mirror of
https://github.com/libretro/scummvm.git
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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#if defined(SDL_BACKEND)
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#include "backends/timer/sdl/sdl-timer.h"
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#include "common/textconsole.h"
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static Uint32 timer_handler(Uint32 interval, void *param) {
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((DefaultTimerManager *)param)->handler();
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return interval;
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}
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SdlTimerManager::SdlTimerManager() {
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// Initializes the SDL timer subsystem
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if (SDL_InitSubSystem(SDL_INIT_TIMER) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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}
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// Creates the timer callback
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_timerID = SDL_AddTimer(10, &timer_handler, this);
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}
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SdlTimerManager::~SdlTimerManager() {
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// Removes the timer callback
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SDL_RemoveTimer(_timerID);
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SDL_QuitSubSystem(SDL_INIT_TIMER);
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}
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#endif
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