scummvm/sword2/interpreter.h
Oliver Kiehl 0f85cc3061 rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)

svn-id: r9301
2003-07-30 19:25:31 +00:00

174 lines
6.2 KiB
C

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
// Interpreter return codes
#define IR_STOP 0
#define IR_CONT 1
#define IR_TERMINATE 2
#define IR_REPEAT 3
#define IR_GOSUB 4
#ifdef INSIDE_LINC // Are we running in linc?
extern int g_debugFlag;
#ifdef _SWORD2_DEBUG
#define DEBUG1(x,y) if(g_debugFlag){engine.AddTextLine(CVString(x,y),VS_COL_DEBUG);}
#define DEBUG2(x,y,z) if(g_debugFlag){engine.AddTextLine(CVString(x,y,z),VS_COL_DEBUG);}
#define DEBUG3(x,y,z,a) if(g_debugFlag){engine.AddTextLine(CVString(x,y,z,a),VS_COL_DEBUG);}
#else //_SWORD2_DEBUG
#define DEBUG1
#define DEBUG2
#define DEBUG3
#endif //_SWORD2_DEBUG
#else //INSIDE_LINC
//#include "src\driver96.h"
#include "debug.h"
#include "header.h"
#define DEBUG1 if(g_debugFlag)Zdebug
#define DEBUG2 if(g_debugFlag)Zdebug
#define DEBUG3 if(g_debugFlag)Zdebug
#define ASSERT(x) {if(!(x)){Zdebug("Interpreter ASSERT %s,%d",__FILE__,__LINE__);Con_fatal_error("Assert error in interpreter");}}
#endif
// Get parameter fix so that the playstation version can handle words not on word boundaries
#define Read16ip(var) {var = *((const int16 *)(code+ip));ip+=sizeof(int16);}
#define Read32ip(var) {var = *((const int32 *)(code+ip));ip+=sizeof(int32);}
#define Read32ipLeaveip(var) {var = *((const int32 *)(code+ip));}
void SetGlobalInterpreterVariables(int32 *vars);
#ifdef INSIDE_LINC // Are we running in linc?
int RunScript ( MCBOVirtualSword &engine , const char * scriptData , char * /*objectData*/ , uint32 *offset );
#else
int RunScript ( char * scriptData , char * /*objectData*/ , uint32 *offset );
#endif
// Command tokens
#define CT_COMMENT 1 // A program comment
#define CT_IF 2 // An if statement
#define CT_OPENBRACKET 3 // (
#define CT_CLOSEBRACKET 4 // )
#define CT_VAR 5 // Define a variable
#define CT_SEMICOLON 6 // ;
#define CT_COMMA 7 // ,
#define CT_OPENBRACE 8 // {
#define CT_CLOSEBRACE 9 // }
#define CT_STRUCT 10 // Struct
#define CT_SWITCH 11 // Switch
#define CT_CASE 12 // Case
#define CT_BREAK 13 // break
#define CT_DEFAULT 14 // default
#define CT_ASSIGN 14 // =
#define CT_PLUSEQ 15 // '+='
#define CT_MINUSEQ 16 // '-='
#define CT_FOR 17 // for
#define CT_DO 18 // do
#define CT_WHILE 19 // while
#define CT_DEBUGON 20 // Turn debugging on
#define CT_DEBUGOFF 21 // Turn debugging off
#define CT_QUIT 22 // Quit for a cycle
#define CT_ENDIF 23 // Endif
#define CT_TEXTOBJECT 24 // Speaker: text line
#define CT_ANIM 25 // An animation
#define CT_ELSE 26 // else to an if
#define CT_CHOOSE 27 // Start a chooser
#define CT_END 28 // end, usually followed by something else
#define CT_END_CHOICE 29 // end choice
#define CT_TERMINATE 30 // Terminate
#define CT_PAUSE 31 // Pause
#define CT_RESTART 32 // Restart script
#define CT_START 33 // Start conversation
#define CT_CALL 34 // Call a character
#define CT_ACTORSCOMMENT 35 // A comment for an actor
#define CT_TALKER 36 // A set talker command
// Special functions
#define SF_RUNLIST 1
#define SF_DOUBLEQUOTE 2
#define SF_BACKGROUND 3
#define SF_SCALEA 4
#define SF_SCALEB 5
#define SF_SPEECHSCRIPT 6
// Compiled tokens
#define CP_END_SCRIPT 0
#define CP_PUSH_LOCAL_VAR32 1 // Push a local variable on to the stack
#define CP_PUSH_GLOBAL_VAR32 2 // Push a global variable
#define CP_POP_LOCAL_VAR32 3 // Pop a local variable from the stack
#define CP_CALL_MCODE 4 // Call a machine code function
#define CP_PUSH_LOCAL_ADDR 5 // Push the address of a local variable
#define CP_PUSH_INT32 6 // Adjust the stack after calling an fn function
#define CP_SKIPONFALSE 7 // Skip if the bottom value on the stack is false
#define CP_SKIPALLWAYS 8 // Skip a block of code
#define CP_SWITCH 9 // Switch on last stack value
#define CP_ADDNPOP_LOCAL_VAR32 10 // Add to a local varible
#define CP_SUBNPOP_LOCAL_VAR32 11 // Subtract to a local variable
#define CP_SKIPONTRUE 12 // Skip if the bottom value on the stack is true
#define CP_POP_GLOBAL_VAR32 13 // Pop a global variable
#define CP_ADDNPOP_GLOBAL_VAR32 14
#define CP_SUBNPOP_GLOBAL_VAR32 15
#define CP_DEBUGON 16 // Turn debugging on
#define CP_DEBUGOFF 17 // Turn debugging off
#define CP_QUIT 18 // Quit for a cycle
#define CP_TERMINATE 19 // Quit script completely
// Operators
#define OP_ISEQUAL 20 // '=='
#define OP_PLUS 21 // '+'
#define OP_MINUS 22 // '-'
#define OP_TIMES 23 // '*'
#define OP_DEVIDE 24 // '/'
#define OP_NOTEQUAL 25 // '=='
#define OP_ANDAND 26 // &&
#define OP_GTTHAN 27 // >
#define OP_LSTHAN 28 // <
// More tokens, mixed types
#define CP_JUMP_ON_RETURNED 29 // Use table of jumps with value returned from fn_mcode
#define CP_TEMP_TEXT_PROCESS 30 // A dummy text process command for me
#define CP_SAVE_MCODE_START 31 // Save the mcode code start for restarting when necessary
#define CP_RESTART_SCRIPT 32 // Start the script from the beginning
#define CP_PUSH_STRING 33 // Push a pointer to a string on the stack
#define CP_PUSH_DEREFERENCED_STRUCTURE 34 // Push the address of a structure thing
#define OP_GTTHANE 35 // >=
#define OP_LSTHANE 36 // <=
#define OP_OROR 37 // || or OR