mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
03953bf292
svn-id: r45255
344 lines
10 KiB
C++
344 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "agi/agi.h"
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#include "agi/opcodes.h"
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namespace Agi {
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#define ip (_game.logics[lognum].cIP)
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#define code (_game.logics[lognum].data)
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#ifdef _L
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#undef _L
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#endif
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#define _L(a,b,c) { a, b, c }
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struct AgiLogicnames logicNamesTest[] = {
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_L("", 0, 0x00),
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_L("equaln", 2, 0x80),
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_L("equalv", 2, 0xC0),
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_L("lessn", 2, 0x80),
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_L("lessv", 2, 0xC0),
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_L("greatern", 2, 0x80),
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_L("greaterv", 2, 0xC0),
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_L("isset", 1, 0x00),
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_L("issetv", 1, 0x80),
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_L("has", 1, 0x00),
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_L("obj.in.room", 2, 0x40),
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_L("posn", 5, 0x00),
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_L("controller", 1, 0x00),
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_L("have.key", 0, 0x00),
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// Not 0 args. Has variable number.
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_L("said", 0, 0x00),
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_L("compare.strings", 2, 0x00),
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_L("obj.in.box", 5, 0x00),
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_L("center.posn", 5, 0x00),
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_L("right.posn", 5, 0x00),
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// Haven't seen an official name for this command so tried to name it descriptively.
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_L("in.motion.using.mouse", 0, 0x00)
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};
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struct AgiLogicnames logicNamesIf[] = {
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_L("OR", 0, 0x00),
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_L("NOT", 0, 0x00),
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_L("ELSE", 0, 0x00),
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_L("IF", 0, 0x00)
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};
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struct AgiLogicnames logicNamesCmd[] = {
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_L("return", 0, 0x00), // 00
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_L("increment", 1, 0x80), // 01
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_L("decrement", 1, 0x80), // 02
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_L("assignn", 2, 0x80), // 03
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_L("assignv", 2, 0xC0), // 04
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_L("addn", 2, 0x80), // 05
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_L("addv", 2, 0xC0), // 06
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_L("subn", 2, 0x80), // 07
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_L("subv", 2, 0xC0), // 08
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_L("lindirectv", 2, 0xC0), // 09
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_L("rindirect", 2, 0xC0), // 0A
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_L("lindirectn", 2, 0x80), // 0B
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_L("set", 1, 0x00), // 0C
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_L("reset", 1, 0x00), // 0D
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_L("toggle", 1, 0x00), // 0E
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_L("set.v", 1, 0x80), // 0F
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_L("reset.v", 1, 0x80), // 10
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_L("toggle.v", 1, 0x80), // 11
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_L("new.room", 1, 0x00), // 12
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_L("new.room.v", 1, 0x80), // 13
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_L("load.logics", 1, 0x00), // 14
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_L("load.logics.v", 1, 0x80), // 15
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_L("call", 1, 0x00), // 16
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_L("call.v", 1, 0x80), // 17
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_L("load.pic", 1, 0x80), // 18
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_L("draw.pic", 1, 0x80), // 19
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_L("show.pic", 0, 0x00), // 1A
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_L("discard.pic", 1, 0x80), // 1B
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_L("overlay.pic", 1, 0x80), // 1C
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_L("show.pri.screen", 0, 0x00), // 1D
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_L("load.view", 1, 0x00), // 1E
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_L("load.view.v", 1, 0x80), // 1F
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_L("discard.view", 1, 0x00), // 20
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_L("animate.obj", 1, 0x00), // 21
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_L("unanimate.all", 0, 0x00), // 22
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_L("draw", 1, 0x00), // 23
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_L("erase", 1, 0x00), // 24
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_L("position", 3, 0x00), // 25
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_L("position.v", 3, 0x60), // 26
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_L("get.posn", 3, 0x60), // 27
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_L("reposition", 3, 0x60), // 28
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_L("set.view", 2, 0x00), // 29
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_L("set.view.v", 2, 0x40), // 2A
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_L("set.loop", 2, 0x00), // 2B
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_L("set.loop.v", 2, 0x40), // 2C
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_L("fix.loop", 1, 0x00), // 2D
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_L("release.loop", 1, 0x00), // 2E
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_L("set.cel", 2, 0x00), // 2F
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_L("set.cel.v", 2, 0x40), // 30
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_L("last.cel", 2, 0x40), // 31
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_L("current.cel", 2, 0x40), // 32
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_L("current.loop", 2, 0x40), // 33
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_L("current.view", 2, 0x40), // 34
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_L("number.of.loops", 2, 0x40), // 35
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_L("set.priority", 2, 0x00), // 36
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_L("set.priority.v", 2, 0x40), // 37
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_L("release.priority", 1, 0x00), // 38
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_L("get.priority", 2, 0x40), // 39
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_L("stop.update", 1, 0x00), // 3A
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_L("start.update", 1, 0x00), // 3B
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_L("force.update", 1, 0x00), // 3C
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_L("ignore.horizon", 1, 0x00), // 3D
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_L("observe.horizon", 1, 0x00), // 3E
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_L("set.horizon", 1, 0x00), // 3F
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_L("object.on.water", 1, 0x00), // 40
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_L("object.on.land", 1, 0x00), // 41
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_L("object.on.anything", 1, 0x00), // 42
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_L("ignore.objs", 1, 0x00), // 43
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_L("observe.objs", 1, 0x00), // 44
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_L("distance", 3, 0x20), // 45
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_L("stop.cycling", 1, 0x00), // 46
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_L("start.cycling", 1, 0x00), // 47
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_L("normal.cycle", 1, 0x00), // 48
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_L("end.of.loop", 2, 0x00), // 49
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_L("reverse.cycle", 1, 0x00), // 4A
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_L("reverse.loop", 2, 0x00), // 4B
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_L("cycle.time", 2, 0x40), // 4C
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_L("stop.motion", 1, 0x00), // 4D
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_L("start.motion", 1, 0x00), // 4E
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_L("step.size", 2, 0x40), // 4F
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_L("step.time", 2, 0x40), // 50
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_L("move.obj", 5, 0x00), // 51
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_L("move.obj.v", 5, 0x70), // 52
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_L("follow.ego", 3, 0x00), // 53
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_L("wander", 1, 0x00), // 54
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_L("normal.motion", 1, 0x00), // 55
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_L("set.dir", 2, 0x40), // 56
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_L("get.dir", 2, 0x40), // 57
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_L("ignore.blocks", 1, 0x00), // 58
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_L("observe.blocks", 1, 0x00), // 59
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_L("block", 4, 0x00), // 5A
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_L("unblock", 0, 0x00), // 5B
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_L("get", 1, 0x00), // 5C
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_L("get.v", 1, 0x80), // 5D
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_L("drop", 1, 0x00), // 5E
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_L("put", 2, 0x00), // 5F
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_L("put.v", 2, 0x40), // 60
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_L("get.room.v", 2, 0xC0), // 61
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_L("load.sound", 1, 0x00), // 62
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_L("sound", 2, 0x00), // 63
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_L("stop.sound", 0, 0x00), // 64
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_L("print", 1, 0x00), // 65
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_L("print.v", 1, 0x80), // 66
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_L("display", 3, 0x00), // 67
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_L("display.v", 3, 0xE0), // 68
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_L("clear.lines", 3, 0x00), // 69
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_L("text.screen", 0, 0x00), // 6A
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_L("graphics", 0, 0x00), // 6B
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_L("set.cursor.char", 1, 0x00), // 6C
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_L("set.text.attribute", 2, 0x00), // 6D
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_L("shake.screen", 1, 0x00), // 6E
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_L("configure.screen", 3, 0x00), // 6F
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_L("status.line.on", 0, 0x00), // 70
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_L("status.line.off", 0, 0x00), // 71
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_L("set.string", 2, 0x00), // 72
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_L("get.string", 5, 0x00), // 73
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_L("word.to.string", 2, 0x00), // 74
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_L("parse", 1, 0x00), // 75
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_L("get.num", 2, 0x40), // 76
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_L("prevent.input", 0, 0x00), // 77
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_L("accept.input", 0, 0x00), // 78
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_L("set.key", 3, 0x00), // 79
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_L("add.to.pic", 7, 0x00), // 7A
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_L("add.to.pic.v", 7, 0xFE), // 7B
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_L("status", 0, 0x00), // 7C
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_L("save.game", 0, 0x00), // 7D
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_L("restore.game", 0, 0x00), // 7E
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_L("init.disk", 0, 0x00), // 7F
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_L("restart.game", 0, 0x00), // 80
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_L("show.obj", 1, 0x00), // 81
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_L("random", 3, 0x20), // 82
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_L("program.control", 0, 0x00), // 83
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_L("player.control", 0, 0x00), // 84
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_L("obj.status.v", 1, 0x80), // 85
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// 0 args for AGI version 2.089
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_L("quit", 1, 0x00), // 86
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_L("show.mem", 0, 0x00), // 87
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_L("pause", 0, 0x00), // 88
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_L("echo.line", 0, 0x00), // 89
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_L("cancel.line", 0, 0x00), // 8A
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_L("init.joy", 0, 0x00), // 8B
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_L("toggle.monitor", 0, 0x00), // 8C
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_L("version", 0, 0x00), // 8D
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_L("script.size", 1, 0x00), // 8E
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_L("set.game.id", 1, 0x00), // 8F
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_L("log", 1, 0x00), // 90
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_L("set.scan.start", 0, 0x00), // 91
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_L("reset.scan.start", 0, 0x00), // 92
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_L("reposition.to", 3, 0x00), // 93
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_L("reposition.to.v", 3, 0x60), // 94
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_L("trace.on", 0, 0x00), // 95
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_L("trace.info", 3, 0x00), // 96
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// 3 args for AGI versions before 2.440
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_L("print.at", 4, 0x00), // 97
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_L("print.at.v", 4, 0x80), // 98
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_L("discard.view.v", 1, 0x80), // 99
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_L("clear.text.rect", 5, 0x00), // 9A
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_L("set.upper.left", 2, 0x00), // 9B
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_L("set.menu", 1, 0x00), // 9C
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_L("set.menu.item", 2, 0x00), // 9D
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_L("submit.menu", 0, 0x00), // 9E
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_L("enable.item", 1, 0x00), // 9F
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_L("disable.item", 1, 0x00), // A0
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_L("menu.input", 0, 0x00), // A1
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_L("show.obj.v", 1, 0x01), // A2
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_L("open.dialogue", 0, 0x00), // A3
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_L("close.dialogue", 0, 0x00), // A4
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_L("mul.n", 2, 0x80), // A5
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_L("mul.v", 2, 0xC0), // A6
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_L("div.n", 2, 0x80), // A7
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_L("div.v", 2, 0xC0), // A8
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_L("close.window", 0, 0x00), // A9
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_L("set.simple", 1, 0x00), // AA
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_L("push.script", 0, 0x00), // AB
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_L("pop.script", 0, 0x00), // AC
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_L("hold.key", 0, 0x00), // AD
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_L("set.pri.base", 1, 0x00), // AE
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_L("discard.sound", 1, 0x00), // AF
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// 1 arg for AGI version 3.002.086
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_L("hide.mouse", 0, 0x00), // B0
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_L("allow.menu", 1, 0x00), // B1
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_L("show.mouse", 0, 0x00), // B2
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_L("fence.mouse", 4, 0x00), // B3
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_L("mouse.posn", 2, 0x00), // B4
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_L("release.key", 0, 0x00), // B5
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// 2 args for at least the Amiga Gold Rush! (v2.05 1989-03-09) using Amiga AGI 2.316.
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_L("adj.ego.move.to.xy", 0, 0x00), // B6
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_L(NULL, 0, 0x00)
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};
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void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
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AgiLogicnames *x;
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uint8 a, c, z;
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if (str) {
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report(" %s\n", str);
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return;
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}
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report("%03d:%04x ", lognum, ip);
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switch (*(code + ip)) {
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case 0xFC:
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case 0xFD:
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case 0xFE:
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case 0xFF:
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x = logicNamesIf;
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if (_debug.opcodes) {
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report("%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
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" ",
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(uint8)*(code + (0 + ip)) & 0xFF,
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(uint8)*(code + (1 + ip)) & 0xFF,
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(uint8)*(code + (2 + ip)) & 0xFF,
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(uint8)*(code + (3 + ip)) & 0xFF,
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(uint8)*(code + (4 + ip)) & 0xFF,
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(uint8)*(code + (5 + ip)) & 0xFF,
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(uint8)*(code + (6 + ip)) & 0xFF,
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(uint8)*(code + (7 + ip)) & 0xFF,
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(uint8)*(code + (8 + ip)) & 0xFF);
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}
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report("%s ", (x + *(code + ip) - 0xFC)->name);
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break;
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default:
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x = mode == lCOMMAND_MODE ? logicNamesCmd : logicNamesTest;
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a = (unsigned char)(x + *(code + ip))->numArgs;
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c = (unsigned char)(x + *(code + ip))->argMask;
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if (_debug.opcodes) {
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report("%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
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" ",
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(uint8)*(code + (0 + ip)) & 0xFF,
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(uint8)*(code + (1 + ip)) & 0xFF,
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(uint8)*(code + (2 + ip)) & 0xFF,
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(uint8)*(code + (3 + ip)) & 0xFF,
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(uint8)*(code + (4 + ip)) & 0xFF,
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(uint8)*(code + (5 + ip)) & 0xFF,
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(uint8)*(code + (6 + ip)) & 0xFF,
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(uint8)*(code + (7 + ip)) & 0xFF,
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(uint8)*(code + (8 + ip)) & 0xFF);
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}
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report("%s ", (x + *(code + ip))->name);
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for (z = 1; a > 0;) {
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if (~c & 0x80) {
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report("%d", *(code + (ip + z)));
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} else {
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report("v%d[%d]", *(code + (ip + z)), getvar(*(code + (ip + z))));
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}
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c <<= 1;
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z++;
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if (--a > 0)
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report(",");
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}
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break;
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}
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report("\n");
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}
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} // End of namespace Agi
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