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110 lines
3.5 KiB
C++
110 lines
3.5 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "stdafx.h"
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#include "bits.h"
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#include "debug.h"
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#include "lipsynch.h"
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#include <cstring>
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#include <SDL_endian.h>
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// A new define that'll be around when theres a configure script :)
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#undef DEBUG_VERBOSE
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LipSynch::LipSynch(const char *filename, const char *data, int len) :
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Resource(filename) {
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uint16 readPhoneme;
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int j;
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if (std::memcmp(data, "LIP!", 4) != 0) {
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error("Invalid file format in %s\n", filename);
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} else {
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_numEntries = (len - 8) / 4;
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// There are cases where the lipsync file has no entries
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if (_numEntries == 0) {
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_entries = NULL;
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}
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else {
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data += 8;
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#ifdef DEBUG_VERBOSE
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printf("Reading LipSynch %s, %d entries\n", filename, _numEntries);
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#endif
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_entries = new LipEntry[_numEntries];
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for (int i = 0; i < _numEntries; i++) {
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_entries[i].frame = READ_LE_UINT16(data);
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readPhoneme = READ_LE_UINT16(data + 2);
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// Look for the animation corresponding to the phoneme
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for (j = 0; j < _animTableSize && readPhoneme != _animTable[j].phoneme; j++);
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if (readPhoneme != _animTable[j].phoneme) {
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warning("Unknown phoneme: 0x%X in file %s\n", readPhoneme, filename);
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_entries[i].anim = 1;
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} else
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_entries[i].anim = _animTable[j].anim;
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data += 4;
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}
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#ifdef DEBUG_VERBOSE
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for (int j = 0; j < _numEntries; j++)
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printf("LIP %d) frame %d, anim %d\n", j, _entries[j].frame, _entries[j].anim);
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#endif
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}
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}
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}
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LipSynch::~LipSynch() {
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delete[] _entries;
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}
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int LipSynch::getAnim(int pos) {
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int frame1, frame2;
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// tune a bit to prevent internal imuse drift
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pos += 15;
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for (int i = 0; i < _numEntries; i++) {
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frame1 = _entries[i].frame;
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if ((i + 1) < _numEntries) {
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frame2 = _entries[i + 1].frame;
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} else {
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frame2 = (unsigned int)-1L;
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}
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if ((pos >= frame1) && (pos < frame2)) {
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//printf("frame1: %d, frame2: %d, pos: %d, i: %d, num: %d\n", frame1, frame2, pos, i, _numEntries -1);
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return _entries[i].anim;
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}
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}
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return -1;
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}
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const LipSynch::PhonemeAnim LipSynch::_animTable[] = {
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{0x005F, 0}, {0x0251, 1}, {0x0061, 1}, {0x00E6, 1}, {0x028C, 8},
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{0x0254, 1}, {0x0259, 1}, {0x0062, 6}, {0x02A7, 2}, {0x0064, 2},
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{0x00F0, 5}, {0x025B, 8}, {0x0268, 8}, {0x025A, 9}, {0x025D, 9},
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{0x0065, 1}, {0x0066, 4}, {0x0067, 8}, {0x0261, 8}, {0x0068, 8},
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{0x026A, 8}, {0x0069, 3}, {0x02A4, 2}, {0x006B, 2}, {0x006C, 5},
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{0x026B, 5}, {0x006D, 6}, {0x006E, 8}, {0x014B, 8}, {0x006F, 7},
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{0x0070, 6}, {0x0072, 2}, {0x027B, 2}, {0x0279, 2}, {0x0073, 2},
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{0x0283, 2}, {0x0074, 2}, {0x027E, 2}, {0x03B8, 5}, {0x028A, 9},
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{0x0075, 9}, {0x0076, 4}, {0x0077, 9}, {0x006A, 8}, {0x007A, 2},
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{0x0292, 2}, {0x002E, 2}
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};
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const int LipSynch::_animTableSize = sizeof(LipSynch::_animTable) / sizeof(LipSynch::_animTable[0]);
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