mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 23:57:32 +00:00
0f5a4b304b
svn-id: r22617
725 lines
16 KiB
C++
725 lines
16 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* Copyright (C) 1999-2003 Sarien Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "agi/agi.h"
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#include "agi/graphics.h"
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namespace Agi {
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#define DEV_X0(x) ((x) << 1)
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#define DEV_X1(x) (((x) << 1) + 1)
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#define DEV_Y(x) (x)
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#ifndef MAX_INT
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# define MAX_INT (int)((unsigned)~0 >> 1)
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#endif
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static uint8 *agi_screen;
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#ifdef USE_CONSOLE
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static uint8 *console_screen;
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#endif
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static unsigned char *screen;
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extern uint8 cur_font[];
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/**
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* 16 color RGB palette (plus 16 transparent colors).
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* This array contains the 6-bit RGB values of the EGA palette exported
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* to the console drivers.
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*/
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uint8 ega_palette[16 * 3] = {
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x2a,
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0x00, 0x2a, 0x00,
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0x00, 0x2a, 0x2a,
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0x2a, 0x00, 0x00,
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0x2a, 0x00, 0x2a,
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0x2a, 0x15, 0x00,
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0x2a, 0x2a, 0x2a,
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0x15, 0x15, 0x15,
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0x15, 0x15, 0x3f,
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0x15, 0x3f, 0x15,
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0x15, 0x3f, 0x3f,
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0x3f, 0x15, 0x15,
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0x3f, 0x15, 0x3f,
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0x3f, 0x3f, 0x15,
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0x3f, 0x3f, 0x3f
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};
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/**
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* 16 color amiga-ish palette.
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*/
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uint8 new_palette[16 * 3] = {
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x3f,
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0x00, 0x2A, 0x00,
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0x00, 0x2A, 0x2A,
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0x33, 0x00, 0x00,
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0x2f, 0x1c, 0x37,
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0x23, 0x14, 0x00,
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0x2f, 0x2f, 0x2f,
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0x15, 0x15, 0x15,
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0x00, 0x2f, 0x3f,
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0x00, 0x33, 0x15,
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0x15, 0x3F, 0x3F,
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0x3f, 0x27, 0x23,
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0x3f, 0x15, 0x3f,
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0x3b, 0x3b, 0x00,
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0x3F, 0x3F, 0x3F
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};
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uint8 palette[32 * 3];
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static uint16 cga_map[16] = {
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0x0000, /* 0 - black */
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0x0d00, /* 1 - blue */
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0x0b00, /* 2 - green */
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0x0f00, /* 3 - cyan */
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0x000b, /* 4 - red */
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0x0b0d, /* 5 - magenta */
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0x000d, /* 6 - brown */
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0x0b0b, /* 7 - gray */
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0x0d0d, /* 8 - dark gray */
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0x0b0f, /* 9 - light blue */
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0x0b0d, /* 10 - light green */
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0x0f0d, /* 11 - light cyan */
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0x0f0d, /* 12 - light red */
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0x0f00, /* 13 - light magenta */
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0x0f0b, /* 14 - yellow */
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0x0f0f /* 15 - white */
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};
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struct update_block {
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int x1, y1;
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int x2, y2;
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};
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static struct update_block update = {
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MAX_INT, MAX_INT, 0, 0
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};
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/*
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* Layer 4: 640x480? ================== User display
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* ^
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* | do_update(), put_block()
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* |
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* Layer 3: 640x480? ================== Framebuffer
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* ^
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* | flush_block(), put_pixels()
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* |
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* Layer 2: 320x200 ================== AGI engine screen (console), put_pixel()
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* |
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* Layer 1: 160x168 ================== AGI screen
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*/
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#ifdef USE_CONSOLE
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/**
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* Draws a row of pixels in the output device framebuffer.
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* This function adds the console layer using transparent colors if
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* appropriate.
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*/
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static void put_pixels(const int x, const int y, const int w, uint8 *p) {
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int i;
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uint8 _b[GFX_WIDTH] = { 0 };
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uint8 *b, *c = NULL;
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if (console.y <= y) {
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memcpy(screen + x + y * 320, p, w);
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return;
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}
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b = &_b[0];
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c = &console_screen[x + (y + GFX_HEIGHT - 1 - console.y) * GFX_WIDTH];
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for (i = 0; i < w; i++, c++, p++) {
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*b++ = *c ? *c : *p + 16;
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}
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memcpy(screen + x + y * 320, _b, w);
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}
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static void init_console() {
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int i;
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/* Console */
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console.line[0] = (char *)calloc(CONSOLE_LINES_BUFFER, CONSOLE_LINE_SIZE + 1);
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for (i = 1; i < CONSOLE_LINES_BUFFER; i++)
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console.line[i] = console.line[i - 1] + CONSOLE_LINE_SIZE + 1;
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}
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#else
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static void put_pixels(const int x, const int y, const int w, uint8 *p) {
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gfx->put_pixels(x, y, w, p);
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}
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static void init_console()
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{
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}
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#endif /* USE_CONSOLE */
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#define SHAKE_MAG 3
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static uint8 *shake_h, *shake_v;
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void shake_start() {
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int i;
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if ((shake_h = (uint8 *)malloc(GFX_WIDTH * SHAKE_MAG)) == NULL)
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return;
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if ((shake_v = (uint8 *)malloc(SHAKE_MAG * (GFX_HEIGHT - SHAKE_MAG))) == NULL) {
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free(shake_h);
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return;
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}
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for (i = 0; i < GFX_HEIGHT - SHAKE_MAG; i++) {
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memcpy(shake_v + i * SHAKE_MAG, agi_screen + i * GFX_WIDTH, SHAKE_MAG);
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}
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for (i = 0; i < SHAKE_MAG; i++) {
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memcpy(shake_h + i * GFX_WIDTH, agi_screen + i * GFX_WIDTH, GFX_WIDTH);
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}
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}
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void shake_screen(int n) {
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int i;
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if (n == 0) {
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for (i = 0; i < (GFX_HEIGHT - SHAKE_MAG); i++) {
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memmove(&agi_screen[GFX_WIDTH * i],
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&agi_screen[GFX_WIDTH * (i + SHAKE_MAG) + SHAKE_MAG],
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GFX_WIDTH - SHAKE_MAG);
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}
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} else {
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for (i = GFX_HEIGHT - SHAKE_MAG - 1; i >= 0; i--) {
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memmove(&agi_screen[GFX_WIDTH * (i + SHAKE_MAG) + SHAKE_MAG],
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&agi_screen[GFX_WIDTH * i], GFX_WIDTH - SHAKE_MAG);
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}
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}
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}
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void shake_end() {
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int i;
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for (i = 0; i < GFX_HEIGHT - SHAKE_MAG; i++) {
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memcpy(agi_screen + i * GFX_WIDTH, shake_v + i * SHAKE_MAG, SHAKE_MAG);
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}
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for (i = 0; i < SHAKE_MAG; i++) {
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memcpy(agi_screen + i * GFX_WIDTH, shake_h + i * GFX_WIDTH, GFX_WIDTH);
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}
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flush_block(0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
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free(shake_v);
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free(shake_h);
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}
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void put_text_character(int l, int x, int y, unsigned int c, int fg, int bg) {
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int x1, y1, xx, yy, cc;
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uint8 *p;
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p = cur_font + ((unsigned int)c * CHAR_LINES);
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for (y1 = 0; y1 < CHAR_LINES; y1++) {
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for (x1 = 0; x1 < CHAR_COLS; x1++) {
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xx = x + x1;
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yy = y + y1;
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cc = (*p & (1 << (7 - x1))) ? fg : bg;
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#ifdef USE_CONSOLE
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if (l) {
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console_screen[xx + yy * GFX_WIDTH] = cc;
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} else
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#endif
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{
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agi_screen[xx + yy * GFX_WIDTH] = cc;
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}
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}
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p++;
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}
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/* FIXME: we don't want this when we're writing on the
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* console!
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*/
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flush_block(x, y, x + CHAR_COLS - 1, y + CHAR_LINES - 1);
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}
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void draw_rectangle(int x1, int y1, int x2, int y2, int c) {
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int y, w, h;
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uint8 *p0;
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if (x1 >= GFX_WIDTH)
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x1 = GFX_WIDTH - 1;
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if (y1 >= GFX_HEIGHT)
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y1 = GFX_HEIGHT - 1;
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if (x2 >= GFX_WIDTH)
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x2 = GFX_WIDTH - 1;
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if (y2 >= GFX_HEIGHT)
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y2 = GFX_HEIGHT - 1;
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w = x2 - x1 + 1;
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h = y2 - y1 + 1;
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p0 = &agi_screen[x1 + y1 * GFX_WIDTH];
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for (y = 0; y < h; y++) {
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memset(p0, c, w);
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p0 += GFX_WIDTH;
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}
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}
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static void draw_frame(int x1, int y1, int x2, int y2, int c1, int c2) {
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int y, w;
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uint8 *p0;
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/* top line */
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w = x2 - x1 + 1;
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p0 = &agi_screen[x1 + y1 * GFX_WIDTH];
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memset(p0, c1, w);
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/* bottom line */
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p0 = &agi_screen[x1 + y2 * GFX_WIDTH];
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memset(p0, c2, w);
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/* side lines */
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for (y = y1; y <= y2; y++) {
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agi_screen[x1 + y * GFX_WIDTH] = c1;
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agi_screen[x2 + y * GFX_WIDTH] = c2;
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}
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}
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void draw_box(int x1, int y1, int x2, int y2, int colour1, int colour2, int m) {
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x1 += m;
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y1 += m;
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x2 -= m;
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y2 -= m;
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draw_rectangle(x1, y1, x2, y2, colour1);
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draw_frame(x1 + 2, y1 + 2, x2 - 2, y2 - 2, colour2, colour2);
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flush_block(x1, y1, x2, y2);
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}
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void print_character(int x, int y, char c, int fg, int bg) {
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x *= CHAR_COLS;
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y *= CHAR_LINES;
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put_text_character(0, x, y, c, fg, bg);
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// redundant! already inside put_text_character!
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// flush_block (x, y, x + CHAR_COLS - 1, y + CHAR_LINES - 1);
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}
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/**
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* Draw button
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* @param x x coordinate of the button
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* @param y y coordinate of the button
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* @param a set if the button has focus
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* @param p set if the button is pressed
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*/
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void draw_button(int x, int y, const char *s, int a, int p) {
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int len = strlen(s);
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int x1, y1, x2, y2;
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x1 = x - 3;
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y1 = y - 3;
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x2 = x + CHAR_COLS * len + 2;
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y2 = y + CHAR_LINES + 2;
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while (*s) {
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put_text_character(0, x + (!!p), y + (!!p), *s++, a ? 15 : 0, a ? 0 : 15);
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x += CHAR_COLS;
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}
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x1 -= 2;
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y1 -= 2;
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x2 += 2;
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y2 += 2;
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flush_block(x1, y1, x2, y2);
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}
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int test_button(int x, int y, const char *s) {
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int len = strlen(s);
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int x1, y1, x2, y2;
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x1 = x - 3;
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y1 = y - 3;
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x2 = x + CHAR_COLS * len + 2;
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y2 = y + CHAR_LINES + 2;
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if ((int)mouse.x >= x1 && (int)mouse.y >= y1 && (int)mouse.x <= x2 && (int)mouse.y <= y2)
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return true;
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return false;
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}
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void put_block(int x1, int y1, int x2, int y2) {
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gfx_putblock(x1, y1, x2, y2);
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}
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void put_screen() {
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put_block(0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
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}
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void poll_timer() {
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agi_timer_low();
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}
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int get_key() {
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return agi_get_keypress_low();
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}
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int keypress() {
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return agi_is_keypress_low();
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}
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/*
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* Public functions
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*/
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/**
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* Initialize the color palette
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* This function initializes the color palette using the specified 16-color
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* RGB palette and creates 16 extra palette entries with translucent colors
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* for the interpreter console.
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* @param p A pointer to the 16-color RGB palette.
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*/
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void init_palette(uint8 *p) {
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int i;
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for (i = 0; i < 48; i++) {
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palette[i] = p[i];
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palette[i + 48] = (p[i] + 0x30) >> 2;
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}
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}
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void gfx_set_palette() {
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int i;
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byte pal[32 * 4];
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for (i = 0; i < 32; i++) {
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pal[i * 4 + 0] = palette[i * 3 + 0] << 2;
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pal[i * 4 + 1] = palette[i * 3 + 1] << 2;
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pal[i * 4 + 2] = palette[i * 3 + 2] << 2;
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pal[i * 4 + 3] = 0;
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}
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g_system->setPalette(pal, 0, 32);
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}
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/* put a block onto the screen */
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void gfx_putblock(int x1, int y1, int x2, int y2) {
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if (x1 >= GFX_WIDTH)
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x1 = GFX_WIDTH - 1;
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if (y1 >= GFX_HEIGHT)
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y1 = GFX_HEIGHT - 1;
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if (x2 >= GFX_WIDTH)
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x2 = GFX_WIDTH - 1;
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if (y2 >= GFX_HEIGHT)
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y2 = GFX_HEIGHT - 1;
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g_system->copyRectToScreen(screen + y1 * 320 + x1, 320, x1, y1, x2 - x1 + 1, y2 - y1 + 1);
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}
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static const byte mouseCursorArrow[] = {
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0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x70, 0x00,
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0x78, 0x00, 0x7C, 0x00, 0x7E, 0x00, 0x7F, 0x00,
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0x7F, 0x80, 0x7C, 0x00, 0x6C, 0x00, 0x46, 0x00,
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0x06, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
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0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, 0xF8, 0x00,
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0xFC, 0x00, 0xFE, 0x00, 0xFF, 0x00, 0xFF, 0x80,
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0xFF, 0xC0, 0xFF, 0xC0, 0xFE, 0x00, 0xFF, 0x00,
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0xCF, 0x00, 0x07, 0x80, 0x07, 0x80, 0x03, 0x80
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};
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/**
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* Initialize graphics device.
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*
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* @see deinit_video()
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*/
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int init_video() {
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if (opt.egapal)
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init_palette(ega_palette);
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else
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init_palette(new_palette);
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init_console();
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if ((agi_screen = (uint8 *)calloc(GFX_WIDTH, GFX_HEIGHT)) == NULL)
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return err_NotEnoughMemory;
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#ifdef USE_CONSOLE
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if ((console_screen = (uint8 *)calloc(GFX_WIDTH, GFX_HEIGHT)) == NULL) {
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free(agi_screen);
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return err_NotEnoughMemory;
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}
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#endif
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gfx_set_palette();
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byte mouseCursor[16 * 16];
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const byte *src = mouseCursorArrow;
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for (int i = 0; i < 32; ++i) {
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int offs = i * 8;
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for (byte mask = 0x80; mask != 0; mask >>= 1) {
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if (src[0] & mask) {
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mouseCursor[offs] = 2;
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} else if (src[32] & mask) {
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mouseCursor[offs] = 0;
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} else {
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mouseCursor[offs] = 0xFF;
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}
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++offs;
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}
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++src;
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}
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g_system->setMouseCursor(mouseCursor, 16, 16, 1, 1);
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return err_OK;
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}
|
|
|
|
/**
|
|
* Deinitialize graphics device.
|
|
*
|
|
* @see init_video()
|
|
*/
|
|
int deinit_video() {
|
|
free(agi_screen);
|
|
#ifdef USE_CONSOLE
|
|
free(console_screen);
|
|
#endif
|
|
|
|
return err_OK;
|
|
}
|
|
|
|
int init_machine() {
|
|
screen = (unsigned char *)malloc(320 * 200);
|
|
clock_count = 0;
|
|
clock_ticks = 0;
|
|
|
|
return err_OK;
|
|
}
|
|
|
|
int deinit_machine() {
|
|
free(screen);
|
|
|
|
return err_OK;
|
|
}
|
|
|
|
/**
|
|
* Write pixels on the output device.
|
|
* This function writes a row of pixels on the output device. Only the
|
|
* lower 4 bits of each pixel in the row will be used, making this
|
|
* function suitable for use with rows from the AGI screen.
|
|
* @param x x coordinate of the row start (AGI coord.)
|
|
* @param y y coordinate of the row start (AGI coord.)
|
|
* @param n number of pixels in the row
|
|
* @param p pointer to the row start in the AGI screen
|
|
*/
|
|
void put_pixels_a(int x, int y, int n, uint8 *p) {
|
|
if (opt.cgaemu) {
|
|
for (x *= 2; n--; p++, x += 2) {
|
|
register uint16 q = (cga_map[(*p & 0xf0) >> 4] << 4) | cga_map[*p & 0x0f];
|
|
#ifdef USE_CONSOLE
|
|
if (debug_.priority)
|
|
q >>= 4;
|
|
#endif
|
|
*(uint16 *)&agi_screen[x + y * GFX_WIDTH] = q & 0x0f0f;
|
|
}
|
|
} else {
|
|
for (x *= 2; n--; p++, x += 2) {
|
|
register uint16 q = ((uint16) * p << 8) | *p;
|
|
#ifdef USE_CONSOLE
|
|
if (debug_.priority)
|
|
q >>= 4;
|
|
#endif
|
|
*(uint16 *)&agi_screen[x + y * GFX_WIDTH] = q & 0x0f0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void put_pixels_hires(int x, int y, int n, uint8 *p) {
|
|
//y += CHAR_LINES;
|
|
for (; n--; p++, x++) {
|
|
uint8 q = *p;
|
|
#ifdef USE_CONSOLE
|
|
if (debug_.priority)
|
|
q >>= 4;
|
|
#endif
|
|
agi_screen[x + y * GFX_WIDTH] = q & 0x0f;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Schedule blocks for blitting on the output device.
|
|
* This function gets the coordinates of a block in the AGI screen and
|
|
* schedule it to be updated in the output device.
|
|
* @param x1 x coordinate of the upper left corner of the block (AGI coord.)
|
|
* @param y1 y coordinate of the upper left corner of the block (AGI coord.)
|
|
* @param x2 x coordinate of the lower right corner of the block (AGI coord.)
|
|
* @param y2 y coordinate of the lower right corner of the block (AGI coord.)
|
|
*
|
|
* @see do_update()
|
|
*/
|
|
void schedule_update(int x1, int y1, int x2, int y2) {
|
|
if (x1 < update.x1)
|
|
update.x1 = x1;
|
|
if (y1 < update.y1)
|
|
update.y1 = y1;
|
|
if (x2 > update.x2)
|
|
update.x2 = x2;
|
|
if (y2 > update.y2)
|
|
update.y2 = y2;
|
|
}
|
|
|
|
/**
|
|
* Update scheduled blocks on the output device.
|
|
* This function exposes the blocks scheduled for updating to the output
|
|
* device. Blocks can be scheduled at any point of the AGI cycle.
|
|
*
|
|
* @see schedule_update()
|
|
*/
|
|
void do_update() {
|
|
if (update.x1 <= update.x2 && update.y1 <= update.y2) {
|
|
gfx_putblock(update.x1, update.y1, update.x2, update.y2);
|
|
}
|
|
|
|
/* reset update block variables */
|
|
update.x1 = MAX_INT;
|
|
update.y1 = MAX_INT;
|
|
update.x2 = 0;
|
|
update.y2 = 0;
|
|
}
|
|
|
|
/**
|
|
* Updates a block of the framebuffer with contents of the AGI engine screen.
|
|
* This function updates a block in the output device with the contents of
|
|
* the AGI engine screen, handling console transparency.
|
|
* @param x1 x coordinate of the upper left corner of the block
|
|
* @param y1 y coordinate of the upper left corner of the block
|
|
* @param x2 x coordinate of the lower right corner of the block
|
|
* @param y2 y coordinate of the lower right corner of the block
|
|
*
|
|
* @see flush_block_a()
|
|
*/
|
|
void flush_block(int x1, int y1, int x2, int y2) {
|
|
int y, w;
|
|
uint8 *p0;
|
|
|
|
schedule_update(x1, y1, x2, y2);
|
|
|
|
p0 = &agi_screen[x1 + y1 * GFX_WIDTH];
|
|
w = x2 - x1 + 1;
|
|
|
|
for (y = y1; y <= y2; y++) {
|
|
put_pixels(x1, y, w, p0);
|
|
p0 += GFX_WIDTH;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Updates a block of the framebuffer receiving AGI picture coordinates.
|
|
* @param x1 x AGI picture coordinate of the upper left corner of the block
|
|
* @param y1 y AGI picture coordinate of the upper left corner of the block
|
|
* @param x2 x AGI picture coordinate of the lower right corner of the block
|
|
* @param y2 y AGI picture coordinate of the lower right corner of the block
|
|
*
|
|
* @see flush_block()
|
|
*/
|
|
void flush_block_a(int x1, int y1, int x2, int y2) {
|
|
//y1 += 8;
|
|
//y2 += 8;
|
|
flush_block(DEV_X0(x1), DEV_Y(y1), DEV_X1(x2), DEV_Y(y2));
|
|
}
|
|
|
|
/**
|
|
* Updates the framebuffer with contents of the AGI engine screen (console-aware).
|
|
* This function updates the output device with the contents of the AGI
|
|
* screen, handling console transparency.
|
|
*/
|
|
void flush_screen() {
|
|
flush_block(0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
|
|
}
|
|
|
|
/**
|
|
* Clear the output device screen (console-aware).
|
|
* This function clears the output device screen and updates the
|
|
* output device. Contents of the AGI screen are left untouched. This
|
|
* function can be used to simulate a switch to a text mode screen in
|
|
* a graphic-only device.
|
|
* @param c color to clear the screen
|
|
*/
|
|
void clear_screen(int c) {
|
|
memset(agi_screen, c, GFX_WIDTH * GFX_HEIGHT);
|
|
flush_screen();
|
|
}
|
|
|
|
#ifdef USE_CONSOLE
|
|
/**
|
|
* Clear the console screen.
|
|
* This function clears the top n lines of the console screen.
|
|
* @param n number of lines to clear (in pixels)
|
|
*/
|
|
void clear_console_screen(int n) {
|
|
memset(console_screen + n * GFX_WIDTH, 0, (GFX_HEIGHT - n) * GFX_WIDTH);
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* Save a block of the AGI engine screen
|
|
*/
|
|
void save_block(int x1, int y1, int x2, int y2, uint8 *b) {
|
|
uint8 *p0;
|
|
int w, h;
|
|
|
|
p0 = &agi_screen[x1 + GFX_WIDTH * y1];
|
|
w = x2 - x1 + 1;
|
|
h = y2 - y1 + 1;
|
|
while (h--) {
|
|
memcpy(b, p0, w);
|
|
b += w;
|
|
p0 += GFX_WIDTH;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Restore a block of the AGI engine screen
|
|
*/
|
|
void restore_block(int x1, int y1, int x2, int y2, uint8 *b) {
|
|
uint8 *p0;
|
|
int w, h;
|
|
|
|
p0 = &agi_screen[x1 + GFX_WIDTH * y1];
|
|
w = x2 - x1 + 1;
|
|
h = y2 - y1 + 1;
|
|
while (h--) {
|
|
memcpy(p0, b, w);
|
|
b += w;
|
|
p0 += GFX_WIDTH;
|
|
}
|
|
flush_block(x1, y1, x2, y2);
|
|
}
|
|
|
|
} // End of namespace Agi
|