scummvm/engines/gob/inter_v7.cpp
Sven Hesse 0f0dbe7b78 GOB: o7_draw0xC4 is o7_closedBase; o7_draw0xC6 is o7_getDBString
Stubbing those for now

svn-id: r55675
2011-01-31 10:49:03 +00:00

501 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/archive.h"
#include "graphics/cursorman.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/expression.h"
#include "gob/videoplayer.h"
#include "gob/sound/sound.h"
namespace Gob {
#define OPCODEVER Inter_v7
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm) {
}
void Inter_v7::setupOpcodesDraw() {
Inter_Playtoons::setupOpcodesDraw();
OPCODEDRAW(0x0C, o7_draw0x0C);
OPCODEDRAW(0x0D, o7_loadCursor);
OPCODEDRAW(0x44, o7_displayWarning);
OPCODEDRAW(0x45, o7_draw0x45);
OPCODEDRAW(0x57, o7_intToString);
OPCODEDRAW(0x59, o7_callFunction);
OPCODEDRAW(0x5A, o7_loadFunctions);
OPCODEDRAW(0x83, o7_playVmdOrMusic);
OPCODEDRAW(0x89, o7_draw0x89);
OPCODEDRAW(0x8A, o7_findFile);
OPCODEDRAW(0x8C, o7_getSystemProperty);
OPCODEDRAW(0x90, o7_loadLBM);
OPCODEDRAW(0x93, o7_setVolume);
OPCODEDRAW(0x95, o7_zeroVar);
OPCODEDRAW(0xA1, o7_getINIValue);
OPCODEDRAW(0xA2, o7_setINIValue);
OPCODEDRAW(0xA4, o7_draw0xA4);
OPCODEDRAW(0xC4, o7_opendBase);
OPCODEDRAW(0xC5, o7_closedBase);
OPCODEDRAW(0xC6, o7_getDBString);
}
void Inter_v7::setupOpcodesFunc() {
Inter_Playtoons::setupOpcodesFunc();
}
void Inter_v7::setupOpcodesGob() {
Inter_Playtoons::setupOpcodesGob();
OPCODEGOB(420, o7_oemToANSI);
}
void Inter_v7::o7_draw0x0C() {
WRITE_VAR(17, 0);
}
void Inter_v7::o7_loadCursor() {
int16 cursorIndex = _vm->_game->_script->readValExpr();
Common::String cursorFile = _vm->_game->_script->evalString();
warning("Addy Stub: Load cursor \"%s\" to %d", cursorFile.c_str(), cursorIndex);
byte cursor[9];
byte palette[6];
cursor[0] = 0; cursor[1] = 0; cursor[2] = 0;
cursor[3] = 0; cursor[4] = 1; cursor[5] = 0;
cursor[6] = 0; cursor[7] = 0; cursor[8] = 0;
palette[0] = 0; palette[1] = 0; palette[2] = 0;
palette[3] = 255; palette[4] = 255; palette[5] = 255;
CursorMan.pushCursorPalette(palette, 0, 2);
CursorMan.disableCursorPalette(false);
CursorMan.replaceCursor(cursor, 3, 3, 1, 1, 255);
CursorMan.showMouse(true);
}
void Inter_v7::o7_displayWarning() {
Common::String caption = _vm->_game->_script->evalString();
Common::String text = _vm->_game->_script->evalString();
Common::String source = _vm->_game->_script->evalString();
Common::String msg = _vm->_game->_script->evalString();
Common::String param = _vm->_game->_script->evalString();
warning("%s: %s (%s)", source.c_str(), msg.c_str(), param.c_str());
}
void Inter_v7::o7_draw0x45() {
Common::String str0 = _vm->_game->_script->evalString();
Common::String str1 = _vm->_game->_script->evalString();
warning("Addy Stub Draw 0x45: \"%s\", \"%s\"", str0.c_str(), str1.c_str());
}
void Inter_v7::o7_intToString() {
uint16 valueIndex = _vm->_game->_script->readVarIndex();
uint16 destIndex = _vm->_game->_script->readVarIndex();
sprintf(GET_VARO_STR(destIndex), "%d", READ_VARO_UINT32(valueIndex));
}
void Inter_v7::o7_callFunction() {
Common::String tot = _vm->_game->_script->evalString();
Common::String function = _vm->_game->_script->evalString();
int16 param = _vm->_game->_script->readValExpr();
if (!tot.contains('.'))
tot += ".TOT";
_vm->_game->callFunction(tot, function, param);
}
void Inter_v7::o7_loadFunctions() {
Common::String tot = _vm->_game->_script->evalString();
int16 flags = _vm->_game->_script->readValExpr();
if (!tot.contains('.'))
tot += ".TOT";
_vm->_game->loadFunctions(tot, flags);
}
void Inter_v7::o7_playVmdOrMusic() {
Common::String file = _vm->_game->_script->evalString();
VideoPlayer::Properties props;
props.x = _vm->_game->_script->readValExpr();
props.y = _vm->_game->_script->readValExpr();
props.startFrame = _vm->_game->_script->readValExpr();
props.lastFrame = _vm->_game->_script->readValExpr();
props.breakKey = _vm->_game->_script->readValExpr();
props.flags = _vm->_game->_script->readValExpr();
props.palStart = _vm->_game->_script->readValExpr();
props.palEnd = _vm->_game->_script->readValExpr();
props.palCmd = 1 << (props.flags & 0x3F);
props.forceSeek = true;
debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, "
"paletteCmd %d (%d - %d), flags %X", file.c_str(),
props.x, props.y, props.startFrame, props.lastFrame,
props.palCmd, props.palStart, props.palEnd, props.flags);
if (file == "RIEN") {
_vm->_vidPlayer->closeAll();
return;
}
bool close = false;
if (props.lastFrame == -1) {
close = true;
} else if (props.lastFrame == -3) {
if (file.empty()) {
_vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1);
_vm->_mult->_objects[props.startFrame].videoSlot = 0;
return;
}
props.flags = VideoPlayer::kFlagOtherSurface;
props.sprite = -1;
_vm->_mult->_objects[props.startFrame].pAnimData->animation = -props.startFrame - 1;
if (_vm->_mult->_objects[props.startFrame].videoSlot > 0)
_vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1);
uint32 x = props.x;
uint32 y = props.y;
int slot = _vm->_vidPlayer->openVideo(false, file, props);
_vm->_mult->_objects[props.startFrame].videoSlot = slot + 1;
if (x == 0xFFFFFFFF) {
*_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot);
*_vm->_mult->_objects[props.startFrame].pPosY = _vm->_vidPlayer->getDefaultY(slot);
} else {
*_vm->_mult->_objects[props.startFrame].pPosX = x;
*_vm->_mult->_objects[props.startFrame].pPosY = y;
}
return;
} else if (props.lastFrame == -4) {
warning("Woodruff Stub: Video/Music command -4: Play background video %s", file.c_str());
return;
} else if (props.lastFrame == -5) {
// warning("Urban/Playtoons Stub: Stop without delay");
_vm->_sound->bgStop();
return;
} else if (props.lastFrame == -6) {
// warning("Urban/Playtoons Stub: Video/Music command -6 (cache video)");
return;
} else if (props.lastFrame == -7) {
// warning("Urban/Playtoons Stub: Video/Music command -6 (flush cache)");
return;
} else if ((props.lastFrame == -8) || (props.lastFrame == -9)) {
if (!file.contains('.'))
file += ".WA8";
probe16bitMusic(file);
if (props.lastFrame == -9)
debugC(0, kDebugVideo, "Urban/Playtoons Stub: Delayed music stop?");
_vm->_sound->bgStop();
_vm->_sound->bgPlay(file.c_str(), SOUND_WAV);
return;
} else if (props.lastFrame <= -10) {
_vm->_vidPlayer->closeVideo();
if (!(props.flags & VideoPlayer::kFlagNoVideo))
props.loop = true;
} else if (props.lastFrame < 0) {
warning("Urban/Playtoons Stub: Unknown Video/Music command: %d, %s", props.lastFrame, file.c_str());
return;
}
if (props.startFrame == -2) {
props.startFrame = 0;
props.lastFrame = -1;
props.noBlock = true;
}
_vm->_vidPlayer->evaluateFlags(props);
bool primary = true;
if (props.noBlock && (props.flags & VideoPlayer::kFlagNoVideo))
primary = false;
int slot = 0;
if (!file.empty() && ((slot = _vm->_vidPlayer->openVideo(primary, file, props)) < 0)) {
WRITE_VAR(11, (uint32) -1);
return;
}
if (props.hasSound)
_vm->_vidPlayer->closeLiveSound();
if (props.startFrame >= 0)
_vm->_vidPlayer->play(slot, props);
if (close && !props.noBlock) {
if (!props.canceled)
_vm->_vidPlayer->waitSoundEnd(slot);
_vm->_vidPlayer->closeVideo(slot);
}
}
void Inter_v7::o7_draw0x89() {
Common::String str0 = _vm->_game->_script->evalString();
Common::String str1 = _vm->_game->_script->evalString();
warning("Addy Stub Draw 0x89: \"%s\", \"%s\"", str0.c_str(), str1.c_str());
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, str0);
if (files.empty()) {
storeValue(0);
return;
}
storeValue(1);
}
void Inter_v7::o7_findFile() {
Common::String file = getFile(_vm->_game->_script->evalString());
uint16 pathIndex = _vm->_game->_script->readVarIndex();
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, file);
if (files.empty()) {
GET_VARO_STR(pathIndex)[0] = '\0';
storeValue(0);
return;
}
strcpy(GET_VARO_STR(pathIndex), files.front()->getName().c_str());
storeValue(1);
}
void Inter_v7::o7_getSystemProperty() {
const char *property = _vm->_game->_script->evalString();
if (!scumm_stricmp(property, "TotalPhys")) {
// HACK
storeValue(1000000);
return;
}
if (!scumm_stricmp(property, "AvailPhys")) {
// HACK
storeValue(1000000);
return;
}
if (!scumm_stricmp(property, "TimeGMT")) {
renewTimeInVars();
storeValue(0);
return;
}
warning("Inter_v7::o7_getSystemProperty(): Unknown property \"%s\"", property);
storeValue(0);
}
void Inter_v7::o7_loadLBM() {
Common::String file = _vm->_game->_script->evalString();
if (!file.contains('.'))
file += ".LBM";
int16 spriteIndex = _vm->_game->_script->readValExpr();
int16 left = _vm->_game->_script->readValExpr();
int16 top = _vm->_game->_script->readValExpr();
int16 width = _vm->_game->_script->readValExpr();
int16 height = _vm->_game->_script->readValExpr();
int16 x = _vm->_game->_script->readValExpr();
int16 y = _vm->_game->_script->readValExpr();
int16 transp = _vm->_game->_script->readValExpr();
warning("Addy Stub: Load LBM \"%s\", sprite %d, %dx%d+%d+%d @ %d+%d (%d)",
file.c_str(), spriteIndex, width, height, left, top, x, y, transp);
}
void Inter_v7::o7_setVolume() {
uint32 volume = _vm->_game->_script->readValExpr();
warning("Addy Stub: Set volume %d (0 - 100)", volume);
}
void Inter_v7::o7_zeroVar() {
uint16 index = _vm->_game->_script->readVarIndex();
WRITE_VARO_UINT32(index, 0);
}
void Inter_v7::o7_getINIValue() {
Common::String file = getFile(_vm->_game->_script->evalString());
Common::String section = _vm->_game->_script->evalString();
Common::String key = _vm->_game->_script->evalString();
Common::String def = _vm->_game->_script->evalString();
Common::String value;
_inis.getValue(value, file, section, key, def);
storeString(value.c_str());
}
void Inter_v7::o7_setINIValue() {
Common::String file = getFile(_vm->_game->_script->evalString());
Common::String section = _vm->_game->_script->evalString();
Common::String key = _vm->_game->_script->evalString();
Common::String value = _vm->_game->_script->evalString();
_inis.setValue(file, section, key, value);
}
void Inter_v7::o7_draw0xA4() {
Common::String str0 = _vm->_game->_script->evalString();
int16 expr0 = _vm->_game->_script->readValExpr();
int16 expr1 = _vm->_game->_script->readValExpr();
warning("Addy Stub Draw 0xA4: \"%s\", %d, %d", str0.c_str(), expr0, expr1);
}
void Inter_v7::o7_opendBase() {
Common::String dbFile = _vm->_game->_script->evalString();
Common::String id = _vm->_game->_script->evalString();
dbFile += ".DBF";
warning("Addy Stub: Open dBase \"%s\" (\"%s\")", id.c_str(), dbFile.c_str());
WRITE_VAR(27, 0); // Failure
}
void Inter_v7::o7_closedBase() {
Common::String id = _vm->_game->_script->evalString();
warning("Addy Stub: Close dBase \"%s\"", id.c_str());
WRITE_VAR(27, 0); // Failure
}
void Inter_v7::o7_getDBString() {
Common::String id = _vm->_game->_script->evalString();
Common::String group = _vm->_game->_script->evalString();
Common::String section = _vm->_game->_script->evalString();
Common::String keyword = _vm->_game->_script->evalString();
uint16 varIndex = _vm->_game->_script->readVarIndex();
warning("Addy Stub: Get DB string: \"%s\", \"%s\", \"%s\", \"%s\", %d",
id.c_str(), group.c_str(), section.c_str(), keyword.c_str(), varIndex);
WRITE_VAR(27, 0); // Failure
}
void Inter_v7::o7_oemToANSI(OpGobParams &params) {
_vm->_game->_script->skip(2);
}
void Inter_v7::storeValue(uint16 index, uint16 type, uint32 value) {
switch (type) {
case OP_ARRAY_INT8:
case TYPE_VAR_INT8:
WRITE_VARO_UINT8(index, value);
break;
case TYPE_VAR_INT16:
case TYPE_VAR_INT32_AS_INT16:
case TYPE_ARRAY_INT16:
WRITE_VARO_UINT16(index, value);
break;
default:
WRITE_VARO_UINT32(index, value);
}
}
void Inter_v7::storeValue(uint32 value) {
uint16 type;
uint16 index = _vm->_game->_script->readVarIndex(0, &type);
storeValue(index, type, value);
}
void Inter_v7::storeString(uint16 index, uint16 type, const char *value) {
if (type == TYPE_VAR_STR) {
char *str = GET_VARO_STR(index);
strncpy(str, value, _vm->_global->_inter_animDataSize);
str[_vm->_global->_inter_animDataSize - 1] = '\0';
} else if (type == TYPE_IMM_INT8) {
strcpy(GET_VARO_STR(index), value);
} else if (type == TYPE_VAR_INT32) {
WRITE_VARO_UINT32(index, atoi(value));
} else if (type == TYPE_VAR_INT16) {
WRITE_VARO_UINT16(index, atoi(value));
}
}
void Inter_v7::storeString(const char *value) {
uint16 type;
int16 varIndex = _vm->_game->_script->readVarIndex(0, &type);
storeString(varIndex, type, value);
}
} // End of namespace Gob