mirror of
https://github.com/libretro/scummvm.git
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176 lines
5.2 KiB
C++
176 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "video/video_decoder.h"
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#include "engines/util.h"
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#include "graphics/surface.h"
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#include "zvision/clock.h"
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#include "zvision/render_manager.h"
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#include "zvision/zvision.h"
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namespace ZVision {
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// Taken/modified from SCI
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void scaleBuffer(const byte *src, byte *dst, uint32 srcWidth, uint32 srcHeight, byte bytesPerPixel, uint scaleAmount) {
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assert(bytesPerPixel == 1 || bytesPerPixel == 2);
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const uint32 newWidth = srcWidth * scaleAmount;
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const uint32 pitch = newWidth * bytesPerPixel;
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const byte *srcPtr = src;
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if (bytesPerPixel == 1) {
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for (uint32 y = 0; y < srcHeight; y++) {
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for (uint32 x = 0; x < srcWidth; x++) {
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const byte color = *srcPtr++;
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for (uint i = 0; i < scaleAmount; i++) {
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dst[i] = color;
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dst[pitch + i] = color;
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}
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dst += scaleAmount;
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}
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dst += pitch;
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}
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} else if (bytesPerPixel == 2) {
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for (uint32 y = 0; y < srcHeight; y++) {
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for (uint32 x = 0; x < srcWidth; x++) {
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const byte color = *srcPtr++;
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const byte color2 = *srcPtr++;
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for (uint i = 0; i < scaleAmount; i++) {
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uint index = i *2;
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dst[index] = color;
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dst[index + 1] = color2;
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dst[pitch + index] = color;
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dst[pitch + index + 1] = color2;
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}
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dst += 2 * scaleAmount;
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}
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dst += pitch;
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}
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}
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}
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void ZVision::playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect, bool skippable) {
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// Videos use a different pixel format
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Common::List<Graphics::PixelFormat> formats;
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formats.push_back(videoDecoder.getPixelFormat());
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initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, formats);
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byte bytesPerPixel = videoDecoder.getPixelFormat().bytesPerPixel;
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uint16 origWidth = videoDecoder.getWidth();
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uint16 origHeight = videoDecoder.getHeight();
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uint scale = 1;
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// If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
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if (destRect.isEmpty()) {
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// Most videos are very small. Therefore we do a simple 2x scale
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if (origWidth * 2 <= 640 && origHeight * 2 <= 480) {
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scale = 2;
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}
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} else {
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// Assume bilinear scaling. AKA calculate the scale from just the width.
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// Also assume that the scaling is in integral intervals. AKA no 1.5x scaling
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// TODO: Test ^these^ assumptions
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scale = destRect.width() / origWidth;
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// TODO: Test if we need to support downscale.
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}
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uint16 pitch = origWidth * bytesPerPixel;
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uint16 finalWidth = origWidth * scale;
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uint16 finalHeight = origHeight * scale;
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byte *scaledVideoFrameBuffer;
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if (scale != 1) {
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scaledVideoFrameBuffer = new byte[finalWidth * finalHeight * bytesPerPixel];
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}
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uint16 x = ((WINDOW_WIDTH - finalWidth) / 2) + destRect.left;
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uint16 y = ((WINDOW_HEIGHT - finalHeight) / 2) + destRect.top;
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_clock.stop();
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videoDecoder.start();
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// Only continue while the video is still playing
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while (!shouldQuit() && !videoDecoder.endOfVideo() && videoDecoder.isPlaying()) {
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// Check for engine quit and video stop key presses
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while (!videoDecoder.endOfVideo() && videoDecoder.isPlaying() && _eventMan->pollEvent(_event)) {
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switch (_event.type) {
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case Common::EVENT_KEYDOWN:
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switch (_event.kbd.keycode) {
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case Common::KEYCODE_q:
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if (_event.kbd.hasFlags(Common::KBD_CTRL))
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quitGame();
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break;
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case Common::KEYCODE_SPACE:
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if (skippable) {
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videoDecoder.stop();
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}
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break;
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default:
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break;
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}
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default:
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break;
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}
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}
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if (videoDecoder.needsUpdate()) {
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const Graphics::Surface *frame = videoDecoder.decodeNextFrame();
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if (frame) {
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if (scale != 1) {
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scaleBuffer((const byte *)frame->getBasePtr(0, 0), scaledVideoFrameBuffer, origWidth, origHeight, bytesPerPixel, scale);
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_system->copyRectToScreen(scaledVideoFrameBuffer, pitch * 2, x, y, finalWidth, finalHeight);
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} else {
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_system->copyRectToScreen((const byte *)frame->getBasePtr(0, 0), pitch, x, y, finalWidth, finalHeight);
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}
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}
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}
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// Always update the screen so the mouse continues to render
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_system->updateScreen();
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_system->delayMillis(videoDecoder.getTimeToNextFrame());
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}
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_clock.start();
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if (scale != 1) {
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delete[] scaledVideoFrameBuffer;
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}
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// Reset the pixel format to the original state
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initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_pixelFormat);
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}
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} // End of namespace ZVision
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