scummvm/engines/mohawk/myst_stacks/channelwood.cpp

741 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/cursors.h"
#include "mohawk/myst.h"
#include "mohawk/graphics.h"
#include "mohawk/myst_areas.h"
#include "mohawk/myst_state.h"
#include "mohawk/sound.h"
#include "mohawk/video.h"
#include "mohawk/myst_stacks/channelwood.h"
#include "common/events.h"
#include "common/system.h"
#include "common/textconsole.h"
namespace Mohawk {
namespace MystStacks {
Channelwood::Channelwood(MohawkEngine_Myst *vm) :
MystScriptParser(vm), _state(vm->_gameState->_channelwood) {
setupOpcodes();
}
Channelwood::~Channelwood() {
}
#define OPCODE(op, x) _opcodes.push_back(new MystOpcode(op, (OpcodeProcMyst) &Channelwood::x, #x))
void Channelwood::setupOpcodes() {
// "Stack-Specific" Opcodes
OPCODE(100, o_bridgeToggle);
OPCODE(101, o_pipeExtend);
OPCODE(102, o_drawImageChangeCardAndVolume);
OPCODE(104, o_waterTankValveOpen);
OPCODE(105, o_leverStartMove);
OPCODE(106, o_leverEndMove);
OPCODE(107, o_leverMoveFail);
OPCODE(108, o_leverMove);
OPCODE(109, o_stairsDoorToggle);
OPCODE(110, o_valveHandleMove1);
OPCODE(111, o_valveHandleMoveStart1);
OPCODE(112, o_valveHandleMoveStop);
OPCODE(113, o_valveHandleMove2);
OPCODE(114, o_valveHandleMoveStart2);
OPCODE(115, o_valveHandleMove3);
OPCODE(116, o_valveHandleMoveStart3);
OPCODE(117, o_hologramMonitor);
OPCODE(118, o_drawerOpen);
OPCODE(119, o_hologramTemple);
OPCODE(120, o_leverElev3StartMove);
OPCODE(121, o_leverElev3EndMove);
OPCODE(122, o_waterTankValveClose);
OPCODE(123, o_executeMouseUp);
OPCODE(124, o_leverEndMoveWithSound);
OPCODE(125, o_pumpLeverMove);
OPCODE(126, o_pumpLeverEndMove);
OPCODE(127, o_elevatorMovies);
OPCODE(128, o_leverEndMoveResumeBackground);
OPCODE(129, o_soundReplace);
// "Init" Opcodes
OPCODE(201, o_lever_init);
OPCODE(202, o_pipeValve_init);
OPCODE(203, o_drawer_init);
// "Exit" Opcodes
OPCODE(300, NOP);
}
#undef OPCODE
void Channelwood::disablePersistentScripts() {
}
void Channelwood::runPersistentScripts() {
}
uint16 Channelwood::getVar(uint16 var) {
switch(var) {
case 1: // Water Pump Bridge Raised
return _state.waterPumpBridgeState;
case 2: // Lower Walkway to Upper Walkway Elevator Raised
return _state.elevatorState;
case 3: // Water Flowing To Lower Walkway To Upper Walkway Elevator
return (_state.waterValveStates & 0xc0) == 0xc0;
case 4: // Water Flowing To Book Room Elevator
return ((_state.waterValveStates & 0xf8) == 0xb0 && _state.pipeState) ? 1 : 0;
case 5: // Lower Walkway to Upper Walkway Spiral Stair Lower Door State
return _state.stairsLowerDoorState;
case 6: // Pipe Bridge Extended
return _state.pipeState;
case 7: // Water Flowing To Water Pump For Bridge
return ((_state.waterValveStates & 0xe2) == 0x82 || (_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0;
case 8: // Water Tank Valve
return (_state.waterValveStates & 0x80) ? 1 : 0;
case 9: // State of First Water Valve
return (_state.waterValveStates & 0x40) ? 1 : 0;
case 10: // State of Second Water Valve
return (_state.waterValveStates & 0x20) ? 1 : 0;
case 11: // State of Right Third Water Valve
return (_state.waterValveStates & 0x10) ? 1 : 0;
case 12: // State of Right-Right Fourth Water Valve
return (_state.waterValveStates & 0x08) ? 1 : 0;
case 13: // State of Right-Left Fourth Water Valve
return (_state.waterValveStates & 0x04) ? 1 : 0;
case 14: // State of Left Third Water Valve
return (_state.waterValveStates & 0x02) ? 1 : 0;
case 15: // Water Flowing To Lower Walkway To Upper Walkway Elevator
return ((_state.waterValveStates & 0xf8) == 0xb8) ? 1 : 0;
case 16: // Channelwood Lower Walkway to Upper Walkway Spiral Stair Upper Door State
return _state.stairsUpperDoorState;
case 17: // Achenar's Holoprojector Selection
return _state.holoprojectorSelection;
case 18: // Sirrus's Room Bed Drawer Open
return _siriusDrawerState;
case 19: // Sound - Water Tank Valve
return (_state.waterValveStates & 0x80) ? 1 : 0;
case 20: // Sound - First Water Valve Water Flowing To Left
return ((_state.waterValveStates & 0xc0) == 0x80) ? 1 : 0;
case 21: // Sound - Second Water Valve Water Flowing To Right
return ((_state.waterValveStates & 0xe0) == 0xa0) ? 1 : 0;
case 22: // Sound - Right Third Water Valve Water Flowing To Right
return ((_state.waterValveStates & 0xf0) == 0xb0) ? 1 : 0;
case 23: // Sound - Right Third Water Valve Water Flowing To Left
return ((_state.waterValveStates & 0xf0) == 0xa0) ? 1 : 0;
case 24: // Sound - Second Water Valve Water Flowing To Left
return ((_state.waterValveStates & 0xe0) == 0x80) ? 1 : 0;
case 25: // Sound - Right-Right Fourth Valve Water Flowing To Left (To Pipe Bridge)
return ((_state.waterValveStates & 0xf8) == 0xb0) ? 1 : 0;
case 26: // Sound - Right-Left Fourth Valve Water Flowing To Right (To Pipe Down Tree)
return ((_state.waterValveStates & 0xf4) == 0xa4) ? 1 : 0;
case 27: // Sound - Right-Left Fourth Valve Water Flowing To Left (To Pipe Fork)
return ((_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0;
case 28: // Sound - Left Third Water Valve Flowing To Right (To Pipe Fork)
return ((_state.waterValveStates & 0xe2) == 0x82) ? 1 : 0;
case 29: // Sound - Left Third Water Valve Flowing To Left (To Pipe In Water)
return ((_state.waterValveStates & 0xe2) == 0x80) ? 1 : 0;
case 30: // Door State
return _doorOpened;
case 32: // Sound - Water Flowing in Pipe to Book Room Elevator
return ((_state.waterValveStates & 0xf8) == 0xb0 && _state.pipeState) ? 1 : 0;
case 33: // Channelwood Lower Walkway to Upper Walkway Spiral Stair Upper Door State
if (_state.stairsUpperDoorState) {
if (_tempVar == 1)
return 2;
else
return 1;
} else {
return 0;
}
case 102: // Sirrus's Desk Drawer / Red Page State
if (_siriusDrawerState) {
if(!(_globals.redPagesInBook & 16) && (_globals.heldPage != 11))
return 2; // Drawer Open, Red Page Present
else
return 1; // Drawer Open, Red Page Taken
} else {
return 0; // Drawer Closed
}
case 103: // Blue Page Present
return !(_globals.bluePagesInBook & 16) && (_globals.heldPage != 5);
default:
return MystScriptParser::getVar(var);
}
}
void Channelwood::toggleVar(uint16 var) {
switch(var) {
case 1: // Water Pump Bridge Raised
_state.waterPumpBridgeState ^= 1;
break;
case 6: // Pipe Bridge Extended
_state.pipeState ^= 1;
break;
case 16: // Channelwood Lower Walkway to Upper Walkway Spiral Stair Upper Door State
_state.stairsUpperDoorState ^= 1;
break;
case 102: // Red page
if (!(_globals.redPagesInBook & 16)) {
if (_globals.heldPage == 11)
_globals.heldPage = 0;
else
_globals.heldPage = 11;
}
break;
case 103: // Blue page
if (!(_globals.bluePagesInBook & 16)) {
if (_globals.heldPage == 5)
_globals.heldPage = 0;
else
_globals.heldPage = 5;
}
break;
default:
MystScriptParser::toggleVar(var);
break;
}
}
bool Channelwood::setVarValue(uint16 var, uint16 value) {
bool refresh = false;
switch (var) {
case 2: // Lower Walkway to Upper Walkway Elevator Raised
if (_state.elevatorState != value) {
_state.elevatorState = value;
refresh = true;
}
break;
case 5: // Lower Walkway to Upper Walkway Spiral Stair Lower Door State
if (_state.stairsLowerDoorState != value) {
_state.stairsLowerDoorState = value;
refresh = true;
}
break;
case 9:
refresh = pipeChangeValve(value, 0x40);
break;
case 10:
refresh = pipeChangeValve(value, 0x20);
break;
case 11:
refresh = pipeChangeValve(value, 0x10);
break;
case 12:
refresh = pipeChangeValve(value, 0x08);
break;
case 13:
refresh = pipeChangeValve(value, 0x04);
break;
case 14:
refresh = pipeChangeValve(value, 0x02);
break;
case 18: // Sirrus's Room Bed Drawer Open
if (_siriusDrawerState != value) {
_siriusDrawerState = value;
refresh = true;
}
break;
case 30: // Door opened
_doorOpened = value;
break;
default:
refresh = MystScriptParser::setVarValue(var, value);
break;
}
return refresh;
}
bool Channelwood::pipeChangeValve(bool open, uint16 mask) {
if (open) {
if (!(_state.waterValveStates & mask)) {
_state.waterValveStates |= mask;
return true;
}
} else {
if (_state.waterValveStates & mask) {
_state.waterValveStates &= ~mask;
return true;
}
}
return false;
}
void Channelwood::o_bridgeToggle(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Bridge rise / skink video", op);
VideoHandle bridge = _vm->_video->playMovie(_vm->wrapMovieFilename("bridge", kChannelwoodStack), 292, 203);
// Toggle bridge state
if (_state.waterPumpBridgeState)
_vm->_video->setVideoBounds(bridge, Audio::Timestamp(0, 3050, 600), Audio::Timestamp(0, 6100, 600));
else
_vm->_video->setVideoBounds(bridge, Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 3050, 600));
_vm->_video->waitUntilMovieEnds(bridge);
}
void Channelwood::o_pipeExtend(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Play Pipe Movie and Sound", op);
uint16 soundId = argv[0];
debugC(kDebugScript, "\tsoundId: %d", soundId);
_vm->_sound->replaceSoundMyst(soundId);
VideoHandle pipe = _vm->_video->playMovie(_vm->wrapMovieFilename("pipebrid", kChannelwoodStack), 267, 170);
// Toggle pipe state
if (_state.pipeState)
_vm->_video->setVideoBounds(pipe, Audio::Timestamp(0, 3040, 600), Audio::Timestamp(0, 6080, 600));
else
_vm->_video->setVideoBounds(pipe, Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 3040, 600));
_vm->_video->waitUntilMovieEnds(pipe);
_vm->_sound->resumeBackgroundMyst();
}
void Channelwood::o_drawImageChangeCardAndVolume(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Draw Full Screen Image, Change Card, and change volume", op);
uint16 imageId = argv[0];
uint16 cardId = argv[1];
debugC(kDebugScript, "\timageId: %d", imageId);
debugC(kDebugScript, "\tcardId: %d", cardId);
_vm->_gfx->copyImageToScreen(imageId, Common::Rect(0, 0, 544, 333));
_vm->_system->updateScreen();
_vm->changeToCard(cardId, true);
if (argc == 3) {
uint16 volume = argv[2];
_vm->_sound->changeBackgroundVolumeMyst(volume);
}
}
void Channelwood::o_waterTankValveOpen(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Open Animation", op);
Common::Rect rect = _invokingResource->getRect();
for (uint i = 0; i < 2; i++)
for (uint16 imageId = 3601; imageId >= 3595; imageId--) {
_vm->_gfx->copyImageToScreen(imageId, rect);
_vm->_system->updateScreen();
}
pipeChangeValve(true, 0x80);
}
void Channelwood::o_leverStartMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Generic lever start move", op);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
lever->drawFrame(0);
_vm->_cursor->setCursor(700);
_leverPulled = false;
}
void Channelwood::o_leverMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Generic lever move", op);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
if (lever->pullLeverV()) {
if (!_leverPulled) {
_leverPulled = true;
_leverAction->handleMouseUp();
}
} else {
_leverPulled = false;
}
}
void Channelwood::o_leverMoveFail(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Generic lever move", op);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
if (lever->pullLeverV()) {
if (!_leverPulled) {
_leverPulled = true;
uint16 soundId = lever->getList2(0);
if (soundId)
_vm->_sound->replaceSoundMyst(soundId);
}
} else {
_leverPulled = false;
}
}
void Channelwood::o_leverEndMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Generic lever end move", op);
// Get current lever frame
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
// Release lever
lever->releaseLeverV();
uint16 soundId = lever->getList3(0);
if (soundId)
_vm->_sound->replaceSoundMyst(soundId);
_vm->checkCursorHints();
}
void Channelwood::o_leverEndMoveResumeBackground(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
_vm->_sound->resumeBackgroundMyst();
o_leverEndMove(op, var, argc, argv);
}
void Channelwood::o_leverEndMoveWithSound(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
o_leverEndMove(op, var, argc, argv);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
uint16 soundId = lever->getList3(0);
if (soundId)
_vm->_sound->replaceSoundMyst(soundId);
}
void Channelwood::o_leverElev3StartMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
_vm->_gfx->copyImageToScreen(3970, Common::Rect(544, 333));
_vm->_system->updateScreen();
o_leverStartMove(op, var, argc, argv);
}
void Channelwood::o_leverElev3EndMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
o_leverEndMove(op, var, argc, argv);
_vm->_gfx->copyImageToScreen(3265, Common::Rect(544, 333));
_vm->_system->updateScreen();
_vm->_sound->replaceSoundMyst(5265);
}
void Channelwood::o_pumpLeverMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Pump lever move", op);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
if (lever->pullLeverV()) {
uint16 soundId = lever->getList2(0);
_vm->_sound->replaceBackgroundMyst(soundId, 38400);
} else {
uint16 soundId = lever->getList2(1);
_vm->_sound->replaceBackgroundMyst(soundId, 36864);
}
}
void Channelwood::o_pumpLeverEndMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
o_leverEndMove(op, var, argc, argv);
MystResourceType12 *lever = static_cast<MystResourceType12 *>(_invokingResource);
uint16 soundId = lever->getList3(0);
if (soundId)
_vm->_sound->replaceBackgroundMyst(soundId, 36864);
}
void Channelwood::o_stairsDoorToggle(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Play stairs door video", op);
MystResourceType6 *movie = static_cast<MystResourceType6 *>(_invokingResource);
if (_state.stairsUpperDoorState) {
// TODO: Play backwards
movie->playMovie();
} else {
movie->playMovie();
}
}
void Channelwood::o_valveHandleMove1(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Valve handle move", op);
MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
if (handle->getRect().contains(mouse)) {
// Compute frame to draw
_tempVar = (mouse.x - 250) / 4;
_tempVar = CLIP<int16>(_tempVar, 1, handle->getStepsH() - 2);
// Draw frame
handle->drawFrame(_tempVar);
}
}
void Channelwood::o_valveHandleMoveStart1(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Valve handle move start", op);
MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
uint16 soundId = handle->getList1(0);
if (soundId)
_vm->_sound->replaceSoundMyst(soundId);
_vm->_cursor->setCursor(700);
o_valveHandleMove1(op, var, argc, argv);
}
void Channelwood::o_valveHandleMoveStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Valve handle move stop", op);
MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
// Update state with valve position
if (_tempVar <= 5)
setVarValue(_valveVar, 1);
else
setVarValue(_valveVar, 0);
// Play release sound
uint16 soundId = handle->getList3(0);
if (soundId)
_vm->_sound->replaceSoundMyst(soundId);
// Redraw valve
_vm->redrawArea(_valveVar);
// Restore cursor
_vm->checkCursorHints();
}
void Channelwood::o_valveHandleMove2(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Valve handle move", op);
MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
if (handle->getRect().contains(mouse)) {
// Compute frame to draw
_tempVar = handle->getStepsH() - (mouse.x - 234) / 4;
_tempVar = CLIP<int16>(_tempVar, 1, handle->getStepsH() - 2);
// Draw frame
handle->drawFrame(_tempVar);
}
}
void Channelwood::o_valveHandleMoveStart2(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Valve handle move start", op);
MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
uint16 soundId = handle->getList1(0);
if (soundId)
_vm->_sound->replaceSoundMyst(soundId);
_vm->_cursor->setCursor(700);
o_valveHandleMove2(op, var, argc, argv);
}
void Channelwood::o_valveHandleMove3(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Valve handle move", op);
MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
if (handle->getRect().contains(mouse)) {
// Compute frame to draw
_tempVar = handle->getStepsH() - (mouse.x - 250) / 4;
_tempVar = CLIP<int16>(_tempVar, 1, handle->getStepsH() - 2);
// Draw frame
handle->drawFrame(_tempVar);
}
}
void Channelwood::o_valveHandleMoveStart3(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Valve handle move start", op);
MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
uint16 soundId = handle->getList1(0);
if (soundId)
_vm->_sound->replaceSoundMyst(soundId);
_vm->_cursor->setCursor(700);
o_valveHandleMove3(op, var, argc, argv);
}
void Channelwood::o_hologramMonitor(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Hologram monitor", op);
// Used on Card 3012 (Temple Hologram Monitor)
uint16 button = argv[0]; // 0 to 3
if (_state.holoprojectorSelection != button || !_vm->_video->isVideoPlaying()) {
_state.holoprojectorSelection = button;
_vm->redrawArea(17);
_vm->_video->stopVideos();
switch (button) {
case 0:
_vm->_video->playMovie(_vm->wrapMovieFilename("monalgh", kChannelwoodStack), 227, 70);
break;
case 1:
_vm->_video->playMovie(_vm->wrapMovieFilename("monamth", kChannelwoodStack), 227, 70);
break;
case 2:
_vm->_video->playMovie(_vm->wrapMovieFilename("monasirs", kChannelwoodStack), 227, 70);
break;
case 3:
_vm->_video->playMovie(_vm->wrapMovieFilename("monsmsg", kChannelwoodStack), 227, 70);
break;
default:
warning("Opcode %d Control Variable Out of Range", op);
break;
}
}
}
void Channelwood::o_drawerOpen(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Open Sirius drawer", op);
_siriusDrawerState = 1;
_vm->redrawArea(18, false);
_vm->redrawArea(102, false);
}
void Channelwood::o_hologramTemple(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Temple hologram", op);
_vm->_sound->pauseBackgroundMyst();
// Used on Card 3333 (Temple Hologram)
switch (_state.holoprojectorSelection) {
case 0:
_vm->_video->playMovieBlocking(_vm->wrapMovieFilename("holoalgh", kChannelwoodStack), 139, 64);
break;
case 1:
_vm->_video->playMovieBlocking(_vm->wrapMovieFilename("holoamth", kChannelwoodStack), 127, 73);
break;
case 2:
_vm->_video->playMovieBlocking(_vm->wrapMovieFilename("holoasir", kChannelwoodStack), 139, 64);
break;
case 3:
_vm->_video->playMovieBlocking(_vm->wrapMovieFilename("holosmsg", kChannelwoodStack), 127, 45);
break;
default:
warning("Opcode %d Control Variable Out of Range", op);
break;
}
_vm->_sound->resumeBackgroundMyst();
}
void Channelwood::o_executeMouseUp(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Execute mouse up", op);
MystResourceType5 *resource = static_cast<MystResourceType5 *>(_vm->_resources[argv[0]]);
resource->handleMouseUp();
}
void Channelwood::o_waterTankValveClose(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Close Animation", op);
Common::Rect rect = _invokingResource->getRect();
for (uint i = 0; i < 2; i++)
for (uint16 imageId = 3595; imageId <= 3601; imageId++) {
_vm->_gfx->copyImageToScreen(imageId, rect);
_vm->_system->updateScreen();
}
pipeChangeValve(false, 0x80);
}
void Channelwood::o_elevatorMovies(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
// Used by Card 3262 (Elevator)
debugC(kDebugScript, "Opcode %d: Elevator movie", op);
uint16 elevator = argv[0];
uint16 direction = argv[1];
Common::String movie;
uint16 x;
uint16 y;
switch (elevator) {
case 1:
x = 214;
y = 106;
if (direction == 1)
movie = _vm->wrapMovieFilename("welev1up", kChannelwoodStack);
else
movie = _vm->wrapMovieFilename("welev1dn", kChannelwoodStack);
break;
case 2:
x = 215;
y = 117;
if (direction == 1)
movie = _vm->wrapMovieFilename("welev2up", kChannelwoodStack);
else
movie = _vm->wrapMovieFilename("welev2dn", kChannelwoodStack);
break;
case 3:
x = 213;
y = 98;
if (direction == 1)
movie = _vm->wrapMovieFilename("welev3up", kChannelwoodStack);
else
movie = _vm->wrapMovieFilename("welev3dn", kChannelwoodStack);
break;
default:
error("Unknown elevator state %d in o_elevatorMovies", elevator);
}
_vm->_sound->pauseBackgroundMyst();
_vm->_video->playMovieBlocking(movie, x, y);
_vm->_sound->resumeBackgroundMyst();
}
void Channelwood::o_soundReplace(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Play sound if not already playing", op);
uint16 soundId = argv[0];
// TODO: If is foreground playing
_vm->_sound->replaceSoundMyst(soundId);
}
void Channelwood::o_lever_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Generic lever init", op);
_leverAction = static_cast<MystResourceType5 *>(_invokingResource);
}
void Channelwood::o_pipeValve_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Water valve init", op);
_valveVar = var;
}
void Channelwood::o_drawer_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Sirius's drawer init", op);
_siriusDrawerState = 0;
}
} // End of namespace MystStacks
} // End of namespace Mohawk