimName);
delete _animSprite;
_animSprite = NULL;
} else return _animSprite;
}
}
if (Stance != NULL) {
// search special talk stances
for (int i = 0; i < _talkSpritesEx.GetSize(); i++) {
if (scumm_stricmp(_talkSpritesEx[i]->_name, Stance) == 0) {
ret = _talkSpritesEx[i];
break;
}
}
if (ret == NULL) {
// serach generic talk stances
for (int i = 0; i < _talkSprites.GetSize(); i++) {
if (scumm_stricmp(_talkSprites[i]->_name, Stance) == 0) {
ret = _talkSprites[i];
break;
}
}
}
}
// not a valid stance? get a random one
if (ret == NULL) {
if (_talkSprites.GetSize() < 1) ret = _sprite;
else {
// TODO: remember last
int rnd = rand() % _talkSprites.GetSize();
ret = _talkSprites[rnd];
}
}
return ret;
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
HRESULT CAdTalkHolder::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
//////////////////////////////////////////////////////////////////////////
// SetSprite
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "SetSprite") == 0) {
Stack->CorrectParams(1);
CScValue *Val = Stack->Pop();
bool SetCurrent = false;
if (_currentSprite && _currentSprite == _sprite) SetCurrent = true;
delete _sprite;
_sprite = NULL;
if (Val->IsNULL()) {
_sprite = NULL;
if (SetCurrent) _currentSprite = NULL;
Stack->PushBool(true);
} else {
const char *Filename = Val->GetString();
CBSprite *spr = new CBSprite(Game, this);
if (!spr || FAILED(spr->LoadFile(Filename))) {
Script->RuntimeError("SetSprite method failed for file '%s'", Filename);
Stack->PushBool(false);
} else {
_sprite = spr;
if (SetCurrent) _currentSprite = _sprite;
Stack->PushBool(true);
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetSprite
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetSprite") == 0) {
Stack->CorrectParams(0);
if (!_sprite || !_sprite->_filename) Stack->PushNULL();
else Stack->PushString(_sprite->_filename);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetSpriteObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetSpriteObject") == 0) {
Stack->CorrectParams(0);
if (!_sprite) Stack->PushNULL();
else Stack->PushNative(_sprite, true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// AddTalkSprite
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AddTalkSprite") == 0) {
Stack->CorrectParams(2);
const char *Filename = Stack->Pop()->GetString();
bool Ex = Stack->Pop()->GetBool();
CBSprite *spr = new CBSprite(Game, this);
if (!spr || FAILED(spr->LoadFile(Filename))) {
Stack->PushBool(false);
Script->RuntimeError("AddTalkSprite method failed for file '%s'", Filename);
} else {
if (Ex) _talkSpritesEx.Add(spr);
else _talkSprites.Add(spr);
Stack->PushBool(true);
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// RemoveTalkSprite
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "RemoveTalkSprite") == 0) {
Stack->CorrectParams(2);
const char *Filename = Stack->Pop()->GetString();
bool Ex = Stack->Pop()->GetBool();
int i;
bool SetCurrent = false;
bool SetTemp2 = false;
if (Ex) {
for (i = 0; i < _talkSpritesEx.GetSize(); i++) {
if (scumm_stricmp(_talkSpritesEx[i]->_filename, Filename) == 0) {
if (_currentSprite == _talkSpritesEx[i]) SetCurrent = true;
if (_tempSprite2 == _talkSpritesEx[i]) SetTemp2 = true;
delete _talkSpritesEx[i];
_talkSpritesEx.RemoveAt(i);
break;
}
}
} else {
for (i = 0; i < _talkSprites.GetSize(); i++) {
if (scumm_stricmp(_talkSprites[i]->_filename, Filename) == 0) {
if (_currentSprite == _talkSprites[i]) SetCurrent = true;
if (_tempSprite2 == _talkSprites[i]) SetTemp2 = true;
delete _talkSprites[i];
_talkSprites.RemoveAt(i);
break;
}
}
}
Stack->PushBool(true);
if (SetCurrent) _currentSprite = _sprite;
if (SetTemp2) _tempSprite2 = _sprite;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetTalkSprite
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "SetTalkSprite") == 0) {
Stack->CorrectParams(2);
const char *Filename = Stack->Pop()->GetString();
bool Ex = Stack->Pop()->GetBool();
bool SetCurrent = false;
bool SetTemp2 = false;
CBSprite *spr = new CBSprite(Game, this);
if (!spr || FAILED(spr->LoadFile(Filename))) {
Stack->PushBool(false);
Script->RuntimeError("SetTalkSprite method failed for file '%s'", Filename);
} else {
// delete current
int i;
if (Ex) {
for (i = 0; i < _talkSpritesEx.GetSize(); i++) {
if (_talkSpritesEx[i] == _currentSprite) SetCurrent = true;
if (_talkSpritesEx[i] == _tempSprite2) SetTemp2 = true;
delete _talkSpritesEx[i];
}
_talkSpritesEx.RemoveAll();
} else {
for (i = 0; i < _talkSprites.GetSize(); i++) {
if (_talkSprites[i] == _currentSprite) SetCurrent = true;
if (_talkSprites[i] == _tempSprite2) SetTemp2 = true;
delete _talkSprites[i];
}
_talkSprites.RemoveAll();
}
// set new
if (Ex) _talkSpritesEx.Add(spr);
else _talkSprites.Add(spr);
Stack->PushBool(true);
if (SetCurrent) _currentSprite = spr;
if (SetTemp2) _tempSprite2 = spr;
}
return S_OK;
}
else return CAdObject::ScCallMethod(Script, Stack, ThisStack, Name);
}
//////////////////////////////////////////////////////////////////////////
CScValue *CAdTalkHolder::ScGetProperty(const char *Name) {
_scValue->SetNULL();
//////////////////////////////////////////////////////////////////////////
// Type (RO)
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Type") == 0) {
_scValue->SetString("talk-holder");
return _scValue;
}
else return CAdObject::ScGetProperty(Name);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdTalkHolder::ScSetProperty(const char *Name, CScValue *Value) {
/*
//////////////////////////////////////////////////////////////////////////
// Item
//////////////////////////////////////////////////////////////////////////
if(strcmp(Name, "Item")==0){
SetItem(Value->GetString());
return S_OK;
}
else*/ return CAdObject::ScSetProperty(Name, Value);
}
//////////////////////////////////////////////////////////////////////////
char *CAdTalkHolder::ScToString() {
return "[talk-holder object]";
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdTalkHolder::SaveAsText(CBDynBuffer *Buffer, int Indent) {
int i;
for (i = 0; i < _talkSprites.GetSize(); i++) {
if (_talkSprites[i]->_filename)
Buffer->PutTextIndent(Indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->_filename);
}
for (i = 0; i < _talkSpritesEx.GetSize(); i++) {
if (_talkSpritesEx[i]->_filename)
Buffer->PutTextIndent(Indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->_filename);
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdTalkHolder::Persist(CBPersistMgr *PersistMgr) {
CAdObject::Persist(PersistMgr);
PersistMgr->Transfer(TMEMBER(_sprite));
_talkSprites.Persist(PersistMgr);
_talkSpritesEx.Persist(PersistMgr);
return S_OK;
}
} // end of namespace WinterMute