mirror of
https://github.com/libretro/scummvm.git
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94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BDEBUGGER_H
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#define WINTERMUTE_BDEBUGGER_H
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#include "BBase.h"
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#include "wme_debugger.h"
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namespace WinterMute {
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class CScScript;
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class CScValue;
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class CBDebugger : public CBBase, public IWmeDebugServer {
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public:
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CBDebugger(CBGame *inGame);
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virtual ~CBDebugger(void);
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// initialization
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bool _enabled;
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HRESULT Initialize();
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HRESULT Shutdown();
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// internal interface
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HRESULT OnGameInit();
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HRESULT OnGameShutdown();
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HRESULT OnGameTick();
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HRESULT OnLog(unsigned int ErrorCode, const char *Text);
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HRESULT OnScriptInit(CScScript *Script);
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HRESULT OnScriptEventThreadInit(CScScript *Script, CScScript *ParentScript, const char *Name);
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HRESULT OnScriptMethodThreadInit(CScScript *Script, CScScript *ParentScript, const char *Name);
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HRESULT OnScriptShutdown(CScScript *Script);
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HRESULT OnScriptChangeLine(CScScript *Script, int Line);
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HRESULT OnScriptChangeScope(CScScript *Script, CScValue *Scope);
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HRESULT OnScriptShutdownScope(CScScript *Script, CScValue *Scope);
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HRESULT OnVariableInit(EWmeDebuggerVariableType Type, CScScript *Script, CScValue *Scope, CScValue *Var, const char *VariableName);
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HRESULT OnVariableChangeValue(CScValue *Var, CScValue *Value);
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HRESULT OnScriptHitBreakpoint(CScScript *Script);
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// IWmeDebugServer interface
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virtual bool AttachClient(IWmeDebugClient *Client);
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virtual bool DetachClient(IWmeDebugClient *Client);
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virtual bool QueryData(IWmeDebugClient *Client);
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virtual int GetPropInt(const char *PropName);
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virtual double GetPropFloat(const char *PropName);
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virtual const char *GetPropString(const char *PropName);
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virtual bool GetPropBool(const char *PropName);
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virtual bool SetProp(const char *PropName, int PropValue);
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virtual bool SetProp(const char *PropName, double PropValue);
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virtual bool SetProp(const char *PropName, const char *PropValue);
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virtual bool SetProp(const char *PropName, bool PropValue);
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virtual bool ResolveFilename(const char *RelativeFilename, char *AbsFilenameBuf, int AbsBufSize);
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virtual bool AddBreakpoint(const char *ScriptFilename, int Line);
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virtual bool RemoveBreakpoint(const char *ScriptFilename, int Line);
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virtual bool ContinueExecution();
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private:
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};
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} // end of namespace WinterMute
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#endif
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