2018-07-12 00:41:11 +02:00

996 lines
30 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "graphics/font.h"
#include "graphics/macgui/macfontmanager.h"
#include "graphics/macgui/macwindowmanager.h"
#include "graphics/macgui/mactext.h"
#include "graphics/primitives.h"
#include "image/bmp.h"
#include "director/director.h"
#include "director/cachedmactext.h"
#include "director/cast.h"
#include "director/frame.h"
#include "director/images.h"
#include "director/archive.h"
#include "director/score.h"
#include "director/sprite.h"
#include "director/util.h"
#include "director/lingo/lingo.h"
namespace Director {
Frame::Frame(DirectorEngine *vm) {
_vm = vm;
_transDuration = 0;
_transType = kTransNone;
_transArea = 0;
_transChunkSize = 0;
_tempo = 0;
_sound1 = 0;
_sound2 = 0;
_soundType1 = 0;
_soundType2 = 0;
_actionId = 0;
_skipFrameFlag = 0;
_blend = 0;
_palette = NULL;
_sprites.resize(CHANNEL_COUNT + 1);
for (uint16 i = 0; i < _sprites.size(); i++) {
Sprite *sp = new Sprite();
_sprites[i] = sp;
}
}
Frame::Frame(const Frame &frame) {
_vm = frame._vm;
_actionId = frame._actionId;
_transArea = frame._transArea;
_transDuration = frame._transDuration;
_transType = frame._transType;
_transChunkSize = frame._transChunkSize;
_tempo = frame._tempo;
_sound1 = frame._sound1;
_sound2 = frame._sound2;
_soundType1 = frame._soundType1;
_soundType2 = frame._soundType2;
_skipFrameFlag = frame._skipFrameFlag;
_blend = frame._blend;
_palette = new PaletteInfo();
debugC(1, kDebugLoading, "Frame. action: %d transType: %d transDuration: %d", _actionId, _transType, _transDuration);
_sprites.resize(CHANNEL_COUNT + 1);
for (uint16 i = 0; i < CHANNEL_COUNT + 1; i++) {
_sprites[i] = new Sprite(*frame._sprites[i]);
}
}
Frame::~Frame() {
delete _palette;
}
void Frame::readChannel(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) {
if (offset >= 32) {
if (size <= 16)
readSprite(stream, offset, size);
else {
// read > 1 sprites channel
while (size > 16) {
byte spritePosition = (offset - 32) / 16;
uint16 nextStart = (spritePosition + 1) * 16 + 32;
uint16 needSize = nextStart - offset;
readSprite(stream, offset, needSize);
offset += needSize;
size -= needSize;
}
readSprite(stream, offset, size);
}
} else {
readMainChannels(stream, offset, size);
}
}
void Frame::readChannels(Common::ReadStreamEndian *stream) {
byte unk[16];
if (_vm->getVersion() < 4) {
_actionId = stream->readByte();
_soundType1 = stream->readByte(); // type: 0x17 for sounds (sound is cast id), 0x16 for MIDI (sound is cmd id)
uint8 transFlags = stream->readByte(); // 0x80 is whole stage (vs changed area), rest is duration in 1/4ths of a second
if (transFlags & 0x80)
_transArea = 1;
else
_transArea = 0;
_transDuration = transFlags & 0x7f;
_transChunkSize = stream->readByte();
_tempo = stream->readByte();
_transType = static_cast<TransitionType>(stream->readByte());
_sound1 = stream->readUint16();
if (_vm->getPlatform() == Common::kPlatformMacintosh) {
_sound2 = stream->readUint16();
_soundType2 = stream->readByte();
} else {
stream->read(unk, 3);
warning("unk1: %x unk2: %x unk3: %x", unk[0], unk[1], unk[2]);
}
_skipFrameFlag = stream->readByte();
_blend = stream->readByte();
if (_vm->getPlatform() != Common::kPlatformMacintosh) {
_sound2 = stream->readUint16();
_soundType2 = stream->readByte();
}
uint16 palette = stream->readUint16();
if (palette) {
warning("STUB: Palette info");
}
debugC(kDebugLoading, 8, "%d %d %d %d %d %d %d %d %d %d %d", _actionId, _soundType1, _transDuration, _transChunkSize, _tempo, _transType, _sound1, _skipFrameFlag, _blend, _sound2, _soundType2);
_palette = new PaletteInfo();
_palette->firstColor = stream->readByte(); // for cycles. note: these start at 0x80 (for pal entry 0)!
_palette->lastColor = stream->readByte();
_palette->flags = stream->readByte();
_palette->speed = stream->readByte();
_palette->frameCount = stream->readUint16();
_palette->cycleCount = stream->readUint16();
} else if (_vm->getVersion() < 5) {
stream->read(unk, 16);
_actionId = stream->readUint16();
stream->read(unk, 5);
} else {
stream->read(unk, 16);
stream->read(unk, 16);
stream->read(unk, 10);
}
stream->read(unk, 6);
if (_vm->getPlatform() == Common::kPlatformMacintosh) {
if (_vm->getVersion() < 4) {
stream->read(unk, 3);
} else {
stream->read(unk, 11);
//Common::hexdump(unk, 11);
if (_vm->getVersion() >= 5) {
stream->read(unk, 7);
//Common::hexdump(unk, 7);
}
}
}
for (int i = 0; i < CHANNEL_COUNT; i++) {
Sprite &sprite = *_sprites[i + 1];
if (_vm->getVersion() <= 4) {
sprite._scriptId = stream->readByte();
sprite._spriteType = stream->readByte();
sprite._enabled = sprite._spriteType != 0;
sprite._x2 = stream->readUint16();
sprite._flags = stream->readUint16();
sprite._ink = static_cast<InkType>(sprite._flags & 0x3f);
if (sprite._flags & 0x40)
sprite._trails = 1;
else
sprite._trails = 0;
sprite._lineSize = (sprite._flags >> 8) & 0x03;
sprite._castId = stream->readUint16();
sprite._startPoint.y = stream->readUint16();
sprite._startPoint.x = stream->readUint16();
sprite._height = stream->readUint16();
sprite._width = stream->readUint16();
if (_vm->getPlatform() == Common::kPlatformMacintosh && _vm->getVersion() >= 4) {
sprite._scriptId = stream->readUint16();
sprite._flags2 = stream->readByte(); // 0x40 editable, 0x80 moveable
sprite._unk2 = stream->readByte();
if (_vm->getVersion() >= 5)
sprite._unk3 = stream->readUint32();
}
} else {
stream->readUint16();
sprite._scriptId = stream->readByte();
sprite._spriteType = stream->readByte();
sprite._enabled = sprite._spriteType != 0;
sprite._castId = stream->readUint16();
stream->readUint32();
sprite._flags = stream->readUint16();
sprite._startPoint.y = stream->readUint16();
sprite._startPoint.x = stream->readUint16();
sprite._height = stream->readUint16();
sprite._width = stream->readUint16();
stream->readUint16();
stream->readUint16();
}
if (sprite._castId) {
debugC(kDebugLoading, 4, "CH: %-3d castId: %03d(%s) (e:%d) [%x,%x, flags:%04x, %dx%d@%d,%d linesize: %d] script: %d",
i + 1, sprite._castId, numToCastNum(sprite._castId), sprite._enabled, sprite._x1, sprite._x2, sprite._flags,
sprite._width, sprite._height, sprite._startPoint.x, sprite._startPoint.y,
sprite._lineSize, sprite._scriptId);
} else {
debugC(kDebugLoading, 4, "CH: %-3d castId: 000", i + 1);
}
}
}
void Frame::readMainChannels(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) {
uint16 finishPosition = offset + size;
while (offset < finishPosition) {
switch(offset) {
case kScriptIdPosition:
_actionId = stream.readByte();
offset++;
break;
case kSoundType1Position:
_soundType1 = stream.readByte();
offset++;
break;
case kTransFlagsPosition: {
uint8 transFlags = stream.readByte();
if (transFlags & 0x80)
_transArea = 1;
else
_transArea = 0;
_transDuration = transFlags & 0x7f;
offset++;
}
break;
case kTransChunkSizePosition:
_transChunkSize = stream.readByte();
offset++;
break;
case kTempoPosition:
_tempo = stream.readByte();
offset++;
break;
case kTransTypePosition:
_transType = static_cast<TransitionType>(stream.readByte());
offset++;
break;
case kSound1Position:
_sound1 = stream.readUint16();
offset+=2;
break;
case kSkipFrameFlagsPosition:
_skipFrameFlag = stream.readByte();
offset++;
break;
case kBlendPosition:
_blend = stream.readByte();
offset++;
break;
case kSound2Position:
_sound2 = stream.readUint16();
offset += 2;
break;
case kSound2TypePosition:
_soundType2 = stream.readByte();
offset += 1;
break;
case kPaletePosition:
if (stream.readUint16())
readPaletteInfo(stream);
offset += 16;
break;
default:
offset++;
stream.readByte();
debugC(kDebugLoading, "Frame::readMainChannels: Field Position %d, Finish Position %d", offset, finishPosition);
break;
}
}
warning("%d %d %d %d %d %d %d %d %d %d %d", _actionId, _soundType1, _transDuration, _transChunkSize, _tempo, _transType, _sound1, _skipFrameFlag, _blend, _sound2, _soundType2);
}
void Frame::readPaletteInfo(Common::SeekableSubReadStreamEndian &stream) {
_palette->firstColor = stream.readByte();
_palette->lastColor = stream.readByte();
_palette->flags = stream.readByte();
_palette->speed = stream.readByte();
_palette->frameCount = stream.readUint16();
stream.skip(8); // unknown
}
void Frame::readSprite(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) {
uint16 spritePosition = (offset - 32) / 16;
uint16 spriteStart = spritePosition * 16 + 32;
uint16 fieldPosition = offset - spriteStart;
uint16 finishPosition = fieldPosition + size;
Sprite &sprite = *_sprites[spritePosition];
int x1 = 0;
int x2 = 0;
while (fieldPosition < finishPosition) {
switch (fieldPosition) {
case kSpritePositionUnk1:
x1 = stream.readByte();
fieldPosition++;
break;
case kSpritePositionEnabled:
sprite._enabled = (stream.readByte() != 0);
fieldPosition++;
break;
case kSpritePositionUnk2:
x2 = stream.readUint16();
fieldPosition += 2;
break;
case kSpritePositionFlags:
sprite._flags = stream.readUint16();
sprite._ink = static_cast<InkType>(sprite._flags & 0x3f);
if (sprite._flags & 0x40)
sprite._trails = 1;
else
sprite._trails = 0;
fieldPosition += 2;
break;
case kSpritePositionCastId:
sprite._castId = stream.readUint16();
fieldPosition += 2;
break;
case kSpritePositionY:
sprite._startPoint.y = stream.readUint16();
fieldPosition += 2;
break;
case kSpritePositionX:
sprite._startPoint.x = stream.readUint16();
fieldPosition += 2;
break;
case kSpritePositionWidth:
sprite._width = stream.readUint16();
fieldPosition += 2;
break;
case kSpritePositionHeight:
sprite._height = stream.readUint16();
fieldPosition += 2;
break;
default:
// end of channel, go to next sprite channel
readSprite(stream, spriteStart + 16, finishPosition - fieldPosition);
fieldPosition = finishPosition;
break;
}
}
warning("%03d(%d)[%x,%x,%04x,%d/%d/%d/%d]", sprite._castId, sprite._enabled, x1, x2, sprite._flags, sprite._startPoint.x, sprite._startPoint.y, sprite._width, sprite._height);
}
void Frame::prepareFrame(Score *score) {
_drawRects.clear();
renderSprites(*score->_surface, false);
renderSprites(*score->_trailSurface, true);
if (_transType != 0)
// TODO Handle changing area case
playTransition(score);
if (_sound1 != 0 || _sound2 != 0) {
playSoundChannel();
}
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, score->_surface->getBounds().width(), score->_surface->getBounds().height());
}
void Frame::playSoundChannel() {
debug(0, "STUB: playSoundChannel(), Sound1 %d Sound2 %d", _sound1, _sound2);
}
void Frame::playTransition(Score *score) {
uint16 duration = _transDuration * 250; // _transDuration in 1/4 of sec
duration = (duration == 0 ? 250 : duration); // director supports transition duration = 0, but animation play like value = 1, idk.
if (_transChunkSize == 0)
_transChunkSize = 1; // equal to 1 step
uint16 stepDuration = duration / _transChunkSize;
uint16 steps = duration / stepDuration;
switch (_transType) {
case kTransCoverDown:
{
uint16 stepSize = score->_movieRect.height() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
processQuitEvent();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverUp:
{
uint16 stepSize = score->_movieRect.height() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
processQuitEvent();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, score->_movieRect.height() - stepSize * i, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverRight: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
g_system->delayMillis(stepDuration);
processQuitEvent();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverLeft: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
g_system->delayMillis(stepDuration);
processQuitEvent();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, 0, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverUpLeft: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
processQuitEvent();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, score->_movieRect.height() - stepSize * i, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverUpRight: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
processQuitEvent();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, score->_movieRect.height() - stepSize * i, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverDownLeft: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
processQuitEvent();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, 0, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverDownRight: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
processQuitEvent();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height());
g_system->updateScreen();
}
}
break;
default:
warning("Unhandled transition type %d %d %d", _transType, duration, _transChunkSize);
break;
}
}
void Frame::renderSprites(Graphics::ManagedSurface &surface, bool renderTrail) {
for (uint16 i = 0; i < CHANNEL_COUNT; i++) {
if (_sprites[i]->_enabled) {
if ((_sprites[i]->_trails == 0 && renderTrail) || (_sprites[i]->_trails == 1 && !renderTrail))
continue;
CastType castType = kCastTypeNull;
if (_vm->getVersion() < 4) {
debugC(1, kDebugImages, "Channel: %d type: %d", i, _sprites[i]->_spriteType);
switch (_sprites[i]->_spriteType) {
case 1:
castType = kCastBitmap;
break;
case 2:
case 12: // this is actually a mouse-over shape? I don't think it's a real button.
case 16: // Face kit D3
castType = kCastShape;
break;
case 7:
castType = kCastText;
break;
}
} else {
if (!_vm->getCurrentScore()->_castTypes.contains(_sprites[i]->_castId)) {
if (!_vm->getSharedCastTypes()->contains(_sprites[i]->_castId)) {
warning("Cast id %d not found", _sprites[i]->_castId);
continue;
} else {
warning("Getting cast id %d from shared cast", _sprites[i]->_castId);
castType = _vm->getSharedCastTypes()->getVal(_sprites[i]->_castId);
}
} else {
castType = _vm->getCurrentScore()->_castTypes[_sprites[i]->_castId];
}
}
// this needs precedence to be hit first... D3 does something really tricky with cast IDs for shapes.
// I don't like this implementation 100% as the 'cast' above might not actually hit a member and be null?
if (castType == kCastShape) {
renderShape(surface, i);
} else if (castType == kCastText || castType == kCastRTE) {
renderText(surface, i, NULL);
} else if (castType == kCastButton) {
renderButton(surface, i);
} else {
if (!_sprites[i]->_bitmapCast) {
warning("No cast ID for sprite %d", i);
continue;
}
uint32 regX = _sprites[i]->_bitmapCast->regX;
uint32 regY = _sprites[i]->_bitmapCast->regY;
uint32 rectLeft = _sprites[i]->_bitmapCast->initialRect.left;
uint32 rectTop = _sprites[i]->_bitmapCast->initialRect.top;
int x = _sprites[i]->_startPoint.x - regX + rectLeft;
int y = _sprites[i]->_startPoint.y - regY + rectTop;
int height = _sprites[i]->_height;
int width = _vm->getVersion() > 4 ? _sprites[i]->_bitmapCast->initialRect.width() : _sprites[i]->_width;
Common::Rect drawRect(x, y, x + width, y + height);
addDrawRect(i, drawRect);
inkBasedBlit(surface, *(_sprites[i]->_bitmapCast->surface), i, drawRect);
}
}
}
}
void Frame::addDrawRect(uint16 spriteId, Common::Rect &rect) {
FrameEntity *fi = new FrameEntity();
fi->spriteId = spriteId;
fi->rect = rect;
_drawRects.push_back(fi);
}
void Frame::renderShape(Graphics::ManagedSurface &surface, uint16 spriteId) {
Common::Rect shapeRect = Common::Rect(_sprites[spriteId]->_startPoint.x,
_sprites[spriteId]->_startPoint.y,
_sprites[spriteId]->_startPoint.x + _sprites[spriteId]->_width,
_sprites[spriteId]->_startPoint.y + _sprites[spriteId]->_height);
Graphics::ManagedSurface tmpSurface;
tmpSurface.create(shapeRect.width(), shapeRect.height(), Graphics::PixelFormat::createFormatCLUT8());
if (_vm->getVersion() <= 3 && _sprites[spriteId]->_spriteType == 0x0c) {
tmpSurface.fillRect(Common::Rect(shapeRect.width(), shapeRect.height()), (_vm->getCurrentScore()->_currentMouseDownSpriteId == spriteId ? 0 : 0xff));
//tmpSurface.frameRect(Common::Rect(shapeRect.width(), shapeRect.height()), 0);
// TODO: don't override, work out how to display correctly.
_sprites[spriteId]->_ink = kInkTypeReverse;
} else {
// No minus one on the pattern here! MacPlotData will do that for us!
Graphics::MacPlotData pd(&tmpSurface, &_vm->getPatterns(), _sprites[spriteId]->_castId, 1, _sprites[spriteId]->_backColor);
Common::Rect fillRect(shapeRect.width(), shapeRect.height());
Graphics::drawFilledRect(fillRect, _sprites[spriteId]->_foreColor, Graphics::macDrawPixel, &pd);
}
if (_sprites[spriteId]->_lineSize > 0) {
for (int rr = 0; rr < (_sprites[spriteId]->_lineSize - 1); rr++)
tmpSurface.frameRect(Common::Rect(rr, rr, shapeRect.width() - (rr * 2), shapeRect.height() - (rr * 2)), 0);
}
addDrawRect(spriteId, shapeRect);
inkBasedBlit(surface, tmpSurface, spriteId, shapeRect);
}
void Frame::renderButton(Graphics::ManagedSurface &surface, uint16 spriteId) {
uint16 castId = _sprites[spriteId]->_castId;
ButtonCast *button = _vm->getCurrentScore()->_loadedButtons->getVal(castId);
uint32 rectLeft = button->initialRect.left;
uint32 rectTop = button->initialRect.top;
int x = _sprites[spriteId]->_startPoint.x + rectLeft;
int y = _sprites[spriteId]->_startPoint.y + rectTop;
int height = button->initialRect.height();
int width = button->initialRect.width() + 3;
Common::Rect textRect(0, 0, width, height);
// pass the rect of the button into the label.
renderText(surface, spriteId, &textRect);
// TODO: review all cases to confirm if we should use text height.
// height = textRect.height();
Common::Rect _rect;
switch (button->buttonType) {
case kTypeCheckBox:
// Magic numbers: checkbox square need to move left about 5px from text and 12px side size (D4)
_rect = Common::Rect(x - 17, y, x + 12, y + 12);
surface.frameRect(_rect, 0);
addDrawRect(spriteId, _rect);
break;
case kTypeButton: {
_rect = Common::Rect(x, y, x + width, y + height + 3);
Graphics::MacPlotData pd(&surface, &_vm->getMacWindowManager()->getPatterns(), Graphics::MacGUIConstants::kPatternSolid, 1, Graphics::kColorWhite);
Graphics::drawRoundRect(_rect, 4, 0, false, Graphics::macDrawPixel, &pd);
addDrawRect(spriteId, _rect);
}
break;
case kTypeRadio:
warning("STUB: renderButton: kTypeRadio");
break;
}
}
void Frame::inkBasedBlit(Graphics::ManagedSurface &targetSurface, const Graphics::Surface &spriteSurface, uint16 spriteId, Common::Rect drawRect) {
switch (_sprites[spriteId]->_ink) {
case kInkTypeCopy:
targetSurface.blitFrom(spriteSurface, Common::Point(drawRect.left, drawRect.top));
break;
case kInkTypeTransparent:
// FIXME: is it always white (last entry in pallette)?
targetSurface.transBlitFrom(spriteSurface, Common::Point(drawRect.left, drawRect.top), _vm->getPaletteColorCount() - 1);
break;
case kInkTypeBackgndTrans:
drawBackgndTransSprite(targetSurface, spriteSurface, drawRect);
break;
case kInkTypeMatte:
drawMatteSprite(targetSurface, spriteSurface, drawRect);
break;
case kInkTypeGhost:
drawGhostSprite(targetSurface, spriteSurface, drawRect);
break;
case kInkTypeReverse:
drawReverseSprite(targetSurface, spriteSurface, drawRect);
break;
default:
warning("Unhandled ink type %d", _sprites[spriteId]->_ink);
targetSurface.blitFrom(spriteSurface, Common::Point(drawRect.left, drawRect.top));
break;
}
}
void Frame::renderText(Graphics::ManagedSurface &surface, uint16 spriteId, Common::Rect *textSize) {
TextCast *textCast = _sprites[spriteId]->_buttonCast != nullptr ? (TextCast*)_sprites[spriteId]->_buttonCast : _sprites[spriteId]->_textCast;
int x = _sprites[spriteId]->_startPoint.x; // +rectLeft;
int y = _sprites[spriteId]->_startPoint.y; // +rectTop;
int height = textCast->initialRect.height(); //_sprites[spriteId]->_height;
int width;
if (_vm->getVersion() >= 4) {
if (textSize == NULL)
width = textCast->initialRect.right;
else {
width = textSize->width();
}
} else {
width = textCast->initialRect.width(); //_sprites[spriteId]->_width;
}
if (_vm->getCurrentScore()->_fontMap.contains(textCast->fontId)) {
// We need to make sure that the Shared Cast fonts have been loaded in?
// might need a mapping table here of our own.
// textCast->fontId = _vm->_wm->_fontMan->getFontIdByName(_vm->getCurrentScore()->_fontMap[textCast->fontId]);
}
if (width == 0 || height == 0) {
warning("renderText: Requested to draw on an empty surface: %d x %d", width, height);
return;
}
Graphics::MacFont *macFont = new Graphics::MacFont(textCast->fontId, textCast->fontSize, textCast->textSlant);
debugC(3, kDebugText, "renderText: x: %d y: %d w: %d h: %d font: '%s'", x, y, width, height, _vm->_wm->_fontMan->getFontName(*macFont));
uint16 boxShadow = (uint16)textCast->boxShadow;
uint16 borderSize = (uint16)textCast->borderSize;
if (textSize != NULL)
borderSize = 0;
uint16 padding = (uint16)textCast->gutterSize;
uint16 textShadow = (uint16)textCast->textShadow;
//uint32 rectLeft = textCast->initialRect.left;
//uint32 rectTop = textCast->initialRect.top;
textCast->cachedMacText->clip(width);
textCast->cachedMacText->setWm(_vm->_wm); // TODO this is not a good place to do it
const Graphics::ManagedSurface *textSurface = textCast->cachedMacText->getSurface();
height = textSurface->h;
if (textSize != NULL) {
// TODO: this offset could be due to incorrect fonts loaded!
textSize->bottom = height + textCast->cachedMacText->getLineCount();
}
uint16 textX = 0, textY = 0;
if (textSize == NULL) {
if (borderSize > 0) {
if (_vm->getVersion() <= 3)
height++;
else
height += borderSize;
textX += (borderSize + 1);
textY += borderSize;
} else {
x += 1;
}
if (padding > 0) {
width += padding * 2;
height += padding;
textY += padding / 2;
}
if (textCast->textAlign == kTextAlignRight)
textX -= 1;
if (textShadow > 0)
textX--;
} else {
x++;
if (width % 2 != 0)
x++;
y += 2;
}
switch (textCast->textAlign) {
case kTextAlignLeft:
break;
case kTextAlignCenter:
textX = (width / 2) - (textSurface->w / 2) + (padding / 2) + borderSize;
break;
case kTextAlignRight:
textX = width - (textSurface->w + 1) + (borderSize * 2) - (textShadow * 2) - (padding);
break;
}
Graphics::ManagedSurface textWithFeatures(width + (borderSize * 2) + boxShadow + textShadow, height + borderSize + boxShadow + textShadow);
textWithFeatures.fillRect(Common::Rect(textWithFeatures.w, textWithFeatures.h), 0xff);
if (textSize == NULL && boxShadow > 0) {
textWithFeatures.fillRect(Common::Rect(boxShadow, boxShadow, textWithFeatures.w + boxShadow, textWithFeatures.h), 0);
}
if (textSize == NULL && borderSize != kSizeNone) {
for (int bb = 0; bb < borderSize; bb++) {
Common::Rect borderRect(bb, bb, textWithFeatures.w - bb - boxShadow - textShadow, textWithFeatures.h - bb - boxShadow - textShadow);
textWithFeatures.fillRect(borderRect, 0xff);
textWithFeatures.frameRect(borderRect, 0);
}
}
if (textShadow > 0)
textWithFeatures.transBlitFrom(textSurface->rawSurface(), Common::Point(textX + textShadow, textY + textShadow), 0xff);
textWithFeatures.transBlitFrom(textSurface->rawSurface(), Common::Point(textX, textY), 0xff);
inkBasedBlit(surface, textWithFeatures, spriteId, Common::Rect(x, y, x + width, y + height));
}
void Frame::drawBackgndTransSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
uint8 skipColor = _vm->getPaletteColorCount() - 1; // FIXME is it always white (last entry in pallette) ?
for (int ii = 0; ii < sprite.h; ii++) {
const byte *src = (const byte *)sprite.getBasePtr(0, ii);
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii);
for (int j = 0; j < drawRect.width(); j++) {
if (*src != skipColor)
*dst = *src;
src++;
dst++;
}
}
}
void Frame::drawGhostSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
uint8 skipColor = _vm->getPaletteColorCount() - 1;
for (int ii = 0; ii < sprite.h; ii++) {
const byte *src = (const byte *)sprite.getBasePtr(0, ii);
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii);
for (int j = 0; j < drawRect.width(); j++) {
if ((getSpriteIDFromPos(Common::Point(drawRect.left + j, drawRect.top + ii)) != 0) && (*src != skipColor))
*dst = (_vm->getPaletteColorCount() - 1) - *src; // Oposite color
src++;
dst++;
}
}
}
void Frame::drawReverseSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
uint8 skipColor = _vm->getPaletteColorCount() - 1;
for (int ii = 0; ii < sprite.h; ii++) {
const byte *src = (const byte *)sprite.getBasePtr(0, ii);
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii);
for (int j = 0; j < drawRect.width(); j++) {
if ((getSpriteIDFromPos(Common::Point(drawRect.left + j, drawRect.top + ii)) != 0)) {
if (*src != skipColor) {
*dst = (*dst == *src ? (*src == 0 ? 0xff : 0) : *src);
}
} else if (*src != skipColor) {
*dst = *src;
}
src++;
dst++;
}
}
}
void Frame::drawMatteSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
// Like background trans, but all white pixels NOT ENCLOSED by coloured pixels are transparent
Graphics::Surface tmp;
tmp.copyFrom(sprite);
// Searching white color in the corners
int whiteColor = -1;
for (int corner = 0; corner < 4; corner++) {
int x = (corner & 0x1) ? tmp.w - 1 : 0;
int y = (corner & 0x2) ? tmp.h - 1 : 0;
byte color = *(byte *)tmp.getBasePtr(x, y);
if (_vm->getPalette()[color * 3 + 0] == 0xff &&
_vm->getPalette()[color * 3 + 1] == 0xff &&
_vm->getPalette()[color * 3 + 2] == 0xff) {
whiteColor = color;
break;
}
}
if (whiteColor == -1) {
debugC(1, kDebugImages, "No white color for Matte image");
for (int yy = 0; yy < tmp.h; yy++) {
const byte *src = (const byte *)tmp.getBasePtr(0, yy);
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + yy);
for (int xx = 0; xx < drawRect.width(); xx++, src++, dst++)
*dst = *src;
}
} else {
Graphics::FloodFill ff(&tmp, whiteColor, 0, true);
for (int yy = 0; yy < tmp.h; yy++) {
ff.addSeed(0, yy);
ff.addSeed(tmp.w - 1, yy);
}
for (int xx = 0; xx < tmp.w; xx++) {
ff.addSeed(xx, 0);
ff.addSeed(xx, tmp.h - 1);
}
ff.fillMask();
for (int yy = 0; yy < tmp.h; yy++) {
const byte *src = (const byte *)tmp.getBasePtr(0, yy);
const byte *mask = (const byte *)ff.getMask()->getBasePtr(0, yy);
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + yy);
for (int xx = 0; xx < drawRect.width(); xx++, src++, dst++, mask++)
if (*mask == 0)
*dst = *src;
}
}
tmp.free();
}
uint16 Frame::getSpriteIDFromPos(Common::Point pos) {
// Find first from front to back
for (int dr = _drawRects.size() - 1; dr >= 0; dr--)
if (_drawRects[dr]->rect.contains(pos))
return _drawRects[dr]->spriteId;
return 0;
}
bool Frame::checkSpriteIntersection(uint16 spriteId, Common::Point pos) {
// Find first from front to back
for (int dr = _drawRects.size() - 1; dr >= 0; dr--)
if (_drawRects[dr]->spriteId == spriteId && _drawRects[dr]->rect.contains(pos))
return true;
return false;
}
} // End of namespace Director