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83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_RESOURCES_LIPSYNC_H
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#define STARK_RESOURCES_LIPSYNC_H
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#include "common/str.h"
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#include "engines/stark/resources/object.h"
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namespace Stark {
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class VisualActor;
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namespace Formats {
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class XRCReadStream;
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}
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namespace Resources {
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class ItemVisual;
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class ModelItem;
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class TextureSet;
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/**
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* Speech lipsync data
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*/
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class LipSync : public Object {
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public:
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static const Type::ResourceType TYPE = Type::kLipSync;
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LipSync(Object *parent, byte subType, uint16 index, const Common::String &name);
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virtual ~LipSync();
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// Resource API
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void readData(Formats::XRCReadStream *stream) override;
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void onGameLoop() override;
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void saveLoadCurrent(ResourceSerializer *serializer) override;
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/** Set the item for which the facial texture should be updated according to the lipsync data */
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void setItem(ItemVisual *item, bool playTalkAnim);
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/** Removes all item related data from the LipSync object */
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void reset();
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protected:
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void printData() override;
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Common::Array<char> _shapes;
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ItemVisual *_item;
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ModelItem *_sceneItem;
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TextureSet *_faceTexture;
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VisualActor *_visual;
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bool _checkForNewVisual;
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bool _enabled;
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uint32 _positionMs;
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};
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} // End of namespace Resources
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} // End of namespace Stark
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#endif // STARK_RESOURCES_LIPSYNC_H
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