scummvm/engines/startrek/console.h
2020-12-22 21:08:50 +02:00

56 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARTREK_CONSOLE_H
#define STARTREK_CONSOLE_H
#include "gui/debugger.h"
namespace StarTrek {
class StarTrekEngine;
class Console : public GUI::Debugger {
public:
Console(StarTrekEngine *vm);
~Console(void) override;
private:
StarTrekEngine *_vm;
bool Cmd_Room(int argc, const char **argv);
bool Cmd_Actions(int argc, const char **argv);
bool Cmd_Text(int argc, const char **argv);
bool Cmd_Bg(int argc, const char **argv);
bool Cmd_DumpFile(int argc, const char **argv);
bool Cmd_SearchFile(int argc, const char **argv);
bool Cmd_Score(int argc, const char **argv);
bool Cmd_BridgeSequence(int argc, const char **argv);
Common::String EventToString(uint32 action);
Common::String ItemToString(byte index);
void dumpFile(Common::String fileName);
};
} // End of namespace StarTrek
#endif