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https://github.com/libretro/scummvm.git
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996 lines
30 KiB
C++
996 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "graphics/font.h"
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#include "graphics/macgui/macfontmanager.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "graphics/macgui/mactext.h"
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#include "graphics/primitives.h"
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#include "image/bmp.h"
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#include "director/director.h"
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#include "director/cachedmactext.h"
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#include "director/cast.h"
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#include "director/frame.h"
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#include "director/images.h"
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#include "director/archive.h"
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#include "director/score.h"
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#include "director/sprite.h"
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#include "director/util.h"
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#include "director/lingo/lingo.h"
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namespace Director {
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Frame::Frame(DirectorEngine *vm) {
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_vm = vm;
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_transDuration = 0;
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_transType = kTransNone;
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_transArea = 0;
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_transChunkSize = 0;
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_tempo = 0;
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_sound1 = 0;
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_sound2 = 0;
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_soundType1 = 0;
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_soundType2 = 0;
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_actionId = 0;
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_skipFrameFlag = 0;
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_blend = 0;
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_palette = NULL;
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_sprites.resize(CHANNEL_COUNT + 1);
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for (uint16 i = 0; i < _sprites.size(); i++) {
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Sprite *sp = new Sprite();
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_sprites[i] = sp;
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}
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}
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Frame::Frame(const Frame &frame) {
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_vm = frame._vm;
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_actionId = frame._actionId;
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_transArea = frame._transArea;
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_transDuration = frame._transDuration;
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_transType = frame._transType;
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_transChunkSize = frame._transChunkSize;
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_tempo = frame._tempo;
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_sound1 = frame._sound1;
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_sound2 = frame._sound2;
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_soundType1 = frame._soundType1;
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_soundType2 = frame._soundType2;
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_skipFrameFlag = frame._skipFrameFlag;
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_blend = frame._blend;
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_palette = new PaletteInfo();
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debugC(1, kDebugLoading, "Frame. action: %d transType: %d transDuration: %d", _actionId, _transType, _transDuration);
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_sprites.resize(CHANNEL_COUNT + 1);
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for (uint16 i = 0; i < CHANNEL_COUNT + 1; i++) {
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_sprites[i] = new Sprite(*frame._sprites[i]);
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}
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}
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Frame::~Frame() {
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delete _palette;
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}
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void Frame::readChannel(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) {
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if (offset >= 32) {
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if (size <= 16)
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readSprite(stream, offset, size);
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else {
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// read > 1 sprites channel
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while (size > 16) {
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byte spritePosition = (offset - 32) / 16;
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uint16 nextStart = (spritePosition + 1) * 16 + 32;
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uint16 needSize = nextStart - offset;
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readSprite(stream, offset, needSize);
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offset += needSize;
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size -= needSize;
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}
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readSprite(stream, offset, size);
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}
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} else {
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readMainChannels(stream, offset, size);
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}
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}
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void Frame::readChannels(Common::ReadStreamEndian *stream) {
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byte unk[16];
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if (_vm->getVersion() < 4) {
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_actionId = stream->readByte();
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_soundType1 = stream->readByte(); // type: 0x17 for sounds (sound is cast id), 0x16 for MIDI (sound is cmd id)
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uint8 transFlags = stream->readByte(); // 0x80 is whole stage (vs changed area), rest is duration in 1/4ths of a second
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if (transFlags & 0x80)
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_transArea = 1;
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else
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_transArea = 0;
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_transDuration = transFlags & 0x7f;
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_transChunkSize = stream->readByte();
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_tempo = stream->readByte();
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_transType = static_cast<TransitionType>(stream->readByte());
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_sound1 = stream->readUint16();
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if (_vm->getPlatform() == Common::kPlatformMacintosh) {
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_sound2 = stream->readUint16();
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_soundType2 = stream->readByte();
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} else {
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stream->read(unk, 3);
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warning("unk1: %x unk2: %x unk3: %x", unk[0], unk[1], unk[2]);
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}
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_skipFrameFlag = stream->readByte();
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_blend = stream->readByte();
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if (_vm->getPlatform() != Common::kPlatformMacintosh) {
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_sound2 = stream->readUint16();
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_soundType2 = stream->readByte();
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}
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uint16 palette = stream->readUint16();
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if (palette) {
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warning("STUB: Palette info");
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}
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debugC(kDebugLoading, 8, "%d %d %d %d %d %d %d %d %d %d %d", _actionId, _soundType1, _transDuration, _transChunkSize, _tempo, _transType, _sound1, _skipFrameFlag, _blend, _sound2, _soundType2);
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_palette = new PaletteInfo();
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_palette->firstColor = stream->readByte(); // for cycles. note: these start at 0x80 (for pal entry 0)!
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_palette->lastColor = stream->readByte();
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_palette->flags = stream->readByte();
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_palette->speed = stream->readByte();
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_palette->frameCount = stream->readUint16();
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_palette->cycleCount = stream->readUint16();
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} else if (_vm->getVersion() < 5) {
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stream->read(unk, 16);
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_actionId = stream->readUint16();
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stream->read(unk, 5);
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} else {
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stream->read(unk, 16);
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stream->read(unk, 16);
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stream->read(unk, 10);
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}
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stream->read(unk, 6);
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if (_vm->getPlatform() == Common::kPlatformMacintosh) {
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if (_vm->getVersion() < 4) {
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stream->read(unk, 3);
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} else {
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stream->read(unk, 11);
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//Common::hexdump(unk, 11);
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if (_vm->getVersion() >= 5) {
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stream->read(unk, 7);
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//Common::hexdump(unk, 7);
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}
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}
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}
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for (int i = 0; i < CHANNEL_COUNT; i++) {
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Sprite &sprite = *_sprites[i + 1];
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if (_vm->getVersion() <= 4) {
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sprite._scriptId = stream->readByte();
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sprite._spriteType = stream->readByte();
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sprite._enabled = sprite._spriteType != 0;
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sprite._x2 = stream->readUint16();
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sprite._flags = stream->readUint16();
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sprite._ink = static_cast<InkType>(sprite._flags & 0x3f);
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if (sprite._flags & 0x40)
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sprite._trails = 1;
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else
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sprite._trails = 0;
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sprite._lineSize = (sprite._flags >> 8) & 0x03;
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sprite._castId = stream->readUint16();
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sprite._startPoint.y = stream->readUint16();
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sprite._startPoint.x = stream->readUint16();
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sprite._height = stream->readUint16();
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sprite._width = stream->readUint16();
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if (_vm->getPlatform() == Common::kPlatformMacintosh && _vm->getVersion() >= 4) {
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sprite._scriptId = stream->readUint16();
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sprite._flags2 = stream->readByte(); // 0x40 editable, 0x80 moveable
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sprite._unk2 = stream->readByte();
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if (_vm->getVersion() >= 5)
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sprite._unk3 = stream->readUint32();
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}
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} else {
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stream->readUint16();
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sprite._scriptId = stream->readByte();
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sprite._spriteType = stream->readByte();
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sprite._enabled = sprite._spriteType != 0;
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sprite._castId = stream->readUint16();
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stream->readUint32();
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sprite._flags = stream->readUint16();
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sprite._startPoint.y = stream->readUint16();
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sprite._startPoint.x = stream->readUint16();
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sprite._height = stream->readUint16();
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sprite._width = stream->readUint16();
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stream->readUint16();
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stream->readUint16();
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}
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if (sprite._castId) {
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debugC(kDebugLoading, 4, "CH: %-3d castId: %03d(%s) (e:%d) [%x,%x, flags:%04x, %dx%d@%d,%d linesize: %d] script: %d",
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i + 1, sprite._castId, numToCastNum(sprite._castId), sprite._enabled, sprite._x1, sprite._x2, sprite._flags,
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sprite._width, sprite._height, sprite._startPoint.x, sprite._startPoint.y,
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sprite._lineSize, sprite._scriptId);
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} else {
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debugC(kDebugLoading, 4, "CH: %-3d castId: 000", i + 1);
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}
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}
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}
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void Frame::readMainChannels(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) {
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uint16 finishPosition = offset + size;
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while (offset < finishPosition) {
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switch(offset) {
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case kScriptIdPosition:
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_actionId = stream.readByte();
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offset++;
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break;
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case kSoundType1Position:
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_soundType1 = stream.readByte();
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offset++;
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break;
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case kTransFlagsPosition: {
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uint8 transFlags = stream.readByte();
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if (transFlags & 0x80)
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_transArea = 1;
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else
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_transArea = 0;
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_transDuration = transFlags & 0x7f;
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offset++;
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}
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break;
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case kTransChunkSizePosition:
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_transChunkSize = stream.readByte();
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offset++;
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break;
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case kTempoPosition:
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_tempo = stream.readByte();
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offset++;
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break;
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case kTransTypePosition:
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_transType = static_cast<TransitionType>(stream.readByte());
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offset++;
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break;
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case kSound1Position:
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_sound1 = stream.readUint16();
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offset+=2;
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break;
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case kSkipFrameFlagsPosition:
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_skipFrameFlag = stream.readByte();
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offset++;
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break;
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case kBlendPosition:
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_blend = stream.readByte();
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offset++;
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break;
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case kSound2Position:
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_sound2 = stream.readUint16();
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offset += 2;
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break;
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case kSound2TypePosition:
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_soundType2 = stream.readByte();
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offset += 1;
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break;
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case kPaletePosition:
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if (stream.readUint16())
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readPaletteInfo(stream);
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offset += 16;
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break;
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default:
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offset++;
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stream.readByte();
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debugC(kDebugLoading, "Frame::readMainChannels: Field Position %d, Finish Position %d", offset, finishPosition);
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break;
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}
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}
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warning("%d %d %d %d %d %d %d %d %d %d %d", _actionId, _soundType1, _transDuration, _transChunkSize, _tempo, _transType, _sound1, _skipFrameFlag, _blend, _sound2, _soundType2);
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}
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void Frame::readPaletteInfo(Common::SeekableSubReadStreamEndian &stream) {
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_palette->firstColor = stream.readByte();
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_palette->lastColor = stream.readByte();
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_palette->flags = stream.readByte();
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_palette->speed = stream.readByte();
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_palette->frameCount = stream.readUint16();
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stream.skip(8); // unknown
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}
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void Frame::readSprite(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) {
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uint16 spritePosition = (offset - 32) / 16;
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uint16 spriteStart = spritePosition * 16 + 32;
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uint16 fieldPosition = offset - spriteStart;
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uint16 finishPosition = fieldPosition + size;
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Sprite &sprite = *_sprites[spritePosition];
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int x1 = 0;
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int x2 = 0;
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while (fieldPosition < finishPosition) {
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switch (fieldPosition) {
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case kSpritePositionUnk1:
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x1 = stream.readByte();
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fieldPosition++;
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break;
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case kSpritePositionEnabled:
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sprite._enabled = (stream.readByte() != 0);
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fieldPosition++;
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break;
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case kSpritePositionUnk2:
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x2 = stream.readUint16();
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fieldPosition += 2;
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break;
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case kSpritePositionFlags:
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sprite._flags = stream.readUint16();
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sprite._ink = static_cast<InkType>(sprite._flags & 0x3f);
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if (sprite._flags & 0x40)
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sprite._trails = 1;
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else
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sprite._trails = 0;
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fieldPosition += 2;
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break;
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case kSpritePositionCastId:
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sprite._castId = stream.readUint16();
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fieldPosition += 2;
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break;
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case kSpritePositionY:
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sprite._startPoint.y = stream.readUint16();
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fieldPosition += 2;
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break;
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case kSpritePositionX:
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sprite._startPoint.x = stream.readUint16();
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fieldPosition += 2;
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break;
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case kSpritePositionWidth:
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sprite._width = stream.readUint16();
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fieldPosition += 2;
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break;
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case kSpritePositionHeight:
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sprite._height = stream.readUint16();
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fieldPosition += 2;
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break;
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default:
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// end of channel, go to next sprite channel
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readSprite(stream, spriteStart + 16, finishPosition - fieldPosition);
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fieldPosition = finishPosition;
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break;
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}
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}
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warning("%03d(%d)[%x,%x,%04x,%d/%d/%d/%d]", sprite._castId, sprite._enabled, x1, x2, sprite._flags, sprite._startPoint.x, sprite._startPoint.y, sprite._width, sprite._height);
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}
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void Frame::prepareFrame(Score *score) {
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_drawRects.clear();
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renderSprites(*score->_surface, false);
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renderSprites(*score->_trailSurface, true);
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if (_transType != 0)
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// TODO Handle changing area case
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playTransition(score);
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if (_sound1 != 0 || _sound2 != 0) {
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playSoundChannel();
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}
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g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, score->_surface->getBounds().width(), score->_surface->getBounds().height());
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}
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void Frame::playSoundChannel() {
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debug(0, "STUB: playSoundChannel(), Sound1 %d Sound2 %d", _sound1, _sound2);
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}
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void Frame::playTransition(Score *score) {
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uint16 duration = _transDuration * 250; // _transDuration in 1/4 of sec
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duration = (duration == 0 ? 250 : duration); // director supports transition duration = 0, but animation play like value = 1, idk.
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if (_transChunkSize == 0)
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_transChunkSize = 1; // equal to 1 step
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uint16 stepDuration = duration / _transChunkSize;
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uint16 steps = duration / stepDuration;
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switch (_transType) {
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case kTransCoverDown:
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{
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uint16 stepSize = score->_movieRect.height() / steps;
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Common::Rect r = score->_movieRect;
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for (uint16 i = 1; i < steps; i++) {
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r.setHeight(stepSize * i);
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g_system->delayMillis(stepDuration);
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processQuitEvent();
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g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height());
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g_system->updateScreen();
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}
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}
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break;
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case kTransCoverUp:
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{
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uint16 stepSize = score->_movieRect.height() / steps;
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Common::Rect r = score->_movieRect;
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for (uint16 i = 1; i < steps; i++) {
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r.setHeight(stepSize * i);
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g_system->delayMillis(stepDuration);
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processQuitEvent();
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g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, score->_movieRect.height() - stepSize * i, r.width(), r.height());
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g_system->updateScreen();
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}
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}
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break;
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case kTransCoverRight: {
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uint16 stepSize = score->_movieRect.width() / steps;
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Common::Rect r = score->_movieRect;
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for (uint16 i = 1; i < steps; i++) {
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r.setWidth(stepSize * i);
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g_system->delayMillis(stepDuration);
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processQuitEvent();
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g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height());
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g_system->updateScreen();
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}
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}
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break;
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case kTransCoverLeft: {
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uint16 stepSize = score->_movieRect.width() / steps;
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Common::Rect r = score->_movieRect;
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for (uint16 i = 1; i < steps; i++) {
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r.setWidth(stepSize * i);
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g_system->delayMillis(stepDuration);
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processQuitEvent();
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g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, 0, r.width(), r.height());
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g_system->updateScreen();
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}
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}
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break;
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case kTransCoverUpLeft: {
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uint16 stepSize = score->_movieRect.width() / steps;
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Common::Rect r = score->_movieRect;
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for (uint16 i = 1; i < steps; i++) {
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r.setWidth(stepSize * i);
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r.setHeight(stepSize * i);
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g_system->delayMillis(stepDuration);
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processQuitEvent();
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|
|
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, score->_movieRect.height() - stepSize * i, r.width(), r.height());
|
|
g_system->updateScreen();
|
|
}
|
|
}
|
|
break;
|
|
case kTransCoverUpRight: {
|
|
uint16 stepSize = score->_movieRect.width() / steps;
|
|
Common::Rect r = score->_movieRect;
|
|
|
|
for (uint16 i = 1; i < steps; i++) {
|
|
r.setWidth(stepSize * i);
|
|
r.setHeight(stepSize * i);
|
|
|
|
g_system->delayMillis(stepDuration);
|
|
processQuitEvent();
|
|
|
|
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, score->_movieRect.height() - stepSize * i, r.width(), r.height());
|
|
g_system->updateScreen();
|
|
}
|
|
}
|
|
break;
|
|
case kTransCoverDownLeft: {
|
|
uint16 stepSize = score->_movieRect.width() / steps;
|
|
Common::Rect r = score->_movieRect;
|
|
|
|
for (uint16 i = 1; i < steps; i++) {
|
|
r.setWidth(stepSize * i);
|
|
r.setHeight(stepSize * i);
|
|
|
|
g_system->delayMillis(stepDuration);
|
|
processQuitEvent();
|
|
|
|
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, 0, r.width(), r.height());
|
|
g_system->updateScreen();
|
|
}
|
|
}
|
|
break;
|
|
case kTransCoverDownRight: {
|
|
uint16 stepSize = score->_movieRect.width() / steps;
|
|
Common::Rect r = score->_movieRect;
|
|
|
|
for (uint16 i = 1; i < steps; i++) {
|
|
r.setWidth(stepSize * i);
|
|
r.setHeight(stepSize * i);
|
|
|
|
g_system->delayMillis(stepDuration);
|
|
processQuitEvent();
|
|
|
|
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height());
|
|
g_system->updateScreen();
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
warning("Unhandled transition type %d %d %d", _transType, duration, _transChunkSize);
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
void Frame::renderSprites(Graphics::ManagedSurface &surface, bool renderTrail) {
|
|
for (uint16 i = 0; i < CHANNEL_COUNT; i++) {
|
|
if (_sprites[i]->_enabled) {
|
|
if ((_sprites[i]->_trails == 0 && renderTrail) || (_sprites[i]->_trails == 1 && !renderTrail))
|
|
continue;
|
|
|
|
CastType castType = kCastTypeNull;
|
|
if (_vm->getVersion() < 4) {
|
|
debugC(1, kDebugImages, "Channel: %d type: %d", i, _sprites[i]->_spriteType);
|
|
switch (_sprites[i]->_spriteType) {
|
|
case 1:
|
|
castType = kCastBitmap;
|
|
break;
|
|
case 2:
|
|
case 12: // this is actually a mouse-over shape? I don't think it's a real button.
|
|
case 16: // Face kit D3
|
|
castType = kCastShape;
|
|
break;
|
|
case 7:
|
|
castType = kCastText;
|
|
break;
|
|
}
|
|
} else {
|
|
if (!_vm->getCurrentScore()->_castTypes.contains(_sprites[i]->_castId)) {
|
|
if (!_vm->getSharedCastTypes()->contains(_sprites[i]->_castId)) {
|
|
warning("Cast id %d not found", _sprites[i]->_castId);
|
|
continue;
|
|
} else {
|
|
warning("Getting cast id %d from shared cast", _sprites[i]->_castId);
|
|
castType = _vm->getSharedCastTypes()->getVal(_sprites[i]->_castId);
|
|
}
|
|
} else {
|
|
castType = _vm->getCurrentScore()->_castTypes[_sprites[i]->_castId];
|
|
}
|
|
}
|
|
|
|
// this needs precedence to be hit first... D3 does something really tricky with cast IDs for shapes.
|
|
// I don't like this implementation 100% as the 'cast' above might not actually hit a member and be null?
|
|
if (castType == kCastShape) {
|
|
renderShape(surface, i);
|
|
} else if (castType == kCastText || castType == kCastRTE) {
|
|
renderText(surface, i, NULL);
|
|
} else if (castType == kCastButton) {
|
|
renderButton(surface, i);
|
|
} else {
|
|
if (!_sprites[i]->_bitmapCast) {
|
|
warning("No cast ID for sprite %d", i);
|
|
continue;
|
|
}
|
|
|
|
uint32 regX = _sprites[i]->_bitmapCast->regX;
|
|
uint32 regY = _sprites[i]->_bitmapCast->regY;
|
|
uint32 rectLeft = _sprites[i]->_bitmapCast->initialRect.left;
|
|
uint32 rectTop = _sprites[i]->_bitmapCast->initialRect.top;
|
|
|
|
int x = _sprites[i]->_startPoint.x - regX + rectLeft;
|
|
int y = _sprites[i]->_startPoint.y - regY + rectTop;
|
|
int height = _sprites[i]->_height;
|
|
int width = _vm->getVersion() > 4 ? _sprites[i]->_bitmapCast->initialRect.width() : _sprites[i]->_width;
|
|
|
|
Common::Rect drawRect(x, y, x + width, y + height);
|
|
addDrawRect(i, drawRect);
|
|
inkBasedBlit(surface, *(_sprites[i]->_bitmapCast->surface), i, drawRect);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Frame::addDrawRect(uint16 spriteId, Common::Rect &rect) {
|
|
FrameEntity *fi = new FrameEntity();
|
|
fi->spriteId = spriteId;
|
|
fi->rect = rect;
|
|
_drawRects.push_back(fi);
|
|
}
|
|
|
|
void Frame::renderShape(Graphics::ManagedSurface &surface, uint16 spriteId) {
|
|
Common::Rect shapeRect = Common::Rect(_sprites[spriteId]->_startPoint.x,
|
|
_sprites[spriteId]->_startPoint.y,
|
|
_sprites[spriteId]->_startPoint.x + _sprites[spriteId]->_width,
|
|
_sprites[spriteId]->_startPoint.y + _sprites[spriteId]->_height);
|
|
|
|
Graphics::ManagedSurface tmpSurface;
|
|
tmpSurface.create(shapeRect.width(), shapeRect.height(), Graphics::PixelFormat::createFormatCLUT8());
|
|
if (_vm->getVersion() <= 3 && _sprites[spriteId]->_spriteType == 0x0c) {
|
|
tmpSurface.fillRect(Common::Rect(shapeRect.width(), shapeRect.height()), (_vm->getCurrentScore()->_currentMouseDownSpriteId == spriteId ? 0 : 0xff));
|
|
//tmpSurface.frameRect(Common::Rect(shapeRect.width(), shapeRect.height()), 0);
|
|
// TODO: don't override, work out how to display correctly.
|
|
_sprites[spriteId]->_ink = kInkTypeReverse;
|
|
} else {
|
|
// No minus one on the pattern here! MacPlotData will do that for us!
|
|
Graphics::MacPlotData pd(&tmpSurface, &_vm->getPatterns(), _sprites[spriteId]->_castId, 1, _sprites[spriteId]->_backColor);
|
|
Common::Rect fillRect(shapeRect.width(), shapeRect.height());
|
|
Graphics::drawFilledRect(fillRect, _sprites[spriteId]->_foreColor, Graphics::macDrawPixel, &pd);
|
|
}
|
|
|
|
if (_sprites[spriteId]->_lineSize > 0) {
|
|
for (int rr = 0; rr < (_sprites[spriteId]->_lineSize - 1); rr++)
|
|
tmpSurface.frameRect(Common::Rect(rr, rr, shapeRect.width() - (rr * 2), shapeRect.height() - (rr * 2)), 0);
|
|
}
|
|
|
|
addDrawRect(spriteId, shapeRect);
|
|
inkBasedBlit(surface, tmpSurface, spriteId, shapeRect);
|
|
}
|
|
|
|
void Frame::renderButton(Graphics::ManagedSurface &surface, uint16 spriteId) {
|
|
uint16 castId = _sprites[spriteId]->_castId;
|
|
ButtonCast *button = _vm->getCurrentScore()->_loadedButtons->getVal(castId);
|
|
|
|
uint32 rectLeft = button->initialRect.left;
|
|
uint32 rectTop = button->initialRect.top;
|
|
|
|
int x = _sprites[spriteId]->_startPoint.x + rectLeft;
|
|
int y = _sprites[spriteId]->_startPoint.y + rectTop;
|
|
int height = button->initialRect.height();
|
|
int width = button->initialRect.width() + 3;
|
|
|
|
Common::Rect textRect(0, 0, width, height);
|
|
// pass the rect of the button into the label.
|
|
renderText(surface, spriteId, &textRect);
|
|
|
|
// TODO: review all cases to confirm if we should use text height.
|
|
// height = textRect.height();
|
|
|
|
Common::Rect _rect;
|
|
|
|
switch (button->buttonType) {
|
|
case kTypeCheckBox:
|
|
// Magic numbers: checkbox square need to move left about 5px from text and 12px side size (D4)
|
|
_rect = Common::Rect(x - 17, y, x + 12, y + 12);
|
|
surface.frameRect(_rect, 0);
|
|
addDrawRect(spriteId, _rect);
|
|
break;
|
|
case kTypeButton: {
|
|
_rect = Common::Rect(x, y, x + width, y + height + 3);
|
|
Graphics::MacPlotData pd(&surface, &_vm->getMacWindowManager()->getPatterns(), Graphics::MacGUIConstants::kPatternSolid, 1, Graphics::kColorWhite);
|
|
Graphics::drawRoundRect(_rect, 4, 0, false, Graphics::macDrawPixel, &pd);
|
|
addDrawRect(spriteId, _rect);
|
|
}
|
|
break;
|
|
case kTypeRadio:
|
|
warning("STUB: renderButton: kTypeRadio");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Frame::inkBasedBlit(Graphics::ManagedSurface &targetSurface, const Graphics::Surface &spriteSurface, uint16 spriteId, Common::Rect drawRect) {
|
|
switch (_sprites[spriteId]->_ink) {
|
|
case kInkTypeCopy:
|
|
targetSurface.blitFrom(spriteSurface, Common::Point(drawRect.left, drawRect.top));
|
|
break;
|
|
case kInkTypeTransparent:
|
|
// FIXME: is it always white (last entry in pallette)?
|
|
targetSurface.transBlitFrom(spriteSurface, Common::Point(drawRect.left, drawRect.top), _vm->getPaletteColorCount() - 1);
|
|
break;
|
|
case kInkTypeBackgndTrans:
|
|
drawBackgndTransSprite(targetSurface, spriteSurface, drawRect);
|
|
break;
|
|
case kInkTypeMatte:
|
|
drawMatteSprite(targetSurface, spriteSurface, drawRect);
|
|
break;
|
|
case kInkTypeGhost:
|
|
drawGhostSprite(targetSurface, spriteSurface, drawRect);
|
|
break;
|
|
case kInkTypeReverse:
|
|
drawReverseSprite(targetSurface, spriteSurface, drawRect);
|
|
break;
|
|
default:
|
|
warning("Unhandled ink type %d", _sprites[spriteId]->_ink);
|
|
targetSurface.blitFrom(spriteSurface, Common::Point(drawRect.left, drawRect.top));
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void Frame::renderText(Graphics::ManagedSurface &surface, uint16 spriteId, Common::Rect *textSize) {
|
|
TextCast *textCast = _sprites[spriteId]->_buttonCast != nullptr ? (TextCast*)_sprites[spriteId]->_buttonCast : _sprites[spriteId]->_textCast;
|
|
|
|
|
|
int x = _sprites[spriteId]->_startPoint.x; // +rectLeft;
|
|
int y = _sprites[spriteId]->_startPoint.y; // +rectTop;
|
|
int height = textCast->initialRect.height(); //_sprites[spriteId]->_height;
|
|
int width;
|
|
|
|
if (_vm->getVersion() >= 4) {
|
|
if (textSize == NULL)
|
|
width = textCast->initialRect.right;
|
|
else {
|
|
width = textSize->width();
|
|
}
|
|
} else {
|
|
width = textCast->initialRect.width(); //_sprites[spriteId]->_width;
|
|
}
|
|
|
|
if (_vm->getCurrentScore()->_fontMap.contains(textCast->fontId)) {
|
|
// We need to make sure that the Shared Cast fonts have been loaded in?
|
|
// might need a mapping table here of our own.
|
|
// textCast->fontId = _vm->_wm->_fontMan->getFontIdByName(_vm->getCurrentScore()->_fontMap[textCast->fontId]);
|
|
}
|
|
|
|
if (width == 0 || height == 0) {
|
|
warning("renderText: Requested to draw on an empty surface: %d x %d", width, height);
|
|
return;
|
|
}
|
|
|
|
Graphics::MacFont *macFont = new Graphics::MacFont(textCast->fontId, textCast->fontSize, textCast->textSlant);
|
|
|
|
debugC(3, kDebugText, "renderText: x: %d y: %d w: %d h: %d font: '%s'", x, y, width, height, _vm->_wm->_fontMan->getFontName(*macFont));
|
|
|
|
uint16 boxShadow = (uint16)textCast->boxShadow;
|
|
uint16 borderSize = (uint16)textCast->borderSize;
|
|
if (textSize != NULL)
|
|
borderSize = 0;
|
|
uint16 padding = (uint16)textCast->gutterSize;
|
|
uint16 textShadow = (uint16)textCast->textShadow;
|
|
|
|
//uint32 rectLeft = textCast->initialRect.left;
|
|
//uint32 rectTop = textCast->initialRect.top;
|
|
|
|
textCast->cachedMacText->clip(width);
|
|
textCast->cachedMacText->setWm(_vm->_wm); // TODO this is not a good place to do it
|
|
const Graphics::ManagedSurface *textSurface = textCast->cachedMacText->getSurface();
|
|
|
|
height = textSurface->h;
|
|
if (textSize != NULL) {
|
|
// TODO: this offset could be due to incorrect fonts loaded!
|
|
textSize->bottom = height + textCast->cachedMacText->getLineCount();
|
|
}
|
|
|
|
uint16 textX = 0, textY = 0;
|
|
|
|
if (textSize == NULL) {
|
|
if (borderSize > 0) {
|
|
if (_vm->getVersion() <= 3)
|
|
height++;
|
|
else
|
|
height += borderSize;
|
|
|
|
textX += (borderSize + 1);
|
|
textY += borderSize;
|
|
} else {
|
|
x += 1;
|
|
}
|
|
|
|
if (padding > 0) {
|
|
width += padding * 2;
|
|
height += padding;
|
|
textY += padding / 2;
|
|
}
|
|
|
|
if (textCast->textAlign == kTextAlignRight)
|
|
textX -= 1;
|
|
|
|
if (textShadow > 0)
|
|
textX--;
|
|
} else {
|
|
x++;
|
|
if (width % 2 != 0)
|
|
x++;
|
|
y += 2;
|
|
}
|
|
|
|
switch (textCast->textAlign) {
|
|
case kTextAlignLeft:
|
|
break;
|
|
case kTextAlignCenter:
|
|
textX = (width / 2) - (textSurface->w / 2) + (padding / 2) + borderSize;
|
|
break;
|
|
case kTextAlignRight:
|
|
textX = width - (textSurface->w + 1) + (borderSize * 2) - (textShadow * 2) - (padding);
|
|
break;
|
|
}
|
|
|
|
Graphics::ManagedSurface textWithFeatures(width + (borderSize * 2) + boxShadow + textShadow, height + borderSize + boxShadow + textShadow);
|
|
textWithFeatures.fillRect(Common::Rect(textWithFeatures.w, textWithFeatures.h), 0xff);
|
|
|
|
if (textSize == NULL && boxShadow > 0) {
|
|
textWithFeatures.fillRect(Common::Rect(boxShadow, boxShadow, textWithFeatures.w + boxShadow, textWithFeatures.h), 0);
|
|
}
|
|
|
|
if (textSize == NULL && borderSize != kSizeNone) {
|
|
for (int bb = 0; bb < borderSize; bb++) {
|
|
Common::Rect borderRect(bb, bb, textWithFeatures.w - bb - boxShadow - textShadow, textWithFeatures.h - bb - boxShadow - textShadow);
|
|
textWithFeatures.fillRect(borderRect, 0xff);
|
|
textWithFeatures.frameRect(borderRect, 0);
|
|
}
|
|
}
|
|
|
|
if (textShadow > 0)
|
|
textWithFeatures.transBlitFrom(textSurface->rawSurface(), Common::Point(textX + textShadow, textY + textShadow), 0xff);
|
|
|
|
textWithFeatures.transBlitFrom(textSurface->rawSurface(), Common::Point(textX, textY), 0xff);
|
|
|
|
inkBasedBlit(surface, textWithFeatures, spriteId, Common::Rect(x, y, x + width, y + height));
|
|
}
|
|
|
|
void Frame::drawBackgndTransSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
|
|
uint8 skipColor = _vm->getPaletteColorCount() - 1; // FIXME is it always white (last entry in pallette) ?
|
|
|
|
for (int ii = 0; ii < sprite.h; ii++) {
|
|
const byte *src = (const byte *)sprite.getBasePtr(0, ii);
|
|
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii);
|
|
|
|
for (int j = 0; j < drawRect.width(); j++) {
|
|
if (*src != skipColor)
|
|
*dst = *src;
|
|
|
|
src++;
|
|
dst++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Frame::drawGhostSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
|
|
uint8 skipColor = _vm->getPaletteColorCount() - 1;
|
|
for (int ii = 0; ii < sprite.h; ii++) {
|
|
const byte *src = (const byte *)sprite.getBasePtr(0, ii);
|
|
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii);
|
|
|
|
for (int j = 0; j < drawRect.width(); j++) {
|
|
if ((getSpriteIDFromPos(Common::Point(drawRect.left + j, drawRect.top + ii)) != 0) && (*src != skipColor))
|
|
*dst = (_vm->getPaletteColorCount() - 1) - *src; // Oposite color
|
|
|
|
src++;
|
|
dst++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Frame::drawReverseSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
|
|
uint8 skipColor = _vm->getPaletteColorCount() - 1;
|
|
for (int ii = 0; ii < sprite.h; ii++) {
|
|
const byte *src = (const byte *)sprite.getBasePtr(0, ii);
|
|
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii);
|
|
|
|
for (int j = 0; j < drawRect.width(); j++) {
|
|
if ((getSpriteIDFromPos(Common::Point(drawRect.left + j, drawRect.top + ii)) != 0)) {
|
|
if (*src != skipColor) {
|
|
*dst = (*dst == *src ? (*src == 0 ? 0xff : 0) : *src);
|
|
}
|
|
} else if (*src != skipColor) {
|
|
*dst = *src;
|
|
}
|
|
src++;
|
|
dst++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Frame::drawMatteSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
|
|
// Like background trans, but all white pixels NOT ENCLOSED by coloured pixels are transparent
|
|
Graphics::Surface tmp;
|
|
tmp.copyFrom(sprite);
|
|
|
|
// Searching white color in the corners
|
|
int whiteColor = -1;
|
|
|
|
for (int corner = 0; corner < 4; corner++) {
|
|
int x = (corner & 0x1) ? tmp.w - 1 : 0;
|
|
int y = (corner & 0x2) ? tmp.h - 1 : 0;
|
|
|
|
byte color = *(byte *)tmp.getBasePtr(x, y);
|
|
|
|
if (_vm->getPalette()[color * 3 + 0] == 0xff &&
|
|
_vm->getPalette()[color * 3 + 1] == 0xff &&
|
|
_vm->getPalette()[color * 3 + 2] == 0xff) {
|
|
whiteColor = color;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (whiteColor == -1) {
|
|
debugC(1, kDebugImages, "No white color for Matte image");
|
|
|
|
for (int yy = 0; yy < tmp.h; yy++) {
|
|
const byte *src = (const byte *)tmp.getBasePtr(0, yy);
|
|
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + yy);
|
|
|
|
for (int xx = 0; xx < drawRect.width(); xx++, src++, dst++)
|
|
*dst = *src;
|
|
}
|
|
} else {
|
|
Graphics::FloodFill ff(&tmp, whiteColor, 0, true);
|
|
|
|
for (int yy = 0; yy < tmp.h; yy++) {
|
|
ff.addSeed(0, yy);
|
|
ff.addSeed(tmp.w - 1, yy);
|
|
}
|
|
|
|
for (int xx = 0; xx < tmp.w; xx++) {
|
|
ff.addSeed(xx, 0);
|
|
ff.addSeed(xx, tmp.h - 1);
|
|
}
|
|
ff.fillMask();
|
|
|
|
for (int yy = 0; yy < tmp.h; yy++) {
|
|
const byte *src = (const byte *)tmp.getBasePtr(0, yy);
|
|
const byte *mask = (const byte *)ff.getMask()->getBasePtr(0, yy);
|
|
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + yy);
|
|
|
|
for (int xx = 0; xx < drawRect.width(); xx++, src++, dst++, mask++)
|
|
if (*mask == 0)
|
|
*dst = *src;
|
|
}
|
|
}
|
|
|
|
tmp.free();
|
|
}
|
|
|
|
uint16 Frame::getSpriteIDFromPos(Common::Point pos) {
|
|
// Find first from front to back
|
|
for (int dr = _drawRects.size() - 1; dr >= 0; dr--)
|
|
if (_drawRects[dr]->rect.contains(pos))
|
|
return _drawRects[dr]->spriteId;
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool Frame::checkSpriteIntersection(uint16 spriteId, Common::Point pos) {
|
|
// Find first from front to back
|
|
for (int dr = _drawRects.size() - 1; dr >= 0; dr--)
|
|
if (_drawRects[dr]->spriteId == spriteId && _drawRects[dr]->rect.contains(pos))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace Director
|