mirror of
https://github.com/libretro/scummvm.git
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b30c615165
svn-id: r25006
169 lines
3.7 KiB
C++
169 lines
3.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_SCENERY_H
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#define GOB_SCENERY_H
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namespace Gob {
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class Scenery {
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public:
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#include "common/pack-start.h" // START STRUCT PACKING
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struct PieceDesc {
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int16 left; //NOTE:
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int16 right; //These are stored in Little Endian format
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int16 top; //And should be converted by client code when accessed
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int16 bottom; //i.e. use FROM_LE_16()
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};
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struct StaticPlane {
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int8 pictIndex;
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int8 pieceIndex;
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int8 drawOrder;
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int16 destX;
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int16 destY;
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int8 transp;
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};
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struct StaticLayer {
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int16 backResId;
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int16 planeCount;
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StaticPlane *planes;
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};
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// Animations
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struct AnimFramePiece {
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byte pictIndex;
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byte pieceIndex;
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int8 destX;
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int8 destY;
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int8 notFinal;
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};
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struct AnimLayer {
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int16 unknown0;
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int16 posX;
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int16 posY;
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int16 animDeltaX;
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int16 animDeltaY;
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int8 transp;
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int16 framesCount;
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AnimFramePiece *frames;
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};
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#include "common/pack-end.h" // END STRUCT PACKING
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struct Static {
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int16 layersCount;
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StaticLayer *layers;
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PieceDesc **pieces;
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int8 *piecesFromExt;
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Static() : layersCount(0), layers(0), pieces(0),
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piecesFromExt(0) {}
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};
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struct Animation {
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int16 layersCount;
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AnimLayer *layers;
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PieceDesc **pieces;
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int8 *piecesFromExt;
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Animation() : layersCount(0), layers(0), pieces(0),
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piecesFromExt(0) {}
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};
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// Global variables
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char _spriteRefs[20];
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int16 _spriteResId[20];
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char _staticPictToSprite[70];
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int16 _staticPictCount[10];
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Static _statics[10];
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int16 _staticResId[10];
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char _animPictToSprite[70];
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int16 _animPictCount[10];
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Animation _animations[10];
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int16 _animResId[10];
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int16 _curStatic;
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int16 _curStaticLayer;
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int16 _toRedrawLeft;
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int16 _toRedrawRight;
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int16 _toRedrawTop;
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int16 _toRedrawBottom;
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int16 _animTop;
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int16 _animLeft;
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int16 _animBottom;
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int16 _animRight;
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int16 *_pCaptureCounter;
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// Functions
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int16 loadStatic(char search);
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void freeStatic(int16 index);
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void renderStatic(int16 scenery, int16 layer);
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void updateStatic(int16 orderFrom);
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void freeAnim(int16 animation);
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void interStoreParams(void);
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virtual int16 loadAnim(char search);
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virtual void updateAnim(int16 layer, int16 frame, int16 animation,
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int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw) = 0;
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Scenery(GobEngine *vm);
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virtual ~Scenery() {};
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protected:
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GobEngine *_vm;
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};
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class Scenery_v1 : public Scenery {
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public:
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virtual int16 loadAnim(char search);
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virtual void updateAnim(int16 layer, int16 frame, int16 animation,
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int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw);
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Scenery_v1(GobEngine *vm);
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virtual ~Scenery_v1() {};
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};
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class Scenery_v2 : public Scenery_v1 {
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public:
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virtual int16 loadAnim(char search);
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virtual void updateAnim(int16 layer, int16 frame, int16 animation,
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int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw);
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Scenery_v2(GobEngine *vm);
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virtual ~Scenery_v2() {};
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};
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} // End of namespace Gob
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#endif /* __SCENERY_H */
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