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diassembly
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Further progress on disassembling pathfinding and support methods
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2006-03-27 21:32:43 +00:00 |
animseq.cpp
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animseq.h
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debug-input.cpp
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debug-input.h
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debug-methods.cpp
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Changed hotspot references to use updated hotspot methods
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2006-02-19 04:19:09 +00:00 |
debug-methods.h
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decode.cpp
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Changed temp variable from byte to word to fix decoding of some animation resources
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2006-03-13 11:18:18 +00:00 |
decode.h
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disk.cpp
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disk.h
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events.cpp
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Fix a valgrind warning
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2006-03-13 11:58:01 +00:00 |
events.h
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Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
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2006-02-26 13:43:50 +00:00 |
game.cpp
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Fix a few valgrind warnings
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2006-03-13 11:52:16 +00:00 |
game.h
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Cleaned up the main game loop, improved handling for changing rooms, and improved click handling to properly support areas that override standard click handling, such as when having a conversation
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2006-02-19 04:29:26 +00:00 |
hotspots.cpp
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Fix to remove warning on validating frame offsets in animation decoder
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2006-03-13 11:40:40 +00:00 |
hotspots.h
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Added basic support for conversations, as well as reworking the Hotspot class to allowing for non-hotspot animations like the floating talk icon during conversations
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2006-02-19 04:25:28 +00:00 |
intro.cpp
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intro.h
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lure.cpp
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Renamed various container isEmpty() methods to empty() to match STL conventions
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2006-03-28 09:42:54 +00:00 |
lure.h
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The GameDetector is no longer a required parameter for Engine constructors
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2006-02-12 01:42:34 +00:00 |
luredefs.h
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Add proper handling for animations with frame offset tables during decoding
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2006-03-13 11:20:58 +00:00 |
memory.cpp
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
memory.h
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
menu.cpp
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Fix a few valgrind warnings
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2006-03-13 11:52:16 +00:00 |
menu.h
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Changed the menu subsystem to use getReference rather than being passed in the constructor
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2006-02-19 04:04:07 +00:00 |
module.mk
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palette.cpp
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palette.h
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res_struct.cpp
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Renamed various container isEmpty() methods to empty() to match STL conventions
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2006-03-28 09:42:54 +00:00 |
res_struct.h
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Compile fixes for VC6
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2006-03-09 13:54:36 +00:00 |
res.cpp
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Fix a few valgrind warnings
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2006-03-13 11:52:16 +00:00 |
res.h
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Added handling for conversation data, as well as moved storing cursor data into it
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2006-02-19 04:17:54 +00:00 |
room.cpp
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Renamed various container isEmpty() methods to empty() to match STL conventions
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2006-03-28 09:42:54 +00:00 |
room.h
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Improved layering of objects within rooms - for example, Ratpouch now properly shows up on the rack
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2006-02-21 09:25:39 +00:00 |
screen.cpp
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screen.h
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scripts.cpp
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Implemented several more script engine methods
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2006-02-19 04:11:22 +00:00 |
scripts.h
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Implemented several more script engine methods
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2006-02-19 04:11:22 +00:00 |
strings.cpp
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strings.h
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surface.cpp
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Compile fixes for VC6
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2006-03-09 13:54:36 +00:00 |
surface.h
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Added new class for displaying conversation talk dialogs
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2006-02-19 04:08:41 +00:00 |
system.cpp
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system.h
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