mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "titanic/core/mail_man.h"
|
|
|
|
namespace Titanic {
|
|
|
|
void CMailMan::save(SimpleFile *file, int indent) {
|
|
file->writeNumberLine(1, indent);
|
|
file->writeNumberLine(_value, indent);
|
|
CGameObject::save(file, indent);
|
|
}
|
|
|
|
void CMailMan::load(SimpleFile *file) {
|
|
file->readNumber();
|
|
_value = file->readNumber();
|
|
CGameObject::load(file);
|
|
}
|
|
|
|
CGameObject *CMailMan::getFirstObject() const {
|
|
return dynamic_cast<CGameObject *>(getFirstChild());
|
|
}
|
|
|
|
CGameObject *CMailMan::getNextObject(CGameObject *prior) const {
|
|
if (!prior || prior->getParent() != this)
|
|
return nullptr;
|
|
|
|
return dynamic_cast<CGameObject *>(prior->getNextSibling());
|
|
}
|
|
|
|
void CMailMan::addMail(CGameObject *obj, int id) {
|
|
obj->detach();
|
|
obj->addUnder(this);
|
|
setMailId(obj, id);
|
|
}
|
|
|
|
void CMailMan::setMailId(CGameObject *obj, int id) {
|
|
obj->_id = id;
|
|
obj->_roomFlags = 0;
|
|
obj->_isMail = true;
|
|
}
|
|
|
|
CGameObject *CMailMan::findMail(int id) const {
|
|
for (CGameObject *obj = getFirstObject(); obj; obj = getNextObject(obj)) {
|
|
if (obj->_isMail && obj->_id == id)
|
|
return obj;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void CMailMan::removeMail(int id, int roomFlags) {
|
|
for (CGameObject *obj = getFirstObject(); obj; obj = getNextObject(obj)) {
|
|
if (obj->_isMail && obj->_id == id) {
|
|
obj->_isMail = false;
|
|
obj->_roomFlags = roomFlags;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Titanic
|