scummvm/engines/wintermute/BPersistMgr.cpp
2012-06-02 13:01:15 +02:00

518 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "BFileManager.h"
#include "BGame.h"
#include "BPersistMgr.h"
#include "BSaveThumbHelper.h"
#include "PlatformSDL.h"
#include "Vector2.h"
#include "StringUtil.h"
#include "BImage.h"
#include "BSound.h"
#include "common/str.h"
namespace WinterMute {
#define SAVE_BUFFER_INIT_SIZE 100000
#define SAVE_BUFFER_GROW_BY 50000
#define SAVE_MAGIC 0x45564153
#define SAVE_MAGIC_2 0x32564153
//////////////////////////////////////////////////////////////////////////
CBPersistMgr::CBPersistMgr(CBGame *inGame): CBBase(inGame) {
_saving = false;
_buffer = NULL;
_bufferSize = 0;
_offset = 0;
_richBuffer = NULL;
_richBufferSize = 0;
_savedDescription = NULL;
_savedTimestamp = 0;
_savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
_savedExtMajor = _savedExtMinor = 0;
_thumbnailDataSize = 0;
_thumbnailData = NULL;
}
//////////////////////////////////////////////////////////////////////////
CBPersistMgr::~CBPersistMgr() {
Cleanup();
}
//////////////////////////////////////////////////////////////////////////
void CBPersistMgr::Cleanup() {
if (_buffer) {
if (_saving) free(_buffer);
else delete [] _buffer; // allocated by file manager
}
_buffer = NULL;
_bufferSize = 0;
_offset = 0;
delete[] _richBuffer;
_richBuffer = NULL;
_richBufferSize = 0;
_savedDescription = NULL; // ref to buffer
_savedTimestamp = 0;
_savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
_savedExtMajor = _savedExtMinor = 0;
_thumbnailDataSize = 0;
if (_thumbnailData) {
delete [] _thumbnailData;
_thumbnailData = NULL;
}
}
// TODO: This is not at all endian-safe
uint32 makeUint32(byte first, byte second, byte third, byte fourth) {
uint32 retVal = first;
retVal = retVal & second << 8 & third << 16 & fourth << 24;
return retVal;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::InitSave(const char *Desc) {
if (!Desc) return E_FAIL;
HRESULT res;
Cleanup();
_saving = true;
_buffer = (byte *)malloc(SAVE_BUFFER_INIT_SIZE);
if (_buffer) {
_bufferSize = SAVE_BUFFER_INIT_SIZE;
res = S_OK;
} else res = E_FAIL;
if (SUCCEEDED(res)) {
// get thumbnails
if (!Game->_cachedThumbnail) {
Game->_cachedThumbnail = new CBSaveThumbHelper(Game);
if (FAILED(Game->_cachedThumbnail->StoreThumbnail(true))) {
delete Game->_cachedThumbnail;
Game->_cachedThumbnail = NULL;
}
}
uint32 magic = DCGF_MAGIC;
PutDWORD(magic);
magic = SAVE_MAGIC_2;
PutDWORD(magic);
byte VerMajor, VerMinor, ExtMajor, ExtMinor;
Game->GetVersion(&VerMajor, &VerMinor, &ExtMajor, &ExtMinor);
//uint32 Version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor));
uint32 Version = makeUint32(VerMajor, VerMinor, ExtMajor, ExtMinor);
PutDWORD(Version);
// new in ver 2
PutDWORD((uint32)DCGF_VER_BUILD);
PutString(Game->_name);
// thumbnail data size
bool ThumbnailOK = false;
if (Game->_cachedThumbnail) {
if (Game->_cachedThumbnail->_thumbnail) {
uint32 Size = 0;
byte *Buffer = Game->_cachedThumbnail->_thumbnail->CreateBMPBuffer(&Size);
PutDWORD(Size);
if (Size > 0) PutBytes(Buffer, Size);
delete [] Buffer;
ThumbnailOK = true;
}
}
if (!ThumbnailOK) PutDWORD(0);
// in any case, destroy the cached thumbnail once used
delete Game->_cachedThumbnail;
Game->_cachedThumbnail = NULL;
uint32 DataOffset = _offset +
sizeof(uint32) + // data offset
sizeof(uint32) + strlen(Desc) + 1 + // description
sizeof(uint32); // timestamp
PutDWORD(DataOffset);
PutString(Desc);
time_t Timestamp;
time(&Timestamp);
PutDWORD((uint32)Timestamp);
}
return res;
}
// TODO: Do this properly, this is just a quickfix, that probably doesnt even work.
// The main point of which is ditching BASS completely.
byte getLowByte(uint16 word) {
uint16 mask = 0xff;
return word & mask;
}
byte getHighByte(uint16 word) {
uint16 mask = 0xff << 8;
word = word & mask;
return word >> 8;
}
uint16 getLowWord(uint32 dword) {
uint32 mask = 0xffff;
return dword & mask;
}
uint16 getHighWord(uint32 dword) {
uint32 mask = 0xffff << 16;
dword = dword & mask;
return dword >> 16;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::InitLoad(const char *Filename) {
Cleanup();
_saving = false;
_buffer = Game->_fileManager->ReadWholeFile(Filename, &_bufferSize);
if (_buffer) {
uint32 Magic;
Magic = GetDWORD();
if (Magic != DCGF_MAGIC) goto init_fail;
Magic = GetDWORD();
if (Magic == SAVE_MAGIC || Magic == SAVE_MAGIC_2) {
uint32 Version = GetDWORD();
_savedVerMajor = getLowByte(getLowWord(Version));
_savedVerMinor = getHighByte(getLowWord(Version));
_savedExtMajor = getLowByte(getHighWord(Version));
_savedExtMinor = getHighByte(getHighWord(Version));
if (Magic == SAVE_MAGIC_2) {
_savedVerBuild = (byte)GetDWORD();
char *SavedName = GetString();
if (SavedName == NULL || scumm_stricmp(SavedName, Game->_name) != 0) {
Game->LOG(0, "ERROR: Saved game name doesn't match current game");
goto init_fail;
}
// load thumbnail
_thumbnailDataSize = GetDWORD();
if (_thumbnailDataSize > 0) {
_thumbnailData = new byte[_thumbnailDataSize];
if (_thumbnailData) {
GetBytes(_thumbnailData, _thumbnailDataSize);
} else _thumbnailDataSize = 0;
}
} else _savedVerBuild = 35; // last build with ver1 savegames
// if save is newer version than we are, fail
if (_savedVerMajor > DCGF_VER_MAJOR ||
(_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor > DCGF_VER_MINOR) ||
(_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor == DCGF_VER_MINOR && _savedVerBuild > DCGF_VER_BUILD)
) {
Game->LOG(0, "ERROR: Saved game version is newer than current game");
goto init_fail;
}
// if save is older than the minimal version we support
if (_savedVerMajor < SAVEGAME_VER_MAJOR ||
(_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor < SAVEGAME_VER_MINOR) ||
(_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor == SAVEGAME_VER_MINOR && _savedVerBuild < SAVEGAME_VER_BUILD)
) {
Game->LOG(0, "ERROR: Saved game is too old and cannot be used by this version of game engine");
goto init_fail;
}
/*
if( _savedVerMajor != DCGF_VER_MAJOR || _savedVerMinor != DCGF_VER_MINOR)
{
Game->LOG(0, "ERROR: Saved game is created by other WME version");
goto init_fail;
}
*/
} else goto init_fail;
uint32 DataOffset = GetDWORD();
_savedDescription = GetString();
_savedTimestamp = (time_t)GetDWORD();
_offset = DataOffset;
return S_OK;
}
init_fail:
Cleanup();
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::SaveFile(const char *Filename) {
return Game->_fileManager->SaveFile(Filename, _buffer, _offset, Game->_compressedSavegames, _richBuffer, _richBufferSize);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::PutBytes(byte *Buffer, uint32 Size) {
while (_offset + Size > _bufferSize) {
_bufferSize += SAVE_BUFFER_GROW_BY;
_buffer = (byte *)realloc(_buffer, _bufferSize);
if (!_buffer) {
Game->LOG(0, "Error reallocating save buffer to %d bytes", _bufferSize);
return E_FAIL;
}
}
memcpy(_buffer + _offset, Buffer, Size);
_offset += Size;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::GetBytes(byte *Buffer, uint32 Size) {
if (_offset + Size > _bufferSize) {
Game->LOG(0, "Fatal: Save buffer underflow");
return E_FAIL;
}
memcpy(Buffer, _buffer + _offset, Size);
_offset += Size;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
void CBPersistMgr::PutDWORD(uint32 Val) {
PutBytes((byte *)&Val, sizeof(uint32));
}
//////////////////////////////////////////////////////////////////////////
uint32 CBPersistMgr::GetDWORD() {
uint32 ret;
GetBytes((byte *)&ret, sizeof(uint32));
return ret;
}
//////////////////////////////////////////////////////////////////////////
void CBPersistMgr::PutString(const char *Val) {
if (!Val) PutString("(null)");
else {
PutDWORD(strlen(Val) + 1);
PutBytes((byte *)Val, strlen(Val) + 1);
}
}
//////////////////////////////////////////////////////////////////////////
char *CBPersistMgr::GetString() {
uint32 len = GetDWORD();
char *ret = (char *)(_buffer + _offset);
_offset += len;
if (!strcmp(ret, "(null)")) return NULL;
else return ret;
}
//////////////////////////////////////////////////////////////////////////
// bool
HRESULT CBPersistMgr::Transfer(const char *Name, bool *Val) {
if (_saving) return PutBytes((byte *)Val, sizeof(bool));
else return GetBytes((byte *)Val, sizeof(bool));
}
//////////////////////////////////////////////////////////////////////////
// int
HRESULT CBPersistMgr::Transfer(const char *Name, int *Val) {
if (_saving) return PutBytes((byte *)Val, sizeof(int));
else return GetBytes((byte *)Val, sizeof(int));
}
//////////////////////////////////////////////////////////////////////////
// DWORD
HRESULT CBPersistMgr::Transfer(const char *Name, uint32 *Val) {
if (_saving) return PutBytes((byte *)Val, sizeof(uint32));
else return GetBytes((byte *)Val, sizeof(uint32));
}
//////////////////////////////////////////////////////////////////////////
// float
HRESULT CBPersistMgr::Transfer(const char *Name, float *Val) {
if (_saving) return PutBytes((byte *)Val, sizeof(float));
else return GetBytes((byte *)Val, sizeof(float));
}
//////////////////////////////////////////////////////////////////////////
// double
HRESULT CBPersistMgr::Transfer(const char *Name, double *Val) {
if (_saving) return PutBytes((byte *)Val, sizeof(double));
else return GetBytes((byte *)Val, sizeof(double));
}
//////////////////////////////////////////////////////////////////////////
// char*
HRESULT CBPersistMgr::Transfer(const char *Name, char **Val) {
if (_saving) {
PutString(*Val);
return S_OK;
} else {
char *str = GetString();
if (str) {
*Val = new char[strlen(str) + 1];
strcpy(*Val, str);
} else *Val = NULL;
return S_OK;
}
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPersistMgr::Transfer(const char *Name, AnsiStringArray &Val) {
size_t size;
if (_saving) {
size = Val.size();
PutBytes((byte *)&size, sizeof(size_t));
for (AnsiStringArray::iterator it = Val.begin(); it != Val.end(); ++it) {
PutString((*it).c_str());
}
} else {
Val.clear();
GetBytes((byte *)&size, sizeof(size_t));
for (size_t i = 0; i < size; i++) {
char *str = GetString();
if (str) Val.push_back(str);
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// BYTE
HRESULT CBPersistMgr::Transfer(const char *Name, byte *Val) {
if (_saving) return PutBytes((byte *)Val, sizeof(byte));
else return GetBytes((byte *)Val, sizeof(byte));
}
//////////////////////////////////////////////////////////////////////////
// RECT
HRESULT CBPersistMgr::Transfer(const char *Name, RECT *Val) {
if (_saving) return PutBytes((byte *)Val, sizeof(RECT));
else return GetBytes((byte *)Val, sizeof(RECT));
}
//////////////////////////////////////////////////////////////////////////
// POINT
HRESULT CBPersistMgr::Transfer(const char *Name, POINT *Val) {
if (_saving) return PutBytes((byte *)Val, sizeof(POINT));
else return GetBytes((byte *)Val, sizeof(POINT));
}
//////////////////////////////////////////////////////////////////////////
// Vector2
HRESULT CBPersistMgr::Transfer(const char *Name, Vector2 *Val) {
if (_saving) return PutBytes((byte *)Val, sizeof(Vector2));
else return GetBytes((byte *)Val, sizeof(Vector2));
}
//////////////////////////////////////////////////////////////////////////
// generic pointer
HRESULT CBPersistMgr::Transfer(const char *Name, void *Val) {
int ClassID = -1, InstanceID = -1;
if (_saving) {
CSysClassRegistry::GetInstance()->GetPointerID(*(void **)Val, &ClassID, &InstanceID);
if (*(void **)Val != NULL && (ClassID == -1 || InstanceID == -1)) {
Game->LOG(0, "Warning: invalid instance '%s'", Name);
}
PutDWORD(ClassID);
PutDWORD(InstanceID);
} else {
ClassID = GetDWORD();
InstanceID = GetDWORD();
*(void **)Val = CSysClassRegistry::GetInstance()->IDToPointer(ClassID, InstanceID);
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CBPersistMgr::CheckVersion(byte VerMajor, byte VerMinor, byte VerBuild) {
if (_saving) return true;
// it's ok if we are same or newer than the saved game
if (VerMajor > _savedVerMajor ||
(VerMajor == _savedVerMajor && VerMinor > _savedVerMinor) ||
(VerMajor == _savedVerMajor && VerMinor == _savedVerMinor && VerBuild > _savedVerBuild)
) return false;
return true;
}
} // end of namespace WinterMute