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117 lines
3.4 KiB
C++
117 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/wintermute/wintermute.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "engines/metaengine.h"
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static const PlainGameDescriptor WinterMute_setting[] = {
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{ "wintermute", "WinterMute - Unspecified game" },
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{ 0, 0 }
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};
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class WinterMuteMetaEngine : public MetaEngine {
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public:
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virtual const char *getName() const {
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return "WinterMute Lite";
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}
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virtual const char *getOriginalCopyright() const {
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return "Copyright (c) 2011 Jan Nedoma";
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}
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virtual GameList getSupportedGames() const {
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GameList games;
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const PlainGameDescriptor *g = WinterMute_setting;
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while (g->gameid) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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virtual GameDescriptor findGame(const char *gameid) const {
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const PlainGameDescriptor *g = WinterMute_setting;
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while (g->gameid) {
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if (0 == scumm_stricmp(gameid, g->gameid))
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break;
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g++;
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}
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return GameDescriptor(g->gameid, g->description);
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}
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virtual GameList detectGames(const Common::FSList &fslist) const {
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GameList detectedGames;
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// Iterate over all files in the given directory
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (!file->isDirectory()) {
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const char *gameName = file->getName().c_str();
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if (0 == scumm_stricmp("data.dcp", gameName)) {
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// You could check the contents of the file now if you need to.
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detectedGames.push_back(WinterMute_setting[0]);
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break;
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}
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}
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}
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return detectedGames;
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}
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virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
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assert(syst);
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assert(engine);
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// Scan the target directory for files (error out if it does not exist)
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Common::FSList fslist;
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Common::FSNode dir(ConfMan.get("path"));
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if (!dir.getChildren(fslist, Common::FSNode::kListAll)) {
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return Common::kNoGameDataFoundError;
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}
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// Invoke the detector
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Common::String gameid = ConfMan.get("gameid");
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GameList detectedGames = detectGames(fslist);
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for (uint i = 0; i < detectedGames.size(); i++) {
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if (detectedGames[i].gameid() == gameid) {
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// At this point you may want to perform additional sanity checks.
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*engine = new WinterMute::WinterMuteEngine(syst);
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return Common::kNoError;
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}
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}
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// Failed to find any game data
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return Common::kNoGameDataFoundError;
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}
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};
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#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
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REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine);
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#endif |