scummvm/engines/tinsel/mareels.cpp
Max Horn 1dbf8d73d5 TINSEL: Mark all (?) global vars with a FIXME comment
Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.

svn-id: r54262
2010-11-16 09:53:55 +00:00

196 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Functions to set up moving actors' reels.
*/
#include "tinsel/handle.h"
#include "tinsel/pcode.h" // For D_UP, D_DOWN
#include "tinsel/rince.h"
#include "common/util.h"
namespace Tinsel {
//----------------- LOCAL GLOBAL DATA --------------------
enum {
NUM_INTERVALS = REQ_MAIN_SCALES - 1,
// 2 for up and down, 3 allow enough entries for 3 fully subscribed moving actors' worth
MAX_SCRENTRIES = NUM_INTERVALS*2*3
};
struct SCIdataStruct {
int actor;
int scale;
int direction;
SCNHANDLE reels[4];
};
// FIXME: Avoid non-const global vars
static SCIdataStruct SCIdata[MAX_SCRENTRIES];
static int scrEntries = 0;
/**
* Sets an actor's walk reels
*/
void SetWalkReels(PMOVER pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
assert(scale > 0 && scale <= TOTAL_SCALES);
pMover->walkReels[scale-1][LEFTREEL] = al;
pMover->walkReels[scale-1][RIGHTREEL] = ar;
pMover->walkReels[scale-1][FORWARD] = af;
pMover->walkReels[scale-1][AWAY] = aa;
}
/**
* Sets an actor's stand reels
*/
void SetStandReels(PMOVER pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
assert(scale > 0 && scale <= TOTAL_SCALES);
pMover->standReels[scale-1][LEFTREEL] = al;
pMover->standReels[scale-1][RIGHTREEL] = ar;
pMover->standReels[scale-1][FORWARD] = af;
pMover->standReels[scale-1][AWAY] = aa;
}
/**
* Sets an actor's talk reels
*/
void SetTalkReels(PMOVER pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
assert(scale > 0 && scale <= TOTAL_SCALES);
pMover->talkReels[scale-1][LEFTREEL] = al;
pMover->talkReels[scale-1][RIGHTREEL] = ar;
pMover->talkReels[scale-1][FORWARD] = af;
pMover->talkReels[scale-1][AWAY] = aa;
}
/**
* Return handle to actor's talk reel at present scale and direction.
*/
SCNHANDLE GetMoverTalkReel(PMOVER pActor, TFTYPE dirn) {
assert(1 <= pActor->scale && pActor->scale <= TOTAL_SCALES);
switch (dirn) {
case TF_NONE:
return pActor->talkReels[pActor->scale-1][pActor->direction];
case TF_UP:
return pActor->talkReels[pActor->scale-1][AWAY];
case TF_DOWN:
return pActor->talkReels[pActor->scale-1][FORWARD];
case TF_LEFT:
return pActor->talkReels[pActor->scale-1][LEFTREEL];
case TF_RIGHT:
return pActor->talkReels[pActor->scale-1][RIGHTREEL];
default:
error("GetMoverTalkReel() - illegal direction");
}
}
/**
* scalingreels
*/
void SetScalingReels(int actor, int scale, int direction,
SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away) {
assert(scale >= 1 && scale <= NUM_MAINSCALES); // invalid scale
assert(!(scale == 1 && direction == D_UP) &&
!(scale == NUM_MAINSCALES && direction == D_DOWN)); // illegal direction from scale
assert(scrEntries < MAX_SCRENTRIES); // Scaling reels limit reached!
SCIdata[scrEntries].actor = actor;
SCIdata[scrEntries].scale = scale;
SCIdata[scrEntries].direction = direction;
SCIdata[scrEntries].reels[LEFTREEL] = left;
SCIdata[scrEntries].reels[RIGHTREEL] = right;
SCIdata[scrEntries].reels[FORWARD] = forward;
SCIdata[scrEntries].reels[AWAY] = away;
scrEntries++;
}
/**
* ScalingReel
*/
SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel) {
int d; // Direction
// The smaller the number, the bigger the scale
if (scale1 < scale2)
d = D_DOWN;
else
d = D_UP;
for (int i = 0; i < scrEntries; i++) {
if (SCIdata[i].actor == ano && SCIdata[i].scale == scale1 && SCIdata[i].direction == d) {
if (SCIdata[i].reels[reel] == TF_NONE)
return 0;
else
return SCIdata[i].reels[reel];
}
}
return 0;
}
/**
* RebootScalingReels
*/
void RebootScalingReels() {
scrEntries = 0;
memset(SCIdata, 0, sizeof(SCIdata));
}
/**
* Discourage them from being ditched.
*/
void TouchMoverReels() {
PMOVER pMover;
int scale;
pMover = NextMover(NULL);
do {
for (scale = 0; scale < TOTAL_SCALES; scale++) {
TouchMem(pMover->walkReels[scale][LEFTREEL]);
}
} while ((pMover = NextMover(pMover)) != NULL);
}
} // End of namespace Tinsel