scummvm/engines/cine/bg.cpp
Kari Salminen f5b2e69522 Fix Operation Stealth's 2nd arcade sequence's revolving doors.
- Now the doors actually do revolve when before they didn't.
- The fix was to alias the 9th background with the collision
  page directly when loading collision page data. This way
  changes written to the 9th background go to the collision
  page and vice versa (And there were changes in the labyrinth).
- Also converted _bgTable from a pure array to a Common::Array

svn-id: r41453
2009-06-11 18:32:35 +00:00

134 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/stream.h"
#include "cine/cine.h"
#include "cine/various.h"
#include "cine/bg.h"
namespace Cine {
uint16 bgVar0;
byte *additionalBgTable[9];
int16 currentAdditionalBgIdx = 0, currentAdditionalBgIdx2 = 0;
byte loadCtFW(const char *ctName) {
uint16 header[32];
byte *ptr, *dataPtr;
int16 foundFileIdx = findFileInBundle(ctName);
if (foundFileIdx == -1) {
warning("loadCtFW: Unable to find collision data file '%s'", ctName);
// FIXME: Rework this function's return value policy and return an appropriate value here.
// The return value isn't yet used for anything so currently it doesn't really matter.
return 0;
}
if (currentCtName != ctName)
strcpy(currentCtName, ctName);
ptr = dataPtr = readBundleFile(foundFileIdx);
loadRelatedPalette(ctName);
assert(strstr(ctName, ".NEO"));
Common::MemoryReadStream readS(ptr, 32);
for (int i = 0; i < 16; i++) {
header[i] = readS.readUint16BE();
}
gfxConvertSpriteToRaw(collisionPage, ptr + 0x80, 160, 200);
free(dataPtr);
return 0;
}
byte loadCtOS(const char *ctName) {
byte *ptr, *dataPtr;
if (currentCtName != ctName)
strcpy(currentCtName, ctName);
ptr = dataPtr = readBundleFile(findFileInBundle(ctName));
uint16 bpp = READ_BE_UINT16(ptr);
ptr += 2;
if (bpp == 8) {
renderer->loadCt256(ptr, ctName);
} else {
gfxConvertSpriteToRaw(collisionPage, ptr + 32, 160, 200);
renderer->loadCt16(ptr, ctName);
}
free(dataPtr);
return 0;
}
byte loadBg(const char *bgName) {
byte *ptr, *dataPtr;
byte fileIdx = findFileInBundle(bgName);
ptr = dataPtr = readBundleFile(fileIdx);
uint16 bpp = READ_BE_UINT16(ptr);
ptr += 2;
if (bpp == 8) {
renderer->loadBg256(ptr, bgName);
} else {
if (g_cine->getGameType() == Cine::GType_FW) {
loadRelatedPalette(bgName);
}
renderer->loadBg16(ptr, bgName);
}
free(dataPtr);
return 0;
}
void addBackground(const char *bgName, uint16 bgIdx) {
byte *ptr, *dataPtr;
byte fileIdx = findFileInBundle(bgName);
ptr = dataPtr = readBundleFile(fileIdx);
uint16 bpp = READ_BE_UINT16(ptr); ptr += 2;
if (bpp == 8) {
renderer->loadBg256(ptr, bgName, bgIdx);
} else {
renderer->loadBg16(ptr, bgName, bgIdx);
}
free(dataPtr);
}
} // End of namespace Cine