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https://github.com/libretro/scummvm.git
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0f85cc3061
besides this way all our engines start with an "s" ;) svn-id: r9301
174 lines
6.2 KiB
C
174 lines
6.2 KiB
C
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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// Interpreter return codes
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#define IR_STOP 0
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#define IR_CONT 1
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#define IR_TERMINATE 2
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#define IR_REPEAT 3
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#define IR_GOSUB 4
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#ifdef INSIDE_LINC // Are we running in linc?
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extern int g_debugFlag;
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#ifdef _SWORD2_DEBUG
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#define DEBUG1(x,y) if(g_debugFlag){engine.AddTextLine(CVString(x,y),VS_COL_DEBUG);}
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#define DEBUG2(x,y,z) if(g_debugFlag){engine.AddTextLine(CVString(x,y,z),VS_COL_DEBUG);}
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#define DEBUG3(x,y,z,a) if(g_debugFlag){engine.AddTextLine(CVString(x,y,z,a),VS_COL_DEBUG);}
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#else //_SWORD2_DEBUG
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#define DEBUG1
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#define DEBUG2
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#define DEBUG3
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#endif //_SWORD2_DEBUG
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#else //INSIDE_LINC
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//#include "src\driver96.h"
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#include "debug.h"
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#include "header.h"
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#define DEBUG1 if(g_debugFlag)Zdebug
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#define DEBUG2 if(g_debugFlag)Zdebug
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#define DEBUG3 if(g_debugFlag)Zdebug
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#define ASSERT(x) {if(!(x)){Zdebug("Interpreter ASSERT %s,%d",__FILE__,__LINE__);Con_fatal_error("Assert error in interpreter");}}
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#endif
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// Get parameter fix so that the playstation version can handle words not on word boundaries
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#define Read16ip(var) {var = *((const int16 *)(code+ip));ip+=sizeof(int16);}
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#define Read32ip(var) {var = *((const int32 *)(code+ip));ip+=sizeof(int32);}
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#define Read32ipLeaveip(var) {var = *((const int32 *)(code+ip));}
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void SetGlobalInterpreterVariables(int32 *vars);
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#ifdef INSIDE_LINC // Are we running in linc?
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int RunScript ( MCBOVirtualSword &engine , const char * scriptData , char * /*objectData*/ , uint32 *offset );
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#else
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int RunScript ( char * scriptData , char * /*objectData*/ , uint32 *offset );
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#endif
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// Command tokens
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#define CT_COMMENT 1 // A program comment
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#define CT_IF 2 // An if statement
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#define CT_OPENBRACKET 3 // (
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#define CT_CLOSEBRACKET 4 // )
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#define CT_VAR 5 // Define a variable
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#define CT_SEMICOLON 6 // ;
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#define CT_COMMA 7 // ,
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#define CT_OPENBRACE 8 // {
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#define CT_CLOSEBRACE 9 // }
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#define CT_STRUCT 10 // Struct
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#define CT_SWITCH 11 // Switch
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#define CT_CASE 12 // Case
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#define CT_BREAK 13 // break
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#define CT_DEFAULT 14 // default
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#define CT_ASSIGN 14 // =
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#define CT_PLUSEQ 15 // '+='
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#define CT_MINUSEQ 16 // '-='
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#define CT_FOR 17 // for
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#define CT_DO 18 // do
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#define CT_WHILE 19 // while
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#define CT_DEBUGON 20 // Turn debugging on
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#define CT_DEBUGOFF 21 // Turn debugging off
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#define CT_QUIT 22 // Quit for a cycle
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#define CT_ENDIF 23 // Endif
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#define CT_TEXTOBJECT 24 // Speaker: text line
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#define CT_ANIM 25 // An animation
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#define CT_ELSE 26 // else to an if
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#define CT_CHOOSE 27 // Start a chooser
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#define CT_END 28 // end, usually followed by something else
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#define CT_END_CHOICE 29 // end choice
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#define CT_TERMINATE 30 // Terminate
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#define CT_PAUSE 31 // Pause
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#define CT_RESTART 32 // Restart script
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#define CT_START 33 // Start conversation
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#define CT_CALL 34 // Call a character
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#define CT_ACTORSCOMMENT 35 // A comment for an actor
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#define CT_TALKER 36 // A set talker command
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// Special functions
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#define SF_RUNLIST 1
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#define SF_DOUBLEQUOTE 2
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#define SF_BACKGROUND 3
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#define SF_SCALEA 4
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#define SF_SCALEB 5
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#define SF_SPEECHSCRIPT 6
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// Compiled tokens
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#define CP_END_SCRIPT 0
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#define CP_PUSH_LOCAL_VAR32 1 // Push a local variable on to the stack
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#define CP_PUSH_GLOBAL_VAR32 2 // Push a global variable
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#define CP_POP_LOCAL_VAR32 3 // Pop a local variable from the stack
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#define CP_CALL_MCODE 4 // Call a machine code function
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#define CP_PUSH_LOCAL_ADDR 5 // Push the address of a local variable
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#define CP_PUSH_INT32 6 // Adjust the stack after calling an fn function
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#define CP_SKIPONFALSE 7 // Skip if the bottom value on the stack is false
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#define CP_SKIPALLWAYS 8 // Skip a block of code
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#define CP_SWITCH 9 // Switch on last stack value
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#define CP_ADDNPOP_LOCAL_VAR32 10 // Add to a local varible
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#define CP_SUBNPOP_LOCAL_VAR32 11 // Subtract to a local variable
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#define CP_SKIPONTRUE 12 // Skip if the bottom value on the stack is true
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#define CP_POP_GLOBAL_VAR32 13 // Pop a global variable
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#define CP_ADDNPOP_GLOBAL_VAR32 14
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#define CP_SUBNPOP_GLOBAL_VAR32 15
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#define CP_DEBUGON 16 // Turn debugging on
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#define CP_DEBUGOFF 17 // Turn debugging off
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#define CP_QUIT 18 // Quit for a cycle
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#define CP_TERMINATE 19 // Quit script completely
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// Operators
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#define OP_ISEQUAL 20 // '=='
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#define OP_PLUS 21 // '+'
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#define OP_MINUS 22 // '-'
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#define OP_TIMES 23 // '*'
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#define OP_DEVIDE 24 // '/'
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#define OP_NOTEQUAL 25 // '=='
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#define OP_ANDAND 26 // &&
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#define OP_GTTHAN 27 // >
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#define OP_LSTHAN 28 // <
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// More tokens, mixed types
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#define CP_JUMP_ON_RETURNED 29 // Use table of jumps with value returned from fn_mcode
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#define CP_TEMP_TEXT_PROCESS 30 // A dummy text process command for me
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#define CP_SAVE_MCODE_START 31 // Save the mcode code start for restarting when necessary
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#define CP_RESTART_SCRIPT 32 // Start the script from the beginning
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#define CP_PUSH_STRING 33 // Push a pointer to a string on the stack
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#define CP_PUSH_DEREFERENCED_STRUCTURE 34 // Push the address of a structure thing
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#define OP_GTTHANE 35 // >=
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#define OP_LSTHANE 36 // <=
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#define OP_OROR 37 // || or OR
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