scummvm/engines/wintermute/BDebugger.h
2012-06-02 13:01:15 +02:00

94 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BDEBUGGER_H
#define WINTERMUTE_BDEBUGGER_H
#include "BBase.h"
#include "wme_debugger.h"
namespace WinterMute {
class CScScript;
class CScValue;
class CBDebugger : public CBBase, public IWmeDebugServer {
public:
CBDebugger(CBGame *inGame);
virtual ~CBDebugger(void);
// initialization
bool _enabled;
HRESULT Initialize();
HRESULT Shutdown();
// internal interface
HRESULT OnGameInit();
HRESULT OnGameShutdown();
HRESULT OnGameTick();
HRESULT OnLog(unsigned int ErrorCode, const char *Text);
HRESULT OnScriptInit(CScScript *Script);
HRESULT OnScriptEventThreadInit(CScScript *Script, CScScript *ParentScript, const char *Name);
HRESULT OnScriptMethodThreadInit(CScScript *Script, CScScript *ParentScript, const char *Name);
HRESULT OnScriptShutdown(CScScript *Script);
HRESULT OnScriptChangeLine(CScScript *Script, int Line);
HRESULT OnScriptChangeScope(CScScript *Script, CScValue *Scope);
HRESULT OnScriptShutdownScope(CScScript *Script, CScValue *Scope);
HRESULT OnVariableInit(EWmeDebuggerVariableType Type, CScScript *Script, CScValue *Scope, CScValue *Var, const char *VariableName);
HRESULT OnVariableChangeValue(CScValue *Var, CScValue *Value);
HRESULT OnScriptHitBreakpoint(CScScript *Script);
// IWmeDebugServer interface
virtual bool AttachClient(IWmeDebugClient *Client);
virtual bool DetachClient(IWmeDebugClient *Client);
virtual bool QueryData(IWmeDebugClient *Client);
virtual int GetPropInt(const char *PropName);
virtual double GetPropFloat(const char *PropName);
virtual const char *GetPropString(const char *PropName);
virtual bool GetPropBool(const char *PropName);
virtual bool SetProp(const char *PropName, int PropValue);
virtual bool SetProp(const char *PropName, double PropValue);
virtual bool SetProp(const char *PropName, const char *PropValue);
virtual bool SetProp(const char *PropName, bool PropValue);
virtual bool ResolveFilename(const char *RelativeFilename, char *AbsFilenameBuf, int AbsBufSize);
virtual bool AddBreakpoint(const char *ScriptFilename, int Line);
virtual bool RemoveBreakpoint(const char *ScriptFilename, int Line);
virtual bool ContinueExecution();
private:
};
} // end of namespace WinterMute
#endif