scummvm/engines/myst3/menu.cpp
2015-04-19 11:46:02 +02:00

691 lines
18 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/myst3/cursor.h"
#include "engines/myst3/database.h"
#include "engines/myst3/inventory.h"
#include "engines/myst3/menu.h"
#include "engines/myst3/myst3.h"
#include "engines/myst3/sound.h"
#include "engines/myst3/state.h"
#include "common/events.h"
#include "graphics/colormasks.h"
namespace Myst3 {
Menu::Menu(Myst3Engine *vm) :
_vm(vm),
_saveLoadSpotItem(0),
_saveDrawCaret(false),
_saveCaretCounter(0) {
}
Menu::~Menu() {
}
void Menu::updateMainMenu(uint16 action) {
switch (action) {
case 1: {
// New game
int16 choice = 1;
// If a game is playing, ask if wants to save
if (_vm->_state->getMenuSavedAge() != 0) {
choice = _vm->openDialog(dialogIdFromType(kConfirmNewGame));
}
if (choice == 0) {
// Go to save screen
_vm->_state->setMenuSaveBack(1);
_vm->_state->setMenuSaveAction(6);
goToNode(300);
} else if (choice == 1) {
// New game
goToNode(98);
}
}
break;
case 2: {
// Load game
int16 choice = 1;
// If a game is playing, ask if wants to save
if (_vm->_state->getMenuSavedAge() != 0) {
choice = _vm->openDialog(dialogIdFromType((kConfirmLoadGame)));
}
if (choice == 0) {
// Go to save screen
_vm->_state->setMenuSaveBack(1);
_vm->_state->setMenuSaveAction(3);
goToNode(300);
} else if (choice == 1) {
// Load game screen
_vm->_state->setMenuLoadBack(1);
goToNode(200);
}
}
break;
case 3:
// Go to save screen
_vm->_state->setMenuSaveBack(1);
_vm->_state->setMenuSaveAction(1);
goToNode(300);
break;
case 4:
// Settings
_vm->_state->setMenuOptionsBack(1);
_vm->runScriptsFromNode(599, 0, 0);
break;
case 5: {
// Asked to quit
int16 choice = 1;
// If a game is playing, ask if wants to save
if (_vm->_state->getMenuSavedAge() != 0) {
choice = _vm->openDialog(dialogIdFromType(kConfirmQuit));
}
if (choice == 0) {
// Go to save screen
_vm->_state->setMenuSaveBack(1);
_vm->_state->setMenuSaveAction(5);
goToNode(300);
} else if (choice == 1) {
// Quit
_vm->quitGame();
}
}
break;
default:
warning("Menu action %d is not implemented", action);
break;
}
}
void Menu::goToNode(uint16 node) {
if (_vm->_state->getMenuSavedAge() == 0 && _vm->_state->getLocationRoom() != 901) {
// Entering menu, save current location ...
_vm->_state->setMenuSavedAge(_vm->_state->getLocationAge());
_vm->_state->setMenuSavedRoom(_vm->_state->getLocationRoom());
_vm->_state->setMenuSavedNode(_vm->_state->getLocationNode());
// ... and capture the screen
Graphics::Surface *big = _vm->_gfx->getScreenshot();
Graphics::Surface *thumb = createThumbnail(big);
_vm->_state->setSaveThumbnail(thumb);
big->free();
delete big;
// Reset some sound variables
if (_vm->_state->getLocationAge() == 6 && _vm->_state->getSoundEdannaUnk587() == 1 && _vm->_state->getSoundEdannaUnk1031()) {
_vm->_state->setSoundEdannaUnk587(0);
}
if (_vm->_state->getLocationAge() == 10 && _vm->_state->getSoundAmateriaUnk627() == 1 && _vm->_state->getSoundAmateriaUnk930()){
_vm->_state->setSoundAmateriaUnk627(0);
}
if (_vm->_state->getLocationAge() == 7 && _vm->_state->getSoundVoltaicUnk540() == 1 && _vm->_state->getSoundVoltaicUnk1146()) {
_vm->_state->setSoundVoltaicUnk540(0);
}
_vm->_sound->stopMusic(60);
_vm->_state->setSoundScriptsSuspended(1);
}
_vm->_state->setMenuEscapePressed(0);
_vm->_state->setLocationNextAge(9);
_vm->_state->setLocationNextRoom(901);
_vm->goToNode(node, kTransitionNone);
}
Dialog::Dialog(Myst3Engine *vm, uint id):
_vm(vm),
_texture(0) {
const DirectorySubEntry *movieDesc = _vm->getFileDescription("DLOG", id, 0, DirectorySubEntry::kDialogMovie);
const DirectorySubEntry *countDesc = _vm->getFileDescription("DLGI", id, 0, DirectorySubEntry::kNumMetadata);
if (!movieDesc || !countDesc)
error("Unable to load dialog %d", id);
// Retrieve button count
_buttonCount = countDesc->getMiscData(0);
assert(_buttonCount <= 3);
// Load the movie
Common::MemoryReadStream *movieStream = movieDesc->getData();
_bink.setDefaultHighColorFormat(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
_bink.loadStream(movieStream);
_bink.start();
const Graphics::Surface *frame = _bink.decodeNextFrame();
_texture = _vm->_gfx->createTexture(frame);
_vm->_sound->playEffect(699, 10);
}
Dialog::~Dialog() {
_vm->_gfx->freeTexture(_texture);
}
void Dialog::draw() {
Common::Rect textureRect = Common::Rect(_texture->width, _texture->height);
_vm->_gfx->drawTexturedRect2D(getPosition(), textureRect, _texture);
}
Common::Rect Dialog::getPosition() {
Common::Rect screenRect = Common::Rect(_texture->width, _texture->height);
screenRect.translate((Renderer::kOriginalWidth - _texture->width) / 2,
(Renderer::kOriginalHeight - _texture->height) / 2);
return screenRect;
}
ButtonsDialog::ButtonsDialog(Myst3Engine *vm, uint id):
Dialog(vm, id),
_frameToDisplay(0),
_previousframe(0) {
loadButtons();
}
ButtonsDialog::~ButtonsDialog() {
}
void ButtonsDialog::loadButtons() {
const DirectorySubEntry *buttonsDesc = _vm->getFileDescription("DLGB", 1000, 0, DirectorySubEntry::kNumMetadata);
if (!buttonsDesc)
error("Unable to load dialog buttons description");
for (uint i = 0; i < 3; i++) {
uint32 left = buttonsDesc->getMiscData(i * 4);
uint32 top = buttonsDesc->getMiscData(i * 4 + 1);
uint32 width = buttonsDesc->getMiscData(i * 4 + 2);
uint32 height = buttonsDesc->getMiscData(i * 4 + 3);
_buttons[i] = Common::Rect(width, height);
_buttons[i].translate(left, top);
}
}
void ButtonsDialog::draw() {
if (_frameToDisplay != _previousframe) {
_bink.seekToFrame(_frameToDisplay);
const Graphics::Surface *frame = _bink.decodeNextFrame();
_texture->update(frame);
_previousframe = _frameToDisplay;
}
Dialog::draw();
}
int16 ButtonsDialog::update() {
// Process events
Common::Event event;
while (_vm->getEventManager()->pollEvent(event)) {
if (event.type == Common::EVENT_MOUSEMOVE) {
// Compute local mouse coordinates
_vm->_cursor->updatePosition(event.mouse);
Common::Rect position = getPosition();
Common::Point localMouse = _vm->_cursor->getPosition();
localMouse.x -= position.left;
localMouse.y -= position.top;
// No hovered button
_frameToDisplay = 0;
// Display the frame corresponding to the hovered button
for (uint i = 0; i < _buttonCount; i++) {
if (_buttons[i].contains(localMouse)) {
_frameToDisplay = i + 1;
break;
}
}
} else if (event.type == Common::EVENT_LBUTTONDOWN) {
return _frameToDisplay - 1;
} else if (event.type == Common::EVENT_KEYDOWN) {
switch (event.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
return -2;
break;
default:
break;
}
}
}
return -1;
}
GamepadDialog::GamepadDialog(Myst3Engine *vm, uint id):
Dialog(vm, id) {
}
GamepadDialog::~GamepadDialog() {
}
int16 GamepadDialog::update() {
// Process events
Common::Event event;
while (_vm->getEventManager()->pollEvent(event)) {
if (event.type == Common::EVENT_MOUSEMOVE) {
// Compute local mouse coordinates
_vm->_cursor->updatePosition(event.mouse);
} else if (event.type == Common::EVENT_KEYDOWN) {
switch (event.kbd.keycode) {
case Common::KEYCODE_RETURN:
case Common::KEYCODE_KP_ENTER:
return 0;
break;
case Common::KEYCODE_ESCAPE:
return -2;
break;
default:
break;
}
}
}
return -1;
}
uint Menu::dialogIdFromType(DialogType type) {
struct {
DialogType type;
uint id;
uint idXbox;
} mapping[] = {
{ kConfirmNewGame, 1080, 1010 },
{ kConfirmLoadGame, 1060, 1003 },
{ kConfirmOverwrite, 1040, 1004 },
{ kConfirmEraseSavedGame, 1020, 0 },
{ kErrorEraseSavedGame, 1050, 0 },
{ kConfirmQuit, 1070, 0 }
};
uint id = 0;
for (uint i = 0; i < ARRAYSIZE(mapping); i++) {
if (mapping[i].type == type) {
if (_vm->getPlatform() == Common::kPlatformXbox) {
id = mapping[i].idXbox;
} else {
id = mapping[i].id;
}
}
}
if (id == 0) {
error("No id for dialog %d", type);
}
return id;
}
void Menu::loadMenuOpen() {
_saveLoadFiles = _vm->getSaveFileManager()->listSavefiles("*.m3s");
// The saves are sorted alphabetically
Common::sort(_saveLoadFiles.begin(), _saveLoadFiles.end());
_vm->_state->setMenuSaveLoadCurrentPage(0);
saveLoadUpdateVars();
}
void Menu::saveLoadUpdateVars() {
int16 page = _vm->_state->getMenuSaveLoadCurrentPage();
// Go back one page if the last element of the last page was removed
if (page && (7 * page > (int)_saveLoadFiles.size() - 1))
page--;
_vm->_state->setMenuSaveLoadCurrentPage(page);
// Set up pagination
bool canGoLeft = (_saveLoadFiles.size() > 7) && page;
bool canGoRight = (_saveLoadFiles.size() > 7) && (7 * (page + 1) < (int)_saveLoadFiles.size());
_vm->_state->setMenuSaveLoadPageLeft(canGoLeft);
_vm->_state->setMenuSaveLoadPageRight(canGoRight);
_vm->_state->setMenuSaveLoadSelectedItem(-1);
// Enable items
uint16 itemsOnPage = _saveLoadFiles.size() % 7;
if (itemsOnPage == 0 && _saveLoadFiles.size() != 0)
itemsOnPage = 7;
if (canGoRight)
itemsOnPage = 7;
for (uint i = 0; i < 7; i++)
_vm->_state->setVar(1354 + i, i < itemsOnPage);
}
void Menu::loadMenuSelect(uint16 item) {
// Selecting twice the same item loads it
if (item == _vm->_state->getMenuSaveLoadSelectedItem()) {
loadMenuLoad();
return;
}
_vm->_state->setMenuSaveLoadSelectedItem(item);
int16 page = _vm->_state->getMenuSaveLoadCurrentPage();
uint16 index = page * 7 + item;
assert(index < _saveLoadFiles.size());
Common::String filename = _saveLoadFiles[index];
// Extract the age to load from the savegame
GameState *gameState = new GameState(_vm);
gameState->load(filename);
// Update the age name
_saveLoadAgeName = getAgeLabel(gameState);
// Update the save thumbnail
if (_saveLoadSpotItem)
_saveLoadSpotItem->updateData(gameState->getSaveThumbnail());
delete gameState;
}
void Menu::loadMenuLoad() {
uint16 item = _vm->_state->getMenuSaveLoadSelectedItem();
int16 page = _vm->_state->getMenuSaveLoadCurrentPage();
uint16 index = page * 7 + item;
assert(index < _saveLoadFiles.size());
_vm->_state->load(_saveLoadFiles[index]);
_vm->_inventory->loadFromState();
_vm->_state->setLocationNextAge(_vm->_state->getMenuSavedAge());
_vm->_state->setLocationNextRoom(_vm->_state->getMenuSavedRoom());
_vm->_state->setLocationNextNode(_vm->_state->getMenuSavedNode());
_vm->_state->setMenuSavedAge(0);
_vm->_state->setMenuSavedRoom(0);
_vm->_state->setMenuSavedNode(0);
_vm->_sound->stopMusic(15);
_vm->_state->setSoundScriptsSuspended(0);
_vm->_sound->playEffect(696, 60);
_vm->goToNode(0, kTransitionFade);
}
void Menu::saveMenuOpen() {
_saveLoadFiles = _vm->getSaveFileManager()->listSavefiles("*.m3s");
// The saves are sorted alphabetically
Common::sort(_saveLoadFiles.begin(), _saveLoadFiles.end());
_saveLoadAgeName = getAgeLabel(_vm->_state);
_saveCaretCounter = kCaretSpeed;
_vm->_state->setMenuSaveLoadCurrentPage(0);
saveLoadUpdateVars();
// Update the thumbnail to display
Graphics::Surface *saveThumb = _vm->_state->getSaveThumbnail();
if (_saveLoadSpotItem && saveThumb)
_saveLoadSpotItem->updateData(saveThumb);
}
void Menu::saveMenuSelect(uint16 item) {
_vm->_state->setMenuSaveLoadSelectedItem(item);
if (item != 7) {
int16 page = _vm->_state->getMenuSaveLoadCurrentPage();
uint16 index = page * 7 + item;
assert(index < _saveLoadFiles.size());
_saveName = _saveLoadFiles[index];
}
}
void Menu::saveMenuChangePage() {
saveLoadUpdateVars();
_vm->_state->setMenuSaveLoadSelectedItem(7);
}
void Menu::saveMenuSave() {
if (_saveName.empty())
return;
Common::String fileName = _saveName;
if (!fileName.hasSuffix(".M3S") && !fileName.hasSuffix(".m3s"))
fileName += ".M3S";
// Check if file exists
bool fileExists = false;
for (uint i = 0; i < _saveLoadFiles.size(); i++) {
if (_saveLoadFiles[i].equalsIgnoreCase(fileName)) {
fileExists = true;
break;
}
}
// Ask the user if he wants to overwrite the existing save
if (fileExists && _vm->openDialog(dialogIdFromType(kConfirmOverwrite)))
return;
// Save the state and the thumbnail
Common::OutSaveFile *save = _vm->getSaveFileManager()->openForSaving(fileName);
_vm->_state->setSaveDescription(_saveName);
_vm->_state->save(save);
delete save;
// Do next action
_vm->_state->setMenuNextAction(_vm->_state->getMenuSaveAction());
_vm->runScriptsFromNode(88);
}
void Menu::saveLoadErase() {
uint16 node = _vm->_state->getLocationNode();
uint16 item = _vm->_state->getMenuSaveLoadSelectedItem();
int16 page = _vm->_state->getMenuSaveLoadCurrentPage();
uint16 index = page * 7 + item;
assert(index < _saveLoadFiles.size());
// Confirm dialog
if (_vm->openDialog(dialogIdFromType(kConfirmEraseSavedGame)))
return;
// Delete the file
if (!_vm->getSaveFileManager()->removeSavefile(_saveLoadFiles[index]))
_vm->openDialog(dialogIdFromType(kErrorEraseSavedGame)); // Error dialog
_saveLoadFiles = _vm->getSaveFileManager()->listSavefiles("*.m3s");
// The saves are sorted alphabetically
Common::sort(_saveLoadFiles.begin(), _saveLoadFiles.end());
saveLoadUpdateVars();
// Load menu specific
if (node == 200 && _saveLoadSpotItem) {
_saveLoadSpotItem->clear();
_saveLoadAgeName.clear();
}
// Save menu specific
if (node == 300)
_vm->_state->setMenuSaveLoadSelectedItem(7);
}
void Menu::draw() {
uint16 node = _vm->_state->getLocationNode();
uint16 room = _vm->_state->getLocationRoom();
uint16 age = _vm->_state->getLocationAge();
if (room != 901 || !(node == 200 || node == 300))
return;
int16 page = _vm->_state->getMenuSaveLoadCurrentPage();
NodePtr nodeData = _vm->_db->getNodeData(node, room, age);
for (uint i = 0; i < 7; i++) {
uint itemToDisplay = page * 7 + i;
if (itemToDisplay >= _saveLoadFiles.size())
break;
PolarRect rect = nodeData->hotspots[i + 1].rects[0];
Common::String display = prepareSaveNameForDisplay(_saveLoadFiles[itemToDisplay]);
_vm->_gfx->draw2DText(display, Common::Point(rect.centerPitch, rect.centerHeading));
}
if (!_saveLoadAgeName.empty()) {
PolarRect rect = nodeData->hotspots[8].rects[0];
_vm->_gfx->draw2DText(_saveLoadAgeName, Common::Point(rect.centerPitch, rect.centerHeading));
}
// Save screen specific
if (node == 300) {
uint16 item = _vm->_state->getMenuSaveLoadSelectedItem();
Common::String display = prepareSaveNameForDisplay(_saveName);
if (item == 7) {
_saveCaretCounter--;
if (_saveCaretCounter < 0) {
_saveCaretCounter = kCaretSpeed;
_saveDrawCaret = !_saveDrawCaret;
}
if (_saveDrawCaret) {
display += '|';
}
}
PolarRect rect = nodeData->hotspots[9].rects[0];
_vm->_gfx->draw2DText(display, Common::Point(rect.centerPitch, rect.centerHeading));
}
}
void Menu::handleInput(const Common::KeyState &e) {
uint16 node = _vm->_state->getLocationNode();
uint16 room = _vm->_state->getLocationRoom();
uint16 item = _vm->_state->getMenuSaveLoadSelectedItem();
if (room != 901 || node != 300 || item != 7)
return;
Common::String display = prepareSaveNameForDisplay(_saveName);
if (e.keycode == Common::KEYCODE_BACKSPACE
|| e.keycode == Common::KEYCODE_DELETE) {
display.deleteLastChar();
_saveName = display;
return;
} else if (e.keycode == Common::KEYCODE_RETURN
|| e.keycode == Common::KEYCODE_KP_ENTER) {
saveMenuSave();
return;
}
if (((e.ascii >= 'a' && e.ascii <= 'z')
|| (e.ascii >= 'A' && e.ascii <= 'Z')
|| (e.ascii >= '0' && e.ascii <= '9')
|| e.ascii == ' ')
&& (display.size() < 17)) {
display += e.ascii;
display.toUppercase();
_saveName = display;
}
}
void Menu::loadMenuChangePage() {
saveLoadUpdateVars();
}
Common::String Menu::getAgeLabel(GameState *gameState) {
uint32 age = 0;
uint32 room = gameState->getLocationRoom();
if (room == 901)
age = gameState->getMenuSavedAge();
else
age = gameState->getLocationAge();
// Look for the age name
const DirectorySubEntry *desc = _vm->getFileDescription("AGES", 1000, 0, DirectorySubEntry::kTextMetadata);
if (!desc)
error("Unable to load age descriptions.");
Common::String label = desc->getTextData(_vm->_db->getAgeLabelId(age));
label.toUppercase();
return label;
}
Common::String Menu::prepareSaveNameForDisplay(const Common::String &name) {
Common::String display = name;
display.toUppercase();
if (display.hasSuffix(".M3S")) {
display.deleteLastChar();
display.deleteLastChar();
display.deleteLastChar();
display.deleteLastChar();
}
while (display.size() > 17)
display.deleteLastChar();
return display;
}
Graphics::Surface *Menu::createThumbnail(Graphics::Surface *big) {
assert(big->format.bytesPerPixel == 4);
Graphics::Surface *small = new Graphics::Surface();
small->create(GameState::kThumbnailWidth, GameState::kThumbnailHeight,
Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
// The portion of the screenshot to keep
Common::Rect frame = _vm->_gfx->frameViewport();
Common::Rect screen = _vm->_gfx->viewport();
uint32 *dst = (uint32 *)small->getPixels();
for (uint i = 0; i < small->h; i++) {
for (uint j = 0; j < small->w; j++) {
uint32 srcX = big->w * j / small->w;
uint32 srcY = screen.bottom - frame.bottom + frame.height() * i / small->h;
uint32 *src = (uint32 *)big->getBasePtr(srcX, srcY);
// Copy RGBA pixel
*dst++ = *src;
}
}
// The thumbnail is stored on disk in BGRA
small->convertToInPlace(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24));
return small;
}
} // End of namespace Myst3