scummvm/engines/wintermute/AdTalkNode.cpp
2012-06-02 13:01:15 +02:00

264 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "AdTalkNode.h"
#include "BParser.h"
#include "BDynBuffer.h"
#include "BGame.h"
#include "BSprite.h"
#include "AdSpriteSet.h"
#include "utils.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdTalkNode, false)
//////////////////////////////////////////////////////////////////////////
CAdTalkNode::CAdTalkNode(CBGame *inGame): CBBase(inGame) {
_sprite = NULL;
_spriteFilename = NULL;
_spriteSet = NULL;
_spriteSetFilename = NULL;
_comment = NULL;
_startTime = _endTime = 0;
_playToEnd = false;
_preCache = false;
}
//////////////////////////////////////////////////////////////////////////
CAdTalkNode::~CAdTalkNode() {
delete[] _spriteFilename;
delete _sprite;
delete[] _spriteSetFilename;
delete _spriteSet;
delete _comment;
_spriteFilename = NULL;
_sprite = NULL;
_spriteSetFilename = NULL;
_spriteSet = NULL;
_comment = NULL;
}
TOKEN_DEF_START
TOKEN_DEF(ACTION)
TOKEN_DEF(SPRITESET_FILE)
TOKEN_DEF(SPRITESET)
TOKEN_DEF(SPRITE)
TOKEN_DEF(START_TIME)
TOKEN_DEF(END_TIME)
TOKEN_DEF(COMMENT)
TOKEN_DEF(PRECACHE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
HRESULT CAdTalkNode::LoadBuffer(byte *Buffer, bool Complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ACTION)
TOKEN_TABLE(SPRITESET_FILE)
TOKEN_TABLE(SPRITESET)
TOKEN_TABLE(SPRITE)
TOKEN_TABLE(START_TIME)
TOKEN_TABLE(END_TIME)
TOKEN_TABLE(COMMENT)
TOKEN_TABLE(PRECACHE)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
byte *params;
int cmd;
CBParser parser(Game);
if (Complete) {
if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_ACTION) {
Game->LOG(0, "'ACTION' keyword expected.");
return E_FAIL;
}
Buffer = params;
}
_endTime = 0;
_playToEnd = false;
_preCache = false;
while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_SPRITE:
CBUtils::SetString(&_spriteFilename, (char *)params);
break;
case TOKEN_SPRITESET_FILE:
CBUtils::SetString(&_spriteSetFilename, (char *)params);
break;
case TOKEN_SPRITESET: {
delete _spriteSet;
_spriteSet = new CAdSpriteSet(Game);
if (!_spriteSet || FAILED(_spriteSet->LoadBuffer(params, false))) {
delete _spriteSet;
_spriteSet = NULL;
cmd = PARSERR_GENERIC;
}
}
break;
case TOKEN_START_TIME:
parser.ScanStr((char *)params, "%d", &_startTime);
break;
case TOKEN_END_TIME:
parser.ScanStr((char *)params, "%d", &_endTime);
break;
case TOKEN_PRECACHE:
parser.ScanStr((char *)params, "%b", &_preCache);
break;
case TOKEN_COMMENT:
if (Game->_editorMode) CBUtils::SetString(&_comment, (char *)params);
break;
case TOKEN_EDITOR_PROPERTY:
ParseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
Game->LOG(0, "Syntax error in ACTION definition");
return E_FAIL;
}
if (cmd == PARSERR_GENERIC) {
Game->LOG(0, "Error loading ACTION definition");
return E_FAIL;
}
if (_endTime == 0) _playToEnd = true;
else _playToEnd = false;
if (_preCache && _spriteFilename) {
delete _sprite;
_sprite = new CBSprite(Game);
if (!_sprite || FAILED(_sprite->LoadFile(_spriteFilename))) return E_FAIL;
}
if (_preCache && _spriteSetFilename) {
delete _spriteSet;
_spriteSet = new CAdSpriteSet(Game);
if (!_spriteSet || FAILED(_spriteSet->LoadFile(_spriteSetFilename))) return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdTalkNode::Persist(CBPersistMgr *PersistMgr) {
PersistMgr->Transfer(TMEMBER(_comment));
PersistMgr->Transfer(TMEMBER(_startTime));
PersistMgr->Transfer(TMEMBER(_endTime));
PersistMgr->Transfer(TMEMBER(_playToEnd));
PersistMgr->Transfer(TMEMBER(_sprite));
PersistMgr->Transfer(TMEMBER(_spriteFilename));
PersistMgr->Transfer(TMEMBER(_spriteSet));
PersistMgr->Transfer(TMEMBER(_spriteSetFilename));
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdTalkNode::SaveAsText(CBDynBuffer *Buffer, int Indent) {
Buffer->PutTextIndent(Indent, "ACTION {\n");
if (_comment) Buffer->PutTextIndent(Indent + 2, "COMMENT=\"%s\"\n", _comment);
Buffer->PutTextIndent(Indent + 2, "START_TIME=%d\n", _startTime);
if (!_playToEnd) Buffer->PutTextIndent(Indent + 2, "END_TIME=%d\n", _endTime);
if (_spriteFilename) Buffer->PutTextIndent(Indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
if (_spriteSetFilename) Buffer->PutTextIndent(Indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
else if (_spriteSet) _spriteSet->SaveAsText(Buffer, Indent + 2);
if (_preCache) Buffer->PutTextIndent(Indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
CBBase::SaveAsText(Buffer, Indent + 2);
Buffer->PutTextIndent(Indent, "}\n");
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdTalkNode::LoadSprite() {
if (_spriteFilename && !_sprite) {
_sprite = new CBSprite(Game);
if (!_sprite || FAILED(_sprite->LoadFile(_spriteFilename))) {
delete _sprite;
_sprite = NULL;
return E_FAIL;
} else return S_OK;
}
else if (_spriteSetFilename && !_spriteSet) {
_spriteSet = new CAdSpriteSet(Game);
if (!_spriteSet || FAILED(_spriteSet->LoadFile(_spriteSetFilename))) {
delete _spriteSet;
_spriteSet = NULL;
return E_FAIL;
} else return S_OK;
}
else return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CAdTalkNode::IsInTimeInterval(uint32 Time, TDirection Dir) {
if (Time >= _startTime) {
if (_playToEnd) {
if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) return true;
else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->GetSprite(Dir) && _spriteSet->GetSprite(Dir)->_finished == false)) return true;
else return false;
} else return _endTime >= Time;
} else return false;
}
//////////////////////////////////////////////////////////////////////////
CBSprite *CAdTalkNode::GetSprite(TDirection Dir) {
LoadSprite();
if (_sprite) return _sprite;
else if (_spriteSet) return _spriteSet->GetSprite(Dir);
else return NULL;
}
} // end of namespace WinterMute