scummvm/engines/gob/scenery.h

169 lines
3.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_SCENERY_H
#define GOB_SCENERY_H
namespace Gob {
class Scenery {
public:
#include "common/pack-start.h" // START STRUCT PACKING
struct PieceDesc {
int16 left; //NOTE:
int16 right; //These are stored in Little Endian format
int16 top; //And should be converted by client code when accessed
int16 bottom; //i.e. use FROM_LE_16()
};
struct StaticPlane {
int8 pictIndex;
int8 pieceIndex;
int8 drawOrder;
int16 destX;
int16 destY;
int8 transp;
};
struct StaticLayer {
int16 backResId;
int16 planeCount;
StaticPlane *planes;
};
// Animations
struct AnimFramePiece {
byte pictIndex;
byte pieceIndex;
int8 destX;
int8 destY;
int8 notFinal;
};
struct AnimLayer {
int16 unknown0;
int16 posX;
int16 posY;
int16 animDeltaX;
int16 animDeltaY;
int8 transp;
int16 framesCount;
AnimFramePiece *frames;
};
#include "common/pack-end.h" // END STRUCT PACKING
struct Static {
int16 layersCount;
StaticLayer *layers;
PieceDesc **pieces;
int8 *piecesFromExt;
Static() : layersCount(0), layers(0), pieces(0),
piecesFromExt(0) {}
};
struct Animation {
int16 layersCount;
AnimLayer *layers;
PieceDesc **pieces;
int8 *piecesFromExt;
Animation() : layersCount(0), layers(0), pieces(0),
piecesFromExt(0) {}
};
// Global variables
char _spriteRefs[20];
int16 _spriteResId[20];
char _staticPictToSprite[70];
int16 _staticPictCount[10];
Static _statics[10];
int16 _staticResId[10];
char _animPictToSprite[70];
int16 _animPictCount[10];
Animation _animations[10];
int16 _animResId[10];
int16 _curStatic;
int16 _curStaticLayer;
int16 _toRedrawLeft;
int16 _toRedrawRight;
int16 _toRedrawTop;
int16 _toRedrawBottom;
int16 _animTop;
int16 _animLeft;
int16 _animBottom;
int16 _animRight;
int16 *_pCaptureCounter;
// Functions
int16 loadStatic(char search);
void freeStatic(int16 index);
void renderStatic(int16 scenery, int16 layer);
void updateStatic(int16 orderFrom);
void freeAnim(int16 animation);
void interStoreParams(void);
virtual int16 loadAnim(char search);
virtual void updateAnim(int16 layer, int16 frame, int16 animation,
int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw) = 0;
Scenery(GobEngine *vm);
virtual ~Scenery() {};
protected:
GobEngine *_vm;
};
class Scenery_v1 : public Scenery {
public:
virtual int16 loadAnim(char search);
virtual void updateAnim(int16 layer, int16 frame, int16 animation,
int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw);
Scenery_v1(GobEngine *vm);
virtual ~Scenery_v1() {};
};
class Scenery_v2 : public Scenery_v1 {
public:
virtual int16 loadAnim(char search);
virtual void updateAnim(int16 layer, int16 frame, int16 animation,
int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw);
Scenery_v2(GobEngine *vm);
virtual ~Scenery_v2() {};
};
} // End of namespace Gob
#endif /* __SCENERY_H */