scummvm/engines/scumm
2009-08-16 11:28:59 +00:00
..
he Fix overflow in convertFilePath(). 2009-08-16 00:53:55 +00:00
imuse The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
imuse_digi Added some more information to the "Compressed sound ... invalid" error. Maybe 2009-08-01 15:42:42 +00:00
insane SCUMM: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile"). 2009-03-30 12:10:10 +00:00
smush Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
actor.cpp Add patch #2816140 - MM C64 Costume Animation. 2009-07-25 05:39:57 +00:00
actor.h Add patch #2816140 - MM C64 Costume Animation. 2009-07-25 05:39:57 +00:00
akos.cpp Fix possible regression in HE games re-releases. 2009-04-04 06:03:09 +00:00
akos.h Use slow palette color match, for 16bit color HE games for now. 2009-01-04 00:58:45 +00:00
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp Correct error in revision 26678. 2009-07-23 07:49:28 +00:00
boxes.h
camera.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
charset-fontdata.cpp Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
charset.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
charset.h Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
costume.cpp Whitespace fixes 2009-07-25 09:36:16 +00:00
costume.h Whitespace fixes 2009-07-25 09:36:16 +00:00
cursor.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h
detection_tables.h Add support for Italian MM NES 2009-08-10 19:31:08 +00:00
detection.cpp SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos 2009-07-30 21:56:04 +00:00
detection.h Add support for GUI options to SCUMM engine 2009-06-06 17:59:54 +00:00
dialogs.cpp Fix bug #2838464 "SCUMM: GUI messages misaligned". 2009-08-16 11:28:59 +00:00
dialogs.h Fix bug #1745396: "MI: Saved game from the credits sequence fails to load". 2009-07-22 19:25:53 +00:00
file_nes.cpp Add support for Italian MM NES 2009-08-10 19:31:08 +00:00
file_nes.h Add support for Italian MM NES 2009-08-10 19:31:08 +00:00
file.cpp Make ScummFile::eos() consistent with Stream::eos(). 2009-07-20 20:55:28 +00:00
file.h Make ScummFile::eos() consistent with Stream::eos(). 2009-07-20 20:55:28 +00:00
gfx.cpp code formatting fixes 2009-08-11 10:51:49 +00:00
gfx.h
gfxARM.s
help.cpp
help.h
input.cpp Fix using the backspace key on Mac OS X in HE games. 2009-08-16 01:43:18 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do. 2009-06-06 18:21:49 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp Fixed GCC warnings. 2009-07-25 06:55:28 +00:00
object.h
palette.cpp Fixed some more warnings observed on buildbot 2009-07-01 20:51:34 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h Replaced char usage by int8, since char is unsigned on Linux/PPC by default. 2009-07-14 19:32:25 +00:00
player_v2a.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
player_v2a.h
player_v2cms.cpp Flag what looks like a bug in the CMS player code -- somebody should verify and fix this properly 2009-07-01 20:51:47 +00:00
player_v3a.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
player_v3a.h
proc3ARM.s Set svn:keywords on asm files 2009-03-20 16:35:34 +00:00
resource_v2.cpp Removed last traces of clearIOFailed. Yay :) 2009-07-29 21:39:00 +00:00
resource_v3.cpp Removed last traces of clearIOFailed. Yay :) 2009-07-29 21:39:00 +00:00
resource_v4.cpp Make ScummFile::eos() consistent with Stream::eos(). 2009-07-20 20:55:28 +00:00
resource.cpp Fix format string issues (and compiler warnings). 2009-07-27 16:04:35 +00:00
resource.h
room.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
saveload.cpp Fix regression, which prevented saving in COMI. 2009-07-29 19:39:03 +00:00
saveload.h SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it. 2009-07-28 23:19:33 +00:00
script_v0.cpp Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. 2009-07-25 06:27:41 +00:00
script_v2.cpp Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel. 2009-05-26 01:25:44 +00:00
script_v3.cpp SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags 2009-04-19 01:00:31 +00:00
script_v4.cpp Changed SaveFileManager methods to take Common::String params (instead of char pointers) 2009-05-29 14:38:22 +00:00
script_v5.cpp add "-IQ" suffix test to SO_LOAD_STRING (same as SO_SAVE_STRING) ; fixes french version of atlantis 2009-07-18 21:26:44 +00:00
script_v6.cpp Adjust workaround for bug #2826144, to use hard coded offset, that should be safe in all language versions. 2009-07-24 13:30:26 +00:00
script_v8.cpp SCUMM: Got rid of o6_invalid 2009-04-16 09:27:02 +00:00
script.cpp SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be used to trigger a verb/sentence) 2009-07-29 20:35:50 +00:00
script.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm_v0.h Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. 2009-07-25 06:27:41 +00:00
scumm_v2.h SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it. 2009-07-28 23:19:33 +00:00
scumm_v3.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v4.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v5.h SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
scumm_v6.h Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. 2009-07-15 02:06:26 +00:00
scumm_v7.h Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. 2009-07-15 02:06:26 +00:00
scumm_v8.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm-md5.h Add support for Italian MM NES 2009-08-10 19:31:08 +00:00
scumm.cpp SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be used to trigger a verb/sentence) 2009-07-29 20:35:50 +00:00
scumm.h SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be used to trigger a verb/sentence) 2009-07-29 20:35:50 +00:00
sound.cpp Provide a better detection method for Indy3 Mac sound effects. This fixes sounds such as the music that plays when Indy uses the whip on the hook in the giant cork. This also is a proper fix for bug #1852635 -- Sound 54 is actually not a sound effect. 2009-08-10 23:01:11 +00:00
sound.h
string.cpp Fix cursor position, when entering a save game name in HE games. 2009-07-24 05:20:44 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. 2009-07-25 06:27:41 +00:00
verbs.cpp SCUMM: cleanup 2009-07-29 08:55:04 +00:00
verbs.h