mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
0ecd439fe1
svn-id: r5869
88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#include "sound/mixer.h"
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#include "simon/intern.h"
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class SimonSound {
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private:
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class Sound {
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protected:
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File *_file;
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uint32 *_offsets;
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SoundMixer *_mixer;
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public:
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Sound(SoundMixer *mixer, File *file, uint32 base = 0);
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virtual int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0) = 0;
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};
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class WavSound : public Sound {
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public:
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WavSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {};
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int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0);
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};
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class VocSound : public Sound {
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public:
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VocSound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {};
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int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0);
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};
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class MP3Sound : public Sound {
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public:
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MP3Sound(SoundMixer *mixer, File *file, uint32 base = 0) : Sound(mixer, file, base) {};
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int playSound(uint sound, PlayingSoundHandle *handle, byte flags = 0);
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};
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byte _game;
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int _voice_index;
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int _ambient_index;
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SoundMixer *_mixer;
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Sound *_voice;
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Sound *_effects;
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bool _effects_paused;
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bool _ambient_paused;
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public:
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PlayingSoundHandle _voice_handle;
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PlayingSoundHandle _effects_handle;
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PlayingSoundHandle _ambient_handle;
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uint _ambient_playing;
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SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer);
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void readSfxFile(const char *filename, const char *gameDataPath);
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void loadSfxTable(File *gameFile, uint32 base);
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void playVoice(uint sound);
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void playEffects(uint sound);
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void playAmbient(uint sound);
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bool hasVoice();
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void stopVoice();
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void stopAll();
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void effectsPause(bool b);
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void ambientPause(bool b);
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};
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