scummvm/engines/scumm/imuse
Torbjörn Andersson e723f7d1eb Ignore unknown SysEx manufacturer IDs, rather than erroring on them. This does
NOT fix bug #1481383, even if that's where I heard about this problem.

svn-id: r22479
2006-05-15 13:19:30 +00:00
..
imuse_internal.h IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. 2006-03-12 18:06:22 +00:00
imuse_part.cpp Separated the IMuse Part methods into their own file. Updated the Bloodshed Dev-C++ project file at the same time. 2006-03-05 05:14:20 +00:00
imuse_player.cpp Ignore unknown SysEx manufacturer IDs, rather than erroring on them. This does 2006-05-15 13:19:30 +00:00
imuse.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
imuse.h IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. 2006-03-12 18:06:22 +00:00
instrument.cpp SysEx data now passed around with const pointers. Permits simplification of some SysEx client code. 2006-02-27 01:59:07 +00:00
instrument.h SysEx data now passed around with const pointers. Permits simplification of some SysEx client code. 2006-02-27 01:59:07 +00:00
sysex_samnmax.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
sysex_scumm.cpp Small updates to intiate variable and member visibility. 2006-04-04 21:32:19 +00:00
sysex.h IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. 2006-03-12 18:06:22 +00:00