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0f30ba2f10
We now do the jumpToTick() for hold events after waiting for the delta of the current event, like we do for the signal set events. This keeps the fixes for the hold timings in QFG3, while not breaking LSL6. Many thanks to wjp for pinpointing the actual cause of the issue. |
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.. | ||
drivers | ||
audio.cpp | ||
audio.h | ||
midiparser_sci.cpp | ||
midiparser_sci.h | ||
music.cpp | ||
music.h | ||
soundcmd.cpp | ||
soundcmd.h |