scummvm/scumm/player_v3a.h
Travis Howell 71fb488482 Another Amiga V3 sounds update from Quietust:
Music is closer to the way it sounds on a real Amiga
Fixes the drums in the Indy3 'Berlin' music

svn-id: r12903
2004-02-15 08:06:32 +00:00

103 lines
2.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef PLAYER_V3A_H
#define PLAYER_V3A_H
#include "common/scummsys.h"
#include "common/system.h"
#include "scumm/music.h"
#include "scumm/player_mod.h"
class SoundMixer;
namespace Scumm {
class ScummEngine;
/**
* Scumm V3 Amiga sound/music driver.
*/
class Player_V3A : public MusicEngine {
public:
Player_V3A(ScummEngine *scumm);
virtual ~Player_V3A();
virtual void setMasterVolume(int vol);
virtual void startSound(int sound);
virtual void stopSound(int sound);
virtual void stopAllSounds();
virtual int getMusicTimer() const;
virtual int getSoundStatus(int sound) const;
private:
enum {
V3A_MAXMUS = 24,
V3A_MAXSFX = 16
};
struct musChan {
int id;
int dur;
};
struct sfxChan {
int id;
int dur;
// SFX will eventually have pitch bends
};
struct instData {
char *_idat[6];
uint16 _ilen[6];
char *_ldat[6];
uint16 _llen[6];
uint16 _oct[6];
int16 _pitadjust;
};
OSystem *_system;
ScummEngine *_vm;
Player_MOD *_mod;
musChan _mus[V3A_MAXMUS];
sfxChan _sfx[V3A_MAXSFX];
int _curSong;
uint8 *_songData;
uint16 _songPtr;
uint16 _songDelay;
int _music_timer;
bool _isinit;
instData **_wavetable;
int getMusChan (int id = 0) const;
int getSfxChan (int id = 0) const;
static void update_proc(void *param);
void playMusic();
};
} // End of namespace Scumm
#endif