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502 lines
14 KiB
C++
502 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/stdafx.h"
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#include "graphics/animation.h"
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#include "sound/audiostream.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "common/scaler/intern.h"
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namespace Graphics {
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BaseAnimationState::BaseAnimationState(SoundMixer *snd, OSystem *sys, int width, int height)
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: MOVIE_WIDTH(width), MOVIE_HEIGHT(height), _snd(snd), _sys(sys) {
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#ifndef BACKEND_8BIT
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colortab = NULL;
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rgb_2_pix = NULL;
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bitFormat = 0;
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#endif
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}
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BaseAnimationState::~BaseAnimationState() {
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#ifdef USE_MPEG2
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_snd->stopHandle(bgSound);
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if (decoder)
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mpeg2_close(decoder);
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delete mpgfile;
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#ifndef BACKEND_8BIT
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_sys->hideOverlay();
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free(overlay);
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free(colortab);
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free(rgb_2_pix);
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#endif
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delete bgSoundStream;
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#endif
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}
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bool BaseAnimationState::init(const char *name, void *audioArg) {
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#ifdef USE_MPEG2
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char tempFile[512];
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decoder = NULL;
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mpgfile = NULL;
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bgSoundStream = NULL;
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#ifdef BACKEND_8BIT
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uint i, p;
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// Load lookup palettes
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sprintf(tempFile, "%s.pal", name);
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File f;
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if (!f.open(tempFile)) {
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warning("Cutscene: %s palette missing", tempFile);
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return false;
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}
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p = 0;
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while (1) {
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palettes[p].end = f.readUint16LE();
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palettes[p].cnt = f.readUint16LE();
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if (f.ioFailed())
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break;
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for (i = 0; i < palettes[p].cnt; i++) {
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palettes[p].pal[4 * i] = f.readByte();
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palettes[p].pal[4 * i + 1] = f.readByte();
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palettes[p].pal[4 * i + 2] = f.readByte();
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palettes[p].pal[4 * i + 3] = 0;
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}
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for (; i < 256; i++) {
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palettes[p].pal[4 * i] = 0;
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palettes[p].pal[4 * i + 1] = 0;
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palettes[p].pal[4 * i + 2] = 0;
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palettes[p].pal[4 * i + 3] = 0;
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}
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p++;
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}
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f.close();
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palnum = 0;
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maxPalnum = p;
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setPalette(palettes[palnum].pal);
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lut = lut2 = lookup[0];
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curpal = -1;
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cr = 0;
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buildLookup(palnum, 256);
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lut2 = lookup[1];
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lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2);
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#else
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buildLookup();
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overlay = (OverlayColor*)calloc(MOVIE_WIDTH * MOVIE_HEIGHT, sizeof(OverlayColor));
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_sys->showOverlay();
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#endif
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// Open MPEG2 stream
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mpgfile = new File();
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sprintf(tempFile, "%s.mp2", name);
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if (!mpgfile->open(tempFile)) {
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warning("Cutscene: Could not open %s", tempFile);
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return false;
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}
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// Load and configure decoder
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decoder = mpeg2_init();
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if (decoder == NULL) {
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warning("Cutscene: Could not allocate an MPEG2 decoder");
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return false;
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}
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info = mpeg2_info(decoder);
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framenum = 0;
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frameskipped = 0;
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ticks = _sys->getMillis();
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// Play audio
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bgSoundStream = createAudioStream(name, audioArg);
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if (bgSoundStream != NULL) {
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_snd->playInputStream(SoundMixer::kSFXSoundType, &bgSound, bgSoundStream, -1, 255, 0, false);
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} else {
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warning("Cutscene: Could not open Audio Track for %s", name);
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}
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return true;
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#else /* USE_MPEG2 */
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return false;
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#endif
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}
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AudioStream *BaseAnimationState::createAudioStream(const char *name, void *arg) {
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return AudioStream::openStreamFile(name);
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}
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bool BaseAnimationState::decodeFrame() {
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#ifdef USE_MPEG2
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mpeg2_state_t state;
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const mpeg2_sequence_t *sequence_i;
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size_t size = (size_t) -1;
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do {
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state = mpeg2_parse(decoder);
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sequence_i = info->sequence;
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switch (state) {
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case STATE_BUFFER:
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size = mpgfile->read(buffer, BUFFER_SIZE);
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mpeg2_buffer(decoder, buffer, buffer + size);
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break;
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case STATE_SLICE:
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case STATE_END:
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if (info->display_fbuf) {
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/* simple audio video sync code:
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* we calculate the actual frame by taking the elapsed audio time and try
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* to stay inside +- 1 frame of this calculated frame number by dropping
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* frames if we run behind and delaying if we are too fast
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*/
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/* Avoid deadlock is sound was too far ahead */
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if (bgSoundStream && !bgSound.isActive())
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return false;
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if (checkPaletteSwitch() || (bgSoundStream == NULL) ||
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((_snd->getSoundElapsedTime(bgSound) * 12) / 1000 < framenum + 1) ||
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frameskipped > 10) {
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if (frameskipped > 10) {
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warning("force frame %i redraw", framenum);
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frameskipped = 0;
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}
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drawYUV(sequence_i->width, sequence_i->height, info->display_fbuf->buf);
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if (bgSoundStream) {
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while ((_snd->getSoundElapsedTime(bgSound) * 12) / 1000 < framenum)
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_sys->delayMillis(10);
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} else {
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ticks += 83;
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while (_sys->getMillis() < ticks)
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_sys->delayMillis(10);
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// FIXME: This used to be used for the Sword2 version of this
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// method. I do not see any compelling reason why it should be
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// used, but maybe I am wrong; so if you know more, either
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// remove this comment, or change the implementation of the
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// method to use "sleepUntil" for BS2.
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//_vm->sleepUntil(ticks);
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}
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} else {
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warning("dropped frame %i", framenum);
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frameskipped++;
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}
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#ifdef BACKEND_8BIT
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buildLookup(palnum + 1, lutcalcnum);
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#endif
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framenum++;
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return true;
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}
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break;
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default:
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break;
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}
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} while (size);
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#endif
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return false;
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}
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bool BaseAnimationState::checkPaletteSwitch() {
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#ifdef BACKEND_8BIT
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// if we have reached the last image with this palette, switch to new one
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if (framenum == palettes[palnum].end) {
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unsigned char *l = lut2;
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palnum++;
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setPalette(palettes[palnum].pal);
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lutcalcnum = (BITDEPTH + palettes[palnum].end - (framenum + 1) + 2) / (palettes[palnum].end - (framenum + 1) + 2);
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lut2 = lut;
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lut = l;
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return true;
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}
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#endif
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return false;
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}
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#ifdef BACKEND_8BIT
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/**
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* Build 'Best-Match' RGB lookup table
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*/
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void BaseAnimationState::buildLookup(int p, int lines) {
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int y, cb;
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int r, g, b, ii;
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if (p >= maxPalnum)
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return;
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if (p != curpal) {
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curpal = p;
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cr = 0;
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pos = 0;
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}
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if (cr > BITDEPTH)
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return;
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for (ii = 0; ii < lines; ii++) {
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r = (-16 * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256;
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for (cb = 0; cb <= BITDEPTH; cb++) {
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g = (-16 * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
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b = (-16 * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
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for (y = 0; y <= BITDEPTH; y++) {
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int idx, bst = 0;
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int dis = 2 * SQR(r - palettes[p].pal[0]) + 4 * SQR(g - palettes[p].pal[1]) + SQR(b - palettes[p].pal[2]);
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for (idx = 1; idx < 256; idx++) {
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long d2 = 2 * SQR(r - palettes[p].pal[4 * idx]) + 4 * SQR(g - palettes[p].pal[4 * idx + 1]) + SQR(b - palettes[p].pal[4 * idx + 2]);
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if (d2 < dis) {
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bst = idx;
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dis = d2;
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}
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}
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lut2[pos++] = bst;
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r += (1 << SHIFT);
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g += (1 << SHIFT);
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b += (1 << SHIFT);
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}
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r -= (BITDEPTH+1)*(1 << SHIFT);
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}
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cr++;
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if (cr > BITDEPTH)
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return;
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}
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}
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#else
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// The YUV to RGB conversion code is derived from SDL's YUV overlay code, which
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// in turn appears to be derived from mpeg_play. The following copyright
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// notices have been included in accordance with the original license. Please
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// note that the term "software" in this context only applies to the two
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// functions buildLookup() and plotYUV() below.
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// Copyright (c) 1995 The Regents of the University of California.
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// All rights reserved.
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//
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// Permission to use, copy, modify, and distribute this software and its
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// documentation for any purpose, without fee, and without written agreement is
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// hereby granted, provided that the above copyright notice and the following
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// two paragraphs appear in all copies of this software.
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//
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// IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
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// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
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// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
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// CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
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// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
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// AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
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// ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
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// PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
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// Copyright (c) 1995 Erik Corry
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// All rights reserved.
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//
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// Permission to use, copy, modify, and distribute this software and its
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// documentation for any purpose, without fee, and without written agreement is
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// hereby granted, provided that the above copyright notice and the following
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// two paragraphs appear in all copies of this software.
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//
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// IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
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// SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
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// THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED
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// OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
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// BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
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// UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
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// Portions of this software Copyright (c) 1995 Brown University.
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// All rights reserved.
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//
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// Permission to use, copy, modify, and distribute this software and its
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// documentation for any purpose, without fee, and without written agreement
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// is hereby granted, provided that the above copyright notice and the
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// following two paragraphs appear in all copies of this software.
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//
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// IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR
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// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
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// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN
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// UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
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// BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
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// SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
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void BaseAnimationState::buildLookup() {
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// Do we already have lookup tables for this bit format?
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if (gBitFormat == bitFormat && colortab && rgb_2_pix)
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return;
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free(colortab);
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free(rgb_2_pix);
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colortab = (int16 *)malloc(4 * 256 * sizeof(int16));
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int16 *Cr_r_tab = &colortab[0 * 256];
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int16 *Cr_g_tab = &colortab[1 * 256];
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int16 *Cb_g_tab = &colortab[2 * 256];
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int16 *Cb_b_tab = &colortab[3 * 256];
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rgb_2_pix = (uint16 *)malloc(3 * 768 * sizeof(uint16));
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uint16 *r_2_pix_alloc = &rgb_2_pix[0 * 768];
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uint16 *g_2_pix_alloc = &rgb_2_pix[1 * 768];
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uint16 *b_2_pix_alloc = &rgb_2_pix[2 * 768];
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int16 CR, CB;
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int i;
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// Generate the tables for the display surface
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for (i = 0; i < 256; i++) {
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// Gamma correction (luminescence table) and chroma correction
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// would be done here. See the Berkeley mpeg_play sources.
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CR = CB = (i - 128);
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Cr_r_tab[i] = (int16) ( (0.419 / 0.299) * CR);
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Cr_g_tab[i] = (int16) (-(0.299 / 0.419) * CR);
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Cb_g_tab[i] = (int16) (-(0.114 / 0.331) * CB);
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Cb_b_tab[i] = (int16) ( (0.587 / 0.331) * CB);
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}
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// Set up entries 0-255 in rgb-to-pixel value tables.
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if (gBitFormat == 565) {
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for (i = 0; i < 256; i++) {
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r_2_pix_alloc[i + 256] = i >> (8 - 5);
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r_2_pix_alloc[i + 256] <<= 11;
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g_2_pix_alloc[i + 256] = i >> (8 - 6);
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g_2_pix_alloc[i + 256] <<= 5;
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b_2_pix_alloc[i + 256] = i >> (8 - 5);
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// b_2_pix_alloc[i + 256] <<= 0;
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}
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} else if (gBitFormat == 555) {
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for (i = 0; i < 256; i++) {
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r_2_pix_alloc[i + 256] = i >> (8 - 5);
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r_2_pix_alloc[i + 256] <<= 10;
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g_2_pix_alloc[i + 256] = i >> (8 - 5);
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g_2_pix_alloc[i + 256] <<= 5;
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b_2_pix_alloc[i + 256] = i >> (8 - 5);
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// b_2_pix_alloc[i + 256] <<= 0;
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}
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} else {
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error("Unknown bit format %d", gBitFormat);
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}
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// Spread out the values we have to the rest of the array so that we do
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// not need to check for overflow.
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for (i = 0; i < 256; i++) {
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r_2_pix_alloc[i] = r_2_pix_alloc[256];
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r_2_pix_alloc[i + 512] = r_2_pix_alloc[511];
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g_2_pix_alloc[i] = g_2_pix_alloc[256];
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g_2_pix_alloc[i + 512] = g_2_pix_alloc[511];
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b_2_pix_alloc[i] = b_2_pix_alloc[256];
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b_2_pix_alloc[i + 512] = b_2_pix_alloc[511];
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}
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bitFormat = gBitFormat;
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}
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void BaseAnimationState::plotYUV(int width, int height, byte *const *dat) {
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OverlayColor *ptr = overlay + (MOVIE_HEIGHT - height) / 2 * MOVIE_WIDTH + (MOVIE_WIDTH - width) / 2;
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byte *lum = dat[0];
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byte *cr = dat[2];
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byte *cb = dat[1];
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byte *lum2 = lum + width;
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int16 cr_r;
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int16 crb_g;
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int16 cb_b;
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OverlayColor *row1 = ptr;
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OverlayColor *row2 = ptr + MOVIE_WIDTH;
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int x, y;
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for (y = 0; y < height; y += 2) {
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for (x = 0; x < width; x += 2) {
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register byte L;
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cr_r = 0 * 768 + 256 + colortab[*cr + 0 * 256];
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crb_g = 1 * 768 + 256 + colortab[*cr + 1 * 256] + colortab[*cb + 2 * 256];
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cb_b = 2 * 768 + 256 + colortab[*cb + 3 * 256];
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++cr;
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++cb;
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L = *lum++;
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*row1++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]);
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L = *lum++;
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*row1++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]);
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// Now, do second row.
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L = *lum2++;
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*row2++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]);
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L = *lum2++;
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*row2++ = (rgb_2_pix[L + cr_r] | rgb_2_pix[L + crb_g] | rgb_2_pix[L + cb_b]);
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}
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// These values are at the start of the next line, (due
|
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// to the ++'s above), but they need to be at the start
|
|
// of the line after that.
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lum += width;
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lum2 += width;
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row1 += (2 * MOVIE_WIDTH - width);
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row2 += (2 * MOVIE_WIDTH - width);
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}
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}
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#endif
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} // End of namespace Graphics
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