scummvm/engines/grim/emi/poolsound.h
2014-04-05 18:18:42 +02:00

52 lines
1.5 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_POOLSOUND_H
#define GRIM_POOLSOUND_H
#include "engines/grim/pool.h"
#include "engines/grim/emi/sound/aifftrack.h"
namespace Grim {
class PoolSound : public PoolObject<PoolSound> {
public:
PoolSound();
PoolSound(const Common::String &filename);
~PoolSound();
void openFile(const Common::String &filename);
void play(bool looping);
void setVolume(int volume);
void setBalance(int balance);
void stop();
void saveState(SaveGame *state);
void restoreState(SaveGame *state);
static int32 getStaticTag() { return MKTAG('A','I','F','F'); }
AIFFTrack *_track;
Common::String _filename;
};
}
#endif