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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "dcgf.h"
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#include "BFileEntry.h"
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////////
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CBFileEntry::CBFileEntry(CBGame *inGame): CBBase(inGame) {
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_package = NULL;
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_length = _compressedLength = _offset = _flags = 0;
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_filename = "";
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_timeDate1 = _timeDate2 = 0;
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_journalTime = 0;
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}
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//////////////////////////////////////////////////////////////////////////
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CBFileEntry::~CBFileEntry() {
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_package = NULL; // ref only
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}
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} // end of namespace WinterMute
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