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https://github.com/libretro/scummvm.git
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aa7c44a070
Addy Junior / Adibou2 now shows proper cursors. Thanks to clone2727 for the constant nagging. :P
193 lines
5.2 KiB
C++
193 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_SURFACE_H
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#define GOB_SURFACE_H
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#include "common/scummsys.h"
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#include "common/ptr.h"
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#include "common/rational.h"
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#include "common/iff_container.h"
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#include "graphics/iff.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Gob {
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enum ImageType {
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kImageTypeNone = -1,
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kImageTypeTGA = 0,
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kImageTypeLBM,
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kImageTypeBRC,
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kImageTypeBMP,
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kImageTypeJPEG
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};
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class LBMLoader {
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public:
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LBMLoader(Common::SeekableReadStream &stream);
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bool loadHeader (Graphics::BMHD &header);
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bool loadPalette(byte *palette);
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bool loadImage (byte *image);
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private:
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Common::IFFParser _parser;
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bool _hasHeader;
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Graphics::ILBMDecoder _decoder;
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byte *_palette;
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byte *_image;
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bool callbackHeader (Common::IFFChunk &chunk);
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bool callbackPalette(Common::IFFChunk &chunk);
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bool callbackImage (Common::IFFChunk &chunk);
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bool readHeader();
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};
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/** An iterator over a surface's image data, automatically handles different color depths. */
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class Pixel {
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public:
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Pixel(byte *vidMem, uint8 bpp, byte *min, byte *max);
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Pixel &operator++();
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Pixel operator++(int x);
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Pixel &operator--();
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Pixel operator--(int x);
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Pixel &operator+=(int x);
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Pixel &operator-=(int x);
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uint32 get() const;
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void set(uint32 p);
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bool isValid() const;
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private:
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byte *_vidMem;
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byte *_min, *_max;
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uint8 _bpp;
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};
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/** A const iterator over a surface's image data, automatically handles different color depths. */
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class ConstPixel {
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public:
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ConstPixel(const byte *vidMem, uint8 bpp, const byte *min, const byte *max);
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ConstPixel &operator++();
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ConstPixel operator++(int x);
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ConstPixel &operator--();
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ConstPixel operator--(int x);
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ConstPixel &operator+=(int x);
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ConstPixel &operator-=(int x);
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uint32 get() const;
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bool isValid() const;
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private:
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const byte *_vidMem;
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const byte *_min, *_max;
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uint8 _bpp;
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};
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class Surface {
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public:
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Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem = 0);
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Surface(uint16 width, uint16 height, uint8 bpp, const byte *vidMem);
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~Surface();
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uint16 getWidth () const;
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uint16 getHeight() const;
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uint8 getBPP () const;
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byte *getData(uint16 x = 0, uint16 y = 0);
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const byte *getData(uint16 x = 0, uint16 y = 0) const;
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void resize(uint16 width, uint16 height);
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void setBPP(uint8 bpp);
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Pixel get(uint16 x = 0, uint16 y = 0);
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ConstPixel get(uint16 x = 0, uint16 y = 0) const;
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void blit(const Surface &from, int16 left, int16 top, int16 right, int16 bottom,
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int16 x, int16 y, int32 transp = -1);
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void blit(const Surface &from, int16 x, int16 y, int32 transp = -1);
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void blit(const Surface &from, int32 transp = -1);
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void blitScaled(const Surface &from, int16 left, int16 top, int16 right, int16 bottom,
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int16 x, int16 y, Common::Rational scale, int32 transp = -1);
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void blitScaled(const Surface &from, int16 x, int16 y, Common::Rational scale, int32 transp = -1);
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void blitScaled(const Surface &from, Common::Rational scale, int32 transp = -1);
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void fillRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color);
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void fill(uint32 color);
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void clear();
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void shadeRect(uint16 left, uint16 top, uint16 right, uint16 bottom,
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uint32 color, uint8 strength);
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void putPixel(uint16 x, uint16 y, uint32 color);
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void drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color);
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void drawCircle(uint16 x0, uint16 y0, uint16 radius, uint32 color, int16 pattern = 0);
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void blitToScreen(uint16 left, uint16 top, uint16 right, uint16 bottom, uint16 x, uint16 y) const;
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bool loadImage(Common::SeekableReadStream &stream);
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bool loadImage(Common::SeekableReadStream &stream, ImageType type);
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static ImageType identifyImage(Common::SeekableReadStream &stream);
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private:
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uint16 _width;
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uint16 _height;
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uint8 _bpp;
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bool _ownVidMem;
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byte *_vidMem;
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static bool clipBlitRect(int16 &left, int16 &top, int16 &right, int16 &bottom, int16 &x, int16 &y,
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uint16 dWidth, uint16 dHeight, uint16 sWidth, uint16 sHeight);
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bool loadTGA (Common::SeekableReadStream &stream);
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bool loadLBM (Common::SeekableReadStream &stream);
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bool loadBRC (Common::SeekableReadStream &stream);
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bool loadBMP (Common::SeekableReadStream &stream);
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bool loadJPEG(Common::SeekableReadStream &stream);
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};
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typedef Common::SharedPtr<Surface> SurfacePtr;
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} // End of namespace Gob
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#endif // GOB_SURFACE_H
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