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859212df25
Based on patch #2903830: "Updated Translation Prototype" by alexbevi which in turn is based on patch #1739965 by jvprat. Currently it builds all translations right into ScummVM. Once the feature will be accepted more widely, i.e. more translations will pop up, it will be trivial to move translation strings to external file. Finished translation: Russian Unfinished translation: Hungarian Things which are nice to do: - Language code -> language mapping for more user friendness - Specifying fonts to be used with language - Updating of interface language without restart. It will require moving of much code to reflowLayout() methods for each dialog The .po files must be in single byte encodings. I.e. no support for Unicode. svn-id: r49759
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/error.h"
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#include "common/util.h"
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#include "common/translation.h"
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namespace Common {
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/**
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* Error Table: Maps error codes to their default descriptions
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*/
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struct ErrorMessage {
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Error error;
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const char *errMsg;
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};
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static const ErrorMessage _errMsgTable[] = {
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{ kInvalidPathError, _s("Invalid Path") },
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{ kNoGameDataFoundError, _s("Game Data not found") },
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{ kUnsupportedGameidError, _s("Game Id not supported") },
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{ kUnsupportedColorMode, _s("Unsupported Color Mode") },
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{ kReadPermissionDenied, _s("Read permission denied") },
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{ kWritePermissionDenied, _s("Write permission denied") },
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// The following three overlap a bit with kInvalidPathError and each other. Which to keep?
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{ kPathDoesNotExist, _s("Path not exists") },
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{ kPathNotDirectory, _s("Path not a directory") },
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{ kPathNotFile, _s("Path not a file") },
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{ kCreatingFileFailed, _s("Cannot create file") },
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{ kReadingFailed, _s("Reading failed") },
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{ kWritingFailed, _s("Writing data failed") },
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{ kUnknownError, _s("Unknown Error") }
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};
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const char *errorToString(Error error) {
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for (int i = 0; i < ARRAYSIZE(_errMsgTable); i++) {
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if (error == _errMsgTable[i].error) {
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return _errMsgTable[i].errMsg;
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}
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}
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return _("Unknown Error");
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}
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} // End of namespace Common
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