scummvm/engines/director/sprite.cpp
2020-08-21 16:52:07 -04:00

199 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/macgui/macwidget.h"
#include "director/director.h"
#include "director/castmember.h"
#include "director/frame.h"
#include "director/movie.h"
#include "director/score.h"
#include "director/sprite.h"
#include "director/lingo/lingo.h"
#include "director/lingo/lingo-object.h"
namespace Director {
Sprite::Sprite(Frame *frame) {
_frame = frame;
_score = _frame->getScore();
_movie = _score->getMovie();
_scriptId = 0;
_scriptCastIndex = 0;
_colorcode = 0;
_blendAmount = 0;
_unk3 = 0;
_enabled = false;
_castId = 0;
_pattern = 0;
_castIndex = 0;
_spriteType = kInactiveSprite;
_inkData = 0;
_ink = kInkTypeCopy;
_trails = 0;
_cast = nullptr;
_thickness = 0;
_width = 0;
_height = 0;
_moveable = false;
_editable = false;
_puppet = false;
_immediate = false;
_backColor = g_director->_wm->_colorWhite;
_foreColor = g_director->_wm->_colorBlack;
_blend = 0;
_volume = 0;
_stretch = 0;
}
Sprite::~Sprite() {
}
bool Sprite::isQDShape() {
return _spriteType == kRectangleSprite ||
_spriteType == kRoundedRectangleSprite ||
_spriteType == kOvalSprite ||
_spriteType == kLineTopBottomSprite ||
_spriteType == kLineBottomTopSprite ||
_spriteType == kOutlinedRectangleSprite ||
_spriteType == kOutlinedRoundedRectangleSprite ||
_spriteType == kOutlinedOvalSprite ||
_spriteType == kThickLineSprite;
}
void Sprite::updateCast() {
if (!_cast)
return;
if (_cast->isEditable() != _editable && !_puppet)
_cast->setEditable(_editable);
}
bool Sprite::respondsToMouse() {
if (_moveable)
return true;
ScriptContext *spriteScript = _movie->getScriptContext(kScoreScript, _scriptId);
if (spriteScript && (spriteScript->_eventHandlers.contains(kEventGeneric)
|| spriteScript->_eventHandlers.contains(kEventMouseDown)
|| spriteScript->_eventHandlers.contains(kEventMouseUp)))
return true;
ScriptContext *castScript = _movie->getScriptContext(kCastScript, _castId);
if (castScript && (castScript->_eventHandlers.contains(kEventMouseDown)
|| castScript->_eventHandlers.contains(kEventMouseUp)))
return true;
return false;
}
bool Sprite::isActive() {
return _movie->getScriptContext(kScoreScript, _scriptId) != nullptr;
}
bool Sprite::shouldHilite() {
if ((_cast && _cast->_autoHilite) || (isQDShape() && _ink == kInkTypeMatte))
if (g_director->getVersion() < 400 && !_moveable)
if (_movie->getScriptContext(kScoreScript, _scriptId) ||
_movie->getScriptContext(kCastScript, _castId))
return true;
return false;
}
uint16 Sprite::getPattern() {
if (!_cast) {
if (isQDShape())
return _pattern;
} else if (_cast->_type == kCastShape) {
return ((ShapeCastMember *)_cast)->_pattern;
}
return 0;
}
void Sprite::setPattern(uint16 pattern) {
switch (_spriteType) {
case kRectangleSprite:
case kRoundedRectangleSprite:
case kOvalSprite:
case kLineTopBottomSprite:
case kLineBottomTopSprite:
case kOutlinedRectangleSprite:
case kOutlinedRoundedRectangleSprite:
case kOutlinedOvalSprite:
_pattern = pattern;
break;
case kCastMemberSprite:
// TODO
warning("Sprite::setPattern(): kCastMemberSprite");
return;
default:
return;
}
}
void Sprite::setCast(uint16 castId) {
CastMember *member = _movie->getCastMember(castId);
_castId = castId;
if (castId == 0)
return;
if (member) {
_cast = member;
if (_cast->_type == kCastText &&
(_spriteType == kButtonSprite ||
_spriteType == kCheckboxSprite ||
_spriteType == kRadioButtonSprite)) {
// WORKAROUND: In D2/D3 there can be text casts that have button
// information set in the sprite.
warning("Sprite::setCast(): Working around D2/3 button glitch");
_cast->_type = kCastButton;
((TextCastMember *)_cast)->_buttonType = (ButtonType)(_spriteType - 8);
}
// TODO: Respect sprite width/height settings. Need to determine how to read
// them properly.
if (_cast->_type != kCastShape) {
Common::Rect dims = _cast->getInitialRect();
_width = dims.width();
_height = dims.height();
}
} else {
warning("Sprite::setCast(): CastMember id %d(%s) has null member", castId, numToCastNum(castId));
}
}
} // End of namespace Director