mirror of
https://github.com/libretro/scummvm.git
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896d4947da
svn-id: r55168
193 lines
5.8 KiB
C++
193 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_DISPLAY_H
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#define HUGO_DISPLAY_H
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namespace Hugo {
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#define shapeSize 24
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enum overlayState_t {UNDEF, FG, BG}; // Overlay state
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struct rect_t { // Rectangle used in Display list
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int16 x; // Position in dib
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int16 y; // Position in dib
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int16 dx; // width
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int16 dy; // height
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};
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/**
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* A black and white Windows-style arrow cursor (12x20).
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* 0 = Black (#000000 in 24-bit RGB).
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* 1 = Transparent.
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* 15 = White (#FFFFFF in 24-bit RGB).
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* This cursor comes from Mohawk engine.
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*/
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static const byte stdMouseCursor[] = {
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0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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0, 15, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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0, 15, 15, 0, 1, 1, 1, 1, 1, 1, 1, 1,
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0, 15, 15, 15, 0, 1, 1, 1, 1, 1, 1, 1,
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0, 15, 15, 15, 15, 0, 1, 1, 1, 1, 1, 1,
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0, 15, 15, 15, 15, 15, 0, 1, 1, 1, 1, 1,
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0, 15, 15, 15, 15, 15, 15, 0, 1, 1, 1, 1,
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0, 15, 15, 15, 15, 15, 15, 15, 0, 1, 1, 1,
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0, 15, 15, 15, 15, 15, 15, 15, 15, 0, 1, 1,
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0, 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 1,
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0, 15, 15, 15, 15, 15, 15, 0, 0, 0, 0, 0,
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0, 15, 15, 15, 0, 15, 15, 0, 1, 1, 1, 1,
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0, 15, 15, 0, 0, 15, 15, 0, 1, 1, 1, 1,
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0, 15, 0, 1, 0, 0, 15, 15, 0, 1, 1, 1,
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0, 0, 1, 1, 1, 0, 15, 15, 0, 1, 1, 1,
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0, 1, 1, 1, 1, 1, 0, 15, 15, 0, 1, 1,
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1, 1, 1, 1, 1, 1, 0, 15, 15, 0, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 0, 15, 15, 0, 1,
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1, 1, 1, 1, 1, 1, 1, 0, 15, 15, 0, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1
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};
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static const byte stdMouseCursorHeight = 20;
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static const byte stdMouseCursorWidth = 12;
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class Screen {
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public:
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Screen(HugoEngine *vm);
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virtual ~Screen();
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virtual void loadFont(int16 fontId) = 0;
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virtual void loadFontArr(Common::File &in) = 0;
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int16 fontHeight();
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int16 stringLength(const char *s);
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void displayBackground();
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void displayFrame(int sx, int sy, seq_t *seq, bool foreFl);
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void displayList(dupdate_t update, ...);
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void displayRect(int16 x, int16 y, int16 dx, int16 dy);
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void drawRectangle(bool filledFl, int16 x1, int16 y1, int16 x2, int16 y2, int color);
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void drawShape(int x, int y, int color1, int color2);
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void drawStatusText();
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void freeFonts();
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void freePalette();
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void hideCursor();
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void initDisplay();
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void initNewScreenDisplay();
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void loadPalette(Common::File &in);
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void moveImage(image_pt srcImage, int16 x1, int16 y1, int16 dx, int16 dy, int16 width1, image_pt dstImage, int16 x2, int16 y2, int16 width2);
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void remapPal(uint16 oldIndex, uint16 newIndex);
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void resetInventoryObjId();
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void restorePal(Common::SeekableReadStream *f);
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void savePal(Common::WriteStream *f);
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void setBackgroundColor(long color);
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void setCursorPal();
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void selectInventoryObjId(int16 objId);
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void shadowStr(int16 sx, int16 sy, const char *s, byte color);
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void showCursor();
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void userHelp();
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void writeStr(int16 sx, int16 sy, const char *s, byte color);
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icondib_t &getIconBuffer() {
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return _iconBuffer;
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}
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viewdib_t &getBackBuffer() {
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return _backBuffer;
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}
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viewdib_t &getBackBufferBackup() {
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return _backBufferBackup;
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}
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viewdib_t &getFrontBuffer() {
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return _frontBuffer;
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}
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viewdib_t &getGUIBuffer() {
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return _GUIBuffer;
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}
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protected:
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HugoEngine *_vm;
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bool fontLoadedFl[NUM_FONTS];
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// Fonts used in dib (non-GDI)
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byte *_arrayFont[NUM_FONTS];
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byte _fnt; // Current font number
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byte _fontdata[NUM_FONTS][FONTSIZE]; // Font data
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byte *_font[NUM_FONTS][FONT_LEN]; // Ptrs to each char
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byte *_mainPalette;
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int16 _arrayFontSize[NUM_FONTS];
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private:
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byte *_curPalette;
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byte _iconImage[INV_DX * INV_DY];
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byte _paletteSize;
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icondib_t _iconBuffer; // Inventory icon DIB
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int16 mergeLists(rect_t *list, rect_t *blist, int16 len, int16 blen, int16 bmax);
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int16 center(const char *s);
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overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y);
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viewdib_t _frontBuffer;
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viewdib_t _backBuffer;
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viewdib_t _GUIBuffer; // User interface images
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viewdib_t _backBufferBackup; // Backup _backBuffer during inventory
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void createPal();
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void merge(rect_t *rectA, rect_t *rectB);
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void writeChr(int sx, int sy, byte color, char *local_fontdata);
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};
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class Screen_v1d : public Screen {
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public:
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Screen_v1d(HugoEngine *vm);
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~Screen_v1d();
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void loadFont(int16 fontId);
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void loadFontArr(Common::File &in);
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};
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class Screen_v1w : public Screen {
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public:
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Screen_v1w(HugoEngine *vm);
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~Screen_v1w();
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void loadFont(int16 fontId);
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void loadFontArr(Common::File &in);
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};
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} // End of namespace Hugo
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#endif //HUGO_DISPLAY_H
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