scummvm/engines/grim/emi/costumeemi.h
Joni Vähämäki 3e322b67ba Revert "EMI: Fix missing hold chores"
This reverts commit 863b33e803f17503d5983a9f99cdd8dd71ec7543.

Conflicts:
	engines/grim/actor.cpp
	engines/grim/actor.h
	engines/grim/costume.cpp
	engines/grim/costume.h
	engines/grim/costume/chore.h
	engines/grim/emi/costumeemi.cpp
	engines/grim/emi/costumeemi.h
2014-05-31 03:05:30 +03:00

75 lines
2.2 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_COSTUMEEMI_H
#define GRIM_COSTUMEEMI_H
#include "common/stream.h"
#include "engines/grim/object.h"
#include "engines/grim/costume.h"
#include "engines/grim/emi/costume/emichore.h"
namespace Grim {
typedef uint32 tag32;
class EMISkelComponent;
class EMIMeshComponent;
class Material;
class EMICostume : public Costume {
public:
EMICostume(const Common::String &filename, Costume *prevCost);
void load(Common::SeekableReadStream *data);
void draw();
int update(uint time);
void playChore(int num, uint msecs = 0) override;
void playChoreLooping(int num, uint msecs = 0) override;
void saveState(SaveGame *state) const override;
bool restoreState(SaveGame *state) override;
Material *loadMaterial(const Common::String &name);
Material *findMaterial(const Common::String &name);
void setWearChoreActive(bool isActive);
public:
EMIChore *_wearChore;
EMISkelComponent *_emiSkel;
Common::List<Material *> _materials;
private:
bool _isWearChoreActive;
static bool compareChores(const Chore *c1, const Chore *c2);
Component *loadEMIComponent(Component *parent, int parentID, const char *name, Component *prevComponent);
void setWearChore(EMIChore *chore);
friend class Chore;
};
} // end of namespace Grim
#endif