mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-04 01:46:42 +00:00
845 lines
19 KiB
C++
845 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_RINGWORLD2_SCENES3_H
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#define TSAGE_RINGWORLD2_SCENES3_H
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#include "common/scummsys.h"
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#include "tsage/converse.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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#include "tsage/ringworld2/ringworld2_logic.h"
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#include "tsage/ringworld2/ringworld2_speakers.h"
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namespace TsAGE {
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namespace Ringworld2 {
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using namespace TsAGE;
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class Scene3100 : public SceneExt {
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class Guard : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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bool _fadeSound;
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SpeakerGuard _guardSpeaker;
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NamedHotspot _background;
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NamedHotspot _hammerHead2;
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SceneActor _hammerHead;
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SceneActor _miranda;
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SceneActor _ghoul;
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SceneActor _technicians;
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SceneActor _deadBodies;
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Guard _guard;
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ASoundExt _sound1;
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SequenceManager _sequenceManager;
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Scene3100();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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virtual void signal();
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virtual void dispatch();
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virtual void synchronize(Serializer &s);
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};
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class Scene3125 : public SceneExt {
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class Background : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Table : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Computer : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Door : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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bool _soundPlayed;
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Background _background;
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Door _door;
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Table _table;
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Computer _computer;
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SceneActor _ghoul1;
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SceneActor _ghoul2;
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SceneActor _ghoul3;
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SceneActor _ghoul4;
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SequenceManager _sequenceManager;
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Scene3125();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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virtual void synchronize(Serializer &s);
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};
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class Scene3150 : public SceneExt {
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class LightFixture : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Toilet : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Water : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class FoodTray : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class ToiletFlush : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class AirVent : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class DoorExit : public SceneExit {
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public:
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virtual void changeScene();
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};
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class VentExit : public SceneExit {
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public:
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virtual void changeScene();
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};
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public:
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NamedHotspot _background;
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NamedHotspot _bed;
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NamedHotspot _lightFixture2;
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NamedHotspot _bars;
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LightFixture _lightFixture;
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Toilet _toilet;
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SceneActor _guard;
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SceneActor _doorBars;
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SceneActor _bulbOrWire;
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Water _water;
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FoodTray _foodTray;
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ToiletFlush _toiletFlush;
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AirVent _airVent;
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DoorExit _doorExit;
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VentExit _ventExit;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene3175 : public SceneExt {
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class RoomItem : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Door : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Corpse : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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RoomItem _background;
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RoomItem _table;
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RoomItem _autopsies;
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Door _door;
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SceneActor _computer;
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Corpse _corpse;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3200 : public SceneExt {
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public:
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SpeakerRocko3200 _rockoSpeaker;
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SpeakerJocko3200 _jockoSpeaker;
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SpeakerSocko3200 _sockoSpeaker;
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SceneActor _rocko;
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SceneActor _jocko;
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SceneActor _socko;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3210 : public SceneExt {
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public:
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SpeakerCaptain3210 _captainSpeaker;
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SpeakerPrivate3210 _privateSpeaker;
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SceneActor _captain;
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SceneActor _private;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3220 : public SceneExt {
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public:
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SpeakerRocko3220 _rockoSpeaker;
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SpeakerJocko3220 _jockoSpeaker;
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SceneActor _rocko;
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SceneActor _jocko;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3230 : public SceneExt {
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public:
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SpeakerRocko3230 _rockoSpeaker;
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SpeakerJocko3230 _jockoSpeaker;
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SceneActor _rocko;
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SceneActor _jocko;
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SceneActor _ghoul;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3240 : public SceneExt {
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public:
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SpeakerTeal3240 _tealSpeaker;
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SpeakerWebbster3240 _webbsterSpeaker;
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SpeakerMiranda _mirandaSpeaker;
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SceneActor _teal;
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SceneActor _webbster;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3245 : public SceneExt {
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public:
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SpeakerRalf3245 _ralfSpeaker;
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SpeakerTomko3245 _tomkoSpeaker;
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SceneActor _ralf;
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SceneActor _tomko;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3250 : public SceneExt {
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class Item : public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Door : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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Item _background;
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Item _tnuctipunShip;
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Item _floodLights;
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Item _negator;
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Door _leftDoor;
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Door _topDoor;
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Door _rightDoor;
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Door _grate;
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SceneActor _ghoul1;
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SceneActor _ghoul2;
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SceneActor _ghoul3;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene3255 : public SceneExt {
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public:
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SceneActor _teal;
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SceneActor _guard;
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SceneActor _door;
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SceneActor _quinn;
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SceneActor _ghoul1;
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SceneActor _ghoul2;
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SceneActor _ghoul3;
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SpeakerQuinn3255 _quinnSpeaker;
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SpeakerMiranda3255 _mirandaSpeaker;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene3260 : public SceneExt {
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class Door : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Toolbox : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Action1: public Action {
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public:
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void signal();
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};
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public:
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NamedHotspot _background;
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SceneActor _sceeen1;
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SceneActor _screen2;
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SceneActor _screen3;
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SceneActor _screen4;
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SceneActor _screen5;
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SceneActor _screen6;
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SceneActor _screen7;
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SceneActor _screen8;
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SceneActor _screen9;
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SceneActor _securityConsole;
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SceneActor _computerConsole;
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SceneActor _lightingConsole;
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Door _door;
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Toolbox _toolbox;
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Action1 _action1;
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Action1 _action2;
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Action1 _action3;
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Action1 _action4;
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Action1 _action5;
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Action1 _action6;
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Action1 _action7;
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Action1 _action8;
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Action1 _action9;
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Action1 _action10;
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Action1 _action11;
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Action1 _action12;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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virtual void signal();
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};
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class Scene3275 : public SceneExt {
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class Door : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class CellExit : public SceneExit {
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public:
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virtual void changeScene();
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};
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public:
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NamedHotspot _background;
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NamedHotspot _emptyCell1;
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NamedHotspot _emptyCell2;
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NamedHotspot _securityBeams1;
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NamedHotspot _securityBeams2;
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SceneActor _doorFrame;
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Door _door;
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CellExit _cellExit;
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SequenceManager _sequenceManager;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene3350 : public SceneExt {
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public:
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SceneActor _miranda;
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SceneActor _seeker;
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SceneActor _webbster;
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SceneActor _seatedPeople;
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SceneActor _ship;
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SceneActor _landedShip;
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SceneActor _shipShadow;
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SceneActor _canopy;
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SceneActor _shipFront;
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SequenceManager _sequenceManager;
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PaletteRotation *_rotation;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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virtual void signal();
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};
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class Scene3375 : public SceneExt {
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class Companion1 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Companion2 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Webbster : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Door : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class LeftExit : public SceneExit {
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public:
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virtual void changeScene();
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};
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class DownExit : public SceneExit {
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public:
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virtual void changeScene();
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};
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class RightExit : public SceneExit {
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public:
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virtual void changeScene();
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};
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void signalCase3379();
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void enterArea(int sceneMode);
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public:
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SpeakerQuinn3375 _quinnSpeaker;
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SpeakerSeeker3375 _seekerSpeaker;
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SpeakerMiranda3375 _mirandaSpeaker;
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SpeakerWebbster3375 _webbsterSpeaker;
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NamedHotspot _background;
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NamedHotspot _itemArray[13];
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Companion1 _companion1;
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Companion2 _companion2;
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Webbster _webbster;
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Door _door;
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LeftExit _leftExit;
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DownExit _downExit;
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RightExit _rightExit;
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SequenceManager _sequenceManager;
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int _newSceneMode;
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int _sceneAreas[4];
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Scene3375();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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virtual void signal();
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virtual void dispatch();
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virtual void synchronize(Serializer &s);
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};
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class Scene3385 : public SceneExt {
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class Companion1 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Companion2 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Webbster : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Door : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class SouthExit : public SceneExit {
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public:
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virtual void changeScene();
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};
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class Action1: public Action {
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public:
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virtual void signal();
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};
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public:
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SpeakerQuinn3385 _quinnSpeaker;
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SpeakerSeeker3385 _seekerSpeaker;
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SpeakerMiranda3385 _mirandaSpeaker;
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SpeakerWebbster3385 _webbsterSpeaker;
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NamedHotspot _background;
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Companion1 _companion1;
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Companion2 _companion2;
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Webbster _webbster;
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Door _door;
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SouthExit _southExit;
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Action1 _action1;
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SequenceManager _sequenceManager;
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int _playerStrip;
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Scene3385();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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virtual void signal();
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virtual void synchronize(Serializer &s);
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};
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class Scene3395 : public SceneExt {
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class Companion1 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Companion2 : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Webbster : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Door : public SceneActor {
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virtual bool startAction(CursorType action, Event &event);
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};
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class Action1: public Action {
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public:
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virtual void signal();
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};
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public:
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SpeakerQuinn3395 _quinnSpeaker;
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SpeakerSeeker3395 _seekerSpeaker;
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SpeakerMiranda3395 _mirandaSpeaker;
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SpeakerWebbster3395 _webbsterSpeaker;
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NamedHotspot _background;
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NamedHotspot _itemArray[13];
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Companion1 _companion1;
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Companion2 _companion2;
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Webbster _webbster;
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Door _door;
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Action1 _action1;
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SequenceManager _sequenceManager;
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int _playerStrip;
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Scene3395();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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virtual void signal();
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virtual void synchronize(Serializer &s);
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};
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class Scene3400 : public SceneExt {
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public:
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SpeakerQuinn3400 _quinnSpeaker;
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SpeakerSeeker3400 _seekerSpeaker;
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SpeakerMiranda3400 _mirandaSpeaker;
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SpeakerWebbster3400 _webbsterSpeaker;
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SpeakerTeal3400 _tealSpeaker;
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SceneActor _companion1;
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SceneActor _companion2;
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SceneActor _webbster;
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SceneActor _teal;
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SceneActor _door;
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SceneActor _manholeCover;
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SceneActor _sapphire;
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SequenceManager _sequenceManager;
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bool _soundFaded;
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Scene3400();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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virtual void signal();
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virtual void synchronize(Serializer &s);
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};
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|
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class Scene3500 : public SceneExt {
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class Action1: public Action {
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public:
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int _direction;
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bool _headingRightFl;
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bool _turningFl;
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Action1();
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virtual void synchronize(Serializer &s);
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void handleHorzButton(int direction);
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void turnShuttle(bool arg1);
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virtual void signal();
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virtual void dispatch();
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};
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class Action2: public Action {
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public:
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int _direction;
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|
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Action2();
|
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virtual void synchronize(Serializer &s);
|
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void handleVertButton(int direction);
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virtual void signal();
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};
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|
|
class DirectionButton : public NamedHotspot {
|
|
public:
|
|
int _movementId;
|
|
|
|
DirectionButton();
|
|
virtual void synchronize(Serializer &s);
|
|
|
|
virtual bool startAction(CursorType action, Event &event);
|
|
};
|
|
|
|
class Throttle : public SceneActor {
|
|
public:
|
|
Common::Point _pos;
|
|
int _deltaX;
|
|
int _deltaY;
|
|
int _slideDeltaY;
|
|
int _deltaMouseY;
|
|
|
|
Throttle();
|
|
virtual void synchronize(Serializer &s);
|
|
|
|
void init(int xp, int yp, int dx, int dy, int speed);
|
|
void updateSpeed();
|
|
void setSpeed(int arg1);
|
|
void changePosition(const Common::Point &pt);
|
|
|
|
virtual void process(Event &event);
|
|
virtual bool startAction(CursorType action, Event &event);
|
|
};
|
|
|
|
class MazeUI3500 : public MazeUI {
|
|
public:
|
|
int16 cellFromX(int arg1);
|
|
int16 cellFromY(int arg1);
|
|
int getCellFromMapXY(Common::Point pt);
|
|
bool setMazePosition2(Common::Point &p);
|
|
};
|
|
public:
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
NamedHotspot _background;
|
|
NamedHotspot _outsideView;
|
|
NamedHotspot _mapScreen;
|
|
DirectionButton _pitchDown;
|
|
DirectionButton _turnLeft;
|
|
DirectionButton _pitchUp;
|
|
DirectionButton _turnRight;
|
|
// Glyph of vessel on top of the maze ui
|
|
SceneActor _shuttle;
|
|
SceneActor _verticalSpeedDisplay;
|
|
SceneActor _horizontalSpeedDisplay;
|
|
SceneActor _symbolVertical;
|
|
SceneActor _symbolLeft;
|
|
SceneActor _symbolRight;
|
|
Throttle _throttle;
|
|
SceneActor _tunnelVertCircle;
|
|
SceneActor _tunnelHorzCircle;
|
|
ASoundExt _aSound1;
|
|
MazeUI3500 _mazeUI;
|
|
SequenceManager _sequenceManager;
|
|
|
|
int _moverVertX;
|
|
int _moverHorzX;
|
|
PaletteRotation *_rotation;
|
|
int _mazeChangeAmount;
|
|
int _speed;
|
|
bool _updateIdxChangeFl;
|
|
int _mazeDirection;
|
|
int _nextMove;
|
|
Common::Point _mazePosition;
|
|
bool _postFixupFl;
|
|
int _exitCounter;
|
|
bool _directionChangesEnabled;
|
|
|
|
Scene3500();
|
|
void doMovement(int id);
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void remove();
|
|
virtual void signal();
|
|
virtual void process(Event &event);
|
|
virtual void dispatch();
|
|
virtual void synchronize(Serializer &s);
|
|
};
|
|
|
|
class Scene3600 : public SceneExt {
|
|
class Action3600: public ActionExt {
|
|
public:
|
|
bool _part2Fl;
|
|
int _fadePct;
|
|
|
|
Action3600();
|
|
virtual void synchronize(Serializer &s);
|
|
virtual void signal();
|
|
};
|
|
class Action2: public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
|
|
class LightShaft : public NamedHotspot {
|
|
public:
|
|
virtual bool startAction(CursorType action, Event &event);
|
|
};
|
|
|
|
class Protector : public SceneActorExt {
|
|
virtual bool startAction(CursorType action, Event &event);
|
|
};
|
|
public:
|
|
Action3600 _action1;
|
|
Action2 _action2;
|
|
SpeakerQuinn3600 _quinnSpeaker;
|
|
SpeakerSeeker3600 _seekerSpeaker;
|
|
SpeakerMiranda3600 _mirandaSpeaker;
|
|
SpeakerTeal3600 _tealSpeaker;
|
|
SpeakerProtector3600 _protectorSpeaker;
|
|
NamedHotspot _background;
|
|
NamedHotspot _console;
|
|
NamedHotspot _tapestry1;
|
|
NamedHotspot _tapestry2;
|
|
LightShaft _lightShaft;
|
|
SceneActor _protector3400;
|
|
SceneActor _steppingDisk;
|
|
SceneActor _consoleLights;
|
|
SceneActor _webbster;
|
|
SceneActor _teal;
|
|
SceneActor _door3400;
|
|
SceneActor _quinn;
|
|
SceneActor _seeker;
|
|
SceneActor _miranda;
|
|
Protector _protector;
|
|
SequenceManager _sequenceManager1;
|
|
SequenceManager _sequenceManager2;
|
|
SequenceManager _sequenceManager3;
|
|
SequenceManager _sequenceManager4;
|
|
ScenePalette _palette1;
|
|
|
|
bool _tealDead;
|
|
bool _lightEntered;
|
|
bool _ghoulTeleported;
|
|
|
|
Scene3600();
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void remove();
|
|
virtual void signal();
|
|
virtual void process(Event &event);
|
|
virtual void dispatch();
|
|
virtual void synchronize(Serializer &s);
|
|
};
|
|
|
|
class Scene3700 : public SceneExt {
|
|
public:
|
|
SpeakerQuinn3700 _quinnSpeaker;
|
|
SpeakerSeeker3700 _seekerSpeaker;
|
|
SpeakerMiranda3700 _mirandaSpeaker;
|
|
SceneActor _quinn;
|
|
SceneActor _seeker;
|
|
SceneActor _miranda;
|
|
SceneActor _webbster;
|
|
SceneActor _teleportPad;
|
|
SequenceManager _sequenceManager;
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void remove();
|
|
virtual void signal();
|
|
};
|
|
|
|
class Scene3800 : public SceneExt {
|
|
class NorthExit : public SceneExit {
|
|
public:
|
|
virtual void changeScene();
|
|
};
|
|
|
|
class EastExit : public SceneExit {
|
|
public:
|
|
virtual void changeScene();
|
|
};
|
|
|
|
class SouthExit : public SceneExit {
|
|
public:
|
|
virtual void changeScene();
|
|
};
|
|
|
|
class WestExit : public SceneExit {
|
|
public:
|
|
virtual void changeScene();
|
|
};
|
|
|
|
public:
|
|
SceneObject _balloon;
|
|
SceneObject _harness;
|
|
SceneActor _quinnShadow;
|
|
NamedHotspot _background;
|
|
NorthExit _northExit;
|
|
EastExit _eastExit;
|
|
SouthExit _southExit;
|
|
WestExit _westExit;
|
|
Rect _skylineRect;
|
|
SequenceManager _sequenceManager1;
|
|
|
|
int _desertDirection;
|
|
|
|
Scene3800();
|
|
void initExits();
|
|
void enterArea();
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void signal();
|
|
virtual void process(Event &event);
|
|
virtual void synchronize(Serializer &s);
|
|
};
|
|
|
|
class Scene3900 : public SceneExt {
|
|
class NorthExit : public SceneExit {
|
|
public:
|
|
virtual void changeScene();
|
|
};
|
|
|
|
class EastExit : public SceneExit {
|
|
public:
|
|
virtual void changeScene();
|
|
};
|
|
|
|
class SouthExit : public SceneExit {
|
|
public:
|
|
virtual void changeScene();
|
|
};
|
|
|
|
class WestExit : public SceneExit {
|
|
public:
|
|
virtual void changeScene();
|
|
};
|
|
|
|
class Exit5 : public SceneExit {
|
|
public:
|
|
virtual void changeScene();
|
|
};
|
|
public:
|
|
SceneActor _quinnShadow;
|
|
NamedHotspot _background;
|
|
NorthExit _northExit;
|
|
EastExit _eastExit;
|
|
SouthExit _southExit;
|
|
WestExit _westExit;
|
|
Exit5 _westEnterForest;
|
|
Rect _skylineRect;
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void signal();
|
|
virtual void process(Event &event);
|
|
};
|
|
|
|
} // End of namespace Ringworld2
|
|
} // End of namespace TsAGE
|
|
|
|
#endif
|