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https://github.com/libretro/scummvm.git
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1dbf8d73d5
Use of global vars is what prevents RTL from working in Tinsel (and probably in other engines). More specifically, the fact that many global vars are not explicitly inited when the engine is (re)launched. svn-id: r54262
284 lines
6.7 KiB
C++
284 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Plays the background film of a scene.
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*/
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#include "tinsel/anim.h"
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#include "tinsel/background.h"
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#include "tinsel/dw.h"
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#include "tinsel/faders.h"
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#include "tinsel/film.h"
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#include "tinsel/font.h"
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#include "tinsel/handle.h"
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#include "tinsel/multiobj.h"
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#include "tinsel/object.h"
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#include "tinsel/pcode.h" // CONTROL_STARTOFF
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#include "tinsel/pid.h"
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#include "tinsel/sched.h"
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#include "tinsel/timers.h" // For ONE_SECOND constant
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#include "tinsel/tinlib.h" // For Control()
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#include "tinsel/tinsel.h"
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#include "common/util.h"
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namespace Tinsel {
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//----------------- LOCAL GLOBAL DATA --------------------
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#define MAX_BG 10
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// FIXME: Avoid non-const global vars
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static SCNHANDLE hBgPal = 0; // Background's palette
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static POBJECT pBG[MAX_BG];
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static ANIM thisAnim[MAX_BG]; // used by BGmainProcess()
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static int BGspeed = 0;
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static SCNHANDLE hBackground = 0; // Current scene handle - stored in case of Save_Scene()
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static bool bDoFadeIn = false;
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static int bgReels;
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/**
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* GetBgObject
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*/
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OBJECT *GetBgObject() {
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return pBG[0];
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}
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/**
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* BackPal
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*/
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SCNHANDLE BgPal() {
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return hBgPal;
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}
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/**
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* SetDoFadeIn
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*/
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void SetDoFadeIn(bool tf) {
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bDoFadeIn = tf;
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}
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/**
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* Called before scene change.
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*/
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void DropBackground() {
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pBG[0] = NULL; // No background
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if (!TinselV2)
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hBgPal = 0; // No background palette
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}
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/**
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* Return the width of the current background.
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*/
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int BgWidth() {
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assert(pBG[0]);
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return MultiRightmost(pBG[0]) + 1;
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}
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/**
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* Return the height of the current background.
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*/
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int BgHeight() {
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assert(pBG[0]);
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return MultiLowest(pBG[0]) + 1;
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}
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/**
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* Run main animation that comprises the scene background.
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*/
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static void BGmainProcess(CORO_PARAM, const void *param) {
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// COROUTINE
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CORO_BEGIN_CONTEXT;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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const FILM *pFilm;
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const FREEL *pReel;
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const MULTI_INIT *pmi;
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// get the stuff copied to process when it was created
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if (pBG[0] == NULL) {
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/*** At start of scene ***/
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if (!TinselV2) {
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pReel = (const FREEL *)param;
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// Get the MULTI_INIT structure
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pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pReel->mobj));
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// Initialise and insert the object, and initialise its script.
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pBG[0] = MultiInitObject(pmi);
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MultiInsertObject(GetPlayfieldList(FIELD_WORLD), pBG[0]);
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InitStepAnimScript(&thisAnim[0], pBG[0], FROM_LE_32(pReel->script), BGspeed);
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bgReels = 1;
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} else {
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/*** At start of scene ***/
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pFilm = (const FILM *)LockMem(hBackground);
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bgReels = FROM_LE_32(pFilm->numreels);
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int i;
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for (i = 0; i < bgReels; i++) {
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// Get the MULTI_INIT structure
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pmi = (PMULTI_INIT) LockMem(FROM_LE_32(pFilm->reels[i].mobj));
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// Initialise and insert the object, and initialise its script.
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pBG[i] = MultiInitObject(pmi);
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MultiInsertObject(GetPlayfieldList(FIELD_WORLD), pBG[i]);
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MultiSetZPosition(pBG[i], 0);
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InitStepAnimScript(&thisAnim[i], pBG[i], FROM_LE_32(pFilm->reels[i].script), BGspeed);
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if (i > 0)
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pBG[i-1]->pSlave = pBG[i];
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}
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}
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if (bDoFadeIn) {
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FadeInFast(NULL);
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bDoFadeIn = false;
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} else if (TinselV2)
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PokeInTagColour();
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for (;;) {
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for (int i = 0; i < bgReels; i++) {
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if (StepAnimScript(&thisAnim[i]) == ScriptFinished)
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error("Background animation has finished");
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}
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CORO_SLEEP(1);
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}
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} else {
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// New background during scene
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if (!TinselV2) {
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pReel = (const FREEL *)param;
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InitStepAnimScript(&thisAnim[0], pBG[0], FROM_LE_32(pReel->script), BGspeed);
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StepAnimScript(&thisAnim[0]);
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} else {
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pFilm = (const FILM *)LockMem(hBackground);
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assert(bgReels == (int32)FROM_LE_32(pFilm->numreels));
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// Just re-initialise the scripts.
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for (int i = 0; i < bgReels; i++) {
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InitStepAnimScript(&thisAnim[i], pBG[i], pFilm->reels[i].script, BGspeed);
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StepAnimScript(&thisAnim[i]);
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}
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}
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}
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CORO_END_CODE;
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}
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/**
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* Runs secondary reels for a scene background
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*/
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static void BGotherProcess(CORO_PARAM, const void *param) {
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// COROUTINE
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CORO_BEGIN_CONTEXT;
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OBJECT *pObj;
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ANIM anim;
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CORO_END_CONTEXT(_ctx);
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const FREEL *pReel = (const FREEL *)param;
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const MULTI_INIT *pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pReel->mobj));
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CORO_BEGIN_CODE(_ctx);
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// Initialise and insert the object, and initialise its script.
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_ctx->pObj = MultiInitObject(pmi);
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MultiInsertObject(GetPlayfieldList(FIELD_WORLD), _ctx->pObj);
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InitStepAnimScript(&_ctx->anim, pBG[0], FROM_LE_32(pReel->script), BGspeed);
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while (StepAnimScript(&_ctx->anim) != ScriptFinished)
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CORO_SLEEP(1);
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CORO_END_CODE;
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}
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/**
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* AetBgPal()
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*/
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void SetBackPal(SCNHANDLE hPal) {
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hBgPal = hPal;
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FettleFontPal(hBgPal);
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CreateTranslucentPalette(hBgPal);
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}
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void ChangePalette(SCNHANDLE hPal) {
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SwapPalette(FindPalette(hBgPal), hPal);
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SetBackPal(hPal);
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}
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/**
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* Given the scene background film, extracts the palette handle for
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* everything else's use, then starts a display process for each reel
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* in the film.
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* @param hFilm Scene background film
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*/
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void StartupBackground(CORO_PARAM, SCNHANDLE hFilm) {
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CORO_BEGIN_CONTEXT;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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const FILM *pfilm;
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IMAGE *pim;
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hBackground = hFilm; // Save handle in case of Save_Scene()
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pim = GetImageFromFilm(hFilm, 0, NULL, NULL, &pfilm);
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SetBackPal(FROM_LE_32(pim->hImgPal));
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// Extract the film speed
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BGspeed = ONE_SECOND / FROM_LE_32(pfilm->frate);
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// Start display process for each reel in the film
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g_scheduler->createProcess(PID_REEL, BGmainProcess, &pfilm->reels[0], sizeof(FREEL));
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if (TinselV0) {
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for (uint i = 1; i < FROM_LE_32(pfilm->numreels); ++i)
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g_scheduler->createProcess(PID_REEL, BGotherProcess, &pfilm->reels[i], sizeof(FREEL));
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}
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if (pBG[0] == NULL)
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ControlStartOff();
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if (TinselV2 && (coroParam != nullContext))
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CORO_GIVE_WAY;
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CORO_END_CODE;
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}
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/**
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* Return the current scene handle.
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*/
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SCNHANDLE GetBgroundHandle() {
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return hBackground;
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}
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} // End of namespace Tinsel
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