mirror of
https://github.com/libretro/scummvm.git
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0e645f88ae
svn-id: r10544
79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef POPUPWIDGET_H
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#define POPUPWIDGET_H
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#include "widget.h"
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#include "common/str.h"
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#include "common/list.h"
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enum {
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kPopUpItemSelectedCmd = 'POPs'
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};
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/* PopUpWidget
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* A popup or dropdown widget which, when clicked, "pop up" a list of items and
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* lets the user pick on of them.
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*
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* Implementation wise, when the user selects an item, then a kPopUpItemSelectedCmd
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* is broadcast, with data being equal to the tag value of the selected entry.
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*/
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class PopUpWidget : public Widget, public CommandSender {
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friend class PopUpDialog;
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typedef Common::String String;
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struct Entry {
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String name;
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uint32 tag;
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};
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typedef Common::List<Entry> EntryList;
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protected:
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static const String emptyStr;
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EntryList _entries;
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int _selectedItem;
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public:
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PopUpWidget(Dialog *boss, int x, int y, int w, int h);
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void handleMouseDown(int x, int y, int button, int clickCount);
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/*
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void handleMouseUp(int x, int y, int button, int clickCount);
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// void handleMouseWheel(int x, int y, int direction); // Scroll through entries with scroll wheel
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void handleMouseMoved(int x, int y, int button); // Redraw selections depending on mouse position
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// bool handleKeyDown(uint16 ascii, int keycode, int modifiers); // Scroll through entries with arrow keys etc.
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// void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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*/
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void appendEntry(const String &entry, uint32 tag = (uint32)-1);
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// void setEntries(const EntryList &entries);
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void clearEntries();
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void setSelected(int item);
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int getSelected() const { return _selectedItem; }
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const String& getSelectedString() const { return (_selectedItem >= 0) ? _entries[_selectedItem].name : emptyStr; }
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protected:
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void drawWidget(bool hilite);
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};
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#endif
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