mirror of
https://github.com/libretro/scummvm.git
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582 lines
15 KiB
C++
582 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/textconsole.h"
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#include "agos/agos.h"
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#include "agos/midi.h"
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namespace AGOS {
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// MidiParser_S1D is not considered part of the standard
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// MidiParser suite, but we still try to mask its details
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// and just provide a factory function.
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extern MidiParser *MidiParser_createS1D();
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MidiPlayer::MidiPlayer() {
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// Since initialize() is called every time the music changes,
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// this is where we'll initialize stuff that must persist
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// between songs.
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_driver = 0;
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_map_mt32_to_gm = false;
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_enable_sfx = true;
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_current = 0;
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_musicVolume = 255;
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_sfxVolume = 255;
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resetVolumeTable();
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_paused = false;
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_currentTrack = 255;
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_loopTrack = 0;
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_queuedTrack = 255;
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_loopQueuedTrack = 0;
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}
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MidiPlayer::~MidiPlayer() {
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stop();
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Common::StackLock lock(_mutex);
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if (_driver) {
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_driver->setTimerCallback(0, 0);
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_driver->close();
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delete _driver;
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}
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_driver = NULL;
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clearConstructs();
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}
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int MidiPlayer::open(int gameType) {
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// Don't call open() twice!
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assert(!_driver);
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// Setup midi driver
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MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_ADLIB | MDT_MIDI | (gameType == GType_SIMON1 ? MDT_PREFER_MT32 : MDT_PREFER_GM));
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_nativeMT32 = ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32"));
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_driver = MidiDriver::createMidi(dev);
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if (!_driver)
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return 255;
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if (_nativeMT32)
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_driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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_map_mt32_to_gm = (gameType != GType_SIMON2 && !_nativeMT32);
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int ret = _driver->open();
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if (ret)
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return ret;
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_driver->setTimerCallback(this, &onTimer);
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if (_nativeMT32)
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_driver->sendMT32Reset();
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else
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_driver->sendGMReset();
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return 0;
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}
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void MidiPlayer::send(uint32 b) {
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if (!_current)
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return;
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byte channel = (byte)(b & 0x0F);
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if ((b & 0xFFF0) == 0x07B0) {
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// Adjust volume changes by master music and master sfx volume.
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byte volume = (byte)((b >> 16) & 0x7F);
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_current->volume[channel] = volume;
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if (_current == &_sfx)
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volume = volume * _sfxVolume / 255;
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else if (_current == &_music)
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volume = volume * _musicVolume / 255;
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b = (b & 0xFF00FFFF) | (volume << 16);
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} else if ((b & 0xF0) == 0xC0 && _map_mt32_to_gm) {
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b = (b & 0xFFFF00FF) | (MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8);
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} else if ((b & 0xFFF0) == 0x007BB0) {
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// Only respond to an All Notes Off if this channel
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// has already been allocated.
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if (!_current->channel[b & 0x0F])
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return;
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} else if ((b & 0xFFF0) == 0x79B0) {
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// "Reset All Controllers". There seems to be some confusion
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// about what this message should do to the volume controller.
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// See http://www.midi.org/about-midi/rp15.shtml for more
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// information.
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//
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// If I understand it correctly, the current standard indicates
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// that the volume should be reset, but the next revision will
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// exclude it. On my system, both ALSA and FluidSynth seem to
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// reset it, while AdLib does not. Let's follow the majority.
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_current->volume[channel] = 127;
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}
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if (!_current->channel[channel])
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_current->channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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if (_current->channel[channel]) {
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if (channel == 9) {
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if (_current == &_sfx)
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_current->channel[9]->volume(_current->volume[9] * _sfxVolume / 255);
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else if (_current == &_music)
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_current->channel[9]->volume(_current->volume[9] * _musicVolume / 255);
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}
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_current->channel[channel]->send(b);
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if ((b & 0xFFF0) == 0x79B0) {
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// We have received a "Reset All Controllers" message
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// and passed it on to the MIDI driver. This may or may
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// not have affected the volume controller. To ensure
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// consistent behavior, explicitly set the volume to
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// what we think it should be.
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if (_current == &_sfx)
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_current->channel[channel]->volume(_current->volume[channel] * _sfxVolume / 255);
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else if (_current == &_music)
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_current->channel[channel]->volume(_current->volume[channel] * _musicVolume / 255);
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}
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}
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}
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void MidiPlayer::metaEvent(byte type, byte *data, uint16 length) {
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// Only thing we care about is End of Track.
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if (!_current || type != 0x2F) {
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return;
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} else if (_current == &_sfx) {
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clearConstructs(_sfx);
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} else if (_loopTrack) {
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_current->parser->jumpToTick(0);
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} else if (_queuedTrack != 255) {
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_currentTrack = 255;
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byte destination = _queuedTrack;
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_queuedTrack = 255;
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_loopTrack = _loopQueuedTrack;
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_loopQueuedTrack = false;
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// Remember, we're still inside the locked mutex.
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// Have to unlock it before calling jump()
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// (which locks it itself), and then relock it
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// upon returning.
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_mutex.unlock();
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startTrack(destination);
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_mutex.lock();
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} else {
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stop();
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}
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}
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void MidiPlayer::onTimer(void *data) {
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MidiPlayer *p = (MidiPlayer *)data;
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Common::StackLock lock(p->_mutex);
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if (!p->_paused) {
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if (p->_music.parser && p->_currentTrack != 255) {
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p->_current = &p->_music;
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p->_music.parser->onTimer();
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}
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}
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if (p->_sfx.parser) {
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p->_current = &p->_sfx;
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p->_sfx.parser->onTimer();
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}
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p->_current = 0;
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}
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void MidiPlayer::startTrack(int track) {
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Common::StackLock lock(_mutex);
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if (track == _currentTrack)
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return;
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if (_music.num_songs > 0) {
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if (track >= _music.num_songs)
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return;
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if (_music.parser) {
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_current = &_music;
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delete _music.parser;
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_current = 0;
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_music.parser = 0;
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}
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MidiParser *parser = MidiParser::createParser_SMF();
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parser->property (MidiParser::mpMalformedPitchBends, 1);
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parser->setMidiDriver(this);
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parser->setTimerRate(_driver->getBaseTempo());
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if (!parser->loadMusic(_music.songs[track], _music.song_sizes[track])) {
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warning("Error reading track %d", track);
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delete parser;
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parser = 0;
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}
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_currentTrack = (byte)track;
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_music.parser = parser; // That plugs the power cord into the wall
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} else if (_music.parser) {
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if (!_music.parser->setTrack(track)) {
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return;
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}
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_currentTrack = (byte)track;
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_current = &_music;
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_music.parser->jumpToTick(0);
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_current = 0;
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}
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}
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void MidiPlayer::stop() {
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Common::StackLock lock(_mutex);
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if (_music.parser) {
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_current = &_music;
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_music.parser->jumpToTick(0);
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}
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_current = 0;
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_currentTrack = 255;
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}
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void MidiPlayer::pause(bool b) {
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if (_paused == b || !_driver)
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return;
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_paused = b;
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Common::StackLock lock(_mutex);
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for (int i = 0; i < 16; ++i) {
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if (_music.channel[i])
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_music.channel[i]->volume(_paused ? 0 : (_music.volume[i] * _musicVolume / 255));
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if (_sfx.channel[i])
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_sfx.channel[i]->volume(_paused ? 0 : (_sfx.volume[i] * _sfxVolume / 255));
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}
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}
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void MidiPlayer::setVolume(int musicVol, int sfxVol) {
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if (musicVol < 0)
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musicVol = 0;
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else if (musicVol > 255)
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musicVol = 255;
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if (sfxVol < 0)
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sfxVol = 0;
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else if (sfxVol > 255)
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sfxVol = 255;
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if (_musicVolume == musicVol && _sfxVolume == sfxVol)
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return;
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_musicVolume = musicVol;
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_sfxVolume = sfxVol;
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// Now tell all the channels this.
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Common::StackLock lock(_mutex);
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if (_driver && !_paused) {
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for (int i = 0; i < 16; ++i) {
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if (_music.channel[i])
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_music.channel[i]->volume(_music.volume[i] * _musicVolume / 255);
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if (_sfx.channel[i])
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_sfx.channel[i]->volume(_sfx.volume[i] * _sfxVolume / 255);
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}
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}
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}
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void MidiPlayer::setLoop(bool loop) {
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Common::StackLock lock(_mutex);
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_loopTrack = loop;
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}
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void MidiPlayer::queueTrack(int track, bool loop) {
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_mutex.lock();
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if (_currentTrack == 255) {
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_mutex.unlock();
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setLoop(loop);
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startTrack(track);
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} else {
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_queuedTrack = track;
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_loopQueuedTrack = loop;
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_mutex.unlock();
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}
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}
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void MidiPlayer::clearConstructs() {
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clearConstructs(_music);
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clearConstructs(_sfx);
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}
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void MidiPlayer::clearConstructs(MusicInfo &info) {
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int i;
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if (info.num_songs > 0) {
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for (i = 0; i < info.num_songs; ++i)
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free(info.songs[i]);
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info.num_songs = 0;
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}
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free(info.data);
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info.data = 0;
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delete info.parser;
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info.parser = 0;
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if (_driver) {
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for (i = 0; i < 16; ++i) {
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if (info.channel[i]) {
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info.channel[i]->allNotesOff();
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info.channel[i]->release();
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}
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}
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}
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info.clear();
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}
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void MidiPlayer::resetVolumeTable() {
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int i;
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for (i = 0; i < 16; ++i) {
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_music.volume[i] = _sfx.volume[i] = 127;
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if (_driver)
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_driver->send(((_musicVolume >> 1) << 16) | 0x7B0 | i);
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}
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}
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static const int simon1_gmf_size[] = {
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8900, 12166, 2848, 3442, 4034, 4508, 7064, 9730, 6014, 4742, 3138,
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6570, 5384, 8909, 6457, 16321, 2742, 8968, 4804, 8442, 7717,
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9444, 5800, 1381, 5660, 6684, 2456, 4744, 2455, 1177, 1232,
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17256, 5103, 8794, 4884, 16
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};
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void MidiPlayer::loadSMF(Common::File *in, int song, bool sfx) {
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Common::StackLock lock(_mutex);
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MusicInfo *p = sfx ? &_sfx : &_music;
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clearConstructs(*p);
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uint32 startpos = in->pos();
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byte header[4];
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in->read(header, 4);
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bool isGMF = !memcmp(header, "GMF\x1", 4);
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in->seek(startpos, SEEK_SET);
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uint32 size = in->size() - in->pos();
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if (isGMF) {
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if (sfx) {
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// Multiple GMF resources are stored in the SFX files,
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// but each one is referenced by a pointer at the
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// beginning of the file. Those pointers can be used
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// to determine file size.
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in->seek(0, SEEK_SET);
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uint16 value = in->readUint16LE() >> 2; // Number of resources
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if (song != value - 1) {
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in->seek(song * 2 + 2, SEEK_SET);
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value = in->readUint16LE();
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size = value - startpos;
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}
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in->seek(startpos, SEEK_SET);
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} else if (size >= 64000) {
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// For GMF resources not in separate
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// files, we're going to have to use
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// hardcoded size tables.
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size = simon1_gmf_size[song];
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}
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}
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// When allocating space, add 4 bytes in case
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// this is a GMF and we have to tack on our own
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// End of Track event.
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p->data = (byte *)calloc(size + 4, 1);
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in->read(p->data, size);
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uint32 timerRate = _driver->getBaseTempo();
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if (!memcmp(p->data, "GMF\x1", 4)) {
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// The GMF header
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// 3 BYTES: 'GMF'
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// 1 BYTE : Major version
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// 1 BYTE : Minor version
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// 1 BYTE : Ticks (Ranges from 2 - 8, always 2 for SFX)
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// 1 BYTE : Loop control. 0 = no loop, 1 = loop
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// In the original, the ticks value indicated how many
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// times the music timer was called before it actually
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// did something. The larger the value the slower the
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// music.
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//
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// We, on the other hand, have a timer rate which is
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// used to control by how much the music advances on
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// each onTimer() call. The larger the value, the
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// faster the music.
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//
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// It seems that 4 corresponds to our base tempo, so
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// this should be the right way to calculate it.
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timerRate = (4 * _driver->getBaseTempo()) / p->data[5];
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// According to bug #1004919 calling setLoop() from
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// within a lock causes a lockup, though I have no
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// idea when this actually happens.
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_loopTrack = (p->data[6] != 0);
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}
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MidiParser *parser = MidiParser::createParser_SMF();
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parser->property(MidiParser::mpMalformedPitchBends, 1);
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parser->setMidiDriver(this);
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parser->setTimerRate(timerRate);
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if (!parser->loadMusic(p->data, size)) {
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warning("Error reading track");
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delete parser;
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parser = 0;
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}
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if (!sfx) {
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_currentTrack = 255;
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resetVolumeTable();
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}
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p->parser = parser; // That plugs the power cord into the wall
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}
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void MidiPlayer::loadMultipleSMF(Common::File *in, bool sfx) {
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// This is a special case for Simon 2 Windows.
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// Instead of having multiple sequences as
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// separate tracks in a Type 2 file, simon2win
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// has multiple songs, each of which is a Type 1
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// file. Thus, preceding the songs is a single
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// byte specifying how many songs are coming.
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// We need to load ALL the songs and then
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// treat them as separate tracks -- for the
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// purpose of jumps, anyway.
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Common::StackLock lock(_mutex);
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MusicInfo *p = sfx ? &_sfx : &_music;
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clearConstructs(*p);
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p->num_songs = in->readByte();
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if (p->num_songs > 16) {
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warning("playMultipleSMF: %d is too many songs to keep track of", (int)p->num_songs);
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return;
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}
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byte i;
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for (i = 0; i < p->num_songs; ++i) {
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byte buf[5];
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uint32 pos = in->pos();
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// Make sure there's a MThd
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in->read(buf, 4);
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if (memcmp(buf, "MThd", 4) != 0) {
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warning("Expected MThd but found '%c%c%c%c' instead", buf[0], buf[1], buf[2], buf[3]);
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return;
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}
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in->seek(in->readUint32BE(), SEEK_CUR);
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// Now skip all the MTrk blocks
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while (true) {
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in->read(buf, 4);
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if (memcmp(buf, "MTrk", 4) != 0)
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break;
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in->seek(in->readUint32BE(), SEEK_CUR);
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}
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uint32 pos2 = in->pos() - 4;
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uint32 size = pos2 - pos;
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p->songs[i] = (byte *)calloc(size, 1);
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in->seek(pos, SEEK_SET);
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in->read(p->songs[i], size);
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p->song_sizes[i] = size;
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}
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if (!sfx) {
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_currentTrack = 255;
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resetVolumeTable();
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}
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}
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void MidiPlayer::loadXMIDI(Common::File *in, bool sfx) {
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Common::StackLock lock(_mutex);
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MusicInfo *p = sfx ? &_sfx : &_music;
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clearConstructs(*p);
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char buf[4];
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uint32 pos = in->pos();
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uint32 size = 4;
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in->read(buf, 4);
|
|
if (!memcmp(buf, "FORM", 4)) {
|
|
int i;
|
|
for (i = 0; i < 16; ++i) {
|
|
if (!memcmp(buf, "CAT ", 4))
|
|
break;
|
|
size += 2;
|
|
memcpy(buf, &buf[2], 2);
|
|
in->read(&buf[2], 2);
|
|
}
|
|
if (memcmp(buf, "CAT ", 4) != 0) {
|
|
error("Could not find 'CAT ' tag to determine resource size");
|
|
}
|
|
size += 4 + in->readUint32BE();
|
|
in->seek(pos, 0);
|
|
p->data = (byte *)calloc(size, 1);
|
|
in->read(p->data, size);
|
|
} else {
|
|
error("Expected 'FORM' tag but found '%c%c%c%c' instead", buf[0], buf[1], buf[2], buf[3]);
|
|
}
|
|
|
|
// In the DOS version of Simon the Sorcerer 2, the music contains lots
|
|
// of XMIDI callback controller events. As far as we know, they aren't
|
|
// actually used, so we disable the callback handler explicitly.
|
|
|
|
MidiParser *parser = MidiParser::createParser_XMIDI(NULL);
|
|
parser->setMidiDriver(this);
|
|
parser->setTimerRate(_driver->getBaseTempo());
|
|
if (!parser->loadMusic(p->data, size))
|
|
error("Error reading track");
|
|
|
|
if (!sfx) {
|
|
_currentTrack = 255;
|
|
resetVolumeTable();
|
|
}
|
|
p->parser = parser; // That plugs the power cord into the wall
|
|
}
|
|
|
|
void MidiPlayer::loadS1D(Common::File *in, bool sfx) {
|
|
Common::StackLock lock(_mutex);
|
|
MusicInfo *p = sfx ? &_sfx : &_music;
|
|
clearConstructs(*p);
|
|
|
|
uint16 size = in->readUint16LE();
|
|
if (size != in->size() - 2) {
|
|
error("Size mismatch in MUS file (%ld versus reported %d)", (long)in->size() - 2, (int)size);
|
|
}
|
|
|
|
p->data = (byte *)calloc(size, 1);
|
|
in->read(p->data, size);
|
|
|
|
MidiParser *parser = MidiParser_createS1D();
|
|
parser->setMidiDriver(this);
|
|
parser->setTimerRate(_driver->getBaseTempo());
|
|
if (!parser->loadMusic(p->data, size))
|
|
error("Error reading track");
|
|
|
|
if (!sfx) {
|
|
_currentTrack = 255;
|
|
resetVolumeTable();
|
|
}
|
|
p->parser = parser; // That plugs the power cord into the wall
|
|
}
|
|
|
|
} // End of namespace AGOS
|